| 1 | // This is part of Pico Library\r |
| 2 | \r |
| 3 | // (c) Copyright 2004 Dave, All rights reserved.\r |
| 4 | // (c) Copyright 2006 notaz, All rights reserved.\r |
| 5 | // Free for non-commercial use.\r |
| 6 | \r |
| 7 | // For commercial use, separate licencing terms must be obtained.\r |
| 8 | \r |
| 9 | \r |
| 10 | #include "PicoInt.h"\r |
| 11 | #ifndef __GNUC__\r |
| 12 | #pragma warning (disable:4706) // Disable assignment within conditional\r |
| 13 | #endif\r |
| 14 | \r |
| 15 | int (*PicoScan)(unsigned int num, void *data)=NULL;\r |
| 16 | \r |
| 17 | //unsigned short DefOutBuff[320*2];\r |
| 18 | unsigned char HighCol[320*2];\r |
| 19 | static int HighCacheA[41+1]; // caches for high layers\r |
| 20 | static int HighCacheB[41+1];\r |
| 21 | static int HighCacheS[80+1]; // and sprites\r |
| 22 | static int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r |
| 23 | char HighSprZ[320+8+8]; // Z-buffer for accurate sprites and shadow/hilight mode\r |
| 24 | // (if bit 7 == 0, sh caused by tile; if bit 6 == 0 pixel must be shadowed, else hilighted, if bit5 == 1)\r |
| 25 | // lsb->msb: moved sprites, all window tiles don't use same priority, accurate sprites (copied from PicoOpt), interlace\r |
| 26 | // dirty sprites, sonic mode, 16bit mode\r |
| 27 | int rendstatus=0x40;\r |
| 28 | void *DrawLineDest=HighCol; // pointer to dest buffer where to draw this line to\r |
| 29 | unsigned char *DrawLineInt=HighCol; // dest for internal code\r |
| 30 | int Scanline=0; // Scanline\r |
| 31 | \r |
| 32 | static int SpriteBlocks;\r |
| 33 | //unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };\r |
| 34 | \r |
| 35 | struct TileStrip\r |
| 36 | {\r |
| 37 | int nametab; // Position in VRAM of name table (for this tile line)\r |
| 38 | int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap \r |
| 39 | int hscroll; // Horizontal scroll value in pixels for the line\r |
| 40 | int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap\r |
| 41 | int *hc; // cache for high tile codes and their positions\r |
| 42 | int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)\r |
| 43 | };\r |
| 44 | \r |
| 45 | // stuff available in asm:\r |
| 46 | #ifdef _ASM_DRAW_C\r |
| 47 | void DrawWindow(int tstart, int tend, int prio, int sh);\r |
| 48 | void BackFill(int reg7, int sh);\r |
| 49 | void DrawSprite(int *sprite, int **hc, int sh);\r |
| 50 | void DrawTilesFromCache(int *hc, int sh);\r |
| 51 | void DrawSpritesFromCache(int *hc, int sh);\r |
| 52 | void DrawLayer(int plane, int *hcache, int maxcells, int sh);\r |
| 53 | void FinalizeLineBGR444(int sh);\r |
| 54 | void FinalizeLineRGB555(int sh);\r |
| 55 | void blockcpy_or(void *dst, void *src, size_t n, int pat);\r |
| 56 | #else\r |
| 57 | // utility\r |
| 58 | void blockcpy_or(void *dst, void *src, size_t n, int pat)\r |
| 59 | {\r |
| 60 | unsigned char *pd = dst, *ps = src;\r |
| 61 | for (; n; n--)\r |
| 62 | *pd++ = (unsigned char) (*ps++ | pat);\r |
| 63 | }\r |
| 64 | #endif\r |
| 65 | \r |
| 66 | \r |
| 67 | static int TileNorm(int sx,int addr,int pal)\r |
| 68 | {\r |
| 69 | unsigned char *pd = DrawLineInt+sx;\r |
| 70 | unsigned int pack=0; unsigned int t=0;\r |
| 71 | \r |
| 72 | pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r |
| 73 | if (pack)\r |
| 74 | {\r |
| 75 | t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r |
| 76 | t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r |
| 77 | t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r |
| 78 | t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r |
| 79 | t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r |
| 80 | t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r |
| 81 | t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r |
| 82 | t=pack&0x000f0000; if (t) pd[7]=(unsigned char)(pal|(t>>16));\r |
| 83 | return 0;\r |
| 84 | }\r |
| 85 | \r |
| 86 | return 1; // Tile blank\r |
| 87 | }\r |
| 88 | \r |
| 89 | static int TileFlip(int sx,int addr,int pal)\r |
| 90 | {\r |
| 91 | unsigned char *pd = DrawLineInt+sx;\r |
| 92 | unsigned int pack=0; unsigned int t=0;\r |
| 93 | \r |
| 94 | pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r |
| 95 | if (pack)\r |
| 96 | {\r |
| 97 | t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r |
| 98 | t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r |
| 99 | t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r |
| 100 | t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r |
| 101 | t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r |
| 102 | t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r |
| 103 | t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8));\r |
| 104 | t=pack&0x0000f000; if (t) pd[7]=(unsigned char)(pal|(t>>12));\r |
| 105 | return 0;\r |
| 106 | }\r |
| 107 | return 1; // Tile blank\r |
| 108 | }\r |
| 109 | \r |
| 110 | \r |
| 111 | // tile renderers for hacky operator sprite support\r |
| 112 | #define sh_pix(x) \\r |
| 113 | if(!t); \\r |
| 114 | else if(t==0xe) pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ \\r |
| 115 | else if(t==0xf) pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ \\r |
| 116 | else pd[x]=(unsigned char)(pal|t);\r |
| 117 | \r |
| 118 | #ifndef _ASM_DRAW_C\r |
| 119 | static int TileNormSH(int sx,int addr,int pal)\r |
| 120 | {\r |
| 121 | unsigned int pack=0; unsigned int t=0;\r |
| 122 | unsigned char *pd = DrawLineInt+sx;\r |
| 123 | \r |
| 124 | pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r |
| 125 | if (pack)\r |
| 126 | {\r |
| 127 | t=(pack&0x0000f000)>>12; sh_pix(0);\r |
| 128 | t=(pack&0x00000f00)>> 8; sh_pix(1);\r |
| 129 | t=(pack&0x000000f0)>> 4; sh_pix(2);\r |
| 130 | t=(pack&0x0000000f) ; sh_pix(3);\r |
| 131 | t=(pack&0xf0000000)>>28; sh_pix(4);\r |
| 132 | t=(pack&0x0f000000)>>24; sh_pix(5);\r |
| 133 | t=(pack&0x00f00000)>>20; sh_pix(6);\r |
| 134 | t=(pack&0x000f0000)>>16; sh_pix(7);\r |
| 135 | return 0;\r |
| 136 | }\r |
| 137 | \r |
| 138 | return 1; // Tile blank\r |
| 139 | }\r |
| 140 | \r |
| 141 | static int TileFlipSH(int sx,int addr,int pal)\r |
| 142 | {\r |
| 143 | unsigned int pack=0; unsigned int t=0;\r |
| 144 | unsigned char *pd = DrawLineInt+sx;\r |
| 145 | \r |
| 146 | pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r |
| 147 | if (pack)\r |
| 148 | {\r |
| 149 | t=(pack&0x000f0000)>>16; sh_pix(0);\r |
| 150 | t=(pack&0x00f00000)>>20; sh_pix(1);\r |
| 151 | t=(pack&0x0f000000)>>24; sh_pix(2);\r |
| 152 | t=(pack&0xf0000000)>>28; sh_pix(3);\r |
| 153 | t=(pack&0x0000000f) ; sh_pix(4);\r |
| 154 | t=(pack&0x000000f0)>> 4; sh_pix(5);\r |
| 155 | t=(pack&0x00000f00)>> 8; sh_pix(6);\r |
| 156 | t=(pack&0x0000f000)>>12; sh_pix(7);\r |
| 157 | return 0;\r |
| 158 | }\r |
| 159 | return 1; // Tile blank\r |
| 160 | }\r |
| 161 | #endif\r |
| 162 | \r |
| 163 | static int TileNormZ(int sx,int addr,int pal,int zval)\r |
| 164 | {\r |
| 165 | unsigned int pack=0; unsigned int t=0;\r |
| 166 | unsigned char *pd = DrawLineInt+sx;\r |
| 167 | char *zb = HighSprZ+sx;\r |
| 168 | int collision = 0, zb_s;\r |
| 169 | \r |
| 170 | pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r |
| 171 | if (pack)\r |
| 172 | {\r |
| 173 | t=pack&0x0000f000; if(t) { zb_s=zb[0]; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>12)); zb[0]=(char)zval; } }\r |
| 174 | t=pack&0x00000f00; if(t) { zb_s=zb[1]; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>> 8)); zb[1]=(char)zval; } }\r |
| 175 | t=pack&0x000000f0; if(t) { zb_s=zb[2]; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>> 4)); zb[2]=(char)zval; } }\r |
| 176 | t=pack&0x0000000f; if(t) { zb_s=zb[3]; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t )); zb[3]=(char)zval; } }\r |
| 177 | t=pack&0xf0000000; if(t) { zb_s=zb[4]; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t>>28)); zb[4]=(char)zval; } }\r |
| 178 | t=pack&0x0f000000; if(t) { zb_s=zb[5]; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>>24)); zb[5]=(char)zval; } }\r |
| 179 | t=pack&0x00f00000; if(t) { zb_s=zb[6]; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>>20)); zb[6]=(char)zval; } }\r |
| 180 | t=pack&0x000f0000; if(t) { zb_s=zb[7]; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>16)); zb[7]=(char)zval; } }\r |
| 181 | if(collision) Pico.video.status|=0x20;\r |
| 182 | return 0;\r |
| 183 | }\r |
| 184 | \r |
| 185 | return 1; // Tile blank\r |
| 186 | }\r |
| 187 | \r |
| 188 | static int TileFlipZ(int sx,int addr,int pal,int zval)\r |
| 189 | {\r |
| 190 | unsigned int pack=0; unsigned int t=0;\r |
| 191 | unsigned char *pd = DrawLineInt+sx;\r |
| 192 | char *zb = HighSprZ+sx;\r |
| 193 | int collision = 0, zb_s;\r |
| 194 | \r |
| 195 | pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r |
| 196 | if (pack)\r |
| 197 | {\r |
| 198 | t=pack&0x000f0000; if(t) { zb_s=zb[0]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>16)); zb[0]=(char)zval; } }\r |
| 199 | t=pack&0x00f00000; if(t) { zb_s=zb[1]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>>20)); zb[1]=(char)zval; } }\r |
| 200 | t=pack&0x0f000000; if(t) { zb_s=zb[2]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>>24)); zb[2]=(char)zval; } }\r |
| 201 | t=pack&0xf0000000; if(t) { zb_s=zb[3]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t>>28)); zb[3]=(char)zval; } }\r |
| 202 | t=pack&0x0000000f; if(t) { zb_s=zb[4]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t )); zb[4]=(char)zval; } }\r |
| 203 | t=pack&0x000000f0; if(t) { zb_s=zb[5]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>> 4)); zb[5]=(char)zval; } }\r |
| 204 | t=pack&0x00000f00; if(t) { zb_s=zb[6]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>> 8)); zb[6]=(char)zval; } }\r |
| 205 | t=pack&0x0000f000; if(t) { zb_s=zb[7]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>12)); zb[7]=(char)zval; } }\r |
| 206 | if(collision) Pico.video.status|=0x20;\r |
| 207 | return 0;\r |
| 208 | }\r |
| 209 | return 1; // Tile blank\r |
| 210 | }\r |
| 211 | \r |
| 212 | \r |
| 213 | #define sh_pixZ(x) \\r |
| 214 | if(t) { \\r |
| 215 | if(zb[x]) collision=1; \\r |
| 216 | if(zval>zb[x]) { \\r |
| 217 | if (t==0xe) { pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ } \\r |
| 218 | else if(t==0xf) { pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ } \\r |
| 219 | else { zb[x]=(char)zval; pd[x]=(unsigned char)(pal|t); } \\r |
| 220 | } \\r |
| 221 | }\r |
| 222 | \r |
| 223 | static int TileNormZSH(int sx,int addr,int pal,int zval)\r |
| 224 | {\r |
| 225 | unsigned int pack=0; unsigned int t=0;\r |
| 226 | unsigned char *pd = DrawLineInt+sx;\r |
| 227 | char *zb = HighSprZ+sx;\r |
| 228 | int collision = 0;\r |
| 229 | \r |
| 230 | pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r |
| 231 | if (pack)\r |
| 232 | {\r |
| 233 | t=(pack&0x0000f000)>>12; sh_pixZ(0);\r |
| 234 | t=(pack&0x00000f00)>> 8; sh_pixZ(1);\r |
| 235 | t=(pack&0x000000f0)>> 4; sh_pixZ(2);\r |
| 236 | t=(pack&0x0000000f) ; sh_pixZ(3);\r |
| 237 | t=(pack&0xf0000000)>>28; sh_pixZ(4);\r |
| 238 | t=(pack&0x0f000000)>>24; sh_pixZ(5);\r |
| 239 | t=(pack&0x00f00000)>>20; sh_pixZ(6);\r |
| 240 | t=(pack&0x000f0000)>>16; sh_pixZ(7);\r |
| 241 | if(collision) Pico.video.status|=0x20;\r |
| 242 | return 0;\r |
| 243 | }\r |
| 244 | \r |
| 245 | return 1; // Tile blank\r |
| 246 | }\r |
| 247 | \r |
| 248 | static int TileFlipZSH(int sx,int addr,int pal,int zval)\r |
| 249 | {\r |
| 250 | unsigned int pack=0; unsigned int t=0;\r |
| 251 | unsigned char *pd = DrawLineInt+sx;\r |
| 252 | char *zb = HighSprZ+sx;\r |
| 253 | int collision = 0;\r |
| 254 | \r |
| 255 | pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r |
| 256 | if (pack)\r |
| 257 | {\r |
| 258 | t=(pack&0x000f0000)>>16; sh_pixZ(0);\r |
| 259 | t=(pack&0x00f00000)>>20; sh_pixZ(1);\r |
| 260 | t=(pack&0x0f000000)>>24; sh_pixZ(2);\r |
| 261 | t=(pack&0xf0000000)>>28; sh_pixZ(3);\r |
| 262 | t=(pack&0x0000000f) ; sh_pixZ(4);\r |
| 263 | t=(pack&0x000000f0)>> 4; sh_pixZ(5);\r |
