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[pcsx_rearmed.git] / frontend / libretro.h
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1/* Copyright (C) 2010-2016 The RetroArch team
2 *
3 * ---------------------------------------------------------------------------------------
4 * The following license statement only applies to this libretro API header (libretro.h).
5 * ---------------------------------------------------------------------------------------
6 *
7 * Permission is hereby granted, free of charge,
8 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation the rights to
10 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
11 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
16 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
18 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23#ifndef LIBRETRO_H__
24#define LIBRETRO_H__
25
26#include <stdint.h>
27#include <stddef.h>
28#include <limits.h>
29
30#ifdef __cplusplus
31extern "C" {
32#endif
33
34#ifndef __cplusplus
35#if defined(_MSC_VER) && !defined(SN_TARGET_PS3)
36/* Hack applied for MSVC when compiling in C89 mode
37 * as it isn't C99-compliant. */
38#define bool unsigned char
39#define true 1
40#define false 0
41#else
42#include <stdbool.h>
43#endif
44#endif
45
46#ifndef RETRO_CALLCONV
47# if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
48# define RETRO_CALLCONV __attribute__((cdecl))
49# elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
50# define RETRO_CALLCONV __cdecl
51# else
52# define RETRO_CALLCONV /* all other platforms only have one calling convention each */
53# endif
54#endif
55
56#ifndef RETRO_API
57# if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
58# ifdef RETRO_IMPORT_SYMBOLS
59# ifdef __GNUC__
60# define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
61# else
62# define RETRO_API RETRO_CALLCONV __declspec(dllimport)
63# endif
64# else
65# ifdef __GNUC__
66# define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
67# else
68# define RETRO_API RETRO_CALLCONV __declspec(dllexport)
69# endif
70# endif
71# else
72# if defined(__GNUC__) && __GNUC__ >= 4 && !defined(__CELLOS_LV2__)
73# define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
74# else
75# define RETRO_API RETRO_CALLCONV
76# endif
77# endif
78#endif
79
80/* Used for checking API/ABI mismatches that can break libretro
81 * implementations.
82 * It is not incremented for compatible changes to the API.
83 */
84#define RETRO_API_VERSION 1
85
86/*
87 * Libretro's fundamental device abstractions.
88 *
89 * Libretro's input system consists of some standardized device types,
90 * such as a joypad (with/without analog), mouse, keyboard, lightgun
91 * and a pointer.
92 *
93 * The functionality of these devices are fixed, and individual cores
94 * map their own concept of a controller to libretro's abstractions.
95 * This makes it possible for frontends to map the abstract types to a
96 * real input device, and not having to worry about binding input
97 * correctly to arbitrary controller layouts.
98 */
99
100#define RETRO_DEVICE_TYPE_SHIFT 8
101#define RETRO_DEVICE_MASK ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
102#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
103
104/* Input disabled. */
105#define RETRO_DEVICE_NONE 0
106
107/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
108 * controller, but with additional L2/R2/L3/R3 buttons, similar to a
109 * PS1 DualShock. */
110#define RETRO_DEVICE_JOYPAD 1
111
112/* The mouse is a simple mouse, similar to Super Nintendo's mouse.
113 * X and Y coordinates are reported relatively to last poll (poll callback).
114 * It is up to the libretro implementation to keep track of where the mouse
115 * pointer is supposed to be on the screen.
116 * The frontend must make sure not to interfere with its own hardware
117 * mouse pointer.
118 */
119#define RETRO_DEVICE_MOUSE 2
120
121/* KEYBOARD device lets one poll for raw key pressed.
122 * It is poll based, so input callback will return with the current
123 * pressed state.
124 * For event/text based keyboard input, see
125 * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
126 */
127#define RETRO_DEVICE_KEYBOARD 3
128
129/* Lightgun X/Y coordinates are reported relatively to last poll,
130 * similar to mouse. */
131#define RETRO_DEVICE_LIGHTGUN 4
132
133/* The ANALOG device is an extension to JOYPAD (RetroPad).
134 * Similar to DualShock it adds two analog sticks.
135 * This is treated as a separate device type as it returns values in the
136 * full analog range of [-0x8000, 0x7fff]. Positive X axis is right.
137 * Positive Y axis is down.
138 * Only use ANALOG type when polling for analog values of the axes.
139 */
140#define RETRO_DEVICE_ANALOG 5
141
142/* Abstracts the concept of a pointing mechanism, e.g. touch.
143 * This allows libretro to query in absolute coordinates where on the
144 * screen a mouse (or something similar) is being placed.
145 * For a touch centric device, coordinates reported are the coordinates
146 * of the press.
147 *
148 * Coordinates in X and Y are reported as:
149 * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
150 * and 0x7fff corresponds to the far right/bottom of the screen.
151 * The "screen" is here defined as area that is passed to the frontend and
152 * later displayed on the monitor.
153 *
154 * The frontend is free to scale/resize this screen as it sees fit, however,
155 * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
156 * game image, etc.
157 *
158 * To check if the pointer coordinates are valid (e.g. a touch display
159 * actually being touched), PRESSED returns 1 or 0.
160 *
161 * If using a mouse on a desktop, PRESSED will usually correspond to the
162 * left mouse button, but this is a frontend decision.
163 * PRESSED will only return 1 if the pointer is inside the game screen.
164 *
165 * For multi-touch, the index variable can be used to successively query
166 * more presses.
167 * If index = 0 returns true for _PRESSED, coordinates can be extracted
168 * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
169 * index = 1, and so on.
170 * Eventually _PRESSED will return false for an index. No further presses
171 * are registered at this point. */
172#define RETRO_DEVICE_POINTER 6
173
174/* Buttons for the RetroPad (JOYPAD).
175 * The placement of these is equivalent to placements on the
176 * Super Nintendo controller.
177 * L2/R2/L3/R3 buttons correspond to the PS1 DualShock. */
178#define RETRO_DEVICE_ID_JOYPAD_B 0
179#define RETRO_DEVICE_ID_JOYPAD_Y 1
180#define RETRO_DEVICE_ID_JOYPAD_SELECT 2
181#define RETRO_DEVICE_ID_JOYPAD_START 3
182#define RETRO_DEVICE_ID_JOYPAD_UP 4
183#define RETRO_DEVICE_ID_JOYPAD_DOWN 5
184#define RETRO_DEVICE_ID_JOYPAD_LEFT 6
185#define RETRO_DEVICE_ID_JOYPAD_RIGHT 7
186#define RETRO_DEVICE_ID_JOYPAD_A 8
187#define RETRO_DEVICE_ID_JOYPAD_X 9
188#define RETRO_DEVICE_ID_JOYPAD_L 10
189#define RETRO_DEVICE_ID_JOYPAD_R 11
190#define RETRO_DEVICE_ID_JOYPAD_L2 12
191#define RETRO_DEVICE_ID_JOYPAD_R2 13
192#define RETRO_DEVICE_ID_JOYPAD_L3 14
193#define RETRO_DEVICE_ID_JOYPAD_R3 15
194
195/* Index / Id values for ANALOG device. */
196#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
197#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
198#define RETRO_DEVICE_ID_ANALOG_X 0
199#define RETRO_DEVICE_ID_ANALOG_Y 1
200
201/* Id values for MOUSE. */
202#define RETRO_DEVICE_ID_MOUSE_X 0
203#define RETRO_DEVICE_ID_MOUSE_Y 1
204#define RETRO_DEVICE_ID_MOUSE_LEFT 2
205#define RETRO_DEVICE_ID_MOUSE_RIGHT 3
206#define RETRO_DEVICE_ID_MOUSE_WHEELUP 4
207#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5
208#define RETRO_DEVICE_ID_MOUSE_MIDDLE 6
209#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP 7
210#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN 8
211
212/* Id values for LIGHTGUN types. */
213#define RETRO_DEVICE_ID_LIGHTGUN_X 0
214#define RETRO_DEVICE_ID_LIGHTGUN_Y 1
215#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
216#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3
217#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4
218#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
219#define RETRO_DEVICE_ID_LIGHTGUN_START 6
220
221/* Id values for POINTER. */
222#define RETRO_DEVICE_ID_POINTER_X 0
223#define RETRO_DEVICE_ID_POINTER_Y 1
224#define RETRO_DEVICE_ID_POINTER_PRESSED 2
225
226/* Returned from retro_get_region(). */
227#define RETRO_REGION_NTSC 0
228#define RETRO_REGION_PAL 1
229
230/* Id values for LANGUAGE */
231enum retro_language
232{
233 RETRO_LANGUAGE_ENGLISH = 0,
234 RETRO_LANGUAGE_JAPANESE = 1,
235 RETRO_LANGUAGE_FRENCH = 2,
236 RETRO_LANGUAGE_SPANISH = 3,
237 RETRO_LANGUAGE_GERMAN = 4,
238 RETRO_LANGUAGE_ITALIAN = 5,
239 RETRO_LANGUAGE_DUTCH = 6,
240 RETRO_LANGUAGE_PORTUGUESE = 7,
241 RETRO_LANGUAGE_RUSSIAN = 8,
242 RETRO_LANGUAGE_KOREAN = 9,
243 RETRO_LANGUAGE_CHINESE_TRADITIONAL = 10,
244 RETRO_LANGUAGE_CHINESE_SIMPLIFIED = 11,
245 RETRO_LANGUAGE_ESPERANTO = 12,
246 RETRO_LANGUAGE_POLISH = 13,
247 RETRO_LANGUAGE_LAST,
248
249 /* Ensure sizeof(enum) == sizeof(int) */
250 RETRO_LANGUAGE_DUMMY = INT_MAX
251};
252
253/* Passed to retro_get_memory_data/size().
