vita: add a seemingly missing include
[pcsx_rearmed.git] / frontend / libretro_core_options.h
... / ...
CommitLineData
1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 1.3
17 ********************************
18 *
19 * - 1.3: Move translations to libretro_core_options_intl.h
20 * - libretro_core_options_intl.h includes BOM and utf-8
21 * fix for MSVC 2010-2013
22 * - Added HAVE_NO_LANGEXTRA flag to disable translations
23 * on platforms/compilers without BOM support
24 * - 1.2: Use core options v1 interface when
25 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
26 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
27 * - 1.1: Support generation of core options v0 retro_core_option_value
28 * arrays containing options with a single value
29 * - 1.0: First commit
30*/
31
32#ifdef __cplusplus
33extern "C" {
34#endif
35
36/*
37 ********************************
38 * Core Option Definitions
39 ********************************
40*/
41
42/* RETRO_LANGUAGE_ENGLISH */
43
44/* Default language:
45 * - All other languages must include the same keys and values
46 * - Will be used as a fallback in the event that frontend language
47 * is not available
48 * - Will be used as a fallback for any missing entries in
49 * frontend language definition
50 */
51
52struct retro_core_option_definition option_defs_us[] = {
53 {
54 "pcsx_rearmed_frameskip",
55 "Frameskip",
56 "Choose how much frames should be skipped to improve performance at the expense of visual smoothness.",
57 {
58 { "0", NULL },
59 { "1", NULL },
60 { "2", NULL },
61 { "3", NULL },
62 { NULL, NULL },
63 },
64 "0",
65 },
66 {
67 "pcsx_rearmed_bios",
68 "Use BIOS",
69 "Allows you to use real bios file (if available) or emulated bios (HLE). Its recommended to use official bios file for better compatibility.",
70 {
71 { "auto", "auto" },
72 { "HLE", "hle" },
73 { NULL, NULL },
74 },
75 "auto",
76 },
77 {
78 "pcsx_rearmed_region",
79 "Region",
80 "Choose what region the system is from. 60 Hz for NTSC, 50 Hz for PAL.",
81 {
82 { "auto", "auto" },
83 { "NTSC", "ntsc" },
84 { "PAL", "pal" },
85 { NULL, NULL },
86 },
87 "auto",
88 },
89 {
90 "pcsx_rearmed_memcard2",
91 "Enable Second Memory Card (Shared)",
92 "Enabled the memory card slot 2. This memory card is shared amongst all games.",
93 {
94 { "disabled", NULL },
95 { "enabled", NULL },
96 { NULL, NULL },
97 },
98 "disabled",
99 },
100 {
101 "pcsx_rearmed_show_other_input_settings",
102 "Show other input settings",
103 "Shows or hides other inputs settings like multitaps, player 3-8 ports, analog fine-tunings, etc.",
104 {
105 { "disabled", NULL },
106 { "enabled", NULL },
107 { NULL, NULL },
108 },
109 "disabled",
110 },
111 {
112 "pcsx_rearmed_input_sensitivity",
113 "Emulated Mouse Sensitivity",
114 "Adjust responsiveness when using mouse controller (Default 1.0).",
115 {
116 { "0.05", NULL },
117 { "0.10", NULL },
118 { "0.15", NULL },
119 { "0.20", NULL },
120 { "0.25", NULL },
121 { "0.30", NULL },
122 { "0.35", NULL },
123 { "0.40", NULL },
124 { "0.45", NULL },
125 { "0.50", NULL },
126 { "0.55", NULL },
127 { "0.60", NULL },
128 { "0.65", NULL },
129 { "0.70", NULL },
130 { "0.75", NULL },
131 { "0.80", NULL },
132 { "0.85", NULL },
133 { "0.90", NULL },
134 { "0.95", NULL },
135 { "1.00", NULL },
136 { "1.05", NULL },
137 { "1.10", NULL },
138 { "1.15", NULL },
139 { "1.20", NULL },
140 { "1.25", NULL },
141 { "1.30", NULL },
142 { "1.35", NULL },
143 { "1.40", NULL },
144 { "1.45", NULL },
