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4>SDL_GetAudioStatus</TITLE
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71><H1
72><A
73NAME="SDLGETAUDIOSTATUS"
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75>SDL_GetAudioStatus</H1
76><DIV
77CLASS="REFNAMEDIV"
78><A
79NAME="AEN6790"
80></A
81><H2
82>Name</H2
83>SDL_GetAudioStatus&nbsp;--&nbsp;Get the current audio state</DIV
84><DIV
85CLASS="REFSYNOPSISDIV"
86><A
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89><H2
90>Synopsis</H2
91><DIV
92CLASS="FUNCSYNOPSIS"
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94NAME="AEN6794"
95></A
96><P
97></P
98><PRE
99CLASS="FUNCSYNOPSISINFO"
100>#include "SDL.h"</PRE
101><P
102><CODE
103><CODE
104CLASS="FUNCDEF"
105>SDL_audiostatus<B
106CLASS="FSFUNC"
107>SDL_GetAudioStatus</B
108></CODE
109>(void);</CODE
110></P
111><P
112></P
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115><DIV
116CLASS="REFSECT1"
117><A
118NAME="AEN6800"
119></A
120><H2
121>Description</H2
122><PRE
123CLASS="PROGRAMLISTING"
124>typedef enum{
125 SDL_AUDIO_STOPPED,
126 SDL_AUDIO_PAUSED,
127 SDL_AUDIO_PLAYING
128} SDL_audiostatus;</PRE
129><P
130>Returns either <TT
131CLASS="LITERAL"
132>SDL_AUDIO_STOPPED</TT
133>, <TT
134CLASS="LITERAL"
135>SDL_AUDIO_PAUSED</TT
136> or <TT
137CLASS="LITERAL"
138>SDL_AUDIO_PLAYING</TT
139> depending on the current audio state.</P
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144NAME="AEN6807"
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147>See Also</H2
148><P
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150HREF="sdlpauseaudio.html"
151><TT
152CLASS="FUNCTION"
153>SDL_PauseAudio</TT
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