254 * If the memory type doesn't apply to the
255 * implementation NULL/0 can be returned.
256 */
257#define RETRO_MEMORY_MASK 0xff
258
259/* Regular save RAM. This RAM is usually found on a game cartridge,
260 * backed up by a battery.
261 * If save game data is too complex for a single memory buffer,
262 * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
263 * callback can be used. */
264#define RETRO_MEMORY_SAVE_RAM 0
265
266/* Some games have a built-in clock to keep track of time.
267 * This memory is usually just a couple of bytes to keep track of time.
268 */
269#define RETRO_MEMORY_RTC 1
270
271/* System ram lets a frontend peek into a game systems main RAM. */
272#define RETRO_MEMORY_SYSTEM_RAM 2
273
274/* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
275#define RETRO_MEMORY_VIDEO_RAM 3
276
277/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
278enum retro_key
279{
280 RETROK_UNKNOWN = 0,
281 RETROK_FIRST = 0,
282 RETROK_BACKSPACE = 8,
283 RETROK_TAB = 9,
284 RETROK_CLEAR = 12,
285 RETROK_RETURN = 13,
286 RETROK_PAUSE = 19,
287 RETROK_ESCAPE = 27,
288 RETROK_SPACE = 32,
289 RETROK_EXCLAIM = 33,
290 RETROK_QUOTEDBL = 34,
291 RETROK_HASH = 35,
292 RETROK_DOLLAR = 36,
293 RETROK_AMPERSAND = 38,
294 RETROK_QUOTE = 39,
295 RETROK_LEFTPAREN = 40,
296 RETROK_RIGHTPAREN = 41,
297 RETROK_ASTERISK = 42,
298 RETROK_PLUS = 43,
299 RETROK_COMMA = 44,
300 RETROK_MINUS = 45,
301 RETROK_PERIOD = 46,
302 RETROK_SLASH = 47,
303 RETROK_0 = 48,
304 RETROK_1 = 49,
305 RETROK_2 = 50,
306 RETROK_3 = 51,
307 RETROK_4 = 52,
308 RETROK_5 = 53,
309 RETROK_6 = 54,
310 RETROK_7 = 55,
311 RETROK_8 = 56,
312 RETROK_9 = 57,
313 RETROK_COLON = 58,
314 RETROK_SEMICOLON = 59,
315 RETROK_LESS = 60,
316 RETROK_EQUALS = 61,
317 RETROK_GREATER = 62,
318 RETROK_QUESTION = 63,
319 RETROK_AT = 64,
320 RETROK_LEFTBRACKET = 91,
321 RETROK_BACKSLASH = 92,
322 RETROK_RIGHTBRACKET = 93,
323 RETROK_CARET = 94,
324 RETROK_UNDERSCORE = 95,
325 RETROK_BACKQUOTE = 96,
326 RETROK_a = 97,
327 RETROK_b = 98,
328 RETROK_c = 99,
329 RETROK_d = 100,
330 RETROK_e = 101,
331 RETROK_f = 102,
332 RETROK_g = 103,
333 RETROK_h = 104,
334 RETROK_i = 105,
335 RETROK_j = 106,
336 RETROK_k = 107,
337 RETROK_l = 108,
338 RETROK_m = 109,
339 RETROK_n = 110,
340 RETROK_o = 111,
341 RETROK_p = 112,
342 RETROK_q = 113,
343 RETROK_r = 114,
344 RETROK_s = 115,
345 RETROK_t = 116,
346 RETROK_u = 117,
347 RETROK_v = 118,
348 RETROK_w = 119,
349 RETROK_x = 120,
350 RETROK_y = 121,
351 RETROK_z = 122,
352 RETROK_DELETE = 127,
353
354 RETROK_KP0 = 256,
355 RETROK_KP1 = 257,
356 RETROK_KP2 = 258,
357 RETROK_KP3 = 259,
358 RETROK_KP4 = 260,
359 RETROK_KP5 = 261,
360 RETROK_KP6 = 262,
361 RETROK_KP7 = 263,
362 RETROK_KP8 = 264,
363 RETROK_KP9 = 265,
364 RETROK_KP_PERIOD = 266,
365 RETROK_KP_DIVIDE = 267,
366 RETROK_KP_MULTIPLY = 268,
367 RETROK_KP_MINUS = 269,
368 RETROK_KP_PLUS = 270,
369 RETROK_KP_ENTER = 271,
370 RETROK_KP_EQUALS = 272,
371
372 RETROK_UP = 273,
373 RETROK_DOWN = 274,
374 RETROK_RIGHT = 275,
375 RETROK_LEFT = 276,
376 RETROK_INSERT = 277,
377 RETROK_HOME = 278,
378 RETROK_END = 279,
379 RETROK_PAGEUP = 280,
380 RETROK_PAGEDOWN = 281,
381
382 RETROK_F1 = 282,
383 RETROK_F2 = 283,
384 RETROK_F3 = 284,
385 RETROK_F4 = 285,
386 RETROK_F5 = 286,
387 RETROK_F6 = 287,
388 RETROK_F7 = 288,
389 RETROK_F8 = 289,
390 RETROK_F9 = 290,
391 RETROK_F10 = 291,
392 RETROK_F11 = 292,
393 RETROK_F12 = 293,
394 RETROK_F13 = 294,
395 RETROK_F14 = 295,
396 RETROK_F15 = 296,
397
398 RETROK_NUMLOCK = 300,
399 RETROK_CAPSLOCK = 301,
400 RETROK_SCROLLOCK = 302,
401 RETROK_RSHIFT = 303,
402 RETROK_LSHIFT = 304,
403 RETROK_RCTRL = 305,
404 RETROK_LCTRL = 306,
405 RETROK_RALT = 307,
406 RETROK_LALT = 308,
407 RETROK_RMETA = 309,
408 RETROK_LMETA = 310,
409 RETROK_LSUPER = 311,
410 RETROK_RSUPER = 312,
411 RETROK_MODE = 313,
412 RETROK_COMPOSE = 314,
413
414 RETROK_HELP = 315,
415 RETROK_PRINT = 316,
416 RETROK_SYSREQ = 317,
417 RETROK_BREAK = 318,
418 RETROK_MENU = 319,
419 RETROK_POWER = 320,
420 RETROK_EURO = 321,
421 RETROK_UNDO = 322,
422
423 RETROK_LAST,
424
425 RETROK_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
426};
427
428enum retro_mod
429{
430 RETROKMOD_NONE = 0x0000,
431
432 RETROKMOD_SHIFT = 0x01,
433 RETROKMOD_CTRL = 0x02,
434 RETROKMOD_ALT = 0x04,
435 RETROKMOD_META = 0x08,
436
437 RETROKMOD_NUMLOCK = 0x10,
438 RETROKMOD_CAPSLOCK = 0x20,
439 RETROKMOD_SCROLLOCK = 0x40,
440
441 RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
442};
443
444/* If set, this call is not part of the public libretro API yet. It can
445 * change or be removed at any time. */
446#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
447/* Environment callback to be used internally in frontend. */
448#define RETRO_ENVIRONMENT_PRIVATE 0x20000
449
450/* Environment commands. */
451#define RETRO_ENVIRONMENT_SET_ROTATION 1 /* const unsigned * --
452 * Sets screen rotation of graphics.
453 * Is only implemented if rotation can be accelerated by hardware.
454 * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
455 * 270 degrees counter-clockwise respectively.
456 */
457#define RETRO_ENVIRONMENT_GET_OVERSCAN 2 /* bool * --
458 * Boolean value whether or not the implementation should use overscan,
459 * or crop away overscan.
460 */
461#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 /* bool * --
462 * Boolean value whether or not frontend supports frame duping,
463 * passing NULL to video frame callback.
464 */
465
466 /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
467 * and reserved to avoid possible ABI clash.
468 */
469
470#define RETRO_ENVIRONMENT_SET_MESSAGE 6 /* const struct retro_message * --
471 * Sets a message to be displayed in implementation-specific manner
472 * for a certain amount of 'frames'.
473 * Should not be used for trivial messages, which should simply be
474 * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
475 * fallback, stderr).
476 */
477#define RETRO_ENVIRONMENT_SHUTDOWN 7 /* N/A (NULL) --
478 * Requests the frontend to shutdown.
479 * Should only be used if game has a specific
480 * way to shutdown the game from a menu item or similar.
481 */
482#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
483 /* const unsigned * --
484 * Gives a hint to the frontend how demanding this implementation
485 * is on a system. E.g. reporting a level of 2 means
486 * this implementation should run decently on all frontends
487 * of level 2 and up.
488 *
489 * It can be used by the frontend to potentially warn
490 * about too demanding implementations.
491 *
492 * The levels are "floating".
493 *
494 * This function can be called on a per-game basis,
495 * as certain games an implementation can play might be
496 * particularly demanding.
497 * If called, it should be called in retro_load_game().
498 */
499#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
500 /* const char ** --
501 * Returns the "system" directory of the frontend.
502 * This directory can be used to store system specific
503 * content such as BIOSes, configuration data, etc.
504 * The returned value can be NULL.
505 * If so, no such directory is defined,
506 * and it's up to the implementation to find a suitable directory.
507 *
508 * NOTE: Some cores used this folder also for "save" data such as
509 * memory cards, etc, for lack of a better place to put it.
510 * This is now discouraged, and if possible, cores should try to
511 * use the new GET_SAVE_DIRECTORY.
512 */
513#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
514 /* const enum retro_pixel_format * --
515 * Sets the internal pixel format used by the implementation.
516 * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
517 * This pixel format however, is deprecated (see enum retro_pixel_format).
518 * If the call returns false, the frontend does not support this pixel
519 * format.
520 *
521 * This function should be called inside retro_load_game() or
522 * retro_get_system_av_info().
523 */
524#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
525 /* const struct retro_input_descriptor * --
526 * Sets an array of retro_input_descriptors.
527 * It is up to the frontend to present this in a usable way.
528 * The array is terminated by retro_input_descriptor::description
529 * being set to NULL.
530 * This function can be called at any time, but it is recommended
531 * to call it as early as possible.
532 */
533#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
534 /* const struct retro_keyboard_callback * --
535 * Sets a callback function used to notify core about keyboard events.
536 */
537#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
538 /* const struct retro_disk_control_callback * --
539 * Sets an interface which frontend can use to eject and insert
540 * disk images.
541 * This is used for games which consist of multiple images and
542 * must be manually swapped out by the user (e.g. PSX).
543 */
544#define RETRO_ENVIRONMENT_SET_HW_RENDER 14
545 /* struct retro_hw_render_callback * --
546 * Sets an interface to let a libretro core render with
547 * hardware acceleration.
548 * Should be called in retro_load_game().
549 * If successful, libretro cores will be able to render to a
550 * frontend-provided framebuffer.
551 * The size of this framebuffer will be at least as large as
552 * max_width/max_height provided in get_av_info().
553 * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
554 * NULL to retro_video_refresh_t.
555 */
556#define RETRO_ENVIRONMENT_GET_VARIABLE 15
557 /* struct retro_variable * --
558 * Interface to acquire user-defined information from environment
559 * that cannot feasibly be supported in a multi-system way.
560 * 'key' should be set to a key which has already been set by
561 * SET_VARIABLES.
562 * 'data' will be set to a value or NULL.
563 */
564#define RETRO_ENVIRONMENT_SET_VARIABLES 16
565 /* const struct retro_variable * --
566 * Allows an implementation to signal the environment
567 * which variables it might want to check for later using
568 * GET_VARIABLE.
569 * This allows the frontend to present these variables to
570 * a user dynamically.
571 * This should be called as early as possible (ideally in
572 * retro_set_environment).
573 *
574 * 'data' points to an array of retro_variable structs
575 * terminated by a { NULL, NULL } element.
576 * retro_variable::key should be namespaced to not collide
577 * with other implementations' keys. E.g. A core called
578 * 'foo' should use keys named as 'foo_option'.
579 * retro_variable::value should contain a human readable
580 * description of the key as well as a '|' delimited list
581 * of expected values.
582 *
583 * The number of possible options should be very limited,
584 * i.e. it should be feasible to cycle through options
585 * without a keyboard.
586 *
587 * First entry should be treated as a default.
588 *
589 * Example entry:
590 * { "foo_option", "Speed hack coprocessor X; false|true" }
591 *
592 * Text before first ';' is description. This ';' must be
593 * followed by a space, and followed by a list of possible
594 * values split up with '|'.
595 *
596 * Only strings are operated on. The possible values will
597 * generally be displayed and stored as-is by the frontend.
598 */
599#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
600 /* bool * --
601 * Result is set to true if some variables are updated by
602 * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
603 * Variables should be queried with GET_VARIABLE.
604 */
605#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
606 /* const bool * --
607 * If true, the libretro implementation supports calls to
608 * retro_load_game() with NULL as argument.
609 * Used by cores which can run without particular game data.
610 * This should be called within retro_set_environment() only.
611 */
612#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
613 /* const char ** --
614 * Retrieves the absolute path from where this libretro
615 * implementation was loaded.
616 * NULL is returned if the libretro was loaded statically
617 * (i.e. linked statically to frontend), or if the path cannot be
618 * determined.
619 * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
620 * be loaded without ugly hacks.
621 */
622
623 /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
624 * It was not used by any known core at the time,
625 * and was removed from the API. */
626#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
627 /* const struct retro_audio_callback * --
628 * Sets an interface which is used to notify a libretro core about audio
629 * being available for writing.
630 * The callback can be called from any thread, so a core using this must
631 * have a thread safe audio implementation.
632 * It is intended for games where audio and video are completely
633 * asynchronous and audio can be generated on the fly.
634 * This interface is not recommended for use with emulators which have
635 * highly synchronous audio.
636 *
637 * The callback only notifies about writability; the libretro core still
638 * has to call the normal audio callbacks
639 * to write audio. The audio callbacks must be called from within the
640 * notification callback.
641 * The amount of audio data to write is up to the implementation.
642 * Generally, the audio callback will be called continously in a loop.
643 *
644 * Due to thread safety guarantees and lack of sync between audio and
645 * video, a frontend can selectively disallow this interface based on
646 * internal configuration. A core using this interface must also
647 * implement the "normal" audio interface.
648 *
649 * A libretro core using SET_AUDIO_CALLBACK should also make use of
650 * SET_FRAME_TIME_CALLBACK.
651 */
652#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
653 /* const struct retro_frame_time_callback * --
654 * Lets the core know how much time has passed since last
655 * invocation of retro_run().
656 * The frontend can tamper with the timing to fake fast-forward,
657 * slow-motion, frame stepping, etc.
658 * In this case the delta time will use the reference value
659 * in frame_time_callback..
660 */
661#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
662 /* struct retro_rumble_interface * --
663 * Gets an interface which is used by a libretro core to set
664 * state of rumble motors in controllers.
665 * A strong and weak motor is supported, and they can be
666 * controlled indepedently.
667 */
668#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
669 /* uint64_t * --
670 * Gets a bitmask telling which device type are expected to be
671 * handled properly in a call to retro_input_state_t.
672 * Devices which are not handled or recognized always return
673 * 0 in retro_input_state_t.
674 * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
675 * Should only be called in retro_run().
676 */
677#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
678 /* struct retro_sensor_interface * --
679 * Gets access to the sensor interface.
680 * The purpose of this interface is to allow
681 * setting state related to sensors such as polling rate,
682 * enabling/disable it entirely, etc.
683 * Reading sensor state is done via the normal
684 * input_state_callback API.
685 */
686#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
687 /* struct retro_camera_callback * --
688 * Gets an interface to a video camera driver.
689 * A libretro core can use this interface to get access to a
690 * video camera.
691 * New video frames are delivered in a callback in same
692 * thread as retro_run().
693 *
694 * GET_CAMERA_INTERFACE should be called in retro_load_game().
695 *
696 * Depending on the camera implementation used, camera frames
697 * will be delivered as a raw framebuffer,
698 * or as an OpenGL texture directly.
699 *
700 * The core has to tell the frontend here which types of
701 * buffers can be handled properly.
702 * An OpenGL texture can only be handled when using a
703 * libretro GL core (SET_HW_RENDER).
704 * It is recommended to use a libretro GL core when
705 * using camera interface.
706 *
707 * The camera is not started automatically. The retrieved start/stop
708 * functions must be used to explicitly
709 * start and stop the camera driver.
710 */
711#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
712 /* struct retro_log_callback * --
713 * Gets an interface for logging. This is useful for
714 * logging in a cross-platform way
715 * as certain platforms cannot use use stderr for logging.
716 * It also allows the frontend to
717 * show logging information in a more suitable way.
718 * If this interface is not used, libretro cores should
719 * log to stderr as desired.
720 */
721#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
722 /* struct retro_perf_callback * --
723 * Gets an interface for performance counters. This is useful
724 * for performance logging in a cross-platform way and for detecting
725 * architecture-specific features, such as SIMD support.
726 */
727#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
728 /* struct retro_location_callback * --
729 * Gets access to the location interface.
730 * The purpose of this interface is to be able to retrieve
731 * location-based information from the host device,
732 * such as current latitude / longitude.
733 */
734#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
735#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
736 /* const char ** --
737 * Returns the "core assets" directory of the frontend.
738 * This directory can be used to store specific assets that the
739 * core relies upon, such as art assets,
740 * input data, etc etc.
741 * The returned value can be NULL.
742 * If so, no such directory is defined,
743 * and it's up to the implementation to find a suitable directory.
744 */
745#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
746 /* const char ** --
747 * Returns the "save" directory of the frontend.
748 * This directory can be used to store SRAM, memory cards,
749 * high scores, etc, if the libretro core
750 * cannot use the regular memory interface (retro_get_memory_data()).
751 *
752 * NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for
753 * similar things before.
754 * They should still check GET_SYSTEM_DIRECTORY if they want to
755 * be backwards compatible.
756 * The path here can be NULL. It should only be non-NULL if the
757 * frontend user has set a specific save path.
758 */
759#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
760 /* const struct retro_system_av_info * --
761 * Sets a new av_info structure. This can only be called from
762 * within retro_run().
763 * This should *only* be used if the core is completely altering the
764 * internal resolutions, aspect ratios, timings, sampling rate, etc.
765 * Calling this can require a full reinitialization of video/audio
766 * drivers in the frontend,
767 *
768 * so it is important to call it very sparingly, and usually only with
769 * the users explicit consent.
770 * An eventual driver reinitialize will happen so that video and
771 * audio callbacks
772 * happening after this call within the same retro_run() call will
773 * target the newly initialized driver.
774 *
775 * This callback makes it possible to support configurable resolutions
776 * in games, which can be useful to
777 * avoid setting the "worst case" in max_width/max_height.
778 *
779 * ***HIGHLY RECOMMENDED*** Do not call this callback every time
780 * resolution changes in an emulator core if it's
781 * expected to be a temporary change, for the reasons of possible
782 * driver reinitialization.
783 * This call is not a free pass for not trying to provide
784 * correct values in retro_get_system_av_info(). If you need to change
785 * things like aspect ratio or nominal width/height,
786 * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
787 * of SET_SYSTEM_AV_INFO.
788 *
789 * If this returns false, the frontend does not acknowledge a
790 * changed av_info struct.
791 */
792#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
793 /* const struct retro_get_proc_address_interface * --
794 * Allows a libretro core to announce support for the
795 * get_proc_address() interface.
796 * This interface allows for a standard way to extend libretro where
797 * use of environment calls are too indirect,
798 * e.g. for cases where the frontend wants to call directly into the core.
799 *
800 * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
801 * **MUST** be called from within retro_set_environment().
802 */
803#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
804 /* const struct retro_subsystem_info * --
805 * This environment call introduces the concept of libretro "subsystems".
806 * A subsystem is a variant of a libretro core which supports
807 * different kinds of games.
808 * The purpose of this is to support e.g. emulators which might
809 * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
810 * It can also be used to pick among subsystems in an explicit way
811 * if the libretro implementation is a multi-system emulator itself.
812 *
813 * Loading a game via a subsystem is done with retro_load_game_special(),
814 * and this environment call allows a libretro core to expose which
815 * subsystems are supported for use with retro_load_game_special().
816 * A core passes an array of retro_game_special_info which is terminated
817 * with a zeroed out retro_game_special_info struct.
818 *
819 * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
820 * **MUST** be called from within retro_set_environment().
821 */
822#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
823 /* const struct retro_controller_info * --
824 * This environment call lets a libretro core tell the frontend
825 * which controller types are recognized in calls to
826 * retro_set_controller_port_device().
827 *
828 * Some emulators such as Super Nintendo
829 * support multiple lightgun types which must be specifically
830 * selected from.
831 * It is therefore sometimes necessary for a frontend to be able
832 * to tell the core about a special kind of input device which is
833 * not covered by the libretro input API.
834 *
835 * In order for a frontend to understand the workings of an input device,
836 * it must be a specialized type
837 * of the generic device types already defined in the libretro API.
838 *
839 * Which devices are supported can vary per input port.
840 * The core must pass an array of const struct retro_controller_info which
841 * is terminated with a blanked out struct. Each element of the struct
842 * corresponds to an ascending port index to
843 * retro_set_controller_port_device().
844 * Even if special device types are set in the libretro core,
845 * libretro should only poll input based on the base input device types.
846 */
847#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
848 /* const struct retro_memory_map * --
849 * This environment call lets a libretro core tell the frontend
850 * about the memory maps this core emulates.
851 * This can be used to implement, for example, cheats in a core-agnostic way.
852 *
853 * Should only be used by emulators; it doesn't make much sense for
854 * anything else.
855 * It is recommended to expose all relevant pointers through
856 * retro_get_memory_* as well.
857 *
858 * Can be called from retro_init and retro_load_game.
859 */
860#define RETRO_ENVIRONMENT_SET_GEOMETRY 37
861 /* const struct retro_game_geometry * --
862 * This environment call is similar to SET_SYSTEM_AV_INFO for changing
863 * video parameters, but provides a guarantee that drivers will not be
864 * reinitialized.
865 * This can only be called from within retro_run().
866 *
867 * The purpose of this call is to allow a core to alter nominal
868 * width/heights as well as aspect ratios on-the-fly, which can be
869 * useful for some emulators to change in run-time.
870 *
871 * max_width/max_height arguments are ignored and cannot be changed
872 * with this call as this could potentially require a reinitialization or a
873 * non-constant time operation.
874 * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
875 *
876 * A frontend must guarantee that this environment call completes in
877 * constant time.
878 */
879#define RETRO_ENVIRONMENT_GET_USERNAME 38
880 /* const char **
881 * Returns the specified username of the frontend, if specified by the user.
882 * This username can be used as a nickname for a core that has online facilities
883 * or any other mode where personalization of the user is desirable.
884 * The returned value can be NULL.
885 * If this environ callback is used by a core that requires a valid username,
886 * a default username should be specified by the core.
887 */
888#define RETRO_ENVIRONMENT_GET_LANGUAGE 39
889 /* unsigned * --
890 * Returns the specified language of the frontend, if specified by the user.
891 * It can be used by the core for localization purposes.
892 */
893#define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
894 /* struct retro_framebuffer * --
895 * Returns a preallocated framebuffer which the core can use for rendering
896 * the frame into when not using SET_HW_RENDER.
897 * The framebuffer returned from this call must not be used
898 * after the current call to retro_run() returns.
899 *
900 * The goal of this call is to allow zero-copy behavior where a core
901 * can render directly into video memory, avoiding extra bandwidth cost by copying
902 * memory from core to video memory.
903 *
904 * If this call succeeds and the core renders into it,
905 * the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
906 * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
907 * the core must pass the exact
908 * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
909 * i.e. passing a pointer which is offset from the
910 * buffer is undefined. The width, height and pitch parameters
911 * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
912 *
913 * It is possible for a frontend to return a different pixel format
914 * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
915 * needs to perform conversion.
916 *
917 * It is still valid for a core to render to a different buffer
918 * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
919 *
920 * A frontend must make sure that the pointer obtained from this function is
921 * writeable (and readable).
922 */
923
924enum retro_hw_render_interface_type
925{
926 RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
927 RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
928};
929
930/* Base struct. All retro_hw_render_interface_* types
931 * contain at least these fields. */
932struct retro_hw_render_interface
933{
934 enum retro_hw_render_interface_type interface_type;
935 unsigned interface_version;
936};
937#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
938 /* const struct retro_hw_render_interface ** --
939 * Returns an API specific rendering interface for accessing API specific data.
940 * Not all HW rendering APIs support or need this.
941 * The contents of the returned pointer is specific to the rendering API
942 * being used. See the various headers like libretro_vulkan.h, etc.
943 *
944 * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
945 * Similarly, after context_destroyed callback returns,
946 * the contents of the HW_RENDER_INTERFACE are invalidated.
947 */
948
949#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */
950#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */
951#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
952#define RETRO_MEMDESC_ALIGN_4 (2 << 16)
953#define RETRO_MEMDESC_ALIGN_8 (3 << 16)
954#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the time. */
955#define RETRO_MEMDESC_MINSIZE_4 (2 << 24)
956#define RETRO_MEMDESC_MINSIZE_8 (3 << 24)
957struct retro_memory_descriptor
958{
959 uint64_t flags;
960
961 /* Pointer to the start of the relevant ROM or RAM chip.
962 * It's strongly recommended to use 'offset' if possible, rather than
963 * doing math on the pointer.
964 *
965 * If the same byte is mapped my multiple descriptors, their descriptors
966 * must have the same pointer.
967 * If 'start' does not point to the first byte in the pointer, put the
968 * difference in 'offset' instead.
969 *
970 * May be NULL if there's nothing usable here (e.g. hardware registers and
971 * open bus). No flags should be set if the pointer is NULL.
972 * It's recommended to minimize the number of descriptors if possible,
973 * but not mandatory. */
974 void *ptr;
975 size_t offset;
976
977 /* This is the location in the emulated address space
978 * where the mapping starts. */
979 size_t start;
980
981 /* Which bits must be same as in 'start' for this mapping to apply.
982 * The first memory descriptor to claim a certain byte is the one
983 * that applies.
984 * A bit which is set in 'start' must also be set in this.
985 * Can be zero, in which case each byte is assumed mapped exactly once.
986 * In this case, 'len' must be a power of two. */
987 size_t select;
988
989 /* If this is nonzero, the set bits are assumed not connected to the
990 * memory chip's address pins. */
991 size_t disconnect;
992
993 /* This one tells the size of the current memory area.
994 * If, after start+disconnect are applied, the address is higher than
995 * this, the highest bit of the address is cleared.
996 *
997 * If the address is still too high, the next highest bit is cleared.
998 * Can be zero, in which case it's assumed to be infinite (as limited
999 * by 'select' and 'disconnect'). */
1000 size_t len;
1001
1002 /* To go from emulated address to physical address, the following
1003 * order applies:
1004 * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'.
1005 *
1006 * The address space name must consist of only a-zA-Z0-9_-,
1007 * should be as short as feasible (maximum length is 8 plus the NUL),
1008 * and may not be any other address space plus one or more 0-9A-F
1009 * at the end.
1010 * However, multiple memory descriptors for the same address space is
1011 * allowed, and the address space name can be empty. NULL is treated
1012 * as empty.
1013 *
1014 * Address space names are case sensitive, but avoid lowercase if possible.
1015 * The same pointer may exist in multiple address spaces.
1016 *
1017 * Examples:
1018 * blank+blank - valid (multiple things may be mapped in the same namespace)
1019 * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
1020 * 'A'+'B' - valid (neither is a prefix of each other)
1021 * 'S'+blank - valid ('S' is not in 0-9A-F)
1022 * 'a'+blank - valid ('a' is not in 0-9A-F)
1023 * 'a'+'A' - valid (neither is a prefix of each other)
1024 * 'AR'+blank - valid ('R' is not in 0-9A-F)
1025 * 'ARB'+blank - valid (the B can't be part of the address either, because
1026 * there is no namespace 'AR')
1027 * blank+'B' - not valid, because it's ambigous which address space B1234
1028 * would refer to.
1029 * The length can't be used for that purpose; the frontend may want
1030 * to append arbitrary data to an address, without a separator. */
1031 const char *addrspace;
1032};
1033
1034/* The frontend may use the largest value of 'start'+'select' in a
1035 * certain namespace to infer the size of the address space.
1036 *
1037 * If the address space is larger than that, a mapping with .ptr=NULL
1038 * should be at the end of the array, with .select set to all ones for
1039 * as long as the address space is big.
1040 *
1041 * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
1042 * SNES WRAM:
1043 * .start=0x7E0000, .len=0x20000
1044 * (Note that this must be mapped before the ROM in most cases; some of the
1045 * ROM mappers
1046 * try to claim $7E0000, or at least $7E8000.)
1047 * SNES SPC700 RAM:
1048 * .addrspace="S", .len=0x10000
1049 * SNES WRAM mirrors:
1050 * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
1051 * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
1052 * SNES WRAM mirrors, alternate equivalent descriptor:
1053 * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
1054 * (Various similar constructions can be created by combining parts of
1055 * the above two.)
1056 * SNES LoROM (512KB, mirrored a couple of times):
1057 * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
1058 * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
1059 * SNES HiROM (4MB):
1060 * .flags=CONST, .start=0x400000, .select=0x400000, .len=4*1024*1024
1061 * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
1062 * SNES ExHiROM (8MB):
1063 * .flags=CONST, .offset=0, .start=0xC00000, .select=0xC00000, .len=4*1024*1024
1064 * .flags=CONST, .offset=4*1024*1024, .start=0x400000, .select=0xC00000, .len=4*1024*1024
1065 * .flags=CONST, .offset=0x8000, .start=0x808000, .select=0xC08000, .len=4*1024*1024
1066 * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
1067 * Clarify the size of the address space:
1068 * .ptr=NULL, .select=0xFFFFFF
1069 * .len can be implied by .select in many of them, but was included for clarity.
1070 */
1071
1072struct retro_memory_map
1073{
1074 const struct retro_memory_descriptor *descriptors;
1075 unsigned num_descriptors;
1076};
1077
1078struct retro_controller_description
1079{
1080 /* Human-readable description of the controller. Even if using a generic
1081 * input device type, this can be set to the particular device type the
1082 * core uses. */
1083 const char *desc;
1084
1085 /* Device type passed to retro_set_controller_port_device(). If the device
1086 * type is a sub-class of a generic input device type, use the
1087 * RETRO_DEVICE_SUBCLASS macro to create an ID.
1088 *
1089 * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
1090 unsigned id;
1091};
1092
1093struct retro_controller_info
1094{
1095 const struct retro_controller_description *types;
1096 unsigned num_types;
1097};
1098
1099struct retro_subsystem_memory_info
1100{
1101 /* The extension associated with a memory type, e.g. "psram". */
1102 const char *extension;
1103
1104 /* The memory type for retro_get_memory(). This should be at
1105 * least 0x100 to avoid conflict with standardized
1106 * libretro memory types. */
1107 unsigned type;
1108};
1109
1110struct retro_subsystem_rom_info
1111{
1112 /* Describes what the content is (SGB BIOS, GB ROM, etc). */
1113 const char *desc;
1114
1115 /* Same definition as retro_get_system_info(). */
1116 const char *valid_extensions;
1117
1118 /* Same definition as retro_get_system_info(). */
1119 bool need_fullpath;
1120
1121 /* Same definition as retro_get_system_info(). */
1122 bool block_extract;
1123
1124 /* This is set if the content is required to load a game.
1125 * If this is set to false, a zeroed-out retro_game_info can be passed. */
1126 bool required;
1127
1128 /* Content can have multiple associated persistent
1129 * memory types (retro_get_memory()). */
1130 const struct retro_subsystem_memory_info *memory;
1131 unsigned num_memory;
1132};
1133
1134struct retro_subsystem_info
1135{
1136 /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
1137 const char *desc;
1138
1139 /* A computer friendly short string identifier for the subsystem type.
1140 * This name must be [a-z].
1141 * E.g. if desc is "Super GameBoy", this can be "sgb".
1142 * This identifier can be used for command-line interfaces, etc.
1143 */
1144 const char *ident;
1145
1146 /* Infos for each content file. The first entry is assumed to be the
1147 * "most significant" content for frontend purposes.
1148 * E.g. with Super GameBoy, the first content should be the GameBoy ROM,
1149 * as it is the most "significant" content to a user.
1150 * If a frontend creates new file paths based on the content used
1151 * (e.g. savestates), it should use the path for the first ROM to do so. */
1152 const struct retro_subsystem_rom_info *roms;
1153
1154 /* Number of content files associated with a subsystem. */
1155 unsigned num_roms;
1156
1157 /* The type passed to retro_load_game_special(). */
1158 unsigned id;
1159};
1160
1161typedef void (*retro_proc_address_t)(void);
1162
1163/* libretro API extension functions:
1164 * (None here so far).
1165 *
1166 * Get a symbol from a libretro core.
1167 * Cores should only return symbols which are actual
1168 * extensions to the libretro API.
1169 *
1170 * Frontends should not use this to obtain symbols to standard
1171 * libretro entry points (static linking or dlsym).
1172 *
1173 * The symbol name must be equal to the function name,
1174 * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
1175 * The returned function pointer must be cast to the corresponding type.
1176 */
1177typedef retro_proc_address_t (*retro_get_proc_address_t)(const char *sym);
1178
1179struct retro_get_proc_address_interface
1180{
1181 retro_get_proc_address_t get_proc_address;
1182};
1183
1184enum retro_log_level
1185{
1186 RETRO_LOG_DEBUG = 0,
1187 RETRO_LOG_INFO,
1188 RETRO_LOG_WARN,
1189 RETRO_LOG_ERROR,
1190
1191 RETRO_LOG_DUMMY = INT_MAX
1192};
1193
1194/* Logging function. Takes log level argument as well. */
1195typedef void (*retro_log_printf_t)(enum retro_log_level level,
1196 const char *fmt, ...);
1197
1198struct retro_log_callback
1199{
1200 retro_log_printf_t log;
1201};
1202
1203/* Performance related functions */
1204
1205/* ID values for SIMD CPU features */
1206#define RETRO_SIMD_SSE (1 << 0)
1207#define RETRO_SIMD_SSE2 (1 << 1)
1208#define RETRO_SIMD_VMX (1 << 2)
1209#define RETRO_SIMD_VMX128 (1 << 3)
1210#define RETRO_SIMD_AVX (1 << 4)
1211#define RETRO_SIMD_NEON (1 << 5)
1212#define RETRO_SIMD_SSE3 (1 << 6)
1213#define RETRO_SIMD_SSSE3 (1 << 7)
1214#define RETRO_SIMD_MMX (1 << 8)
1215#define RETRO_SIMD_MMXEXT (1 << 9)
1216#define RETRO_SIMD_SSE4 (1 << 10)
1217#define RETRO_SIMD_SSE42 (1 << 11)
1218#define RETRO_SIMD_AVX2 (1 << 12)
1219#define RETRO_SIMD_VFPU (1 << 13)
1220#define RETRO_SIMD_PS (1 << 14)
1221#define RETRO_SIMD_AES (1 << 15)
1222#define RETRO_SIMD_VFPV3 (1 << 16)
1223#define RETRO_SIMD_VFPV4 (1 << 17)
1224#define RETRO_SIMD_POPCNT (1 << 18)
1225#define RETRO_SIMD_MOVBE (1 << 19)
1226
1227typedef uint64_t retro_perf_tick_t;
1228typedef int64_t retro_time_t;
1229
1230struct retro_perf_counter
1231{
1232 const char *ident;
1233 retro_perf_tick_t start;
1234 retro_perf_tick_t total;
1235 retro_perf_tick_t call_cnt;
1236
1237 bool registered;
1238};
1239
1240/* Returns current time in microseconds.
1241 * Tries to use the most accurate timer available.
1242 */
1243typedef retro_time_t (*retro_perf_get_time_usec_t)(void);
1244
1245/* A simple counter. Usually nanoseconds, but can also be CPU cycles.
1246 * Can be used directly if desired (when creating a more sophisticated
1247 * performance counter system).
1248 * */
1249typedef retro_perf_tick_t (*retro_perf_get_counter_t)(void);
1250
1251/* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
1252typedef uint64_t (*retro_get_cpu_features_t)(void);
1253
1254/* Asks frontend to log and/or display the state of performance counters.
1255 * Performance counters can always be poked into manually as well.
1256 */
1257typedef void (*retro_perf_log_t)(void);
1258
1259/* Register a performance counter.
1260 * ident field must be set with a discrete value and other values in
1261 * retro_perf_counter must be 0.
1262 * Registering can be called multiple times. To avoid calling to
1263 * frontend redundantly, you can check registered field first. */
1264typedef void (*retro_perf_register_t)(struct retro_perf_counter *counter);
1265
1266/* Starts a registered counter. */
1267typedef void (*retro_perf_start_t)(struct retro_perf_counter *counter);
1268
1269/* Stops a registered counter. */
1270typedef void (*retro_perf_stop_t)(struct retro_perf_counter *counter);
1271
1272/* For convenience it can be useful to wrap register, start and stop in macros.
1273 * E.g.:
1274 * #ifdef LOG_PERFORMANCE
1275 * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
1276 * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
1277 * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
1278 * #else
1279 * ... Blank macros ...
1280 * #endif
1281 *
1282 * These can then be used mid-functions around code snippets.
1283 *
1284 * extern struct retro_perf_callback perf_cb; * Somewhere in the core.
1285 *
1286 * void do_some_heavy_work(void)
1287 * {
1288 * RETRO_PERFORMANCE_INIT(cb, work_1;
1289 * RETRO_PERFORMANCE_START(cb, work_1);
1290 * heavy_work_1();
1291 * RETRO_PERFORMANCE_STOP(cb, work_1);
1292 *
1293 * RETRO_PERFORMANCE_INIT(cb, work_2);
1294 * RETRO_PERFORMANCE_START(cb, work_2);
1295 * heavy_work_2();
1296 * RETRO_PERFORMANCE_STOP(cb, work_2);
1297 * }
1298 *
1299 * void retro_deinit(void)
1300 * {
1301 * perf_cb.perf_log(); * Log all perf counters here for example.
1302 * }
1303 */
1304
1305struct retro_perf_callback
1306{
1307 retro_perf_get_time_usec_t get_time_usec;
1308 retro_get_cpu_features_t get_cpu_features;
1309
1310 retro_perf_get_counter_t get_perf_counter;
1311 retro_perf_register_t perf_register;
1312 retro_perf_start_t perf_start;
1313 retro_perf_stop_t perf_stop;
1314 retro_perf_log_t perf_log;
1315};
1316
1317/* FIXME: Document the sensor API and work out behavior.
1318 * It will be marked as experimental until then.
1319 */
1320enum retro_sensor_action
1321{
1322 RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
1323 RETRO_SENSOR_ACCELEROMETER_DISABLE,
1324
1325 RETRO_SENSOR_DUMMY = INT_MAX
1326};
1327
1328/* Id values for SENSOR types. */
1329#define RETRO_SENSOR_ACCELEROMETER_X 0
1330#define RETRO_SENSOR_ACCELEROMETER_Y 1
1331#define RETRO_SENSOR_ACCELEROMETER_Z 2
1332
1333typedef bool (*retro_set_sensor_state_t)(unsigned port,
1334 enum retro_sensor_action action, unsigned rate);
1335
1336typedef float (*retro_sensor_get_input_t)(unsigned port, unsigned id);
1337
1338struct retro_sensor_interface
1339{
1340 retro_set_sensor_state_t set_sensor_state;
1341 retro_sensor_get_input_t get_sensor_input;
1342};
1343
1344enum retro_camera_buffer
1345{
1346 RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
1347 RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
1348
1349 RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
1350};
1351
1352/* Starts the camera driver. Can only be called in retro_run(). */
1353typedef bool (*retro_camera_start_t)(void);
1354
1355/* Stops the camera driver. Can only be called in retro_run(). */
1356typedef void (*retro_camera_stop_t)(void);
1357
1358/* Callback which signals when the camera driver is initialized
1359 * and/or deinitialized.
1360 * retro_camera_start_t can be called in initialized callback.
1361 */
1362typedef void (*retro_camera_lifetime_status_t)(void);
1363
1364/* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
1365 * Width, height and pitch are similar to retro_video_refresh_t.
1366 * First pixel is top-left origin.
1367 */
1368typedef void (*retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
1369 unsigned width, unsigned height, size_t pitch);
1370
1371/* A callback for when OpenGL textures are used.
1372 *
1373 * texture_id is a texture owned by camera driver.
1374 * Its state or content should be considered immutable, except for things like
1375 * texture filtering and clamping.
1376 *
1377 * texture_target is the texture target for the GL texture.
1378 * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
1379 * more depending on extensions.
1380 *
1381 * affine points to a packed 3x3 column-major matrix used to apply an affine
1382 * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
1383 * After transform, normalized texture coord (0, 0) should be bottom-left
1384 * and (1, 1) should be top-right (or (width, height) for RECTANGLE).
1385 *
1386 * GL-specific typedefs are avoided here to avoid relying on gl.h in
1387 * the API definition.
1388 */
1389typedef void (*retro_camera_frame_opengl_texture_t)(unsigned texture_id,
1390 unsigned texture_target, const float *affine);
1391
1392struct retro_camera_callback
1393{
1394 /* Set by libretro core.
1395 * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
1396 */
1397 uint64_t caps;
1398
1399 unsigned width; /* Desired resolution for camera. Is only used as a hint. */
1400 unsigned height;
1401 retro_camera_start_t start; /* Set by frontend. */
1402 retro_camera_stop_t stop; /* Set by frontend. */
1403
1404 /* Set by libretro core if raw framebuffer callbacks will be used. */
1405 retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;
1406 /* Set by libretro core if OpenGL texture callbacks will be used. */
1407 retro_camera_frame_opengl_texture_t frame_opengl_texture;
1408
1409 /* Set by libretro core. Called after camera driver is initialized and
1410 * ready to be started.
1411 * Can be NULL, in which this callback is not called.
1412 */
1413 retro_camera_lifetime_status_t initialized;
1414
1415 /* Set by libretro core. Called right before camera driver is
1416 * deinitialized.
1417 * Can be NULL, in which this callback is not called.
1418 */
1419 retro_camera_lifetime_status_t deinitialized;
1420};
1421
1422/* Sets the interval of time and/or distance at which to update/poll
1423 * location-based data.
1424 *
1425 * To ensure compatibility with all location-based implementations,
1426 * values for both interval_ms and interval_distance should be provided.
1427 *
1428 * interval_ms is the interval expressed in milliseconds.
1429 * interval_distance is the distance interval expressed in meters.
1430 */
1431typedef void (*retro_location_set_interval_t)(unsigned interval_ms,
1432 unsigned interval_distance);
1433
1434/* Start location services. The device will start listening for changes to the
1435 * current location at regular intervals (which are defined with
1436 * retro_location_set_interval_t). */
1437typedef bool (*retro_location_start_t)(void);
1438
1439/* Stop location services. The device will stop listening for changes
1440 * to the current location. */
1441typedef void (*retro_location_stop_t)(void);
1442
1443/* Get the position of the current location. Will set parameters to
1444 * 0 if no new location update has happened since the last time. */
1445typedef bool (*retro_location_get_position_t)(double *lat, double *lon,
1446 double *horiz_accuracy, double *vert_accuracy);
1447
1448/* Callback which signals when the location driver is initialized
1449 * and/or deinitialized.
1450 * retro_location_start_t can be called in initialized callback.
1451 */
1452typedef void (*retro_location_lifetime_status_t)(void);
1453
1454struct retro_location_callback
1455{
1456 retro_location_start_t start;
1457 retro_location_stop_t stop;
1458 retro_location_get_position_t get_position;
1459 retro_location_set_interval_t set_interval;
1460
1461 retro_location_lifetime_status_t initialized;
1462 retro_location_lifetime_status_t deinitialized;
1463};
1464
1465enum retro_rumble_effect
1466{
1467 RETRO_RUMBLE_STRONG = 0,
1468 RETRO_RUMBLE_WEAK = 1,
1469
1470 RETRO_RUMBLE_DUMMY = INT_MAX
1471};
1472
1473/* Sets rumble state for joypad plugged in port 'port'.
1474 * Rumble effects are controlled independently,
1475 * and setting e.g. strong rumble does not override weak rumble.
1476 * Strength has a range of [0, 0xffff].
1477 *
1478 * Returns true if rumble state request was honored.
1479 * Calling this before first retro_run() is likely to return false. */
1480typedef bool (*retro_set_rumble_state_t)(unsigned port,
1481 enum retro_rumble_effect effect, uint16_t strength);
1482
1483struct retro_rumble_interface
1484{
1485 retro_set_rumble_state_t set_rumble_state;
1486};
1487
1488/* Notifies libretro that audio data should be written. */
1489typedef void (*retro_audio_callback_t)(void);
1490
1491/* True: Audio driver in frontend is active, and callback is
1492 * expected to be called regularily.
1493 * False: Audio driver in frontend is paused or inactive.
1494 * Audio callback will not be called until set_state has been
1495 * called with true.
1496 * Initial state is false (inactive).
1497 */
1498typedef void (*retro_audio_set_state_callback_t)(bool enabled);
1499
1500struct retro_audio_callback
1501{
1502 retro_audio_callback_t callback;
1503 retro_audio_set_state_callback_t set_state;
1504};
1505
1506/* Notifies a libretro core of time spent since last invocation
1507 * of retro_run() in microseconds.
1508 *
1509 * It will be called right before retro_run() every frame.
1510 * The frontend can tamper with timing to support cases like
1511 * fast-forward, slow-motion and framestepping.
1512 *
1513 * In those scenarios the reference frame time value will be used. */
1514typedef int64_t retro_usec_t;
1515typedef void (*retro_frame_time_callback_t)(retro_usec_t usec);
1516struct retro_frame_time_callback
1517{
1518 retro_frame_time_callback_t callback;
1519 /* Represents the time of one frame. It is computed as
1520 * 1000000 / fps, but the implementation will resolve the
1521 * rounding to ensure that framestepping, etc is exact. */
1522 retro_usec_t reference;
1523};
1524
1525/* Pass this to retro_video_refresh_t if rendering to hardware.
1526 * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
1527 * */
1528#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
1529
1530/* Invalidates the current HW context.
1531 * Any GL state is lost, and must not be deinitialized explicitly.
1532 * If explicit deinitialization is desired by the libretro core,
1533 * it should implement context_destroy callback.
1534 * If called, all GPU resources must be reinitialized.
1535 * Usually called when frontend reinits video driver.
1536 * Also called first time video driver is initialized,
1537 * allowing libretro core to initialize resources.
1538 */
1539typedef void (*retro_hw_context_reset_t)(void);
1540
1541/* Gets current framebuffer which is to be rendered to.
1542 * Could change every frame potentially.
1543 */
1544typedef uintptr_t (*retro_hw_get_current_framebuffer_t)(void);
1545
1546/* Get a symbol from HW context. */
1547typedef retro_proc_address_t (*retro_hw_get_proc_address_t)(const char *sym);
1548
1549enum retro_hw_context_type
1550{
1551 RETRO_HW_CONTEXT_NONE = 0,
1552 /* OpenGL 2.x. Driver can choose to use latest compatibility context. */
1553 RETRO_HW_CONTEXT_OPENGL = 1,
1554 /* OpenGL ES 2.0. */
1555 RETRO_HW_CONTEXT_OPENGLES2 = 2,
1556 /* Modern desktop core GL context. Use version_major/
1557 * version_minor fields to set GL version. */
1558 RETRO_HW_CONTEXT_OPENGL_CORE = 3,
1559 /* OpenGL ES 3.0 */
1560 RETRO_HW_CONTEXT_OPENGLES3 = 4,
1561 /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
1562 * use the corresponding enums directly. */
1563 RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
1564
1565 /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
1566 RETRO_HW_CONTEXT_VULKAN = 6,
1567
1568 RETRO_HW_CONTEXT_DUMMY = INT_MAX
1569};
1570
1571struct retro_hw_render_callback
1572{
1573 /* Which API to use. Set by libretro core. */
1574 enum retro_hw_context_type context_type;
1575
1576 /* Called when a context has been created or when it has been reset.
1577 * An OpenGL context is only valid after context_reset() has been called.
1578 *
1579 * When context_reset is called, OpenGL resources in the libretro
1580 * implementation are guaranteed to be invalid.
1581 *
1582 * It is possible that context_reset is called multiple times during an
1583 * application lifecycle.
1584 * If context_reset is called without any notification (context_destroy),
1585 * the OpenGL context was lost and resources should just be recreated
1586 * without any attempt to "free" old resources.
1587 */
1588 retro_hw_context_reset_t context_reset;
1589
1590 /* Set by frontend.
1591 * TODO: This is rather obsolete. The frontend should not
1592 * be providing preallocated framebuffers. */
1593 retro_hw_get_current_framebuffer_t get_current_framebuffer;
1594
1595 /* Set by frontend. */
1596 retro_hw_get_proc_address_t get_proc_address;
1597
1598 /* Set if render buffers should have depth component attached.
1599 * TODO: Obsolete. */
1600 bool depth;
1601
1602 /* Set if stencil buffers should be attached.
1603 * TODO: Obsolete. */
1604 bool stencil;
1605
1606 /* If depth and stencil are true, a packed 24/8 buffer will be added.
1607 * Only attaching stencil is invalid and will be ignored. */
1608
1609 /* Use conventional bottom-left origin convention. If false,
1610 * standard libretro top-left origin semantics are used.
1611 * TODO: Move to GL specific interface. */
1612 bool bottom_left_origin;
1613
1614 /* Major version number for core GL context or GLES 3.1+. */
1615 unsigned version_major;
1616
1617 /* Minor version number for core GL context or GLES 3.1+. */
1618 unsigned version_minor;
1619
1620 /* If this is true, the frontend will go very far to avoid
1621 * resetting context in scenarios like toggling fullscreen, etc.
1622 * TODO: Obsolete? Maybe frontend should just always assume this ...
1623 */
1624 bool cache_context;
1625
1626 /* The reset callback might still be called in extreme situations
1627 * such as if the context is lost beyond recovery.
1628 *
1629 * For optimal stability, set this to false, and allow context to be
1630 * reset at any time.
1631 */
1632
1633 /* A callback to be called before the context is destroyed in a
1634 * controlled way by the frontend. */
1635 retro_hw_context_reset_t context_destroy;
1636
1637 /* OpenGL resources can be deinitialized cleanly at this step.
1638 * context_destroy can be set to NULL, in which resources will
1639 * just be destroyed without any notification.
1640 *
1641 * Even when context_destroy is non-NULL, it is possible that
1642 * context_reset is called without any destroy notification.
1643 * This happens if context is lost by external factors (such as
1644 * notified by GL_ARB_robustness).
1645 *
1646 * In this case, the context is assumed to be already dead,
1647 * and the libretro implementation must not try to free any OpenGL
1648 * resources in the subsequent context_reset.
1649 */
1650
1651 /* Creates a debug context. */
1652 bool debug_context;
1653};
1654
1655/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
1656 * Called by the frontend in response to keyboard events.
1657 * down is set if the key is being pressed, or false if it is being released.
1658 * keycode is the RETROK value of the char.
1659 * character is the text character of the pressed key. (UTF-32).
1660 * key_modifiers is a set of RETROKMOD values or'ed together.
1661 *
1662 * The pressed/keycode state can be indepedent of the character.
1663 * It is also possible that multiple characters are generated from a
1664 * single keypress.
1665 * Keycode events should be treated separately from character events.
1666 * However, when possible, the frontend should try to synchronize these.
1667 * If only a character is posted, keycode should be RETROK_UNKNOWN.
1668 *
1669 * Similarily if only a keycode event is generated with no corresponding
1670 * character, character should be 0.
1671 */
1672typedef void (*retro_keyboard_event_t)(bool down, unsigned keycode,
1673 uint32_t character, uint16_t key_modifiers);
1674
1675struct retro_keyboard_callback
1676{
1677 retro_keyboard_event_t callback;
1678};
1679
1680/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
1681 * Should be set for implementations which can swap out multiple disk
1682 * images in runtime.
1683 *
1684 * If the implementation can do this automatically, it should strive to do so.
1685 * However, there are cases where the user must manually do so.
1686 *
1687 * Overview: To swap a disk image, eject the disk image with
1688 * set_eject_state(true).
1689 * Set the disk index with set_image_index(index). Insert the disk again
1690 * with set_eject_state(false).
1691 */
1692
1693/* If ejected is true, "ejects" the virtual disk tray.
1694 * When ejected, the disk image index can be set.
1695 */
1696typedef bool (*retro_set_eject_state_t)(bool ejected);
1697
1698/* Gets current eject state. The initial state is 'not ejected'. */
1699typedef bool (*retro_get_eject_state_t)(void);
1700
1701/* Gets current disk index. First disk is index 0.
1702 * If return value is >= get_num_images(), no disk is currently inserted.
1703 */
1704typedef unsigned (*retro_get_image_index_t)(void);
1705
1706/* Sets image index. Can only be called when disk is ejected.
1707 * The implementation supports setting "no disk" by using an
1708 * index >= get_num_images().
1709 */
1710typedef bool (*retro_set_image_index_t)(unsigned index);
1711
1712/* Gets total number of images which are available to use. */
1713typedef unsigned (*retro_get_num_images_t)(void);
1714
1715struct retro_game_info;
1716
1717/* Replaces the disk image associated with index.
1718 * Arguments to pass in info have same requirements as retro_load_game().
1719 * Virtual disk tray must be ejected when calling this.
1720 *
1721 * Replacing a disk image with info = NULL will remove the disk image
1722 * from the internal list.
1723 * As a result, calls to get_image_index() can change.
1724 *
1725 * E.g. replace_image_index(1, NULL), and previous get_image_index()
1726 * returned 4 before.
1727 * Index 1 will be removed, and the new index is 3.
1728 */
1729typedef bool (*retro_replace_image_index_t)(unsigned index,
1730 const struct retro_game_info *info);
1731
1732/* Adds a new valid index (get_num_images()) to the internal disk list.
1733 * This will increment subsequent return values from get_num_images() by 1.
1734 * This image index cannot be used until a disk image has been set
1735 * with replace_image_index. */
1736typedef bool (*retro_add_image_index_t)(void);
1737
1738struct retro_disk_control_callback
1739{
1740 retro_set_eject_state_t set_eject_state;
1741 retro_get_eject_state_t get_eject_state;
1742
1743 retro_get_image_index_t get_image_index;
1744 retro_set_image_index_t set_image_index;
1745 retro_get_num_images_t get_num_images;
1746
1747 retro_replace_image_index_t replace_image_index;
1748 retro_add_image_index_t add_image_index;
1749};
1750
1751enum retro_pixel_format
1752{
1753 /* 0RGB1555, native endian.
1754 * 0 bit must be set to 0.
1755 * This pixel format is default for compatibility concerns only.
1756 * If a 15/16-bit pixel format is desired, consider using RGB565. */
1757 RETRO_PIXEL_FORMAT_0RGB1555 = 0,
1758
1759 /* XRGB8888, native endian.
1760 * X bits are ignored. */
1761 RETRO_PIXEL_FORMAT_XRGB8888 = 1,
1762
1763 /* RGB565, native endian.
1764 * This pixel format is the recommended format to use if a 15/16-bit
1765 * format is desired as it is the pixel format that is typically
1766 * available on a wide range of low-power devices.
1767 *
1768 * It is also natively supported in APIs like OpenGL ES. */
1769 RETRO_PIXEL_FORMAT_RGB565 = 2,
1770
1771 /* Ensure sizeof() == sizeof(int). */
1772 RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX
1773};
1774
1775struct retro_message
1776{
1777 const char *msg; /* Message to be displayed. */
1778 unsigned frames; /* Duration in frames of message. */
1779};
1780
1781/* Describes how the libretro implementation maps a libretro input bind
1782 * to its internal input system through a human readable string.
1783 * This string can be used to better let a user configure input. */
1784struct retro_input_descriptor
1785{
1786 /* Associates given parameters with a description. */
1787 unsigned port;
1788 unsigned device;
1789 unsigned index;
1790 unsigned id;
1791
1792 /* Human readable description for parameters.
1793 * The pointer must remain valid until
1794 * retro_unload_game() is called. */
1795 const char *description;
1796};
1797
1798struct retro_system_info
1799{
1800 /* All pointers are owned by libretro implementation, and pointers must
1801 * remain valid until retro_deinit() is called. */
1802
1803 const char *library_name; /* Descriptive name of library. Should not
1804 * contain any version numbers, etc. */
1805 const char *library_version; /* Descriptive version of core. */
1806
1807 const char *valid_extensions; /* A string listing probably content
1808 * extensions the core will be able to
1809 * load, separated with pipe.
1810 * I.e. "bin|rom|iso".
1811 * Typically used for a GUI to filter
1812 * out extensions. */
1813
1814 /* If true, retro_load_game() is guaranteed to provide a valid pathname
1815 * in retro_game_info::path.
1816 * ::data and ::size are both invalid.
1817 *
1818 * If false, ::data and ::size are guaranteed to be valid, but ::path
1819 * might not be valid.
1820 *
1821 * This is typically set to true for libretro implementations that must
1822 * load from file.
1823 * Implementations should strive for setting this to false, as it allows
1824 * the frontend to perform patching, etc. */
1825 bool need_fullpath;
1826
1827 /* If true, the frontend is not allowed to extract any archives before
1828 * loading the real content.
1829 * Necessary for certain libretro implementations that load games
1830 * from zipped archives. */
1831 bool block_extract;
1832};
1833
1834struct retro_game_geometry
1835{
1836 unsigned base_width; /* Nominal video width of game. */
1837 unsigned base_height; /* Nominal video height of game. */
1838 unsigned max_width; /* Maximum possible width of game. */
1839 unsigned max_height; /* Maximum possible height of game. */
1840
1841 float aspect_ratio; /* Nominal aspect ratio of game. If
1842 * aspect_ratio is <= 0.0, an aspect ratio
1843 * of base_width / base_height is assumed.
1844 * A frontend could override this setting,
1845 * if desired. */
1846};
1847
1848struct retro_system_timing
1849{
1850 double fps; /* FPS of video content. */
1851 double sample_rate; /* Sampling rate of audio. */
1852};
1853
1854struct retro_system_av_info
1855{
1856 struct retro_game_geometry geometry;
1857 struct retro_system_timing timing;
1858};
1859
1860struct retro_variable
1861{
1862 /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
1863 * If NULL, obtains the complete environment string if more
1864 * complex parsing is necessary.
1865 * The environment string is formatted as key-value pairs
1866 * delimited by semicolons as so:
1867 * "key1=value1;key2=value2;..."
1868 */
1869 const char *key;
1870
1871 /* Value to be obtained. If key does not exist, it is set to NULL. */
1872 const char *value;
1873};
1874
1875struct retro_game_info
1876{
1877 const char *path; /* Path to game, UTF-8 encoded.
1878 * Usually used as a reference.
1879 * May be NULL if rom was loaded from stdin
1880 * or similar.
1881 * retro_system_info::need_fullpath guaranteed
1882 * that this path is valid. */
1883 const void *data; /* Memory buffer of loaded game. Will be NULL
1884 * if need_fullpath was set. */
1885 size_t size; /* Size of memory buffer. */
1886 const char *meta; /* String of implementation specific meta-data. */
1887};
1888
1889#define RETRO_MEMORY_ACCESS_WRITE (1 << 0)
1890 /* The core will write to the buffer provided by retro_framebuffer::data. */
1891#define RETRO_MEMORY_ACCESS_READ (1 << 1)
1892 /* The core will read from retro_framebuffer::data. */
1893#define RETRO_MEMORY_TYPE_CACHED (1 << 0)
1894 /* The memory in data is cached.
1895 * If not cached, random writes and/or reading from the buffer is expected to be very slow. */
1896struct retro_framebuffer
1897{
1898 void *data; /* The framebuffer which the core can render into.
1899 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
1900 The initial contents of data are unspecified. */
1901 unsigned width; /* The framebuffer width used by the core. Set by core. */
1902 unsigned height; /* The framebuffer height used by the core. Set by core. */
1903 size_t pitch; /* The number of bytes between the beginning of a scanline,
1904 and beginning of the next scanline.
1905 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
1906 enum retro_pixel_format format; /* The pixel format the core must use to render into data.
1907 This format could differ from the format used in
1908 SET_PIXEL_FORMAT.
1909 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
1910
1911 unsigned access_flags; /* How the core will access the memory in the framebuffer.
1912 RETRO_MEMORY_ACCESS_* flags.
1913 Set by core. */
1914 unsigned memory_flags; /* Flags telling core how the memory has been mapped.
1915 RETRO_MEMORY_TYPE_* flags.
1916 Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
1917};
1918
1919/* Callbacks */
1920
1921/* Environment callback. Gives implementations a way of performing
1922 * uncommon tasks. Extensible. */
1923typedef bool (*retro_environment_t)(unsigned cmd, void *data);
1924
1925/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
1926 * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
1927 *
1928 * Width and height specify dimensions of buffer.
1929 * Pitch specifices length in bytes between two lines in buffer.
1930 *
1931 * For performance reasons, it is highly recommended to have a frame
1932 * that is packed in memory, i.e. pitch == width * byte_per_pixel.
1933 * Certain graphic APIs, such as OpenGL ES, do not like textures
1934 * that are not packed in memory.
1935 */
1936typedef void (*retro_video_refresh_t)(const void *data, unsigned width,
1937 unsigned height, size_t pitch);
1938
1939/* Renders a single audio frame. Should only be used if implementation
1940 * generates a single sample at a time.
1941 * Format is signed 16-bit native endian.
1942 */
1943typedef void (*retro_audio_sample_t)(int16_t left, int16_t right);
1944
1945/* Renders multiple audio frames in one go.
1946 *
1947 * One frame is defined as a sample of left and right channels, interleaved.
1948 * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
1949 * Only one of the audio callbacks must ever be used.
1950 */
1951typedef size_t (*retro_audio_sample_batch_t)(const int16_t *data,
1952 size_t frames);
1953
1954/* Polls input. */
1955typedef void (*retro_input_poll_t)(void);
1956
1957/* Queries for input for player 'port'. device will be masked with
1958 * RETRO_DEVICE_MASK.
1959 *
1960 * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
1961 * have been set with retro_set_controller_port_device()
1962 * will still use the higher level RETRO_DEVICE_JOYPAD to request input.
1963 */
1964typedef int16_t (*retro_input_state_t)(unsigned port, unsigned device,
1965 unsigned index, unsigned id);
1966
1967/* Sets callbacks. retro_set_environment() is guaranteed to be called
1968 * before retro_init().
1969 *
1970 * The rest of the set_* functions are guaranteed to have been called
1971 * before the first call to retro_run() is made. */
1972RETRO_API void retro_set_environment(retro_environment_t);
1973RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
1974RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
1975RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
1976RETRO_API void retro_set_input_poll(retro_input_poll_t);
1977RETRO_API void retro_set_input_state(retro_input_state_t);
1978
1979/* Library global initialization/deinitialization. */
1980RETRO_API void retro_init(void);
1981RETRO_API void retro_deinit(void);
1982
1983/* Must return RETRO_API_VERSION. Used to validate ABI compatibility
1984 * when the API is revised. */
1985RETRO_API unsigned retro_api_version(void);
1986
1987/* Gets statically known system info. Pointers provided in *info
1988 * must be statically allocated.
1989 * Can be called at any time, even before retro_init(). */
1990RETRO_API void retro_get_system_info(struct retro_system_info *info);
1991
1992/* Gets information about system audio/video timings and geometry.
1993 * Can be called only after retro_load_game() has successfully completed.
1994 * NOTE: The implementation of this function might not initialize every
1995 * variable if needed.
1996 * E.g. geom.aspect_ratio might not be initialized if core doesn't
1997 * desire a particular aspect ratio. */
1998RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
1999
2000/* Sets device to be used for player 'port'.
2001 * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
2002 * available ports.
2003 * Setting a particular device type is not a guarantee that libretro cores
2004 * will only poll input based on that particular device type. It is only a
2005 * hint to the libretro core when a core cannot automatically detect the
2006 * appropriate input device type on its own. It is also relevant when a
2007 * core can change its behavior depending on device type. */
2008RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
2009
2010/* Resets the current game. */
2011RETRO_API void retro_reset(void);
2012
2013/* Runs the game for one video frame.
2014 * During retro_run(), input_poll callback must be called at least once.
2015 *
2016 * If a frame is not rendered for reasons where a game "dropped" a frame,
2017 * this still counts as a frame, and retro_run() should explicitly dupe
2018 * a frame if GET_CAN_DUPE returns true.
2019 * In this case, the video callback can take a NULL argument for data.
2020 */
2021RETRO_API void retro_run(void);
2022
2023/* Returns the amount of data the implementation requires to serialize
2024 * internal state (save states).
2025 * Between calls to retro_load_game() and retro_unload_game(), the
2026 * returned size is never allowed to be larger than a previous returned
2027 * value, to ensure that the frontend can allocate a save state buffer once.
2028 */
2029RETRO_API size_t retro_serialize_size(void);
2030
2031/* Serializes internal state. If failed, or size is lower than
2032 * retro_serialize_size(), it should return false, true otherwise. */
2033RETRO_API bool retro_serialize(void *data, size_t size);
2034RETRO_API bool retro_unserialize(const void *data, size_t size);
2035
2036RETRO_API void retro_cheat_reset(void);
2037RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
2038
2039/* Loads a game. */
2040RETRO_API bool retro_load_game(const struct retro_game_info *game);
2041
2042/* Loads a "special" kind of game. Should not be used,
2043 * except in extreme cases. */
2044RETRO_API bool retro_load_game_special(
2045 unsigned game_type,
2046 const struct retro_game_info *info, size_t num_info
2047);
2048
2049/* Unloads a currently loaded game. */
2050RETRO_API void retro_unload_game(void);
2051
2052/* Gets region of game. */
2053RETRO_API unsigned retro_get_region(void);
2054
2055/* Gets region of memory. */
2056RETRO_API void *retro_get_memory_data(unsigned id);
2057RETRO_API size_t retro_get_memory_size(unsigned id);
2058
2059#ifdef __cplusplus
2060}
2061#endif
2062
2063#endif