145 { "1.50", NULL },
146 { "1.55", NULL },
147 { "1.60", NULL },
148 { "1.65", NULL },
149 { "1.70", NULL },
150 { "1.75", NULL },
151 { "1.80", NULL },
152 { "1.85", NULL },
153 { "1.90", NULL },
154 { "1.95", NULL },
155 { "2.00", NULL },
156 },
157 "1.00",
158 },
159 {
160 "pcsx_rearmed_multitap",
161 "Multitap Mode (Restart)",
162 "Sets the playstation multitap peripheral to either controller port 1 or controller port 2 to support of upto 5 players simultaneously, or on both for upto 8 players simultaneously. Option depends on games that has support for multitap feature. Leave option on disabled if not such compatible games to avoid any input-related problems.",
163 {
164 { "disabled", NULL },
165 { "port 1", NULL },
166 { "port 2", NULL },
167 { "ports 1 and 2", NULL },
168 { NULL, NULL },
169 },
170 "disabled",
171 },
172 {
173 "pcsx_rearmed_negcon_deadzone",
174 "NegCon Twist Deadzone (Percent)",
175 "Sets the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
176 {
177 { "0", NULL },
178 { "5", NULL },
179 { "10", NULL },
180 { "15", NULL },
181 { "20", NULL },
182 { "25", NULL },
183 { "30", NULL },
184 { NULL, NULL },
185 },
186 "0",
187 },
188 {
189 "pcsx_rearmed_negcon_response",
190 "NegCon Twist Response",
191 "Specifies the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
192 {
193 { "linear", NULL },
194 { "quadratic", NULL },
195 { "cubic", NULL },
196 { NULL, NULL },
197 },
198 "linear",
199 },
200 {
201 "pcsx_rearmed_analog_axis_modifier",
202 "Analog axis bounds.",
203 "Range bounds for analog axis. Square bounds help controllers with highly circular ranges that are unable to fully saturate the x and y axis at 45degree deflections.",
204 {
205 { "circle", NULL },
206 { "square", NULL },
207 { NULL, NULL },
208 },
209 "circle",
210 },
211 {
212 "pcsx_rearmed_vibration",
213 "Enable Vibration",
214 "Enables vibration feedback for controllers that supports vibration features.",
215 {
216 { "disabled", NULL },
217 { "enabled", NULL },
218 { NULL, NULL },
219 },
220 "enabled",
221 },
222 {
223 "pcsx_rearmed_gunconadjustx",
224 "Guncon Adjust X",
225 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
226 {
227 { "0", NULL },
228 { "-25", NULL },
229 { "-24", NULL },
230 { "-23", NULL },
231 { "-22", NULL },
232 { "-21", NULL },
233 { "-20", NULL },
234 { "-19", NULL },
235 { "-18", NULL },
236 { "-17", NULL },
237 { "-16", NULL },
238 { "-15", NULL },
239 { "-14", NULL },
240 { "-13", NULL },
241 { "-12", NULL },
242 { "-11", NULL },
243 { "-10", NULL },
244 { "-09", NULL },
245 { "-08", NULL },
246 { "-07", NULL },
247 { "-06", NULL },
248 { "-05", NULL },
249 { "-04", NULL },
250 { "-03", NULL },
251 { "-02", NULL },
252 { "-01", NULL },
253 { "00", NULL },
254 { "01", NULL },
255 { "02", NULL },
256 { "03", NULL },
257 { "04", NULL },
258 { "05", NULL },
259 { "06", NULL },
260 { "07", NULL },
261 { "08", NULL },
262 { "09", NULL },
263 { "10", NULL },
264 { "11", NULL },
265 { "12", NULL },
266 { "13", NULL },
267 { "14", NULL },
268 { "15", NULL },
269 { "16", NULL },
270 { "17", NULL },
271 { "18", NULL },
272 { "19", NULL },
273 { "20", NULL },
274 { "21", NULL },
275 { "22", NULL },
276 { "23", NULL },
277 { "24", NULL },
278 { "25", NULL },
279 { NULL, NULL },
280 },
281 "0",
282 },
283 {
284 "pcsx_rearmed_gunconadjusty",
285 "Guncon Adjust Y",
286 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
287 {
288 { "0", NULL },
289 { "-25", NULL },
290 { "-24", NULL },
291 { "-23", NULL },
292 { "-22", NULL },
293 { "-21", NULL },
294 { "-20", NULL },
295 { "-19", NULL },
296 { "-18", NULL },
297 { "-17", NULL },
298 { "-16", NULL },
299 { "-15", NULL },
300 { "-14", NULL },
301 { "-13", NULL },
302 { "-12", NULL },
303 { "-11", NULL },
304 { "-10", NULL },
305 { "-09", NULL },
306 { "-08", NULL },
307 { "-07", NULL },
308 { "-06", NULL },
309 { "-05", NULL },
310 { "-04", NULL },
311 { "-03", NULL },
312 { "-02", NULL },
313 { "-01", NULL },
314 { "00", NULL },
315 { "01", NULL },
316 { "02", NULL },
317 { "03", NULL },
318 { "04", NULL },
319 { "05", NULL },
320 { "06", NULL },
321 { "07", NULL },
322 { "08", NULL },
323 { "09", NULL },
324 { "10", NULL },
325 { "11", NULL },
326 { "12", NULL },
327 { "13", NULL },
328 { "14", NULL },
329 { "15", NULL },
330 { "16", NULL },
331 { "17", NULL },
332 { "18", NULL },
333 { "19", NULL },
334 { "20", NULL },
335 { "21", NULL },
336 { "22", NULL },
337 { "23", NULL },
338 { "24", NULL },
339 { "25", NULL },
340 { NULL, NULL },
341 },
342 "0",
343 },
344 {
345 "pcsx_rearmed_gunconadjustratiox",
346 "Guncon Adjust Ratio X",
347 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
348 {
349 { "1", NULL },
350 { "0.75", NULL },
351 { "0.76", NULL },
352 { "0.77", NULL },
353 { "0.78", NULL },
354 { "0.79", NULL },
355 { "0.80", NULL },
356 { "0.81", NULL },
357 { "0.82", NULL },
358 { "0.83", NULL },
359 { "0.84", NULL },
360 { "0.85", NULL },
361 { "0.86", NULL },
362 { "0.87", NULL },
363 { "0.88", NULL },
364 { "0.89", NULL },
365 { "0.90", NULL },
366 { "0.91", NULL },
367 { "0.92", NULL },
368 { "0.93", NULL },
369 { "0.94", NULL },
370 { "0.95", NULL },
371 { "0.96", NULL },
372 { "0.97", NULL },
373 { "0.98", NULL },
374 { "0.99", NULL },
375 { "1.00", NULL },
376 { "1.01", NULL },
377 { "1.02", NULL },
378 { "1.03", NULL },
379 { "1.04", NULL },
380 { "1.05", NULL },
381 { "1.06", NULL },
382 { "1.07", NULL },
383 { "1.08", NULL },
384 { "1.09", NULL },
385 { "1.10", NULL },
386 { "1.11", NULL },
387 { "1.12", NULL },
388 { "1.13", NULL },
389 { "1.14", NULL },
390 { "1.15", NULL },
391 { "1.16", NULL },
392 { "1.17", NULL },
393 { "1.18", NULL },
394 { "1.19", NULL },
395 { "1.20", NULL },
396 { "1.21", NULL },
397 { "1.22", NULL },
398 { "1.23", NULL },
399 { "1.24", NULL },
400 { "1.25", NULL },
401 { NULL, NULL },
402 },
403 "1",
404 },
405 {
406 "pcsx_rearmed_gunconadjustratioy",
407 "Guncon Adjust Ratio Y",
408 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
409 {
410 { "1", NULL },
411 { "0.75", NULL },
412 { "0.76", NULL },
413 { "0.77", NULL },
414 { "0.78", NULL },
415 { "0.79", NULL },
416 { "0.80", NULL },
417 { "0.81", NULL },
418 { "0.82", NULL },
419 { "0.83", NULL },
420 { "0.84", NULL },
421 { "0.85", NULL },
422 { "0.86", NULL },
423 { "0.87", NULL },
424 { "0.88", NULL },
425 { "0.89", NULL },
426 { "0.90", NULL },
427 { "0.91", NULL },
428 { "0.92", NULL },
429 { "0.93", NULL },
430 { "0.94", NULL },
431 { "0.95", NULL },
432 { "0.96", NULL },
433 { "0.97", NULL },
434 { "0.98", NULL },
435 { "0.99", NULL },
436 { "1.00", NULL },
437 { "1.01", NULL },
438 { "1.02", NULL },
439 { "1.03", NULL },
440 { "1.04", NULL },
441 { "1.05", NULL },
442 { "1.06", NULL },
443 { "1.07", NULL },
444 { "1.08", NULL },
445 { "1.09", NULL },
446 { "1.10", NULL },
447 { "1.11", NULL },
448 { "1.12", NULL },
449 { "1.13", NULL },
450 { "1.14", NULL },
451 { "1.15", NULL },
452 { "1.16", NULL },
453 { "1.17", NULL },
454 { "1.18", NULL },
455 { "1.19", NULL },
456 { "1.20", NULL },
457 { "1.21", NULL },
458 { "1.22", NULL },
459 { "1.23", NULL },
460 { "1.24", NULL },
461 { "1.25", NULL },
462 { NULL, NULL },
463 },
464 "1",
465 },
466 {
467 "pcsx_rearmed_dithering",
468 "Enable Dithering",
469 "If Off, disables the dithering pattern the PSX applies to combat color banding.",
470 {
471 { "disabled", NULL },
472 { "enabled", NULL },
473 { NULL, NULL },
474 },
475#if defined HAVE_LIBNX || defined _3DS
476 "disabled",
477#else
478 "enabled",
479#endif
480 },
481
482#ifndef DRC_DISABLE
483 {
484 "pcsx_rearmed_drc",
485 "Dynamic Recompiler",
486 "Enables core to use dynamic recompiler or interpreter (slower) CPU instructions.",
487 {
488 { "disabled", NULL },
489 { "enabled", NULL },
490 { NULL, NULL },
491 },
492 "enabled",
493 },
494#endif
495
496#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
497 {
498 "pcsx_rearmed_psxclock",
499 "PSX CPU Clock",
500#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
501 "Overclock or underclock the PSX clock. Default is 50",
502#else
503 "Overclock or underclock the PSX clock. Default is 57",
504#endif
505 {
506 { "30", NULL },
507 { "31", NULL },
508 { "32", NULL },
509 { "33", NULL },
510 { "34", NULL },
511 { "35", NULL },
512 { "36", NULL },
513 { "37", NULL },
514 { "38", NULL },
515 { "39", NULL },
516 { "40", NULL },
517 { "41", NULL },
518 { "42", NULL },
519 { "43", NULL },
520 { "44", NULL },
521 { "45", NULL },
522 { "46", NULL },
523 { "47", NULL },
524 { "48", NULL },
525 { "49", NULL },
526 { "50", NULL },
527 { "51", NULL },
528 { "52", NULL },
529 { "53", NULL },
530 { "54", NULL },
531 { "55", NULL },
532 { "56", NULL },
533 { "57", NULL },
534 { "58", NULL },
535 { "59", NULL },
536 { "60", NULL },
537 { "61", NULL },
538 { "62", NULL },
539 { "63", NULL },
540 { "64", NULL },
541 { "65", NULL },
542 { "66", NULL },
543 { "67", NULL },
544 { "68", NULL },
545 { "69", NULL },
546 { "70", NULL },
547 { "71", NULL },
548 { "72", NULL },
549 { "73", NULL },
550 { "74", NULL },
551 { "75", NULL },
552 { "76", NULL },
553 { "77", NULL },
554 { "78", NULL },
555 { "79", NULL },
556 { "80", NULL },
557 { "81", NULL },
558 { "82", NULL },
559 { "83", NULL },
560 { "84", NULL },
561 { "85", NULL },
562 { "86", NULL },
563 { "87", NULL },
564 { "88", NULL },
565 { "89", NULL },
566 { "90", NULL },
567 { "91", NULL },
568 { "92", NULL },
569 { "93", NULL },
570 { "94", NULL },
571 { "95", NULL },
572 { "96", NULL },
573 { "97", NULL },
574 { "98", NULL },
575 { "99", NULL },
576 { "100", NULL },
577 { NULL, NULL },
578 },
579#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
580 "50",
581#else
582 "57",
583#endif
584 },
585#endif /* !DRC_DISABLE && !LIGHTREC */
586
587#ifdef GPU_NEON
588 {
589 "pcsx_rearmed_neon_interlace_enable",
590 "Enable Interlacing Mode",
591 "Enables fake scanlines effect.",
592 {
593 { "disabled", NULL },
594 { "enabled", NULL },
595 { NULL, NULL },
596 },
597 "disabled",
598 },
599 {
600 "pcsx_rearmed_neon_enhancement_enable",
601 "Enhanced Resolution (Slow)",
602 "Renders in double resolution at the cost of lower performance.",
603 {
604 { "disabled", NULL },
605 { "enabled", NULL },
606 { NULL, NULL },
607 },
608 "disabled",
609 },
610 {
611 "pcsx_rearmed_neon_enhancement_no_main",
612 "Enhanced Resolution (Speed Hack)",
613 "Speed hack for Enhanced resolution option (glitches some games).",
614 {
615 { "disabled", NULL },
616 { "enabled", NULL },
617 { NULL, NULL },
618 },
619 "disabled",
620 },
621#endif /* GPU_NEON */
622
623 {
624 "pcsx_rearmed_duping_enable",
625 "Frame Duping",
626 "A speedup, redraws/reuses the last frame if there was no new data.",
627 {
628 { "disabled", NULL },
629 { "enabled", NULL },
630 { NULL, NULL },
631 },
632 "enabled",
633 },
634 {
635 "pcsx_rearmed_display_internal_fps",
636 "Display Internal FPS",
637 "Shows an on-screen frames per second counter when enabled.",
638 {
639 { "disabled", NULL },
640 { "enabled", NULL },
641 { NULL, NULL },
642 },
643 "disabled",
644 },
645
646 /* GPU PEOPS OPTIONS */
647#ifdef GPU_PEOPS
648 {
649 "pcsx_rearmed_show_gpu_peops_settings",
650 "Advanced GPU P.E.Op.S. Settings",
651 "Shows or hides advanced GPU plugin settings. NOTE: Quick Menu must be toggled for this setting to take effect.",
652 {
653 { "disabled", NULL },
654 { "enabled", NULL },
655 { NULL, NULL },
656 },
657 "disabled",
658 },
659 {
660 "pcsx_rearmed_gpu_peops_odd_even_bit",
661 "(GPU) Odd/Even Bit Hack",
662 "Needed for Chrono Cross.",
663 {
664 { "disabled", NULL },
665 { "enabled", NULL },
666 { NULL, NULL },
667 },
668 "disabled",
669 },
670 {
671 "pcsx_rearmed_gpu_peops_expand_screen_width",
672 "(GPU) Expand Screen Width",
673 "Capcom fighting games",
674 {
675 { "disabled", NULL },
676 { "enabled", NULL },
677 { NULL, NULL },
678 },
679 "disabled",
680 },
681 {
682 "pcsx_rearmed_gpu_peops_ignore_brightness",
683 "(GPU) Ignore Brightness Color",
684 "Black screens in Lunar Silver Star Story games",
685 {
686 { "disabled", NULL },
687 { "enabled", NULL },
688 { NULL, NULL },
689 },
690 "disabled",
691 },
692 {
693 "pcsx_rearmed_gpu_peops_disable_coord_check",
694 "(GPU) Disable Coordinate Check",
695 "Compatibility mode",
696 {
697 { "disabled", NULL },
698 { "enabled", NULL },
699 { NULL, NULL },
700 },
701 "disabled",
702 },
703 {
704 "pcsx_rearmed_gpu_peops_lazy_screen_update",
705 "(GPU) Lazy Screen Update",
706 "Pandemonium 2",
707 {
708 { "disabled", NULL },
709 { "enabled", NULL },
710 { NULL, NULL },
711 },
712 "disabled",
713 },
714 {
715 "pcsx_rearmed_gpu_peops_old_frame_skip",
716 "(GPU) Old Frame Skipping",
717 "Skip every second frame",
718 {
719 { "disabled", NULL },
720 { "enabled", NULL },
721 { NULL, NULL },
722 },
723 "enabled",
724 },
725 {
726 "pcsx_rearmed_gpu_peops_repeated_triangles",
727 "(GPU) Repeated Flat Tex Triangles",
728 "Needed by Star Wars: Dark Forces",
729 {
730 { "disabled", NULL },
731 { "enabled", NULL },
732 { NULL, NULL },
733 },
734 "disabled",
735 },
736 {
737 "pcsx_rearmed_gpu_peops_quads_with_triangles",
738 "(GPU) Draw Quads with Triangles",
739 "Better g-colors, worse textures",
740 {
741 { "disabled", NULL },
742 { "enabled", NULL },
743 { NULL, NULL },
744 },
745 "disabled",
746 },
747 {
748 "pcsx_rearmed_gpu_peops_fake_busy_state",
749 "(GPU) Fake 'Gpu Busy' States",
750 "Toggle busy flags after drawing",
751 {
752 { "disabled", NULL },
753 { "enabled", NULL },
754 { NULL, NULL },
755 },
756 "disabled",
757 },
758#endif
759
760 /* GPU UNAI Advanced Options */
761#ifdef GPU_UNAI
762 {
763 "pcsx_rearmed_show_gpu_unai_settings",
764 "Advance GPU UNAI/PCSX4All Settings",
765 "Shows or hides advanced gpu settings. A core restart might be needed for settings to take effect. NOTE: Quick Menu must be toggled for this setting to take effect.",
766 {
767 { "disabled", NULL },
768 { "enabled", NULL },
769 { NULL, NULL},
770 },
771 "disabled",
772 },
773 {
774 "pcsx_rearmed_gpu_unai_blending",
775 "(GPU) Enable Blending",
776 NULL,
777 {
778 { "disabled", NULL },
779 { "enabled", NULL },
780 { NULL, NULL},
781 },
782 "enabled",
783 },
784 {
785 "pcsx_rearmed_gpu_unai_lighting",
786 "(GPU) Enable Lighting",
787 NULL,
788 {
789 { "disabled", NULL },
790 { "enabled", NULL },
791 { NULL, NULL},
792 },
793 "enabled",
794 },
795 {
796 "pcsx_rearmed_gpu_unai_fast_lighting",
797 "(GPU) Enable Fast Lighting",
798 NULL,
799 {
800 { "disabled", NULL },
801 { "enabled", NULL },
802 { NULL, NULL},
803 },
804 "disabled",
805 },
806 {
807 "pcsx_rearmed_gpu_unai_ilace_force",
808 "(GPU) Enable Forced Interlace",
809 NULL,
810 {
811 { "disabled", NULL },
812 { "enabled", NULL },
813 { NULL, NULL},
814 },
815 "disabled",
816 },
817 {
818 "pcsx_rearmed_gpu_unai_pixel_skip",
819 "(GPU) Enable Pixel Skip",
820 NULL,
821 {
822 { "disabled", NULL },
823 { "enabled", NULL },
824 { NULL, NULL},
825 },
826 "disabled",
827 },
828 {
829 "pcsx_rearmed_gpu_unai_scale_hires",
830 "(GPU) Enable Hi-Res Downscaling",
831 "When enabled, will scale hi-res modes to 320x240, skipping unrendered pixels.",
832 {
833 { "disabled", NULL },
834 { "enabled", NULL },
835 { NULL, NULL},
836 },
837 "disabled",
838 },
839#endif /* GPU UNAI Advanced Settings */
840#ifdef THREAD_RENDERING
841 {
842 "pcsx_rearmed_gpu_thread_rendering",
843 "Threaded Rendering",
844 "When enabled, runs GPU commands in a thread. Sync waits for drawing to finish before vsync. Async will not wait unless there's another frame behind it.",
845 {
846 { "disabled", NULL },
847 { "sync", NULL },
848 { "async", NULL },
849 { NULL, NULL},
850 },
851 "disabled",
852 },
853#endif
854
855 {
856 "pcsx_rearmed_show_bios_bootlogo",
857 "Show Bios Bootlogo",
858 "When enabled, shows the PlayStation logo when starting or resetting. (Breaks some games).",
859 {
860 { "disabled", NULL },
861 { "enabled", NULL },
862 { NULL, NULL },
863 },
864 "disabled",
865 },
866 {
867 "pcsx_rearmed_spu_reverb",
868 "Sound Reverb",
869 "Enables or disables audio reverb effect.",
870 {
871 { "disabled", NULL },
872 { "enabled", NULL },
873 { NULL, NULL },
874 },
875 "enabled",
876 },
877 {
878 "pcsx_rearmed_spu_interpolation",
879 "Sound Interpolation",
880 NULL,
881 {
882 { "simple", "Simple" },
883 { "gaussian", "Gaussian" },
884 { "cubic", "Cubic" },
885 { "off", "disabled" },
886 { NULL, NULL },
887 },
888 "simple",
889 },
890 {
891 "pcsx_rearmed_pe2_fix",
892 "Parasite Eve 2/Vandal Hearts 1/2 Fix",
893 NULL,
894 {
895 { "disabled", NULL },
896 { "enabled", NULL },
897 { NULL, NULL },
898 },
899 "disabled",
900 },
901 {
902 "pcsx_rearmed_icache_emulation",
903 "Instruction Cache emulation",
904 "Enables or disables instruction cache emulation. Slower, but more accurate. Fails to run Spyro 2 PAL. This allows you to run F1 2001, Formula One Arcade, F1 99 and other games that may need instruction cache emulation. Interpreter only and partial on lightrec, does nothing on the ARMv7 backend.",
905 {
906 { "disabled", NULL },
907 { "enabled", NULL },
908 { NULL, NULL },
909 },
910 "disabled",
911 },
912 {
913 "pcsx_rearmed_inuyasha_fix",
914 "InuYasha Sengoku Battle Fix",
915 NULL,
916 {
917 { "disabled", NULL },
918 { "enabled", NULL },
919 { NULL, NULL },
920 },
921 "disabled",
922 },
923#ifndef _WIN32
924 {
925 "pcsx_rearmed_async_cd",
926 "CD Access Method (Restart)",
