e14743d1 |
1 | /* |
2 | SDL - Simple DirectMedia Layer |
3 | Copyright (C) 1997-2009 Sam Lantinga |
4 | |
5 | This library is free software; you can redistribute it and/or |
6 | modify it under the terms of the GNU Lesser General Public |
7 | License as published by the Free Software Foundation; either |
8 | version 2.1 of the License, or (at your option) any later version. |
9 | |
10 | This library is distributed in the hope that it will be useful, |
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
13 | Lesser General Public License for more details. |
14 | |
15 | You should have received a copy of the GNU Lesser General Public |
16 | License along with this library; if not, write to the Free Software |
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
18 | |
19 | Sam Lantinga |
20 | slouken@libsdl.org |
21 | */ |
22 | #include "SDL_config.h" |
23 | |
24 | #include <sys/ioctl.h> |
25 | |
26 | #include "SDL_mouse.h" |
27 | #include "../../events/SDL_events_c.h" |
28 | #include "../SDL_cursor_c.h" |
29 | #include "SDL_gsvideo.h" |
30 | #include "SDL_gsmouse_c.h" |
31 | |
32 | |
33 | /* The implementation dependent data for the window manager cursor */ |
34 | struct WMcursor { |
35 | int unused; |
36 | }; |
37 | |
38 | /* There isn't any implementation dependent data */ |
39 | void GS_FreeWMCursor(_THIS, WMcursor *cursor) |
40 | { |
41 | return; |
42 | } |
43 | |
44 | /* There isn't any implementation dependent data */ |
45 | WMcursor *GS_CreateWMCursor(_THIS, |
46 | Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) |
47 | { |
48 | return((WMcursor *)0x01); |
49 | } |
50 | |
51 | static void GS_MoveCursor(_THIS, SDL_Cursor *cursor, int x, int y) |
52 | { |
53 | SDL_Surface *screen; |
54 | struct ps2_image image; |
55 | SDL_Rect area; |
56 | int mouse_y1, mouse_y2; |
57 | void *saved_pixels; |
58 | int screen_updated; |
59 | |
60 | /* Lock so we don't interrupt an update with mouse motion */ |
61 | SDL_LockCursor(); |
62 | |
63 | /* Make sure any pending DMA has completed */ |
64 | if ( dma_pending ) { |
65 | ioctl(console_fd, PS2IOC_SENDQCT, 1); |
66 | dma_pending = 0; |
67 | } |
68 | |
69 | /* Remove the cursor image from the DMA area */ |
70 | screen = this->screen; |
71 | saved_pixels = screen->pixels; |
72 | screen->pixels = mapped_mem + screen->offset; |
73 | screen_updated = 0; |
74 | if ( cursor_drawn ) { |
75 | SDL_EraseCursorNoLock(screen); |
76 | cursor_drawn = 0; |
77 | screen_updated = 1; |
78 | } |
79 | |
80 | /* Save the current mouse area */ |
81 | SDL_MouseRect(&area); |
82 | mouse_y1 = area.y; |
83 | mouse_y2 = area.y+area.h; |
84 | |
85 | /* Only draw the new cursor if there was one passed in */ |
86 | if ( cursor ) { |
87 | /* Set the new location */ |
88 | cursor->area.x = (x - cursor->hot_x); |
89 | cursor->area.y = (y - cursor->hot_y); |
90 | |
91 | /* Draw the cursor at the new location */ |
92 | if ( (SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels ) { |
93 | SDL_DrawCursorNoLock(screen); |
94 | cursor_drawn = 1; |
95 | screen_updated = 1; |
96 | } |
97 | } |
98 | screen->pixels = saved_pixels; |
99 | |
100 | /* Update the affected area of the screen */ |
101 | if ( screen_updated ) { |
102 | SDL_MouseRect(&area); |
103 | if ( area.y < mouse_y1 ) { |
104 | mouse_y1 = area.y; |
105 | } |
106 | if ( (area.y+area.h) > mouse_y2 ) { |
107 | mouse_y2 = area.y+area.h; |
108 | } |
109 | image = screen_image; |
110 | image.y += screen->offset / screen->pitch + mouse_y1; |
111 | image.h = mouse_y2 - mouse_y1; |
112 | image.ptr = mapped_mem + |
113 | (image.y - screen_image.y) * screen->pitch; |
114 | ioctl(console_fd, PS2IOC_LOADIMAGE, &image); |
115 | |
116 | /* Need to scale offscreen image to TV output */ |
117 | if ( image.y > 0 ) { |
118 | scaleimage_nonblock(console_fd, |
119 | tex_tags_mem, scale_tags_mem); |
120 | } |
121 | } |
122 | |
123 | /* We're finished */ |
124 | SDL_UnlockCursor(); |
125 | } |
126 | |
127 | void GS_MoveWMCursor(_THIS, int x, int y) |
128 | { |
129 | GS_MoveCursor(this, SDL_cursor, x, y); |
130 | } |
131 | |
132 | int GS_ShowWMCursor(_THIS, WMcursor *wmcursor) |
133 | { |
134 | SDL_Cursor *cursor; |
135 | int x, y; |
136 | |
137 | /* Draw the cursor at the appropriate location */ |
138 | SDL_GetMouseState(&x, &y); |
139 | if ( wmcursor ) { |
140 | cursor = SDL_cursor; |
141 | } else { |
142 | cursor = NULL; |
143 | } |
144 | GS_MoveCursor(this, cursor, x, y); |
145 | return(1); |
146 | } |