psxinterpreter: use cycle_multiplier also
[pcsx_rearmed.git] / frontend / libretro_core_options.h
... / ...
CommitLineData
1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 2.0
17 ********************************
18 *
19 * - 2.0: Add support for core options v2 interface
20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
53struct retro_core_option_v2_category option_cats_us[] = {
54 {
55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
58 },
59 {
60 "video",
61 "Video",
62 "Configure base display parameters."
63 },
64#ifdef GPU_NEON
65 {
66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
69 },
70#endif
71#ifdef GPU_PEOPS
72 {
73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
76 },
77#endif
78#ifdef GPU_UNAI
79 {
80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
83 },
84#endif
85 {
86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
89 },
90 {
91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
94 },
95 {
96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
99 },
100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
101 {
102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
105 },
106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
111 {
112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
118 {
119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
122 { NULL, NULL },
123 },
124 "auto",
125 },
126 {
127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
133 {
134 { "auto", "Auto" },
135 { "HLE", NULL },
136 { NULL, NULL },
137 },
138 "auto",
139 },
140 {
141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
150 { NULL, NULL },
151 },
152 "disabled",
153 },
154 {
155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
161 {
162 { "disabled", NULL },
163 { "enabled", NULL },
164 { NULL, NULL },
165 },
166 "disabled",
167 },
168#ifndef _WIN32
169 {
170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
176 {
177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
181 },
182 "sync",
183 },
184#endif
185#ifndef DRC_DISABLE
186 {
187 "pcsx_rearmed_drc",
188 "Dynamic Recompiler",
189 NULL,
190 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
191 NULL,
192 "system",
193 {
194 { "disabled", NULL },
195 { "enabled", NULL },
196 { NULL, NULL },
197 },
198 "enabled",
199 },
200#endif
201#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
202 {
203 "pcsx_rearmed_psxclock",
204 "PSX CPU Clock Speed",
205 NULL,
206#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
207 "Overclock or under-clock the PSX CPU. Lower values may reduce performance requirements while higher values may improve frame rates in demanding games at the expense of increased overheads; setting the value too low or high may reduce compatibility. Default is 50.",
208#else
209 "Overclock or under-clock the PSX CPU. Lower values may reduce performance requirements while higher values may improve frame rates in demanding games at the expense of increased overheads; setting the value too low or high may reduce compatibility. Default is 57.",
210#endif
211 NULL,
212 "system",
213 {
214 { "30", NULL },
215 { "31", NULL },
216 { "32", NULL },
217 { "33", NULL },
218 { "34", NULL },
219 { "35", NULL },
220 { "36", NULL },
221 { "37", NULL },
222 { "38", NULL },
223 { "39", NULL },
224 { "40", NULL },
225 { "41", NULL },
226 { "42", NULL },
227 { "43", NULL },
228 { "44", NULL },
229 { "45", NULL },
230 { "46", NULL },
231 { "47", NULL },
232 { "48", NULL },
233 { "49", NULL },
234 { "50", NULL },
235 { "51", NULL },
236 { "52", NULL },
237 { "53", NULL },
238 { "54", NULL },
239 { "55", NULL },
240 { "56", NULL },
241 { "57", NULL },
242 { "58", NULL },
243 { "59", NULL },
244 { "60", NULL },
245 { "61", NULL },
246 { "62", NULL },
247 { "63", NULL },
248 { "64", NULL },
249 { "65", NULL },