| 264 | t=(pack&0x00000f00)>> 8; sh_pixZ(6);\r |
| 265 | t=(pack&0x0000f000)>>12; sh_pixZ(7);\r |
| 266 | if(collision) Pico.video.status|=0x20;\r |
| 267 | return 0;\r |
| 268 | }\r |
| 269 | return 1; // Tile blank\r |
| 270 | }\r |
| 271 | \r |
| 272 | // --------------------------------------------\r |
| 273 | \r |
| 274 | #ifndef _ASM_DRAW_C\r |
| 275 | static void DrawStrip(struct TileStrip *ts, int sh)\r |
| 276 | {\r |
| 277 | int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r |
| 278 | int oldcode=-1,blank=-1; // The tile we know is blank\r |
| 279 | int pal=0;\r |
| 280 | \r |
| 281 | // Draw tiles across screen:\r |
| 282 | tilex=(-ts->hscroll)>>3;\r |
| 283 | ty=(ts->line&7)<<1; // Y-Offset into tile\r |
| 284 | dx=((ts->hscroll-1)&7)+1;\r |
| 285 | cells = ts->cells;\r |
| 286 | if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r |
| 287 | \r |
| 288 | for (; cells; dx+=8,tilex++,cells--)\r |
| 289 | {\r |
| 290 | int zero=0;\r |
| 291 | \r |
| 292 | code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r |
| 293 | if (code==blank) continue;\r |
| 294 | if (code>>15) { // high priority tile\r |
| 295 | int cval = code | (dx<<16) | (ty<<25);\r |
| 296 | if(code&0x1000) cval^=7<<26;\r |
| 297 | *ts->hc++ = cval; // cache it\r |
| 298 | continue;\r |
| 299 | }\r |
| 300 | \r |
| 301 | if (code!=oldcode) {\r |
| 302 | oldcode = code;\r |
| 303 | // Get tile address/2:\r |
| 304 | addr=(code&0x7ff)<<4;\r |
| 305 | addr+=ty;\r |
| 306 | if (code&0x1000) addr^=0xe; // Y-flip\r |
| 307 | \r |
| 308 | // pal=Pico.cram+((code>>9)&0x30);\r |
| 309 | pal=((code>>9)&0x30)|(sh<<6);\r |
| 310 | }\r |
| 311 | \r |
| 312 | if (code&0x0800) zero=TileFlip(dx,addr,pal);\r |
| 313 | else zero=TileNorm(dx,addr,pal);\r |
| 314 | \r |
| 315 | if (zero) blank=code; // We know this tile is blank now\r |
| 316 | }\r |
| 317 | \r |
| 318 | // terminate the cache list\r |
| 319 | *ts->hc = 0;\r |
| 320 | }\r |
| 321 | #endif\r |
| 322 | \r |
| 323 | // this is messy\r |
| 324 | #ifndef _ASM_DRAW_C\r |
| 325 | static\r |
| 326 | #endif\r |
| 327 | void DrawStripVSRam(struct TileStrip *ts, int plane)\r |
| 328 | {\r |
| 329 | int tilex=0,dx=0,ty=0,code=0,addr=0,cell=0,nametabadd=0;\r |
| 330 | int oldcode=-1,blank=-1; // The tile we know is blank\r |
| 331 | int pal=0,scan=Scanline;\r |
| 332 | \r |
| 333 | // Draw tiles across screen:\r |
| 334 | tilex=(-ts->hscroll)>>3;\r |
| 335 | dx=((ts->hscroll-1)&7)+1;\r |
| 336 | if(dx != 8) {\r |
| 337 | int vscroll, line;\r |
| 338 | cell--; // have hscroll, start with negative cell\r |
| 339 | // also calculate intial VS stuff\r |
| 340 | vscroll=Pico.vsram[plane];\r |
| 341 | \r |
| 342 | // Find the line in the name table\r |
| 343 | line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r |
| 344 | nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r |
| 345 | ty=(line&7)<<1; // Y-Offset into tile\r |
| 346 | }\r |
| 347 | \r |
| 348 | for (; cell < ts->cells; dx+=8,tilex++,cell++)\r |
| 349 | {\r |
| 350 | int zero=0;\r |
| 351 | \r |
| 352 | if((cell&1)==0) {\r |
| 353 | int line,vscroll;\r |
| 354 | vscroll=Pico.vsram[plane+(cell&~1)];\r |
| 355 | \r |
| 356 | // Find the line in the name table\r |
| 357 | line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r |
| 358 | nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r |
| 359 | ty=(line&7)<<1; // Y-Offset into tile\r |
| 360 | }\r |
| 361 | \r |
| 362 | code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];\r |
| 363 | if (code==blank) continue;\r |
| 364 | if (code>>15) { // high priority tile\r |
| 365 | int cval = code | (dx<<16) | (ty<<25);\r |
| 366 | if(code&0x1000) cval^=7<<26;\r |
| 367 | *ts->hc++ = cval; // cache it\r |
| 368 | continue;\r |
| 369 | }\r |
| 370 | \r |
| 371 | if (code!=oldcode) {\r |
| 372 | oldcode = code;\r |
| 373 | // Get tile address/2:\r |
| 374 | addr=(code&0x7ff)<<4;\r |
| 375 | if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r |
| 376 | \r |
| 377 | // pal=Pico.cram+((code>>9)&0x30);\r |
| 378 | pal=((code>>9)&0x30);\r |
| 379 | }\r |
| 380 | \r |
| 381 | if (code&0x0800) zero=TileFlip(dx,addr,pal);\r |
| 382 | else zero=TileNorm(dx,addr,pal);\r |
| 383 | \r |
| 384 | if (zero) blank=code; // We know this tile is blank now\r |
| 385 | }\r |
| 386 | \r |
| 387 | // terminate the cache list\r |
| 388 | *ts->hc = 0;\r |
| 389 | }\r |
| 390 | \r |
| 391 | #ifndef _ASM_DRAW_C\r |
| 392 | static\r |
| 393 | #endif\r |
| 394 | void DrawStripInterlace(struct TileStrip *ts)\r |
| 395 | {\r |
| 396 | int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r |
| 397 | int oldcode=-1,blank=-1; // The tile we know is blank\r |
| 398 | int pal=0;\r |
| 399 | \r |
| 400 | // Draw tiles across screen:\r |
| 401 | tilex=(-ts->hscroll)>>3;\r |
| 402 | ty=(ts->line&15)<<1; // Y-Offset into tile\r |
| 403 | dx=((ts->hscroll-1)&7)+1;\r |
| 404 | cells = ts->cells;\r |
| 405 | if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r |
| 406 | \r |
| 407 | for (; cells; dx+=8,tilex++,cells--)\r |
| 408 | {\r |
| 409 | int zero=0;\r |
| 410 | \r |
| 411 | code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r |
| 412 | if (code==blank) continue;\r |
| 413 | if (code>>15) { // high priority tile\r |
| 414 | int cval = (code&0xfc00) | (dx<<16) | (ty<<25);\r |
| 415 | cval|=(code&0x3ff)<<1;\r |
| 416 | if(code&0x1000) cval^=0xf<<26;\r |
| 417 | *ts->hc++ = cval; // cache it\r |
| 418 | continue;\r |
| 419 | }\r |
| 420 | \r |
| 421 | if (code!=oldcode) {\r |
| 422 | oldcode = code;\r |
| 423 | // Get tile address/2:\r |
| 424 | addr=(code&0x7ff)<<5;\r |
| 425 | if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip\r |
| 426 | \r |
| 427 | // pal=Pico.cram+((code>>9)&0x30);\r |
| 428 | pal=((code>>9)&0x30);\r |
| 429 | }\r |
| 430 | \r |
| 431 | if (code&0x0800) zero=TileFlip(dx,addr,pal);\r |
| 432 | else zero=TileNorm(dx,addr,pal);\r |
| 433 | \r |
| 434 | if (zero) blank=code; // We know this tile is blank now\r |
| 435 | }\r |
| 436 | \r |
| 437 | // terminate the cache list\r |
| 438 | *ts->hc = 0;\r |
| 439 | }\r |
| 440 | \r |
| 441 | // --------------------------------------------\r |
| 442 | \r |
| 443 | #ifndef _ASM_DRAW_C\r |
| 444 | static void DrawLayer(int plane, int *hcache, int maxcells, int sh)\r |
| 445 | {\r |
| 446 | struct PicoVideo *pvid=&Pico.video;\r |
| 447 | const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r |
| 448 | struct TileStrip ts;\r |
| 449 | int width, height, ymask;\r |
| 450 | int vscroll, htab;\r |
| 451 | \r |
| 452 | ts.hc=hcache;\r |
| 453 | ts.cells=maxcells;\r |
| 454 | \r |
| 455 | // Work out the TileStrip to draw\r |
| 456 | \r |
| 457 | // Work out the name table size: 32 64 or 128 tiles (0-3)\r |
| 458 | width=pvid->reg[16];\r |
| 459 | height=(width>>4)&3; width&=3;\r |
| 460 | \r |
| 461 | ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)\r |
| 462 | ymask=(height<<8)|0xff; // Y Mask in pixels\r |
| 463 | if(width == 1) ymask&=0x1ff;\r |
| 464 | else if(width>1) ymask =0x0ff;\r |
| 465 | \r |
| 466 | // Find name table:\r |
| 467 | if (plane==0) ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r |
| 468 | else ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r |
| 469 | \r |
| 470 | htab=pvid->reg[13]<<9; // Horizontal scroll table address\r |
| 471 | if ( pvid->reg[11]&2) htab+=Scanline<<1; // Offset by line\r |
| 472 | if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r |
| 473 | htab+=plane; // A or B\r |
| 474 | \r |
| 475 | // Get horizontal scroll value, will be masked later\r |
| 476 | ts.hscroll=Pico.vram[htab&0x7fff];\r |
| 477 | \r |
| 478 | if((pvid->reg[12]&6) == 6) {\r |
| 479 | // interlace mode 2\r |
| 480 | vscroll=Pico.vsram[plane]; // Get vertical scroll value\r |
| 481 | \r |
| 482 | // Find the line in the name table\r |
| 483 | ts.line=(vscroll+(Scanline<<1))&((ymask<<1)|1);\r |
| 484 | ts.nametab+=(ts.line>>4)<<shift[width];\r |
| 485 | \r |
| 486 | DrawStripInterlace(&ts);\r |
| 487 | } else if( pvid->reg[11]&4) {\r |
| 488 | // shit, we have 2-cell column based vscroll\r |
| 489 | // luckily this doesn't happen too often\r |
| 490 | ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r |
| 491 | DrawStripVSRam(&ts, plane);\r |
| 492 | } else {\r |
| 493 | vscroll=Pico.vsram[plane]; // Get vertical scroll value\r |
| 494 | \r |
| 495 | // Find the line in the name table\r |
| 496 | ts.line=(vscroll+Scanline)&ymask;\r |
| 497 | ts.nametab+=(ts.line>>3)<<shift[width];\r |
| 498 | \r |
| 499 | DrawStrip(&ts, sh);\r |
| 500 | }\r |
| 501 | }\r |
| 502 | \r |
| 503 | \r |
| 504 | // --------------------------------------------\r |
| 505 | \r |
| 506 | // tstart & tend are tile pair numbers\r |
| 507 | static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache\r |
| 508 | {\r |
| 509 | struct PicoVideo *pvid=&Pico.video;\r |
| 510 | int tilex=0,ty=0,nametab,code=0;\r |
| 511 | int blank=-1; // The tile we know is blank\r |
| 512 | \r |
| 513 | // Find name table line:\r |
| 514 | if (pvid->reg[12]&1)\r |
| 515 | {\r |
| 516 | nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r |
| 517 | nametab+=(Scanline>>3)<<6;\r |
| 518 | }\r |
| 519 | else\r |
| 520 | {\r |
| 521 | nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r |
| 522 | nametab+=(Scanline>>3)<<5;\r |
| 523 | }\r |
| 524 | \r |
| 525 | tilex=tstart<<1;\r |
| 526 | tend<<=1;\r |
| 527 | \r |
| 528 | ty=(Scanline&7)<<1; // Y-Offset into tile\r |
| 529 | \r |
| 530 | if(!(rendstatus&2)) {\r |
| 531 | // check the first tile code\r |
| 532 | code=Pico.vram[nametab+tilex];\r |
| 533 | // if the whole window uses same priority (what is often the case), we may be able to skip this field\r |
| 534 | if((code>>15) != prio) return;\r |
| 535 | }\r |
| 536 | \r |
| 537 | // Draw tiles across screen:\r |
| 538 | for (; tilex < tend; tilex++)\r |
| 539 | {\r |
| 540 | int addr=0,zero=0;\r |
| 541 | int pal;\r |
| 542 | \r |
| 543 | code=Pico.vram[nametab+tilex];\r |
| 544 | if(code==blank) continue;\r |
| 545 | if((code>>15) != prio) {\r |
| 546 | rendstatus|=2;\r |
| 547 | continue;\r |
| 548 | }\r |
| 549 | \r |
| 550 | pal=((code>>9)&0x30);\r |
| 551 | \r |
| 552 | if(sh) {\r |
| 553 | int tmp, *zb = (int *)(DrawLineInt+8+(tilex<<3));\r |
| 554 | if(prio) {\r |
| 555 | tmp = *zb;\r |
| 556 | if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r |
| 557 | if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r |
| 558 | *zb++=tmp; tmp = *zb;\r |
| 559 | if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r |
| 560 | if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r |
| 561 | *zb++=tmp;\r |
| 562 | } else {\r |
| 563 | pal |= 0x40;\r |
| 564 | }\r |
| 565 | }\r |
| 566 | \r |
| 567 | // Get tile address/2:\r |
| 568 | addr=(code&0x7ff)<<4;\r |
| 569 | if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r |
| 570 | \r |
| 571 | if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r |
| 572 | else zero=TileNorm(8+(tilex<<3),addr,pal);\r |
| 573 | \r |
| 574 | if (zero) blank=code; // We know this tile is blank now\r |
| 575 | }\r |
| 576 | \r |
| 577 | // terminate the cache list\r |
| 578 | //*hcache = 0;\r |
| 579 | }\r |
| 580 | \r |
| 581 | // --------------------------------------------\r |
| 582 | \r |
| 583 | static void DrawTilesFromCache(int *hc, int sh)\r |
| 584 | {\r |
| 585 | int code, addr, zero, dx;\r |
| 586 | int pal;\r |
| 587 | short blank=-1; // The tile we know is blank\r |
| 588 | \r |
| 589 | // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it\r |
| 590 | \r |
| 591 | while((code=*hc++)) {\r |
| 592 | if(!sh && (short)code == blank) continue;\r |
| 593 | \r |
| 594 | // Get tile address/2:\r |
| 595 | addr=(code&0x7ff)<<4;\r |
| 596 | addr+=(unsigned int)code>>25; // y offset into tile\r |
| 597 | dx=(code>>16)&0x1ff;\r |
| 598 | if(sh) {\r |
| 599 | unsigned char *zb = DrawLineInt+dx;\r |
| 600 | if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r |
| 601 | if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r |
| 602 | if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r |
| 603 | if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r |
| 604 | }\r |
| 605 | \r |
| 606 | pal=((code>>9)&0x30);\r |
| 607 | \r |
| 608 | if (code&0x0800) zero=TileFlip(dx,addr,pal);\r |
| 609 | else zero=TileNorm(dx,addr,pal);\r |
| 610 | \r |
| 611 | if(zero) blank=(short)code;\r |
| 612 | }\r |
| 613 | }\r |
| 614 | \r |
| 615 | // --------------------------------------------\r |
| 616 | \r |
| 617 | // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r |
| 618 | // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r |
| 619 | \r |
| 620 | static void DrawSprite(int *sprite, int **hc, int sh)\r |
| 621 | {\r |
| 622 | int width=0,height=0;\r |
| 623 | int row=0,code=0;\r |
| 624 | int pal;\r |
| 625 | int tile=0,delta=0;\r |
| 626 | int sx, sy;\r |
| 627 | int (*fTileFunc)(int sx,int addr,int pal);\r |
| 628 | \r |
| 629 | // parse the sprite data\r |
| 630 | sy=sprite[0];\r |
| 631 | code=sprite[1];\r |
| 632 | sx=code>>16; // X\r |
| 633 | width=sy>>28;\r |
| 634 | height=(sy>>24)&7; // Width and height in tiles\r |
| 635 | sy=(sy<<16)>>16; // Y\r |
| 636 | \r |
| 637 | row=Scanline-sy; // Row of the sprite we are on\r |
| 638 | \r |
| 639 | if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r |
| 640 | \r |
| 641 | tile=code&0x7ff; // Tile number\r |
| 642 | tile+=row>>3; // Tile number increases going down\r |
| 643 | delta=height; // Delta to increase tile by going right\r |
| 644 | if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r |
| 645 | \r |
| 646 | tile<<=4; tile+=(row&7)<<1; // Tile address\r |
| 647 | \r |
| 648 | if(code&0x8000) { // high priority - cache it\r |
| 649 | *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>16)&0xf);\r |
| 650 | } else {\r |
| 651 | delta<<=4; // Delta of address\r |
| 652 | pal=((code>>9)&0x30)|(sh<<6);\r |
| 653 | \r |
| 654 | if(sh && (code&0x6000) == 0x6000) {\r |
| 655 | if(code&0x0800) fTileFunc=TileFlipSH;\r |
| 656 | else fTileFunc=TileNormSH;\r |
| 657 | } else {\r |
| 658 | if(code&0x0800) fTileFunc=TileFlip;\r |
| 659 | else fTileFunc=TileNorm;\r |
| 660 | }\r |
| 661 | \r |
| 662 | for (; width; width--,sx+=8,tile+=delta)\r |
| 663 | {\r |
| 664 | if(sx<=0) continue;\r |
| 665 | if(sx>=328) break; // Offscreen\r |
| 666 | \r |
| 667 | tile&=0x7fff; // Clip tile address\r |
| 668 | fTileFunc(sx,tile,pal);\r |
| 669 | }\r |
| 670 | }\r |
| 671 | }\r |
| 672 | #endif\r |
| 673 | \r |
| 674 | \r |
| 675 | // Index + 0 : hhhhvvvv s---hhvv yyyyyyyy yyyyyyyy // s: skip flag, h: horiz. size\r |
| 676 | // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r |
| 677 | \r |
| 678 | static void DrawSpriteZ(int pack, int pack2, int shpri, int sprio)\r |
| 679 | {\r |
| 680 | int width=0,height=0;\r |
| 681 | int row=0;\r |
| 682 | int pal;\r |
| 683 | int tile=0,delta=0;\r |
| 684 | int sx, sy;\r |
| 685 | int (*fTileFunc)(int sx,int addr,int pal,int zval);\r |
| 686 | \r |
| 687 | // parse the sprite data\r |
| 688 | sx=pack2>>16; // X\r |
| 689 | sy=(pack <<16)>>16; // Y\r |
| 690 | width=pack>>28;\r |
| 691 | height=(pack>>24)&7; // Width and height in tiles\r |
| 692 | \r |
| 693 | row=Scanline-sy; // Row of the sprite we are on\r |
| 694 | \r |
| 695 | if (pack2&0x1000) row=(height<<3)-1-row; // Flip Y\r |
| 696 | \r |
| 697 | tile=pack2&0x7ff; // Tile number\r |
| 698 | tile+=row>>3; // Tile number increases going down\r |
| 699 | delta=height; // Delta to increase tile by going right\r |
| 700 | if (pack2&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r |
| 701 | \r |
| 702 | tile<<=4; tile+=(row&7)<<1; // Tile address\r |
| 703 | delta<<=4; // Delta of address\r |
| 704 | pal=((pack2>>9)&0x30);\r |
| 705 | if((shpri&1)&&!(shpri&2)) pal|=0x40;\r |
| 706 | \r |
| 707 | shpri&=1;\r |
| 708 | if((pack2&0x6000) != 0x6000) shpri = 0;\r |
| 709 | shpri |= (pack2&0x0800)>>10;\r |
| 710 | switch(shpri) {\r |
| 711 | default:\r |
| 712 | case 0: fTileFunc=TileNormZ; break;\r |
| 713 | case 1: fTileFunc=TileNormZSH; break;\r |
| 714 | case 2: fTileFunc=TileFlipZ; break;\r |
| 715 | case 3: fTileFunc=TileFlipZSH; break;\r |
| 716 | }\r |
| 717 | \r |
| 718 | for (; width; width--,sx+=8,tile+=delta)\r |
| 719 | {\r |
| 720 | if(sx<=0) continue;\r |
| 721 | if(sx>=328) break; // Offscreen\r |
| 722 | \r |
| 723 | tile&=0x7fff; // Clip tile address\r |
| 724 | fTileFunc(sx,tile,pal,sprio);\r |
| 725 | }\r |
| 726 | }\r |
| 727 | \r |
| 728 | static void DrawSpriteInterlace(unsigned int *sprite)\r |
| 729 | {\r |
| 730 | int width=0,height=0;\r |
| 731 | int row=0,code=0;\r |
| 732 | int pal;\r |
| 733 | int tile=0,delta=0;\r |
| 734 | int sx, sy;\r |
| 735 | \r |
| 736 | // parse the sprite data\r |
| 737 | sy=sprite[0];\r |
| 738 | height=sy>>24;\r |
| 739 | sy=(sy&0x3ff)-0x100; // Y\r |
| 740 | width=(height>>2)&3; height&=3;\r |
| 741 | width++; height++; // Width and height in tiles\r |
| 742 | \r |
| 743 | row=(Scanline<<1)-sy; // Row of the sprite we are on\r |
| 744 | \r |
| 745 | code=sprite[1];\r |
| 746 | sx=((code>>16)&0x1ff)-0x78; // X\r |
| 747 | \r |
| 748 | if (code&0x1000) row^=(16<<height)-1; // Flip Y\r |
| 749 | \r |
| 750 | tile=code&0x3ff; // Tile number\r |
| 751 | tile+=row>>4; // Tile number increases going down\r |
| 752 | delta=height; // Delta to increase tile by going right\r |
| 753 | if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r |
| 754 | \r |
| 755 | tile<<=5; tile+=(row&15)<<1; // Tile address\r |
| 756 | \r |
| 757 | delta<<=5; // Delta of address\r |
| 758 | pal=((code>>9)&0x30); // Get palette pointer\r |
| 759 | \r |
| 760 | for (; width; width--,sx+=8,tile+=delta)\r |
| 761 | {\r |
| 762 | if(sx<=0) continue;\r |
| 763 | if(sx>=328) break; // Offscreen\r |
| 764 | \r |
| 765 | tile&=0x7fff; // Clip tile address\r |
| 766 | if (code&0x0800) TileFlip(sx,tile,pal);\r |
| 767 | else TileNorm(sx,tile,pal);\r |
| 768 | }\r |
| 769 | }\r |
| 770 | \r |
| 771 | \r |
| 772 | static void DrawAllSpritesInterlace(int pri, int maxwidth)\r |
| 773 | {\r |
| 774 | struct PicoVideo *pvid=&Pico.video;\r |
| 775 | int i,u,table,link=0,sline=Scanline<<1;\r |
| 776 | unsigned int *sprites[80]; // Sprite index\r |
| 777 | \r |
| 778 | table=pvid->reg[5]&0x7f;\r |
| 779 | if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r |
| 780 | table<<=8; // Get sprite table address/2\r |
| 781 | \r |
| 782 | for (i=u=0; u < 80 && i < 21; u++)\r |
| 783 | {\r |
| 784 | unsigned int *sprite;\r |
| 785 | int code, sx, sy, height;\r |
| 786 | \r |
| 787 | sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r |
| 788 | \r |
| 789 | // get sprite info\r |
| 790 | code = sprite[0];\r |
| 791 | sx = sprite[1];\r |
| 792 | if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite\r |
| 793 | \r |
| 794 | // check if it is on this line\r |
| 795 | sy = (code&0x3ff)-0x100;\r |
| 796 | height = (((code>>24)&3)+1)<<4;\r |
| 797 | if(sline < sy || sline >= sy+height) goto nextsprite; // no\r |
| 798 | \r |
| 799 | // check if sprite is not hidden offscreen\r |
| 800 | sx = (sx>>16)&0x1ff;\r |
| 801 | sx -= 0x78; // Get X coordinate + 8\r |
| 802 | if(sx <= -8*3 || sx >= maxwidth) goto nextsprite;\r |
| 803 | \r |
| 804 | // sprite is good, save it's pointer\r |
| 805 | sprites[i++]=sprite;\r |
| 806 | \r |
| 807 | nextsprite:\r |
| 808 | // Find next sprite\r |
| 809 | link=(code>>16)&0x7f;\r |
| 810 | if(!link) break; // End of sprites\r |
| 811 | }\r |
| 812 | \r |
| 813 | // Go through sprites backwards:\r |
| 814 | for (i-- ;i>=0; i--)\r |
| 815 | DrawSpriteInterlace(sprites[i]);\r |
| 816 | }\r |
| 817 | \r |
| 818 | \r |
| 819 | #ifndef _ASM_DRAW_C\r |
| 820 | static void DrawSpritesFromCache(int *hc, int sh)\r |
| 821 | {\r |
| 822 | int code, tile, sx, delta, width;\r |
| 823 | int pal;\r |
| 824 | int (*fTileFunc)(int sx,int addr,int pal);\r |
| 825 | \r |
| 826 | // *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>24)&0xf);\r |
| 827 | \r |
| 828 | while((code=*hc++)) {\r |
| 829 | pal=(code&0x30);\r |
| 830 | delta=code&0xf;\r |
| 831 | width=delta>>2; delta&=3;\r |
| 832 | width++; delta++; // Width and height in tiles\r |
| 833 | if (code&0x10000) delta=-delta; // Flip X\r |
| 834 | delta<<=4;\r |
| 835 | tile=((unsigned int)code>>17)<<1;\r |
| 836 | sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend\r |
| 837 | \r |
| 838 | if(sh && pal == 0x30) { //\r |
| 839 | if(code&0x10000) fTileFunc=TileFlipSH;\r |
| 840 | else fTileFunc=TileNormSH;\r |
| 841 | } else {\r |
| 842 | if(code&0x10000) fTileFunc=TileFlip;\r |
| 843 | else fTileFunc=TileNorm;\r |
| 844 | }\r |
| 845 | \r |
| 846 | for (; width; width--,sx+=8,tile+=delta)\r |
| 847 | {\r |
| 848 | if(sx<=0) continue;\r |
| 849 | if(sx>=328) break; // Offscreen\r |
| 850 | \r |
| 851 | tile&=0x7fff; // Clip tile address\r |
| 852 | fTileFunc(sx,tile,pal);\r |
| 853 | }\r |
| 854 | }\r |
| 855 | }\r |
| 856 | #endif\r |
| 857 | \r |
| 858 | \r |
| 859 | // Index + 0 : ----hhvv -lllllll -------y yyyyyyyy\r |
| 860 | // Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn\r |
| 861 | // v\r |
| 862 | // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r |
| 863 | // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r |
| 864 | \r |
| 865 | static void PrepareSprites(int full)\r |
| 866 | {\r |
| 867 | struct PicoVideo *pvid=&Pico.video;\r |
| 868 | int u=0,link=0,sblocks=0;\r |
| 869 | int table=0;\r |
| 870 | int *pd = HighPreSpr;\r |
| 871 | \r |
| 872 | table=pvid->reg[5]&0x7f;\r |
| 873 | if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r |
| 874 | table<<=8; // Get sprite table address/2\r |
| 875 | \r |
| 876 | if (!full)\r |
| 877 | {\r |
| 878 | int pack;\r |
| 879 | // updates: tilecode, sx\r |
| 880 | for (u=0; u < 80 && (pack = *pd); u++, pd+=2)\r |
| 881 | {\r |
| 882 | unsigned int *sprite;\r |
| 883 | int code, code2, sx, sy, skip=0;\r |
| 884 | \r |
| 885 | sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r |
| 886 | \r |
| 887 | // parse sprite info\r |
| 888 | code = sprite[0];\r |
| 889 | code2 = sprite[1];\r |
| 890 | code2 &= ~0xfe000000;\r |
| 891 | code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits\r |
| 892 | sx = code2>>16;\r |
| 893 | \r |
| 894 | if((sx <= 8-((pack>>28)<<3) && sx >= -0x76) || sx >= 328) skip=1<<23;\r |
| 895 | else if ((sy = (pack<<16)>>16) < 240 && sy > -32) {\r |
| 896 | int sbl = (2<<(pack>>28))-1;\r |
| 897 | sblocks |= sbl<<(sy>>3);\r |
| 898 | }\r |
| 899 | \r |
| 900 | *pd = (pack&~(1<<23))|skip;\r |
| 901 | *(pd+1) = code2;\r |
| 902 | \r |
| 903 | // Find next sprite\r |
| 904 | link=(code>>16)&0x7f;\r |
| 905 | if(!link) break; // End of sprites\r |
| 906 | }\r |
| 907 | SpriteBlocks |= sblocks;\r |
| 908 | }\r |
| 909 | else\r |
| 910 | {\r |
| 911 | for (; u < 80; u++)\r |
| 912 | {\r |
| 913 | unsigned int *sprite;\r |
| 914 | int code, code2, sx, sy, hv, height, width, skip=0, sx_min;\r |
| 915 | \r |
| 916 | sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r |
| 917 | \r |
| 918 | // parse sprite info\r |
| 919 | code = sprite[0];\r |
| 920 | sy = (code&0x1ff)-0x80;\r |
| 921 | hv = (code>>24)&0xf;\r |
| 922 | height = (hv&3)+1;\r |
| 923 | \r |
| 924 | if(sy > 240 || sy + (height<<3) <= 0) skip|=1<<22;\r |
| 925 | \r |
| 926 | width = (hv>>2)+1;\r |
| 927 | code2 = sprite[1];\r |
| 928 | sx = (code2>>16)&0x1ff;\r |
| 929 | sx -= 0x78; // Get X coordinate + 8\r |
| 930 | sx_min = 8-(width<<3);\r |
| 931 | \r |
| 932 | if((sx <= sx_min && sx >= -0x76) || sx >= 328) skip|=1<<23;\r |
| 933 | else if (sx > sx_min && !skip) {\r |
| 934 | int sbl = (2<<height)-1;\r |
| 935 | int shi = sy>>3;\r |
| 936 | if(shi < 0) shi=0; // negative sy\r |
| 937 | sblocks |= sbl<<shi;\r |
| 938 | }\r |
| 939 | \r |
| 940 | *pd++ = (width<<28)|(height<<24)|skip|(hv<<16)|((unsigned short)sy);\r |
| 941 | *pd++ = (sx<<16)|((unsigned short)code2);\r |
| 942 | \r |
| 943 | // Find next sprite\r |
| 944 | link=(code>>16)&0x7f;\r |
| 945 | if(!link) break; // End of sprites\r |
| 946 | }\r |
| 947 | SpriteBlocks = sblocks;\r |
| 948 | *pd = 0; // terminate\r |
| 949 | }\r |
| 950 | }\r |
| 951 | \r |
| 952 | static void DrawAllSprites(int *hcache, int maxwidth, int prio, int sh)\r |
| 953 | {\r |
| 954 | int i,u,n;\r |
| 955 | int sx1seen=0; // sprite with x coord 1 or 0 seen\r |
| 956 | int ntiles = 0; // tile counter for sprite limit emulation\r |
| 957 | int *sprites[40]; // Sprites to draw in fast mode\r |
| 958 | int *ps, pack, rs = rendstatus, scan=Scanline;\r |
| 959 | \r |
| 960 | if(rs&8) {\r |
| 961 | DrawAllSpritesInterlace(prio, maxwidth);\r |
| 962 | return;\r |
| 963 | }\r |
| 964 | if(rs&0x11) {\r |
| 965 | //dprintf("PrepareSprites(%i) [%i]", (rs>>4)&1, scan);\r |
| 966 | PrepareSprites(rs&0x10);\r |
| 967 | rendstatus=rs&~0x11;\r |
| 968 | }\r |
| 969 | if (!(SpriteBlocks & (1<<(scan>>3)))) return;\r |
| 970 | \r |
| 971 | if(((rs&4)||sh)&&prio==0)\r |
| 972 | memset(HighSprZ, 0, 328);\r |
| 973 | if(!(rs&4)&&prio) {\r |
| 974 | if(hcache[0]) DrawSpritesFromCache(hcache, sh);\r |
| 975 | return;\r |
| 976 | }\r |
| 977 | \r |
| 978 | ps = HighPreSpr;\r |
| 979 | \r |
| 980 | // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r |
| 981 | // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r |
| 982 | \r |
| 983 | for(i=u=n=0; (pack = *ps) && n < 20; ps+=2, u++)\r |
| 984 | {\r |
| 985 | int sx, sy, row, pack2;\r |
| 986 | \r |
| 987 | if(pack & 0x00400000) continue;\r |
| 988 | \r |
| 989 | // get sprite info\r |
| 990 | pack2 = *(ps+1);\r |
| 991 | sx = pack2>>16;\r |
| 992 | sy = (pack <<16)>>16;\r |
| 993 | row = scan-sy;\r |
| 994 | \r |
| 995 | //dprintf("x: %i y: %i %ix%i", sx, sy, (pack>>28)<<3, (pack>>21)&0x38);\r |
| 996 | \r |
| 997 | if(sx == -0x77) sx1seen|=1; // for masking mode 2\r |
| 998 | \r |
| 999 | // check if it is on this line\r |
| 1000 | if(row < 0 || row >= ((pack>>21)&0x38)) continue; // no\r |
| 1001 | n++; // number of sprites on this line (both visible and hidden, max is 20) [broken]\r |
| 1002 | \r |
| 1003 | // sprite limit\r |
| 1004 | ntiles += pack>>28;\r |
| 1005 | if(ntiles > 40) break;\r |
| 1006 | \r |
| 1007 | if(pack & 0x00800000) continue;\r |
| 1008 | \r |
| 1009 | // masking sprite?\r |
| 1010 | if(sx == -0x78) {\r |
| 1011 | if(!(sx1seen&1) || sx1seen==3) {\r |
| 1012 | break; // this sprite is not drawn and remaining sprites are masked\r |
| 1013 | }\r |
| 1014 | if((sx1seen>>8) == 0) sx1seen=(i+1)<<8;\r |
| 1015 | continue;\r |
| 1016 | }\r |
| 1017 | else if(sx == -0x77) {\r |
| 1018 | // masking mode2 (Outrun, Galaxy Force II, Shadow of the beast)\r |
| 1019 | if(sx1seen>>8) { i=(sx1seen>>8)-1; break; } // seen both 0 and 1\r |
| 1020 | sx1seen |= 2;\r |
| 1021 | continue;\r |
| 1022 | }\r |
| 1023 | \r |
| 1024 | // accurate sprites\r |
| 1025 | //dprintf("P:%i",((sx>>15)&1));\r |
| 1026 | if(rs&4) {\r |
| 1027 | // might need to skip this sprite\r |
| 1028 | if((pack2&0x8000) ^ (prio<<15)) continue;\r |
| 1029 | DrawSpriteZ(pack,pack2,sh|(prio<<1),(char)(0x1f-n));\r |
| 1030 | continue;\r |
| 1031 | }\r |
| 1032 | \r |
| 1033 | // sprite is good, save it's pointer\r |
| 1034 | sprites[i++]=ps;\r |
| 1035 | }\r |
| 1036 | \r |
| 1037 | // Go through sprites backwards:\r |
| 1038 | if(!(rs&4)) {\r |
| 1039 | for (i--; i>=0; i--)\r |
| 1040 | DrawSprite(sprites[i],&hcache,sh);\r |
| 1041 | \r |
| 1042 | // terminate cache list\r |
| 1043 | *hcache = 0;\r |
| 1044 | }\r |
| 1045 | }\r |
| 1046 | \r |
| 1047 | \r |
| 1048 | // --------------------------------------------\r |
| 1049 | \r |
| 1050 | #ifndef _ASM_DRAW_C\r |
| 1051 | static void BackFill(int reg7, int sh)\r |
| 1052 | {\r |
| 1053 | unsigned int back=0;\r |
| 1054 | unsigned int *pd=NULL,*end=NULL;\r |
| 1055 | \r |
| 1056 | // Start with a blank scanline (background colour):\r |
| 1057 | back=reg7&0x3f;\r |
| 1058 | back|=sh<<6;\r |
| 1059 | back|=back<<8;\r |
| 1060 | back|=back<<16;\r |
| 1061 | \r |
| 1062 | pd= (unsigned int *)(DrawLineInt+8);\r |
| 1063 | end=(unsigned int *)(DrawLineInt+8+320);\r |
| 1064 | \r |
| 1065 | do { pd[0]=pd[1]=pd[2]=pd[3]=back; pd+=4; } while (pd<end);\r |
| 1066 | }\r |
| 1067 | #endif\r |
| 1068 | \r |
| 1069 | // --------------------------------------------\r |
| 1070 | \r |
| 1071 | unsigned short HighPal[0x100];\r |
| 1072 | \r |
| 1073 | #ifndef _ASM_DRAW_C\r |
| 1074 | static void FinalizeLineBGR444(int sh)\r |
| 1075 | {\r |
| 1076 | unsigned short *pd=DrawLineDest;\r |
| 1077 | unsigned char *ps=DrawLineInt+8;\r |
| 1078 | unsigned short *pal=Pico.cram;\r |
| 1079 | int len, i, t;\r |
| 1080 | \r |
| 1081 | if (Pico.video.reg[12]&1) {\r |
| 1082 | len = 320;\r |
| 1083 | } else {\r |
| 1084 | if(!(PicoOpt&0x100)) pd+=32;\r |
| 1085 | len = 256;\r |
| 1086 | }\r |
| 1087 | \r |
| 1088 | if(sh) {\r |
| 1089 | pal=HighPal;\r |
| 1090 | if(Pico.m.dirtyPal) {\r |
| 1091 | blockcpy(pal, Pico.cram, 0x40*2);\r |
| 1092 | // shadowed pixels\r |
| 1093 | for(i = 0x3f; i >= 0; i--)\r |
| 1094 | pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);\r |
| 1095 | // hilighted pixels\r |
| 1096 | for(i = 0x3f; i >= 0; i--) {\r |
| 1097 | t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;\r |
| 1098 | pal[0x80|i]=(unsigned short)t;\r |
| 1099 | }\r |
| 1100 | Pico.m.dirtyPal = 0;\r |
| 1101 | }\r |
| 1102 | }\r |
| 1103 | \r |
| 1104 | for(i = 0; i < len; i++)\r |
| 1105 | pd[i] = pal[ps[i]];\r |
| 1106 | }\r |
| 1107 | \r |
| 1108 | \r |
| 1109 | static void FinalizeLineRGB555(int sh)\r |
| 1110 | {\r |
| 1111 | unsigned short *pd=DrawLineDest;\r |
| 1112 | unsigned char *ps=DrawLineInt+8;\r |
| 1113 | unsigned short *pal=HighPal;\r |
| 1114 | int len, i, t, dirtyPal = Pico.m.dirtyPal;\r |
| 1115 | \r |
| 1116 | if(dirtyPal) {\r |
| 1117 | unsigned short *ppal=Pico.cram;\r |
| 1118 | for(i = 0x3f; i >= 0; i--)\r |
| 1119 | pal[i] = (unsigned short) (((ppal[i]&0x00f)<<12)|((ppal[i]&0x0f0)<<3)|((ppal[i]&0xf00)>>7));\r |
| 1120 | Pico.m.dirtyPal = 0;\r |
| 1121 | }\r |
| 1122 | \r |
| 1123 | if (Pico.video.reg[12]&1) {\r |
| 1124 | len = 320;\r |
| 1125 | } else {\r |
| 1126 | if(!(PicoOpt&0x100)) pd+=32;\r |
| 1127 | len = 256;\r |
| 1128 | }\r |
| 1129 | \r |
| 1130 | if(sh) {\r |
| 1131 | if(dirtyPal) {\r |
| 1132 | // shadowed pixels\r |
| 1133 | for(i = 0x3f; i >= 0; i--)\r |
| 1134 | pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);\r |
| 1135 | // hilighted pixels\r |
| 1136 | for(i = 0x3f; i >= 0; i--) {\r |
| 1137 | t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;\r |
| 1138 | pal[0x80|i]=(unsigned short)t;\r |
| 1139 | }\r |
| 1140 | }\r |
| 1141 | }\r |
| 1142 | \r |
| 1143 | for(i = 0; i < len; i++)\r |
| 1144 | pd[i] = pal[ps[i]];\r |
| 1145 | }\r |
| 1146 | #endif\r |
| 1147 | \r |
| 1148 | static void FinalizeLine8bit(int sh)\r |
| 1149 | {\r |
| 1150 | unsigned char *pd=DrawLineDest;\r |
| 1151 | int len, rs = rendstatus;\r |
| 1152 | static int dirty_count;\r |
| 1153 | \r |
| 1154 | if (!sh && Pico.m.dirtyPal && Scanline < 222) {\r |
| 1155 | // a hack for mid-frame palette changes\r |
| 1156 | if (!(rs & 0x20))\r |
| 1157 | dirty_count = 1;\r |
| 1158 | else dirty_count++;\r |
| 1159 | rs |= 0x20;\r |
| 1160 | rendstatus = rs;\r |
| 1161 | if (dirty_count == 3) {\r |
| 1162 | blockcpy(HighPal, Pico.cram, 0x40*2);\r |
| 1163 | } else if (dirty_count == 11) {\r |
| 1164 | blockcpy(HighPal+0x40, Pico.cram, 0x40*2);\r |
| 1165 | }\r |
| 1166 | }\r |
| 1167 | \r |
| 1168 | if (Pico.video.reg[12]&1) {\r |
| 1169 | len = 320;\r |
| 1170 | } else {\r |
| 1171 | if(!(PicoOpt&0x100)) pd+=32;\r |
| 1172 | len = 256;\r |
| 1173 | }\r |
| 1174 | \r |
| 1175 | /* test\r |
| 1176 | if (!sh && rs & 0x20) {\r |
| 1177 | if (dirty_count >= 11) {\r |
| 1178 | blockcpy_or(pd, HighCol+8, len, 0x80);\r |
| 1179 | } else {\r |
| 1180 | blockcpy_or(pd, HighCol+8, len, 0x40);\r |
| 1181 | }\r |
| 1182 | } else {\r |
| 1183 | blockcpy(pd, HighCol+8, len);\r |
| 1184 | }\r |
| 1185 | */\r |
| 1186 | }\r |
| 1187 | \r |
| 1188 | void (*FinalizeLine)(int sh) = FinalizeLineBGR444;\r |
| 1189 | \r |
| 1190 | // --------------------------------------------\r |
| 1191 | \r |
| 1192 | static int DrawDisplay(int sh)\r |
| 1193 | {\r |
| 1194 | struct PicoVideo *pvid=&Pico.video;\r |
| 1195 | int win=0,edge=0,hvwind=0;\r |
| 1196 | int maxw, maxcells;\r |
| 1197 | \r |
| 1198 | if(pvid->reg[12]&1) {\r |
| 1199 | maxw = 328; maxcells = 40;\r |
| 1200 | } else {\r |
| 1201 | maxw = 264; maxcells = 32;\r |
| 1202 | }\r |
| 1203 | \r |
| 1204 | // Find out if the window is on this line:\r |
| 1205 | win=pvid->reg[0x12];\r |
| 1206 | edge=(win&0x1f)<<3;\r |
| 1207 | \r |
| 1208 | if (win&0x80) { if (Scanline>=edge) hvwind=1; }\r |
| 1209 | else { if (Scanline< edge) hvwind=1; }\r |
| 1210 | \r |
| 1211 | if(!hvwind) { // we might have a vertical window here \r |
| 1212 | win=pvid->reg[0x11];\r |
| 1213 | edge=win&0x1f;\r |
| 1214 | if(win&0x80) {\r |
| 1215 | if(!edge) hvwind=1;\r |
| 1216 | else if(edge < (maxcells>>1)) hvwind=2;\r |
| 1217 | } else {\r |
| 1218 | if(!edge);\r |
| 1219 | else if(edge < (maxcells>>1)) hvwind=2;\r |
| 1220 | else hvwind=1;\r |
| 1221 | }\r |
| 1222 | }\r |
| 1223 | \r |
| 1224 | DrawLayer(1, HighCacheB, maxcells, sh);\r |
| 1225 | if(hvwind == 1)\r |
| 1226 | DrawWindow(0, maxcells>>1, 0, sh); // HighCacheAW\r |
| 1227 | else if(hvwind == 2) {\r |
| 1228 | // ahh, we have vertical window\r |
| 1229 | DrawLayer(0, HighCacheA, (win&0x80) ? edge<<1 : maxcells, sh);\r |
| 1230 | DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh); // HighCacheW\r |
| 1231 | } else\r |
| 1232 | DrawLayer(0, HighCacheA, maxcells, sh);\r |
| 1233 | DrawAllSprites(HighCacheS, maxw, 0, sh);\r |
| 1234 | \r |
| 1235 | if(HighCacheB[0]) DrawTilesFromCache(HighCacheB, sh);\r |
| 1236 | if(hvwind == 1)\r |
| 1237 | DrawWindow(0, maxcells>>1, 1, sh);\r |
| 1238 | else if(hvwind == 2) {\r |
| 1239 | if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh);\r |
| 1240 | DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);\r |
| 1241 | } else\r |
| 1242 | if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh);\r |
| 1243 | DrawAllSprites(HighCacheS, maxw, 1, sh);\r |
| 1244 | \r |
| 1245 | return 0;\r |
| 1246 | }\r |
| 1247 | \r |
| 1248 | \r |
| 1249 | void PicoFrameStart()\r |
| 1250 | {\r |
| 1251 | // prepare to do this frame\r |
| 1252 | rendstatus &= 0x40;\r |
| 1253 | rendstatus |= (PicoOpt&0x80)>>5; // accurate sprites\r |
| 1254 | if(rendstatus)\r |
| 1255 | Pico.video.status &= ~0x0020;\r |
| 1256 | else Pico.video.status |= 0x0020; // sprite collision\r |
| 1257 | if((Pico.video.reg[12]&6) == 6) rendstatus |= 8; // interlace mode\r |
| 1258 | \r |
| 1259 | PrepareSprites(1);\r |
| 1260 | }\r |
| 1261 | \r |
| 1262 | static int Skip=0;\r |
| 1263 | \r |
| 1264 | int PicoLine(int scan)\r |
| 1265 | {\r |
| 1266 | int sh;\r |
| 1267 | if (Skip>0) { Skip--; return 0; } // Skip rendering lines\r |
| 1268 | \r |
| 1269 | if(!(rendstatus&0x40))\r |
| 1270 | DrawLineInt = DrawLineDest;\r |
| 1271 | \r |
| 1272 | Scanline=scan;\r |
| 1273 | sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?\r |
| 1274 | \r |
| 1275 | // Draw screen:\r |
| 1276 | BackFill(Pico.video.reg[7], sh);\r |
| 1277 | if (Pico.video.reg[1]&0x40)\r |
| 1278 | DrawDisplay(sh);\r |
| 1279 | \r |
| 1280 | FinalizeLine(sh);\r |
| 1281 | //if (SpriteBlocks & (1<<(scan>>3))) for (sh=0; sh < 30; sh++) DrawLineDest[sh] = 0xf;\r |
| 1282 | \r |
| 1283 | Skip=PicoScan(Scanline,DrawLineDest);\r |
| 1284 | \r |
| 1285 | return 0;\r |
| 1286 | }\r |
| 1287 | \r |
| 1288 | \r |
| 1289 | void DrawSetColorFormat(int which)\r |
| 1290 | {\r |
| 1291 | rendstatus |= 0x40;\r |
| 1292 | DrawLineInt = HighCol;\r |
| 1293 | \r |
| 1294 | if (which == 2) {\r |
| 1295 | rendstatus &= ~0x40;\r |
| 1296 | FinalizeLine = FinalizeLine8bit;\r |
| 1297 | } else if (which == 1)\r |
| 1298 | FinalizeLine = FinalizeLineRGB555;\r |
| 1299 | else\r |
| 1300 | FinalizeLine = FinalizeLineBGR444;\r |
| 1301 | }\r |