bugfixes, famec tuning
[picodrive.git] / Pico / Draw.c
... / ...
CommitLineData
1// This is part of Pico Library\r
2\r
3// (c) Copyright 2004 Dave, All rights reserved.\r
4// (c) Copyright 2006 notaz, All rights reserved.\r
5// Free for non-commercial use.\r
6\r
7// For commercial use, separate licencing terms must be obtained.\r
8\r
9\r
10#include "PicoInt.h"\r
11\r
12int (*PicoScan)(unsigned int num, void *data)=NULL;\r
13\r
14#if OVERRIDE_HIGHCOL\r
15static unsigned char DefHighCol[8+320+8];\r
16unsigned char *HighCol=DefHighCol;\r
17#else\r
18unsigned char HighCol[8+320+8];\r
19#endif\r
20unsigned short DefOutBuff[320*2];\r
21void *DrawLineDest=DefOutBuff; // pointer to dest buffer where to draw this line to\r
22\r
23static int HighCacheA[41+1]; // caches for high layers\r
24static int HighCacheB[41+1];\r
25static int HighCacheS[80+1]; // and sprites\r
26static int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r
27char HighSprZ[320+8+8]; // Z-buffer for accurate sprites and shadow/hilight mode\r
28 // (if bit 7 == 0, sh caused by tile; if bit 6 == 0 pixel must be shadowed, else hilighted, if bit5 == 1)\r
29// lsb->msb: moved sprites, not all window tiles use same priority, accurate sprites (copied from PicoOpt), interlace\r
30// dirty sprites, sonic mode, have layer with all hi prio tiles (mk3), layer sh/hi already processed\r
31int rendstatus;\r
32int Scanline=0; // Scanline\r
33\r
34static int SpriteBlocks;\r
35//unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };\r
36\r
37struct TileStrip\r
38{\r
39 int nametab; // Position in VRAM of name table (for this tile line)\r
40 int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap\r
41 int hscroll; // Horizontal scroll value in pixels for the line\r
42 int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap\r
43 int *hc; // cache for high tile codes and their positions\r
44 int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)\r
45};\r
46\r
47// stuff available in asm:\r
48#ifdef _ASM_DRAW_C\r
49void DrawWindow(int tstart, int tend, int prio, int sh);\r
50void BackFill(int reg7, int sh);\r
51void DrawSprite(int *sprite, int **hc, int sh);\r
52void DrawTilesFromCache(int *hc, int sh, int rlim);\r
53void DrawSpritesFromCache(int *hc, int sh);\r
54void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);\r
55void FinalizeLineBGR444(int sh);\r
56void FinalizeLineRGB555(int sh);\r
57void blockcpy_or(void *dst, void *src, size_t n, int pat);\r
58#else\r
59// utility\r
60void blockcpy_or(void *dst, void *src, size_t n, int pat)\r
61{\r
62 unsigned char *pd = dst, *ps = src;\r
63 for (; n; n--)\r
64 *pd++ = (unsigned char) (*ps++ | pat);\r
65}\r
66#endif\r
67\r
68\r
69#ifdef _ASM_DRAW_C_MIPS\r
70int TileNorm(int sx,int addr,int pal);\r
71int TileFlip(int sx,int addr,int pal);\r
72#else\r
73static int TileNorm(int sx,int addr,int pal)\r
74{\r
75 unsigned char *pd = HighCol+sx;\r
76 unsigned int pack=0; unsigned int t=0;\r
77\r
78 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
79 if (pack)\r
80 {\r
81 t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r
82 t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r
83 t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r
84 t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r
85 t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r
86 t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r
87 t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r
88 t=pack&0x000f0000; if (t) pd[7]=(unsigned char)(pal|(t>>16));\r
89 return 0;\r
90 }\r
91\r
92 return 1; // Tile blank\r
93}\r
94\r
95static int TileFlip(int sx,int addr,int pal)\r
96{\r
97 unsigned char *pd = HighCol+sx;\r
98 unsigned int pack=0; unsigned int t=0;\r
99\r
100 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
101 if (pack)\r
102 {\r
103 t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r
104 t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r
105 t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r
106 t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r
107 t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r
108 t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r
109 t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8));\r
110 t=pack&0x0000f000; if (t) pd[7]=(unsigned char)(pal|(t>>12));\r
111 return 0;\r
112 }\r
113 return 1; // Tile blank\r
114}\r
115#endif\r
116\r
117// tile renderers for hacky operator sprite support\r
118#define sh_pix(x) \\r
119 if(!t); \\r
120 else if(t==0xe) pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ \\r
121 else if(t==0xf) pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ \\r
122 else pd[x]=(unsigned char)(pal|t)\r
123\r
124#ifndef _ASM_DRAW_C\r
125static int TileNormSH(int sx,int addr,int pal)\r
126{\r
127 unsigned int pack=0; unsigned int t=0;\r
128 unsigned char *pd = HighCol+sx;\r
129\r
130 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
131 if (pack)\r
132 {\r
133 t=(pack&0x0000f000)>>12; sh_pix(0);\r
134 t=(pack&0x00000f00)>> 8; sh_pix(1);\r
135 t=(pack&0x000000f0)>> 4; sh_pix(2);\r
136 t=(pack&0x0000000f) ; sh_pix(3);\r
137 t=(pack&0xf0000000)>>28; sh_pix(4);\r
138 t=(pack&0x0f000000)>>24; sh_pix(5);\r
139 t=(pack&0x00f00000)>>20; sh_pix(6);\r
140 t=(pack&0x000f0000)>>16; sh_pix(7);\r
141 return 0;\r
142 }\r
143\r
144 return 1; // Tile blank\r
145}\r
146\r
147static int TileFlipSH(int sx,int addr,int pal)\r
148{\r
149 unsigned int pack=0; unsigned int t=0;\r
150 unsigned char *pd = HighCol+sx;\r
151\r
152 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
153 if (pack)\r
154 {\r
155 t=(pack&0x000f0000)>>16; sh_pix(0);\r
156 t=(pack&0x00f00000)>>20; sh_pix(1);\r
157 t=(pack&0x0f000000)>>24; sh_pix(2);\r
158 t=(pack&0xf0000000)>>28; sh_pix(3);\r
159 t=(pack&0x0000000f) ; sh_pix(4);\r
160 t=(pack&0x000000f0)>> 4; sh_pix(5);\r
161 t=(pack&0x00000f00)>> 8; sh_pix(6);\r
162 t=(pack&0x0000f000)>>12; sh_pix(7);\r
163 return 0;\r
164 }\r
165 return 1; // Tile blank\r
166}\r
167#endif\r
168\r
169static int TileNormZ(int sx,int addr,int pal,int zval)\r
170{\r
171 unsigned int pack=0; unsigned int t=0;\r
172 unsigned char *pd = HighCol+sx;\r
173 char *zb = HighSprZ+sx;\r
174 int collision = 0, zb_s;\r
175\r
176 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
177 if (pack)\r
178 {\r
179 t=pack&0x0000f000; if(t) { zb_s=zb[0]; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>12)); zb[0]=(char)zval; } }\r
180 t=pack&0x00000f00; if(t) { zb_s=zb[1]; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>> 8)); zb[1]=(char)zval; } }\r
181 t=pack&0x000000f0; if(t) { zb_s=zb[2]; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>> 4)); zb[2]=(char)zval; } }\r
182 t=pack&0x0000000f; if(t) { zb_s=zb[3]; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t )); zb[3]=(char)zval; } }\r
183 t=pack&0xf0000000; if(t) { zb_s=zb[4]; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t>>28)); zb[4]=(char)zval; } }\r
184 t=pack&0x0f000000; if(t) { zb_s=zb[5]; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>>24)); zb[5]=(char)zval; } }\r
185 t=pack&0x00f00000; if(t) { zb_s=zb[6]; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>>20)); zb[6]=(char)zval; } }\r
186 t=pack&0x000f0000; if(t) { zb_s=zb[7]; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>16)); zb[7]=(char)zval; } }\r
187 if(collision) Pico.video.status|=0x20;\r
188 return 0;\r
189 }\r
190\r
191 return 1; // Tile blank\r
192}\r
193\r
194static int TileFlipZ(int sx,int addr,int pal,int zval)\r
195{\r
196 unsigned int pack=0; unsigned int t=0;\r
197 unsigned char *pd = HighCol+sx;\r
198 char *zb = HighSprZ+sx;\r
199 int collision = 0, zb_s;\r
200\r
201 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
202 if (pack)\r
203 {\r
204 t=pack&0x000f0000; if(t) { zb_s=zb[0]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>16)); zb[0]=(char)zval; } }\r
205 t=pack&0x00f00000; if(t) { zb_s=zb[1]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>>20)); zb[1]=(char)zval; } }\r
206 t=pack&0x0f000000; if(t) { zb_s=zb[2]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>>24)); zb[2]=(char)zval; } }\r
207 t=pack&0xf0000000; if(t) { zb_s=zb[3]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t>>28)); zb[3]=(char)zval; } }\r
208 t=pack&0x0000000f; if(t) { zb_s=zb[4]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t )); zb[4]=(char)zval; } }\r
209 t=pack&0x000000f0; if(t) { zb_s=zb[5]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>> 4)); zb[5]=(char)zval; } }\r
210 t=pack&0x00000f00; if(t) { zb_s=zb[6]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>> 8)); zb[6]=(char)zval; } }\r
211 t=pack&0x0000f000; if(t) { zb_s=zb[7]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>12)); zb[7]=(char)zval; } }\r
212 if(collision) Pico.video.status|=0x20;\r
213 return 0;\r
214 }\r
215 return 1; // Tile blank\r
216}\r
217\r
218\r
219#define sh_pixZ(x) \\r
220 if(t) { \\r
221 if(zb[x]) collision=1; \\r
222 if(zval>zb[x]) { \\r
223 if (t==0xe) { pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ } \\r
224 else if(t==0xf) { pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ } \\r
225 else { zb[x]=(char)zval; pd[x]=(unsigned char)(pal|t); } \\r
226 } \\r
227 }\r
228\r
229static int TileNormZSH(int sx,int addr,int pal,int zval)\r
230{\r
231 unsigned int pack=0; unsigned int t=0;\r
232 unsigned char *pd = HighCol+sx;\r
233 char *zb = HighSprZ+sx;\r
234 int collision = 0;\r
235\r
236 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
237 if (pack)\r
238 {\r
239 t=(pack&0x0000f000)>>12; sh_pixZ(0);\r
240 t=(pack&0x00000f00)>> 8; sh_pixZ(1);\r
241 t=(pack&0x000000f0)>> 4; sh_pixZ(2);\r
242 t=(pack&0x0000000f) ; sh_pixZ(3);\r
243 t=(pack&0xf0000000)>>28; sh_pixZ(4);\r
244 t=(pack&0x0f000000)>>24; sh_pixZ(5);\r
245 t=(pack&0x00f00000)>>20; sh_pixZ(6);\r
246 t=(pack&0x000f0000)>>16; sh_pixZ(7);\r
247 if(collision) Pico.video.status|=0x20;\r
248 return 0;\r
249 }\r
250\r
251 return 1; // Tile blank\r
252}\r
253\r
254static int TileFlipZSH(int sx,int addr,int pal,int zval)\r
255{\r
256 unsigned int pack=0; unsigned int t=0;\r
257 unsigned char *pd = HighCol+sx;\r
258 char *zb = HighSprZ+sx;\r
259 int collision = 0;\r
260\r
261 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
262 if (pack)\r
263 {\r
264 t=(pack&0x000f0000)>>16; sh_pixZ(0);\r
265 t=(pack&0x00f00000)>>20; sh_pixZ(1);\r
266 t=(pack&0x0f000000)>>24; sh_pixZ(2);\r
267 t=(pack&0xf0000000)>>28; sh_pixZ(3);\r
268 t=(pack&0x0000000f) ; sh_pixZ(4);\r
269 t=(pack&0x000000f0)>> 4; sh_pixZ(5);\r
270 t=(pack&0x00000f00)>> 8; sh_pixZ(6);\r
271 t=(pack&0x0000f000)>>12; sh_pixZ(7);\r
272 if(collision) Pico.video.status|=0x20;\r
273 return 0;\r
274 }\r
275 return 1; // Tile blank\r
276}\r
277\r
278// --------------------------------------------\r
279\r
280#ifndef _ASM_DRAW_C\r
281static void DrawStrip(struct TileStrip *ts, int plane_sh, int cellskip)\r
282{\r
283 int tilex,dx,ty,code=0,addr=0,cells;\r
284 int oldcode=-1,blank=-1; // The tile we know is blank\r
285 int pal=0,sh;\r
286\r
287 // Draw tiles across screen:\r
288 sh=(plane_sh<<5)&0x40;\r
289 tilex=((-ts->hscroll)>>3)+cellskip;\r
290 ty=(ts->line&7)<<1; // Y-Offset into tile\r
291 dx=((ts->hscroll-1)&7)+1;\r
292 cells = ts->cells - cellskip;\r
293 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
294 dx+=cellskip<<3;\r
295\r
296 for (; cells > 0; dx+=8,tilex++,cells--)\r
297 {\r
298 int zero=0;\r
299\r
300 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
301 if (code==blank) continue;\r
302 if (code>>15) { // high priority tile\r
303 int cval = code | (dx<<16) | (ty<<25);\r
304 if(code&0x1000) cval^=7<<26;\r
305 *ts->hc++ = cval; // cache it\r
306 continue;\r
307 }\r
308\r
309 if (code!=oldcode) {\r
310 oldcode = code;\r
311 // Get tile address/2:\r
312 addr=(code&0x7ff)<<4;\r
313 addr+=ty;\r
314 if (code&0x1000) addr^=0xe; // Y-flip\r
315\r
316 pal=((code>>9)&0x30)|sh;\r
317 }\r
318\r
319 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
320 else zero=TileNorm(dx,addr,pal);\r
321\r
322 if (zero) blank=code; // We know this tile is blank now\r
323 }\r
324\r
325 // terminate the cache list\r
326 *ts->hc = 0;\r
327 // if oldcode wasn't changed, it means all layer is hi priority\r
328 if (oldcode == -1) rendstatus|=0x40;\r
329}\r
330\r
331// this is messy\r
332void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)\r
333{\r
334 int tilex,dx,code=0,addr=0,cell=0;\r
335 int oldcode=-1,blank=-1; // The tile we know is blank\r
336 int pal=0,scan=Scanline;\r
337\r
338 // Draw tiles across screen:\r
339 tilex=(-ts->hscroll)>>3;\r
340 dx=((ts->hscroll-1)&7)+1;\r
341 if(dx != 8) cell--; // have hscroll, start with negative cell\r
342 cell+=cellskip;\r
343 tilex+=cellskip;\r
344 dx+=cellskip<<3;\r
345\r
346 for (; cell < ts->cells; dx+=8,tilex++,cell++)\r
347 {\r
348 int zero=0,nametabadd,ty;\r
349\r
350 //if((cell&1)==0)\r
351 {\r
352 int line,vscroll;\r
353 vscroll=Pico.vsram[(plane_sh&1)+(cell&~1)];\r
354\r
355 // Find the line in the name table\r
356 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
357 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
358 ty=(line&7)<<1; // Y-Offset into tile\r
359 }\r
360\r
361 code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];\r
362 if (code==blank) continue;\r
363 if (code>>15) { // high priority tile\r
364 int cval = code | (dx<<16) | (ty<<25);\r
365 if(code&0x1000) cval^=7<<26;\r
366 *ts->hc++ = cval; // cache it\r
367 continue;\r
368 }\r
369\r
370 if (code!=oldcode) {\r
371 oldcode = code;\r
372 // Get tile address/2:\r
373 addr=(code&0x7ff)<<4;\r
374 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
375\r
376 pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);\r
377 }\r
378\r
379 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
380 else zero=TileNorm(dx,addr,pal);\r
381\r
382 if (zero) blank=code; // We know this tile is blank now\r
383 }\r
384\r
385 // terminate the cache list\r
386 *ts->hc = 0;\r
387 if (oldcode == -1) rendstatus|=0x40;\r
388}\r
389#endif\r
390\r
391#ifndef _ASM_DRAW_C\r
392static\r
393#endif\r
394void DrawStripInterlace(struct TileStrip *ts)\r
395{\r
396 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r
397 int oldcode=-1,blank=-1; // The tile we know is blank\r
398 int pal=0;\r
399\r
400 // Draw tiles across screen:\r
401 tilex=(-ts->hscroll)>>3;\r
402 ty=(ts->line&15)<<1; // Y-Offset into tile\r
403 dx=((ts->hscroll-1)&7)+1;\r
404 cells = ts->cells;\r
405 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
406\r
407 for (; cells; dx+=8,tilex++,cells--)\r
408 {\r
409 int zero=0;\r
410\r
411 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
412 if (code==blank) continue;\r
413 if (code>>15) { // high priority tile\r
414 int cval = (code&0xfc00) | (dx<<16) | (ty<<25);\r
415 cval|=(code&0x3ff)<<1;\r
416 if(code&0x1000) cval^=0xf<<26;\r
417 *ts->hc++ = cval; // cache it\r
418 continue;\r
419 }\r
420\r
421 if (code!=oldcode) {\r
422 oldcode = code;\r
423 // Get tile address/2:\r
424 addr=(code&0x7ff)<<5;\r
425 if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip\r
426\r
427// pal=Pico.cram+((code>>9)&0x30);\r
428 pal=((code>>9)&0x30);\r
429 }\r
430\r
431 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
432 else zero=TileNorm(dx,addr,pal);\r
433\r
434 if (zero) blank=code; // We know this tile is blank now\r
435 }\r
436\r
437 // terminate the cache list\r
438 *ts->hc = 0;\r
439}\r
440\r
441// --------------------------------------------\r
442\r
443#ifndef _ASM_DRAW_C\r
444static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells)\r
445{\r
446 struct PicoVideo *pvid=&Pico.video;\r
447 const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r
448 struct TileStrip ts;\r
449 int width, height, ymask;\r
450 int vscroll, htab;\r
451\r
452 ts.hc=hcache;\r
453 ts.cells=maxcells;\r
454\r
455 // Work out the TileStrip to draw\r
456\r
457 // Work out the name table size: 32 64 or 128 tiles (0-3)\r
458 width=pvid->reg[16];\r
459 height=(width>>4)&3; width&=3;\r
460\r
461 ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)\r
462 ymask=(height<<8)|0xff; // Y Mask in pixels\r
463 if(width == 1) ymask&=0x1ff;\r
464 else if(width>1) ymask =0x0ff;\r
465\r
466 // Find name table:\r
467 if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
468 else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
469\r
470 htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
471 if ( pvid->reg[11]&2) htab+=Scanline<<1; // Offset by line\r
472 if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
473 htab+=plane_sh&1; // A or B\r
474\r
475 // Get horizontal scroll value, will be masked later\r
476 ts.hscroll=Pico.vram[htab&0x7fff];\r
477\r
478 if((pvid->reg[12]&6) == 6) {\r
479 // interlace mode 2\r
480 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
481\r
482 // Find the line in the name table\r
483 ts.line=(vscroll+(Scanline<<1))&((ymask<<1)|1);\r
484 ts.nametab+=(ts.line>>4)<<shift[width];\r
485\r
486 DrawStripInterlace(&ts);\r
487 } else if( pvid->reg[11]&4) {\r
488 // shit, we have 2-cell column based vscroll\r
489 // luckily this doesn't happen too often\r
490 ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
491 DrawStripVSRam(&ts, plane_sh, cellskip);\r
492 } else {\r
493 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
494\r
495 // Find the line in the name table\r
496 ts.line=(vscroll+Scanline)&ymask;\r
497 ts.nametab+=(ts.line>>3)<<shift[width];\r
498\r
499 DrawStrip(&ts, plane_sh, cellskip);\r
500 }\r
501}\r
502\r
503\r
504// --------------------------------------------\r
505\r
506// tstart & tend are tile pair numbers\r
507static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache\r
508{\r
509 struct PicoVideo *pvid=&Pico.video;\r
510 int tilex=0,ty=0,nametab,code=0;\r
511 int blank=-1; // The tile we know is blank\r
512\r
513 // Find name table line:\r
514 if (pvid->reg[12]&1)\r
515 {\r
516 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r
517 nametab+=(Scanline>>3)<<6;\r
518 }\r
519 else\r
520 {\r
521 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r
522 nametab+=(Scanline>>3)<<5;\r
523 }\r
524\r
525 tilex=tstart<<1;\r
526 tend<<=1;\r
527\r
528 ty=(Scanline&7)<<1; // Y-Offset into tile\r
529\r
530 if(!(rendstatus&2)) {\r
531 // check the first tile code\r
532 code=Pico.vram[nametab+tilex];\r
533 // if the whole window uses same priority (what is often the case), we may be able to skip this field\r
534 if((code>>15) != prio) return;\r
535 }\r
536\r
537 // Draw tiles across screen:\r
538 for (; tilex < tend; tilex++)\r
539 {\r
540 int addr=0,zero=0;\r
541 int pal;\r
542\r
543 code=Pico.vram[nametab+tilex];\r
544 if(code==blank) continue;\r
545 if((code>>15) != prio) {\r
546 rendstatus|=2;\r
547 continue;\r
548 }\r
549\r
550 pal=((code>>9)&0x30);\r
551\r
552 if(sh) {\r
553 int tmp, *zb = (int *)(HighCol+8+(tilex<<3));\r
554 if(prio) {\r
555 tmp = *zb;\r
556 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r
557 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r
558 *zb++=tmp; tmp = *zb;\r
559 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r
560 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r
561 *zb++=tmp;\r
562 } else {\r
563 pal |= 0x40;\r
564 }\r
565 }\r
566\r
567 // Get tile address/2:\r
568 addr=(code&0x7ff)<<4;\r
569 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
570\r
571 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r
572 else zero=TileNorm(8+(tilex<<3),addr,pal);\r
573\r
574 if (zero) blank=code; // We know this tile is blank now\r
575 }\r
576\r
577 // terminate the cache list\r
578 //*hcache = 0;\r
579}\r
580\r
581// --------------------------------------------\r
582\r
583static void DrawTilesFromCache(int *hc, int sh, int rlim)\r
584{\r
585 int code, addr, dx;\r
586 int pal;\r
587\r
588 // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it\r
589\r
590 if (sh && (rendstatus&0xc0))\r
591 {\r
592 if (!(rendstatus&0x80))\r
593 {\r
594 // as some layer has covered whole line with hi priority tiles,\r
595 // we can process whole line and then act as if sh/hi mode was off.\r
596 rendstatus|=0x80;\r
597 int c = 320/4, *zb = (int *)(HighCol+8);\r
598 while (c--)\r
599 {\r
600 int tmp = *zb;\r
601 if (!(tmp & 0x80808080)) *zb=tmp&0x3f3f3f3f;\r
602 else {\r
603 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r
604 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r
605 *zb=tmp;\r
606 }\r
607 zb++;\r
608 }\r
609 }\r
610 sh = 0;\r
611 }\r
612\r
613 if (sh)\r
614 {\r
615 while ((code=*hc++)) {\r
616 unsigned char *zb;\r
617 // Get tile address/2:\r
618 addr=(code&0x7ff)<<4;\r
619 addr+=(unsigned int)code>>25; // y offset into tile\r
620 dx=(code>>16)&0x1ff;\r
621 zb = HighCol+dx;\r
622 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
623 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
624 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
625 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
626\r
627 pal=((code>>9)&0x30);\r
628 if (rlim-dx < 0) goto last_cut_tile;\r
629\r
630 if (code&0x0800) TileFlip(dx,addr,pal);\r
631 else TileNorm(dx,addr,pal);\r
632 }\r
633 }\r
634 else\r
635 {\r
636 short blank=-1; // The tile we know is blank\r
637 while ((code=*hc++)) {\r
638 int zero;\r
639 if((short)code == blank) continue;\r
640 // Get tile address/2:\r
641 addr=(code&0x7ff)<<4;\r
642 addr+=(unsigned int)code>>25; // y offset into tile\r
643 dx=(code>>16)&0x1ff;\r
644\r
645 pal=((code>>9)&0x30);\r
646 if (rlim-dx < 0) goto last_cut_tile;\r
647\r
648 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
649 else zero=TileNorm(dx,addr,pal);\r
650\r
651 if (zero) blank=(short)code;\r
652 }\r
653 }\r
654 return;\r
655\r
656last_cut_tile:\r
657 {\r
658 unsigned int t, pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
659 unsigned char *pd = HighCol+dx;\r
660 if (!pack) return;\r
661 if (code&0x0800)\r
662 {\r
663 switch (rlim-dx+8)\r
664 {\r
665 case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally\r
666 case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r
667 case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r
668 case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r
669 case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r
670 case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r
671 case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r
672 default: break;\r
673 }\r
674 }\r
675 else\r
676 {\r
677 switch (rlim-dx+8)\r
678 {\r
679 case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r
680 case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r
681 case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r
682 case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r
683 case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r
684 case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r
685 case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r
686 default: break;\r
687 }\r
688 }\r
689 }\r
690}\r
691\r
692// --------------------------------------------\r
693\r
694// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
695// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
696\r
697static void DrawSprite(int *sprite, int **hc, int sh)\r
698{\r
699 int width=0,height=0;\r
700 int row=0,code=0;\r
701 int pal;\r
702 int tile=0,delta=0;\r
703 int sx, sy;\r
704 int (*fTileFunc)(int sx,int addr,int pal);\r
705\r
706 // parse the sprite data\r
707 sy=sprite[0];\r
708 code=sprite[1];\r
709 sx=code>>16; // X\r
710 width=sy>>28;\r
711 height=(sy>>24)&7; // Width and height in tiles\r
712 sy=(sy<<16)>>16; // Y\r
713\r
714 row=Scanline-sy; // Row of the sprite we are on\r
715\r
716 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
717\r
718 tile=code&0x7ff; // Tile number\r
719 tile+=row>>3; // Tile number increases going down\r
720 delta=height; // Delta to increase tile by going right\r
721 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
722\r
723 tile<<=4; tile+=(row&7)<<1; // Tile address\r
724\r
725 if(code&0x8000) { // high priority - cache it\r
726 *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>16)&0xf);\r
727 } else {\r
728 delta<<=4; // Delta of address\r
729 pal=((code>>9)&0x30)|(sh<<6);\r
730\r
731 if(sh && (code&0x6000) == 0x6000) {\r
732 if(code&0x0800) fTileFunc=TileFlipSH;\r
733 else fTileFunc=TileNormSH;\r
734 } else {\r
735 if(code&0x0800) fTileFunc=TileFlip;\r
736 else fTileFunc=TileNorm;\r
737 }\r
738\r
739 for (; width; width--,sx+=8,tile+=delta)\r
740 {\r
741 if(sx<=0) continue;\r
742 if(sx>=328) break; // Offscreen\r
743\r
744 tile&=0x7fff; // Clip tile address\r
745 fTileFunc(sx,tile,pal);\r
746 }\r
747 }\r
748}\r
749#endif\r
750\r
751\r
752// Index + 0 : hhhhvvvv s---hhvv yyyyyyyy yyyyyyyy // s: skip flag, h: horiz. size\r
753// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
754\r
755static void DrawSpriteZ(int pack, int pack2, int shpri, int sprio)\r
756{\r
757 int width=0,height=0;\r
758 int row=0;\r
759 int pal;\r
760 int tile=0,delta=0;\r
761 int sx, sy;\r
762 int (*fTileFunc)(int sx,int addr,int pal,int zval);\r
763\r
764 // parse the sprite data\r
765 sx=pack2>>16; // X\r
766 sy=(pack <<16)>>16; // Y\r
767 width=pack>>28;\r
768 height=(pack>>24)&7; // Width and height in tiles\r
769\r
770 row=Scanline-sy; // Row of the sprite we are on\r
771\r
772 if (pack2&0x1000) row=(height<<3)-1-row; // Flip Y\r
773\r
774 tile=pack2&0x7ff; // Tile number\r
775 tile+=row>>3; // Tile number increases going down\r
776 delta=height; // Delta to increase tile by going right\r
777 if (pack2&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
778\r
779 tile<<=4; tile+=(row&7)<<1; // Tile address\r
780 delta<<=4; // Delta of address\r
781 pal=((pack2>>9)&0x30);\r
782 if((shpri&1)&&!(shpri&2)) pal|=0x40;\r
783\r
784 shpri&=1;\r
785 if((pack2&0x6000) != 0x6000) shpri = 0;\r
786 shpri |= (pack2&0x0800)>>10;\r
787 switch(shpri) {\r
788 default:\r
789 case 0: fTileFunc=TileNormZ; break;\r
790 case 1: fTileFunc=TileNormZSH; break;\r
791 case 2: fTileFunc=TileFlipZ; break;\r
792 case 3: fTileFunc=TileFlipZSH; break;\r
793 }\r
794\r
795 for (; width; width--,sx+=8,tile+=delta)\r
796 {\r
797 if(sx<=0) continue;\r
798 if(sx>=328) break; // Offscreen\r
799\r
800 tile&=0x7fff; // Clip tile address\r
801 fTileFunc(sx,tile,pal,sprio);\r
802 }\r
803}\r
804\r
805static void DrawSpriteInterlace(unsigned int *sprite)\r
806{\r
807 int width=0,height=0;\r
808 int row=0,code=0;\r
809 int pal;\r
810 int tile=0,delta=0;\r
811 int sx, sy;\r
812\r
813 // parse the sprite data\r
814 sy=sprite[0];\r
815 height=sy>>24;\r
816 sy=(sy&0x3ff)-0x100; // Y\r
817 width=(height>>2)&3; height&=3;\r
818 width++; height++; // Width and height in tiles\r
819\r
820 row=(Scanline<<1)-sy; // Row of the sprite we are on\r
821\r
822 code=sprite[1];\r
823 sx=((code>>16)&0x1ff)-0x78; // X\r
824\r
825 if (code&0x1000) row^=(16<<height)-1; // Flip Y\r
826\r
827 tile=code&0x3ff; // Tile number\r
828 tile+=row>>4; // Tile number increases going down\r
829 delta=height; // Delta to increase tile by going right\r
830 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
831\r
832 tile<<=5; tile+=(row&15)<<1; // Tile address\r
833\r
834 delta<<=5; // Delta of address\r
835 pal=((code>>9)&0x30); // Get palette pointer\r
836\r
837 for (; width; width--,sx+=8,tile+=delta)\r
838 {\r
839 if(sx<=0) continue;\r
840 if(sx>=328) break; // Offscreen\r
841\r
842 tile&=0x7fff; // Clip tile address\r
843 if (code&0x0800) TileFlip(sx,tile,pal);\r
844 else TileNorm(sx,tile,pal);\r
845 }\r
846}\r
847\r
848\r
849static void DrawAllSpritesInterlace(int pri, int maxwidth)\r
850{\r
851 struct PicoVideo *pvid=&Pico.video;\r
852 int i,u,table,link=0,sline=Scanline<<1;\r
853 unsigned int *sprites[80]; // Sprite index\r
854\r
855 table=pvid->reg[5]&0x7f;\r
856 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
857 table<<=8; // Get sprite table address/2\r
858\r
859 for (i=u=0; u < 80 && i < 21; u++)\r
860 {\r
861 unsigned int *sprite;\r
862 int code, sx, sy, height;\r
863\r
864 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
865\r
866 // get sprite info\r
867 code = sprite[0];\r
868 sx = sprite[1];\r
869 if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite\r
870\r
871 // check if it is on this line\r
872 sy = (code&0x3ff)-0x100;\r
873 height = (((code>>24)&3)+1)<<4;\r
874 if(sline < sy || sline >= sy+height) goto nextsprite; // no\r
875\r
876 // check if sprite is not hidden offscreen\r
877 sx = (sx>>16)&0x1ff;\r
878 sx -= 0x78; // Get X coordinate + 8\r
879 if(sx <= -8*3 || sx >= maxwidth) goto nextsprite;\r
880\r
881 // sprite is good, save it's pointer\r
882 sprites[i++]=sprite;\r
883\r
884 nextsprite:\r
885 // Find next sprite\r
886 link=(code>>16)&0x7f;\r
887 if(!link) break; // End of sprites\r
888 }\r
889\r
890 // Go through sprites backwards:\r
891 for (i-- ;i>=0; i--)\r
892 DrawSpriteInterlace(sprites[i]);\r
893}\r
894\r
895\r
896#ifndef _ASM_DRAW_C\r
897static void DrawSpritesFromCache(int *hc, int sh)\r
898{\r
899 int code, tile, sx, delta, width;\r
900 int pal;\r
901 int (*fTileFunc)(int sx,int addr,int pal);\r
902\r
903 // *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>24)&0xf);\r
904\r
905 while((code=*hc++)) {\r
906 pal=(code&0x30);\r
907 delta=code&0xf;\r
908 width=delta>>2; delta&=3;\r
909 width++; delta++; // Width and height in tiles\r
910 if (code&0x10000) delta=-delta; // Flip X\r
911 delta<<=4;\r
912 tile=((unsigned int)code>>17)<<1;\r
913 sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend\r
914\r
915 if(sh && pal == 0x30) { //\r
916 if(code&0x10000) fTileFunc=TileFlipSH;\r
917 else fTileFunc=TileNormSH;\r
918 } else {\r
919 if(code&0x10000) fTileFunc=TileFlip;\r
920 else fTileFunc=TileNorm;\r
921 }\r
922\r
923 for (; width; width--,sx+=8,tile+=delta)\r
924 {\r
925 if(sx<=0) continue;\r
926 if(sx>=328) break; // Offscreen\r
927\r
928 tile&=0x7fff; // Clip tile address\r
929 fTileFunc(sx,tile,pal);\r
930 }\r
931 }\r
932}\r
933#endif\r
934\r
935\r
936// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy\r
937// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn\r
938// v\r
939// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
940// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
941\r
942static void PrepareSprites(int full)\r
943{\r
944 struct PicoVideo *pvid=&Pico.video;\r
945 int u=0,link=0,sblocks=0;\r
946 int table=0;\r
947 int *pd = HighPreSpr;\r
948\r
949 table=pvid->reg[5]&0x7f;\r
950 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
951 table<<=8; // Get sprite table address/2\r
952\r
953 if (!full)\r
954 {\r
955 int pack;\r
956 // updates: tilecode, sx\r
957 for (u=0; u < 80 && (pack = *pd); u++, pd+=2)\r
958 {\r
959 unsigned int *sprite;\r
960 int code, code2, sx, sy, skip=0;\r
961\r
962 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
963\r
964 // parse sprite info\r
965 code = sprite[0];\r
966 code2 = sprite[1];\r
967 code2 &= ~0xfe000000;\r
968 code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits\r
969 sx = code2>>16;\r
970\r
971 if((sx <= 8-((pack>>28)<<3) && sx >= -0x76) || sx >= 328) skip=1<<23;\r
972 else if ((sy = (pack<<16)>>16) < 240 && sy > -32) {\r
973 int sbl = (2<<(pack>>28))-1;\r
974 sblocks |= sbl<<(sy>>3);\r
975 }\r
976\r
977 *pd = (pack&~(1<<23))|skip;\r
978 *(pd+1) = code2;\r
979\r
980 // Find next sprite\r
981 link=(code>>16)&0x7f;\r
982 if(!link) break; // End of sprites\r
983 }\r
984 SpriteBlocks |= sblocks;\r
985 }\r
986 else\r
987 {\r
988 for (; u < 80; u++)\r
989 {\r
990 unsigned int *sprite;\r
991 int code, code2, sx, sy, hv, height, width, skip=0, sx_min;\r
992\r
993 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
994\r
995 // parse sprite info\r
996 code = sprite[0];\r
997 sy = (code&0x1ff)-0x80;\r
998 hv = (code>>24)&0xf;\r
999 height = (hv&3)+1;\r
1000\r
1001 if(sy > 240 || sy + (height<<3) <= 0) skip|=1<<22;\r
1002\r
1003 width = (hv>>2)+1;\r
1004 code2 = sprite[1];\r
1005 sx = (code2>>16)&0x1ff;\r
1006 sx -= 0x78; // Get X coordinate + 8\r
1007 sx_min = 8-(width<<3);\r
1008\r
1009 if((sx <= sx_min && sx >= -0x76) || sx >= 328) skip|=1<<23;\r
1010 else if (sx > sx_min && !skip) {\r
1011 int sbl = (2<<height)-1;\r
1012 int shi = sy>>3;\r
1013 if(shi < 0) shi=0; // negative sy\r
1014 sblocks |= sbl<<shi;\r
1015 }\r
1016\r
1017 *pd++ = (width<<28)|(height<<24)|skip|(hv<<16)|((unsigned short)sy);\r
1018 *pd++ = (sx<<16)|((unsigned short)code2);\r
1019\r
1020 // Find next sprite\r
1021 link=(code>>16)&0x7f;\r
1022 if(!link) break; // End of sprites\r
1023 }\r
1024 SpriteBlocks = sblocks;\r
1025 *pd = 0; // terminate\r
1026 }\r
1027}\r
1028\r
1029static void DrawAllSprites(int *hcache, int maxwidth, int prio, int sh)\r
1030{\r
1031 int i,u,n;\r
1032 int sx1seen=0; // sprite with x coord 1 or 0 seen\r
1033 int ntiles = 0; // tile counter for sprite limit emulation\r
1034 int *sprites[40]; // Sprites to draw in fast mode\r
1035 int *ps, pack, rs = rendstatus, scan=Scanline;\r
1036\r
1037 if(rs&8) {\r
1038 DrawAllSpritesInterlace(prio, maxwidth);\r
1039 return;\r
1040 }\r
1041 if(rs&0x11) {\r
1042 //dprintf("PrepareSprites(%i) [%i]", (rs>>4)&1, scan);\r
1043 PrepareSprites(rs&0x10);\r
1044 rendstatus=rs&~0x11;\r
1045 }\r
1046 if (!(SpriteBlocks & (1<<(scan>>3)))) return;\r
1047\r
1048 if(((rs&4)||sh)&&prio==0)\r
1049 memset(HighSprZ, 0, 328);\r
1050 if(!(rs&4)&&prio) {\r
1051 if(hcache[0]) DrawSpritesFromCache(hcache, sh);\r
1052 return;\r
1053 }\r
1054\r
1055 ps = HighPreSpr;\r
1056\r
1057 // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
1058 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
1059\r
1060 for(i=u=n=0; (pack = *ps) && n < 20; ps+=2, u++)\r
1061 {\r
1062 int sx, sy, row, pack2;\r
1063\r
1064 if(pack & 0x00400000) continue;\r
1065\r
1066 // get sprite info\r
1067 pack2 = *(ps+1);\r
1068 sx = pack2>>16;\r
1069 sy = (pack <<16)>>16;\r
1070 row = scan-sy;\r
1071\r
1072 //dprintf("x: %i y: %i %ix%i", sx, sy, (pack>>28)<<3, (pack>>21)&0x38);\r
1073\r
1074 if(sx == -0x77) sx1seen|=1; // for masking mode 2\r
1075\r
1076 // check if it is on this line\r
1077 if(row < 0 || row >= ((pack>>21)&0x38)) continue; // no\r
1078 n++; // number of sprites on this line (both visible and hidden, max is 20) [broken]\r
1079\r
1080 // sprite limit\r
1081 ntiles += pack>>28;\r
1082 if(ntiles > 40) break;\r
1083\r
1084 if(pack & 0x00800000) continue;\r
1085\r
1086 // masking sprite?\r
1087 if(sx == -0x78) {\r
1088 if(!(sx1seen&1) || sx1seen==3) {\r
1089 break; // this sprite is not drawn and remaining sprites are masked\r
1090 }\r
1091 if((sx1seen>>8) == 0) sx1seen=(i+1)<<8;\r
1092 continue;\r
1093 }\r
1094 else if(sx == -0x77) {\r
1095 // masking mode2 (Outrun, Galaxy Force II, Shadow of the beast)\r
1096 if(sx1seen>>8) { i=(sx1seen>>8)-1; break; } // seen both 0 and 1\r
1097 sx1seen |= 2;\r
1098 continue;\r
1099 }\r
1100\r
1101 // accurate sprites\r
1102 //dprintf("P:%i",((sx>>15)&1));\r
1103 if(rs&4) {\r
1104 // might need to skip this sprite\r
1105 if((pack2&0x8000) ^ (prio<<15)) continue;\r
1106 DrawSpriteZ(pack,pack2,sh|(prio<<1),(char)(0x1f-n));\r
1107 continue;\r
1108 }\r
1109\r
1110 // sprite is good, save it's pointer\r
1111 sprites[i++]=ps;\r
1112 }\r
1113\r
1114 // Go through sprites backwards:\r
1115 if(!(rs&4)) {\r
1116 for (i--; i>=0; i--)\r
1117 DrawSprite(sprites[i],&hcache,sh);\r
1118\r
1119 // terminate cache list\r
1120 *hcache = 0;\r
1121 }\r
1122}\r
1123\r
1124\r
1125// --------------------------------------------\r
1126\r
1127#ifndef _ASM_DRAW_C\r
1128static void BackFill(int reg7, int sh)\r
1129{\r
1130 unsigned int back=0;\r
1131 unsigned int *pd=NULL,*end=NULL;\r
1132\r
1133 // Start with a blank scanline (background colour):\r
1134 back=reg7&0x3f;\r
1135 back|=sh<<6;\r
1136 back|=back<<8;\r
1137 back|=back<<16;\r
1138\r
1139 pd= (unsigned int *)(HighCol+8);\r
1140 end=(unsigned int *)(HighCol+8+320);\r
1141\r
1142 do { pd[0]=pd[1]=pd[2]=pd[3]=back; pd+=4; } while (pd<end);\r
1143}\r
1144#endif\r
1145\r
1146// --------------------------------------------\r
1147\r
1148unsigned short HighPal[0x100];\r
1149\r
1150#ifndef _ASM_DRAW_C\r
1151static void FinalizeLineBGR444(int sh)\r
1152{\r
1153 unsigned short *pd=DrawLineDest;\r
1154 unsigned char *ps=HighCol+8;\r
1155 unsigned short *pal=Pico.cram;\r
1156 int len, i, t;\r
1157\r
1158 if (Pico.video.reg[12]&1) {\r
1159 len = 320;\r
1160 } else {\r
1161 if(!(PicoOpt&0x100)) pd+=32;\r
1162 len = 256;\r
1163 }\r
1164\r
1165 if(sh) {\r
1166 pal=HighPal;\r
1167 if(Pico.m.dirtyPal) {\r
1168 blockcpy(pal, Pico.cram, 0x40*2);\r
1169 // shadowed pixels\r
1170 for(i = 0x3f; i >= 0; i--)\r
1171 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);\r
1172 // hilighted pixels\r
1173 for(i = 0x3f; i >= 0; i--) {\r
1174 t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;\r
1175 pal[0x80|i]=(unsigned short)t;\r
1176 }\r
1177 Pico.m.dirtyPal = 0;\r
1178 }\r
1179 }\r
1180\r
1181 for(i = 0; i < len; i++)\r
1182 pd[i] = pal[ps[i]];\r
1183}\r
1184\r
1185\r
1186static void FinalizeLineRGB555(int sh)\r
1187{\r
1188 unsigned short *pd=DrawLineDest;\r
1189 unsigned char *ps=HighCol+8;\r
1190 unsigned short *pal=HighPal;\r
1191 int len, i, t, dirtyPal = Pico.m.dirtyPal;\r
1192\r
1193 if (dirtyPal)\r
1194 {\r
1195 unsigned int *spal=(void *)Pico.cram;\r
1196 unsigned int *dpal=(void *)HighPal;\r
1197 for (i = 0x3f/2; i >= 0; i--)\r
1198#ifdef USE_BGR555\r
1199 dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);\r
1200#else\r
1201 dpal[i] = ((spal[i]&0x000f000f)<<12)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)>>7);\r
1202#endif\r
1203 Pico.m.dirtyPal = 0;\r
1204 }\r
1205\r
1206 if (sh)\r
1207 {\r
1208 if (dirtyPal) {\r
1209 // shadowed pixels\r
1210 for (i = 0x3f; i >= 0; i--)\r
1211 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);\r
1212 // hilighted pixels\r
1213 for (i = 0x3f; i >= 0; i--) {\r
1214 t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;\r
1215 pal[0x80|i]=(unsigned short)t;\r
1216 }\r
1217 }\r
1218 }\r
1219\r
1220 if (Pico.video.reg[12]&1) {\r
1221 len = 320;\r
1222 } else {\r
1223 if (!(PicoOpt&0x100)) pd+=32;\r
1224 len = 256;\r
1225 }\r
1226\r
1227#ifndef PSP\r
1228 for (i = 0; i < len; i++)\r
1229 pd[i] = pal[ps[i]];\r
1230#else\r
1231 {\r
1232 extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
1233 amips_clut(pd, ps, pal, len);\r
1234 }\r
1235#endif\r
1236}\r
1237#endif\r
1238\r
1239static void FinalizeLine8bit(int sh)\r
1240{\r
1241 unsigned char *pd=DrawLineDest;\r
1242 int len, rs = rendstatus;\r
1243 static int dirty_count;\r
1244\r
1245 if (!sh && Pico.m.dirtyPal == 1 && Scanline < 222) {\r
1246 // a hack for mid-frame palette changes\r
1247 if (!(rs & 0x20))\r
1248 dirty_count = 1;\r
1249 else dirty_count++;\r
1250 rs |= 0x20;\r
1251 rendstatus = rs;\r
1252 if (dirty_count == 3) {\r
1253 blockcpy(HighPal, Pico.cram, 0x40*2);\r
1254 } else if (dirty_count == 11) {\r
1255 blockcpy(HighPal+0x40, Pico.cram, 0x40*2);\r
1256 }\r
1257 }\r
1258\r
1259 if (Pico.video.reg[12]&1) {\r
1260 len = 320;\r
1261 } else {\r
1262 if(!(PicoOpt&0x100)) pd+=32;\r
1263 len = 256;\r
1264 }\r
1265\r
1266 if (!sh && rs & 0x20) {\r
1267 if (dirty_count >= 11) {\r
1268 blockcpy_or(pd, HighCol+8, len, 0x80);\r
1269 } else {\r
1270 blockcpy_or(pd, HighCol+8, len, 0x40);\r
1271 }\r
1272 } else {\r
1273 blockcpy(pd, HighCol+8, len);\r
1274 }\r
1275}\r
1276\r
1277static void (*FinalizeLine)(int sh) = FinalizeLineBGR444;\r
1278\r
1279// --------------------------------------------\r
1280\r
1281static int DrawDisplay(int sh)\r
1282{\r
1283 struct PicoVideo *pvid=&Pico.video;\r
1284 int win=0,edge=0,hvwind=0;\r
1285 int maxw, maxcells;\r
1286\r
1287 rendstatus&=~0xc0;\r
1288\r
1289 if(pvid->reg[12]&1) {\r
1290 maxw = 328; maxcells = 40;\r
1291 } else {\r
1292 maxw = 264; maxcells = 32;\r
1293 }\r
1294\r
1295 // Find out if the window is on this line:\r
1296 win=pvid->reg[0x12];\r
1297 edge=(win&0x1f)<<3;\r
1298\r
1299 if (win&0x80) { if (Scanline>=edge) hvwind=1; }\r
1300 else { if (Scanline< edge) hvwind=1; }\r
1301\r
1302 if (!hvwind) { // we might have a vertical window here\r
1303 win=pvid->reg[0x11];\r
1304 edge=win&0x1f;\r
1305 if (win&0x80) {\r
1306 if (!edge) hvwind=1;\r
1307 else if(edge < (maxcells>>1)) hvwind=2;\r
1308 } else {\r
1309 if (!edge);\r
1310 else if(edge < (maxcells>>1)) hvwind=2;\r
1311 else hvwind=1;\r
1312 }\r
1313 }\r
1314\r
1315 DrawLayer(1|(sh<<1), HighCacheB, 0, maxcells);\r
1316 if (hvwind == 1)\r
1317 DrawWindow(0, maxcells>>1, 0, sh);\r
1318 else if (hvwind == 2) {\r
1319 // ahh, we have vertical window\r
1320 DrawLayer(0|(sh<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);\r
1321 DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh);\r
1322 } else\r
1323 DrawLayer(0|(sh<<1), HighCacheA, 0, maxcells);\r
1324 DrawAllSprites(HighCacheS, maxw, 0, sh);\r
1325\r
1326 if (HighCacheB[0]) DrawTilesFromCache(HighCacheB, sh, 328);\r
1327 if (hvwind == 1)\r
1328 DrawWindow(0, maxcells>>1, 1, sh);\r
1329 else if (hvwind == 2) {\r
1330 if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : 328);\r
1331 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);\r
1332 } else\r
1333 if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, 328);\r
1334 DrawAllSprites(HighCacheS, maxw, 1, sh);\r
1335\r
1336#if 0\r
1337 {\r
1338 int *c, a, b;\r
1339 for (a = 0, c = HighCacheA; *c; c++, a++);\r
1340 for (b = 0, c = HighCacheB; *c; c++, b++);\r
1341 printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count, Scanline, a, b);\r
1342 }\r
1343#endif\r
1344\r
1345 return 0;\r
1346}\r
1347\r
1348\r
1349static int Skip=0;\r
1350\r
1351PICO_INTERNAL void PicoFrameStart(void)\r
1352{\r
1353 // prepare to do this frame\r
1354 rendstatus = (PicoOpt&0x80)>>5; // accurate sprites\r
1355 if(rendstatus)\r
1356 Pico.video.status &= ~0x0020;\r
1357 else Pico.video.status |= 0x0020; // sprite collision\r
1358 if((Pico.video.reg[12]&6) == 6) rendstatus |= 8; // interlace mode\r
1359 if(Pico.m.dirtyPal) Pico.m.dirtyPal = 2; // reset dirty if needed\r
1360\r
1361 PrepareSprites(1);\r
1362 Skip=0;\r
1363}\r
1364\r
1365PICO_INTERNAL int PicoLine(int scan)\r
1366{\r
1367 int sh;\r
1368 if (Skip>0) { Skip--; return 0; } // Skip rendering lines\r
1369\r
1370 Scanline=scan;\r
1371 sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?\r
1372\r
1373 // Draw screen:\r
1374 BackFill(Pico.video.reg[7], sh);\r
1375 if (Pico.video.reg[1]&0x40)\r
1376 DrawDisplay(sh);\r
1377\r
1378 if (FinalizeLine != NULL)\r
1379 FinalizeLine(sh);\r
1380\r
1381 Skip=PicoScan(Scanline,DrawLineDest);\r
1382\r
1383 return 0;\r
1384}\r
1385\r
1386\r
1387void PicoDrawSetColorFormat(int which)\r
1388{\r
1389 switch (which)\r
1390 {\r
1391 case 2: FinalizeLine = FinalizeLine8bit; break;\r
1392 case 1: FinalizeLine = FinalizeLineRGB555; break;\r
1393 case 0: FinalizeLine = FinalizeLineBGR444; break;\r
1394 default:FinalizeLine = NULL; break;\r
1395 }\r
1396#if OVERRIDE_HIGHCOL\r
1397 if (which) HighCol=DefHighCol;\r
1398#endif\r
1399}\r
1400\r