| 1 | /* Copyright (C) 2010-2020 The RetroArch team\r |
| 2 | *\r |
| 3 | * ---------------------------------------------------------------------------------------\r |
| 4 | * The following license statement only applies to this libretro SDK code part (glsym).\r |
| 5 | * ---------------------------------------------------------------------------------------\r |
| 6 | *\r |
| 7 | * Permission is hereby granted, free of charge,\r |
| 8 | * to any person obtaining a copy of this software and associated documentation files (the "Software"),\r |
| 9 | * to deal in the Software without restriction, including without limitation the rights to\r |
| 10 | * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\r |
| 11 | * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\r |
| 12 | *\r |
| 13 | * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\r |
| 14 | *\r |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\r |
| 16 | * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r |
| 17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r |
| 18 | * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\r |
| 19 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r |
| 20 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r |
| 21 | */\r |
| 22 | \r |
| 23 | #ifndef RGLGEN_PRIVATE_HEADERS_H__\r |
| 24 | #define RGLGEN_PRIVATE_HEADERS_H__\r |
| 25 | \r |
| 26 | #if defined(IOS)\r |
| 27 | \r |
| 28 | #if defined(HAVE_OPENGLES3)\r |
| 29 | #include <OpenGLES/ES3/gl.h>\r |
| 30 | #include <OpenGLES/ES3/glext.h>\r |
| 31 | #else\r |
| 32 | #include <OpenGLES/ES2/gl.h>\r |
| 33 | #include <OpenGLES/ES2/glext.h>\r |
| 34 | #endif\r |
| 35 | \r |
| 36 | #elif defined(__APPLE__)\r |
| 37 | #include <compat/apple_compat.h>\r |
| 38 | #if MAC_OS_X_VERSION_10_7\r |
| 39 | #include <OpenGL/gl3.h>\r |
| 40 | #include <OpenGL/gl3ext.h>\r |
| 41 | #else\r |
| 42 | #include <OpenGL/gl.h>\r |
| 43 | #include <OpenGL/glext.h>\r |
| 44 | #endif\r |
| 45 | #elif defined(HAVE_PSGL)\r |
| 46 | #include <PSGL/psgl.h>\r |
| 47 | #include <GLES/glext.h>\r |
| 48 | #elif defined(HAVE_OPENGL_MODERN)\r |
| 49 | #include <GL3/gl3.h>\r |
| 50 | #include <GL3/gl3ext.h>\r |
| 51 | #elif defined(HAVE_OPENGLES3)\r |
| 52 | #include <GLES3/gl3.h>\r |
| 53 | #define __gl2_h_\r |
| 54 | #include <GLES2/gl2ext.h>\r |
| 55 | #elif defined(HAVE_OPENGLES2)\r |
| 56 | #include <GLES2/gl2.h>\r |
| 57 | #include <GLES2/gl2ext.h>\r |
| 58 | #elif defined(HAVE_OPENGLES1)\r |
| 59 | #include <GLES/gl.h>\r |
| 60 | #include <GLES/glext.h>\r |
| 61 | #else\r |
| 62 | #if defined(_WIN32) && !defined(_XBOX)\r |
| 63 | #define WIN32_LEAN_AND_MEAN\r |
| 64 | #include <windows.h>\r |
| 65 | #endif\r |
| 66 | #ifndef HAVE_LIBNX\r |
| 67 | #include <GL/gl.h>\r |
| 68 | #include <GL/glext.h>\r |
| 69 | #else\r |
| 70 | /* We need to avoid including <GL/gl.h> on this platform */\r |
| 71 | #include "switch/nx_gl.h"\r |
| 72 | #include <GL/glext.h>\r |
| 73 | #endif /* SWITCH */\r |
| 74 | #endif\r |
| 75 | \r |
| 76 | #endif\r |