| 1 | .TH "SDL_GetRelativeMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
| 2 | .SH "NAME" |
| 3 | SDL_GetRelativeMouseState \- Retrieve the current state of the mouse |
| 4 | .SH "SYNOPSIS" |
| 5 | .PP |
| 6 | \fB#include "SDL\&.h" |
| 7 | .sp |
| 8 | \fBUint8 \fBSDL_GetRelativeMouseState\fP\fR(\fBint *x, int *y\fR); |
| 9 | .SH "DESCRIPTION" |
| 10 | .PP |
| 11 | The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the change in the mouse position since the last call to \fBSDL_GetRelativeMouseState\fP or since event initialization\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. |
| 12 | .SH "SEE ALSO" |
| 13 | .PP |
| 14 | \fI\fBSDL_GetMouseState\fP\fR |
| 15 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |