| 1 | (C) 1999-2003 PCSX Team |
| 2 | (c) 1998 Vision Thing |
| 3 | Linuzappz <linuzappz@pcsx.net> |
| 4 | Shadow <shadow@pcsx.net> |
| 5 | Pete Bernett <psswitch@online.de> |
| 6 | NoComp <NoComp@mailcity.com> |
| 7 | Nik3d |
| 8 | Akumax <akumax@pcsx.net> |
| 9 | |
| 10 | (C) 2005-2009 PCSX-df Team |
| 11 | (c) Ryan Schultz <schultz.ryan@gmail.com> |
| 12 | (c) Andrew Burton <adb@iinet.net.au> |
| 13 | (c) Stephen Chao <schao@myrealbox.com> |
| 14 | (c) Marcus Comstedt <marcus@mc.pp.se> |
| 15 | Stefan Sikora <hoshy@schrauberstube.de> |
| 16 | |
| 17 | (C) 2009-2011 PCSX-Reloaded Team |
| 18 | edgbla (Root counters, various core/plugin fixes) |
| 19 | shalma (GTE Divider, many core improvements, sound plugin fixes) |
| 20 | Firnis (GTE code from PCSX-Revolution Project) |
| 21 | Gabriele Gorla (MDEC decoder) |
| 22 | Peter Collingbourne (Various core/psxbios fixes) |
| 23 | Dario, NeToU, siveritas (Various bugfixes) |
| 24 | Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) |
| 25 | |
| 26 | ARM NEON GPU plugin: |
| 27 | (C) 2011-2012 Exophase |
| 28 | (C) 2011-2012 notaz |
| 29 | |
| 30 | PCSX4ALL GPU plugin: |
| 31 | (C) 2010 PCSX4ALL Team |
| 32 | (C) 2010 Unai |
| 33 | Franxis <franxism@gmail.com> |
| 34 | Chui <sdl_gp32@yahoo.es> |
| 35 | |
| 36 | GLES plugin (psx4m project): |
| 37 | (C) 1999-2009 by Pete Bernert |
| 38 | EQ |
| 39 | Olli Hinkka |
| 40 | Proger |
| 41 | Pickle |
| 42 | |
| 43 | P.E.Op.S. GPU plugin: |
| 44 | (C) Pete Bernert and the P.E.Op.S. team |
| 45 | |
| 46 | P.E.Op.S. SPU plugin: |
| 47 | (C) Pete Bernert and the P.E.Op.S. team |
| 48 | (C) SPU2-X, gigaherz, Pcsx2 Development Team |
| 49 | shalma |
| 50 | notaz |
| 51 | |
| 52 | MIPS->ARM recompiler: |
| 53 | (C) 2009-2011 Ari64 |
| 54 | |
| 55 | integration, optimization and frontend: |
| 56 | (C) 2010-2012 notaz |
| 57 | |
| 58 | Special thanks to Mednafen author, shalma/gretar and Rokas for |
| 59 | various help and ideas while developing this emulator. |
| 60 | |
| 61 | some implementation ideas (and maybe code?) likely originated from |
| 62 | MAME/smf/pSXauthor and were integrated by various people to PCSX. |
| 63 | |