| 1 | /* Copyright (C) 2010-2018 The RetroArch team |
| 2 | * |
| 3 | * --------------------------------------------------------------------------------------- |
| 4 | * The following license statement only applies to this libretro SDK code part (glsmsym.h). |
| 5 | * --------------------------------------------------------------------------------------- |
| 6 | * |
| 7 | * Permission is hereby granted, free of charge, |
| 8 | * to any person obtaining a copy of this software and associated documentation files (the "Software"), |
| 9 | * to deal in the Software without restriction, including without limitation the rights to |
| 10 | * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, |
| 11 | * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: |
| 12 | * |
| 13 | * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. |
| 14 | * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
| 16 | * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 18 | * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| 19 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 20 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 21 | */ |
| 22 | |
| 23 | #ifndef LIBRETRO_SDK_GLSM_SYM_H |
| 24 | #define LIBRETRO_SDK_GLSM_SYM_H |
| 25 | |
| 26 | #include <glsm/glsm.h> |
| 27 | |
| 28 | #ifdef HAVE_GLSYM_PRIVATE |
| 29 | #include "glsym_private.h" |
| 30 | #endif |
| 31 | |
| 32 | #include <retro_common_api.h> |
| 33 | |
| 34 | RETRO_BEGIN_DECLS |
| 35 | |
| 36 | /* deprecated old FF-style GL symbols */ |
| 37 | #define glTexCoord2f rglTexCoord2f |
| 38 | |
| 39 | /* more forward-compatible GL subset symbols */ |
| 40 | #define glDrawRangeElementsBaseVertex rglDrawRangeElementsBaseVertex |
| 41 | #define glProvokingVertex rglProvokingVertex |
| 42 | #define glGetInteger64v rglGetInteger64v |
| 43 | #define glGenSamplers rglGenSamplers |
| 44 | #define glBindSampler rglBindSampler |
| 45 | #define glSamplerParameteri rglSamplerParameteri |
| 46 | #define glGetBufferSubData rglGetBufferSubData |
| 47 | #define glUniform2iv rglUniform2iv |
| 48 | #define glUniform2uiv rglUniform2uiv |
| 49 | #define glTextureView rglTextureView |
| 50 | #define glGetQueryObjectuiv rglGetQueryObjectuiv |
| 51 | #define glGenQueries rglGenQueries |
| 52 | #define glDeleteQueries rglDeleteQueries |
| 53 | #define glBeginQuery rglBeginQuery |
| 54 | #define glEndQuery rglEndQuery |
| 55 | #define glBlitFramebuffer rglBlitFramebuffer |
| 56 | #define glVertexAttrib4f rglVertexAttrib4f |
| 57 | #define glVertexAttrib4fv rglVertexAttrib4fv |
| 58 | #define glDrawArrays rglDrawArrays |
| 59 | #define glDrawElements rglDrawElements |
| 60 | #define glCompressedTexImage2D rglCompressedTexImage2D |
| 61 | #define glBindTexture rglBindTexture |
| 62 | #define glActiveTexture rglActiveTexture |
| 63 | #define glFramebufferTexture rglFramebufferTexture |
| 64 | #define glFramebufferTexture2D rglFramebufferTexture2D |
| 65 | #define glFramebufferRenderbuffer rglFramebufferRenderbuffer |
| 66 | #define glDeleteFramebuffers rglDeleteFramebuffers |
| 67 | #define glDeleteTextures rglDeleteTextures |
| 68 | #define glDeleteBuffers rglDeleteBuffers |
| 69 | #define glRenderbufferStorage rglRenderbufferStorage |
| 70 | #define glBindRenderbuffer rglBindRenderbuffer |
| 71 | #define glDeleteRenderbuffers rglDeleteRenderbuffers |
| 72 | #define glGenRenderbuffers rglGenRenderbuffers |
| 73 | #define glGenFramebuffers rglGenFramebuffers |
| 74 | #define glGenTextures rglGenTextures |
| 75 | #define glBindFramebuffer rglBindFramebuffer |
| 76 | #define glGenerateMipmap rglGenerateMipmap |
| 77 | #define glCheckFramebufferStatus rglCheckFramebufferStatus |
| 78 | #define glBindFragDataLocation rglBindFragDataLocation |
| 79 | #define glBindAttribLocation rglBindAttribLocation |
| 80 | #define glLinkProgram rglLinkProgram |
| 81 | #define glGetProgramiv rglGetProgramiv |
| 82 | #define glGetShaderiv rglGetShaderiv |
| 83 | #define glAttachShader rglAttachShader |
| 84 | #define glDetachShader rglDetachShader |
| 85 | #define glShaderSource rglShaderSource |
| 86 | #define glCompileShader rglCompileShader |
| 87 | #define glCreateProgram rglCreateProgram |
| 88 | #define glGetShaderInfoLog rglGetShaderInfoLog |
| 89 | #define glGetProgramInfoLog rglGetProgramInfoLog |
| 90 | #define glIsProgram rglIsProgram |
| 91 | #define glEnableVertexAttribArray rglEnableVertexAttribArray |
| 92 | #define glDisableVertexAttribArray rglDisableVertexAttribArray |
| 93 | #define glVertexAttribPointer rglVertexAttribPointer |
| 94 | #define glVertexAttribIPointer rglVertexAttribIPointer |
| 95 | #define glVertexAttribLPointer rglVertexAttribLPointer |
| 96 | #define glGetUniformLocation rglGetUniformLocation |
| 97 | #define glGenBuffers rglGenBuffers |
| 98 | #define glDisable(T) rglDisable(S##T) |
| 99 | #define glEnable(T) rglEnable(S##T) |
| 100 | #define glIsEnabled(T) rglIsEnabled(S##T) |
| 101 | #define glUseProgram rglUseProgram |
| 102 | #define glDepthMask rglDepthMask |
| 103 | #define glStencilMask rglStencilMask |
| 104 | #define glBufferData rglBufferData |
| 105 | #define glBufferSubData rglBufferSubData |
| 106 | #define glBindBuffer rglBindBuffer |
| 107 | #define glCreateShader rglCreateShader |
| 108 | #define glDeleteShader rglDeleteShader |
| 109 | #define glDeleteProgram rglDeleteProgram |
| 110 | #define glUniform1f rglUniform1f |
| 111 | #define glUniform1i rglUniform1i |
| 112 | #define glUniform2f rglUniform2f |
| 113 | #define glUniform2i rglUniform2i |
| 114 | #define glUniform2fv rglUniform2fv |
| 115 | #define glUniform3f rglUniform3f |
| 116 | #define glUniform3fv rglUniform3fv |
| 117 | #define glUniform4i rglUniform4i |
| 118 | #define glUniform4f rglUniform4f |
| 119 | #define glUniform4fv rglUniform4fv |
| 120 | #define glUniform1ui rglUniform1ui |
| 121 | #define glUniform2ui rglUniform2ui |
| 122 | #define glUniform3ui rglUniform3ui |
| 123 | #define glUniform4ui rglUniform4ui |
| 124 | #define glGetActiveUniform rglGetActiveUniform |
| 125 | #define glBlendFunc rglBlendFunc |
| 126 | #define glBlendFuncSeparate rglBlendFuncSeparate |
| 127 | #define glDepthFunc rglDepthFunc |
| 128 | #define glColorMask rglColorMask |
| 129 | #define glClearColor rglClearColor |
| 130 | #define glViewport rglViewport |
| 131 | #define glScissor rglScissor |
| 132 | #define glStencilFunc rglStencilFunc |
| 133 | #define glCullFace rglCullFace |
| 134 | #define glStencilOp rglStencilOp |
| 135 | #define glFrontFace rglFrontFace |
| 136 | #define glDepthRange rglDepthRange |
| 137 | #define glClearDepth rglClearDepth |
| 138 | #define glPolygonOffset rglPolygonOffset |
| 139 | #define glPixelStorei rglPixelStorei |
| 140 | #define glReadBuffer rglReadBuffer |
| 141 | #define glUniformMatrix4fv rglUniformMatrix4fv |
| 142 | #define glGetAttribLocation rglGetAttribLocation |
| 143 | #define glTexStorage2D rglTexStorage2D |
| 144 | #define glDrawBuffers rglDrawBuffers |
| 145 | #define glGenVertexArrays rglGenVertexArrays |
| 146 | #define glBindVertexArray rglBindVertexArray |
| 147 | #define glBlendEquation rglBlendEquation |
| 148 | #define glBlendColor rglBlendColor |
| 149 | #define glBlendEquationSeparate rglBlendEquationSeparate |
| 150 | #define glCopyImageSubData rglCopyImageSubData |
| 151 | #define glMapBuffer rglMapBuffer |
| 152 | #define glUnmapBuffer rglUnmapBuffer |
| 153 | #define glMapBufferRange rglMapBufferRange |
| 154 | #define glUniformBlockBinding rglUniformBlockBinding |
| 155 | #define glGetUniformBlockIndex rglGetUniformBlockIndex |
| 156 | #define glGetActiveUniformBlockiv rglGetActiveUniformBlockiv |
| 157 | #define glBindBufferBase rglBindBufferBase |
| 158 | #define glGetUniformIndices rglGetUniformIndices |
| 159 | #define glGetActiveUniformsiv rglGetActiveUniformsiv |
| 160 | #define glGetError rglGetError |
| 161 | #define glClear rglClear |
| 162 | #define glPolygonMode rglPolygonMode |
| 163 | #define glLineWidth rglLineWidth |
| 164 | #define glTexImage3D rglTexImage3D |
| 165 | #define glTexImage2DMultisample rglTexImage2DMultisample |
| 166 | #define glTexStorage2DMultisample rglTexStorage2DMultisample |
| 167 | #define glMemoryBarrier rglMemoryBarrier |
| 168 | #define glBindImageTexture rglBindImageTexture |
| 169 | #define glProgramBinary rglProgramBinary |
| 170 | #define glGetProgramBinary rglGetProgramBinary |
| 171 | #define glProgramParameteri rglProgramParameteri |
| 172 | #define glTexSubImage2D rglTexSubImage2D |
| 173 | #define glDeleteVertexArrays rglDeleteVertexArrays |
| 174 | #define glRenderbufferStorageMultisample rglRenderbufferStorageMultisample |
| 175 | #define glUniform1iv rglUniform1iv |
| 176 | #define glUniform1fv rglUniform1fv |
| 177 | #define glValidateProgram rglValidateProgram |
| 178 | #define glGetStringi rglGetStringi |
| 179 | #define glTexBuffer rglTexBuffer |
| 180 | #define glClearBufferfv rglClearBufferfv |
| 181 | #define glClearBufferfi rglClearBufferfi |
| 182 | #define glWaitSync rglWaitSync |
| 183 | #define glFenceSync rglFenceSync |
| 184 | #define glDeleteSync rglDeleteSync |
| 185 | #define glBufferStorage rglBufferStorage |
| 186 | #define glFlushMappedBufferRange rglFlushMappedBufferRange |
| 187 | #define glClientWaitSync rglClientWaitSync |
| 188 | #define glDrawElementsBaseVertex rglDrawElementsBaseVertex |
| 189 | |
| 190 | const GLubyte* rglGetStringi(GLenum name, GLuint index); |
| 191 | void rglTexBuffer(GLenum target, GLenum internalFormat, GLuint buffer); |
| 192 | void rglClearBufferfv( GLenum buffer, |
| 193 | GLint drawBuffer, |
| 194 | const GLfloat * value); |
| 195 | void rglClearBufferfi( GLenum buffer, |
| 196 | GLint drawBuffer, |
| 197 | GLfloat depth, |
| 198 | GLint stencil); |
| 199 | void rglValidateProgram(GLuint program); |
| 200 | void rglRenderbufferStorageMultisample( GLenum target, |
| 201 | GLsizei samples, |
| 202 | GLenum internalformat, |
| 203 | GLsizei width, |
| 204 | GLsizei height); |
| 205 | void rglUniform1iv(GLint location, GLsizei count, const GLint *value); |
| 206 | void rglUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
| 207 | void rglProgramParameteri( GLuint program, |
| 208 | GLenum pname, |
| 209 | GLint value); |
| 210 | void rglGetProgramBinary( GLuint program, |
| 211 | GLsizei bufsize, |
| 212 | GLsizei *length, |
| 213 | GLenum *binaryFormat, |
| 214 | void *binary); |
| 215 | void rglProgramBinary(GLuint program, |
| 216 | GLenum binaryFormat, |
| 217 | const void *binary, |
| 218 | GLsizei length); |
| 219 | void rglBindImageTexture( GLuint unit, |
| 220 | GLuint texture, |
| 221 | GLint level, |
| 222 | GLboolean layered, |
| 223 | GLint layer, |
| 224 | GLenum access, |
| 225 | GLenum format); |
| 226 | void rglTexStorage2DMultisample(GLenum target, GLsizei samples, |
| 227 | GLenum internalformat, GLsizei width, GLsizei height, |
| 228 | GLboolean fixedsamplelocations); |
| 229 | void rglGetActiveUniformsiv( GLuint program, |
| 230 | GLsizei uniformCount, |
| 231 | const GLuint *uniformIndices, |
| 232 | GLenum pname, |
| 233 | GLint *params); |
| 234 | void rglGetUniformIndices( GLuint program, |
| 235 | GLsizei uniformCount, |
| 236 | const GLchar **uniformNames, |
| 237 | GLuint *uniformIndices); |
| 238 | void rglBindBufferBase( GLenum target, |
| 239 | GLuint index, |
| 240 | GLuint buffer); |
| 241 | void rglGetActiveUniformBlockiv( GLuint program, |
| 242 | GLuint uniformBlockIndex, |
| 243 | GLenum pname, |
| 244 | GLint *params); |
| 245 | GLuint rglGetUniformBlockIndex( GLuint program, |
| 246 | const GLchar *uniformBlockName); |
| 247 | void * rglMapBuffer( GLenum target, GLenum access); |
| 248 | void *rglMapBufferRange( GLenum target, |
| 249 | GLintptr offset, |
| 250 | GLsizeiptr length, |
| 251 | GLbitfield access); |
| 252 | GLboolean rglUnmapBuffer( GLenum target); |
| 253 | void rglBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| 254 | void rglBlendEquation(GLenum mode); |
| 255 | void rglGenVertexArrays(GLsizei n, GLuint *arrays); |
| 256 | void rglReadBuffer(GLenum mode); |
| 257 | void rglPixelStorei(GLenum pname, GLint param); |
| 258 | void rglTexCoord2f(GLfloat s, GLfloat t); |
| 259 | void rglDrawElements(GLenum mode, GLsizei count, GLenum type, |
| 260 | const GLvoid * indices); |
| 261 | void rglTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, |
| 262 | GLsizei width, GLsizei height); |
| 263 | void rglCompressedTexImage2D(GLenum target, GLint level, |
| 264 | GLenum internalformat, GLsizei width, GLsizei height, |
| 265 | GLint border, GLsizei imageSize, const GLvoid *data); |
| 266 | void glBindTexture(GLenum target, GLuint texture); |
| 267 | void glActiveTexture(GLenum texture); |
| 268 | void rglFramebufferTexture(GLenum target, GLenum attachment, |
| 269 | GLuint texture, GLint level); |
| 270 | void rglFramebufferTexture2D(GLenum target, GLenum attachment, |
| 271 | GLenum textarget, GLuint texture, GLint level); |
| 272 | void rglFramebufferRenderbuffer(GLenum target, GLenum attachment, |
| 273 | GLenum renderbuffertarget, GLuint renderbuffer); |
| 274 | void rglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
| 275 | void rglRenderbufferStorage(GLenum target, GLenum internalFormat, |
| 276 | GLsizei width, GLsizei height); |
| 277 | void rglDeleteTextures(GLsizei n, const GLuint *textures); |
| 278 | void rglBindRenderbuffer(GLenum target, GLuint renderbuffer); |
| 279 | void rglDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers); |
| 280 | void rglGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
| 281 | void rglGenFramebuffers(GLsizei n, GLuint *ids); |
| 282 | void rglGenTextures(GLsizei n, GLuint *textures); |
| 283 | void rglBindFramebuffer(GLenum target, GLuint framebuffer); |
| 284 | void rglGenerateMipmap(GLenum target); |
| 285 | GLenum rglCheckFramebufferStatus(GLenum target); |
| 286 | void rglBindFragDataLocation(GLuint program, GLuint colorNumber, |
| 287 | const char * name); |
| 288 | void rglBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
| 289 | void rglLinkProgram(GLuint program); |
| 290 | void rglGetProgramiv(GLuint shader, GLenum pname, GLint *params); |
| 291 | void rglGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
| 292 | void rglAttachShader(GLuint program, GLuint shader); |
| 293 | void rglShaderSource(GLuint shader, GLsizei count, |
| 294 | const GLchar **string, const GLint *length); |
| 295 | void rglCompileShader(GLuint shader); |
| 296 | GLuint rglCreateProgram(void); |
| 297 | void rglGetShaderInfoLog(GLuint shader, GLsizei maxLength, |
| 298 | GLsizei *length, GLchar *infoLog); |
| 299 | void rglGetProgramInfoLog(GLuint shader, GLsizei maxLength, |
| 300 | GLsizei *length, GLchar *infoLog); |
| 301 | GLboolean rglIsProgram(GLuint program); |
| 302 | void rglEnableVertexAttribArray(GLuint index); |
| 303 | void rglDisableVertexAttribArray(GLuint index); |
| 304 | void rglVertexAttribPointer(GLuint name, GLint size, |
| 305 | GLenum type, GLboolean normalized, GLsizei stride, |
| 306 | const GLvoid* pointer); |
| 307 | GLint rglGetUniformLocation(GLuint program, const GLchar *name); |
