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1 | /***************************************************************************\r |
2 | prim.c - description\r | |
3 | -------------------\r | |
4 | begin : Sun Mar 08 2009\r | |
5 | copyright : (C) 1999-2009 by Pete Bernert\r | |
6 | web : www.pbernert.com \r | |
7 | ***************************************************************************/\r | |
8 | \r | |
9 | /***************************************************************************\r | |
10 | * *\r | |
11 | * This program is free software; you can redistribute it and/or modify *\r | |
12 | * it under the terms of the GNU General Public License as published by *\r | |
13 | * the Free Software Foundation; either version 2 of the License, or *\r | |
14 | * (at your option) any later version. See also the license.txt file for *\r | |
15 | * additional informations. *\r | |
16 | * *\r | |
17 | ***************************************************************************/\r | |
18 | \r | |
19 | #include "stdafx.h" | |
20 | ||
21 | #define _IN_PRIMDRAW | |
22 | ||
23 | #include "externals.h" | |
24 | #include "gpu.h" | |
25 | #include "draw.h" | |
26 | #include "soft.h" | |
27 | #include "texture.h" | |
28 | ||
29 | //////////////////////////////////////////////////////////////////////// | |
30 | // defines | |
31 | //////////////////////////////////////////////////////////////////////// | |
32 | ||
33 | #define DEFOPAQUEON glAlphaFunc(GL_EQUAL,0.0f);bBlendEnable=FALSE;glDisable(GL_BLEND); | |
34 | #define DEFOPAQUEOFF glAlphaFunc(GL_GREATER,0.49f); | |
35 | ||
36 | //////////////////////////////////////////////////////////////////////// | |
37 | // globals | |
38 | //////////////////////////////////////////////////////////////////////// | |
39 | ||
40 | BOOL bDrawTextured; // current active drawing states\r | |
41 | BOOL bDrawSmoothShaded; | |
42 | BOOL bOldSmoothShaded; | |
43 | BOOL bDrawNonShaded; | |
44 | BOOL bDrawMultiPass; | |
45 | int iOffscreenDrawing; | |
46 | int iDrawnSomething=0; | |
47 | \r | |
48 | BOOL bRenderFrontBuffer=FALSE; // flag for front buffer rendering\r | |
49 | ||
50 | GLubyte ubGloAlpha; // texture alpha\r | |
51 | GLubyte ubGloColAlpha; // color alpha\r | |
52 | int iFilterType; // type of filter\r | |
53 | BOOL bFullVRam=FALSE; // sign for tex win\r | |
54 | BOOL bDrawDither; // sign for dither\r | |
55 | BOOL bUseMultiPass; // sign for multi pass\r | |
56 | GLuint gTexName; // binded texture\r | |
57 | BOOL bTexEnabled; // texture enable flag\r | |
58 | BOOL bBlendEnable; // blend enable flag\r | |
59 | PSXRect_t xrUploadArea; // rect to upload\r | |
60 | PSXRect_t xrUploadAreaIL; // rect to upload\r | |
61 | PSXRect_t xrUploadAreaRGB24; // rect to upload rgb24\r | |
62 | int iSpriteTex=0; // flag for "hey, it's a sprite"\r | |
63 | unsigned short usMirror; // mirror, mirror on the wall\r | |
64 | ||
65 | BOOL bNeedUploadAfter=FALSE; // sign for uploading in next frame\r | |
66 | BOOL bNeedUploadTest=FALSE; // sign for upload test\r | |
67 | BOOL bUsingTWin=FALSE; // tex win active flag\r | |
68 | BOOL bUsingMovie=FALSE; // movie active flag\r | |
69 | PSXRect_t xrMovieArea; // rect for movie upload\r | |
70 | short sSprite_ux2; // needed for sprire adjust\r | |
71 | short sSprite_vy2; // \r | |
72 | uint32_t ulOLDCOL=0; // active color\r | |
73 | uint32_t ulClutID; // clut\r | |
74 | ||
75 | uint32_t dwCfgFixes; // game fixes\r | |
76 | uint32_t dwActFixes=0;\r | |
77 | uint32_t dwEmuFixes=0; | |
78 | BOOL bUseFixes;\r | |
79 | ||
80 | int drawX,drawY,drawW,drawH; // offscreen drawing checkers\r | |
81 | short sxmin,sxmax,symin,symax; | |
82 | ||
83 | //////////////////////////////////////////////////////////////////////// | |
84 | // Update global TP infos | |
85 | //////////////////////////////////////////////////////////////////////// | |
86 | ||
87 | void UpdateGlobalTP(unsigned short gdata) | |
88 | { | |
89 | GlobalTextAddrX = (gdata << 6) & 0x3c0; | |
90 | ||
91 | if(iGPUHeight==1024) // ZN mode\r | |
92 | {\r | |
93 | if(dwGPUVersion==2) // very special zn gpu\r | |
94 | {\r | |
95 | GlobalTextAddrY =((gdata & 0x60 ) << 3);\r | |
96 | GlobalTextIL =(gdata & 0x2000) >> 13;\r | |
97 | GlobalTextABR = (unsigned short)((gdata >> 7) & 0x3);\r | |
98 | GlobalTextTP = (gdata >> 9) & 0x3;\r | |
99 | if(GlobalTextTP==3) GlobalTextTP=2; \r | |
100 | GlobalTexturePage = (GlobalTextAddrX>>6)+(GlobalTextAddrY>>4);\r | |
101 | usMirror =0;\r | |
102 | STATUSREG = (STATUSREG & 0xffffe000 ) | (gdata & 0x1fff );\r | |
103 | return;\r | |
104 | }\r | |
105 | else // "enhanced" psx gpu\r | |
106 | {\r | |
107 | GlobalTextAddrY = (unsigned short)(((gdata << 4) & 0x100) | ((gdata >> 2) & 0x200));\r | |
108 | }\r | |
109 | }\r | |
110 | else GlobalTextAddrY = (gdata << 4) & 0x100; // "normal" psx gpu\r | |
111 | ||
112 | usMirror=gdata&0x3000; | |
113 | ||
114 | GlobalTextTP = (gdata >> 7) & 0x3; // tex mode (4,8,15) | |
115 | if(GlobalTextTP==3) GlobalTextTP=2; // seen in Wild9 :( | |
116 | GlobalTextABR = (gdata >> 5) & 0x3; // blend mode | |
117 | ||
118 | GlobalTexturePage = (GlobalTextAddrX>>6)+(GlobalTextAddrY>>4); | |
119 | ||
120 | STATUSREG&=~0x07ff; // Clear the necessary bits | |
121 | STATUSREG|=(gdata & 0x07ff); // set the necessary bits | |
122 | } | |
123 | ||
124 | unsigned int DoubleBGR2RGB (unsigned int BGR) | |
125 | { | |
126 | unsigned int ebx,eax,edx; | |
127 | ||
128 | ebx=(BGR&0x000000ff)<<1; | |
129 | if(ebx&0x00000100) ebx=0x000000ff; | |
130 | ||
131 | eax=(BGR&0x0000ff00)<<1; | |
132 | if(eax&0x00010000) eax=0x0000ff00; | |
133 | ||
134 | edx=(BGR&0x00ff0000)<<1; | |
135 | if(edx&0x01000000) edx=0x00ff0000; | |
136 | ||
137 | return (ebx|eax|edx); | |
138 | } | |
139 | ||
140 | unsigned short BGR24to16 (uint32_t BGR) | |
141 | { | |
142 | return ((BGR>>3)&0x1f)|((BGR&0xf80000)>>9)|((BGR&0xf800)>>6); | |
143 | } | |
144 | ||
145 | //////////////////////////////////////////////////////////////////////// | |
146 | // OpenGL primitive drawing commands | |
147 | //////////////////////////////////////////////////////////////////////// | |
148 | ||
149 | __inline void PRIMdrawTexturedQuad(OGLVertex* vertex1, OGLVertex* vertex2, | |
150 | OGLVertex* vertex3, OGLVertex* vertex4) | |
151 | { | |
152 | glBegin(GL_TRIANGLE_STRIP); | |
153 | glTexCoord2fv(&vertex1->sow); | |
154 | glVertex3fv(&vertex1->x); | |
155 | ||
156 | glTexCoord2fv(&vertex2->sow); | |
157 | glVertex3fv(&vertex2->x); | |
158 | ||
159 | glTexCoord2fv(&vertex4->sow); | |
160 | glVertex3fv(&vertex4->x); | |
161 | ||
162 | glTexCoord2fv(&vertex3->sow); | |
163 | glVertex3fv(&vertex3->x); | |
164 | glEnd(); | |
165 | } | |
166 | ||
167 | ///////////////////////////////////////////////////////// | |
168 | ||
169 | __inline void PRIMdrawTexturedTri(OGLVertex* vertex1, OGLVertex* vertex2, | |
170 | OGLVertex* vertex3) | |
171 | { | |
172 | glBegin(GL_TRIANGLES); | |
173 | glTexCoord2fv(&vertex1->sow); | |
174 | glVertex3fv(&vertex1->x); | |
175 | ||
176 | glTexCoord2fv(&vertex2->sow); | |
177 | glVertex3fv(&vertex2->x); | |
178 | ||
179 | glTexCoord2fv(&vertex3->sow); | |
180 | glVertex3fv(&vertex3->x); | |
181 | glEnd(); | |
182 | } | |
183 | ||
184 | ///////////////////////////////////////////////////////// | |
185 | ||
186 | __inline void PRIMdrawTexGouraudTriColor(OGLVertex* vertex1, OGLVertex* vertex2, | |
187 | OGLVertex* vertex3) | |
188 | { | |
189 | glBegin(GL_TRIANGLES); | |
190 | ||
191 | SETPCOL(vertex1); | |
192 | glTexCoord2fv(&vertex1->sow); | |
193 | glVertex3fv(&vertex1->x); | |
194 | ||
195 | SETPCOL(vertex2); | |
196 | glTexCoord2fv(&vertex2->sow); | |
197 | glVertex3fv(&vertex2->x); | |
198 | ||
199 | SETPCOL(vertex3); | |
200 | glTexCoord2fv(&vertex3->sow); | |
201 | glVertex3fv(&vertex3->x); | |
202 | glEnd(); | |
203 | } | |
204 | ||
205 | ///////////////////////////////////////////////////////// | |
206 | ||
207 | __inline void PRIMdrawTexGouraudTriColorQuad(OGLVertex* vertex1, OGLVertex* vertex2, | |
208 | OGLVertex* vertex3, OGLVertex* vertex4) | |
209 | { | |
210 | glBegin(GL_TRIANGLE_STRIP); | |
211 | SETPCOL(vertex1); | |
212 | glTexCoord2fv(&vertex1->sow); | |
213 | glVertex3fv(&vertex1->x); | |
214 | ||
215 | SETPCOL(vertex2); | |
216 | glTexCoord2fv(&vertex2->sow); | |
217 | glVertex3fv(&vertex2->x); | |
218 | ||
219 | SETPCOL(vertex4); | |
220 | glTexCoord2fv(&vertex4->sow); | |
221 | glVertex3fv(&vertex4->x); | |
222 | ||
223 | SETPCOL(vertex3); | |
224 | glTexCoord2fv(&vertex3->sow); | |
225 | glVertex3fv(&vertex3->x); | |
226 | glEnd(); | |
227 | } | |
228 | ||
229 | ///////////////////////////////////////////////////////// | |
230 | ||
231 | __inline void PRIMdrawTri(OGLVertex* vertex1, OGLVertex* vertex2, OGLVertex* vertex3) | |
232 | { | |
233 | glBegin(GL_TRIANGLES); | |
234 | glVertex3fv(&vertex1->x); | |
235 | glVertex3fv(&vertex2->x); | |
236 | glVertex3fv(&vertex3->x); | |
237 | glEnd(); | |
238 | } | |
239 | ||
240 | ///////////////////////////////////////////////////////// | |
241 | ||
242 | __inline void PRIMdrawTri2(OGLVertex* vertex1, OGLVertex* vertex2, | |
243 | OGLVertex* vertex3, OGLVertex* vertex4) | |
244 | { | |
245 | glBegin(GL_TRIANGLE_STRIP); | |
246 | glVertex3fv(&vertex1->x); | |
247 | glVertex3fv(&vertex3->x); | |
248 | glVertex3fv(&vertex2->x); | |
249 | glVertex3fv(&vertex4->x); | |
250 | glEnd(); | |
251 | } | |
252 | ||
253 | ///////////////////////////////////////////////////////// | |
254 | ||
255 | __inline void PRIMdrawGouraudTriColor(OGLVertex* vertex1, OGLVertex* vertex2, | |
256 | OGLVertex* vertex3) | |
257 | { | |
258 | glBegin(GL_TRIANGLES); | |
259 | SETPCOL(vertex1); | |
260 | glVertex3fv(&vertex1->x); | |
261 | ||
262 | SETPCOL(vertex2); | |
263 | glVertex3fv(&vertex2->x); | |
264 | ||
265 | SETPCOL(vertex3); | |
266 | glVertex3fv(&vertex3->x); | |
267 | glEnd(); | |
268 | } | |
269 | ||
270 | ///////////////////////////////////////////////////////// | |
271 | ||
272 | __inline void PRIMdrawGouraudTri2Color(OGLVertex* vertex1, OGLVertex* vertex2, | |
273 | OGLVertex* vertex3, OGLVertex* vertex4) | |
274 | { | |
275 | glBegin(GL_TRIANGLE_STRIP); | |
276 | SETPCOL(vertex1); | |
277 | glVertex3fv(&vertex1->x); | |
278 | ||
279 | SETPCOL(vertex3); | |
280 | glVertex3fv(&vertex3->x); | |
281 | ||
282 | SETPCOL(vertex2); | |
283 | glVertex3fv(&vertex2->x); | |
284 | ||
285 | SETPCOL(vertex4); | |
286 | glVertex3fv(&vertex4->x); | |
287 | glEnd(); | |
288 | } | |
289 | ||
290 | ///////////////////////////////////////////////////////// | |
291 | ||
292 | __inline void PRIMdrawFlatLine(OGLVertex* vertex1, OGLVertex* vertex2,OGLVertex* vertex3, OGLVertex* vertex4) | |
293 | { | |
294 | glBegin(GL_QUADS); | |
295 | ||
296 | SETPCOL(vertex1); | |
297 | ||
298 | glVertex3fv(&vertex1->x); | |
299 | glVertex3fv(&vertex2->x); | |
300 | glVertex3fv(&vertex3->x); | |
301 | glVertex3fv(&vertex4->x); | |
302 | glEnd(); | |
303 | } | |
304 | ||
305 | ///////////////////////////////////////////////////////// | |
306 | ||
307 | __inline void PRIMdrawGouraudLine(OGLVertex* vertex1, OGLVertex* vertex2,OGLVertex* vertex3, OGLVertex* vertex4) | |
308 | { | |
309 | glBegin(GL_QUADS); | |
310 | ||
311 | SETPCOL(vertex1); | |
312 | glVertex3fv(&vertex1->x); | |
313 | ||
314 | SETPCOL(vertex2); | |
315 | glVertex3fv(&vertex2->x); | |
316 | ||
317 | SETPCOL(vertex3); | |
318 | glVertex3fv(&vertex3->x); | |
319 | ||
320 | SETPCOL(vertex4); | |
321 | glVertex3fv(&vertex4->x); | |
322 | glEnd(); | |
323 | } | |
324 | ||
325 | ///////////////////////////////////////////////////////// | |
326 | ||
327 | __inline void PRIMdrawQuad(OGLVertex* vertex1, OGLVertex* vertex2, | |
328 | OGLVertex* vertex3, OGLVertex* vertex4) | |
329 | { | |
330 | glBegin(GL_QUADS); | |
331 | glVertex3fv(&vertex1->x); | |
332 | glVertex3fv(&vertex2->x); | |
333 | glVertex3fv(&vertex3->x); | |
334 | glVertex3fv(&vertex4->x); | |
335 | glEnd(); | |
336 | } | |
337 | ||
338 | //////////////////////////////////////////////////////////////////////// | |
339 | // Transparent blending settings | |
340 | //////////////////////////////////////////////////////////////////////// | |
341 | ||
342 | static GLenum obm1=GL_ZERO; | |
343 | static GLenum obm2=GL_ZERO; | |
344 | ||
345 | typedef struct SEMITRANSTAG | |
346 | { | |
347 | GLenum srcFac; | |
348 | GLenum dstFac; | |
349 | GLubyte alpha; | |
350 | } SemiTransParams; | |
351 | ||
352 | SemiTransParams TransSets[4]= | |
353 | { | |
354 | {GL_SRC_ALPHA,GL_SRC_ALPHA, 127}, | |
355 | {GL_ONE, GL_ONE, 255}, | |
356 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255}, | |
357 | {GL_ONE_MINUS_SRC_ALPHA,GL_ONE, 192}\r | |
358 | }; | |
359 | ||
360 | //////////////////////////////////////////////////////////////////////// | |
361 | ||
362 | void SetSemiTrans(void) | |
363 | { | |
364 | /* | |
365 | * 0.5 x B + 0.5 x F | |
366 | * 1.0 x B + 1.0 x F | |
367 | * 1.0 x B - 1.0 x F | |
368 | * 1.0 x B +0.25 x F | |
369 | */ | |
370 | ||
371 | if(!DrawSemiTrans) // no semi trans at all? | |
372 | { | |
373 | if(bBlendEnable) | |
374 | {glDisable(GL_BLEND);bBlendEnable=FALSE;} // -> don't wanna blend | |
375 | ubGloAlpha=ubGloColAlpha=255; // -> full alpha\r | |
376 | return; // -> and bye | |
377 | } | |
378 | ||
379 | ubGloAlpha=ubGloColAlpha=TransSets[GlobalTextABR].alpha; | |
380 | ||
381 | if(!bBlendEnable) | |
382 | {glEnable(GL_BLEND);bBlendEnable=TRUE;} // wanna blend | |
383 | ||
384 | if(TransSets[GlobalTextABR].srcFac!=obm1 || | |
385 | TransSets[GlobalTextABR].dstFac!=obm2) | |
386 | { | |
387 | if(glBlendEquationEXTEx==NULL) | |
388 | { | |
389 | obm1=TransSets[GlobalTextABR].srcFac; | |
390 | obm2=TransSets[GlobalTextABR].dstFac; | |
391 | glBlendFunc(obm1,obm2); // set blend func\r | |
392 | } | |
393 | else | |
394 | if(TransSets[GlobalTextABR].dstFac !=GL_ONE_MINUS_SRC_COLOR) | |
395 | { | |
396 | if(obm2==GL_ONE_MINUS_SRC_COLOR) | |
397 | glBlendEquationEXTEx(FUNC_ADD_EXT); | |
398 | obm1=TransSets[GlobalTextABR].srcFac; | |
399 | obm2=TransSets[GlobalTextABR].dstFac; | |
400 | glBlendFunc(obm1,obm2); // set blend func\r | |
401 | } | |
402 | else | |
403 | { | |
404 | glBlendEquationEXTEx(FUNC_REVERSESUBTRACT_EXT); | |
405 | obm1=TransSets[GlobalTextABR].srcFac; | |
406 | obm2=TransSets[GlobalTextABR].dstFac; | |
407 | glBlendFunc(GL_ONE,GL_ONE); // set blend func\r | |
408 | } | |
409 | } | |
410 | } | |
411 | ||
412 | void SetScanTrans(void) // blending for scan lines\r | |
413 | { | |
414 | if(glBlendEquationEXTEx!=NULL) | |
415 | { | |
416 | if(obm2==GL_ONE_MINUS_SRC_COLOR) | |
417 | glBlendEquationEXTEx(FUNC_ADD_EXT); | |
418 | } | |
419 | ||
420 | obm1=TransSets[0].srcFac; | |
421 | obm2=TransSets[0].dstFac; | |
422 | glBlendFunc(obm1,obm2); // set blend func\r | |
423 | } | |
424 | ||
425 | void SetScanTexTrans(void) // blending for scan mask texture\r | |
426 | { | |
427 | if(glBlendEquationEXTEx!=NULL) | |
428 | { | |
429 | if(obm2==GL_ONE_MINUS_SRC_COLOR) | |
430 | glBlendEquationEXTEx(FUNC_ADD_EXT); | |
431 | } | |
432 | ||
433 | obm1=TransSets[2].srcFac; | |
434 | obm2=TransSets[2].dstFac; | |
435 | glBlendFunc(obm1,obm2); // set blend func\r | |
436 | } | |
437 | ||
438 | //////////////////////////////////////////////////////////////////////// | |
439 | // multi pass in old 'Advanced blending' mode... got it from Lewpy :) | |
440 | //////////////////////////////////////////////////////////////////////// | |
441 | ||
442 | SemiTransParams MultiTexTransSets[4][2]= | |
443 | { | |
444 | { | |
445 | {GL_ONE ,GL_SRC_ALPHA, 127}, | |
446 | {GL_SRC_ALPHA,GL_ONE, 127} | |
447 | }, | |
448 | { | |
449 | {GL_ONE, GL_SRC_ALPHA, 255}, | |
450 | {GL_SRC_ALPHA,GL_ONE, 255} | |
451 | }, | |
452 | { | |
453 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255}, | |
454 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255} | |
455 | }, | |
456 | { | |
457 | {GL_SRC_ALPHA,GL_ONE, 127}, | |
458 | {GL_ONE_MINUS_SRC_ALPHA,GL_ONE, 255} | |
459 | } | |
460 | }; | |
461 | ||
462 | //////////////////////////////////////////////////////////////////////// | |
463 | ||
464 | SemiTransParams MultiColTransSets[4]= | |
465 | { | |
466 | {GL_ONE_MINUS_SRC_ALPHA,GL_SRC_ALPHA,127}, | |
467 | {GL_ONE, GL_ONE, 255}, | |
468 | {GL_ZERO, GL_ONE_MINUS_SRC_COLOR,255}, | |
469 | {GL_SRC_ALPHA,GL_ONE, 127} | |
470 | }; | |
471 | ||
472 | //////////////////////////////////////////////////////////////////////// | |
473 | ||
474 | void SetSemiTransMulti(int Pass) | |
475 | { | |
476 | static GLenum bm1=GL_ZERO; | |
477 | static GLenum bm2=GL_ONE; | |
478 | ||
479 | ubGloAlpha=255; | |
480 | ubGloColAlpha=255; | |
481 | ||
482 | // are we enabling SemiTransparent mode? | |
483 | if(DrawSemiTrans) | |
484 | { | |
485 | if(bDrawTextured) | |
486 | { | |
487 | bm1=MultiTexTransSets[GlobalTextABR][Pass].srcFac; | |
488 | bm2=MultiTexTransSets[GlobalTextABR][Pass].dstFac; | |
489 | ubGloAlpha=MultiTexTransSets[GlobalTextABR][Pass].alpha; | |
490 | } | |
491 | // no texture | |
492 | else | |
493 | { | |
494 | bm1=MultiColTransSets[GlobalTextABR].srcFac; | |
495 | bm2=MultiColTransSets[GlobalTextABR].dstFac; | |
496 | ubGloColAlpha=MultiColTransSets[GlobalTextABR].alpha; | |
497 | } | |
498 | } | |
499 | // no shading | |
500 | else | |
501 | { | |
502 | if(Pass==0) | |
503 | { | |
504 | // disable blending | |
505 | bm1=GL_ONE;bm2=GL_ZERO; | |
506 | } | |
507 | else | |
508 | { | |
509 | // disable blending, but add src col a second time | |
510 | bm1=GL_ONE;bm2=GL_ONE; | |
511 | } | |
512 | } | |
513 | ||
514 | if(!bBlendEnable) | |
515 | {glEnable(GL_BLEND);bBlendEnable=TRUE;} // wanna blend\r | |
516 | ||
517 | if(bm1!=obm1 || bm2!=obm2) | |
518 | { | |
519 | glBlendFunc(bm1,bm2); // set blend func\r | |
520 | obm1=bm1;obm2=bm2; | |
521 | } | |
522 | } | |
523 | ||
524 | //////////////////////////////////////////////////////////////////////// | |
525 | // Set several rendering stuff including blending | |
526 | //////////////////////////////////////////////////////////////////////// | |
527 | ||
528 | __inline void SetZMask3O(void) | |
529 | { | |
530 | if(iUseMask && DrawSemiTrans && !iSetMask) | |
531 | { | |
532 | vertex[0].z=vertex[1].z=vertex[2].z=gl_z; | |
533 | gl_z+=0.00004f; | |
534 | } | |
535 | } | |
536 | ||
537 | __inline void SetZMask3(void) | |
538 | { | |
539 | if(iUseMask) | |
540 | { | |
541 | if(iSetMask || DrawSemiTrans) | |
542 | {vertex[0].z=vertex[1].z=vertex[2].z=0.95f;} | |
543 | else | |
544 | { | |
545 | vertex[0].z=vertex[1].z=vertex[2].z=gl_z; | |
546 | gl_z+=0.00004f; | |
547 | } | |
548 | } | |
549 | } | |
550 | ||
551 | __inline void SetZMask3NT(void) | |
552 | { | |
553 | if(iUseMask) | |
554 | { | |
555 | if(iSetMask) | |
556 | {vertex[0].z=vertex[1].z=vertex[2].z=0.95f;} | |
557 | else | |
558 | { | |
559 | vertex[0].z=vertex[1].z=vertex[2].z=gl_z; | |
560 | gl_z+=0.00004f; | |
561 | } | |
562 | } | |
563 | } | |
564 | ||
565 | //////////////////////////////////////////////////////////////////////// | |
566 | ||
567 | __inline void SetZMask4O(void) | |
568 | { | |
569 | if(iUseMask && DrawSemiTrans && !iSetMask) | |
570 | { | |
571 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z; | |
572 | gl_z+=0.00004f; | |
573 | } | |
574 | } | |
575 | ||
576 | __inline void SetZMask4(void) | |
577 | { | |
