e14743d1 |
1 | /* list of OpenGL functions sorted alphabetically |
2 | If you need to use a GL function from the SDL video subsystem, |
3 | change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. |
4 | */ |
5 | #define SDL_PROC_UNUSED(ret,func,params) |
6 | SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat)) |
7 | SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf)) |
8 | SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*)) |
9 | SDL_PROC_UNUSED(void,glArrayElement,(GLint)) |
10 | SDL_PROC(void,glBegin,(GLenum)) |
11 | SDL_PROC(void,glBindTexture,(GLenum,GLuint)) |
12 | SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)) |
13 | SDL_PROC(void,glBlendFunc,(GLenum,GLenum)) |
14 | SDL_PROC_UNUSED(void,glCallList,(GLuint)) |
15 | SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*)) |
16 | SDL_PROC_UNUSED(void,glClear,(GLbitfield)) |
17 | SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat)) |
18 | SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf)) |
19 | SDL_PROC_UNUSED(void,glClearDepth,(GLclampd)) |
20 | SDL_PROC_UNUSED(void,glClearIndex,(GLfloat)) |
21 | SDL_PROC_UNUSED(void,glClearStencil,(GLint)) |
22 | SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*)) |
23 | SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte)) |
24 | SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*)) |
25 | SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble)) |
26 | SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*)) |
27 | SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat)) |
28 | SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*)) |
29 | SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint)) |
30 | SDL_PROC_UNUSED(void,glColor3iv,(const GLint*)) |
31 | SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort)) |
32 | SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*)) |
33 | SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte)) |
34 | SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*)) |
35 | SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint)) |
36 | SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*)) |
37 | SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort)) |
38 | SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*)) |
39 | SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte)) |
40 | SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*)) |
41 | SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble)) |
42 | SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*)) |
43 | SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat)) |
44 | SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*)) |
45 | SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint)) |
46 | SDL_PROC_UNUSED(void,glColor4iv,(const GLint*)) |
47 | SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort)) |
48 | SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*)) |
49 | SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
50 | SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v)) |
51 | SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha)) |
52 | SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v)) |
53 | SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha)) |
54 | SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v)) |
55 | SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) |
56 | SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode)) |
57 | SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) |
58 | SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) |
59 | SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)) |
60 | SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) |
61 | SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) |
62 | SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) |
63 | SDL_PROC_UNUSED(void,glCullFace,(GLenum mode)) |
64 | SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range)) |
65 | SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures)) |
66 | SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func)) |
67 | SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag)) |
68 | SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar)) |
69 | SDL_PROC(void,glDisable,(GLenum cap)) |
70 | SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array)) |
71 | SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count)) |
72 | SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode)) |
73 | SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) |
74 | SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) |
75 | SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag)) |
76 | SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer)) |
77 | SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag)) |
78 | SDL_PROC(void,glEnable,(GLenum cap)) |
79 | SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array)) |
80 | SDL_PROC(void,glEnd,(void)) |
81 | SDL_PROC_UNUSED(void,glEndList,(void)) |
82 | SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u)) |
83 | SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u)) |
84 | SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u)) |
85 | SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u)) |
86 | SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v)) |
87 | SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u)) |
88 | SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v)) |
89 | SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u)) |
90 | SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2)) |
91 | SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) |
92 | SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i)) |
93 | SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j)) |
94 | SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer)) |
95 | SDL_PROC_UNUSED(void,glFinish,(void)) |
96 | SDL_PROC(void,glFlush,(void)) |
97 | SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param)) |
98 | SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params)) |
99 | SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param)) |
100 | SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params)) |
101 | SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode)) |
102 | SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) |
103 | SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range)) |
104 | SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures)) |
105 | SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params)) |
106 | SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation)) |
107 | SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params)) |
108 | SDL_PROC_UNUSED(GLenum,glGetError,(void)) |
109 | SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params)) |
110 | SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params)) |
111 | SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params)) |
112 | SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params)) |
113 | SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v)) |
114 | SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v)) |
115 | SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v)) |
116 | SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params)) |
117 | SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params)) |
118 | SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values)) |
119 | SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values)) |
120 | SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values)) |
121 | SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params)) |
122 | SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask)) |
123 | SDL_PROC(const GLubyte *,glGetString,(GLenum name)) |
124 | SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params)) |
125 | SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params)) |
126 | SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params)) |
127 | SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params)) |
128 | SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params)) |
129 | SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) |
130 | SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params)) |
131 | SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params)) |
132 | SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params)) |
133 | SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params)) |
134 | SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode)) |
135 | SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask)) |
136 | SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) |
137 | SDL_PROC_UNUSED(void,glIndexd,(GLdouble c)) |
138 | SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c)) |
139 | SDL_PROC_UNUSED(void,glIndexf,(GLfloat c)) |
140 | SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c)) |
141 | SDL_PROC_UNUSED(void,glIndexi,(GLint c)) |
142 | SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c)) |
143 | SDL_PROC_UNUSED(void,glIndexs,(GLshort c)) |
144 | SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c)) |
145 | SDL_PROC_UNUSED(void,glIndexub,(GLubyte c)) |
146 | SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c)) |
147 | SDL_PROC_UNUSED(void,glInitNames,(void)) |
148 | SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer)) |
149 | SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap)) |
150 | SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list)) |
151 | SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture)) |
152 | SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param)) |
153 | SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params)) |
154 | SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param)) |
155 | SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params)) |
156 | SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param)) |
157 | SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params)) |
158 | SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param)) |
159 | SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params)) |
160 | SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern)) |
161 | SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width)) |
162 | SDL_PROC_UNUSED(void,glListBase,(GLuint base)) |
163 | SDL_PROC(void,glLoadIdentity,(void)) |
164 | SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m)) |
165 | SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m)) |
166 | SDL_PROC_UNUSED(void,glLoadName,(GLuint name)) |
167 | SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode)) |
168 | SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) |
169 | SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) |
170 | SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) |
171 | SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) |
172 | SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2)) |
173 | SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2)) |
174 | SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) |
175 | SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) |
176 | SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param)) |
177 | SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params)) |
178 | SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param)) |
179 | SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params)) |
180 | SDL_PROC(void,glMatrixMode,(GLenum mode)) |
181 | SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m)) |
182 | SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m)) |
183 | SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode)) |
184 | SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz)) |
185 | SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v)) |
186 | SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz)) |
187 | SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v)) |
188 | SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz)) |
189 | SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v)) |
190 | SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz)) |
191 | SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v)) |
192 | SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz)) |
193 | SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v)) |
194 | SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) |
195 | SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) |
196 | SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token)) |
197 | SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values)) |
198 | SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values)) |
199 | SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values)) |
200 | SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param)) |
201 | SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param)) |
202 | SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param)) |
203 | SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param)) |
204 | SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor)) |
205 | SDL_PROC_UNUSED(void,glPointSize,(GLfloat size)) |
206 | SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode)) |
207 | SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units)) |
208 | SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask)) |
209 | SDL_PROC(void,glPopAttrib,(void)) |
210 | SDL_PROC(void,glPopClientAttrib,(void)) |
211 | SDL_PROC(void,glPopMatrix,(void)) |
212 | SDL_PROC_UNUSED(void,glPopName,(void)) |
213 | SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities)) |
214 | SDL_PROC(void,glPushAttrib,(GLbitfield mask)) |
215 | SDL_PROC(void,glPushClientAttrib,(GLbitfield mask)) |
216 | SDL_PROC(void,glPushMatrix,(void)) |
217 | SDL_PROC_UNUSED(void,glPushName,(GLuint name)) |
218 | SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y)) |
219 | SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v)) |
220 | SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y)) |
221 | SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v)) |
222 | SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y)) |
223 | SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v)) |
224 | SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y)) |
225 | SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v)) |
226 | SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z)) |
227 | SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v)) |
228 | SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z)) |
229 | SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v)) |
230 | SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z)) |
231 | SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v)) |
232 | SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z)) |
233 | SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v)) |
234 | SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
235 | SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v)) |
236 | SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
237 | SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v)) |
238 | SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w)) |
239 | SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v)) |
240 | SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w)) |
241 | SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v)) |
242 | SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode)) |
243 | SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) |
244 | SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) |
245 | SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2)) |
246 | SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) |
247 | SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2)) |
248 | SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2)) |
249 | SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2)) |
250 | SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2)) |
251 | SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2)) |
252 | SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode)) |
253 | SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) |
254 | SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) |
255 | SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z)) |
256 | SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z)) |
257 | SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height)) |
258 | SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer)) |
259 | SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode)) |
260 | SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask)) |
261 | SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask)) |
262 | SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass)) |
263 | SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s)) |
264 | SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v)) |
265 | SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s)) |
266 | SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v)) |
267 | SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s)) |
268 | SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v)) |
269 | SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s)) |
270 | SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v)) |
271 | SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t)) |
272 | SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v)) |
273 | SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t)) |
274 | SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v)) |
275 | SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t)) |
276 | SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v)) |
277 | SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t)) |
278 | SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v)) |
279 | SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r)) |
280 | SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v)) |
281 | SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r)) |
282 | SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v)) |
283 | SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r)) |
284 | SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v)) |
285 | SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r)) |
286 | SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v)) |
287 | SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q)) |
288 | SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v)) |
289 | SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q)) |
290 | SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v)) |
291 | SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q)) |
292 | SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v)) |
293 | SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q)) |
294 | SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v)) |
295 | SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) |
296 | SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param)) |
297 | SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params)) |
298 | SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param)) |
299 | SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params)) |
300 | SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param)) |
301 | SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params)) |
302 | SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param)) |
303 | SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params)) |
304 | SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param)) |
305 | SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params)) |
306 | SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) |
307 | SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) |
308 | SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param)) |
309 | SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params)) |
310 | SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param)) |
311 | SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params)) |
312 | SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) |
313 | SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) |
314 | SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z)) |
315 | SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z)) |
316 | SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y)) |
317 | SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v)) |
318 | SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y)) |
319 | SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v)) |
320 | SDL_PROC(void,glVertex2i,(GLint x, GLint y)) |
321 | SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v)) |
322 | SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y)) |
323 | SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v)) |
324 | SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z)) |
325 | SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v)) |
326 | SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z)) |
327 | SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v)) |
328 | SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z)) |
329 | SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v)) |
330 | SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z)) |
331 | SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v)) |
332 | SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
333 | SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v)) |
334 | SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
335 | SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v)) |
336 | SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w)) |
337 | SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v)) |
338 | SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w)) |
339 | SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v)) |
340 | SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) |
341 | SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height)) |