| 308 | void rglGenBuffers(GLsizei n, GLuint *buffers); |
| 309 | void rglDisable(GLenum cap); |
| 310 | void rglEnable(GLenum cap); |
| 311 | void rglUseProgram(GLuint program); |
| 312 | void rglDepthMask(GLboolean flag); |
| 313 | void rglStencilMask(GLenum mask); |
| 314 | void rglBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
| 315 | void rglBufferSubData(GLenum target, GLintptr offset, |
| 316 | GLsizeiptr size, const GLvoid *data); |
| 317 | void rglBindBuffer(GLenum target, GLuint buffer); |
| 318 | GLuint rglCreateShader(GLenum shader); |
| 319 | void rglDeleteShader(GLuint shader); |
| 320 | void rglUniform1f(GLint location, GLfloat v0); |
| 321 | void rglUniform1i(GLint location, GLint v0); |
| 322 | void rglUniform2f(GLint location, GLfloat v0, GLfloat v1); |
| 323 | void rglUniform2i(GLint location, GLint v0, GLint v1); |
| 324 | void rglUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
| 325 | void rglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| 326 | void rglUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
| 327 | void rglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| 328 | void rglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| 329 | void rglUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
| 330 | void rglBlendFunc(GLenum sfactor, GLenum dfactor); |
| 331 | void rglBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, |
| 332 | GLenum dstAlpha); |
| 333 | void rglDepthFunc(GLenum func); |
| 334 | void rglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| 335 | void rglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| 336 | void rglViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| 337 | void rglScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| 338 | GLboolean rglIsEnabled(GLenum cap); |
| 339 | void rglStencilFunc(GLenum func, GLint ref, GLuint mask); |
| 340 | void rglCullFace(GLenum mode); |
| 341 | void rglStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass); |
| 342 | void rglFrontFace(GLenum mode); |
| 343 | void rglDepthRange(GLclampd zNear, GLclampd zFar); |
| 344 | void rglClearDepth(GLdouble depth); |
| 345 | void rglPolygonOffset(GLfloat factor, GLfloat units); |
| 346 | void rglDrawArrays(GLenum mode, GLint first, GLsizei count); |
| 347 | void rglVertexAttrib4f(GLuint name, GLfloat x, GLfloat y, |
| 348 | GLfloat z, GLfloat w); |
| 349 | void rglVertexAttrib4fv(GLuint name, GLfloat* v); |
| 350 | void rglDeleteProgram(GLuint program); |
| 351 | void rglDeleteBuffers(GLsizei n, const GLuint *buffers); |
| 352 | void rglUniform2uiv( GLint location, |
| 353 | GLsizei count, |
| 354 | const GLuint *value); |
| 355 | void rglTextureView( GLuint texture, |
| 356 | GLenum target, |
| 357 | GLuint origtexture, |
| 358 | GLenum internalformat, |
| 359 | GLuint minlevel, |
| 360 | GLuint numlevels, |
| 361 | GLuint minlayer, |
| 362 | GLuint numlayers); |
| 363 | void rglGenQueries( GLsizei n, |
| 364 | GLuint * ids); |
| 365 | void rglDeleteQueries( GLsizei n, |
| 366 | const GLuint * ids); |
| 367 | void rglBeginQuery( GLenum target, |
| 368 | GLuint id); |
| 369 | void rglEndQuery( GLenum target); |
| 370 | void rglGetQueryObjectuiv( GLuint id, |
| 371 | GLenum pname, |
| 372 | GLuint * params); |
| 373 | void rglBlitFramebuffer( |
| 374 | GLint srcX0, GLint srcY0, |
| 375 | GLint srcX1, GLint srcY1, |
| 376 | GLint dstX0, GLint dstY0, |
| 377 | GLint dstX1, GLint dstY1, |
| 378 | GLbitfield mask, GLenum filter); |
| 379 | void rglDetachShader(GLuint program, GLuint shader); |
| 380 | void rglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, |
| 381 | const GLfloat *value); |
| 382 | GLint rglGetAttribLocation(GLuint program, const GLchar *name); |
| 383 | void rglDrawBuffers(GLsizei n, const GLenum *bufs); |
