| 1 | /* Copyright (C) 2010-2021 The RetroArch team |
| 2 | * |
| 3 | * --------------------------------------------------------------------------------------- |
| 4 | * The following license statement only applies to this file (d3d_defines.h). |
| 5 | * --------------------------------------------------------------------------------------- |
| 6 | * |
| 7 | * Permission is hereby granted, free of charge, |
| 8 | * to any person obtaining a copy of this software and associated documentation files (the "Software"), |
| 9 | * to deal in the Software without restriction, including without limitation the rights to |
| 10 | * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, |
| 11 | * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: |
| 12 | * |
| 13 | * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. |
| 14 | * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
| 16 | * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 18 | * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| 19 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 20 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 21 | */ |
| 22 | |
| 23 | #ifndef D3DVIDEO_DEFINES_H |
| 24 | #define D3DVIDEO_DEFINES_H |
| 25 | |
| 26 | #if defined(DEBUG) || defined(_DEBUG) |
| 27 | #define D3D_DEBUG_INFO |
| 28 | #endif |
| 29 | |
| 30 | #if defined(HAVE_D3D9) |
| 31 | /* Direct3D 9 */ |
| 32 | #if 0 |
| 33 | #include <d3d9.h> |
| 34 | #endif |
| 35 | |
| 36 | #if 0 |
| 37 | #define LPDIRECT3D LPDIRECT3D9 |
| 38 | #define LPDIRECT3DDEVICE LPDIRECT3DDEVICE9 |
| 39 | #define LPDIRECT3DTEXTURE LPDIRECT3DTEXTURE9 |
| 40 | #define LPDIRECT3DCUBETEXTURE LPDIRECT3DCUBETEXTURE9 |
| 41 | #define LPDIRECT3DVERTEXBUFFER LPDIRECT3DVERTEXBUFFER9 |
| 42 | #define LPDIRECT3DVERTEXSHADER LPDIRECT3DVERTEXSHADER9 |
| 43 | #define LPDIRECT3DPIXELSHADER LPDIRECT3DPIXELSHADER9 |
| 44 | #define LPDIRECT3DSURFACE LPDIRECT3DSURFACE9 |
| 45 | #define LPDIRECT3DVERTEXDECLARATION LPDIRECT3DVERTEXDECLARATION9 |
| 46 | #define LPDIRECT3DVOLUMETEXTURE LPDIRECT3DVOLUMETEXTURE9 |
| 47 | #define LPDIRECT3DRESOURCE LPDIRECT3DRESOURCE9 |
| 48 | #define D3DVERTEXELEMENT D3DVERTEXELEMENT9 |
| 49 | #define D3DVIEWPORT D3DVIEWPORT9 |
| 50 | #endif |
| 51 | |
| 52 | #ifndef D3DCREATE_SOFTWARE_VERTEXPROCESSING |
| 53 | #define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0 |
| 54 | #endif |
| 55 | |
| 56 | #elif defined(HAVE_D3D8) |
| 57 | #if 0 |
| 58 | #ifdef _XBOX |
| 59 | #include <xtl.h> |
| 60 | #else |
| 61 | #include "../gfx/include/d3d8/d3d8.h" |
| 62 | #endif |
| 63 | #endif |
| 64 | |
| 65 | /* Direct3D 8 */ |
| 66 | #if 0 |
| 67 | #define LPDIRECT3D LPDIRECT3D8 |
| 68 | #define LPDIRECT3DDEVICE LPDIRECT3DDEVICE8 |
| 69 | #define LPDIRECT3DTEXTURE LPDIRECT3DTEXTURE8 |
| 70 | #define LPDIRECT3DCUBETEXTURE LPDIRECT3DCUBETEXTURE8 |
| 71 | #define LPDIRECT3DVOLUMETEXTURE LPDIRECT3DVOLUMETEXTURE8 |
| 72 | #define LPDIRECT3DVERTEXBUFFER LPDIRECT3DVERTEXBUFFER8 |
| 73 | #define LPDIRECT3DVERTEXDECLARATION (void*) |
| 74 | #define LPDIRECT3DSURFACE LPDIRECT3DSURFACE8 |
| 75 | #define LPDIRECT3DRESOURCE LPDIRECT3DRESOURCE8 |
| 76 | #define D3DVERTEXELEMENT D3DVERTEXELEMENT8 |
| 77 | #define D3DVIEWPORT D3DVIEWPORT8 |
| 78 | #endif |
| 79 | |
| 80 | #if !defined(D3DLOCK_NOSYSLOCK) && defined(_XBOX) |
| 81 | #define D3DLOCK_NOSYSLOCK (0) |
| 82 | #endif |
| 83 | |
| 84 | #if 0 |
| 85 | #define D3DSAMP_ADDRESSU D3DTSS_ADDRESSU |
| 86 | #define D3DSAMP_ADDRESSV D3DTSS_ADDRESSV |
| 87 | #define D3DSAMP_MAGFILTER D3DTSS_MAGFILTER |
| 88 | #define D3DSAMP_MINFILTER D3DTSS_MINFILTER |
| 89 | #endif |
| 90 | #endif |
| 91 | |
| 92 | #endif |