578 | if(iUseMask) | |
579 | { | |
580 | if(iSetMask || DrawSemiTrans) | |
581 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;} | |
582 | else | |
583 | { | |
584 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z; | |
585 | gl_z+=0.00004f; | |
586 | } | |
587 | } | |
588 | } | |
589 | ||
590 | __inline void SetZMask4NT(void) | |
591 | { | |
592 | if(iUseMask) | |
593 | { | |
594 | if(iSetMask==1) | |
595 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;} | |
596 | else | |
597 | { | |
598 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z; | |
599 | gl_z+=0.00004f; | |
600 | } | |
601 | } | |
602 | } | |
603 | \r | |
604 | __inline void SetZMask4SP(void)\r | |
605 | {\r | |
606 | if(iUseMask)\r | |
607 | {\r | |
608 | if(iSetMask==1)\r | |
609 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;}\r | |
610 | else\r | |
611 | {\r | |
612 | if(bCheckMask)\r | |
613 | {\r | |
614 | vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=gl_z;\r | |
615 | gl_z+=0.00004f;\r | |
616 | }\r | |
617 | else\r | |
618 | {vertex[0].z=vertex[1].z=vertex[2].z=vertex[3].z=0.95f;}\r | |
619 | }\r | |
620 | }\r | |
621 | }\r | |
622 | \r | |
623 | //////////////////////////////////////////////////////////////////////// | |
624 | ||
625 | __inline void SetRenderState(uint32_t DrawAttributes) | |
626 | { | |
627 | bDrawNonShaded = (SHADETEXBIT(DrawAttributes)) ? TRUE : FALSE; | |
628 | DrawSemiTrans = (SEMITRANSBIT(DrawAttributes)) ? TRUE : FALSE; | |
629 | } | |
630 | ||
631 | //////////////////////////////////////////////////////////////////////// | |
632 | ||
633 | __inline void SetRenderColor(uint32_t DrawAttributes) | |
634 | { | |
635 | if(bDrawNonShaded) {g_m1=g_m2=g_m3=128;} | |
636 | else | |
637 | { | |
638 | g_m1=DrawAttributes&0xff; | |
639 | g_m2=(DrawAttributes>>8)&0xff; | |
640 | g_m3=(DrawAttributes>>16)&0xff; | |
641 | } | |
642 | } | |
643 | ||
644 | //////////////////////////////////////////////////////////////////////// | |
645 | ||
646 | void SetRenderMode(uint32_t DrawAttributes, BOOL bSCol) | |
647 | { | |
648 | if((bUseMultiPass) && (bDrawTextured) && !(bDrawNonShaded)) | |
649 | {bDrawMultiPass = TRUE; SetSemiTransMulti(0);} | |
650 | else {bDrawMultiPass = FALSE;SetSemiTrans();} | |
651 | ||
652 | if(bDrawTextured) // texture ? build it/get it from cache | |
653 | { | |
654 | GLuint currTex; | |
655 | if(bUsingTWin) currTex=LoadTextureWnd(GlobalTexturePage,GlobalTextTP, ulClutID); | |
656 | else if(bUsingMovie) currTex=LoadTextureMovie(); | |
657 | else currTex=SelectSubTextureS(GlobalTextTP,ulClutID); | |
658 | ||
659 | if(gTexName!=currTex) | |
660 | {gTexName=currTex;glBindTexture(GL_TEXTURE_2D,currTex);} | |
661 | ||
662 | if(!bTexEnabled) // -> turn texturing on | |
663 | {bTexEnabled=TRUE;glEnable(GL_TEXTURE_2D);} | |
664 | } | |
665 | else // no texture ? | |
666 | if(bTexEnabled) | |
667 | {bTexEnabled=FALSE;glDisable(GL_TEXTURE_2D);} // -> turn texturing off | |
668 | ||
669 | if(bSCol) // also set color ? | |
670 | { | |
671 | if((dwActFixes&4) && ((DrawAttributes&0x00ffffff)==0)) | |
672 | DrawAttributes|=0x007f7f7f; | |
673 | ||
674 | if(bDrawNonShaded) // -> non shaded?\r | |
675 | { | |
676 | if(bGLBlend) vertex[0].c.lcol=0x7f7f7f; // --> solid color...\r | |
677 | else vertex[0].c.lcol=0xffffff; | |
678 | } | |
679 | else // -> shaded? | |
680 | { | |
681 | if(!bUseMultiPass && !bGLBlend) // --> given color...\r | |
682 | vertex[0].c.lcol=DoubleBGR2RGB(DrawAttributes); | |
683 | else vertex[0].c.lcol=DrawAttributes; | |
684 | } | |
685 | vertex[0].c.col[3]=ubGloAlpha; // -> set color with\r | |
686 | SETCOL(vertex[0]); // texture alpha | |
687 | } | |
688 | ||
689 | if(bDrawSmoothShaded!=bOldSmoothShaded) // shading changed?\r | |
690 | { | |
691 | if(bDrawSmoothShaded) glShadeModel(GL_SMOOTH); // -> set actual shading\r | |
692 | else glShadeModel(GL_FLAT); | |
693 | bOldSmoothShaded=bDrawSmoothShaded; | |
694 | } | |
695 | } | |
696 | ||
697 | //////////////////////////////////////////////////////////////////////// | |
698 | // Set Opaque multipass color | |
699 | //////////////////////////////////////////////////////////////////////// | |
700 | ||
701 | void SetOpaqueColor(uint32_t DrawAttributes) | |
702 | { | |
703 | if(bDrawNonShaded) return; // no shading? bye\r | |
704 | ||
705 | DrawAttributes=DoubleBGR2RGB(DrawAttributes); // multipass is just half color, so double it on opaque pass | |
706 | vertex[0].c.lcol=DrawAttributes|0xff000000; | |
707 | SETCOL(vertex[0]); // set color | |
708 | } | |
709 | ||
710 | //////////////////////////////////////////////////////////////////////// | |
711 | // Fucking stupid screen coord checking | |
712 | //////////////////////////////////////////////////////////////////////// | |
713 | ||
714 | BOOL ClipVertexListScreen(void) | |
715 | { | |
716 | if (lx0 >= PSXDisplay.DisplayEnd.x) goto NEXTSCRTEST; | |
717 | if (ly0 >= PSXDisplay.DisplayEnd.y) goto NEXTSCRTEST; | |
718 | if (lx2 < PSXDisplay.DisplayPosition.x) goto NEXTSCRTEST; | |
719 | if (ly2 < PSXDisplay.DisplayPosition.y) goto NEXTSCRTEST; | |
720 | ||
721 | return TRUE; | |
722 | ||
723 | NEXTSCRTEST: | |
724 | if(PSXDisplay.InterlacedTest) return FALSE; | |
725 | ||
726 | if (lx0 >= PreviousPSXDisplay.DisplayEnd.x) return FALSE; | |
727 | if (ly0 >= PreviousPSXDisplay.DisplayEnd.y) return FALSE; | |
728 | if (lx2 < PreviousPSXDisplay.DisplayPosition.x) return FALSE; | |
729 | if (ly2 < PreviousPSXDisplay.DisplayPosition.y) return FALSE; | |
730 | ||
731 | return TRUE; | |
732 | } | |
733 | ||
734 | //////////////////////////////////////////////////////////////////////// | |
735 | ||
736 | BOOL bDrawOffscreenFront(void) | |
737 | { | |
738 | if(sxmin < PSXDisplay.DisplayPosition.x) return FALSE; // must be complete in front | |
739 | if(symin < PSXDisplay.DisplayPosition.y) return FALSE; | |
740 | if(sxmax > PSXDisplay.DisplayEnd.x) return FALSE; | |
741 | if(symax > PSXDisplay.DisplayEnd.y) return FALSE; | |
742 | return TRUE; | |
743 | } | |
744 | ||
745 | BOOL bOnePointInFront(void) | |
746 | { | |
747 | if(sxmax< PSXDisplay.DisplayPosition.x) | |
748 | return FALSE; | |
749 | ||
750 | if(symax< PSXDisplay.DisplayPosition.y) | |
751 | return FALSE; | |
752 | ||
753 | if(sxmin>=PSXDisplay.DisplayEnd.x) | |
754 | return FALSE; | |
755 | ||
756 | if(symin>=PSXDisplay.DisplayEnd.y) | |
757 | return FALSE; | |
758 | ||
759 | return TRUE; | |
760 | } | |
761 | ||
762 | ||
763 | BOOL bOnePointInBack(void) | |
764 | { | |
765 | if(sxmax< PreviousPSXDisplay.DisplayPosition.x) | |
766 | return FALSE; | |
767 | ||
768 | if(symax< PreviousPSXDisplay.DisplayPosition.y) | |
769 | return FALSE; | |
770 | ||
771 | if(sxmin>=PreviousPSXDisplay.DisplayEnd.x) | |
772 | return FALSE; | |
773 | ||
774 | if(symin>=PreviousPSXDisplay.DisplayEnd.y) | |
775 | return FALSE; | |
776 | ||
777 | return TRUE; | |
778 | } | |
779 | ||
780 | BOOL bDrawOffscreen4(void) | |
781 | { | |
782 | BOOL bFront;short sW,sH; | |
783 | ||
784 | sxmax=max(lx0,max(lx1,max(lx2,lx3))); | |
785 | if(sxmax<drawX) return FALSE; | |
786 | sxmin=min(lx0,min(lx1,min(lx2,lx3))); | |
787 | if(sxmin>drawW) return FALSE; | |
788 | symax=max(ly0,max(ly1,max(ly2,ly3))); | |
789 | if(symax<drawY) return FALSE; | |
790 | symin=min(ly0,min(ly1,min(ly2,ly3))); | |
791 | if(symin>drawH) return FALSE; | |
792 | ||
793 | if(PSXDisplay.Disabled) return TRUE; // disabled? ever | |
794 | ||
795 | if(iOffscreenDrawing==1) return bFullVRam; | |
796 | ||
797 | if(dwActFixes&1 && iOffscreenDrawing==4) | |
798 | { | |
799 | if(PreviousPSXDisplay.DisplayPosition.x==PSXDisplay.DisplayPosition.x && | |
800 | PreviousPSXDisplay.DisplayPosition.y==PSXDisplay.DisplayPosition.y && | |
801 | PreviousPSXDisplay.DisplayEnd.x==PSXDisplay.DisplayEnd.x && | |
802 | PreviousPSXDisplay.DisplayEnd.y==PSXDisplay.DisplayEnd.y) | |
803 | { | |
804 | bRenderFrontBuffer=TRUE; | |
805 | return FALSE; | |
806 | } | |
807 | } | |
808 | ||
809 | sW=drawW-1;sH=drawH-1; | |
810 | ||
811 | sxmin=min(sW,max(sxmin,drawX)); | |
812 | sxmax=max(drawX,min(sxmax,sW)); | |
813 | symin=min(sH,max(symin,drawY)); | |
814 | symax=max(drawY,min(symax,sH)); | |
815 | ||
816 | if(bOnePointInBack()) return bFullVRam; | |
817 | ||
818 | if(iOffscreenDrawing==2) | |
819 | bFront=bDrawOffscreenFront(); | |
820 | else bFront=bOnePointInFront(); | |
821 | ||
822 | if(bFront) | |
823 | { | |
824 | if(PSXDisplay.InterlacedTest) return bFullVRam; // -> ok, no need for adjust | |
825 | ||
826 | vertex[0].x=lx0 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0; | |
827 | vertex[1].x=lx1 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0; | |
828 | vertex[2].x=lx2 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0; | |
829 | vertex[3].x=lx3 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0; | |
830 | vertex[0].y=ly0 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0; | |
831 | vertex[1].y=ly1 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0; | |
832 | vertex[2].y=ly2 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0; | |
833 | vertex[3].y=ly3 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0; | |
834 | ||
835 | if(iOffscreenDrawing==4 && !(dwActFixes&1)) // -> frontbuffer wanted\r | |
836 | { | |
837 | bRenderFrontBuffer=TRUE; | |
838 | //return TRUE; | |
839 | } | |
840 | return bFullVRam; // -> but no od\r | |
841 | } | |
842 | ||
843 | return TRUE; | |
844 | } | |
845 | ||
846 | //////////////////////////////////////////////////////////////////////// | |
847 | ||
848 | BOOL bDrawOffscreen3(void) | |
849 | { | |
850 | BOOL bFront;short sW,sH; | |
851 | ||
852 | sxmax=max(lx0,max(lx1,lx2)); | |
853 | if(sxmax<drawX) return FALSE; | |
854 | sxmin=min(lx0,min(lx1,lx2)); | |
855 | if(sxmin>drawW) return FALSE; | |
856 | symax=max(ly0,max(ly1,ly2)); | |
857 | if(symax<drawY) return FALSE; | |
858 | symin=min(ly0,min(ly1,ly2)); | |
859 | if(symin>drawH) return FALSE; | |
860 | ||
861 | if(PSXDisplay.Disabled) return TRUE; // disabled? ever\r | |
862 | ||
863 | if(iOffscreenDrawing==1) return bFullVRam; | |
864 | ||
865 | sW=drawW-1;sH=drawH-1; | |
866 | sxmin=min(sW,max(sxmin,drawX)); | |
867 | sxmax=max(drawX,min(sxmax,sW)); | |
868 | symin=min(sH,max(symin,drawY)); | |
869 | symax=max(drawY,min(symax,sH)); | |
870 | ||
871 | if(bOnePointInBack()) return bFullVRam; | |
872 | ||
873 | if(iOffscreenDrawing==2) | |
874 | bFront=bDrawOffscreenFront(); | |
875 | else bFront=bOnePointInFront(); | |
876 | ||
877 | if(bFront) | |
878 | { | |
879 | if(PSXDisplay.InterlacedTest) return bFullVRam; // -> ok, no need for adjust\r | |
880 | ||
881 | vertex[0].x=lx0 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0; | |
882 | vertex[1].x=lx1 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0; | |
883 | vertex[2].x=lx2 - PSXDisplay.DisplayPosition.x+PreviousPSXDisplay.Range.x0; | |
884 | vertex[0].y=ly0 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0; | |
885 | vertex[1].y=ly1 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0; | |
886 | vertex[2].y=ly2 - PSXDisplay.DisplayPosition.y+PreviousPSXDisplay.Range.y0; | |
887 | ||
888 | if(iOffscreenDrawing==4) // -> frontbuffer wanted\r | |
889 | { | |
890 | bRenderFrontBuffer=TRUE; | |
891 | // return TRUE; | |
892 | } | |
893 | ||
894 | return bFullVRam; // -> but no od\r | |
895 | } | |
896 | ||
897 | return TRUE; | |
898 | } | |
899 | ||
900 | //////////////////////////////////////////////////////////////////////// | |
901 | ||
902 | BOOL FastCheckAgainstScreen(short imageX0,short imageY0,short imageX1,short imageY1) | |
903 | { | |
904 | PSXRect_t xUploadArea; | |
905 | ||
906 | imageX1 += imageX0; | |
907 | imageY1 += imageY0; | |
908 | ||
909 | if (imageX0 < PreviousPSXDisplay.DisplayPosition.x) | |
910 | xUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x; | |
911 | else | |
912 | if (imageX0 > PreviousPSXDisplay.DisplayEnd.x) | |
913 | xUploadArea.x0 = PreviousPSXDisplay.DisplayEnd.x; | |
914 | else | |
915 | xUploadArea.x0 = imageX0; | |
916 | ||
917 | if(imageX1 < PreviousPSXDisplay.DisplayPosition.x) | |
918 | xUploadArea.x1 = PreviousPSXDisplay.DisplayPosition.x; | |
919 | else | |
920 | if (imageX1 > PreviousPSXDisplay.DisplayEnd.x) | |
921 | xUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x; | |
922 | else | |
923 | xUploadArea.x1 = imageX1; | |
924 | ||
925 | if (imageY0 < PreviousPSXDisplay.DisplayPosition.y) | |
926 | xUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y; | |
927 | else | |
928 | if (imageY0 > PreviousPSXDisplay.DisplayEnd.y) | |
929 | xUploadArea.y0 = PreviousPSXDisplay.DisplayEnd.y; | |
930 | else | |
931 | xUploadArea.y0 = imageY0; | |
932 | ||
933 | if (imageY1 < PreviousPSXDisplay.DisplayPosition.y) | |
934 | xUploadArea.y1 = PreviousPSXDisplay.DisplayPosition.y; | |
935 | else | |
936 | if (imageY1 > PreviousPSXDisplay.DisplayEnd.y) | |
937 | xUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y; | |
938 | else | |
939 | xUploadArea.y1 = imageY1; | |
940 | ||
941 | if ((xUploadArea.x0 != xUploadArea.x1) && (xUploadArea.y0 != xUploadArea.y1)) | |
942 | return TRUE; | |
943 | else return FALSE; | |
944 | } | |
945 | ||
946 | BOOL CheckAgainstScreen(short imageX0,short imageY0,short imageX1,short imageY1) | |
947 | { | |
948 | imageX1 += imageX0; | |
949 | imageY1 += imageY0; | |
950 | \r | |
951 | if (imageX0 < PreviousPSXDisplay.DisplayPosition.x) | |
952 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x; | |
953 | else | |
954 | if (imageX0 > PreviousPSXDisplay.DisplayEnd.x) | |
955 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayEnd.x; | |
956 | else | |
957 | xrUploadArea.x0 = imageX0; | |
958 | ||
959 | if(imageX1 < PreviousPSXDisplay.DisplayPosition.x) | |
960 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayPosition.x; | |
961 | else | |
962 | if (imageX1 > PreviousPSXDisplay.DisplayEnd.x) | |
963 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x; | |
964 | else | |
965 | xrUploadArea.x1 = imageX1; | |
966 | ||
967 | if (imageY0 < PreviousPSXDisplay.DisplayPosition.y) | |
968 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y; | |
969 | else | |
970 | if (imageY0 > PreviousPSXDisplay.DisplayEnd.y) | |
971 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayEnd.y; | |
972 | else | |
973 | xrUploadArea.y0 = imageY0; | |
974 | ||
975 | if (imageY1 < PreviousPSXDisplay.DisplayPosition.y) | |
976 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayPosition.y; | |
977 | else | |
978 | if (imageY1 > PreviousPSXDisplay.DisplayEnd.y) | |
979 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y; | |
980 | else | |
981 | xrUploadArea.y1 = imageY1; | |
982 | ||
983 | if ((xrUploadArea.x0 != xrUploadArea.x1) && (xrUploadArea.y0 != xrUploadArea.y1)) | |
984 | return TRUE; | |
985 | else return FALSE; | |
986 | } | |
987 | ||
988 | BOOL FastCheckAgainstFrontScreen(short imageX0,short imageY0,short imageX1,short imageY1) | |
989 | { | |
990 | PSXRect_t xUploadArea; | |
991 | ||
992 | imageX1 += imageX0; | |
993 | imageY1 += imageY0; | |
994 | ||
995 | if (imageX0 < PSXDisplay.DisplayPosition.x) | |
996 | xUploadArea.x0 = PSXDisplay.DisplayPosition.x; | |
997 | else | |
998 | if (imageX0 > PSXDisplay.DisplayEnd.x) | |
999 | xUploadArea.x0 = PSXDisplay.DisplayEnd.x; | |
1000 | else | |
1001 | xUploadArea.x0 = imageX0; | |
1002 | ||
1003 | if(imageX1 < PSXDisplay.DisplayPosition.x) | |
1004 | xUploadArea.x1 = PSXDisplay.DisplayPosition.x; | |
1005 | else | |
1006 | if (imageX1 > PSXDisplay.DisplayEnd.x) | |
1007 | xUploadArea.x1 = PSXDisplay.DisplayEnd.x; | |
1008 | else | |
1009 | xUploadArea.x1 = imageX1; | |
1010 | ||
1011 | if (imageY0 < PSXDisplay.DisplayPosition.y) | |
1012 | xUploadArea.y0 = PSXDisplay.DisplayPosition.y; | |
1013 | else | |
1014 | if (imageY0 > PSXDisplay.DisplayEnd.y) | |
1015 | xUploadArea.y0 = PSXDisplay.DisplayEnd.y; | |
1016 | else | |
1017 | xUploadArea.y0 = imageY0; | |
1018 | ||
1019 | if (imageY1 < PSXDisplay.DisplayPosition.y) | |
1020 | xUploadArea.y1 = PSXDisplay.DisplayPosition.y; | |
1021 | else | |
1022 | if (imageY1 > PSXDisplay.DisplayEnd.y) | |
1023 | xUploadArea.y1 = PSXDisplay.DisplayEnd.y; | |
1024 | else | |
1025 | xUploadArea.y1 = imageY1; | |
1026 | ||
1027 | if ((xUploadArea.x0 != xUploadArea.x1) && (xUploadArea.y0 != xUploadArea.y1)) | |
1028 | return TRUE; | |
1029 | else return FALSE; | |
1030 | } | |
1031 | ||
1032 | BOOL CheckAgainstFrontScreen(short imageX0,short imageY0,short imageX1,short imageY1) | |
1033 | { | |
1034 | imageX1 += imageX0; | |
1035 | imageY1 += imageY0; | |
1036 | ||
1037 | if (imageX0 < PSXDisplay.DisplayPosition.x) | |
1038 | xrUploadArea.x0 = PSXDisplay.DisplayPosition.x; | |
1039 | else | |
1040 | if (imageX0 > PSXDisplay.DisplayEnd.x) | |
1041 | xrUploadArea.x0 = PSXDisplay.DisplayEnd.x; | |
1042 | else | |
1043 | xrUploadArea.x0 = imageX0; | |
1044 | ||
1045 | if(imageX1 < PSXDisplay.DisplayPosition.x) | |
1046 | xrUploadArea.x1 = PSXDisplay.DisplayPosition.x; | |
1047 | else | |
1048 | if (imageX1 > PSXDisplay.DisplayEnd.x) | |
1049 | xrUploadArea.x1 = PSXDisplay.DisplayEnd.x; | |
1050 | else | |
1051 | xrUploadArea.x1 = imageX1; | |
1052 | ||
1053 | if (imageY0 < PSXDisplay.DisplayPosition.y) | |
1054 | xrUploadArea.y0 = PSXDisplay.DisplayPosition.y; | |
1055 | else | |
1056 | if (imageY0 > PSXDisplay.DisplayEnd.y) | |
1057 | xrUploadArea.y0 = PSXDisplay.DisplayEnd.y; | |
1058 | else | |
1059 | xrUploadArea.y0 = imageY0; | |
1060 | ||
1061 | if (imageY1 < PSXDisplay.DisplayPosition.y) | |
1062 | xrUploadArea.y1 = PSXDisplay.DisplayPosition.y; | |
1063 | else | |
1064 | if (imageY1 > PSXDisplay.DisplayEnd.y) | |
1065 | xrUploadArea.y1 = PSXDisplay.DisplayEnd.y; | |
1066 | else | |
1067 | xrUploadArea.y1 = imageY1; | |
1068 | ||
1069 | if ((xrUploadArea.x0 != xrUploadArea.x1) && (xrUploadArea.y0 != xrUploadArea.y1)) | |
1070 | return TRUE; | |
1071 | else return FALSE; | |
1072 | } | |
1073 | ||
1074 | //////////////////////////////////////////////////////////////////////// | |
1075 | ||
1076 | void PrepareFullScreenUpload (int Position) | |
1077 | { | |
1078 | if (Position==-1) // rgb24 | |
1079 | { | |
1080 | if(PSXDisplay.Interlaced) | |
1081 | { | |
1082 | xrUploadArea.x0 = PSXDisplay.DisplayPosition.x; | |
1083 | xrUploadArea.x1 = PSXDisplay.DisplayEnd.x; | |
1084 | xrUploadArea.y0 = PSXDisplay.DisplayPosition.y; | |
1085 | xrUploadArea.y1 = PSXDisplay.DisplayEnd.y; | |
1086 | } | |
1087 | else | |
1088 | { | |
1089 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x; | |
1090 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x; | |
1091 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y; | |
1092 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y; | |
1093 | } | |
1094 | ||
1095 | if(bNeedRGB24Update) | |
1096 | { | |
1097 | if(lClearOnSwap) | |
1098 | { | |
1099 | // lClearOnSwap=0; | |
1100 | } | |
1101 | else | |
1102 | if(PSXDisplay.Interlaced && PreviousPSXDisplay.RGB24<2) // in interlaced mode we upload at least two full frames (GT1 menu)\r | |
1103 | { | |
1104 | PreviousPSXDisplay.RGB24++; | |
1105 | } | |
1106 | else | |
1107 | { | |
1108 | xrUploadArea.y1 = min(xrUploadArea.y0+xrUploadAreaRGB24.y1,xrUploadArea.y1); | |
1109 | xrUploadArea.y0+=xrUploadAreaRGB24.y0; | |
1110 | } | |
1111 | } | |
1112 | } | |
1113 | else | |
1114 | if (Position) | |
1115 | { | |
1116 | xrUploadArea.x0 = PSXDisplay.DisplayPosition.x; | |
1117 | xrUploadArea.x1 = PSXDisplay.DisplayEnd.x; | |
1118 | xrUploadArea.y0 = PSXDisplay.DisplayPosition.y; | |
1119 | xrUploadArea.y1 = PSXDisplay.DisplayEnd.y; | |
1120 | } | |
1121 | else | |
1122 | { | |
1123 | xrUploadArea.x0 = PreviousPSXDisplay.DisplayPosition.x; | |
1124 | xrUploadArea.x1 = PreviousPSXDisplay.DisplayEnd.x; | |
1125 | xrUploadArea.y0 = PreviousPSXDisplay.DisplayPosition.y; | |
1126 | xrUploadArea.y1 = PreviousPSXDisplay.DisplayEnd.y; | |
1127 | } | |
1128 | ||
1129 | if (xrUploadArea.x0 < 0) xrUploadArea.x0 = 0; | |
1130 | else | |
1131 | if (xrUploadArea.x0 > 1023) xrUploadArea.x0 = 1023; | |
1132 | ||
1133 | if (xrUploadArea.x1 < 0) xrUploadArea.x1 = 0; | |
1134 | else | |
1135 | if (xrUploadArea.x1 > 1024) xrUploadArea.x1 = 1024; | |
1136 | ||
1137 | if (xrUploadArea.y0 < 0) xrUploadArea.y0 = 0; | |
1138 | else | |
1139 | if (xrUploadArea.y0 > iGPUHeightMask) xrUploadArea.y0 = iGPUHeightMask; | |
1140 | ||
1141 | if (xrUploadArea.y1 < 0) xrUploadArea.y1 = 0; | |
1142 | else | |
1143 | if (xrUploadArea.y1 > iGPUHeight) xrUploadArea.y1 = iGPUHeight; | |
1144 | ||
1145 | if (PSXDisplay.RGB24) | |
1146 | { | |
1147 | InvalidateTextureArea(xrUploadArea.x0,xrUploadArea.y0,xrUploadArea.x1-xrUploadArea.x0,xrUploadArea.y1-xrUploadArea.y0); | |
1148 | } | |
1149 | } | |
1150 | ||
1151 | //////////////////////////////////////////////////////////////////////// | |
1152 | // Upload screen (MDEC and such) | |
1153 | //////////////////////////////////////////////////////////////////////// | |
1154 | //////////////////////////////////////////////////////////////////////// | |
1155 | \r | |
1156 | unsigned char * LoadDirectMovieFast(void);\r | |
1157 | \r | |
1158 | void UploadScreenEx(int Position)\r | |
1159 | {\r | |
1160 | short ya,yb,xa,xb,x, y, YStep, XStep, U, UStep,ux[4],vy[4];\r | |
1161 | \r | |
1162 | if(!PSXDisplay.DisplayMode.x) return;\r | |
1163 | if(!PSXDisplay.DisplayMode.y) return;\r | |
1164 | \r | |
1165 | glDisable(GL_SCISSOR_TEST);\r | |
1166 | glShadeModel(GL_FLAT);\r | |
1167 | bOldSmoothShaded=FALSE;\r | |
1168 | glDisable(GL_BLEND);\r | |
1169 | bBlendEnable=FALSE;\r | |
1170 | glDisable(GL_TEXTURE_2D);\r | |
1171 | bTexEnabled=FALSE;\r | |
1172 | glDisable(GL_ALPHA_TEST);\r | |
1173 | \r | |
1174 | glPixelZoom(((float)rRatioRect.right)/((float)PSXDisplay.DisplayMode.x),\r | |
1175 | -1.0f*(((float)rRatioRect.bottom)/((float)PSXDisplay.DisplayMode.y)));\r | |
1176 | \r | |
1177 | //----------------------------------------------------//\r | |
1178 | \r | |
1179 | YStep = 256; // max texture size\r | |
1180 | XStep = 256;\r | |
1181 | UStep = (PSXDisplay.RGB24 ? 128 : 0);\r | |
1182 | ya = xrUploadArea.y0;\r | |
1183 | yb = xrUploadArea.y1;\r | |
1184 | xa = xrUploadArea.x0;\r | |
1185 | xb = xrUploadArea.x1;\r | |
1186 | \r | |
1187 | for(y=ya;y<=yb;y+=YStep) // loop y\r | |
1188 | {\r | |
1189 | U = 0;\r | |
1190 | for(x=xa;x<=xb;x+=XStep) // loop x\r | |
1191 | {\r | |
1192 | ly0 = ly1 = y; // -> get y coords\r | |
1193 | ly2 = y + YStep;\r | |
1194 | if (ly2 > yb) ly2 = yb;\r | |
1195 | ly3 = ly2;\r | |
1196 | \r | |
1197 | lx0 = lx3 = x; // -> get x coords\r | |
1198 | lx1 = x + XStep;\r | |
1199 | if (lx1 > xb) lx1 = xb;\r | |
1200 | \r | |
1201 | lx2 = lx1;\r | |
1202 | \r | |
1203 | ux[0]=ux[3]=(xa - x); // -> set tex x coords\r | |
1204 | if (ux[0] < 0) ux[0]=ux[3]=0;\r | |
1205 | ux[2]=ux[1]=(xb - x);\r | |
1206 | if (ux[2] > 256) ux[2]=ux[1]=256;\r | |
1207 | \r | |
1208 | vy[0]=vy[1]=(ya - y); // -> set tex y coords\r | |
1209 | if (vy[0] < 0) vy[0]=vy[1]=0;\r | |
1210 | vy[2]=vy[3]=(yb - y);\r | |
1211 | if (vy[2] > 256) vy[2]=vy[3]=256;\r | |
1212 | \r | |
1213 | if ((ux[0] >= ux[2]) || // -> cheaters never win...\r | |
1214 | (vy[0] >= vy[2])) continue; // (but winners always cheat...)\r | |
1215 | \r | |
1216 | xrMovieArea.x0=lx0+U; xrMovieArea.y0=ly0;\r | |
1217 | xrMovieArea.x1=lx2+U; xrMovieArea.y1=ly2;\r | |
1218 | \r | |
1219 | offsetScreenUpload(Position);\r | |
1220 | \r | |
1221 | glRasterPos2f(vertex[0].x,vertex[0].y);\r | |
1222 | \r | |
1223 | glDrawPixels(xrMovieArea.x1-xrMovieArea.x0,\r | |
1224 | xrMovieArea.y1-xrMovieArea.y0,\r | |
1225 | GL_RGBA,GL_UNSIGNED_BYTE,\r | |
1226 | LoadDirectMovieFast());\r | |
1227 | \r | |
1228 | U+=UStep;\r | |
1229 | }\r | |
1230 | }\r | |
1231 | \r | |
1232 | //----------------------------------------------------//\r | |
1233 | \r | |
1234 | glPixelZoom(1.0F,1.0F);\r | |
1235 | \r | |
1236 | glEnable(GL_ALPHA_TEST);\r | |
1237 | glEnable(GL_SCISSOR_TEST);\r | |
1238 | }\r | |
1239 | \r | |
1240 | ////////////////////////////////////////////////////////////////////////\r | |
1241 | ||
1242 | void UploadScreen(int Position) | |
1243 | { | |
1244 | short x, y, YStep, XStep, U, s, UStep,ux[4],vy[4]; | |
1245 | short xa,xb,ya,yb; | |
1246 | ||
1247 | if(xrUploadArea.x0>1023) xrUploadArea.x0=1023; | |
1248 | if(xrUploadArea.x1>1024) xrUploadArea.x1=1024; | |
1249 | if(xrUploadArea.y0>iGPUHeightMask) xrUploadArea.y0=iGPUHeightMask;\r | |
1250 | if(xrUploadArea.y1>iGPUHeight) xrUploadArea.y1=iGPUHeight;\r | |
1251 | ||
1252 | if(xrUploadArea.x0==xrUploadArea.x1) return; | |
1253 | if(xrUploadArea.y0==xrUploadArea.y1) return; | |
1254 | ||
1255 | if(PSXDisplay.Disabled && iOffscreenDrawing<4) return; | |
1256 | \r | |
1257 | iDrawnSomething = 2;\r | |
1258 | iLastRGB24=PSXDisplay.RGB24+1;\r | |
1259 | \r | |
1260 | if(bSkipNextFrame) return;\r | |
1261 | \r | |
1262 | if(dwActFixes & 2) {UploadScreenEx(Position);return;}\r | |
1263 | ||
1264 | bUsingMovie = TRUE; | |
1265 | bDrawTextured = TRUE; // just doing textures\r | |
1266 | bDrawSmoothShaded = FALSE; | |
1267 | ||
1268 | if(bGLBlend) vertex[0].c.lcol=0xff7f7f7f; // set solid col\r | |
1269 | else vertex[0].c.lcol=0xffffffff; | |
1270 | SETCOL(vertex[0]); | |
1271 | ||
1272 | SetOGLDisplaySettings(0); | |
1273 | ||
1274 | YStep = 256; // max texture size | |
1275 | XStep = 256; | |
1276 | ||
1277 | UStep = (PSXDisplay.RGB24 ? 128 : 0); | |
1278 | ||
1279 | ya=xrUploadArea.y0; | |
1280 | yb=xrUploadArea.y1; | |
1281 | xa=xrUploadArea.x0; | |
1282 | xb=xrUploadArea.x1; | |
1283 | ||
1284 | for(y=ya;y<=yb;y+=YStep) // loop y\r | |
1285 | { | |
1286 | U = 0; | |
1287 | for(x=xa;x<=xb;x+=XStep) // loop x\r | |
1288 | { | |
1289 | ly0 = ly1 = y; // -> get y coords | |
1290 | ly2 = y + YStep; | |
1291 | if (ly2 > yb) ly2 = yb; | |
1292 | ly3 = ly2; | |
1293 | ||
1294 | lx0 = lx3 = x; // -> get x coords | |
1295 | lx1 = x + XStep; | |
1296 | if (lx1 > xb) lx1 = xb; | |
1297 | ||
1298 | lx2 = lx1; | |
1299 | ||
1300 | ux[0]=ux[3]=(xa - x); // -> set tex x coords\r | |
1301 | if (ux[0] < 0) ux[0]=ux[3]=0; | |
1302 | ux[2]=ux[1]=(xb - x); | |
1303 | if (ux[2] > 256) ux[2]=ux[1]=256; | |
1304 | ||
1305 | vy[0]=vy[1]=(ya - y); // -> set tex y coords\r | |
1306 | if (vy[0] < 0) vy[0]=vy[1]=0; | |
1307 | vy[2]=vy[3]=(yb - y); | |
1308 | if (vy[2] > 256) vy[2]=vy[3]=256; | |
1309 | ||
1310 | if ((ux[0] >= ux[2]) || // -> cheaters never win...\r | |
1311 | (vy[0] >= vy[2])) continue; // (but winners always cheat...) | |
1312 | ||
1313 | xrMovieArea.x0=lx0+U; xrMovieArea.y0=ly0; | |
1314 | xrMovieArea.x1=lx2+U; xrMovieArea.y1=ly2; | |
1315 | ||
1316 | s=ux[2] - ux[0]; if(s>255) s=255; | |
1317 | ||
1318 | gl_ux[2] = gl_ux[1] = s; | |
1319 | s=vy[2] - vy[0]; if(s>255) s=255; | |
1320 | gl_vy[2] = gl_vy[3] = s; | |
1321 | gl_ux[0] = gl_ux[3] = gl_vy[0] = gl_vy[1] = 0; | |
1322 | ||
1323 | SetRenderState((uint32_t)0x01000000); | |
1324 | SetRenderMode((uint32_t)0x01000000, FALSE); // upload texture data | |
1325 | offsetScreenUpload(Position); | |
1326 | assignTextureVRAMWrite(); | |
1327 | ||
1328 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
1329 | ||
1330 | U+=UStep; | |
1331 | } | |
1332 | } | |
1333 | ||
1334 | bUsingMovie=FALSE; // done...\r | |
1335 | bDisplayNotSet = TRUE; | |
1336 | } | |
1337 | ||
1338 | //////////////////////////////////////////////////////////////////////// | |
1339 | // Detect next screen | |
1340 | //////////////////////////////////////////////////////////////////////// | |
1341 | ||
1342 | BOOL IsCompleteInsideNextScreen(short x, short y, short xoff, short yoff) | |
1343 | { | |
1344 | if (x > PSXDisplay.DisplayPosition.x+1) return FALSE; | |
1345 | if ((x + xoff) < PSXDisplay.DisplayEnd.x-1) return FALSE; | |
1346 | yoff+=y; | |
1347 | if (y >= PSXDisplay.DisplayPosition.y && | |
1348 | y <= PSXDisplay.DisplayEnd.y ) | |
1349 | { | |
1350 | if ((yoff) >= PSXDisplay.DisplayPosition.y && | |
1351 | (yoff) <= PSXDisplay.DisplayEnd.y ) return TRUE; | |
1352 | } | |
1353 | if (y > PSXDisplay.DisplayPosition.y+1) return FALSE; | |
1354 | if (yoff < PSXDisplay.DisplayEnd.y-1) return FALSE; | |
1355 | return TRUE; | |
1356 | } | |
1357 | ||
1358 | BOOL IsPrimCompleteInsideNextScreen(short x, short y, short xoff, short yoff) | |
1359 | { | |
1360 | x+=PSXDisplay.DrawOffset.x; | |
1361 | if (x > PSXDisplay.DisplayPosition.x+1) return FALSE; | |
1362 | y+=PSXDisplay.DrawOffset.y; | |
1363 | if (y > PSXDisplay.DisplayPosition.y+1) return FALSE; | |
1364 | xoff+=PSXDisplay.DrawOffset.x; | |
1365 | if (xoff < PSXDisplay.DisplayEnd.x-1) return FALSE; | |
1366 | yoff+=PSXDisplay.DrawOffset.y; | |
1367 | if (yoff < PSXDisplay.DisplayEnd.y-1) return FALSE; | |
1368 | return TRUE; | |
1369 | } | |
1370 | ||
1371 | BOOL IsInsideNextScreen(short x, short y, short xoff, short yoff) | |
1372 | { | |
1373 | if (x > PSXDisplay.DisplayEnd.x) return FALSE; | |
1374 | if (y > PSXDisplay.DisplayEnd.y) return FALSE; | |
1375 | if ((x + xoff) < PSXDisplay.DisplayPosition.x) return FALSE; | |
1376 | if ((y + yoff) < PSXDisplay.DisplayPosition.y) return FALSE; | |
1377 | return TRUE; | |
1378 | } | |
1379 | ||
1380 | //////////////////////////////////////////////////////////////////////// | |
1381 | // mask stuff... | |
1382 | //////////////////////////////////////////////////////////////////////// | |
1383 | ||
1384 | //Mask1 Set mask bit while drawing. 1 = on | |
1385 | //Mask2 Do not draw to mask areas. 1= on | |
1386 | ||
1387 | void cmdSTP(unsigned char * baseAddr) | |
1388 | { | |
1389 | uint32_t gdata = ((uint32_t*)baseAddr)[0]; | |
1390 | ||
1391 | STATUSREG&=~0x1800; // clear the necessary bits | |
1392 | STATUSREG|=((gdata & 0x03) << 11); // set the current bits | |
1393 | ||
1394 | if(!iUseMask) return; | |
1395 | \r | |
1396 | if(gdata&1) {sSetMask=0x8000;lSetMask=0x80008000;iSetMask=1;}\r | |
1397 | else {sSetMask=0; lSetMask=0; iSetMask=0;}\r | |
1398 | \r | |
1399 | if(gdata&2) \r | |
1400 | {\r | |
1401 | if(!(gdata&1)) iSetMask=2;\r | |
1402 | bCheckMask=TRUE;\r | |
1403 | if(iDepthFunc==0) return;\r | |
1404 | iDepthFunc=0;\r | |
1405 | glDepthFunc(GL_LESS);\r | |
1406 | }\r | |
1407 | else\r | |
1408 | {\r | |
1409 | bCheckMask=FALSE;\r | |
1410 | if(iDepthFunc==1) return;\r | |
1411 | glDepthFunc(GL_ALWAYS);\r | |
1412 | iDepthFunc=1;\r | |
1413 | }\r | |
1414 | } | |
1415 | ||
1416 | //////////////////////////////////////////////////////////////////////// | |
1417 | // cmd: Set texture page infos | |
1418 | //////////////////////////////////////////////////////////////////////// | |
1419 | ||
1420 | void cmdTexturePage(unsigned char * baseAddr) | |
1421 | { | |
1422 | uint32_t gdata = ((uint32_t *)baseAddr)[0]; | |
1423 | UpdateGlobalTP((unsigned short)gdata); | |
1424 | GlobalTextREST = (gdata&0x00ffffff)>>9; | |
1425 | } | |
1426 | ||
1427 | //////////////////////////////////////////////////////////////////////// | |
1428 | // cmd: turn on/off texture window | |
1429 | //////////////////////////////////////////////////////////////////////// | |
1430 | ||
1431 | void cmdTextureWindow(unsigned char *baseAddr) | |
1432 | { | |
1433 | uint32_t gdata = ((uint32_t *)baseAddr)[0];\r | |
1434 | uint32_t YAlign,XAlign;\r | |
1435 | \r | |
1436 | ulGPUInfoVals[INFO_TW]=gdata&0xFFFFF;\r | |
1437 | \r | |
1438 | if(gdata & 0x020)\r | |
1439 | TWin.Position.y1 = 8; // xxxx1\r | |
1440 | else if (gdata & 0x040)\r | |
1441 | TWin.Position.y1 = 16; // xxx10\r | |
1442 | else if (gdata & 0x080)\r | |
1443 | TWin.Position.y1 = 32; // xx100\r | |
1444 | else if (gdata & 0x100)\r | |
1445 | TWin.Position.y1 = 64; // x1000\r | |
1446 | else if (gdata & 0x200)\r | |
1447 | TWin.Position.y1 = 128; // 10000\r | |
1448 | else\r | |
1449 | TWin.Position.y1 = 256; // 00000\r | |
1450 | \r | |
1451 | // Texture window size is determined by the least bit set of the relevant 5 bits\r | |
1452 | \r | |
1453 | if (gdata & 0x001)\r | |
1454 | TWin.Position.x1 = 8; // xxxx1\r | |
1455 | else if (gdata & 0x002)\r | |
1456 | TWin.Position.x1 = 16; // xxx10\r | |
1457 | else if (gdata & 0x004)\r | |
1458 | TWin.Position.x1 = 32; // xx100\r | |
1459 | else if (gdata & 0x008)\r | |
1460 | TWin.Position.x1 = 64; // x1000\r | |
1461 | else if (gdata & 0x010)\r | |
1462 | TWin.Position.x1 = 128; // 10000\r | |
1463 | else\r | |
1464 | TWin.Position.x1 = 256; // 00000\r | |
1465 | \r | |
1466 | // Re-calculate the bit field, because we can't trust what is passed in the data\r | |
1467 | \r | |
1468 | YAlign = (uint32_t)(32 - (TWin.Position.y1 >> 3));\r | |
1469 | XAlign = (uint32_t)(32 - (TWin.Position.x1 >> 3));\r | |
1470 | \r | |
1471 | // Absolute position of the start of the texture window\r | |
1472 | \r | |
1473 | TWin.Position.y0 = (short)(((gdata >> 15) & YAlign) << 3);\r | |
1474 | TWin.Position.x0 = (short)(((gdata >> 10) & XAlign) << 3);\r | |
1475 | ||
1476 | if((TWin.Position.x0 == 0 && // tw turned off\r | |
1477 | TWin.Position.y0 == 0 && | |
1478 | TWin.Position.x1 == 0 && | |
1479 | TWin.Position.y1 == 0) || | |
1480 | (TWin.Position.x1 == 256 && | |
1481 | TWin.Position.y1 == 256)) | |
1482 | { | |
1483 | bUsingTWin = FALSE; // -> just do it\r | |
1484 | ||
1485 | #ifdef OWNSCALE | |
1486 | TWin.UScaleFactor = 1.0f; | |
1487 | TWin.VScaleFactor = 1.0f; | |
1488 | #else | |
1489 | TWin.UScaleFactor = | |
1490 | TWin.VScaleFactor = 1.0f/256.0f; | |
1491 | #endif | |
1492 | } | |
1493 | else // tw turned on | |
1494 | { | |
1495 | bUsingTWin = TRUE; | |
1496 | ||
1497 | TWin.OPosition.y1 = TWin.Position.y1; // -> get psx sizes | |
1498 | TWin.OPosition.x1 = TWin.Position.x1; | |
1499 | ||
1500 | if(TWin.Position.x1<=2) TWin.Position.x1=2; // -> set OGL sizes | |
1501 | else | |
1502 | if(TWin.Position.x1<=4) TWin.Position.x1=4; | |
1503 | else | |
1504 | if(TWin.Position.x1<=8) TWin.Position.x1=8; | |
1505 | else | |
1506 | if(TWin.Position.x1<=16) TWin.Position.x1=16; | |
1507 | else | |
1508 | if(TWin.Position.x1<=32) TWin.Position.x1=32; | |
1509 | else | |
1510 | if(TWin.Position.x1<=64) TWin.Position.x1=64; | |
1511 | else | |
1512 | if(TWin.Position.x1<=128) TWin.Position.x1=128; | |
1513 | else | |
1514 | if(TWin.Position.x1<=256) TWin.Position.x1=256; | |
1515 | ||
1516 | if(TWin.Position.y1<=2) TWin.Position.y1=2; | |
1517 | else | |
1518 | if(TWin.Position.y1<=4) TWin.Position.y1=4; | |
1519 | else | |
1520 | if(TWin.Position.y1<=8) TWin.Position.y1=8; | |
1521 | else | |
1522 | if(TWin.Position.y1<=16) TWin.Position.y1=16; | |
1523 | else | |
1524 | if(TWin.Position.y1<=32) TWin.Position.y1=32; | |
1525 | else | |
1526 | if(TWin.Position.y1<=64) TWin.Position.y1=64; | |
1527 | else | |
1528 | if(TWin.Position.y1<=128) TWin.Position.y1=128; | |
1529 | else | |
1530 | if(TWin.Position.y1<=256) TWin.Position.y1=256; | |
1531 | ||
1532 | #ifdef OWNSCALE | |
1533 | TWin.UScaleFactor = (float)TWin.Position.x1; | |
1534 | TWin.VScaleFactor = (float)TWin.Position.y1; | |
1535 | #else | |
1536 | TWin.UScaleFactor = ((float)TWin.Position.x1)/256.0f; // -> set scale factor\r | |
1537 | TWin.VScaleFactor = ((float)TWin.Position.y1)/256.0f; | |
1538 | #endif | |
1539 | } | |
1540 | } | |
1541 | ||
1542 | //////////////////////////////////////////////////////////////////////// | |
1543 | // mmm, Lewpy uses that in TileS ... I don't ;) | |
1544 | //////////////////////////////////////////////////////////////////////// | |
1545 | \r | |
1546 | /* | |
1547 | void ClampToPSXDrawAreaOffset(short *x0, short *y0, short *x1, short *y1) | |
1548 | { | |
1549 | if (*x0 < PSXDisplay.DrawArea.x0) | |
1550 | { | |
1551 | *x1 -= (PSXDisplay.DrawArea.x0 - *x0); | |
1552 | *x0 = PSXDisplay.DrawArea.x0; | |
1553 | } | |
1554 | else | |
1555 | if (*x0 > PSXDisplay.DrawArea.x1) | |
1556 | { | |
1557 | *x0 = PSXDisplay.DrawArea.x1; | |
1558 | *x1 = 0; | |
1559 | } | |
1560 | ||
1561 | if (*y0 < PSXDisplay.DrawArea.y0) | |
1562 | { | |
1563 | *y1 -= (PSXDisplay.DrawArea.y0 - *y0); | |
1564 | *y0 = PSXDisplay.DrawArea.y0; | |
1565 | } | |
1566 | else | |
1567 | if (*y0 > PSXDisplay.DrawArea.y1) | |
1568 | { | |
1569 | *y0 = PSXDisplay.DrawArea.y1; | |
1570 | *y1 = 0; | |
1571 | } | |
1572 | ||
1573 | if (*x1 < 0) *x1 = 0; | |
1574 | ||
1575 | if ((*x1 + *x0) > PSXDisplay.DrawArea.x1) | |
1576 | *x1 = (PSXDisplay.DrawArea.x1 - *x0 + 1); | |
1577 | ||
1578 | if (*y1 < 0) *y1 = 0; | |
1579 | ||
1580 | if ((*y1 + *y0) > PSXDisplay.DrawArea.y1) | |
1581 | *y1 = (PSXDisplay.DrawArea.y1 - *y0 + 1); | |
1582 | } | |
1583 | */\r | |
1584 | ||
1585 | //////////////////////////////////////////////////////////////////////// | |
1586 | // Check draw area dimensions | |
1587 | //////////////////////////////////////////////////////////////////////// | |
1588 | ||
1589 | void ClampToPSXScreen(short *x0, short *y0, short *x1, short *y1) | |
1590 | { | |
1591 | if (*x0 < 0) *x0 = 0; | |
1592 | else | |
1593 | if (*x0 > 1023) *x0 = 1023; | |
1594 | ||
1595 | if (*x1 < 0) *x1 = 0; | |
1596 | else | |
1597 | if (*x1 > 1023) *x1 = 1023; | |
1598 | ||
1599 | if (*y0 < 0) *y0 = 0; | |
1600 | else | |
1601 | if (*y0 > iGPUHeightMask) *y0 = iGPUHeightMask;\r | |
1602 | ||
1603 | if (*y1 < 0) *y1 = 0; | |
1604 | else | |
1605 | if (*y1 > iGPUHeightMask) *y1 = iGPUHeightMask;\r | |
1606 | } | |
1607 | ||
1608 | //////////////////////////////////////////////////////////////////////// | |
1609 | // Used in Load Image and Blk Fill | |
1610 | //////////////////////////////////////////////////////////////////////// | |
1611 | ||
1612 | void ClampToPSXScreenOffset(short *x0, short *y0, short *x1, short *y1) | |
1613 | { | |
1614 | if (*x0 < 0) | |
1615 | { *x1 += *x0; *x0 = 0; } | |
1616 | else | |
1617 | if (*x0 > 1023) | |
1618 | { *x0 = 1023; *x1 = 0; } | |
1619 | ||
1620 | if (*y0 < 0) | |
1621 | { *y1 += *y0; *y0 = 0; } | |
1622 | else | |
1623 | if (*y0 > iGPUHeightMask)\r | |
1624 | { *y0 = iGPUHeightMask; *y1 = 0; }\r | |
1625 | ||
1626 | if (*x1 < 0) *x1 = 0; | |
1627 | ||
1628 | if ((*x1 + *x0) > 1024) *x1 = (1024 - *x0); | |
1629 | ||
1630 | if (*y1 < 0) *y1 = 0; | |
1631 | ||
1632 | if ((*y1 + *y0) > iGPUHeight) *y1 = (iGPUHeight - *y0);\r | |
1633 | } | |
1634 | ||
1635 | //////////////////////////////////////////////////////////////////////// | |
1636 | // cmd: start of drawing area... primitives will be clipped inside | |
1637 | //////////////////////////////////////////////////////////////////////// | |
1638 | ||
1639 | void cmdDrawAreaStart(unsigned char * baseAddr) | |
1640 | { | |
1641 | uint32_t gdata = ((uint32_t *)baseAddr)[0]; | |
1642 | \r | |
1643 | drawX = gdata & 0x3ff; // for soft drawing\r | |
1644 | if(drawX>=1024) drawX=1023;\r | |
1645 | ||
1646 | if(dwGPUVersion==2)\r | |
1647 | {\r | |
1648 | ulGPUInfoVals[INFO_DRAWSTART]=gdata&0x3FFFFF;\r | |
1649 | drawY = (gdata>>12)&0x3ff;\r | |
1650 | }\r | |
1651 | else\r | |
1652 | {\r | |
1653 | ulGPUInfoVals[INFO_DRAWSTART]=gdata&0xFFFFF;\r | |
1654 | drawY = (gdata>>10)&0x3ff;\r | |
1655 | }\r | |
1656 | \r | |
1657 | if(drawY>=iGPUHeight) drawY=iGPUHeightMask;\r | |
1658 | ||
1659 | PreviousPSXDisplay.DrawArea.y0=PSXDisplay.DrawArea.y0; | |
1660 | PreviousPSXDisplay.DrawArea.x0=PSXDisplay.DrawArea.x0; | |
1661 | ||
1662 | PSXDisplay.DrawArea.y0 = (short)drawY; // for OGL drawing\r | |
1663 | PSXDisplay.DrawArea.x0 = (short)drawX; | |
1664 | } | |
1665 | ||
1666 | //////////////////////////////////////////////////////////////////////// | |
1667 | // cmd: end of drawing area... primitives will be clipped inside | |
1668 | //////////////////////////////////////////////////////////////////////// | |
1669 | ||
1670 | void cmdDrawAreaEnd(unsigned char * baseAddr) | |
1671 | { | |
1672 | uint32_t gdata = ((uint32_t *)baseAddr)[0]; | |
1673 | \r | |
1674 | drawW = gdata & 0x3ff; // for soft drawing | |
1675 | if(drawW>=1024) drawW=1023; | |
1676 | \r | |
1677 | if(dwGPUVersion==2)\r | |
1678 | {\r | |
1679 | ulGPUInfoVals[INFO_DRAWEND]=gdata&0x3FFFFF;\r | |
1680 | drawH = (gdata>>12)&0x3ff;\r | |
1681 | }\r | |
1682 | else\r | |
1683 | {\r | |
1684 | ulGPUInfoVals[INFO_DRAWEND]=gdata&0xFFFFF;\r | |
1685 | drawH = (gdata>>10)&0x3ff;\r | |
1686 | }\r | |
1687 | \r | |
1688 | if(drawH>=iGPUHeight) drawH=iGPUHeightMask;\r | |
1689 | ||
1690 | PSXDisplay.DrawArea.y1 = (short)drawH; // for OGL drawing\r | |
1691 | PSXDisplay.DrawArea.x1 = (short)drawW; | |
1692 | ||
1693 | ClampToPSXScreen(&PSXDisplay.DrawArea.x0, // clamp | |
1694 | &PSXDisplay.DrawArea.y0, | |
1695 | &PSXDisplay.DrawArea.x1, | |
1696 | &PSXDisplay.DrawArea.y1); | |
1697 | ||
1698 | bDisplayNotSet = TRUE; | |
1699 | } | |
1700 | ||
1701 | //////////////////////////////////////////////////////////////////////// | |
1702 | // cmd: draw offset... will be added to prim coords | |
1703 | //////////////////////////////////////////////////////////////////////// | |
1704 | ||
1705 | void cmdDrawOffset(unsigned char * baseAddr) | |
1706 | { | |
1707 | uint32_t gdata = ((uint32_t *)baseAddr)[0]; | |
1708 | \r | |
1709 | PreviousPSXDisplay.DrawOffset.x = | |
1710 | PSXDisplay.DrawOffset.x = (short)(gdata & 0x7ff);\r | |
1711 | \r | |
1712 | if (dwGPUVersion == 2)\r | |
1713 | {\r | |
1714 | ulGPUInfoVals[INFO_DRAWOFF] = gdata&0x7FFFFF;\r | |
1715 | PSXDisplay.DrawOffset.y = (short)((gdata>>12) & 0x7ff);\r | |
1716 | }\r | |
1717 | else\r | |
1718 | {\r | |
1719 | ulGPUInfoVals[INFO_DRAWOFF]=gdata&0x3FFFFF;\r | |
1720 | PSXDisplay.DrawOffset.y = (short)((gdata>>11) & 0x7ff);\r | |
1721 | }\r | |
1722 | ||
1723 | PSXDisplay.DrawOffset.x=(short)(((int)PSXDisplay.DrawOffset.x<<21)>>21); | |
1724 | PSXDisplay.DrawOffset.y=(short)(((int)PSXDisplay.DrawOffset.y<<21)>>21); | |
1725 | ||
1726 | PSXDisplay.CumulOffset.x = // new OGL prim offsets\r | |
1727 | PSXDisplay.DrawOffset.x - PSXDisplay.GDrawOffset.x + PreviousPSXDisplay.Range.x0; | |
1728 | PSXDisplay.CumulOffset.y = | |
1729 | PSXDisplay.DrawOffset.y - PSXDisplay.GDrawOffset.y + PreviousPSXDisplay.Range.y0; | |
1730 | } | |
1731 | ||
1732 | //////////////////////////////////////////////////////////////////////// | |
1733 | // cmd: load image to vram | |
1734 | //////////////////////////////////////////////////////////////////////// | |
1735 | ||
1736 | void primLoadImage(unsigned char * baseAddr) | |
1737 | { | |
1738 | unsigned short *sgpuData = ((unsigned short *) baseAddr); | |
1739 | ||
1740 | VRAMWrite.x = sgpuData[2]&0x03ff; | |
1741 | VRAMWrite.y = sgpuData[3]&iGPUHeightMask; | |
1742 | VRAMWrite.Width = sgpuData[4]; | |
1743 | VRAMWrite.Height = sgpuData[5]; | |
1744 | ||
1745 | iDataWriteMode = DR_VRAMTRANSFER; | |
1746 | VRAMWrite.ImagePtr = psxVuw + (VRAMWrite.y<<10) + VRAMWrite.x; | |
1747 | VRAMWrite.RowsRemaining = VRAMWrite.Width; | |
1748 | VRAMWrite.ColsRemaining = VRAMWrite.Height; | |
1749 | ||
1750 | bNeedWriteUpload=TRUE; | |
1751 | } | |
1752 | ||
1753 | //////////////////////////////////////////////////////////////////////// | |
1754 | ||
1755 | void PrepareRGB24Upload(void) | |
1756 | { | |
1757 | VRAMWrite.x=(VRAMWrite.x*2)/3; | |
1758 | VRAMWrite.Width=(VRAMWrite.Width*2)/3; | |
1759 | ||
1760 | if(!PSXDisplay.InterlacedTest && // NEW | |
1761 | CheckAgainstScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height)) | |
1762 | { | |
1763 | xrUploadArea.x0-=PreviousPSXDisplay.DisplayPosition.x; | |
1764 | xrUploadArea.x1-=PreviousPSXDisplay.DisplayPosition.x; | |
1765 | xrUploadArea.y0-=PreviousPSXDisplay.DisplayPosition.y; | |
1766 | xrUploadArea.y1-=PreviousPSXDisplay.DisplayPosition.y; | |
1767 | } | |
1768 | else | |
1769 | if(CheckAgainstFrontScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height)) | |
1770 | { | |
1771 | xrUploadArea.x0-=PSXDisplay.DisplayPosition.x; | |
1772 | xrUploadArea.x1-=PSXDisplay.DisplayPosition.x; | |
1773 | xrUploadArea.y0-=PSXDisplay.DisplayPosition.y; | |
1774 | xrUploadArea.y1-=PSXDisplay.DisplayPosition.y; | |
1775 | } | |
1776 | else return; | |
1777 | ||
1778 | if(bRenderFrontBuffer) | |
1779 | { | |
1780 | updateFrontDisplay(); | |
1781 | } | |
1782 | ||
1783 | if(bNeedRGB24Update==FALSE) | |
1784 | { | |
1785 | xrUploadAreaRGB24=xrUploadArea; | |
1786 | bNeedRGB24Update=TRUE; | |
1787 | } | |
1788 | else | |
1789 | { | |
1790 | xrUploadAreaRGB24.x0=min(xrUploadAreaRGB24.x0,xrUploadArea.x0); | |
1791 | xrUploadAreaRGB24.x1=max(xrUploadAreaRGB24.x1,xrUploadArea.x1); | |
1792 | xrUploadAreaRGB24.y0=min(xrUploadAreaRGB24.y0,xrUploadArea.y0); | |
1793 | xrUploadAreaRGB24.y1=max(xrUploadAreaRGB24.y1,xrUploadArea.y1); | |
1794 | } | |
1795 | } | |
1796 | ||
1797 | //////////////////////////////////////////////////////////////////////// | |
1798 | ||
1799 | void CheckWriteUpdate() | |
1800 | { | |
1801 | int iX=0,iY=0; | |
1802 | ||
1803 | if(VRAMWrite.Width) iX=1; | |
1804 | if(VRAMWrite.Height) iY=1; | |
1805 | ||
1806 | InvalidateTextureArea(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width-iX, VRAMWrite.Height-iY); | |
1807 | ||
1808 | if(PSXDisplay.Interlaced && !iOffscreenDrawing) return; | |
1809 | ||
1810 | if(PSXDisplay.RGB24) {PrepareRGB24Upload();return;} | |
1811 | ||
1812 | if(!PSXDisplay.InterlacedTest && | |
1813 | CheckAgainstScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height)) | |
1814 | { | |
1815 | if(dwActFixes&0x800) return; | |
1816 | ||
1817 | if(bRenderFrontBuffer) | |
1818 | { | |
1819 | updateFrontDisplay(); | |
1820 | } | |
1821 | ||
1822 | UploadScreen(FALSE); | |
1823 | ||
1824 | bNeedUploadTest=TRUE; | |
1825 | } | |
1826 | else | |
1827 | if(iOffscreenDrawing) | |
1828 | { | |
1829 | if (CheckAgainstFrontScreen(VRAMWrite.x, VRAMWrite.y, VRAMWrite.Width, VRAMWrite.Height)) | |
1830 | { | |
1831 | if(PSXDisplay.InterlacedTest) | |
1832 | { | |
1833 | if(PreviousPSXDisplay.InterlacedNew) | |
1834 | { | |
1835 | PreviousPSXDisplay.InterlacedNew=FALSE; | |
1836 | bNeedInterlaceUpdate=TRUE; | |
1837 | xrUploadAreaIL.x0=PSXDisplay.DisplayPosition.x; | |
1838 | xrUploadAreaIL.y0=PSXDisplay.DisplayPosition.y; | |
1839 | xrUploadAreaIL.x1=PSXDisplay.DisplayPosition.x+PSXDisplay.DisplayModeNew.x; | |
1840 | xrUploadAreaIL.y1=PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayModeNew.y; | |
1841 | if(xrUploadAreaIL.x1>1023) xrUploadAreaIL.x1=1023; | |
1842 | if(xrUploadAreaIL.y1>511) xrUploadAreaIL.y1=511; | |
1843 | } | |
1844 | ||
1845 | if(bNeedInterlaceUpdate==FALSE) | |
1846 | { | |
1847 | xrUploadAreaIL=xrUploadArea; | |
1848 | bNeedInterlaceUpdate=TRUE; | |
1849 | } | |
1850 | else | |
1851 | { | |
1852 | xrUploadAreaIL.x0=min(xrUploadAreaIL.x0,xrUploadArea.x0); | |
1853 | xrUploadAreaIL.x1=max(xrUploadAreaIL.x1,xrUploadArea.x1); | |
1854 | xrUploadAreaIL.y0=min(xrUploadAreaIL.y0,xrUploadArea.y0); | |
1855 | xrUploadAreaIL.y1=max(xrUploadAreaIL.y1,xrUploadArea.y1); | |
1856 | } | |
1857 | return; | |
1858 | } | |
1859 | \r | |
1860 | if(!bNeedUploadAfter) | |
1861 | { | |
1862 | bNeedUploadAfter = TRUE; | |
1863 | xrUploadArea.x0=VRAMWrite.x; | |
1864 | xrUploadArea.x1=VRAMWrite.x+VRAMWrite.Width; | |
1865 | xrUploadArea.y0=VRAMWrite.y; | |
1866 | xrUploadArea.y1=VRAMWrite.y+VRAMWrite.Height; | |
1867 | } | |
1868 | else | |
1869 | { | |
1870 | xrUploadArea.x0=min(xrUploadArea.x0,VRAMWrite.x); | |
1871 | xrUploadArea.x1=max(xrUploadArea.x1,VRAMWrite.x+VRAMWrite.Width); | |
1872 | xrUploadArea.y0=min(xrUploadArea.y0,VRAMWrite.y); | |
1873 | xrUploadArea.y1=max(xrUploadArea.y1,VRAMWrite.y+VRAMWrite.Height); | |
1874 | } | |
1875 | \r | |
1876 | if(dwActFixes&0x8000)\r | |
1877 | {\r | |
1878 | if((xrUploadArea.x1-xrUploadArea.x0)>=(PSXDisplay.DisplayMode.x-32) &&\r | |
1879 | (xrUploadArea.y1-xrUploadArea.y0)>=(PSXDisplay.DisplayMode.y-32))\r | |
1880 | {\r | |
1881 | UploadScreen(-1);\r | |
1882 | updateFrontDisplay();\r | |
1883 | }\r | |
1884 | }\r | |
1885 | } | |
1886 | } | |
1887 | } | |
1888 | ||
1889 | //////////////////////////////////////////////////////////////////////// | |
1890 | // cmd: vram -> psx mem | |
1891 | //////////////////////////////////////////////////////////////////////// | |
1892 | ||
1893 | void primStoreImage(unsigned char * baseAddr) | |
1894 | { | |
1895 | unsigned short *sgpuData = ((unsigned short *) baseAddr); | |
1896 | ||
1897 | VRAMRead.x = sgpuData[2]&0x03ff; | |
1898 | VRAMRead.y = sgpuData[3]&iGPUHeightMask; | |
1899 | VRAMRead.Width = sgpuData[4]; | |
1900 | VRAMRead.Height = sgpuData[5]; | |
1901 | ||
1902 | VRAMRead.ImagePtr = psxVuw + (VRAMRead.y<<10) + VRAMRead.x; | |
1903 | VRAMRead.RowsRemaining = VRAMRead.Width; | |
1904 | VRAMRead.ColsRemaining = VRAMRead.Height; | |
1905 | \r | |
1906 | iDataReadMode = DR_VRAMTRANSFER; | |
1907 | ||
1908 | STATUSREG |= GPUSTATUS_READYFORVRAM; | |
1909 | } | |
1910 | ||
1911 | //////////////////////////////////////////////////////////////////////// | |
1912 | // cmd: blkfill - NO primitive! Doesn't care about draw areas... | |
1913 | //////////////////////////////////////////////////////////////////////// | |
1914 | ||
1915 | void primBlkFill(unsigned char * baseAddr) | |
1916 | { | |
1917 | uint32_t *gpuData = ((uint32_t *) baseAddr); | |
1918 | short *sgpuData = ((short *) baseAddr); | |
1919 | ||
1920 | iDrawnSomething = 1; | |
1921 | ||
1922 | sprtX = sgpuData[2]; | |
1923 | sprtY = sgpuData[3]; | |
1924 | sprtW = sgpuData[4] & 0x3ff; | |
1925 | sprtH = sgpuData[5] & iGPUHeightMask;\r | |
1926 | \r | |
1927 | sprtW = (sprtW + 15) & ~15;\r | |
1928 | ||
1929 | // Increase H & W if they are one short of full values, because they never can be full values | |
1930 | if (sprtH == iGPUHeightMask) sprtH=iGPUHeight; | |
1931 | if (sprtW == 1023) sprtW=1024; | |
1932 | ||
1933 | // x and y of start | |
1934 | ly0 = ly1 = sprtY; | |
1935 | ly2 = ly3 = (sprtY+sprtH); | |
1936 | lx0 = lx3 = sprtX; | |
1937 | lx1 = lx2 = (sprtX+sprtW); | |
1938 | ||
1939 | offsetBlk(); | |
1940 | ||
1941 | if(ClipVertexListScreen()) \r | |
1942 | { | |
1943 | PSXDisplay_t * pd; | |
1944 | if(PSXDisplay.InterlacedTest) pd=&PSXDisplay; | |
1945 | else pd=&PreviousPSXDisplay; | |
1946 | ||
1947 | if ((lx0 <= pd->DisplayPosition.x+16) && | |
1948 | (ly0 <= pd->DisplayPosition.y+16) && | |
1949 | (lx2 >= pd->DisplayEnd.x-16) && | |
1950 | (ly2 >= pd->DisplayEnd.y-16)) | |
1951 | { | |
1952 | GLclampf g,b,r; | |
1953 | g=((GLclampf)GREEN(gpuData[0]))/255.0f; | |
1954 | b=((GLclampf)BLUE(gpuData[0]))/255.0f; | |
1955 | r=((GLclampf)RED(gpuData[0]))/255.0f; | |
1956 | ||
1957 | glDisable(GL_SCISSOR_TEST); | |
1958 | glClearColor(r,g,b,1.0f); | |
1959 | glClear(uiBufferBits); | |
1960 | gl_z=0.0f; | |
1961 | ||
1962 | if(gpuData[0]!=0x02000000 && | |
1963 | (ly0>pd->DisplayPosition.y || | |
1964 | ly2<pd->DisplayEnd.y)) | |
1965 | { | |
1966 | bDrawTextured = FALSE; | |
1967 | bDrawSmoothShaded = FALSE; | |
1968 | SetRenderState((uint32_t)0x01000000); | |
1969 | SetRenderMode((uint32_t)0x01000000, FALSE); | |
1970 | vertex[0].c.lcol=0xff000000; | |
1971 | SETCOL(vertex[0]); | |
1972 | if(ly0>pd->DisplayPosition.y) | |
1973 | { | |
1974 | vertex[0].x=0;vertex[0].y=0; | |
1975 | vertex[1].x=pd->DisplayEnd.x-pd->DisplayPosition.x;vertex[1].y=0; | |
1976 | vertex[2].x=vertex[1].x;vertex[2].y=ly0-pd->DisplayPosition.y; | |
1977 | vertex[3].x=0;vertex[3].y=vertex[2].y; | |
1978 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
1979 | } | |
1980 | if(ly2<pd->DisplayEnd.y) | |
1981 | { | |
1982 | vertex[0].x=0;vertex[0].y=(pd->DisplayEnd.y-pd->DisplayPosition.y)-(pd->DisplayEnd.y-ly2);\r | |
1983 | vertex[1].x=pd->DisplayEnd.x-pd->DisplayPosition.x;vertex[1].y=vertex[0].y; | |
1984 | vertex[2].x=vertex[1].x;vertex[2].y=pd->DisplayEnd.y; | |
1985 | vertex[3].x=0;vertex[3].y=vertex[2].y; | |
1986 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
1987 | } | |
1988 | } | |
1989 | ||
1990 | glEnable(GL_SCISSOR_TEST); | |
1991 | } | |
1992 | else | |
1993 | { | |
1994 | bDrawTextured = FALSE; | |
1995 | bDrawSmoothShaded = FALSE; | |
1996 | SetRenderState((uint32_t)0x01000000); | |
1997 | SetRenderMode((uint32_t)0x01000000, FALSE); | |
1998 | vertex[0].c.lcol=gpuData[0]|0xff000000; | |
1999 | SETCOL(vertex[0]); | |
2000 | glDisable(GL_SCISSOR_TEST); | |
2001 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2002 | glEnable(GL_SCISSOR_TEST); | |
2003 | } | |
2004 | } | |
2005 | ||
2006 | //mmm... will clean all stuff, also if not all _should_ be cleaned... | |
2007 | //if (IsInsideNextScreen(sprtX, sprtY, sprtW, sprtH)) | |
2008 | // try this: | |
2009 | if (IsCompleteInsideNextScreen(sprtX, sprtY, sprtW, sprtH)) | |
2010 | { | |
2011 | lClearOnSwapColor = COLOR(gpuData[0]); | |
2012 | lClearOnSwap = 1; | |
2013 | } | |
2014 | ||
2015 | if(iOffscreenDrawing) | |
2016 | { | |
2017 | ClampToPSXScreenOffset( &sprtX, &sprtY, &sprtW, &sprtH); | |
2018 | if ((sprtW == 0) || (sprtH == 0)) return; | |
2019 | InvalidateTextureArea(sprtX, sprtY, sprtW-1, sprtH-1); | |
2020 | ||
2021 | sprtW+=sprtX; | |
2022 | sprtH+=sprtY; | |
2023 | ||
2024 | FillSoftwareArea(sprtX, sprtY, sprtW, sprtH, BGR24to16(gpuData[0])); | |
2025 | } | |
2026 | } | |
2027 | ||
2028 | //////////////////////////////////////////////////////////////////////// | |
2029 | // cmd: move image vram -> vram | |
2030 | //////////////////////////////////////////////////////////////////////// | |
2031 | ||
2032 | void MoveImageWrapped(short imageX0,short imageY0, | |
2033 | short imageX1,short imageY1, | |
2034 | short imageSX,short imageSY) | |
2035 | { | |
2036 | int i,j,imageXE,imageYE; | |
2037 | ||
2038 | if(iFrameReadType&2) | |
2039 | { | |
2040 | imageXE=imageX0+imageSX; | |
2041 | imageYE=imageY0+imageSY; | |
2042 | ||
2043 | if(imageYE>iGPUHeight && imageXE>1024) | |
2044 | { | |
2045 | CheckVRamRead(0,0, | |
2046 | (imageXE&0x3ff), | |
2047 | (imageY0&iGPUHeightMask), | |
2048 | FALSE); | |
2049 | } | |
2050 | ||
2051 | if(imageXE>1024) | |
2052 | { | |
2053 | CheckVRamRead(0,imageY0, | |
2054 | (imageXE&0x3ff), | |
2055 | (imageYE>iGPUHeight)?iGPUHeight:imageYE, | |
2056 | FALSE); | |
2057 | } | |
2058 | ||
2059 | if(imageYE>iGPUHeight) | |
2060 | { | |
2061 | CheckVRamRead(imageX0,0, | |
2062 | (imageXE>1024)?1024:imageXE, | |
2063 | imageYE&iGPUHeightMask, | |
2064 | FALSE); | |
2065 | } | |
2066 | ||
2067 | CheckVRamRead(imageX0,imageY0, | |
2068 | (imageXE>1024)?1024:imageXE, | |
2069 | (imageYE>iGPUHeight)?iGPUHeight:imageYE, | |
2070 | FALSE); | |
2071 | } | |
2072 | ||
2073 | for(j=0;j<imageSY;j++) | |
2074 | for(i=0;i<imageSX;i++) | |
2075 | psxVuw [(1024*((imageY1+j)&iGPUHeightMask))+((imageX1+i)&0x3ff)]= | |
2076 | psxVuw[(1024*((imageY0+j)&iGPUHeightMask))+((imageX0+i)&0x3ff)]; | |
2077 | ||
2078 | if(!PSXDisplay.RGB24) | |
2079 | { | |
2080 | imageXE=imageX1+imageSX; | |
2081 | imageYE=imageY1+imageSY; | |
2082 | ||
2083 | if(imageYE>iGPUHeight && imageXE>1024) | |
2084 | { | |
2085 | InvalidateTextureArea(0,0, | |
2086 | (imageXE&0x3ff)-1, | |
2087 | (imageYE&iGPUHeightMask)-1); | |
2088 | } | |
2089 | ||
2090 | if(imageXE>1024) | |
2091 | { | |
2092 | InvalidateTextureArea(0,imageY1, | |
2093 | (imageXE&0x3ff)-1, | |
2094 | ((imageYE>iGPUHeight)?iGPUHeight:imageYE)-imageY1-1); | |
2095 | } | |
2096 | ||
2097 | if(imageYE>iGPUHeight) | |
2098 | { | |
2099 | InvalidateTextureArea(imageX1,0, | |
2100 | ((imageXE>1024)?1024:imageXE)-imageX1-1, | |
2101 | (imageYE&iGPUHeightMask)-1); | |
2102 | } | |
2103 | ||
2104 | InvalidateTextureArea(imageX1,imageY1, | |
2105 | ((imageXE>1024)?1024:imageXE)-imageX1-1, | |
2106 | ((imageYE>iGPUHeight)?iGPUHeight:imageYE)-imageY1-1); | |
2107 | } | |
2108 | } | |
2109 | ||
2110 | //////////////////////////////////////////////////////////////////////// | |
2111 | ||
2112 | void primMoveImage(unsigned char * baseAddr) | |
2113 | { | |
2114 | short *sgpuData = ((short *) baseAddr); | |
2115 | short imageY0,imageX0,imageY1,imageX1,imageSX,imageSY,i,j; | |
2116 | ||
2117 | imageX0 = sgpuData[2]&0x03ff; | |
2118 | imageY0 = sgpuData[3]&iGPUHeightMask; | |
2119 | imageX1 = sgpuData[4]&0x03ff; | |
2120 | imageY1 = sgpuData[5]&iGPUHeightMask; | |
2121 | imageSX = sgpuData[6]; | |
2122 | imageSY = sgpuData[7]; | |
2123 | ||
2124 | if((imageX0 == imageX1) && (imageY0 == imageY1)) return; | |
2125 | if(imageSX<=0) return; | |
2126 | if(imageSY<=0) return; | |
2127 | \r | |
2128 | if(iGPUHeight==1024 && sgpuData[7]>1024) return;\r | |
2129 | ||
2130 | if((imageY0+imageSY)>iGPUHeight || | |
2131 | (imageX0+imageSX)>1024 || | |
2132 | (imageY1+imageSY)>iGPUHeight || | |
2133 | (imageX1+imageSX)>1024) | |
2134 | { | |
2135 | MoveImageWrapped(imageX0,imageY0,imageX1,imageY1,imageSX,imageSY); | |
2136 | if((imageY0+imageSY)>iGPUHeight) imageSY=iGPUHeight-imageY0; | |
2137 | if((imageX0+imageSX)>1024) imageSX=1024-imageX0; | |
2138 | if((imageY1+imageSY)>iGPUHeight) imageSY=iGPUHeight-imageY1; | |
2139 | if((imageX1+imageSX)>1024) imageSX=1024-imageX1; | |
2140 | } | |
2141 | ||
2142 | if(iFrameReadType&2) | |
2143 | CheckVRamRead(imageX0,imageY0, | |
2144 | imageX0+imageSX, | |
2145 | imageY0+imageSY, | |
2146 | FALSE); | |
2147 | ||
2148 | if(imageSX&1) | |
2149 | { | |
2150 | unsigned short *SRCPtr, *DSTPtr; | |
2151 | unsigned short LineOffset; | |
2152 | ||
2153 | SRCPtr = psxVuw + (1024*imageY0) + imageX0; | |
2154 | DSTPtr = psxVuw + (1024*imageY1) + imageX1; | |
2155 | ||
2156 | LineOffset = 1024 - imageSX; | |
2157 | ||
2158 | for(j=0;j<imageSY;j++) | |
2159 | { | |
2160 | for(i=0;i<imageSX;i++) *DSTPtr++ = *SRCPtr++; | |
2161 | SRCPtr += LineOffset; | |
2162 | DSTPtr += LineOffset; | |
2163 | } | |
2164 | } | |
2165 | else | |
2166 | { | |
2167 | uint32_t *SRCPtr, *DSTPtr; | |
2168 | unsigned short LineOffset; | |
2169 | int dx=imageSX>>1; | |
2170 | ||
2171 | SRCPtr = (uint32_t *)(psxVuw + (1024*imageY0) + imageX0); | |
2172 | DSTPtr = (uint32_t *)(psxVuw + (1024*imageY1) + imageX1); | |
2173 | ||
2174 | LineOffset = 512 - dx; | |
2175 | ||
2176 | for(j=0;j<imageSY;j++) | |
2177 | { | |
2178 | for(i=0;i<dx;i++) *DSTPtr++ = *SRCPtr++; | |
2179 | SRCPtr += LineOffset; | |
2180 | DSTPtr += LineOffset; | |
2181 | } | |
2182 | } | |
2183 | ||
2184 | if (!PSXDisplay.RGB24) | |
2185 | { | |
2186 | InvalidateTextureArea(imageX1,imageY1,imageSX-1,imageSY-1); | |
2187 | ||
2188 | if (CheckAgainstScreen(imageX1,imageY1,imageSX,imageSY)) | |
2189 | { | |
2190 | if(imageX1>=PreviousPSXDisplay.DisplayPosition.x && | |
2191 | imageX1<PreviousPSXDisplay.DisplayEnd.x && | |
2192 | imageY1>=PreviousPSXDisplay.DisplayPosition.y && | |
2193 | imageY1<PreviousPSXDisplay.DisplayEnd.y) | |
2194 | { | |
2195 | imageX1 += imageSX; | |
2196 | imageY1 += imageSY; | |
2197 | ||
2198 | if(imageX1>=PreviousPSXDisplay.DisplayPosition.x && | |
2199 | imageX1<=PreviousPSXDisplay.DisplayEnd.x && | |
2200 | imageY1>=PreviousPSXDisplay.DisplayPosition.y && | |
2201 | imageY1<=PreviousPSXDisplay.DisplayEnd.y) | |
2202 | { | |
2203 | if(!( | |
2204 | imageX0>=PSXDisplay.DisplayPosition.x && | |
2205 | imageX0<PSXDisplay.DisplayEnd.x && | |
2206 | imageY0>=PSXDisplay.DisplayPosition.y && | |
2207 | imageY0<PSXDisplay.DisplayEnd.y | |
2208 | )) | |
2209 | { | |
2210 | if(bRenderFrontBuffer) | |
2211 | { | |
2212 | updateFrontDisplay(); | |
2213 | } | |
2214 | ||
2215 | UploadScreen(FALSE); | |
2216 | } | |
2217 | else bFakeFrontBuffer=TRUE; | |
2218 | } | |
2219 | } | |
2220 | ||
2221 | bNeedUploadTest=TRUE; | |
2222 | } | |
2223 | else | |
2224 | if(iOffscreenDrawing) | |
2225 | { | |
2226 | if (CheckAgainstFrontScreen(imageX1,imageY1,imageSX,imageSY)) | |
2227 | { | |
2228 | if(!PSXDisplay.InterlacedTest && | |
2229 | // !bFullVRam && | |
2230 | (( | |
2231 | imageX0>=PreviousPSXDisplay.DisplayPosition.x && | |
2232 | imageX0<PreviousPSXDisplay.DisplayEnd.x && | |
2233 | imageY0>=PreviousPSXDisplay.DisplayPosition.y && | |
2234 | imageY0<PreviousPSXDisplay.DisplayEnd.y | |
2235 | ) || | |
2236 | ( | |
2237 | imageX0>=PSXDisplay.DisplayPosition.x && | |
2238 | imageX0<PSXDisplay.DisplayEnd.x && | |
2239 | imageY0>=PSXDisplay.DisplayPosition.y && | |
2240 | imageY0<PSXDisplay.DisplayEnd.y | |
2241 | ))) | |
2242 | return; | |
2243 | ||
2244 | bNeedUploadTest=TRUE; | |
2245 | ||
2246 | if(!bNeedUploadAfter) | |
2247 | { | |
2248 | bNeedUploadAfter = TRUE; | |
2249 | xrUploadArea.x0=imageX0; | |
2250 | xrUploadArea.x1=imageX0+imageSX; | |
2251 | xrUploadArea.y0=imageY0; | |
2252 | xrUploadArea.y1=imageY0+imageSY; | |
2253 | } | |
2254 | else | |
2255 | { | |
2256 | xrUploadArea.x0=min(xrUploadArea.x0,imageX0); | |
2257 | xrUploadArea.x1=max(xrUploadArea.x1,imageX0+imageSX); | |
2258 | xrUploadArea.y0=min(xrUploadArea.y0,imageY0); | |
2259 | xrUploadArea.y1=max(xrUploadArea.y1,imageY0+imageSY); | |
2260 | } | |
2261 | } | |
2262 | } | |
2263 | } | |
2264 | } | |
2265 | ||
2266 | ||
2267 | //////////////////////////////////////////////////////////////////////// | |
2268 | // cmd: draw free-size Tile | |
2269 | //////////////////////////////////////////////////////////////////////// | |
2270 | ||
2271 | void primTileS(unsigned char * baseAddr) | |
2272 | { | |
2273 | uint32_t *gpuData = ((uint32_t *)baseAddr); | |
2274 | short *sgpuData = ((short *) baseAddr); | |
2275 | ||
2276 | sprtX = sgpuData[2]; | |
2277 | sprtY = sgpuData[3]; | |
2278 | sprtW = sgpuData[4] & 0x3ff; | |
2279 | sprtH = sgpuData[5] & iGPUHeightMask; | |
2280 | ||
2281 | // x and y of start | |
2282 | ||
2283 | lx0 = sprtX; | |
2284 | ly0 = sprtY; | |
2285 | ||
2286 | offsetST(); | |
2287 | ||
2288 | if((dwActFixes&1) && // FF7 special game gix (battle cursor)\r | |
2289 | sprtX==0 && sprtY==0 && sprtW==24 && sprtH==16) \r | |
2290 | return; | |
2291 | ||
2292 | bDrawTextured = FALSE; | |
2293 | bDrawSmoothShaded = FALSE; | |
2294 | ||
2295 | SetRenderState(gpuData[0]); | |
2296 | ||
2297 | if(iOffscreenDrawing) | |
2298 | { | |
2299 | if(IsPrimCompleteInsideNextScreen(lx0,ly0,lx2,ly2) || | |
2300 | (ly0==-6 && ly2==10)) // OH MY GOD... I DIDN'T WANT TO DO IT... BUT I'VE FOUND NO OTHER WAY... HACK FOR GRADIUS SHOOTER :(\r | |
2301 | { | |
2302 | lClearOnSwapColor = COLOR(gpuData[0]); | |
2303 | lClearOnSwap = 1; | |
2304 | } | |
2305 | ||
2306 | offsetPSX4(); | |
2307 | if(bDrawOffscreen4()) | |
2308 | {\r | |
2309 | if(!(iTileCheat && sprtH==32 && gpuData[0]==0x60ffffff)) // special cheat for certain ZiNc games\r | |
2310 | { | |
2311 | InvalidateTextureAreaEx(); | |
2312 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2, | |
2313 | BGR24to16(gpuData[0])); \r | |
2314 | } | |
2315 | } | |
2316 | } | |
2317 | ||
2318 | SetRenderMode(gpuData[0], FALSE); | |
2319 | SetZMask4NT(); | |
2320 | ||
2321 | if(bIgnoreNextTile) {bIgnoreNextTile=FALSE;return;} | |
2322 | ||
2323 | vertex[0].c.lcol=gpuData[0]; | |
2324 | vertex[0].c.col[3]=ubGloColAlpha; | |
2325 | SETCOL(vertex[0]); | |
2326 | ||
2327 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2328 | ||
2329 | iDrawnSomething=1; | |
2330 | } | |
2331 | ||
2332 | //////////////////////////////////////////////////////////////////////// | |
2333 | // cmd: draw 1 dot Tile (point) | |
2334 | //////////////////////////////////////////////////////////////////////// | |
2335 | ||
2336 | void primTile1(unsigned char * baseAddr) | |
2337 | { | |
2338 | uint32_t *gpuData = ((uint32_t *)baseAddr); | |
2339 | short *sgpuData = ((short *)baseAddr); | |
2340 | ||
2341 | sprtX = sgpuData[2]; | |
2342 | sprtY = sgpuData[3]; | |
2343 | sprtW = 1; | |
2344 | sprtH = 1; | |
2345 | ||
2346 | lx0 = sprtX; | |
2347 | ly0 = sprtY; | |
2348 | ||
2349 | offsetST(); | |
2350 | ||
2351 | bDrawTextured = FALSE; | |
2352 | bDrawSmoothShaded = FALSE; | |
2353 | ||
2354 | SetRenderState(gpuData[0]); | |
2355 | ||
2356 | if(iOffscreenDrawing) | |
2357 | { | |
2358 | offsetPSX4(); | |
2359 | ||
2360 | if(bDrawOffscreen4()) | |
2361 | { | |
2362 | InvalidateTextureAreaEx(); | |
2363 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2, | |
2364 | BGR24to16(gpuData[0])); | |
2365 | } | |
2366 | } | |
2367 | ||
2368 | SetRenderMode(gpuData[0], FALSE); | |
2369 | SetZMask4NT(); | |
2370 | ||
2371 | vertex[0].c.lcol=gpuData[0];vertex[0].c.col[3]=ubGloColAlpha; | |
2372 | SETCOL(vertex[0]); | |
2373 | ||
2374 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2375 | ||
2376 | iDrawnSomething=1; | |
2377 | } | |
2378 | ||
2379 | //////////////////////////////////////////////////////////////////////// | |
2380 | // cmd: draw 8 dot Tile (small rect) | |
2381 | //////////////////////////////////////////////////////////////////////// | |
2382 | ||
2383 | void primTile8(unsigned char * baseAddr) | |
2384 | { | |
2385 | uint32_t *gpuData = ((uint32_t *)baseAddr); | |
2386 | short *sgpuData = ((short *) baseAddr); | |
2387 | ||
2388 | sprtX = sgpuData[2]; | |
2389 | sprtY = sgpuData[3]; | |
2390 | sprtW = 8; | |
2391 | sprtH = 8; | |
2392 | ||
2393 | lx0 = sprtX; | |
2394 | ly0 = sprtY; | |
2395 | ||
2396 | offsetST(); | |
2397 | ||
2398 | bDrawTextured = FALSE; | |
2399 | bDrawSmoothShaded = FALSE; | |
2400 | SetRenderState(gpuData[0]); | |
2401 | ||
2402 | if(iOffscreenDrawing) | |
2403 | { | |
2404 | offsetPSX4(); | |
2405 | ||
2406 | if(bDrawOffscreen4()) | |
2407 | { | |
2408 | InvalidateTextureAreaEx(); | |
2409 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2, | |
2410 | BGR24to16(gpuData[0])); | |
2411 | } | |
2412 | } | |
2413 | ||
2414 | SetRenderMode(gpuData[0], FALSE); | |
2415 | SetZMask4NT(); | |
2416 | ||
2417 | vertex[0].c.lcol=gpuData[0]; | |
2418 | vertex[0].c.col[3]=ubGloColAlpha; | |
2419 | SETCOL(vertex[0]); | |
2420 | ||
2421 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2422 | ||
2423 | iDrawnSomething=1; | |
2424 | } | |
2425 | ||
2426 | //////////////////////////////////////////////////////////////////////// | |
2427 | // cmd: draw 16 dot Tile (medium rect) | |
2428 | //////////////////////////////////////////////////////////////////////// | |
2429 | ||
2430 | void primTile16(unsigned char * baseAddr) | |
2431 | { | |
2432 | uint32_t *gpuData = ((uint32_t *)baseAddr); | |
2433 | short *sgpuData = ((short *)baseAddr); | |
2434 | ||
2435 | sprtX = sgpuData[2]; | |
2436 | sprtY = sgpuData[3]; | |
2437 | sprtW = 16; | |
2438 | sprtH = 16; | |
2439 | // x and y of start | |
2440 | lx0 = sprtX; | |
2441 | ly0 = sprtY; | |
2442 | ||
2443 | offsetST(); | |
2444 | ||
2445 | bDrawTextured = FALSE; | |
2446 | bDrawSmoothShaded = FALSE; | |
2447 | SetRenderState(gpuData[0]); | |
2448 | ||
2449 | if(iOffscreenDrawing) | |
2450 | { | |
2451 | offsetPSX4(); | |
2452 | ||
2453 | if(bDrawOffscreen4()) | |
2454 | { | |
2455 | InvalidateTextureAreaEx(); | |
2456 | FillSoftwareAreaTrans(lx0,ly0,lx2,ly2, | |
2457 | BGR24to16(gpuData[0])); | |
2458 | } | |
2459 | } | |
2460 | ||
2461 | SetRenderMode(gpuData[0], FALSE); | |
2462 | SetZMask4NT(); | |
2463 | ||
2464 | vertex[0].c.lcol=gpuData[0]; | |
2465 | vertex[0].c.col[3]=ubGloColAlpha; | |
2466 | SETCOL(vertex[0]); | |
2467 | ||
2468 | PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2469 | ||
2470 | iDrawnSomething=1; | |
2471 | } | |
2472 | ||
2473 | //////////////////////////////////////////////////////////////////////// | |
2474 | // helper: filter effect by multipass rendering | |
2475 | //////////////////////////////////////////////////////////////////////// | |
2476 | ||
2477 | void DrawMultiBlur(void) | |
2478 | { | |
2479 | int lABR,lDST; | |
2480 | float fx,fy; | |
2481 | ||
2482 | lABR=GlobalTextABR; | |
2483 | lDST=DrawSemiTrans; | |
2484 | ||
2485 | fx=(float)PSXDisplay.DisplayMode.x/(float)(iResX); | |
2486 | fy=(float)PSXDisplay.DisplayMode.y/(float)(iResY); | |
2487 | ||
2488 | vertex[0].x+=fx;vertex[1].x+=fx; | |
2489 | vertex[2].x+=fx;vertex[3].x+=fx; | |
2490 | ||
2491 | GlobalTextABR=0; | |
2492 | DrawSemiTrans=1; | |
2493 | SetSemiTrans(); | |
2494 | ||
2495 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2496 | ||
2497 | vertex[0].y+=fy;vertex[1].y+=fy; | |
2498 | vertex[2].y+=fy;vertex[3].y+=fy; | |
2499 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2500 | ||
2501 | if(bDrawMultiPass) {obm1=obm2=GL_SRC_ALPHA;} | |
2502 | ||
2503 | GlobalTextABR=lABR; | |
2504 | DrawSemiTrans=lDST; | |
2505 | } | |
2506 | ||
2507 | //////////////////////////////////////////////////////////////////////// | |
2508 | ||
2509 | #define POFF 0.375f | |
2510 | ||
2511 | void DrawMultiFilterSprite(void) | |
2512 | { | |
2513 | int lABR,lDST; | |
2514 | ||
2515 | if(bUseMultiPass || DrawSemiTrans || ubOpaqueDraw) | |
2516 | { | |
2517 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2518 | return; | |
2519 | } | |
2520 | ||
2521 | lABR=GlobalTextABR; | |
2522 | lDST=DrawSemiTrans; | |
2523 | vertex[0].c.col[3]=ubGloAlpha/2; // -> set color with\r | |
2524 | SETCOL(vertex[0]); // texture alpha\r | |
2525 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2526 | vertex[0].x+=POFF;vertex[1].x+=POFF; | |
2527 | vertex[2].x+=POFF;vertex[3].x+=POFF; | |
2528 | vertex[0].y+=POFF;vertex[1].y+=POFF; | |
2529 | vertex[2].y+=POFF;vertex[3].y+=POFF; | |
2530 | GlobalTextABR=0; | |
2531 | DrawSemiTrans=1; | |
2532 | SetSemiTrans(); | |
2533 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2534 | GlobalTextABR=lABR; | |
2535 | DrawSemiTrans=lDST; | |
2536 | } | |
2537 | ||
2538 | //////////////////////////////////////////////////////////////////////// | |
2539 | // cmd: small sprite (textured rect) | |
2540 | //////////////////////////////////////////////////////////////////////// | |
2541 | ||
2542 | void primSprt8(unsigned char * baseAddr) | |
2543 | { | |
2544 | uint32_t *gpuData = ((uint32_t *) baseAddr); | |
2545 | short *sgpuData = ((short *) baseAddr); | |
2546 | short s; | |
2547 | ||
2548 | iSpriteTex=1; | |
2549 | ||
2550 | sprtX = sgpuData[2]; | |
2551 | sprtY = sgpuData[3]; | |
2552 | sprtW = 8; | |
2553 | sprtH = 8; | |
2554 | ||
2555 | lx0 = sprtX; | |
2556 | ly0 = sprtY; | |
2557 | ||
2558 | offsetST(); | |
2559 | ||
2560 | // do texture stuff | |
2561 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff;\r | |
2562 | \r | |
2563 | if(usMirror & 0x1000) \r | |
2564 | {\r | |
2565 | s=gl_ux[0];\r | |
2566 | s-=sprtW-1;\r | |
2567 | if(s<0) {s=0;}\r | |
2568 | gl_ux[0]=gl_ux[3]=s;\r | |
2569 | }\r | |
2570 | ||
2571 | sSprite_ux2=s=gl_ux[0]+sprtW; | |
2572 | if(s) s--; | |
2573 | if(s>255) s=255; | |
2574 | gl_ux[1]=gl_ux[2]=s; | |
2575 | // Y coords | |
2576 | gl_vy[0]=gl_vy[1]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r | |
2577 | \r | |
2578 | if(usMirror & 0x2000) \r | |
2579 | {\r | |
2580 | s=gl_vy[0];\r | |
2581 | s-=sprtH-1;\r | |
2582 | if(s<0) {s=0;}\r | |
2583 | gl_vy[0]=gl_vy[1]=s;\r | |
2584 | }\r | |
2585 | ||
2586 | sSprite_vy2=s=gl_vy[0]+sprtH; | |
2587 | if(s) s--; | |
2588 | if(s>255) s=255; | |
2589 | gl_vy[2]=gl_vy[3]=s; | |
2590 | ||
2591 | ulClutID=(gpuData[2]>>16); | |
2592 | ||
2593 | bDrawTextured = TRUE; | |
2594 | bDrawSmoothShaded = FALSE; | |
2595 | SetRenderState(gpuData[0]); | |
2596 | ||
2597 | if(iOffscreenDrawing) | |
2598 | { | |
2599 | offsetPSX4(); | |
2600 | ||
2601 | if(bDrawOffscreen4()) | |
2602 | { | |
2603 | InvalidateTextureAreaEx(); | |
2604 | SetRenderColor(gpuData[0]); | |
2605 | lx0-=PSXDisplay.DrawOffset.x; | |
2606 | ly0-=PSXDisplay.DrawOffset.y; | |
2607 | \r | |
2608 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,8,8); | |
2609 | else | |
2610 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,8,8); | |
2611 | else | |
2612 | DrawSoftwareSprite(baseAddr,8,8,baseAddr[8],baseAddr[9]);\r | |
2613 | } | |
2614 | } | |
2615 | ||
2616 | SetRenderMode(gpuData[0], TRUE); | |
2617 | SetZMask4SP(); | |
2618 | ||
2619 | sSprite_ux2=gl_ux[0]+sprtW; | |
2620 | sSprite_vy2=gl_vy[0]+sprtH; | |
2621 | ||
2622 | assignTextureSprite(); | |
2623 | ||
2624 | if(iFilterType>4) | |
2625 | DrawMultiFilterSprite(); | |
2626 | else | |
2627 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2628 | ||
2629 | if(bDrawMultiPass) | |
2630 | { | |
2631 | SetSemiTransMulti(1); | |
2632 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2633 | } | |
2634 | ||
2635 | if(ubOpaqueDraw) | |
2636 | { | |
2637 | SetZMask4O(); | |
2638 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]); | |
2639 | DEFOPAQUEON\r | |
2640 | \r | |
2641 | if(bSmallAlpha && iFilterType<=2)\r | |
2642 | {\r | |
2643 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r | |
2644 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r | |
2645 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r | |
2646 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r | |
2647 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r | |
2648 | SetZMask4O();\r | |
2649 | }\r | |
2650 | ||
2651 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2652 | DEFOPAQUEOFF | |
2653 | } | |
2654 | ||
2655 | iSpriteTex=0; | |
2656 | iDrawnSomething=1; | |
2657 | } | |
2658 | ||
2659 | //////////////////////////////////////////////////////////////////////// | |
2660 | // cmd: medium sprite (textured rect) | |
2661 | //////////////////////////////////////////////////////////////////////// | |
2662 | ||
2663 | void primSprt16(unsigned char * baseAddr) | |
2664 | { | |
2665 | uint32_t *gpuData = ((uint32_t *) baseAddr); | |
2666 | short *sgpuData = ((short *) baseAddr); | |
2667 | short s; | |
2668 | ||
2669 | iSpriteTex=1; | |
2670 | ||
2671 | sprtX = sgpuData[2]; | |
2672 | sprtY = sgpuData[3]; | |
2673 | sprtW = 16; | |
2674 | sprtH = 16; | |
2675 | ||
2676 | lx0 = sprtX; | |
2677 | ly0 = sprtY; | |
2678 | ||
2679 | offsetST(); | |
2680 | ||
2681 | // do texture stuff | |
2682 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff;\r | |
2683 | \r | |
2684 | if(usMirror & 0x1000) \r | |
2685 | {\r | |
2686 | s=gl_ux[0];\r | |
2687 | s-=sprtW-1;\r | |
2688 | if(s<0) {s=0;}\r | |
2689 | gl_ux[0]=gl_ux[3]=s;\r | |
2690 | }\r | |
2691 | ||
2692 | sSprite_ux2=s=gl_ux[0]+sprtW; | |
2693 | if(s) s--; | |
2694 | if(s>255) s=255; | |
2695 | gl_ux[1]=gl_ux[2]=s; | |
2696 | // Y coords | |
2697 | gl_vy[0]=gl_vy[1]=baseAddr[9];//(gpuData[2]>>8)&0xff;\r | |
2698 | \r | |
2699 | if(usMirror & 0x2000) \r | |
2700 | {\r | |
2701 | s=gl_vy[0];\r | |
2702 | s-=sprtH-1;\r | |
2703 | if(s<0) {s=0;}\r | |
2704 | gl_vy[0]=gl_vy[1]=s;\r | |
2705 | }\r | |
2706 | ||
2707 | sSprite_vy2=s=gl_vy[0]+sprtH; | |
2708 | if(s) s--; | |
2709 | if(s>255) s=255; | |
2710 | gl_vy[2]=gl_vy[3]=s; | |
2711 | ||
2712 | ulClutID=(gpuData[2]>>16); | |
2713 | ||
2714 | bDrawTextured = TRUE; | |
2715 | bDrawSmoothShaded = FALSE; | |
2716 | SetRenderState(gpuData[0]); | |
2717 | ||
2718 | if(iOffscreenDrawing) | |
2719 | { | |
2720 | offsetPSX4(); | |
2721 | ||
2722 | if(bDrawOffscreen4()) | |
2723 | { | |
2724 | InvalidateTextureAreaEx(); | |
2725 | SetRenderColor(gpuData[0]); | |
2726 | lx0-=PSXDisplay.DrawOffset.x; | |
2727 | ly0-=PSXDisplay.DrawOffset.y; | |
2728 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,16,16); | |
2729 | else | |
2730 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,16,16); | |
2731 | else | |
2732 | DrawSoftwareSprite(baseAddr,16,16,baseAddr[8],baseAddr[9]);\r | |
2733 | } | |
2734 | } | |
2735 | ||
2736 | SetRenderMode(gpuData[0], TRUE); | |
2737 | SetZMask4SP(); | |
2738 | ||
2739 | sSprite_ux2=gl_ux[0]+sprtW; | |
2740 | sSprite_vy2=gl_vy[0]+sprtH; | |
2741 | ||
2742 | assignTextureSprite(); | |
2743 | ||
2744 | if(iFilterType>4) | |
2745 | DrawMultiFilterSprite(); | |
2746 | else | |
2747 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2748 | ||
2749 | if(bDrawMultiPass) | |
2750 | { | |
2751 | SetSemiTransMulti(1); | |
2752 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2753 | } | |
2754 | ||
2755 | if(ubOpaqueDraw) | |
2756 | { | |
2757 | SetZMask4O(); | |
2758 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]); | |
2759 | DEFOPAQUEON | |
2760 | \r | |
2761 | if(bSmallAlpha && iFilterType<=2)\r | |
2762 | {\r | |
2763 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r | |
2764 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r | |
2765 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r | |
2766 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r | |
2767 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r | |
2768 | SetZMask4O();\r | |
2769 | }\r | |
2770 | ||
2771 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2772 | DEFOPAQUEOFF | |
2773 | } | |
2774 | ||
2775 | iSpriteTex=0; | |
2776 | iDrawnSomething=1; | |
2777 | } | |
2778 | ||
2779 | //////////////////////////////////////////////////////////////////////// | |
2780 | // cmd: free-size sprite (textured rect) | |
2781 | //////////////////////////////////////////////////////////////////////// | |
2782 | ||
2783 | void primSprtSRest(unsigned char * baseAddr,unsigned short type) | |
2784 | { | |
2785 | uint32_t *gpuData = ((uint32_t *)baseAddr); | |
2786 | short *sgpuData = ((short *) baseAddr); | |
2787 | short s; | |
2788 | unsigned short sTypeRest=0; | |
2789 | ||
2790 | sprtX = sgpuData[2]; | |
2791 | sprtY = sgpuData[3]; | |
2792 | sprtW = sgpuData[6] & 0x3ff; | |
2793 | sprtH = sgpuData[7] & 0x1ff; | |
2794 | ||
2795 | // do texture stuff | |
2796 | switch(type) | |
2797 | { | |
2798 | case 1: | |
2799 | gl_vy[0]=gl_vy[1]=baseAddr[9]; | |
2800 | s=256-baseAddr[8]; | |
2801 | sprtW-=s; | |
2802 | sprtX+=s; | |
2803 | gl_ux[0]=gl_ux[3]=0; | |
2804 | break; | |
2805 | case 2: | |
2806 | gl_ux[0]=gl_ux[3]=baseAddr[8]; | |
2807 | s=256-baseAddr[9]; | |
2808 | sprtH-=s; | |
2809 | sprtY+=s; | |
2810 | gl_vy[0]=gl_vy[1]=0; | |
2811 | break; | |
2812 | case 3: | |
2813 | s=256-baseAddr[8]; | |
2814 | sprtW-=s; | |
2815 | sprtX+=s; | |
2816 | gl_ux[0]=gl_ux[3]=0; | |
2817 | s=256-baseAddr[9]; | |
2818 | sprtH-=s; | |
2819 | sprtY+=s; | |
2820 | gl_vy[0]=gl_vy[1]=0; | |
2821 | break; | |
2822 | ||
2823 | case 4: | |
2824 | gl_vy[0]=gl_vy[1]=baseAddr[9]; | |
2825 | s=512-baseAddr[8]; | |
2826 | sprtW-=s; | |
2827 | sprtX+=s; | |
2828 | gl_ux[0]=gl_ux[3]=0; | |
2829 | break; | |
2830 | case 5: | |
2831 | gl_ux[0]=gl_ux[3]=baseAddr[8]; | |
2832 | s=512-baseAddr[9]; | |
2833 | sprtH-=s; | |
2834 | sprtY+=s; | |
2835 | gl_vy[0]=gl_vy[1]=0; | |
2836 | break; | |
2837 | case 6: | |
2838 | s=512-baseAddr[8]; | |
2839 | sprtW-=s; | |
2840 | sprtX+=s; | |
2841 | gl_ux[0]=gl_ux[3]=0; | |
2842 | s=512-baseAddr[9]; | |
2843 | sprtH-=s; | |
2844 | sprtY+=s; | |
2845 | gl_vy[0]=gl_vy[1]=0; | |
2846 | break; | |
2847 | ||
2848 | } | |
2849 | ||
2850 | if(usMirror & 0x1000) | |
2851 | { | |
2852 | s=gl_ux[0]; | |
2853 | s-=sprtW-1;if(s<0) s=0; | |
2854 | gl_ux[0]=gl_ux[3]=s; | |
2855 | } | |
2856 | if(usMirror & 0x2000) \r | |
2857 | {\r | |
2858 | s=gl_vy[0];\r | |
2859 | s-=sprtH-1;if(s<0) {s=0;}\r | |
2860 | gl_vy[0]=gl_vy[1]=s;\r | |
2861 | }\r | |
2862 | ||
2863 | sSprite_ux2=s=gl_ux[0]+sprtW; | |
2864 | if(s>255) s=255; | |
2865 | gl_ux[1]=gl_ux[2]=s; | |
2866 | sSprite_vy2=s=gl_vy[0]+sprtH; | |
2867 | if(s>255) s=255; | |
2868 | gl_vy[2]=gl_vy[3]=s; | |
2869 | ||
2870 | if(!bUsingTWin) | |
2871 | { | |
2872 | if(sSprite_ux2>256) | |
2873 | {sprtW=256-gl_ux[0];sSprite_ux2=256;sTypeRest+=1;} | |
2874 | if(sSprite_vy2>256) | |
2875 | {sprtH=256-gl_vy[0];sSprite_vy2=256;sTypeRest+=2;} | |
2876 | } | |
2877 | ||
2878 | lx0 = sprtX; | |
2879 | ly0 = sprtY; | |
2880 | ||
2881 | offsetST(); | |
2882 | ||
2883 | ulClutID=(gpuData[2]>>16); | |
2884 | ||
2885 | bDrawTextured = TRUE; | |
2886 | bDrawSmoothShaded = FALSE; | |
2887 | SetRenderState(gpuData[0]); | |
2888 | ||
2889 | if(iOffscreenDrawing) | |
2890 | { | |
2891 | offsetPSX4(); | |
2892 | ||
2893 | if(bDrawOffscreen4()) | |
2894 | { | |
2895 | InvalidateTextureAreaEx(); | |
2896 | SetRenderColor(gpuData[0]); | |
2897 | lx0-=PSXDisplay.DrawOffset.x; | |
2898 | ly0-=PSXDisplay.DrawOffset.y; | |
2899 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,sprtW,sprtH); | |
2900 | else | |
2901 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,sprtW,sprtH); | |
2902 | else | |
2903 | DrawSoftwareSprite(baseAddr,sprtW,sprtH,baseAddr[8],baseAddr[9]);\r | |
2904 | } | |
2905 | } | |
2906 | ||
2907 | SetRenderMode(gpuData[0], TRUE); | |
2908 | SetZMask4SP(); | |
2909 | ||
2910 | sSprite_ux2=gl_ux[0]+sprtW; | |
2911 | sSprite_vy2=gl_vy[0]+sprtH; | |
2912 | ||
2913 | assignTextureSprite(); | |
2914 | ||
2915 | if(iFilterType>4) | |
2916 | DrawMultiFilterSprite(); | |
2917 | else | |
2918 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2919 | ||
2920 | if(bDrawMultiPass) | |
2921 | { | |
2922 | SetSemiTransMulti(1); | |
2923 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2924 | } | |
2925 | ||
2926 | if(ubOpaqueDraw) | |
2927 | { | |
2928 | SetZMask4O(); | |
2929 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]); | |
2930 | DEFOPAQUEON\r | |
2931 | \r | |
2932 | if(bSmallAlpha && iFilterType<=2)\r | |
2933 | {\r | |
2934 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r | |
2935 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r | |
2936 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r | |
2937 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r | |
2938 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r | |
2939 | SetZMask4O();\r | |
2940 | }\r | |
2941 | ||
2942 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
2943 | DEFOPAQUEOFF | |
2944 | } | |
2945 | ||
2946 | if(sTypeRest && type<4) | |
2947 | { | |
2948 | if(sTypeRest&1 && type==1) primSprtSRest(baseAddr,4); | |
2949 | if(sTypeRest&2 && type==2) primSprtSRest(baseAddr,5); | |
2950 | if(sTypeRest==3 && type==3) primSprtSRest(baseAddr,6); | |
2951 | } | |
2952 | } | |
2953 | ||
2954 | void primSprtS(unsigned char * baseAddr) | |
2955 | { | |
2956 | uint32_t *gpuData = ((uint32_t *) baseAddr); | |
2957 | short *sgpuData = ((short *) baseAddr); | |
2958 | ||
2959 | short s; | |
2960 | unsigned short sTypeRest=0; | |
2961 | ||
2962 | sprtX = sgpuData[2]; | |
2963 | sprtY = sgpuData[3]; | |
2964 | sprtW = sgpuData[6] & 0x3ff; | |
2965 | sprtH = sgpuData[7] & 0x1ff; | |
2966 | ||
2967 | if(!sprtH) return; | |
2968 | if(!sprtW) return; | |
2969 | ||
2970 | iSpriteTex=1; | |
2971 | ||
2972 | // do texture stuff | |
2973 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff; | |
2974 | gl_vy[0]=gl_vy[1]=baseAddr[9];//(gpuData[2]>>8)&0xff; | |
2975 | ||
2976 | if(usMirror & 0x1000) | |
2977 | { | |
2978 | s=gl_ux[0]; | |
2979 | s-=sprtW-1; | |
2980 | if(s<0) {s=0;} | |
2981 | gl_ux[0]=gl_ux[3]=s; | |
2982 | } | |
2983 | if(usMirror & 0x2000) \r | |
2984 | {\r | |
2985 | s=gl_vy[0];\r | |
2986 | s-=sprtH-1;\r | |
2987 | if(s<0) {s=0;}\r | |
2988 | gl_vy[0]=gl_vy[1]=s;\r | |
2989 | }\r | |
2990 | ||
2991 | sSprite_ux2=s=gl_ux[0]+sprtW; | |
2992 | if(s) s--; | |
2993 | if(s>255) s=255; | |
2994 | gl_ux[1]=gl_ux[2]=s; | |
2995 | sSprite_vy2=s=gl_vy[0]+sprtH; | |
2996 | if(s) s--; | |
2997 | if(s>255) s=255; | |
2998 | gl_vy[2]=gl_vy[3]=s; | |
2999 | ||
3000 | if(!bUsingTWin) | |
3001 | { | |
3002 | if(sSprite_ux2>256) | |
3003 | {sprtW=256-gl_ux[0];sSprite_ux2=256;sTypeRest+=1;} | |
3004 | if(sSprite_vy2>256) | |
3005 | {sprtH=256-gl_vy[0];sSprite_vy2=256;sTypeRest+=2;} | |
3006 | } | |
3007 | ||
3008 | lx0 = sprtX; | |
3009 | ly0 = sprtY; | |
3010 | ||
3011 | offsetST(); | |
3012 | ||
3013 | ulClutID=(gpuData[2]>>16); | |
3014 | ||
3015 | bDrawTextured = TRUE; | |
3016 | bDrawSmoothShaded = FALSE; | |
3017 | SetRenderState(gpuData[0]); | |
3018 | ||
3019 | if(iOffscreenDrawing) | |
3020 | { | |
3021 | offsetPSX4(); | |
3022 | ||
3023 | if(bDrawOffscreen4()) | |
3024 | { | |
3025 | InvalidateTextureAreaEx(); | |
3026 | SetRenderColor(gpuData[0]); | |
3027 | lx0-=PSXDisplay.DrawOffset.x; | |
3028 | ly0-=PSXDisplay.DrawOffset.y; | |
3029 | if(bUsingTWin) DrawSoftwareSpriteTWin(baseAddr,sprtW,sprtH); | |
3030 | else | |
3031 | if(usMirror) DrawSoftwareSpriteMirror(baseAddr,sprtW,sprtH); | |
3032 | else | |
3033 | DrawSoftwareSprite(baseAddr,sprtW,sprtH,baseAddr[8],baseAddr[9]);\r | |
3034 | } | |
3035 | } | |
3036 | ||
3037 | SetRenderMode(gpuData[0], TRUE); | |
3038 | SetZMask4SP(); | |
3039 | ||
3040 | if((dwActFixes&1) && gTexFrameName && gTexName==gTexFrameName) | |
3041 | {iSpriteTex=0;return;} | |
3042 | ||
3043 | sSprite_ux2=gl_ux[0]+sprtW; | |
3044 | sSprite_vy2=gl_vy[0]+sprtH; | |
3045 | ||
3046 | assignTextureSprite(); | |
3047 | ||
3048 | if(iFilterType>4) | |
3049 | DrawMultiFilterSprite(); | |
3050 | else | |
3051 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
3052 | ||
3053 | if(bDrawMultiPass) | |
3054 | { | |
3055 | SetSemiTransMulti(1); | |
3056 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
3057 | } | |
3058 | ||
3059 | if(ubOpaqueDraw) | |
3060 | { | |
3061 | SetZMask4O(); | |
3062 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]); | |
3063 | DEFOPAQUEON\r | |
3064 | \r | |
3065 | if(bSmallAlpha && iFilterType<=2)\r | |
3066 | {\r | |
3067 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r | |
3068 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r | |
3069 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r | |
3070 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r | |
3071 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r | |
3072 | SetZMask4O();\r | |
3073 | }\r | |
3074 | ||
3075 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
3076 | DEFOPAQUEOFF | |
3077 | } | |
3078 | ||
3079 | if(sTypeRest) | |
3080 | { | |
3081 | if(sTypeRest&1) primSprtSRest(baseAddr,1); | |
3082 | if(sTypeRest&2) primSprtSRest(baseAddr,2); | |
3083 | if(sTypeRest==3) primSprtSRest(baseAddr,3); | |
3084 | } | |
3085 | ||
3086 | iSpriteTex=0; | |
3087 | iDrawnSomething=1; | |
3088 | } | |
3089 | ||
3090 | //////////////////////////////////////////////////////////////////////// | |
3091 | // cmd: flat shaded Poly4 | |
3092 | //////////////////////////////////////////////////////////////////////// | |
3093 | ||
3094 | void primPolyF4(unsigned char *baseAddr) | |
3095 | { | |
3096 | uint32_t *gpuData = ((uint32_t *) baseAddr); | |
3097 | short *sgpuData = ((short *) baseAddr); | |
3098 | ||
3099 | lx0 = sgpuData[2]; | |
3100 | ly0 = sgpuData[3]; | |
3101 | lx1 = sgpuData[4]; | |
3102 | ly1 = sgpuData[5]; | |
3103 | lx2 = sgpuData[6]; | |
3104 | ly2 = sgpuData[7]; | |
3105 | lx3 = sgpuData[8]; | |
3106 | ly3 = sgpuData[9]; | |
3107 | ||
3108 | if(offset4()) return; | |
3109 | ||
3110 | bDrawTextured = FALSE; | |
3111 | bDrawSmoothShaded = FALSE; | |
3112 | SetRenderState(gpuData[0]); | |
3113 | ||
3114 | if(iOffscreenDrawing) | |
3115 | { | |
3116 | offsetPSX4(); | |
3117 | if(bDrawOffscreen4()) | |
3118 | { | |
3119 | InvalidateTextureAreaEx(); | |
3120 | drawPoly4F(gpuData[0]); | |
3121 | } | |
3122 | } | |
3123 | ||
3124 | SetRenderMode(gpuData[0], FALSE); | |
3125 | SetZMask4NT(); | |
3126 | ||
3127 | vertex[0].c.lcol=gpuData[0];vertex[0].c.col[3]=ubGloColAlpha; | |
3128 | SETCOL(vertex[0]); | |
3129 | ||
3130 | PRIMdrawTri2(&vertex[0], &vertex[1], &vertex[2],&vertex[3]); | |
3131 | ||
3132 | iDrawnSomething=1; | |
3133 | } | |
3134 | ||
3135 | //////////////////////////////////////////////////////////////////////// | |
3136 | // cmd: smooth shaded Poly4 | |
3137 | //////////////////////////////////////////////////////////////////////// | |
3138 | ||
3139 | void primPolyG4(unsigned char * baseAddr); | |
3140 | ||
3141 | BOOL bDrawOffscreenFrontFF9G4(void) | |
3142 | { | |
3143 | if(lx0< PSXDisplay.DisplayPosition.x) return FALSE; // must be complete in front | |
3144 | if(lx0> PSXDisplay.DisplayEnd.x) return FALSE; | |
3145 | if(ly0< PSXDisplay.DisplayPosition.y) return FALSE; | |
3146 | if(ly0> PSXDisplay.DisplayEnd.y) return FALSE; | |
3147 | if(lx1< PSXDisplay.DisplayPosition.x) return FALSE; | |
3148 | if(lx1> PSXDisplay.DisplayEnd.x) return FALSE; | |
3149 | if(ly1< PSXDisplay.DisplayPosition.y) return FALSE; | |
3150 | if(ly1> PSXDisplay.DisplayEnd.y) return FALSE; | |
3151 | if(lx2< PSXDisplay.DisplayPosition.x) return FALSE; | |
3152 | if(lx2> PSXDisplay.DisplayEnd.x) return FALSE; | |
3153 | if(ly2< PSXDisplay.DisplayPosition.y) return FALSE; | |
3154 | if(ly2> PSXDisplay.DisplayEnd.y) return FALSE; | |
3155 | if(lx3< PSXDisplay.DisplayPosition.x) return FALSE; | |
3156 | if(lx3> PSXDisplay.DisplayEnd.x) return FALSE; | |
3157 | if(ly3< PSXDisplay.DisplayPosition.y) return FALSE; | |
3158 | if(ly3> PSXDisplay.DisplayEnd.y) return FALSE; | |
3159 | return TRUE; | |
3160 | } | |
3161 | ||
3162 | BOOL bCheckFF9G4(unsigned char * baseAddr) | |
3163 | { | |
3164 | static unsigned char pFF9G4Cache[32]; | |
3165 | static int iFF9Fix=0; | |
3166 | ||
3167 | if(baseAddr) | |
3168 | { | |
3169 | if(iFF9Fix==0) | |
3170 | { | |
3171 | if(bDrawOffscreenFrontFF9G4()) | |
3172 | {\r | |
3173 | short *sgpuData = ((short *) pFF9G4Cache);\r | |
3174 | iFF9Fix=2;\r | |
3175 | memcpy(pFF9G4Cache,baseAddr,32);\r | |
3176 | \r | |
3177 | if(sgpuData[2]==142)\r | |
3178 | {\r | |
3179 | sgpuData[2] +=65;\r | |
3180 | sgpuData[10]+=65;\r | |
3181 | }\r | |
3182 | return TRUE; | |
3183 | } | |
3184 | else iFF9Fix=1; | |
3185 | } | |
3186 | return FALSE; | |
3187 | } | |
3188 | ||
3189 | if(iFF9Fix==2) | |
3190 | { | |
3191 | int labr=GlobalTextABR; | |
3192 | GlobalTextABR = 1; | |
3193 | primPolyG4(pFF9G4Cache); | |
3194 | GlobalTextABR = labr; | |
3195 | } | |
3196 | iFF9Fix = 0; | |
3197 | ||
3198 | return FALSE; | |
3199 | } | |
3200 | ||
3201 | //////////////////////////////////////////////////////////////////////// | |
3202 | ||
3203 | void primPolyG4(unsigned char * baseAddr) | |
3204 | { | |
3205 | uint32_t *gpuData = (uint32_t *)baseAddr; | |
3206 | short *sgpuData = ((short *)baseAddr); | |
3207 | ||
3208 | lx0 = sgpuData[2]; | |
3209 | ly0 = sgpuData[3]; | |
3210 | lx1 = sgpuData[6]; | |
3211 | ly1 = sgpuData[7]; | |
3212 | lx2 = sgpuData[10]; | |
3213 | ly2 = sgpuData[11]; | |
3214 | lx3 = sgpuData[14]; | |
3215 | ly3 = sgpuData[15]; | |
3216 | ||
3217 | if(offset4()) return; | |
3218 | ||
3219 | bDrawTextured = FALSE; | |
3220 | bDrawSmoothShaded = TRUE; | |
3221 | SetRenderState(gpuData[0]); | |
3222 | ||
3223 | if(iOffscreenDrawing) | |
3224 | { | |
3225 | offsetPSX4(); | |
3226 | ||
3227 | if((dwActFixes&512) && bCheckFF9G4(baseAddr)) return; | |
3228 | ||
3229 | if(bDrawOffscreen4()) | |
3230 | { | |
3231 | InvalidateTextureAreaEx(); | |
3232 | drawPoly4G(gpuData[0], gpuData[2], gpuData[4], gpuData[6]); | |
3233 | } | |
3234 | } | |
3235 | ||
3236 | SetRenderMode(gpuData[0], FALSE); | |
3237 | SetZMask4NT(); | |
3238 | ||
3239 | vertex[0].c.lcol=gpuData[0]; | |
3240 | vertex[1].c.lcol=gpuData[2]; | |
3241 | vertex[2].c.lcol=gpuData[4]; | |
3242 | vertex[3].c.lcol=gpuData[6]; | |
3243 | ||
3244 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=vertex[3].c.col[3]=ubGloAlpha; | |
3245 | ||
3246 | ||
3247 | PRIMdrawGouraudTri2Color(&vertex[0],&vertex[1], &vertex[2], &vertex[3]); | |
3248 | ||
3249 | iDrawnSomething=1; | |
3250 | } | |
3251 | ||
3252 | //////////////////////////////////////////////////////////////////////// | |
3253 | // cmd: flat shaded Texture3 | |
3254 | //////////////////////////////////////////////////////////////////////// | |
3255 | ||
3256 | BOOL DoLineCheck(uint32_t *gpuData) | |
3257 | { | |
3258 | BOOL bQuad=FALSE;short dx,dy; | |
3259 | ||
3260 | if(lx0==lx1) | |
3261 | { | |
3262 | dx=lx0-lx2;if(dx<0) dx=-dx; | |
3263 | ||
3264 | if(ly1==ly2) | |
3265 | { | |
3266 | dy=ly1-ly0;if(dy<0) dy=-dy; | |
3267 | if(dx<=1) | |
3268 | { | |
3269 | vertex[3]=vertex[2]; | |
3270 | vertex[2]=vertex[0]; | |
3271 | vertex[2].x=vertex[3].x; | |
3272 | } | |
3273 | else | |
3274 | if(dy<=1) | |
3275 | { | |
3276 | vertex[3]=vertex[2]; | |
3277 | vertex[2].y=vertex[0].y; | |
3278 | } | |
3279 | else return FALSE; | |
3280 | ||
3281 | bQuad=TRUE; | |
3282 | } | |
3283 | else | |
3284 | if(ly0==ly2) | |
3285 | { | |
3286 | dy=ly0-ly1;if(dy<0) dy=-dy; | |
3287 | if(dx<=1) | |
3288 | { | |
3289 | vertex[3]=vertex[1]; | |
3290 | vertex[3].x=vertex[2].x; | |
3291 | } | |
3292 | else | |
3293 | if(dy<=1) | |
3294 | { | |
3295 | vertex[3]=vertex[2]; | |
3296 | vertex[3].y=vertex[1].y; | |
3297 | } | |
3298 | else return FALSE; | |
3299 | ||
3300 | bQuad=TRUE; | |
3301 | } | |
3302 | } | |
3303 | ||
3304 | if(lx0==lx2) | |
3305 | { | |
3306 | dx=lx0-lx1;if(dx<0) dx=-dx; | |
3307 | ||
3308 | if(ly2==ly1) | |
3309 | { | |
3310 | dy=ly2-ly0;if(dy<0) dy=-dy; | |
3311 | if(dx<=1) | |
3312 | { | |
3313 | vertex[3]=vertex[1]; | |
3314 | vertex[1]=vertex[0]; | |
3315 | vertex[1].x=vertex[3].x; | |
3316 | } | |
3317 | else | |
3318 | if(dy<=1) | |
3319 | { | |
3320 | vertex[3]=vertex[1]; | |
3321 | vertex[1].y=vertex[0].y; | |
3322 | } | |
3323 | else return FALSE; | |
3324 | ||
3325 | bQuad=TRUE; | |
3326 | } | |
3327 | else | |
3328 | if(ly0==ly1) | |
3329 | { | |
3330 | dy=ly2-ly0;if(dy<0) dy=-dy; | |
3331 | if(dx<=1) | |
3332 | { | |
3333 | vertex[3]=vertex[2]; | |
3334 | vertex[3].x=vertex[1].x; | |
3335 | } | |
3336 | else | |
3337 | if(dy<=1) | |
3338 | { | |
3339 | vertex[3]=vertex[1]; | |
3340 | vertex[3].y=vertex[2].y; | |
3341 | } | |
3342 | else return FALSE; | |
3343 | ||
3344 | bQuad=TRUE; | |
3345 | } | |
3346 | } | |
3347 | ||
3348 | if(lx1==lx2) | |
3349 | { | |
3350 | dx=lx1-lx0;if(dx<0) dx=-dx; | |
3351 | ||
3352 | if(ly1==ly0) | |
3353 | { | |
3354 | dy=ly1-ly2;if(dy<0) dy=-dy; | |
3355 | ||
3356 | if(dx<=1) | |
3357 | { | |
3358 | vertex[3]=vertex[2]; | |
3359 | vertex[2].x=vertex[0].x; | |
3360 | } | |
3361 | else | |
3362 | if(dy<=1) | |
3363 | { | |
3364 | vertex[3]=vertex[2]; | |
3365 | vertex[2]=vertex[0]; | |
3366 | vertex[2].y=vertex[3].y; | |
3367 | } | |
3368 | else return FALSE; | |
3369 | ||
3370 | bQuad=TRUE; | |
3371 | } | |
3372 | else | |
3373 | if(ly2==ly0) | |
3374 | { | |
3375 | dy=ly2-ly1;if(dy<0) dy=-dy; | |
3376 | ||
3377 | if(dx<=1) | |
3378 | { | |
3379 | vertex[3]=vertex[1]; | |
3380 | vertex[1].x=vertex[0].x; | |
3381 | } | |
3382 | else | |
3383 | if(dy<=1) | |
3384 | { | |
3385 | vertex[3]=vertex[1]; | |
3386 | vertex[1]=vertex[0]; | |
3387 | vertex[1].y=vertex[3].y; | |
3388 | } | |
3389 | else return FALSE; | |
3390 | ||
3391 | bQuad=TRUE; | |
3392 | } | |
3393 | } | |
3394 | ||
3395 | if(!bQuad) return FALSE; | |
3396 | ||
3397 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]); | |
3398 | ||
3399 | if(bDrawMultiPass) | |
3400 | { | |
3401 | SetSemiTransMulti(1); | |
3402 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]); | |
3403 | } | |
3404 | ||
3405 | if(ubOpaqueDraw) | |
3406 | { | |
3407 | SetZMask4O(); | |
3408 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]); | |
3409 | DEFOPAQUEON | |
3410 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]); | |
3411 | DEFOPAQUEOFF | |
3412 | } | |
3413 | ||
3414 | iDrawnSomething=1; | |
3415 | ||
3416 | return TRUE; | |
3417 | } | |
3418 | ||
3419 | //////////////////////////////////////////////////////////////////////// | |
3420 | ||
3421 | void primPolyFT3(unsigned char * baseAddr) | |
3422 | { | |
3423 | uint32_t *gpuData = ((uint32_t *) baseAddr); | |
3424 | short *sgpuData = ((short *) baseAddr); | |
3425 | ||
3426 | lx0 = sgpuData[2]; | |
3427 | ly0 = sgpuData[3]; | |
3428 | lx1 = sgpuData[6]; | |
3429 | ly1 = sgpuData[7]; | |
3430 | lx2 = sgpuData[10]; | |
3431 | ly2 = sgpuData[11]; | |
3432 | ||
3433 | if(offset3()) return; | |
3434 | ||
3435 | // do texture UV coordinates stuff | |
3436 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff; | |
3437 | gl_vy[0]=gl_vy[3]=baseAddr[9];//(gpuData[2]>>8)&0xff; | |
3438 | gl_ux[1]=baseAddr[16];//gpuData[4]&0xff; | |
3439 | gl_vy[1]=baseAddr[17];//(gpuData[4]>>8)&0xff; | |
3440 | gl_ux[2]=baseAddr[24];//gpuData[6]&0xff; | |
3441 | gl_vy[2]=baseAddr[25];//(gpuData[6]>>8)&0xff; | |
3442 | ||
3443 | UpdateGlobalTP((unsigned short)(gpuData[4]>>16)); | |
3444 | ulClutID=gpuData[2]>>16; | |
3445 | ||
3446 | bDrawTextured = TRUE; | |
3447 | bDrawSmoothShaded = FALSE; | |
3448 | SetRenderState(gpuData[0]); | |
3449 | ||
3450 | if(iOffscreenDrawing) | |
3451 | { | |
3452 | offsetPSX3(); | |
3453 | if(bDrawOffscreen3()) | |
3454 | { | |
3455 | InvalidateTextureAreaEx(); | |
3456 | SetRenderColor(gpuData[0]); | |
3457 | drawPoly3FT(baseAddr); | |
3458 | } | |
3459 | } | |
3460 | ||
3461 | SetRenderMode(gpuData[0], TRUE); | |
3462 | SetZMask3(); | |
3463 | ||
3464 | assignTexture3(); | |
3465 | ||
3466 | if(!(dwActFixes&0x10)) | |
3467 | { | |
3468 | if(DoLineCheck(gpuData)) return; | |
3469 | } | |
3470 | ||
3471 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]); | |
3472 | ||
3473 | if(bDrawMultiPass) | |
3474 | { | |
3475 | SetSemiTransMulti(1); | |
3476 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]); | |
3477 | } | |
3478 | ||
3479 | if(ubOpaqueDraw) | |
3480 | { | |
3481 | SetZMask3O(); | |
3482 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]); | |
3483 | DEFOPAQUEON | |
3484 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]); | |
3485 | DEFOPAQUEOFF | |
3486 | } | |
3487 | ||
3488 | iDrawnSomething=1; | |
3489 | } | |
3490 | ||
3491 | //////////////////////////////////////////////////////////////////////// | |
3492 | // cmd: flat shaded Texture4 | |
3493 | //////////////////////////////////////////////////////////////////////// | |
3494 | \r | |
3495 | #define ST_FAC 255.99f\r | |
3496 | \r | |
3497 | void RectTexAlign(void)\r | |
3498 | {\r | |
3499 | int UFlipped = FALSE;\r | |
3500 | int VFlipped = FALSE;\r | |
3501 | \r | |
3502 | if(gTexName==gTexFrameName) return;\r | |
3503 | \r | |
3504 | if(ly0==ly1)\r | |
3505 | {\r | |
3506 | if(!((lx1==lx3 && ly3==ly2 && lx2==lx0) ||\r | |
3507 | (lx1==lx2 && ly2==ly3 && lx3==lx0)))\r | |
3508 | return;\r | |
3509 | \r | |
3510 | if(ly0<ly2) \r | |
3511 | {\r | |
3512 | if (vertex[0].tow > vertex[2].tow)\r | |
3513 | VFlipped = 1;\r | |
3514 | }\r | |
3515 | else\r | |
3516 | {\r | |
3517 | if (vertex[0].tow < vertex[2].tow)\r | |
3518 | VFlipped = 2;\r | |
3519 | }\r | |
3520 | }\r | |
3521 | else\r | |
3522 | if(ly0==ly2)\r | |
3523 | {\r | |
3524 | if(!((lx2==lx3 && ly3==ly1 && lx1==lx0) ||\r | |
3525 | (lx2==lx1 && ly1==ly3 && lx3==lx0)))\r | |
3526 | return;\r | |
3527 | \r | |
3528 | if(ly0<ly1) \r | |
3529 | {\r | |
3530 | if (vertex[0].tow > vertex[1].tow)\r | |
3531 | VFlipped = 3;\r | |
3532 | }\r | |
3533 | else\r | |
3534 | {\r | |
3535 | if (vertex[0].tow < vertex[1].tow)\r | |
3536 | VFlipped = 4;\r | |
3537 | }\r | |
3538 | }\r | |
3539 | else\r | |
3540 | if(ly0==ly3)\r | |
3541 | {\r | |
3542 | if(!((lx3==lx2 && ly2==ly1 && lx1==lx0) ||\r | |
3543 | (lx3==lx1 && ly1==ly2 && lx2==lx0)))\r | |
3544 | return;\r | |
3545 | \r | |
3546 | if(ly0<ly1) \r | |
3547 | {\r | |
3548 | if (vertex[0].tow > vertex[1].tow)\r | |
3549 | VFlipped = 5;\r | |
3550 | }\r | |
3551 | else\r | |
3552 | {\r | |
3553 | if (vertex[0].tow < vertex[1].tow)\r | |
3554 | VFlipped = 6;\r | |
3555 | }\r | |
3556 | }\r | |
3557 | else return;\r | |
3558 | \r | |
3559 | if(lx0==lx1)\r | |
3560 | {\r | |
3561 | if(lx0<lx2) \r | |
3562 | {\r | |
3563 | if (vertex[0].sow > vertex[2].sow)\r | |
3564 | UFlipped = 1;\r | |
3565 | }\r | |
3566 | else\r | |
3567 | {\r | |
3568 | if (vertex[0].sow < vertex[2].sow)\r | |
3569 | UFlipped = 2;\r | |
3570 | }\r | |
3571 | }\r | |
3572 | else\r | |
3573 | if(lx0==lx2)\r | |
3574 | {\r | |
3575 | if(lx0<lx1) \r | |
3576 | {\r | |
3577 | if (vertex[0].sow > vertex[1].sow)\r | |
3578 | UFlipped = 3;\r | |
3579 | }\r | |
3580 | else\r | |
3581 | {\r | |
3582 | if (vertex[0].sow < vertex[1].sow)\r | |
3583 | UFlipped = 4;\r | |
3584 | }\r | |
3585 | }\r | |
3586 | else\r | |
3587 | if(lx0==lx3)\r | |
3588 | {\r | |
3589 | if(lx0<lx1) \r | |
3590 | {\r | |
3591 | if (vertex[0].sow > vertex[1].sow)\r | |
3592 | UFlipped = 5;\r | |
3593 | }\r | |
3594 | else\r | |
3595 | {\r | |
3596 | if (vertex[0].sow < vertex[1].sow)\r | |
3597 | UFlipped = 6;\r | |
3598 | }\r | |
3599 | }\r | |
3600 | \r | |
3601 | if (UFlipped)\r | |
3602 | {\r | |
3603 | #ifdef OWNSCALE\r | |
3604 | if(bUsingTWin)\r | |
3605 | {\r | |
3606 | switch(UFlipped)\r | |
3607 | {\r | |
3608 | case 1:\r | |
3609 | vertex[2].sow+=0.95f/TWin.UScaleFactor; \r | |
3610 | vertex[3].sow+=0.95f/TWin.UScaleFactor;\r | |
3611 | break;\r | |
3612 | case 2:\r | |
3613 | vertex[0].sow+=0.95f/TWin.UScaleFactor; \r | |
3614 | vertex[1].sow+=0.95f/TWin.UScaleFactor;\r | |
3615 | break;\r | |
3616 | case 3:\r | |
3617 | vertex[1].sow+=0.95f/TWin.UScaleFactor; \r | |
3618 | vertex[3].sow+=0.95f/TWin.UScaleFactor;\r | |
3619 | break;\r | |
3620 | case 4:\r | |
3621 | vertex[0].sow+=0.95f/TWin.UScaleFactor; \r | |
3622 | vertex[2].sow+=0.95f/TWin.UScaleFactor;\r | |
3623 | break;\r | |
3624 | case 5:\r | |
3625 | vertex[1].sow+=0.95f/TWin.UScaleFactor; \r | |
3626 | vertex[2].sow+=0.95f/TWin.UScaleFactor;\r | |
3627 | break;\r | |
3628 | case 6:\r | |
3629 | vertex[0].sow+=0.95f/TWin.UScaleFactor; \r | |
3630 | vertex[3].sow+=0.95f/TWin.UScaleFactor;\r | |
3631 | break;\r | |
3632 | }\r | |
3633 | }\r | |
3634 | else\r | |
3635 | {\r | |
3636 | switch(UFlipped)\r | |
3637 | {\r | |
3638 | case 1:\r | |
3639 | vertex[2].sow+=1.0f/ST_FAC; \r | |
3640 | vertex[3].sow+=1.0f/ST_FAC;\r | |
3641 | break;\r | |
3642 | case 2:\r | |
3643 | vertex[0].sow+=1.0f/ST_FAC; \r | |
3644 | vertex[1].sow+=1.0f/ST_FAC;\r | |
3645 | break;\r | |
3646 | case 3:\r | |
3647 | vertex[1].sow+=1.0f/ST_FAC; \r | |
3648 | vertex[3].sow+=1.0f/ST_FAC;\r | |
3649 | break;\r | |
3650 | case 4:\r | |
3651 | vertex[0].sow+=1.0f/ST_FAC; \r | |
3652 | vertex[2].sow+=1.0f/ST_FAC;\r | |
3653 | break;\r | |
3654 | case 5:\r | |
3655 | vertex[1].sow+=1.0f/ST_FAC; \r | |
3656 | vertex[2].sow+=1.0f/ST_FAC;\r | |
3657 | break;\r | |
3658 | case 6:\r | |
3659 | vertex[0].sow+=1.0f/ST_FAC; \r | |
3660 | vertex[3].sow+=1.0f/ST_FAC;\r | |
3661 | break;\r | |
3662 | }\r | |
3663 | }\r | |
3664 | #else\r | |
3665 | if(bUsingTWin)\r | |
3666 | {\r | |
3667 | switch(UFlipped)\r | |
3668 | {\r | |
3669 | case 1:\r | |
3670 | vertex[2].sow+=1.0f/TWin.UScaleFactor; \r | |
3671 | vertex[3].sow+=1.0f/TWin.UScaleFactor;\r | |
3672 | break;\r | |
3673 | case 2:\r | |
3674 | vertex[0].sow+=1.0f/TWin.UScaleFactor; \r | |
3675 | vertex[1].sow+=1.0f/TWin.UScaleFactor;\r | |
3676 | break;\r | |
3677 | case 3:\r | |
3678 | vertex[1].sow+=1.0f/TWin.UScaleFactor; \r | |
3679 | vertex[3].sow+=1.0f/TWin.UScaleFactor;\r | |
3680 | break;\r | |
3681 | case 4:\r | |
3682 | vertex[0].sow+=1.0f/TWin.UScaleFactor; \r | |
3683 | vertex[2].sow+=1.0f/TWin.UScaleFactor;\r | |
3684 | break;\r | |
3685 | case 5:\r | |
3686 | vertex[1].sow+=1.0f/TWin.UScaleFactor; \r | |
3687 | vertex[2].sow+=1.0f/TWin.UScaleFactor;\r | |
3688 | break;\r | |
3689 | case 6:\r | |
3690 | vertex[0].sow+=1.0f/TWin.UScaleFactor; \r | |
3691 | vertex[3].sow+=1.0f/TWin.UScaleFactor;\r | |
3692 | break;\r | |
3693 | }\r | |
3694 | }\r | |
3695 | else\r | |
3696 | {\r | |
3697 | switch(UFlipped)\r | |
3698 | {\r | |
3699 | case 1:\r | |
3700 | vertex[2].sow+=1.0f; \r | |
3701 | vertex[3].sow+=1.0f;\r | |
3702 | break;\r | |
3703 | case 2:\r | |
3704 | vertex[0].sow+=1.0f; \r | |
3705 | vertex[1].sow+=1.0f;\r | |
3706 | break;\r | |
3707 | case 3:\r | |
3708 | vertex[1].sow+=1.0f; \r | |
3709 | vertex[3].sow+=1.0f;\r | |
3710 | break;\r | |
3711 | case 4:\r | |
3712 | vertex[0].sow+=1.0f; \r | |
3713 | vertex[2].sow+=1.0f;\r | |
3714 | break;\r | |
3715 | case 5:\r | |
3716 | vertex[1].sow+=1.0f; \r | |
3717 | vertex[2].sow+=1.0f;\r | |
3718 | break;\r | |
3719 | case 6:\r | |
3720 | vertex[0].sow+=1.0f; \r | |
3721 | vertex[3].sow+=1.0f;\r | |
3722 | break;\r | |
3723 | }\r | |
3724 | }\r | |
3725 | #endif\r | |
3726 | }\r | |
3727 | \r | |
3728 | if (VFlipped)\r | |
3729 | {\r | |
3730 | #ifdef OWNSCALE\r | |
3731 | if(bUsingTWin)\r | |
3732 | {\r | |
3733 | switch(VFlipped)\r | |
3734 | {\r | |
3735 | case 1:\r | |
3736 | vertex[2].tow+=0.95f/TWin.VScaleFactor; \r | |
3737 | vertex[3].tow+=0.95f/TWin.VScaleFactor;\r | |
3738 | break;\r | |
3739 | case 2:\r | |
3740 | vertex[0].tow+=0.95f/TWin.VScaleFactor; \r | |
3741 | vertex[1].tow+=0.95f/TWin.VScaleFactor;\r | |
3742 | break;\r | |
3743 | case 3:\r | |
3744 | vertex[1].tow+=0.95f/TWin.VScaleFactor; \r | |
3745 | vertex[3].tow+=0.95f/TWin.VScaleFactor;\r | |
3746 | break;\r | |
3747 | case 4:\r | |
3748 | vertex[0].tow+=0.95f/TWin.VScaleFactor; \r | |
3749 | vertex[2].tow+=0.95f/TWin.VScaleFactor;\r | |
3750 | break;\r | |
3751 | case 5:\r | |
3752 | vertex[1].tow+=0.95f/TWin.VScaleFactor; \r | |
3753 | vertex[2].tow+=0.95f/TWin.VScaleFactor;\r | |
3754 | break;\r | |
3755 | case 6:\r | |
3756 | vertex[0].tow+=0.95f/TWin.VScaleFactor; \r | |
3757 | vertex[3].tow+=0.95f/TWin.VScaleFactor;\r | |
3758 | break;\r | |
3759 | }\r | |
3760 | }\r | |
3761 | else\r | |
3762 | {\r | |
3763 | switch(VFlipped)\r | |
3764 | {\r | |
3765 | case 1:\r | |
3766 | vertex[2].tow+=1.0f/ST_FAC; \r | |
3767 | vertex[3].tow+=1.0f/ST_FAC;\r | |
3768 | break;\r | |
3769 | case 2:\r | |
3770 | vertex[0].tow+=1.0f/ST_FAC; \r | |
3771 | vertex[1].tow+=1.0f/ST_FAC;\r | |
3772 | break;\r | |
3773 | case 3:\r | |
3774 | vertex[1].tow+=1.0f/ST_FAC;\r | |
3775 | vertex[3].tow+=1.0f/ST_FAC;\r | |
3776 | break;\r | |
3777 | case 4:\r | |
3778 | vertex[0].tow+=1.0f/ST_FAC; \r | |
3779 | vertex[2].tow+=1.0f/ST_FAC;\r | |
3780 | break;\r | |
3781 | case 5:\r | |
3782 | vertex[1].tow+=1.0f/ST_FAC;\r | |
3783 | vertex[2].tow+=1.0f/ST_FAC;\r | |
3784 | break;\r | |
3785 | case 6:\r | |
3786 | vertex[0].tow+=1.0f/ST_FAC;\r | |
3787 | vertex[3].tow+=1.0f/ST_FAC;\r | |
3788 | break;\r | |
3789 | }\r | |
3790 | }\r | |
3791 | #else\r | |
3792 | if(bUsingTWin)\r | |
3793 | {\r | |
3794 | switch(VFlipped)\r | |
3795 | {\r | |
3796 | case 1:\r | |
3797 | vertex[2].tow+=1.0f/TWin.VScaleFactor; \r | |
3798 | vertex[3].tow+=1.0f/TWin.VScaleFactor;\r | |
3799 | break;\r | |
3800 | case 2:\r | |
3801 | vertex[0].tow+=1.0f/TWin.VScaleFactor; \r | |
3802 | vertex[1].tow+=1.0f/TWin.VScaleFactor;\r | |
3803 | break;\r | |
3804 | case 3:\r | |
3805 | vertex[1].tow+=1.0f/TWin.VScaleFactor; \r | |
3806 | vertex[3].tow+=1.0f/TWin.VScaleFactor;\r | |
3807 | break;\r | |
3808 | case 4:\r | |
3809 | vertex[0].tow+=1.0f/TWin.VScaleFactor; \r | |
3810 | vertex[2].tow+=1.0f/TWin.VScaleFactor;\r | |
3811 | break;\r | |
3812 | case 5:\r | |
3813 | vertex[1].tow+=1.0f/TWin.VScaleFactor; \r | |
3814 | vertex[2].tow+=1.0f/TWin.VScaleFactor;\r | |
3815 | break;\r | |
3816 | case 6:\r | |
3817 | vertex[0].tow+=1.0f/TWin.VScaleFactor; \r | |
3818 | vertex[3].tow+=1.0f/TWin.VScaleFactor;\r | |
3819 | break;\r | |
3820 | }\r | |
3821 | }\r | |
3822 | else\r | |
3823 | {\r | |
3824 | switch(VFlipped)\r | |
3825 | {\r | |
3826 | case 1:\r | |
3827 | vertex[2].tow+=1.0f; \r | |
3828 | vertex[3].tow+=1.0f;\r | |
3829 | break;\r | |
3830 | case 2:\r | |
3831 | vertex[0].tow+=1.0f; \r | |
3832 | vertex[1].tow+=1.0f;\r | |
3833 | break;\r | |
3834 | case 3:\r | |
3835 | vertex[1].tow+=1.0f; \r | |
3836 | vertex[3].tow+=1.0f;\r | |
3837 | break;\r | |
3838 | case 4:\r | |
3839 | vertex[0].tow+=1.0f; \r | |
3840 | vertex[2].tow+=1.0f;\r | |
3841 | break;\r | |
3842 | case 5:\r | |
3843 | vertex[1].tow+=1.0f; \r | |
3844 | vertex[2].tow+=1.0f;\r | |
3845 | break;\r | |
3846 | case 6:\r | |
3847 | vertex[0].tow+=1.0f; \r | |
3848 | vertex[3].tow+=1.0f;\r | |
3849 | break;\r | |
3850 | }\r | |
3851 | }\r | |
3852 | #endif\r | |
3853 | }\r | |
3854 | \r | |
3855 | }\r | |
3856 | ||
3857 | void primPolyFT4(unsigned char * baseAddr) | |
3858 | { | |
3859 | uint32_t *gpuData = ((uint32_t *)baseAddr); | |
3860 | short *sgpuData = ((short *) baseAddr); | |
3861 | ||
3862 | lx0 = sgpuData[2]; | |
3863 | ly0 = sgpuData[3]; | |
3864 | lx1 = sgpuData[6]; | |
3865 | ly1 = sgpuData[7]; | |
3866 | lx2 = sgpuData[10]; | |
3867 | ly2 = sgpuData[11]; | |
3868 | lx3 = sgpuData[14]; | |
3869 | ly3 = sgpuData[15]; | |
3870 | ||
3871 | if(offset4()) return; | |
3872 | ||
3873 | gl_vy[0]=baseAddr[9];//((gpuData[2]>>8)&0xff); | |
3874 | gl_vy[1]=baseAddr[17];//((gpuData[4]>>8)&0xff); | |
3875 | gl_vy[2]=baseAddr[25];//((gpuData[6]>>8)&0xff); | |
3876 | gl_vy[3]=baseAddr[33];//((gpuData[8]>>8)&0xff); | |
3877 | ||
3878 | gl_ux[0]=baseAddr[8];//(gpuData[2]&0xff); | |
3879 | gl_ux[1]=baseAddr[16];//(gpuData[4]&0xff); | |
3880 | gl_ux[2]=baseAddr[24];//(gpuData[6]&0xff); | |
3881 | gl_ux[3]=baseAddr[32];//(gpuData[8]&0xff); | |
3882 | ||
3883 | UpdateGlobalTP((unsigned short)(gpuData[4]>>16)); | |
3884 | ulClutID=(gpuData[2]>>16); | |
3885 | ||
3886 | bDrawTextured = TRUE; | |
3887 | bDrawSmoothShaded = FALSE; | |
3888 | SetRenderState(gpuData[0]); | |
3889 | ||
3890 | if(iOffscreenDrawing) | |
3891 | { | |
3892 | offsetPSX4(); | |
3893 | if(bDrawOffscreen4()) | |
3894 | { | |
3895 | InvalidateTextureAreaEx(); | |
3896 | SetRenderColor(gpuData[0]); | |
3897 | drawPoly4FT(baseAddr); | |
3898 | } | |
3899 | } | |
3900 | ||
3901 | SetRenderMode(gpuData[0], TRUE); | |
3902 | ||
3903 | SetZMask4(); | |
3904 | ||
3905 | assignTexture4(); | |
3906 | ||
3907 | RectTexAlign(); | |
3908 | ||
3909 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]); | |
3910 | ||
3911 | if(bDrawMultiPass) | |
3912 | { | |
3913 | SetSemiTransMulti(1); | |
3914 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]); | |
3915 | } | |
3916 | ||
3917 | if(ubOpaqueDraw) | |
3918 | { | |
3919 | SetZMask4O(); | |
3920 | if(bUseMultiPass) SetOpaqueColor(gpuData[0]); | |
3921 | DEFOPAQUEON\r | |
3922 | \r | |
3923 | if(bSmallAlpha && iFilterType<=2)\r | |
3924 | {\r | |
3925 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r | |
3926 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r | |
3927 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]);\r | |
3928 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r | |
3929 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r | |
3930 | SetZMask4O();\r | |
3931 | }\r | |
3932 | ||
3933 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]); | |
3934 | DEFOPAQUEOFF | |
3935 | } | |
3936 | ||
3937 | iDrawnSomething=1; | |
3938 | } | |
3939 | ||
3940 | //////////////////////////////////////////////////////////////////////// | |
3941 | // cmd: smooth shaded Texture3 | |
3942 | //////////////////////////////////////////////////////////////////////// | |
3943 | ||
3944 | void primPolyGT3(unsigned char *baseAddr) | |
3945 | { | |
3946 | uint32_t *gpuData = ((uint32_t *) baseAddr); | |
3947 | short *sgpuData = ((short *) baseAddr); | |
3948 | ||
3949 | lx0 = sgpuData[2]; | |
3950 | ly0 = sgpuData[3]; | |
3951 | lx1 = sgpuData[8]; | |
3952 | ly1 = sgpuData[9]; | |
3953 | lx2 = sgpuData[14]; | |
3954 | ly2 = sgpuData[15]; | |
3955 | ||
3956 | if(offset3()) return; | |
3957 | ||
3958 | // do texture stuff | |
3959 | gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff; | |
3960 | gl_vy[0]=gl_vy[3]=baseAddr[9];//(gpuData[2]>>8)&0xff; | |
3961 | gl_ux[1]=baseAddr[20];//gpuData[5]&0xff; | |
3962 | gl_vy[1]=baseAddr[21];//(gpuData[5]>>8)&0xff; | |
3963 | gl_ux[2]=baseAddr[32];//gpuData[8]&0xff; | |
3964 | gl_vy[2]=baseAddr[33];//(gpuData[8]>>8)&0xff; | |
3965 | ||
3966 | UpdateGlobalTP((unsigned short)(gpuData[5]>>16)); | |
3967 | ulClutID=(gpuData[2]>>16); | |
3968 | ||
3969 | bDrawTextured = TRUE; | |
3970 | bDrawSmoothShaded = TRUE; | |
3971 | SetRenderState(gpuData[0]); | |
3972 | ||
3973 | if(iOffscreenDrawing) | |
3974 | { | |
3975 | offsetPSX3(); | |
3976 | if(bDrawOffscreen3()) | |
3977 | { | |
3978 | InvalidateTextureAreaEx(); | |
3979 | drawPoly3GT(baseAddr); | |
3980 | } | |
3981 | } | |
3982 | ||
3983 | SetRenderMode(gpuData[0], FALSE); | |
3984 | SetZMask3(); | |
3985 | ||
3986 | assignTexture3(); | |
3987 | ||
3988 | if(bDrawNonShaded) | |
3989 | { | |
3990 | //if(!bUseMultiPass) vertex[0].lcol=DoubleBGR2RGB(gpuData[0]); else vertex[0].lcol=gpuData[0]; | |
3991 | // eat this... | |
3992 | if(bGLBlend) vertex[0].c.lcol=0x7f7f7f; | |
3993 | else vertex[0].c.lcol=0xffffff; | |
3994 | vertex[0].c.col[3]=ubGloAlpha; | |
3995 | SETCOL(vertex[0]); | |
3996 | ||
3997 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]); | |
3998 | ||
3999 | if(ubOpaqueDraw) | |
4000 | { | |
4001 | SetZMask3O(); | |
4002 | DEFOPAQUEON | |
4003 | PRIMdrawTexturedTri(&vertex[0], &vertex[1], &vertex[2]); | |
4004 | DEFOPAQUEOFF | |
4005 | } | |
4006 | return; | |
4007 | } | |
4008 | ||
4009 | if(!bUseMultiPass && !bGLBlend) | |
4010 | { | |
4011 | vertex[0].c.lcol=DoubleBGR2RGB(gpuData[0]); | |
4012 | vertex[1].c.lcol=DoubleBGR2RGB(gpuData[3]); | |
4013 | vertex[2].c.lcol=DoubleBGR2RGB(gpuData[6]); | |
4014 | } | |
4015 | else | |
4016 | { | |
4017 | vertex[0].c.lcol=gpuData[0]; | |
4018 | vertex[1].c.lcol=gpuData[3]; | |
4019 | vertex[2].c.lcol=gpuData[6]; | |
4020 | } | |
4021 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=ubGloAlpha; | |
4022 | ||
4023 | PRIMdrawTexGouraudTriColor(&vertex[0], &vertex[1], &vertex[2]); | |
4024 | ||
4025 | if(bDrawMultiPass) | |
4026 | { | |
4027 | SetSemiTransMulti(1); | |
4028 | PRIMdrawTexGouraudTriColor(&vertex[0], &vertex[1], &vertex[2]); | |
4029 | } | |
4030 | ||
4031 | if(ubOpaqueDraw) | |
4032 | { | |
4033 | SetZMask3O(); | |
4034 | if(bUseMultiPass) | |
4035 | { | |
4036 | vertex[0].c.lcol=DoubleBGR2RGB(gpuData[0]); | |
4037 | vertex[1].c.lcol=DoubleBGR2RGB(gpuData[3]); | |
4038 | vertex[2].c.lcol=DoubleBGR2RGB(gpuData[6]); | |
4039 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=ubGloAlpha; | |
4040 | } | |
4041 | DEFOPAQUEON | |
4042 | PRIMdrawTexGouraudTriColor(&vertex[0], &vertex[1], &vertex[2]); | |
4043 | DEFOPAQUEOFF | |
4044 | } | |
4045 | ||
4046 | iDrawnSomething=1; | |
4047 | } | |
4048 | ||
4049 | //////////////////////////////////////////////////////////////////////// | |
4050 | // cmd: smooth shaded Poly3 | |
4051 | //////////////////////////////////////////////////////////////////////// | |
4052 | ||
4053 | void primPolyG3(unsigned char *baseAddr) | |
4054 | { | |
4055 | uint32_t *gpuData = ((uint32_t *)baseAddr); | |
4056 | short *sgpuData = ((short *) baseAddr); | |
4057 | ||
4058 | lx0 = sgpuData[2]; | |
4059 | ly0 = sgpuData[3]; | |
4060 | lx1 = sgpuData[6]; | |
4061 | ly1 = sgpuData[7]; | |
4062 | lx2 = sgpuData[10]; | |
4063 | ly2 = sgpuData[11]; | |
4064 | ||
4065 | if(offset3()) return; | |
4066 | ||
4067 | bDrawTextured = FALSE; | |
4068 | bDrawSmoothShaded = TRUE; | |
4069 | SetRenderState(gpuData[0]); | |
4070 | ||
4071 | if(iOffscreenDrawing) | |
4072 | { | |
4073 | offsetPSX3(); | |
4074 | if(bDrawOffscreen3()) | |
4075 | { | |
4076 | InvalidateTextureAreaEx(); | |
4077 | drawPoly3G(gpuData[0], gpuData[2], gpuData[4]); | |
4078 | } | |
4079 | } | |
4080 | ||
4081 | SetRenderMode(gpuData[0], FALSE); | |
4082 | SetZMask3NT(); | |
4083 | ||
4084 | vertex[0].c.lcol=gpuData[0]; | |
4085 | vertex[1].c.lcol=gpuData[2]; | |
4086 | vertex[2].c.lcol=gpuData[4]; | |
4087 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=ubGloColAlpha; | |
4088 | ||
4089 | PRIMdrawGouraudTriColor(&vertex[0], &vertex[1], &vertex[2]); | |
4090 | ||
4091 | iDrawnSomething=1; | |
4092 | } | |
4093 | ||
4094 | //////////////////////////////////////////////////////////////////////// | |
4095 | // cmd: smooth shaded Texture4 | |
4096 | //////////////////////////////////////////////////////////////////////// | |
4097 | ||
4098 | void primPolyGT4(unsigned char *baseAddr) | |
4099 | { | |
4100 | uint32_t *gpuData = ((uint32_t *)baseAddr); | |
4101 | short *sgpuData = ((short *)baseAddr); | |
4102 | ||
4103 | lx0 = sgpuData[2]; | |
4104 | ly0 = sgpuData[3]; | |
4105 | lx1 = sgpuData[8]; | |
4106 | ly1 = sgpuData[9]; | |
4107 | lx2 = sgpuData[14]; | |
4108 | ly2 = sgpuData[15]; | |
4109 | lx3 = sgpuData[20]; | |
4110 | ly3 = sgpuData[21]; | |
4111 | ||
4112 | if(offset4()) return; | |
4113 | ||
4114 | // do texture stuff | |
4115 | gl_ux[0]=baseAddr[8];//gpuData[2]&0xff; | |
4116 | gl_vy[0]=baseAddr[9];//(gpuData[2]>>8)&0xff; | |
4117 | gl_ux[1]=baseAddr[20];//gpuData[5]&0xff; | |
4118 | gl_vy[1]=baseAddr[21];//(gpuData[5]>>8)&0xff; | |
4119 | gl_ux[2]=baseAddr[32];//gpuData[8]&0xff; | |
4120 | gl_vy[2]=baseAddr[33];//(gpuData[8]>>8)&0xff; | |
4121 | gl_ux[3]=baseAddr[44];//gpuData[11]&0xff; | |
4122 | gl_vy[3]=baseAddr[45];//(gpuData[11]>>8)&0xff; | |
4123 | ||
4124 | UpdateGlobalTP((unsigned short)(gpuData[5]>>16)); | |
4125 | ulClutID=(gpuData[2]>>16); | |
4126 | ||
4127 | bDrawTextured = TRUE; | |
4128 | bDrawSmoothShaded = TRUE; | |
4129 | SetRenderState(gpuData[0]); | |
4130 | ||
4131 | if(iOffscreenDrawing) | |
4132 | { | |
4133 | offsetPSX4(); | |
4134 | if(bDrawOffscreen4()) | |
4135 | { | |
4136 | InvalidateTextureAreaEx(); | |
4137 | drawPoly4GT(baseAddr); | |
4138 | } | |
4139 | } | |
4140 | ||
4141 | SetRenderMode(gpuData[0], FALSE); | |
4142 | SetZMask4(); | |
4143 | ||
4144 | assignTexture4(); | |
4145 | ||
4146 | RectTexAlign(); | |
4147 | ||
4148 | if(bDrawNonShaded) | |
4149 | { | |
4150 | //if(!bUseMultiPass) vertex[0].lcol=DoubleBGR2RGB(gpuData[0]); else vertex[0].lcol=gpuData[0]; | |
4151 | if(bGLBlend) vertex[0].c.lcol=0x7f7f7f; | |
4152 | else vertex[0].c.lcol=0xffffff; | |
4153 | vertex[0].c.col[3]=ubGloAlpha; | |
4154 | SETCOL(vertex[0]); | |
4155 | ||
4156 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]); | |
4157 | ||
4158 | if(ubOpaqueDraw) | |
4159 | { | |
4160 | SetZMask4O(); | |
4161 | ubGloAlpha=ubGloColAlpha=0xff; | |
4162 | DEFOPAQUEON | |
4163 | PRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[3], &vertex[2]); | |
4164 | DEFOPAQUEOFF | |
4165 | } | |
4166 | return; | |
4167 | } | |
4168 | ||
4169 | if(!bUseMultiPass && !bGLBlend) | |
4170 | { | |
4171 | vertex[0].c.lcol=DoubleBGR2RGB(gpuData[0]); | |
4172 | vertex[1].c.lcol=DoubleBGR2RGB(gpuData[3]); | |
4173 | vertex[2].c.lcol=DoubleBGR2RGB(gpuData[6]); | |
4174 | vertex[3].c.lcol=DoubleBGR2RGB(gpuData[9]); | |
4175 | } | |
4176 | else | |
4177 | { | |
4178 | vertex[0].c.lcol=gpuData[0]; | |
4179 | vertex[1].c.lcol=gpuData[3]; | |
4180 | vertex[2].c.lcol=gpuData[6]; | |
4181 | vertex[3].c.lcol=gpuData[9]; | |
4182 | } | |
4183 | ||
4184 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=vertex[3].c.col[3]=ubGloAlpha; | |
4185 | ||
4186 | PRIMdrawTexGouraudTriColorQuad(&vertex[0], &vertex[1], &vertex[3],&vertex[2]); | |
4187 | ||
4188 | if(bDrawMultiPass) | |
4189 | { | |
4190 | SetSemiTransMulti(1); | |
4191 | PRIMdrawTexGouraudTriColorQuad(&vertex[0], &vertex[1], &vertex[3],&vertex[2]); | |
4192 | } | |
4193 | ||
4194 | if(ubOpaqueDraw) | |
4195 | { | |
4196 | SetZMask4O(); | |
4197 | if(bUseMultiPass) | |
4198 | { | |
4199 | vertex[0].c.lcol=DoubleBGR2RGB(gpuData[0]); | |
4200 | vertex[1].c.lcol=DoubleBGR2RGB(gpuData[3]); | |
4201 | vertex[2].c.lcol=DoubleBGR2RGB(gpuData[6]); | |
4202 | vertex[3].c.lcol=DoubleBGR2RGB(gpuData[9]); | |
4203 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=vertex[3].c.col[3]=ubGloAlpha; | |
4204 | } | |
4205 | ubGloAlpha=ubGloColAlpha=0xff; | |
4206 | DEFOPAQUEON | |
4207 | PRIMdrawTexGouraudTriColorQuad(&vertex[0], &vertex[1], &vertex[3],&vertex[2]); | |
4208 | DEFOPAQUEOFF | |
4209 | } | |
4210 | ||
4211 | iDrawnSomething=1; | |
4212 | } | |
4213 | ||
4214 | //////////////////////////////////////////////////////////////////////// | |
4215 | // cmd: smooth shaded Poly3 | |
4216 | //////////////////////////////////////////////////////////////////////// | |
4217 | ||
4218 | void primPolyF3(unsigned char *baseAddr) | |
4219 | { | |
4220 | uint32_t *gpuData = ((uint32_t *) baseAddr); | |
4221 | short *sgpuData = ((short *) baseAddr); | |
4222 | ||
4223 | lx0 = sgpuData[2]; | |
4224 | ly0 = sgpuData[3]; | |
4225 | lx1 = sgpuData[4]; | |
4226 | ly1 = sgpuData[5]; | |
4227 | lx2 = sgpuData[6]; | |
4228 | ly2 = sgpuData[7]; | |
4229 | ||
4230 | if(offset3()) return; | |
4231 | ||
4232 | bDrawTextured = FALSE; | |
4233 | bDrawSmoothShaded = FALSE; | |
4234 | SetRenderState(gpuData[0]); | |
4235 | ||
4236 | if(iOffscreenDrawing) | |
4237 | { | |
4238 | offsetPSX3(); | |
4239 | if(bDrawOffscreen3()) | |
4240 | { | |
4241 | InvalidateTextureAreaEx(); | |
4242 | drawPoly3F(gpuData[0]); | |
4243 | } | |
4244 | } | |
4245 | ||
4246 | SetRenderMode(gpuData[0], FALSE); | |
4247 | SetZMask3NT(); | |
4248 | ||
4249 | vertex[0].c.lcol=gpuData[0]; | |
4250 | vertex[0].c.col[3]=ubGloColAlpha; | |
4251 | SETCOL(vertex[0]); | |
4252 | ||
4253 | PRIMdrawTri(&vertex[0], &vertex[1], &vertex[2]); | |
4254 | ||
4255 | iDrawnSomething=1; | |
4256 | } | |
4257 | ||
4258 | //////////////////////////////////////////////////////////////////////// | |
4259 | // cmd: skipping shaded polylines | |
4260 | //////////////////////////////////////////////////////////////////////// | |
4261 | ||
4262 | void primLineGSkip(unsigned char *baseAddr) | |
4263 | { | |
4264 | uint32_t *gpuData = ((uint32_t *) baseAddr); | |
4265 | short *sgpuData = ((short *) baseAddr); | |
4266 | int iMax=255; | |
4267 | int i=2; | |
4268 | ||
4269 | lx1 = sgpuData[2]; | |
4270 | ly1 = sgpuData[3]; | |
4271 | \r | |
4272 | while(!(((gpuData[i] & 0xF000F000) == 0x50005000) && i>=4))\r | |
4273 | { | |
4274 | i++; | |
4275 | ||
4276 | ly1 = (short)((gpuData[i]>>16) & 0xffff); | |
4277 | lx1 = (short)(gpuData[i] & 0xffff); | |
4278 | ||
4279 | i++;if(i>iMax) break; | |
4280 | } | |
4281 | } | |
4282 | ||
4283 | //////////////////////////////////////////////////////////////////////// | |
4284 | // cmd: shaded polylines | |
4285 | //////////////////////////////////////////////////////////////////////// | |
4286 | ||
4287 | void primLineGEx(unsigned char *baseAddr) | |
4288 | { | |
4289 | uint32_t *gpuData = ((uint32_t *) baseAddr); | |
4290 | int iMax=255; | |
4291 | short cx0,cx1,cy0,cy1;int i;BOOL bDraw=TRUE; | |
4292 | ||
4293 | bDrawTextured = FALSE; | |
4294 | bDrawSmoothShaded = TRUE; | |
4295 | SetRenderState(gpuData[0]); | |
4296 | SetRenderMode(gpuData[0], FALSE); | |
4297 | SetZMask4NT(); | |
4298 | ||
4299 | vertex[0].c.lcol=vertex[3].c.lcol=gpuData[0]; | |
4300 | vertex[0].c.col[3]=vertex[3].c.col[3]=ubGloColAlpha; | |
4301 | ly1 = (short)((gpuData[1]>>16) & 0xffff); | |
4302 | lx1 = (short)(gpuData[1] & 0xffff); | |
4303 | ||
4304 | i=2; | |
4305 | \r | |
4306 | //while((gpuData[i]>>24)!=0x55) | |
4307 | //while((gpuData[i]&0x50000000)!=0x50000000) \r | |
4308 | // currently best way to check for poly line end:\r | |
4309 | while(!(((gpuData[i] & 0xF000F000) == 0x50005000) && i>=4))\r | |
4310 | { | |
4311 | ly0 = ly1;lx0=lx1; | |
4312 | vertex[1].c.lcol=vertex[2].c.lcol=vertex[0].c.lcol; | |
4313 | vertex[0].c.lcol=vertex[3].c.lcol=gpuData[i]; | |
4314 | vertex[0].c.col[3]=vertex[3].c.col[3]=ubGloColAlpha; | |
4315 | ||
4316 | i++; | |
4317 | ||
4318 | ly1 = (short)((gpuData[i]>>16) & 0xffff); | |
4319 | lx1 = (short)(gpuData[i] & 0xffff); | |
4320 | \r | |
4321 | if(offsetline()) bDraw=FALSE; else bDraw=TRUE;\r | |
4322 | ||
4323 | if (bDraw && ((lx0 != lx1) || (ly0 != ly1))) | |
4324 | { | |
4325 | if(iOffscreenDrawing) | |
4326 | { | |
4327 | cx0=lx0;cx1=lx1;cy0=ly0;cy1=ly1; | |
4328 | offsetPSXLine(); | |
4329 | if(bDrawOffscreen4()) | |
4330 | { | |
4331 | InvalidateTextureAreaEx(); | |
4332 | drawPoly4G(gpuData[i-3],gpuData[i-1],gpuData[i-3],gpuData[i-1]); | |
4333 | } | |
4334 | lx0=cx0;lx1=cx1;ly0=cy0;ly1=cy1; | |
4335 | } | |
4336 | ||
4337 | PRIMdrawGouraudLine(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
4338 | } | |
4339 | i++; | |
4340 | ||
4341 | if(i>iMax) break; | |
4342 | } | |
4343 | ||
4344 | iDrawnSomething=1; | |
4345 | } | |
4346 | ||
4347 | //////////////////////////////////////////////////////////////////////// | |
4348 | // cmd: shaded polyline2 | |
4349 | //////////////////////////////////////////////////////////////////////// | |
4350 | ||
4351 | void primLineG2(unsigned char *baseAddr) | |
4352 | { | |
4353 | uint32_t *gpuData = ((uint32_t *) baseAddr); | |
4354 | short *sgpuData = ((short *) baseAddr); | |
4355 | ||
4356 | lx0 = sgpuData[2]; | |
4357 | ly0 = sgpuData[3]; | |
4358 | lx1 = sgpuData[6]; | |
4359 | ly1 = sgpuData[7]; | |
4360 | ||
4361 | vertex[0].c.lcol=vertex[3].c.lcol=gpuData[0]; | |
4362 | vertex[1].c.lcol=vertex[2].c.lcol=gpuData[2]; | |
4363 | vertex[0].c.col[3]=vertex[1].c.col[3]=vertex[2].c.col[3]=vertex[3].c.col[3]=ubGloColAlpha; | |
4364 | ||
4365 | bDrawTextured = FALSE; | |
4366 | bDrawSmoothShaded = TRUE; | |
4367 | ||
4368 | if((lx0 == lx1) && (ly0 == ly1)) return; | |
4369 | ||
4370 | if(offsetline()) return; | |
4371 | ||
4372 | SetRenderState(gpuData[0]); | |
4373 | SetRenderMode(gpuData[0], FALSE); | |
4374 | SetZMask4NT(); | |
4375 | ||
4376 | if(iOffscreenDrawing) | |
4377 | { | |
4378 | offsetPSXLine(); | |
4379 | if(bDrawOffscreen4()) | |
4380 | { | |
4381 | InvalidateTextureAreaEx(); | |
4382 | drawPoly4G(gpuData[0],gpuData[2],gpuData[0],gpuData[2]); | |
4383 | } | |
4384 | } | |
4385 | ||
4386 | //if(ClipVertexList4()) | |
4387 | PRIMdrawGouraudLine(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
4388 | ||
4389 | iDrawnSomething=1; | |
4390 | } | |
4391 | ||
4392 | //////////////////////////////////////////////////////////////////////// | |
4393 | // cmd: skipping flat polylines | |
4394 | //////////////////////////////////////////////////////////////////////// | |
4395 | ||
4396 | void primLineFSkip(unsigned char *baseAddr) | |
4397 | { | |
4398 | uint32_t *gpuData = ((uint32_t *) baseAddr); | |
4399 | int i=2,iMax=255; | |
4400 | ||
4401 | ly1 = (short)((gpuData[1]>>16) & 0xffff); | |
4402 | lx1 = (short)(gpuData[1] & 0xffff); | |
4403 | ||
4404 | while(!(((gpuData[i] & 0xF000F000) == 0x50005000) && i>=3))\r | |
4405 | { | |
4406 | ly1 = (short)((gpuData[i]>>16) & 0xffff); | |
4407 | lx1 = (short)(gpuData[i] & 0xffff); | |
4408 | i++;if(i>iMax) break; | |
4409 | } | |
4410 | } | |
4411 | ||
4412 | //////////////////////////////////////////////////////////////////////// | |
4413 | // cmd: drawing flat polylines | |
4414 | //////////////////////////////////////////////////////////////////////// | |
4415 | ||
4416 | void primLineFEx(unsigned char *baseAddr) | |
4417 | { | |
4418 | uint32_t *gpuData = ((uint32_t *) baseAddr); | |
4419 | int iMax; | |
4420 | short cx0,cx1,cy0,cy1;int i; | |
4421 | ||
4422 | iMax=255; | |
4423 | ||
4424 | bDrawTextured = FALSE; | |
4425 | bDrawSmoothShaded = FALSE; | |
4426 | SetRenderState(gpuData[0]); | |
4427 | SetRenderMode(gpuData[0], FALSE); | |
4428 | SetZMask4NT(); | |
4429 | ||
4430 | vertex[0].c.lcol=gpuData[0]; | |
4431 | vertex[0].c.col[3]=ubGloColAlpha; | |
4432 | ||
4433 | ly1 = (short)((gpuData[1]>>16) & 0xffff); | |
4434 | lx1 = (short)(gpuData[1] & 0xffff); | |
4435 | ||
4436 | i=2; | |
4437 | ||
4438 | // while(!(gpuData[i]&0x40000000)) | |
4439 | // while((gpuData[i]>>24)!=0x55) | |
4440 | // while((gpuData[i]&0x50000000)!=0x50000000) | |
4441 | // currently best way to check for poly line end: | |
4442 | while(!(((gpuData[i] & 0xF000F000) == 0x50005000) && i>=3))\r | |
4443 | { | |
4444 | ly0 = ly1;lx0=lx1; | |
4445 | ly1 = (short)((gpuData[i]>>16) & 0xffff); | |
4446 | lx1 = (short)(gpuData[i] & 0xffff); | |
4447 | \r | |
4448 | if(!offsetline())\r | |
4449 | { | |
4450 | if(iOffscreenDrawing) | |
4451 | { | |
4452 | cx0=lx0;cx1=lx1;cy0=ly0;cy1=ly1; | |
4453 | offsetPSXLine(); | |
4454 | if(bDrawOffscreen4()) | |
4455 | { | |
4456 | InvalidateTextureAreaEx(); | |
4457 | drawPoly4F(gpuData[0]); | |
4458 | } | |
4459 | lx0=cx0;lx1=cx1;ly0=cy0;ly1=cy1; | |
4460 | } | |
4461 | PRIMdrawFlatLine(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
4462 | }\r | |
4463 | ||
4464 | i++;if(i>iMax) break; | |
4465 | } | |
4466 | ||
4467 | iDrawnSomething=1; | |
4468 | } | |
4469 | ||
4470 | //////////////////////////////////////////////////////////////////////// | |
4471 | // cmd: drawing flat polyline2 | |
4472 | //////////////////////////////////////////////////////////////////////// | |
4473 | ||
4474 | void primLineF2(unsigned char *baseAddr) | |
4475 | { | |
4476 | uint32_t *gpuData = ((uint32_t *) baseAddr); | |
4477 | short *sgpuData = ((short *) baseAddr); | |
4478 | ||
4479 | lx0 = sgpuData[2]; | |
4480 | ly0 = sgpuData[3]; | |
4481 | lx1 = sgpuData[4]; | |
4482 | ly1 = sgpuData[5]; | |
4483 | ||
4484 | if(offsetline()) return; | |
4485 | ||
4486 | bDrawTextured = FALSE; | |
4487 | bDrawSmoothShaded = FALSE; | |
4488 | SetRenderState(gpuData[0]); | |
4489 | SetRenderMode(gpuData[0], FALSE); | |
4490 | SetZMask4NT(); | |
4491 | ||
4492 | vertex[0].c.lcol=gpuData[0]; | |
4493 | vertex[0].c.col[3]=ubGloColAlpha; | |
4494 | ||
4495 | if(iOffscreenDrawing) | |
4496 | { | |
4497 | offsetPSXLine(); | |
4498 | if(bDrawOffscreen4()) | |
4499 | { | |
4500 | InvalidateTextureAreaEx(); | |
4501 | drawPoly4F(gpuData[0]); | |
4502 | } | |
4503 | } | |
4504 | ||
4505 | //if(ClipVertexList4()) | |
4506 | PRIMdrawFlatLine(&vertex[0], &vertex[1], &vertex[2], &vertex[3]); | |
4507 | ||
4508 | iDrawnSomething=1; | |
4509 | } | |
4510 | ||
4511 | //////////////////////////////////////////////////////////////////////// | |
4512 | // cmd: well, easiest command... not implemented | |
4513 | //////////////////////////////////////////////////////////////////////// | |
4514 | ||
4515 | void primNI(unsigned char *bA) | |
4516 | { | |
4517 | } | |
4518 | ||
4519 | //////////////////////////////////////////////////////////////////////// | |
4520 | // cmd func ptr table | |
4521 | //////////////////////////////////////////////////////////////////////// | |
4522 | ||
4523 | void (*primTableJ[256])(unsigned char *) = | |
4524 | { | |
4525 | // 00 | |
4526 | primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI, | |
4527 | // 08 | |
4528 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4529 | // 10 | |
4530 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4531 | // 18 | |
4532 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4533 | // 20 | |
4534 | primPolyF3,primPolyF3,primPolyF3,primPolyF3,primPolyFT3,primPolyFT3,primPolyFT3,primPolyFT3, | |
4535 | // 28 | |
4536 | primPolyF4,primPolyF4,primPolyF4,primPolyF4,primPolyFT4,primPolyFT4,primPolyFT4,primPolyFT4, | |
4537 | // 30 | |
4538 | primPolyG3,primPolyG3,primPolyG3,primPolyG3,primPolyGT3,primPolyGT3,primPolyGT3,primPolyGT3, | |
4539 | // 38 | |
4540 | primPolyG4,primPolyG4,primPolyG4,primPolyG4,primPolyGT4,primPolyGT4,primPolyGT4,primPolyGT4, | |
4541 | // 40 | |
4542 | primLineF2,primLineF2,primLineF2,primLineF2,primNI,primNI,primNI,primNI, | |
4543 | // 48 | |
4544 | primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx,primLineFEx, | |
4545 | // 50 | |
4546 | primLineG2,primLineG2,primLineG2,primLineG2,primNI,primNI,primNI,primNI, | |
4547 | // 58 | |
4548 | primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx,primLineGEx, | |
4549 | // 60 | |
4550 | primTileS,primTileS,primTileS,primTileS,primSprtS,primSprtS,primSprtS,primSprtS, | |
4551 | // 68 | |
4552 | primTile1,primTile1,primTile1,primTile1,primNI,primNI,primNI,primNI, | |
4553 | // 70 | |
4554 | primTile8,primTile8,primTile8,primTile8,primSprt8,primSprt8,primSprt8,primSprt8, | |
4555 | // 78 | |
4556 | primTile16,primTile16,primTile16,primTile16,primSprt16,primSprt16,primSprt16,primSprt16, | |
4557 | // 80 | |
4558 | primMoveImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4559 | // 88 | |
4560 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4561 | // 90 | |
4562 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4563 | // 98 | |
4564 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4565 | // a0 | |
4566 | primLoadImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4567 | // a8 | |
4568 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4569 | // b0 | |
4570 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4571 | // b8 | |
4572 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4573 | // c0 | |
4574 | primStoreImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4575 | // c8 | |
4576 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4577 | // d0 | |
4578 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4579 | // d8 | |
4580 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4581 | // e0 | |
4582 | primNI,cmdTexturePage,cmdTextureWindow,cmdDrawAreaStart,cmdDrawAreaEnd,cmdDrawOffset,cmdSTP,primNI, | |
4583 | // e8 | |
4584 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4585 | // f0 | |
4586 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4587 | // f8 | |
4588 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI | |
4589 | }; | |
4590 | ||
4591 | //////////////////////////////////////////////////////////////////////// | |
4592 | // cmd func ptr table for skipping | |
4593 | //////////////////////////////////////////////////////////////////////// | |
4594 | ||
4595 | void (*primTableSkip[256])(unsigned char *) = | |
4596 | { | |
4597 | // 00 | |
4598 | primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI, | |
4599 | // 08 | |
4600 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4601 | // 10 | |
4602 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4603 | // 18 | |
4604 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4605 | // 20 | |
4606 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4607 | // 28 | |
4608 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4609 | // 30 | |
4610 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4611 | // 38 | |
4612 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4613 | // 40 | |
4614 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4615 | // 48 | |
4616 | primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip,primLineFSkip, | |
4617 | // 50 | |
4618 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4619 | // 58 | |
4620 | primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip,primLineGSkip, | |
4621 | // 60 | |
4622 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4623 | // 68 | |
4624 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4625 | // 70 | |
4626 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4627 | // 78 | |
4628 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4629 | // 80 | |
4630 | primMoveImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4631 | // 88 | |
4632 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4633 | // 90 | |
4634 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4635 | // 98 | |
4636 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4637 | // a0 | |
4638 | primLoadImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4639 | // a8 | |
4640 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4641 | // b0 | |
4642 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4643 | // b8 | |
4644 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4645 | // c0 | |
4646 | primStoreImage,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4647 | // c8 | |
4648 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4649 | // d0 | |
4650 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4651 | // d8 | |
4652 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4653 | // e0 | |
4654 | primNI,cmdTexturePage,cmdTextureWindow,cmdDrawAreaStart,cmdDrawAreaEnd,cmdDrawOffset,cmdSTP,primNI, | |
4655 | // e8 | |
4656 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4657 | // f0 | |
4658 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI, | |
4659 | // f8 | |
4660 | primNI,primNI,primNI,primNI,primNI,primNI,primNI,primNI | |
4661 | }; |