| 384 | void rglBindVertexArray(GLuint array); |
| 385 | |
| 386 | void rglGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, |
| 387 | GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| 388 | void rglUniform1ui(GLint location, GLuint v); |
| 389 | void rglUniform2ui(GLint location, GLuint v0, GLuint v1); |
| 390 | void rglUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
| 391 | void rglUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| 392 | void rglBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| 393 | void rglCopyImageSubData( GLuint srcName, |
| 394 | GLenum srcTarget, |
| 395 | GLint srcLevel, |
| 396 | GLint srcX, |
| 397 | GLint srcY, |
| 398 | GLint srcZ, |
| 399 | GLuint dstName, |
| 400 | GLenum dstTarget, |
| 401 | GLint dstLevel, |
| 402 | GLint dstX, |
| 403 | GLint dstY, |
| 404 | GLint dstZ, |
| 405 | GLsizei srcWidth, |
| 406 | GLsizei srcHeight, |
| 407 | GLsizei srcDepth); |
| 408 | void rglVertexAttribIPointer( |
| 409 | GLuint index, |
| 410 | GLint size, |
| 411 | GLenum type, |
| 412 | GLsizei stride, |
| 413 | const GLvoid * pointer); |
| 414 | void rglVertexAttribLPointer( |
| 415 | GLuint index, |
| 416 | GLint size, |
| 417 | GLenum type, |
| 418 | GLsizei stride, |
| 419 | const GLvoid * pointer); |
| 420 | void rglUniformBlockBinding( GLuint program, |
| 421 | GLuint uniformBlockIndex, |
| 422 | GLuint uniformBlockBinding); |
| 423 | GLenum rglGetError(void); |
| 424 | void rglClear(GLbitfield mask); |
| 425 | void rglPolygonMode(GLenum face, GLenum mode); |
| 426 | void rglLineWidth(GLfloat width); |
| 427 | void rglTexImage3D( GLenum target, |
| 428 | GLint level, |
| 429 | GLint internalFormat, |
| 430 | GLsizei width, |
| 431 | GLsizei height, |
| 432 | GLsizei depth, |
| 433 | GLint border, |
| 434 | GLenum format, |
| 435 | GLenum type, |
| 436 | const GLvoid * data); |
| 437 | void rglTexImage2DMultisample( GLenum target, |
| 438 | GLsizei samples, |
| 439 | GLenum internalformat, |
| 440 | GLsizei width, |
| 441 | GLsizei height, |
| 442 | GLboolean fixedsamplelocations); |
| 443 | void rglMemoryBarrier( GLbitfield barriers); |
| 444 | void rglTexSubImage2D( GLenum target, |
| 445 | GLint level, |
| 446 | GLint xoffset, |
| 447 | GLint yoffset, |
| 448 | GLsizei width, |
| 449 | GLsizei height, |
| 450 | GLenum format, |
| 451 | GLenum type, |
| 452 | const GLvoid * pixels); |
| 453 | void rglDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
| 454 | void *rglFenceSync(GLenum condition, GLbitfield flags); |
| 455 | void rglDeleteSync(void *sync); |
| 456 | void rglWaitSync(void *sync, GLbitfield flags, uint64_t timeout); |
| 457 | void rglBufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags); |
| 458 | void rglFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
| 459 | GLenum rglClientWaitSync(void *sync, GLbitfield flags, uint64_t timeout); |
| 460 | void rglDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, |
| 461 | GLvoid *indices, GLint basevertex); |
| 462 | void rglGetBufferSubData( GLenum target, |
| 463 | GLintptr offset, |
| 464 | GLsizeiptr size, |
| 465 | GLvoid * data); |
| 466 | void rglSamplerParameteri( GLuint sampler, |
| 467 | GLenum pname, |
| 468 | GLint param); |
| 469 | void rglBindSampler( GLuint unit, |
| 470 | GLuint sampler); |
| 471 | void rglGenSamplers( GLsizei n, |
| 472 | GLuint *samplers); |
| 473 | void rglGetInteger64v( GLenum pname, |
| 474 | int64_t * data); |
| 475 | void rglUniform2iv( GLint location, |
| 476 | GLsizei count, |
| 477 | const GLint *value); |
| 478 | void rglProvokingVertex( GLenum provokeMode); |
| 479 | void rglDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid *indices, GLint basevertex); |
| 480 | |
| 481 | RETRO_END_DECLS |
| 482 | |
| 483 | #endif |