927 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Precache' loads disk image into memory for faster access (CHD only).",
928 {
929 { "sync", "Synchronous" },
930 { "async", "Asynchronous" },
931 { "precache", "Precache" },
932 { NULL, NULL},
933 },
934 "sync",
935 },
936#endif
937 /* ADVANCED OPTIONS */
938 {
939 "pcsx_rearmed_noxadecoding",
940 "XA Decoding",
941 NULL,
942 {
943 { "disabled", NULL },
944 { "enabled", NULL },
945 { NULL, NULL },
946 },
947 "enabled",
948 },
949 {
950 "pcsx_rearmed_nocdaudio",
951 "CD Audio",
952 NULL,
953 {
954 { "disabled", NULL },
955 { "enabled", NULL },
956 { NULL, NULL },
957 },
958 "enabled",
959 },
960 {
961 "pcsx_rearmed_spuirq",
962 "SPU IRQ Always Enabled",
963 "Compatibility tweak, should be left to off in most cases.",
964 {
965 { "disabled", NULL },
966 { "enabled", NULL },
967 { NULL, NULL },
968 },
969 "disabled",
970 },
971
972#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
973 {
974 "pcsx_rearmed_nosmccheck",
975 "(Speed Hack) Disable SMC Checks",
976 "Will cause crashes when loading, break memcards.",
977 {
978 { "disabled", NULL },
979 { "enabled", NULL },
980 { NULL, NULL },
981 },
982 "disabled",
983 },
984 {
985 "pcsx_rearmed_gteregsunneeded",
986 "(Speed Hack) Assume GTE Regs Unneeded",
987 "May cause graphical glitches.",
988 {
989 { "disabled", NULL },
990 { "enabled", NULL },
991 { NULL, NULL },
992 },
993 "disabled",
994 },
995 {
996 "pcsx_rearmed_nogteflags",
997 "(Speed Hack) Disable GTE Flags",
998 "Will cause graphical glitches.",
999 {
1000 { "disabled", NULL },
1001 { "enabled", NULL },
1002 { NULL, NULL },
1003 },
1004 "disabled",
1005 },
1006 {
1007 "pcsx_rearmed_nostalls",
1008 "Disable CPU/GTE stalls",
1009 "Will cause some games to run too fast.",
1010 {
1011 { "disabled", NULL },
1012 { "enabled", NULL },
1013 { NULL, NULL },
1014 },
1015 "disabled",
1016 },
1017 {
1018 "pcsx_rearmed_nocompathacks",
1019 "Disable compat hacks",
1020 "Disables game-specific compatibility hacks.",
1021 {
1022 { "disabled", NULL },
1023 { "enabled", NULL },
1024 { NULL, NULL },
1025 },
1026 "disabled",
1027 },
1028#endif /* !DRC_DISABLE && !LIGHTREC */
1029
1030 { NULL, NULL, NULL, {{0}}, NULL },
1031};
1032
1033/*
1034 ********************************
1035 * Language Mapping
1036 ********************************
1037*/
1038
1039#ifndef HAVE_NO_LANGEXTRA
1040struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
1041 option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
1042 NULL, /* RETRO_LANGUAGE_JAPANESE */
1043 NULL, /* RETRO_LANGUAGE_FRENCH */
1044 NULL, /* RETRO_LANGUAGE_SPANISH */
1045 NULL, /* RETRO_LANGUAGE_GERMAN */
1046 NULL, /* RETRO_LANGUAGE_ITALIAN */
1047 NULL, /* RETRO_LANGUAGE_DUTCH */
1048 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1049 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1050 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1051 NULL, /* RETRO_LANGUAGE_KOREAN */
1052 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1053 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1054 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1055 NULL, /* RETRO_LANGUAGE_POLISH */
1056 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1057 NULL, /* RETRO_LANGUAGE_ARABIC */
1058 NULL, /* RETRO_LANGUAGE_GREEK */
1059 option_defs_tr, /* RETRO_LANGUAGE_TURKISH */
1060};
1061#endif
1062
1063/*
1064 ********************************
1065 * Functions
1066 ********************************
1067*/
1068
1069/* Handles configuration/setting of core options.
1070 * Should be called as early as possible - ideally inside
1071 * retro_set_environment(), and no later than retro_load_game()
1072 * > We place the function body in the header to avoid the
1073 * necessity of adding more .c files (i.e. want this to
1074 * be as painless as possible for core devs)
1075 */
1076
1077static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
1078{
1079 unsigned version = 0;
1080
1081 if (!environ_cb)
1082 return;
1083
1084 if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
1085 {
1086#ifndef HAVE_NO_LANGEXTRA
1087 struct retro_core_options_intl core_options_intl;
1088 unsigned language = 0;
1089
1090 core_options_intl.us = option_defs_us;
1091 core_options_intl.local = NULL;
1092
1093 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1094 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1095 core_options_intl.local = option_defs_intl[language];
1096
1097 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
1098#else
1099 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
1100#endif
1101 }
1102 else
1103 {
1104 size_t i;
1105 size_t option_index = 0;
1106 size_t num_options = 0;
1107 struct retro_variable *variables = NULL;
1108 char **values_buf = NULL;
1109
1110 /* Determine number of options
1111 * > Note: We are going to skip a number of irrelevant
1112 * core options when building the retro_variable array,
1113 * but we'll allocate space for all of them. The difference
1114 * in resource usage is negligible, and this allows us to
1115 * keep the code 'cleaner' */
1116 while (true)
1117 {
1118 if (option_defs_us[num_options].key)
1119 num_options++;
1120 else
1121 break;
1122 }
1123
1124 /* Allocate arrays */
1125 variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
1126 values_buf = (char **)calloc(num_options, sizeof(char *));
1127
1128 if (!variables || !values_buf)
1129 goto error;
1130
1131 /* Copy parameters from option_defs_us array */
1132 for (i = 0; i < num_options; i++)
1133 {
1134 const char *key = option_defs_us[i].key;
1135 const char *desc = option_defs_us[i].desc;
1136 const char *default_value = option_defs_us[i].default_value;
1137 struct retro_core_option_value *values = option_defs_us[i].values;
1138 size_t buf_len = 3;
1139 size_t default_index = 0;
1140
1141 values_buf[i] = NULL;
1142
1143 /* Skip options that are irrelevant when using the
1144 * old style core options interface */
1145 if ((strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0))
1146 continue;
1147
1148 if (desc)
1149 {
1150 size_t num_values = 0;
1151
1152 /* Determine number of values */
1153 while (true)
1154 {
1155 if (values[num_values].value)
1156 {
1157 /* Check if this is the default value */
1158 if (default_value)
1159 if (strcmp(values[num_values].value, default_value) == 0)
1160 default_index = num_values;
1161
1162 buf_len += strlen(values[num_values].value);
1163 num_values++;
1164 }
1165 else
1166 break;
1167 }
1168
1169 /* Build values string */
1170 if (num_values > 0)
1171 {
1172 size_t j;
1173
1174 buf_len += num_values - 1;
1175 buf_len += strlen(desc);
1176
1177 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1178 if (!values_buf[i])
1179 goto error;
1180
1181 strcpy(values_buf[i], desc);
1182 strcat(values_buf[i], "; ");
1183
1184 /* Default value goes first */
1185 strcat(values_buf[i], values[default_index].value);
1186
1187 /* Add remaining values */
1188 for (j = 0; j < num_values; j++)
1189 {
1190 if (j != default_index)
1191 {
1192 strcat(values_buf[i], "|");
1193 strcat(values_buf[i], values[j].value);
1194 }
1195 }
1196 }
1197 }
1198
1199 variables[option_index].key = key;
1200 variables[option_index].value = values_buf[i];
1201 option_index++;
1202 }
1203
1204 /* Set variables */
1205 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1206
1207error:
1208
1209 /* Clean up */
1210 if (values_buf)
1211 {
1212 for (i = 0; i < num_options; i++)
1213 {
1214 if (values_buf[i])
1215 {
1216 free(values_buf[i]);
1217 values_buf[i] = NULL;
1218 }
1219 }
1220
1221 free(values_buf);
1222 values_buf = NULL;
1223 }
1224
1225 if (variables)
1226 {
1227 free(variables);
1228 variables = NULL;
1229 }
1230 }
1231}
1232
1233#ifdef __cplusplus
1234}
1235#endif
1236
1237#endif