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1 | /* |
2 | SDL - Simple DirectMedia Layer |
3 | Copyright (C) 1997-2009 Sam Lantinga |
4 | |
5 | This library is free software; you can redistribute it and/or |
6 | modify it under the terms of the GNU Lesser General Public |
7 | License as published by the Free Software Foundation; either |
8 | version 2.1 of the License, or (at your option) any later version. |
9 | |
10 | This library is distributed in the hope that it will be useful, |
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
13 | Lesser General Public License for more details. |
14 | |
15 | You should have received a copy of the GNU Lesser General Public |
16 | License along with this library; if not, write to the Free Software |
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
18 | |
19 | Sam Lantinga |
20 | slouken@libsdl.org |
21 | */ |
22 | #include "SDL_config.h" |
23 | |
24 | /* Being a nds driver, there's no event stream. We just define stubs for |
25 | most of the API. */ |
26 | #include <nds.h> |
27 | #include "SDL.h" |
28 | #include "../../events/SDL_sysevents.h" |
29 | #include "../../events/SDL_events_c.h" |
30 | #include "SDL_ndsvideo.h" |
31 | #include "SDL_ndsevents_c.h" |
32 | |
33 | static SDLKey keymap[NDS_NUMKEYS]; |
34 | char keymem[NDS_NUMKEYS]; /* memorize states of buttons */ |
35 | |
36 | void NDS_PumpEvents(_THIS) |
37 | { |
38 | scanKeys(); |
39 | int i; |
40 | SDL_keysym keysym; |
41 | keysym.mod=KMOD_NONE; |
42 | for(i=0;i<NDS_NUMKEYS;i++) |
43 | { |
44 | keysym.scancode=i; |
45 | keysym.sym=keymap[i]; |
46 | if(keysHeld()&(1<<i) && !keymem[i]) |
47 | { |
48 | keymem[i]=1; |
49 | //printf("key released %d\n",i); |
50 | SDL_PrivateKeyboard(SDL_RELEASED, &keysym); |
51 | } |
52 | if(!(keysHeld()&(1<<i)) && keymem[i]) |
53 | { |
54 | keymem[i]=0; |
55 | //printf("key pressed %d\n",i); |
56 | SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
57 | } |
58 | } |
59 | //touchPosition touch; |
60 | //touch=touchReadXY(); |
61 | //if (touch.px!=0 || touch.py!=0) |
62 | // SDL_PrivateMouseMotion(SDL_PRESSED, 0, touch.px, touch.py); |
63 | } |
64 | |
65 | void NDS_InitOSKeymap(_THIS) |
66 | { |
67 | SDL_memset(keymem,1,NDS_NUMKEYS); |
68 | keymap[KEY_A]=SDLK_a; |
69 | keymap[KEY_B]=SDLK_s; |
70 | keymap[KEY_X]=SDLK_w; |
71 | keymap[KEY_Y]=SDLK_d; |
72 | keymap[KEY_L]=SDLK_q; |
73 | keymap[KEY_R]=SDLK_e; |
74 | keymap[KEY_UP]=SDLK_UP; |
75 | keymap[KEY_DOWN]=SDLK_DOWN; |
76 | keymap[KEY_LEFT]=SDLK_LEFT; |
77 | keymap[KEY_RIGHT]=SDLK_RIGHT; |
78 | keymap[KEY_SELECT]=SDLK_SPACE; |
79 | keymap[KEY_START]=SDLK_RETURN; |
80 | } |
81 | |
82 | /* end of SDL_gbaevents.c ... */ |
83 | |