| 1 | .TH "SDL_Quit" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
| 2 | .SH "NAME" |
| 3 | SDL_Quit \- Shut down SDL |
| 4 | .SH "SYNOPSIS" |
| 5 | .PP |
| 6 | \fB#include "SDL\&.h" |
| 7 | .sp |
| 8 | \fBvoid \fBSDL_Quit\fP\fR(\fBvoid\fR); |
| 9 | .SH "DESCRIPTION" |
| 10 | .PP |
| 11 | \fBSDL_Quit\fP shuts down all SDL subsystems and frees the resources allocated to them\&. This should always be called before you exit\&. For the sake of simplicity you can set \fBSDL_Quit\fP as your \fBatexit\fP call, like: |
| 12 | .PP |
| 13 | .nf |
| 14 | \f(CWSDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO); |
| 15 | atexit(SDL_Quit); |
| 16 | \&. |
| 17 | \&.\fR |
| 18 | .fi |
| 19 | .PP |
| 20 | .PP |
| 21 | .RS |
| 22 | \fBNote: |
| 23 | .PP |
| 24 | While using \fBatexit\fP maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code\&. Plus, using \fBatexit\fP in a library is a sure way to crash dynamically loaded code |
| 25 | .RE |
| 26 | .SH "SEE ALSO" |
| 27 | .PP |
| 28 | \fI\fBSDL_QuitSubsystem\fP\fR, \fI\fBSDL_Init\fP\fR |
| 29 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |