| 1 | # Single File ZStandard Examples |
| 2 | |
| 3 | The examples `#include` the generated `zstddeclib.c` directly but work equally as well when including `zstd.h` and compiling the amalgamated source separately. |
| 4 | |
| 5 | `simple.c` is the most basic example of decompressing content and verifying the result. |
| 6 | |
| 7 | `emscripten.c` is a bare-bones [Emscripten](https://github.com/emscripten-core/emscripten) compiled WebGL demo using Zstd to further compress a DXT1 texture (see the [original PNG image](testcard.png)). The 256x256 texture would normally be 32kB, but even when bundled with the Zstd decompressor the resulting WebAssembly weighs in at 41kB (`shell.html` is a support file to run the Wasm). |
| 8 | |
| 9 | `roundtrip.c` is an example to use with the optional [amalgamated library](../create_single_file_library.sh) showing compression the decompression. |
| 10 | |
| 11 | The example files in this directory are released under a [Creative Commons Zero license](https://creativecommons.org/publicdomain/zero/1.0/) (or Public Domain, whichever is applicable in your jurisdiction). |