| 1 | .TH "SDL_GetMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
| 2 | .SH "NAME" |
| 3 | SDL_GetMouseState \- Retrieve the current state of the mouse |
| 4 | .SH "SYNOPSIS" |
| 5 | .PP |
| 6 | \fB#include "SDL\&.h" |
| 7 | .sp |
| 8 | \fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR); |
| 9 | .SH "DESCRIPTION" |
| 10 | .PP |
| 11 | The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. |
| 12 | .SH "EXAMPLE" |
| 13 | .PP |
| 14 | .nf |
| 15 | \f(CWSDL_PumpEvents(); |
| 16 | if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) |
| 17 | printf("Mouse Button 1(left) is pressed\&. |
| 18 | ");\fR |
| 19 | .fi |
| 20 | .PP |
| 21 | .SH "SEE ALSO" |
| 22 | .PP |
| 23 | \fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR |
| 24 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |