| 1 | /* Copyright (C) 2018-2020 The RetroArch team |
| 2 | * |
| 3 | * --------------------------------------------------------------------------------------- |
| 4 | * The following license statement only applies to this libretro SDK code part (nx_gl.h). |
| 5 | * --------------------------------------------------------------------------------------- |
| 6 | * |
| 7 | * Permission is hereby granted, free of charge, |
| 8 | * to any person obtaining a copy of this software and associated documentation files (the "Software"), |
| 9 | * to deal in the Software without restriction, including without limitation the rights to |
| 10 | * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, |
| 11 | * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: |
| 12 | * |
| 13 | * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. |
| 14 | * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
| 16 | * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 18 | * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| 19 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 20 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 21 | */ |
| 22 | |
| 23 | #ifndef __NX_GL_H__ |
| 24 | #define __NX_GL_H__ |
| 25 | |
| 26 | #ifdef __cplusplus |
| 27 | extern "C" { |
| 28 | #endif |
| 29 | |
| 30 | #ifndef APIENTRY |
| 31 | #define APIENTRY |
| 32 | #endif |
| 33 | |
| 34 | #ifndef APIENTRYP |
| 35 | #define APIENTRYP APIENTRY * |
| 36 | #endif |
| 37 | |
| 38 | // GL.h types |
| 39 | typedef unsigned int GLenum; |
| 40 | typedef unsigned char GLboolean; |
| 41 | typedef unsigned int GLbitfield; |
| 42 | typedef void GLvoid; |
| 43 | typedef signed char GLbyte; /* 1-byte signed */ |
| 44 | typedef short GLshort; /* 2-byte signed */ |
| 45 | typedef int GLint; /* 4-byte signed */ |
| 46 | typedef unsigned char GLubyte; /* 1-byte unsigned */ |
| 47 | typedef unsigned short GLushort; /* 2-byte unsigned */ |
| 48 | typedef unsigned int GLuint; /* 4-byte unsigned */ |
| 49 | typedef int GLsizei; /* 4-byte signed */ |
| 50 | typedef float GLfloat; /* single precision float */ |
| 51 | typedef float GLclampf; /* single precision float in [0,1] */ |
| 52 | typedef double GLdouble; /* double precision float */ |
| 53 | typedef double GLclampd; /* double precision float in [0,1] */ |
| 54 | |
| 55 | // GL.h defines |
| 56 | #define GL_ARB_imaging 1 |
| 57 | #define GL_FALSE 0 |
| 58 | #define GL_TRUE 1 |
| 59 | #define GL_BYTE 0x1400 |
| 60 | #define GL_UNSIGNED_BYTE 0x1401 |
| 61 | #define GL_SHORT 0x1402 |
| 62 | #define GL_UNSIGNED_SHORT 0x1403 |
| 63 | #define GL_INT 0x1404 |
| 64 | #define GL_UNSIGNED_INT 0x1405 |
| 65 | #define GL_FLOAT 0x1406 |
| 66 | #define GL_2_BYTES 0x1407 |
| 67 | #define GL_3_BYTES 0x1408 |
| 68 | #define GL_4_BYTES 0x1409 |
| 69 | #define GL_DOUBLE 0x140A |
| 70 | #define GL_POINTS 0x0000 |
| 71 | #define GL_LINES 0x0001 |
| 72 | #define GL_LINE_LOOP 0x0002 |
| 73 | #define GL_LINE_STRIP 0x0003 |
| 74 | #define GL_TRIANGLES 0x0004 |
| 75 | #define GL_TRIANGLE_STRIP 0x0005 |
| 76 | #define GL_TRIANGLE_FAN 0x0006 |
| 77 | #define GL_QUADS 0x0007 |
| 78 | #define GL_QUAD_STRIP 0x0008 |
| 79 | #define GL_POLYGON 0x0009 |
| 80 | #define GL_VERTEX_ARRAY 0x8074 |
| 81 | #define GL_NORMAL_ARRAY 0x8075 |
| 82 | #define GL_COLOR_ARRAY 0x8076 |
| 83 | #define GL_INDEX_ARRAY 0x8077 |
| 84 | #define GL_TEXTURE_COORD_ARRAY 0x8078 |
| 85 | #define GL_EDGE_FLAG_ARRAY 0x8079 |
| 86 | #define GL_VERTEX_ARRAY_SIZE 0x807A |
| 87 | #define GL_VERTEX_ARRAY_TYPE 0x807B |
| 88 | #define GL_VERTEX_ARRAY_STRIDE 0x807C |
| 89 | #define GL_NORMAL_ARRAY_TYPE 0x807E |
| 90 | #define GL_NORMAL_ARRAY_STRIDE 0x807F |
| 91 | #define GL_COLOR_ARRAY_SIZE 0x8081 |
| 92 | #define GL_COLOR_ARRAY_TYPE 0x8082 |
| 93 | #define GL_COLOR_ARRAY_STRIDE 0x8083 |
| 94 | #define GL_INDEX_ARRAY_TYPE 0x8085 |
| 95 | #define GL_INDEX_ARRAY_STRIDE 0x8086 |
| 96 | #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
| 97 | #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
| 98 | #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
| 99 | #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
| 100 | #define GL_VERTEX_ARRAY_POINTER 0x808E |
| 101 | #define GL_NORMAL_ARRAY_POINTER 0x808F |
| 102 | #define GL_COLOR_ARRAY_POINTER 0x8090 |
| 103 | #define GL_INDEX_ARRAY_POINTER 0x8091 |
| 104 | #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
| 105 | #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
| 106 | #define GL_V2F 0x2A20 |
| 107 | #define GL_V3F 0x2A21 |
| 108 | #define GL_C4UB_V2F 0x2A22 |
| 109 | #define GL_C4UB_V3F 0x2A23 |
| 110 | #define GL_C3F_V3F 0x2A24 |
| 111 | #define GL_N3F_V3F 0x2A25 |
| 112 | #define GL_C4F_N3F_V3F 0x2A26 |
| 113 | #define GL_T2F_V3F 0x2A27 |
| 114 | #define GL_T4F_V4F 0x2A28 |
| 115 | #define GL_T2F_C4UB_V3F 0x2A29 |
| 116 | #define GL_T2F_C3F_V3F 0x2A2A |
| 117 | #define GL_T2F_N3F_V3F 0x2A2B |
| 118 | #define GL_T2F_C4F_N3F_V3F 0x2A2C |
| 119 | #define GL_T4F_C4F_N3F_V4F 0x2A2D |
| 120 | #define GL_MATRIX_MODE 0x0BA0 |
| 121 | #define GL_MODELVIEW 0x1700 |
| 122 | #define GL_PROJECTION 0x1701 |
| 123 | #define GL_TEXTURE 0x1702 |
| 124 | #define GL_POINT_SMOOTH 0x0B10 |
| 125 | #define GL_POINT_SIZE 0x0B11 |
| 126 | #define GL_POINT_SIZE_GRANULARITY 0x0B13 |
| 127 | #define GL_POINT_SIZE_RANGE 0x0B12 |
| 128 | #define GL_LINE_SMOOTH 0x0B20 |
| 129 | #define GL_LINE_STIPPLE 0x0B24 |
| 130 | #define GL_LINE_STIPPLE_PATTERN 0x0B25 |
| 131 | #define GL_LINE_STIPPLE_REPEAT 0x0B26 |
| 132 | #define GL_LINE_WIDTH 0x0B21 |
| 133 | #define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
| 134 | #define GL_LINE_WIDTH_RANGE 0x0B22 |
| 135 | #define GL_POINT 0x1B00 |
| 136 | #define GL_LINE 0x1B01 |
| 137 | #define GL_FILL 0x1B02 |
| 138 | #define GL_CW 0x0900 |
| 139 | #define GL_CCW 0x0901 |
| 140 | #define GL_FRONT 0x0404 |
| 141 | #define GL_BACK 0x0405 |
| 142 | #define GL_POLYGON_MODE 0x0B40 |
| 143 | #define GL_POLYGON_SMOOTH 0x0B41 |
| 144 | #define GL_POLYGON_STIPPLE 0x0B42 |
| 145 | #define GL_EDGE_FLAG 0x0B43 |
| 146 | #define GL_CULL_FACE 0x0B44 |
| 147 | #define GL_CULL_FACE_MODE 0x0B45 |
| 148 | #define GL_FRONT_FACE 0x0B46 |
| 149 | #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| 150 | #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| 151 | #define GL_POLYGON_OFFSET_POINT 0x2A01 |
| 152 | #define GL_POLYGON_OFFSET_LINE 0x2A02 |
| 153 | #define GL_POLYGON_OFFSET_FILL 0x8037 |
| 154 | #define GL_COMPILE 0x1300 |
| 155 | #define GL_COMPILE_AND_EXECUTE 0x1301 |
| 156 | #define GL_LIST_BASE 0x0B32 |
| 157 | #define GL_LIST_INDEX 0x0B33 |
| 158 | #define GL_LIST_MODE 0x0B30 |
| 159 | #define GL_NEVER 0x0200 |
| 160 | #define GL_LESS 0x0201 |
| 161 | #define GL_EQUAL 0x0202 |
| 162 | #define GL_LEQUAL 0x0203 |
| 163 | #define GL_GREATER 0x0204 |
| 164 | #define GL_NOTEQUAL 0x0205 |
| 165 | #define GL_GEQUAL 0x0206 |
| 166 | #define GL_ALWAYS 0x0207 |
| 167 | #define GL_DEPTH_TEST 0x0B71 |
| 168 | #define GL_DEPTH_BITS 0x0D56 |
| 169 | #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| 170 | #define GL_DEPTH_FUNC 0x0B74 |
| 171 | #define GL_DEPTH_RANGE 0x0B70 |
| 172 | #define GL_DEPTH_WRITEMASK 0x0B72 |
| 173 | #define GL_DEPTH_COMPONENT 0x1902 |
| 174 | #define GL_LIGHTING 0x0B50 |
| 175 | #define GL_LIGHT0 0x4000 |
| 176 | #define GL_LIGHT1 0x4001 |
| 177 | #define GL_LIGHT2 0x4002 |
| 178 | #define GL_LIGHT3 0x4003 |
| 179 | #define GL_LIGHT4 0x4004 |
| 180 | #define GL_LIGHT5 0x4005 |
| 181 | #define GL_LIGHT6 0x4006 |
| 182 | #define GL_LIGHT7 0x4007 |
| 183 | #define GL_SPOT_EXPONENT 0x1205 |
| 184 | #define GL_SPOT_CUTOFF 0x1206 |
| 185 | #define GL_CONSTANT_ATTENUATION 0x1207 |
| 186 | #define GL_LINEAR_ATTENUATION 0x1208 |
| 187 | #define GL_QUADRATIC_ATTENUATION 0x1209 |
| 188 | #define GL_AMBIENT 0x1200 |
| 189 | #define GL_DIFFUSE 0x1201 |
| 190 | #define GL_SPECULAR 0x1202 |
| 191 | #define GL_SHININESS 0x1601 |
| 192 | #define GL_EMISSION 0x1600 |
| 193 | #define GL_POSITION 0x1203 |
| 194 | #define GL_SPOT_DIRECTION 0x1204 |
| 195 | #define GL_AMBIENT_AND_DIFFUSE 0x1602 |
| 196 | #define GL_COLOR_INDEXES 0x1603 |
| 197 | #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
| 198 | #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
| 199 | #define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
| 200 | #define GL_FRONT_AND_BACK 0x0408 |
| 201 | #define GL_SHADE_MODEL 0x0B54 |
| 202 | #define GL_FLAT 0x1D00 |
| 203 | #define GL_SMOOTH 0x1D01 |
| 204 | #define GL_COLOR_MATERIAL 0x0B57 |
| 205 | #define GL_COLOR_MATERIAL_FACE 0x0B55 |
| 206 | #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
| 207 | #define GL_NORMALIZE 0x0BA1 |
| 208 | #define GL_CLIP_PLANE0 0x3000 |
| 209 | #define GL_CLIP_PLANE1 0x3001 |
| 210 | #define GL_CLIP_PLANE2 0x3002 |
| 211 | #define GL_CLIP_PLANE3 0x3003 |
| 212 | #define GL_CLIP_PLANE4 0x3004 |
| 213 | #define GL_CLIP_PLANE5 0x3005 |
| 214 | #define GL_ACCUM_RED_BITS 0x0D58 |
| 215 | #define GL_ACCUM_GREEN_BITS 0x0D59 |
| 216 | #define GL_ACCUM_BLUE_BITS 0x0D5A |
| 217 | #define GL_ACCUM_ALPHA_BITS 0x0D5B |
| 218 | #define GL_ACCUM_CLEAR_VALUE 0x0B80 |
| 219 | #define GL_ACCUM 0x0100 |
| 220 | #define GL_ADD 0x0104 |
| 221 | #define GL_LOAD 0x0101 |
| 222 | #define GL_MULT 0x0103 |
| 223 | #define GL_RETURN 0x0102 |
| 224 | #define GL_ALPHA_TEST 0x0BC0 |
| 225 | #define GL_ALPHA_TEST_REF 0x0BC2 |
| 226 | #define GL_ALPHA_TEST_FUNC 0x0BC1 |
| 227 | #define GL_BLEND 0x0BE2 |
| 228 | #define GL_BLEND_SRC 0x0BE1 |
| 229 | #define GL_BLEND_DST 0x0BE0 |
| 230 | #define GL_ZERO 0 |
| 231 | #define GL_ONE 1 |
| 232 | #define GL_SRC_COLOR 0x0300 |
| 233 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| 234 | #define GL_SRC_ALPHA 0x0302 |
| 235 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| 236 | #define GL_DST_ALPHA 0x0304 |
| 237 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| 238 | #define GL_DST_COLOR 0x0306 |
| 239 | #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| 240 | #define GL_SRC_ALPHA_SATURATE 0x0308 |
| 241 | #define GL_FEEDBACK 0x1C01 |
| 242 | #define GL_RENDER 0x1C00 |
| 243 | #define GL_SELECT 0x1C02 |
| 244 | #define GL_2D 0x0600 |
| 245 | #define GL_3D 0x0601 |
| 246 | #define GL_3D_COLOR 0x0602 |
| 247 | #define GL_3D_COLOR_TEXTURE 0x0603 |
| 248 | #define GL_4D_COLOR_TEXTURE 0x0604 |
| 249 | #define GL_POINT_TOKEN 0x0701 |
| 250 | #define GL_LINE_TOKEN 0x0702 |
| 251 | #define GL_LINE_RESET_TOKEN 0x0707 |
| 252 | #define GL_POLYGON_TOKEN 0x0703 |
| 253 | #define GL_BITMAP_TOKEN 0x0704 |
| 254 | #define GL_DRAW_PIXEL_TOKEN 0x0705 |
| 255 | #define GL_COPY_PIXEL_TOKEN 0x0706 |
| 256 | #define GL_PASS_THROUGH_TOKEN 0x0700 |
| 257 | #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
| 258 | #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
| 259 | #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
| 260 | #define GL_SELECTION_BUFFER_POINTER 0x0DF3 |
| 261 | #define GL_SELECTION_BUFFER_SIZE 0x0DF4 |
| 262 | #define GL_FOG 0x0B60 |
| 263 | #define GL_FOG_MODE 0x0B65 |
| 264 | #define GL_FOG_DENSITY 0x0B62 |
| 265 | #define GL_FOG_COLOR 0x0B66 |
| 266 | #define GL_FOG_INDEX 0x0B61 |
| 267 | #define GL_FOG_START 0x0B63 |
| 268 | #define GL_FOG_END 0x0B64 |
| 269 | #define GL_LINEAR 0x2601 |
| 270 | #define GL_EXP 0x0800 |
| 271 | #define GL_EXP2 0x0801 |
| 272 | #define GL_LOGIC_OP 0x0BF1 |
| 273 | #define GL_INDEX_LOGIC_OP 0x0BF1 |
| 274 | #define GL_COLOR_LOGIC_OP 0x0BF2 |
| 275 | #define GL_LOGIC_OP_MODE 0x0BF0 |
| 276 | #define GL_CLEAR 0x1500 |
| 277 | #define GL_SET 0x150F |
| 278 | #define GL_COPY 0x1503 |
| 279 | #define GL_COPY_INVERTED 0x150C |
| 280 | #define GL_NOOP 0x1505 |
| 281 | #define GL_INVERT 0x150A |
| 282 | #define GL_AND 0x1501 |
| 283 | #define GL_NAND 0x150E |
| 284 | #define GL_OR 0x1507 |
| 285 | #define GL_NOR 0x1508 |
| 286 | #define GL_XOR 0x1506 |
| 287 | #define GL_EQUIV 0x1509 |
| 288 | #define GL_AND_REVERSE 0x1502 |
| 289 | #define GL_AND_INVERTED 0x1504 |
| 290 | #define GL_OR_REVERSE 0x150B |
| 291 | #define GL_OR_INVERTED 0x150D |
| 292 | #define GL_STENCIL_BITS 0x0D57 |
| 293 | #define GL_STENCIL_TEST 0x0B90 |
| 294 | #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| 295 | #define GL_STENCIL_FUNC 0x0B92 |
| 296 | #define GL_STENCIL_VALUE_MASK 0x0B93 |
| 297 | #define GL_STENCIL_FAIL 0x0B94 |
| 298 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| 299 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| 300 | #define GL_STENCIL_REF 0x0B97 |
| 301 | #define GL_STENCIL_WRITEMASK 0x0B98 |
| 302 | #define GL_STENCIL_INDEX 0x1901 |
| 303 | #define GL_KEEP 0x1E00 |
| 304 | #define GL_REPLACE 0x1E01 |
| 305 | #define GL_INCR 0x1E02 |
| 306 | #define GL_DECR 0x1E03 |
| 307 | #define GL_NONE 0 |
| 308 | #define GL_LEFT 0x0406 |
| 309 | #define GL_RIGHT 0x0407 |
| 310 | #define GL_FRONT_LEFT 0x0400 |
| 311 | #define GL_FRONT_RIGHT 0x0401 |
| 312 | #define GL_BACK_LEFT 0x0402 |
| 313 | #define GL_BACK_RIGHT 0x0403 |
| 314 | #define GL_AUX0 0x0409 |
| 315 | #define GL_AUX1 0x040A |
| 316 | #define GL_AUX2 0x040B |
| 317 | #define GL_AUX3 0x040C |
| 318 | #define GL_COLOR_INDEX 0x1900 |
| 319 | #define GL_RED 0x1903 |
| 320 | #define GL_GREEN 0x1904 |
| 321 | #define GL_BLUE 0x1905 |
| 322 | #define GL_ALPHA 0x1906 |
| 323 | #define GL_LUMINANCE 0x1909 |
| 324 | #define GL_LUMINANCE_ALPHA 0x190A |
| 325 | #define GL_ALPHA_BITS 0x0D55 |
| 326 | #define GL_RED_BITS 0x0D52 |
| 327 | #define GL_GREEN_BITS 0x0D53 |
| 328 | #define GL_BLUE_BITS 0x0D54 |
| 329 | #define GL_INDEX_BITS 0x0D51 |
| 330 | #define GL_SUBPIXEL_BITS 0x0D50 |
| 331 | #define GL_AUX_BUFFERS 0x0C00 |
| 332 | #define GL_READ_BUFFER 0x0C02 |
| 333 | #define GL_DRAW_BUFFER 0x0C01 |
| 334 | #define GL_DOUBLEBUFFER 0x0C32 |
| 335 | #define GL_STEREO 0x0C33 |
| 336 | #define GL_BITMAP 0x1A00 |
| 337 | #define GL_COLOR 0x1800 |
| 338 | #define GL_DEPTH 0x1801 |
| 339 | #define GL_STENCIL 0x1802 |
| 340 | #define GL_DITHER 0x0BD0 |
| 341 | #define GL_RGB 0x1907 |
| 342 | #define GL_RGBA 0x1908 |
| 343 | #define GL_MAX_LIST_NESTING 0x0B31 |
| 344 | #define GL_MAX_EVAL_ORDER 0x0D30 |
| 345 | #define GL_MAX_LIGHTS 0x0D31 |
| 346 | #define GL_MAX_CLIP_PLANES 0x0D32 |
| 347 | #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| 348 | #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
| 349 | #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
| 350 | #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
| 351 | #define GL_MAX_NAME_STACK_DEPTH 0x0D37 |
| 352 | #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
| 353 | #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
| 354 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| 355 | #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
| 356 | #define GL_ATTRIB_STACK_DEPTH 0x0BB0 |
| 357 | #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
| 358 | #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| 359 | #define GL_COLOR_WRITEMASK 0x0C23 |
| 360 | #define GL_CURRENT_INDEX 0x0B01 |
| 361 | #define GL_CURRENT_COLOR 0x0B00 |
| 362 | #define GL_CURRENT_NORMAL 0x0B02 |
| 363 | #define GL_CURRENT_RASTER_COLOR 0x0B04 |
| 364 | #define GL_CURRENT_RASTER_DISTANCE 0x0B09 |
| 365 | #define GL_CURRENT_RASTER_INDEX 0x0B05 |
| 366 | #define GL_CURRENT_RASTER_POSITION 0x0B07 |
| 367 | #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
| 368 | #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
| 369 | #define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
| 370 | #define GL_INDEX_CLEAR_VALUE 0x0C20 |
| 371 | #define GL_INDEX_MODE 0x0C30 |
| 372 | #define GL_INDEX_WRITEMASK 0x0C21 |
| 373 | #define GL_MODELVIEW_MATRIX 0x0BA6 |
| 374 | #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
| 375 | #define GL_NAME_STACK_DEPTH 0x0D70 |
| 376 | #define GL_PROJECTION_MATRIX 0x0BA7 |
| 377 | #define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
| 378 | #define GL_RENDER_MODE 0x0C40 |
| 379 | #define GL_RGBA_MODE 0x0C31 |
| 380 | #define GL_TEXTURE_MATRIX 0x0BA8 |
| 381 | #define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
| 382 | #define GL_VIEWPORT 0x0BA2 |
| 383 | #define GL_AUTO_NORMAL 0x0D80 |
| 384 | #define GL_MAP1_COLOR_4 0x0D90 |
| 385 | #define GL_MAP1_INDEX 0x0D91 |
| 386 | #define GL_MAP1_NORMAL 0x0D92 |
| 387 | #define GL_MAP1_TEXTURE_COORD_1 0x0D93 |
| 388 | #define GL_MAP1_TEXTURE_COORD_2 0x0D94 |
| 389 | #define GL_MAP1_TEXTURE_COORD_3 0x0D95 |
| 390 | #define GL_MAP1_TEXTURE_COORD_4 0x0D96 |
| 391 | #define GL_MAP1_VERTEX_3 0x0D97 |
| 392 | #define GL_MAP1_VERTEX_4 0x0D98 |
| 393 | #define GL_MAP2_COLOR_4 0x0DB0 |
| 394 | #define GL_MAP2_INDEX 0x0DB1 |
| 395 | #define GL_MAP2_NORMAL 0x0DB2 |
| 396 | #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
| 397 | #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
| 398 | #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
| 399 | #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
| 400 | #define GL_MAP2_VERTEX_3 0x0DB7 |
| 401 | #define GL_MAP2_VERTEX_4 0x0DB8 |
| 402 | #define GL_MAP1_GRID_DOMAIN 0x0DD0 |
| 403 | #define GL_MAP1_GRID_SEGMENTS 0x0DD1 |
| 404 | #define GL_MAP2_GRID_DOMAIN 0x0DD2 |
| 405 | #define GL_MAP2_GRID_SEGMENTS 0x0DD3 |
| 406 | #define GL_COEFF 0x0A00 |
| 407 | #define GL_ORDER 0x0A01 |
| 408 | #define GL_DOMAIN 0x0A02 |
| 409 | #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
| 410 | #define GL_POINT_SMOOTH_HINT 0x0C51 |
| 411 | #define GL_LINE_SMOOTH_HINT 0x0C52 |
| 412 | #define GL_POLYGON_SMOOTH_HINT 0x0C53 |
| 413 | #define GL_FOG_HINT 0x0C54 |
| 414 | #define GL_DONT_CARE 0x1100 |
| 415 | #define GL_FASTEST 0x1101 |
| 416 | #define GL_NICEST 0x1102 |
| 417 | #define GL_SCISSOR_BOX 0x0C10 |
| 418 | #define GL_SCISSOR_TEST 0x0C11 |
| 419 | #define GL_MAP_COLOR 0x0D10 |
| 420 | #define GL_MAP_STENCIL 0x0D11 |
| 421 | #define GL_INDEX_SHIFT 0x0D12 |
| 422 | #define GL_INDEX_OFFSET 0x0D13 |
| 423 | #define GL_RED_SCALE 0x0D14 |
| 424 | #define GL_RED_BIAS 0x0D15 |
| 425 | #define GL_GREEN_SCALE 0x0D18 |
| 426 | #define GL_GREEN_BIAS 0x0D19 |
| 427 | #define GL_BLUE_SCALE 0x0D1A |
| 428 | #define GL_BLUE_BIAS 0x0D1B |
| 429 | #define GL_ALPHA_SCALE 0x0D1C |
| 430 | #define GL_ALPHA_BIAS 0x0D1D |
| 431 | #define GL_DEPTH_SCALE 0x0D1E |
| 432 | #define GL_DEPTH_BIAS 0x0D1F |
| 433 | #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
| 434 | #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
| 435 | #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
| 436 | #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
| 437 | #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
| 438 | #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
| 439 | #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
| 440 | #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
| 441 | #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
| 442 | #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
| 443 | #define GL_PIXEL_MAP_S_TO_S 0x0C71 |
| 444 | #define GL_PIXEL_MAP_I_TO_I 0x0C70 |
| 445 | #define GL_PIXEL_MAP_I_TO_R 0x0C72 |
| 446 | #define GL_PIXEL_MAP_I_TO_G 0x0C73 |
| 447 | #define GL_PIXEL_MAP_I_TO_B 0x0C74 |
| 448 | #define GL_PIXEL_MAP_I_TO_A 0x0C75 |
| 449 | #define GL_PIXEL_MAP_R_TO_R 0x0C76 |
| 450 | #define GL_PIXEL_MAP_G_TO_G 0x0C77 |
| 451 | #define GL_PIXEL_MAP_B_TO_B 0x0C78 |
| 452 | #define GL_PIXEL_MAP_A_TO_A 0x0C79 |
| 453 | #define GL_PACK_ALIGNMENT 0x0D05 |
| 454 | #define GL_PACK_LSB_FIRST 0x0D01 |
| 455 | #define GL_PACK_ROW_LENGTH 0x0D02 |
| 456 | #define GL_PACK_SKIP_PIXELS 0x0D04 |
| 457 | #define GL_PACK_SKIP_ROWS 0x0D03 |
| 458 | #define GL_PACK_SWAP_BYTES 0x0D00 |
| 459 | #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| 460 | #define GL_UNPACK_LSB_FIRST 0x0CF1 |
| 461 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
| 462 | #define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
| 463 | #define GL_UNPACK_SKIP_ROWS 0x0CF3 |
| 464 | #define GL_UNPACK_SWAP_BYTES 0x0CF0 |
| 465 | #define GL_ZOOM_X 0x0D16 |
| 466 | #define GL_ZOOM_Y 0x0D17 |
| 467 | #define GL_TEXTURE_ENV 0x2300 |
| 468 | #define GL_TEXTURE_ENV_MODE 0x2200 |
| 469 | #define GL_TEXTURE_1D 0x0DE0 |
| 470 | #define GL_TEXTURE_2D 0x0DE1 |
| 471 | #define GL_TEXTURE_WRAP_S 0x2802 |
| 472 | #define GL_TEXTURE_WRAP_T 0x2803 |
| 473 | #define GL_TEXTURE_MAG_FILTER 0x2800 |
| 474 | #define GL_TEXTURE_MIN_FILTER 0x2801 |
| 475 | #define GL_TEXTURE_ENV_COLOR 0x2201 |
| 476 | #define GL_TEXTURE_GEN_S 0x0C60 |
| 477 | #define GL_TEXTURE_GEN_T 0x0C61 |
| 478 | #define GL_TEXTURE_GEN_R 0x0C62 |
| 479 | #define GL_TEXTURE_GEN_Q 0x0C63 |
| 480 | #define GL_TEXTURE_GEN_MODE 0x2500 |
| 481 | #define GL_TEXTURE_BORDER_COLOR 0x1004 |
| 482 | #define GL_TEXTURE_WIDTH 0x1000 |
| 483 | #define GL_TEXTURE_HEIGHT 0x1001 |
| 484 | #define GL_TEXTURE_BORDER 0x1005 |
| 485 | #define GL_TEXTURE_COMPONENTS 0x1003 |
| 486 | #define GL_TEXTURE_RED_SIZE 0x805C |
| 487 | #define GL_TEXTURE_GREEN_SIZE 0x805D |
| 488 | #define GL_TEXTURE_BLUE_SIZE 0x805E |
| 489 | #define GL_TEXTURE_ALPHA_SIZE 0x805F |
| 490 | #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
| 491 | #define GL_TEXTURE_INTENSITY_SIZE 0x8061 |
| 492 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| 493 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| 494 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| 495 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| 496 | #define GL_OBJECT_LINEAR 0x2401 |
| 497 | #define GL_OBJECT_PLANE 0x2501 |
| 498 | #define GL_EYE_LINEAR 0x2400 |
| 499 | #define GL_EYE_PLANE 0x2502 |
| 500 | #define GL_SPHERE_MAP 0x2402 |
| 501 | #define GL_DECAL 0x2101 |
| 502 | #define GL_MODULATE 0x2100 |
| 503 | #define GL_NEAREST 0x2600 |
| 504 | #define GL_REPEAT 0x2901 |
| 505 | #define GL_CLAMP 0x2900 |
| 506 | #define GL_S 0x2000 |
| 507 | #define GL_T 0x2001 |
| 508 | #define GL_R 0x2002 |
| 509 | #define GL_Q 0x2003 |
| 510 | #define GL_VENDOR 0x1F00 |
| 511 | #define GL_RENDERER 0x1F01 |
| 512 | #define GL_VERSION 0x1F02 |
| 513 | #define GL_EXTENSIONS 0x1F03 |
| 514 | #define GL_NO_ERROR 0 |
| 515 | #define GL_INVALID_ENUM 0x0500 |
| 516 | #define GL_INVALID_VALUE 0x0501 |
| 517 | #define GL_INVALID_OPERATION 0x0502 |
| 518 | #define GL_STACK_OVERFLOW 0x0503 |
| 519 | #define GL_STACK_UNDERFLOW 0x0504 |
| 520 | #define GL_OUT_OF_MEMORY 0x0505 |
| 521 | #define GL_CURRENT_BIT 0x00000001 |
| 522 | #define GL_POINT_BIT 0x00000002 |
| 523 | #define GL_LINE_BIT 0x00000004 |
| 524 | #define GL_POLYGON_BIT 0x00000008 |
| 525 | #define GL_POLYGON_STIPPLE_BIT 0x00000010 |
| 526 | #define GL_PIXEL_MODE_BIT 0x00000020 |
| 527 | #define GL_LIGHTING_BIT 0x00000040 |
| 528 | #define GL_FOG_BIT 0x00000080 |
| 529 | #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| 530 | #define GL_ACCUM_BUFFER_BIT 0x00000200 |
| 531 | #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| 532 | #define GL_VIEWPORT_BIT 0x00000800 |
| 533 | #define GL_TRANSFORM_BIT 0x00001000 |
| 534 | #define GL_ENABLE_BIT 0x00002000 |
| 535 | #define GL_COLOR_BUFFER_BIT 0x00004000 |
| 536 | #define GL_HINT_BIT 0x00008000 |
| 537 | #define GL_EVAL_BIT 0x00010000 |
| 538 | #define GL_LIST_BIT 0x00020000 |
| 539 | #define GL_TEXTURE_BIT 0x00040000 |
| 540 | #define GL_SCISSOR_BIT 0x00080000 |
| 541 | #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF |
| 542 | #define GL_PROXY_TEXTURE_1D 0x8063 |
| 543 | #define GL_PROXY_TEXTURE_2D 0x8064 |
| 544 | #define GL_TEXTURE_PRIORITY 0x8066 |
| 545 | #define GL_TEXTURE_RESIDENT 0x8067 |
| 546 | #define GL_TEXTURE_BINDING_1D 0x8068 |
| 547 | #define GL_TEXTURE_BINDING_2D 0x8069 |
| 548 | #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
| 549 | #define GL_ALPHA4 0x803B |
| 550 | #define GL_ALPHA8 0x803C |
| 551 | #define GL_ALPHA12 0x803D |
| 552 | #define GL_ALPHA16 0x803E |
| 553 | #define GL_LUMINANCE4 0x803F |
| 554 | #define GL_LUMINANCE8 0x8040 |
| 555 | #define GL_LUMINANCE12 0x8041 |
| 556 | #define GL_LUMINANCE16 0x8042 |
| 557 | #define GL_LUMINANCE4_ALPHA4 0x8043 |
| 558 | #define GL_LUMINANCE6_ALPHA2 0x8044 |
| 559 | #define GL_LUMINANCE8_ALPHA8 0x8045 |
| 560 | #define GL_LUMINANCE12_ALPHA4 0x8046 |
| 561 | #define GL_LUMINANCE12_ALPHA12 0x8047 |
| 562 | #define GL_LUMINANCE16_ALPHA16 0x8048 |
| 563 | #define GL_INTENSITY 0x8049 |
| 564 | #define GL_INTENSITY4 0x804A |
| 565 | #define GL_INTENSITY8 0x804B |
| 566 | #define GL_INTENSITY12 0x804C |
| 567 | #define GL_INTENSITY16 0x804D |
| 568 | #define GL_R3_G3_B2 0x2A10 |
| 569 | #define GL_RGB4 0x804F |
| 570 | #define GL_RGB5 0x8050 |
| 571 | #define GL_RGB8 0x8051 |
| 572 | #define GL_RGB10 0x8052 |
| 573 | #define GL_RGB12 0x8053 |
| 574 | #define GL_RGB16 0x8054 |
| 575 | #define GL_RGBA2 0x8055 |
| 576 | #define GL_RGBA4 0x8056 |
| 577 | #define GL_RGB5_A1 0x8057 |
| 578 | #define GL_RGBA8 0x8058 |
| 579 | #define GL_RGB10_A2 0x8059 |
| 580 | #define GL_RGBA12 0x805A |
| 581 | #define GL_RGBA16 0x805B |
| 582 | #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
| 583 | #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
| 584 | #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF |
| 585 | #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF |
| 586 | #define GL_RESCALE_NORMAL 0x803A |
| 587 | #define GL_CLAMP_TO_EDGE 0x812F |
| 588 | #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| 589 | #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| 590 | #define GL_BGR 0x80E0 |
| 591 | #define GL_BGRA 0x80E1 |
| 592 | #define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
| 593 | #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
| 594 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| 595 | #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
| 596 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| 597 | #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
| 598 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| 599 | #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
| 600 | #define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
| 601 | #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
| 602 | #define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
| 603 | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
| 604 | #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
| 605 | #define GL_SINGLE_COLOR 0x81F9 |
| 606 | #define GL_SEPARATE_SPECULAR_COLOR 0x81FA |
| 607 | #define GL_TEXTURE_MIN_LOD 0x813A |
| 608 | #define GL_TEXTURE_MAX_LOD 0x813B |
| 609 | #define GL_TEXTURE_BASE_LEVEL 0x813C |
| 610 | #define GL_TEXTURE_MAX_LEVEL 0x813D |
| 611 | #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
| 612 | #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
| 613 | #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
| 614 | #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
| 615 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| 616 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| 617 | #define GL_PACK_SKIP_IMAGES 0x806B |
| 618 | #define GL_PACK_IMAGE_HEIGHT 0x806C |
| 619 | #define GL_UNPACK_SKIP_IMAGES 0x806D |
| 620 | #define GL_UNPACK_IMAGE_HEIGHT 0x806E |
| 621 | #define GL_TEXTURE_3D 0x806F |
| 622 | #define GL_PROXY_TEXTURE_3D 0x8070 |
| 623 | #define GL_TEXTURE_DEPTH 0x8071 |
| 624 | #define GL_TEXTURE_WRAP_R 0x8072 |
| 625 | #define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
| 626 | #define GL_TEXTURE_BINDING_3D 0x806A |
| 627 | #define GL_CONSTANT_COLOR 0x8001 |
| 628 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| 629 | #define GL_CONSTANT_ALPHA 0x8003 |
| 630 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| 631 | #define GL_COLOR_TABLE 0x80D0 |
| 632 | #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
| 633 | #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
| 634 | #define GL_PROXY_COLOR_TABLE 0x80D3 |
| 635 | #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
| 636 | #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
| 637 | #define GL_COLOR_TABLE_SCALE 0x80D6 |
| 638 | #define GL_COLOR_TABLE_BIAS 0x80D7 |
| 639 | #define GL_COLOR_TABLE_FORMAT 0x80D8 |
| 640 | #define GL_COLOR_TABLE_WIDTH 0x80D9 |
| 641 | #define GL_COLOR_TABLE_RED_SIZE 0x80DA |
| 642 | #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB |
| 643 | #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC |
| 644 | #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD |
| 645 | #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE |
| 646 | #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF |
| 647 | #define GL_CONVOLUTION_1D 0x8010 |
| 648 | #define GL_CONVOLUTION_2D 0x8011 |
| 649 | #define GL_SEPARABLE_2D 0x8012 |
| 650 | #define GL_CONVOLUTION_BORDER_MODE 0x8013 |
| 651 | #define GL_CONVOLUTION_FILTER_SCALE 0x8014 |
| 652 | #define GL_CONVOLUTION_FILTER_BIAS 0x8015 |
| 653 | #define GL_REDUCE 0x8016 |
| 654 | #define GL_CONVOLUTION_FORMAT 0x8017 |
| 655 | #define GL_CONVOLUTION_WIDTH 0x8018 |
| 656 | #define GL_CONVOLUTION_HEIGHT 0x8019 |
| 657 | #define GL_MAX_CONVOLUTION_WIDTH 0x801A |
| 658 | #define GL_MAX_CONVOLUTION_HEIGHT 0x801B |
| 659 | #define GL_POST_CONVOLUTION_RED_SCALE 0x801C |
| 660 | #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D |
| 661 | #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E |
| 662 | #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F |
| 663 | #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 |
| 664 | #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 |
| 665 | #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 |
| 666 | #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 |
| 667 | #define GL_CONSTANT_BORDER 0x8151 |
| 668 | #define GL_REPLICATE_BORDER 0x8153 |
| 669 | #define GL_CONVOLUTION_BORDER_COLOR 0x8154 |
| 670 | #define GL_COLOR_MATRIX 0x80B1 |
| 671 | #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 |
| 672 | #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 |
| 673 | #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 |
| 674 | #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 |
| 675 | #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 |
| 676 | #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 |
| 677 | #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 |
| 678 | #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 |
| 679 | #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA |
| 680 | #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB |
| 681 | #define GL_HISTOGRAM 0x8024 |
| 682 | #define GL_PROXY_HISTOGRAM 0x8025 |
| 683 | #define GL_HISTOGRAM_WIDTH 0x8026 |
| 684 | #define GL_HISTOGRAM_FORMAT 0x8027 |
| 685 | #define GL_HISTOGRAM_RED_SIZE 0x8028 |
| 686 | #define GL_HISTOGRAM_GREEN_SIZE 0x8029 |
| 687 | #define GL_HISTOGRAM_BLUE_SIZE 0x802A |
| 688 | #define GL_HISTOGRAM_ALPHA_SIZE 0x802B |
| 689 | #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C |
| 690 | #define GL_HISTOGRAM_SINK 0x802D |
| 691 | #define GL_MINMAX 0x802E |
| 692 | #define GL_MINMAX_FORMAT 0x802F |
| 693 | #define GL_MINMAX_SINK 0x8030 |
| 694 | #define GL_TABLE_TOO_LARGE 0x8031 |
| 695 | #define GL_BLEND_EQUATION 0x8009 |
| 696 | #define GL_MIN 0x8007 |
| 697 | #define GL_MAX 0x8008 |
| 698 | #define GL_FUNC_ADD 0x8006 |
| 699 | #define GL_FUNC_SUBTRACT 0x800A |
| 700 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| 701 | #define GL_BLEND_COLOR 0x8005 |
| 702 | #define GL_TEXTURE0 0x84C0 |
| 703 | #define GL_TEXTURE1 0x84C1 |
| 704 | #define GL_TEXTURE2 0x84C2 |
| 705 | #define GL_TEXTURE3 0x84C3 |
| 706 | #define GL_TEXTURE4 0x84C4 |
| 707 | #define GL_TEXTURE5 0x84C5 |
| 708 | #define GL_TEXTURE6 0x84C6 |
| 709 | #define GL_TEXTURE7 0x84C7 |
| 710 | #define GL_TEXTURE8 0x84C8 |
| 711 | #define GL_TEXTURE9 0x84C9 |
| 712 | #define GL_TEXTURE10 0x84CA |
| 713 | #define GL_TEXTURE11 0x84CB |
| 714 | #define GL_TEXTURE12 0x84CC |
| 715 | #define GL_TEXTURE13 0x84CD |
| 716 | #define GL_TEXTURE14 0x84CE |
| 717 | #define GL_TEXTURE15 0x84CF |
| 718 | #define GL_TEXTURE16 0x84D0 |
| 719 | #define GL_TEXTURE17 0x84D1 |
| 720 | #define GL_TEXTURE18 0x84D2 |
| 721 | #define GL_TEXTURE19 0x84D3 |
| 722 | #define GL_TEXTURE20 0x84D4 |
| 723 | #define GL_TEXTURE21 0x84D5 |
| 724 | #define GL_TEXTURE22 0x84D6 |
| 725 | #define GL_TEXTURE23 0x84D7 |
| 726 | #define GL_TEXTURE24 0x84D8 |
| 727 | #define GL_TEXTURE25 0x84D9 |
| 728 | #define GL_TEXTURE26 0x84DA |
| 729 | #define GL_TEXTURE27 0x84DB |
| 730 | #define GL_TEXTURE28 0x84DC |
| 731 | #define GL_TEXTURE29 0x84DD |
| 732 | #define GL_TEXTURE30 0x84DE |
| 733 | #define GL_TEXTURE31 0x84DF |
| 734 | #define GL_ACTIVE_TEXTURE 0x84E0 |
| 735 | #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
| 736 | #define GL_MAX_TEXTURE_UNITS 0x84E2 |
| 737 | #define GL_NORMAL_MAP 0x8511 |
| 738 | #define GL_REFLECTION_MAP 0x8512 |
| 739 | #define GL_TEXTURE_CUBE_MAP 0x8513 |
| 740 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| 741 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| 742 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| 743 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| 744 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| 745 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| 746 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| 747 | #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
| 748 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| 749 | #define GL_COMPRESSED_ALPHA 0x84E9 |
| 750 | #define GL_COMPRESSED_LUMINANCE 0x84EA |
| 751 | #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
| 752 | #define GL_COMPRESSED_INTENSITY 0x84EC |
| 753 | #define GL_COMPRESSED_RGB 0x84ED |
| 754 | #define GL_COMPRESSED_RGBA 0x84EE |
| 755 | #define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
| 756 | #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
| 757 | #define GL_TEXTURE_COMPRESSED 0x86A1 |
| 758 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| 759 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| 760 | #define GL_MULTISAMPLE 0x809D |
| 761 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| 762 | #define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
| 763 | #define GL_SAMPLE_COVERAGE 0x80A0 |
| 764 | #define GL_SAMPLE_BUFFERS 0x80A8 |
| 765 | #define GL_SAMPLES 0x80A9 |
| 766 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| 767 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| 768 | #define GL_MULTISAMPLE_BIT 0x20000000 |
| 769 | #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
| 770 | #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
| 771 | #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
| 772 | #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
| 773 | #define GL_COMBINE 0x8570 |
| 774 | #define GL_COMBINE_RGB 0x8571 |
| 775 | #define GL_COMBINE_ALPHA 0x8572 |
| 776 | #define GL_SOURCE0_RGB 0x8580 |
| 777 | #define GL_SOURCE1_RGB 0x8581 |
| 778 | #define GL_SOURCE2_RGB 0x8582 |
| 779 | #define GL_SOURCE0_ALPHA 0x8588 |
| 780 | #define GL_SOURCE1_ALPHA 0x8589 |
| 781 | #define GL_SOURCE2_ALPHA 0x858A |
| 782 | #define GL_OPERAND0_RGB 0x8590 |
| 783 | #define GL_OPERAND1_RGB 0x8591 |
| 784 | #define GL_OPERAND2_RGB 0x8592 |
| 785 | #define GL_OPERAND0_ALPHA 0x8598 |
| 786 | #define GL_OPERAND1_ALPHA 0x8599 |
| 787 | #define GL_OPERAND2_ALPHA 0x859A |
| 788 | #define GL_RGB_SCALE 0x8573 |
| 789 | #define GL_ADD_SIGNED 0x8574 |
| 790 | #define GL_INTERPOLATE 0x8575 |
| 791 | #define GL_SUBTRACT 0x84E7 |
| 792 | #define GL_CONSTANT 0x8576 |
| 793 | #define GL_PRIMARY_COLOR 0x8577 |
| 794 | #define GL_PREVIOUS 0x8578 |
| 795 | #define GL_DOT3_RGB 0x86AE |
| 796 | #define GL_DOT3_RGBA 0x86AF |
| 797 | #define GL_CLAMP_TO_BORDER 0x812D |
| 798 | #define GL_ARB_multitexture 1 |
| 799 | #define GL_TEXTURE0_ARB 0x84C0 |
| 800 | #define GL_TEXTURE1_ARB 0x84C1 |
| 801 | #define GL_TEXTURE2_ARB 0x84C2 |
| 802 | #define GL_TEXTURE3_ARB 0x84C3 |
| 803 | #define GL_TEXTURE4_ARB 0x84C4 |
| 804 | #define GL_TEXTURE5_ARB 0x84C5 |
| 805 | #define GL_TEXTURE6_ARB 0x84C6 |
| 806 | #define GL_TEXTURE7_ARB 0x84C7 |
| 807 | #define GL_TEXTURE8_ARB 0x84C8 |
| 808 | #define GL_TEXTURE9_ARB 0x84C9 |
| 809 | #define GL_TEXTURE10_ARB 0x84CA |
| 810 | #define GL_TEXTURE11_ARB 0x84CB |
| 811 | #define GL_TEXTURE12_ARB 0x84CC |
| 812 | #define GL_TEXTURE13_ARB 0x84CD |
| 813 | #define GL_TEXTURE14_ARB 0x84CE |
| 814 | #define GL_TEXTURE15_ARB 0x84CF |
| 815 | #define GL_TEXTURE16_ARB 0x84D0 |
| 816 | #define GL_TEXTURE17_ARB 0x84D1 |
| 817 | #define GL_TEXTURE18_ARB 0x84D2 |
| 818 | #define GL_TEXTURE19_ARB 0x84D3 |
| 819 | #define GL_TEXTURE20_ARB 0x84D4 |
| 820 | #define GL_TEXTURE21_ARB 0x84D5 |
| 821 | #define GL_TEXTURE22_ARB 0x84D6 |
| 822 | #define GL_TEXTURE23_ARB 0x84D7 |
| 823 | #define GL_TEXTURE24_ARB 0x84D8 |
| 824 | #define GL_TEXTURE25_ARB 0x84D9 |
| 825 | #define GL_TEXTURE26_ARB 0x84DA |
| 826 | #define GL_TEXTURE27_ARB 0x84DB |
| 827 | #define GL_TEXTURE28_ARB 0x84DC |
| 828 | #define GL_TEXTURE29_ARB 0x84DD |
| 829 | #define GL_TEXTURE30_ARB 0x84DE |
| 830 | #define GL_TEXTURE31_ARB 0x84DF |
| 831 | #define GL_ACTIVE_TEXTURE_ARB 0x84E0 |
| 832 | #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
| 833 | #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
| 834 | #define GL_MESA_packed_depth_stencil 1 |
| 835 | #define GL_DEPTH_STENCIL_MESA 0x8750 |
| 836 | #define GL_UNSIGNED_INT_24_8_MESA 0x8751 |
| 837 | #define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 |
| 838 | #define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 |
| 839 | #define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 |
| 840 | #define GL_ATI_blend_equation_separate 1 |
| 841 | #define GL_ALPHA_BLEND_EQUATION_ATI 0x883D |
| 842 | #define GL_OES_EGL_image 1 |
| 843 | |
| 844 | #ifdef __cplusplus |
| 845 | } |
| 846 | #endif |
| 847 | |
| 848 | #endif // __NX_GL_H__ |