250 { "66", NULL },
251 { "67", NULL },
252 { "68", NULL },
253 { "69", NULL },
254 { "70", NULL },
255 { "71", NULL },
256 { "72", NULL },
257 { "73", NULL },
258 { "74", NULL },
259 { "75", NULL },
260 { "76", NULL },
261 { "77", NULL },
262 { "78", NULL },
263 { "79", NULL },
264 { "80", NULL },
265 { "81", NULL },
266 { "82", NULL },
267 { "83", NULL },
268 { "84", NULL },
269 { "85", NULL },
270 { "86", NULL },
271 { "87", NULL },
272 { "88", NULL },
273 { "89", NULL },
274 { "90", NULL },
275 { "91", NULL },
276 { "92", NULL },
277 { "93", NULL },
278 { "94", NULL },
279 { "95", NULL },
280 { "96", NULL },
281 { "97", NULL },
282 { "98", NULL },
283 { "99", NULL },
284 { "100", NULL },
285 { NULL, NULL },
286 },
287#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
288 "50",
289#else
290 "57",
291#endif
292 },
293#endif /* !DRC_DISABLE && !LIGHTREC */
294 {
295 "pcsx_rearmed_dithering",
296 "Dithering Pattern",
297 NULL,
298 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
299 NULL,
300 "video",
301 {
302 { "disabled", NULL },
303 { "enabled", NULL },
304 { NULL, NULL },
305 },
306#if defined HAVE_LIBNX || defined _3DS
307 "disabled",
308#else
309 "enabled",
310#endif
311 },
312 {
313 "pcsx_rearmed_duping_enable",
314 "Frame Duping (Speedup)",
315 NULL,
316 "When enabled and supported by the libretro frontend, provides a small performance increase by directing the frontend to repeat the previous frame if the core has nothing new to display.",
317 NULL,
318 "video",
319 {
320 { "disabled", NULL },
321 { "enabled", NULL },
322 { NULL, NULL },
323 },
324 "enabled",
325 },
326#ifdef THREAD_RENDERING
327 {
328 "pcsx_rearmed_gpu_thread_rendering",
329 "Threaded Rendering",
330 NULL,
331 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
332 NULL,
333 "video",
334 {
335 { "disabled", NULL },
336 { "sync", "Synchronous" },
337 { "async", "Asynchronous" },
338 { NULL, NULL},
339 },
340 "disabled",
341 },
342#endif
343 {
344 "pcsx_rearmed_frameskip_type",
345 "Frameskip",
346 NULL,
347 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
348 NULL,
349 "video",
350 {
351 { "disabled", NULL },
352 { "auto", "Auto" },
353 { "auto_threshold", "Auto (Threshold)" },
354 { "fixed_interval", "Fixed Interval" },
355 { NULL, NULL },
356 },
357 "disabled"
358 },
359 {
360 "pcsx_rearmed_frameskip_threshold",
361 "Frameskip Threshold (%)",
362 NULL,
363 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
364 NULL,
365 "video",
366 {
367 { "15", NULL },
368 { "18", NULL },
369 { "21", NULL },
370 { "24", NULL },
371 { "27", NULL },
372 { "30", NULL },
373 { "33", NULL },
374 { "36", NULL },
375 { "39", NULL },
376 { "42", NULL },
377 { "45", NULL },
378 { "48", NULL },
379 { "51", NULL },
380 { "54", NULL },
381 { "57", NULL },
382 { "60", NULL },
383 { NULL, NULL },
384 },
385 "33"
386 },
387 {
388 "pcsx_rearmed_frameskip_interval",
389 "Frameskip Interval",
390 NULL,
391 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
392 NULL,
393 "video",
394 {
395 { "1", NULL },
396 { "2", NULL },
397 { "3", NULL },
398 { "4", NULL },
399 { "5", NULL },
400 { "6", NULL },
401 { "7", NULL },
402 { "8", NULL },
403 { "9", NULL },
404 { "10", NULL },
405 { NULL, NULL },
406 },
407 "3"
408 },
409 {
410 "pcsx_rearmed_display_internal_fps",
411 "Display Internal FPS",
412 NULL,
413 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
414 NULL,
415 "video",
416 {
417 { "disabled", NULL },
418 { "enabled", NULL },
419 { NULL, NULL },
420 },
421 "disabled",
422 },
423#ifdef GPU_NEON
424 {
425 "pcsx_rearmed_neon_interlace_enable",
426 "(GPU) Show Interlaced Video",
427 "Show Interlaced Video",
428 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format.",
429 NULL,
430 "gpu_neon",
431 {
432 { "disabled", NULL },
433 { "enabled", NULL },
434 { NULL, NULL },
435 },
436 "disabled",
437 },
438 {
439 "pcsx_rearmed_neon_enhancement_enable",
440 "(GPU) Enhanced Resolution (Slow)",
441 "Enhanced Resolution (Slow)",
442 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
443 NULL,
444 "gpu_neon",
445 {
446 { "disabled", NULL },
447 { "enabled", NULL },
448 { NULL, NULL },
449 },
450 "disabled",
451 },
452 {
453 "pcsx_rearmed_neon_enhancement_no_main",
454 "(GPU) Enhanced Resolution Speed Hack",
455 "Enhanced Resolution Speed Hack",
456 "Improves performance when 'Enhanced Resolution (Slow)' is enabled, but reduces compatibility and may cause rendering errors.",
457 NULL,
458 "gpu_neon",
459 {
460 { "disabled", NULL },
461 { "enabled", NULL },
462 { NULL, NULL },
463 },
464 "disabled",
465 },
466#endif /* GPU_NEON */
467#ifdef GPU_PEOPS
468 {
469 "pcsx_rearmed_show_gpu_peops_settings",
470 "Show Advanced P.E.Op.S. GPU Settings",
471 NULL,
472 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
473 NULL,
474 NULL,
475 {
476 { "disabled", NULL },
477 { "enabled", NULL },
478 { NULL, NULL },
479 },
480 "disabled",
481 },
482 {
483 "pcsx_rearmed_gpu_peops_odd_even_bit",
484 "(GPU) Odd/Even Bit Hack",
485 "Odd/Even Bit Hack",
486 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
487 NULL,
488 "gpu_peops",
489 {
490 { "disabled", NULL },
491 { "enabled", NULL },
492 { NULL, NULL },
493 },
494 "disabled",
495 },
496 {
497 "pcsx_rearmed_gpu_peops_expand_screen_width",
498 "(GPU) Expand Screen Width",
499 "Expand Screen Width",
500 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
501 NULL,
502 "gpu_peops",
503 {
504 { "disabled", NULL },
505 { "enabled", NULL },
506 { NULL, NULL },
507 },
508 "disabled",
509 },
510 {
511 "pcsx_rearmed_gpu_peops_ignore_brightness",
512 "(GPU) Ignore Brightness Color",
513 "Ignore Brightness Color",
514 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
515 NULL,
516 "gpu_peops",
517 {
518 { "disabled", NULL },
519 { "enabled", NULL },
520 { NULL, NULL },
521 },
522 "disabled",
523 },
524 {
525 "pcsx_rearmed_gpu_peops_disable_coord_check",
526 "(GPU) Disable Coordinate Check",
527 "Disable Coordinate Check",
528 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
529 NULL,
530 "gpu_peops",
531 {
532 { "disabled", NULL },
533 { "enabled", NULL },
534 { NULL, NULL },
535 },
536 "disabled",
537 },
538 {
539 "pcsx_rearmed_gpu_peops_lazy_screen_update",
540 "(GPU) Lazy Screen Update",
541 "Lazy Screen Update",
542 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
543 NULL,
544 "gpu_peops",
545 {
546 { "disabled", NULL },
547 { "enabled", NULL },
548 { NULL, NULL },
549 },
550 "disabled",
551 },
552 {
553 "pcsx_rearmed_gpu_peops_repeated_triangles",
554 "(GPU) Repeat Flat Tex Triangles",
555 "Repeat Flat Tex Triangles",
556 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
557 NULL,
558 "gpu_peops",
559 {
560 { "disabled", NULL },
561 { "enabled", NULL },
562 { NULL, NULL },
563 },
564 "disabled",
565 },
566 {
567 "pcsx_rearmed_gpu_peops_quads_with_triangles",
568 "(GPU) Draw Tex-Quads as Triangles",
569 "Draw Tex-Quads as Triangles",
570 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
571 NULL,
572 "gpu_peops",
573 {
574 { "disabled", NULL },
575 { "enabled", NULL },
576 { NULL, NULL },
577 },
578 "disabled",
579 },
580 {
581 "pcsx_rearmed_gpu_peops_fake_busy_state",
582 "(GPU) Fake 'GPU Busy' States",
583 "Fake 'GPU Busy' States",
584 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
585 NULL,
586 "gpu_peops",
587 {
588 { "disabled", NULL },
589 { "enabled", NULL },
590 { NULL, NULL },
591 },
592 "disabled",
593 },
594#endif /* GPU_PEOPS */
595#ifdef GPU_UNAI
596 {
597 "pcsx_rearmed_show_gpu_unai_settings",
598 "Show Advanced UNAI GPU Settings",
599 NULL,
600 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
601 NULL,
602 NULL,
603 {
604 { "disabled", NULL },
605 { "enabled", NULL },
606 { NULL, NULL},
607 },
608 "disabled",
609 },
610 {
611 "pcsx_rearmed_gpu_unai_blending",
612 "(GPU) Texture Blending",
613 "Texture Blending",
614 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
615 NULL,
616 "gpu_unai",
617 {
618 { "disabled", NULL },
619 { "enabled", NULL },
620 { NULL, NULL},
621 },
622 "enabled",
623 },
624 {
625 "pcsx_rearmed_gpu_unai_lighting",
626 "(GPU) Lighting Effects",
627 "Lighting Effects",
628 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
629 NULL,
630 "gpu_unai",
631 {
632 { "disabled", NULL },
633 { "enabled", NULL },
634 { NULL, NULL},
635 },
636 "enabled",
637 },
638 {
639 "pcsx_rearmed_gpu_unai_fast_lighting",
640 "(GPU) Fast Lighting",
641 "Fast Lighting",
642 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
643 NULL,
644 "gpu_unai",
645 {
646 { "disabled", NULL },
647 { "enabled", NULL },
648 { NULL, NULL},
649 },
650 "disabled",
651 },
652 {
653 "pcsx_rearmed_gpu_unai_scale_hires",
654 "(GPU) Hi-Res Downscaling",
655 "Hi-Res Downscaling",
656 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
657 NULL,
658 "gpu_unai",
659 {
660 { "disabled", NULL },
661 { "enabled", NULL },
662 { NULL, NULL},
663 },
664#ifdef _MIYOO
665 "enabled",
666#else
667 "disabled",
668#endif
669 },
670#endif /* GPU_UNAI */
671 {
672 "pcsx_rearmed_spu_reverb",
673 "Audio Reverb Effects",
674 "Reverb Effects",
675 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
676 NULL,
677 "audio",
678 {
679 { "disabled", NULL },
680 { "enabled", NULL },
681 { NULL, NULL },
682 },
683#ifdef HAVE_PRE_ARMV7
684 "disabled",
685#else
686 "enabled",
687#endif
688 },
689 {
690 "pcsx_rearmed_spu_interpolation",
691 "Sound Interpolation",
692 NULL,
693 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
694 NULL,
695 "audio",
696 {
697 { "simple", "Simple" },
698 { "gaussian", "Gaussian" },
699 { "cubic", "Cubic" },
700 { "off", "disabled" },
701 { NULL, NULL },
702 },
703#ifdef HAVE_PRE_ARMV7
704 "off",
705#else
706 "simple",
707#endif
708 },
709 {
710 "pcsx_rearmed_nocdaudio",
711 "CD Audio",
712 NULL,
713 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
714 NULL,
715 "audio",
716 {
717 { "disabled", NULL },
718 { "enabled", NULL },
719 { NULL, NULL },
720 },
721 "enabled",
722 },
723 {
724 "pcsx_rearmed_noxadecoding",
725 "XA Decoding",
726 NULL,
727 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
728 NULL,
729 "audio",
730 {
731 { "disabled", NULL },
732 { "enabled", NULL },
733 { NULL, NULL },
734 },
735 "enabled",
736 },
737 {
738 "pcsx_rearmed_show_input_settings",
739 "Show Input Settings",
740 NULL,
741 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
742 NULL,
743 NULL,
744 {
745 { "disabled", NULL },
746 { "enabled", NULL },
747 { NULL, NULL },
748 },
749 "disabled",
750 },
751 {
752 "pcsx_rearmed_analog_axis_modifier",
753 "Analog Axis Bounds",
754 NULL,
755 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
756 NULL,
757 "input",
758 {
759 { "circle", "Circle" },
760 { "square", "Square" },
761 { NULL, NULL },
762 },
763 "circle",
764 },
765 {
766 "pcsx_rearmed_vibration",
767 "Rumble Effects",
768 NULL,
769 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
770 NULL,
771 "input",
772 {
773 { "disabled", NULL },
774 { "enabled", NULL },
775 { NULL, NULL },
776 },
777 "enabled",
778 },
779 {
780 "pcsx_rearmed_multitap",
781 "Multitap Mode (Restart)",
782 NULL,
783 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games. To avoid input defects, option should be disabled when running games that have no support for Multitap features.",
784 NULL,
785 "input",
786 {
787 { "disabled", NULL },
788 { "port 1", "Port 1" },
789 { "port 2", "Port 2" },
790 { "ports 1 and 2", "Ports 1 and 2" },
791 { NULL, NULL },
792 },
793 "disabled",
794 },
795 {
796 "pcsx_rearmed_negcon_deadzone",
797 "NegCon Twist Deadzone",
798 NULL,
799 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
800 NULL,
801 "input",
802 {
803 { "0", "0%" },
804 { "3", "3%" },
805 { "5", "5%" },
806 { "7", "7%" },
807 { "10", "10%" },
808 { "13", "13%" },
809 { "15", "15%" },
810 { "17", "17%" },
811 { "20", "20%" },
812 { "23", "23%" },
813 { "25", "25%" },
814 { "27", "27%" },
815 { "30", "30%" },
816 { NULL, NULL },
817 },
818 "0",
819 },
820 {
821 "pcsx_rearmed_negcon_response",
822 "NegCon Twist Response",
823 NULL,
824 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
825 NULL,
826 "input",
827 {
828 { "linear", "Linear" },
829 { "quadratic", "Quadratic" },
830 { "cubic", "Cubic" },
831 { NULL, NULL },
832 },
833 "linear",
834 },
835 {
836 "pcsx_rearmed_input_sensitivity",
837 "Mouse Sensitivity",
838 NULL,
839 "Adjust responsiveness of emulated 'mouse' input devices.",
840 NULL,
841 "input",
842 {
843 { "0.05", NULL },
844 { "0.10", NULL },
845 { "0.15", NULL },
846 { "0.20", NULL },
847 { "0.25", NULL },
848 { "0.30", NULL },
849 { "0.35", NULL },
850 { "0.40", NULL },
851 { "0.45", NULL },
852 { "0.50", NULL },
853 { "0.55", NULL },
854 { "0.60", NULL },
855 { "0.65", NULL },
856 { "0.70", NULL },
857 { "0.75", NULL },
858 { "0.80", NULL },
859 { "0.85", NULL },
860 { "0.90", NULL },
861 { "0.95", NULL },
862 { "1.00", NULL },
863 { "1.05", NULL },
864 { "1.10", NULL },
865 { "1.15", NULL },
866 { "1.20", NULL },
867 { "1.25", NULL },
868 { "1.30", NULL },
869 { "1.35", NULL },
870 { "1.40", NULL },
871 { "1.45", NULL },
872 { "1.50", NULL },
873 { "1.55", NULL },
874 { "1.60", NULL },
875 { "1.65", NULL },
876 { "1.70", NULL },
877 { "1.75", NULL },
878 { "1.80", NULL },
879 { "1.85", NULL },
880 { "1.90", NULL },
881 { "1.95", NULL },
882 { "2.00", NULL },
883 },
884 "1.00",
885 },
886 {
887 "pcsx_rearmed_gunconadjustx",
888 "Guncon X Axis Offset",
889 NULL,
890 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
891 NULL,
892 "input",
893 {
894 { "-25", NULL },
895 { "-24", NULL },
896 { "-23", NULL },
897 { "-22", NULL },
898 { "-21", NULL },
899 { "-20", NULL },
900 { "-19", NULL },
901 { "-18", NULL },
902 { "-17", NULL },
903 { "-16", NULL },
904 { "-15", NULL },
905 { "-14", NULL },
906 { "-13", NULL },
907 { "-12", NULL },
908 { "-11", NULL },
909 { "-10", NULL },
910 { "-9", NULL },
911 { "-8", NULL },
912 { "-7", NULL },
913 { "-6", NULL },
914 { "-5", NULL },
915 { "-4", NULL },
916 { "-3", NULL },
917 { "-2", NULL },
918 { "-1", NULL },
919 { "0", NULL },
920 { "1", NULL },
921 { "2", NULL },
922 { "3", NULL },
923 { "4", NULL },
924 { "5", NULL },
925 { "6", NULL },
926 { "7", NULL },
927 { "8", NULL },
928 { "9", NULL },
929 { "10", NULL },
930 { "11", NULL },
931 { "12", NULL },
932 { "13", NULL },
933 { "14", NULL },
934 { "15", NULL },
935 { "16", NULL },
936 { "17", NULL },
937 { "18", NULL },
938 { "19", NULL },
939 { "20", NULL },
940 { "21", NULL },
941 { "22", NULL },
942 { "23", NULL },
943 { "24", NULL },
944 { "25", NULL },
945 { NULL, NULL },
946 },
947 "0",
948 },
949 {
950 "pcsx_rearmed_gunconadjusty",
951 "Guncon Y Axis Offset",
952 NULL,
953 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
954 NULL,
955 "input",
956 {
957 { "-25", NULL },
958 { "-24", NULL },
959 { "-23", NULL },
960 { "-22", NULL },
961 { "-21", NULL },
962 { "-20", NULL },
963 { "-19", NULL },
964 { "-18", NULL },
965 { "-17", NULL },
966 { "-16", NULL },
967 { "-15", NULL },
968 { "-14", NULL },
969 { "-13", NULL },
970 { "-12", NULL },
971 { "-11", NULL },
972 { "-10", NULL },
973 { "-9", NULL },
974 { "-8", NULL },
975 { "-7", NULL },
976 { "-6", NULL },
977 { "-5", NULL },
978 { "-4", NULL },
979 { "-3", NULL },
980 { "-2", NULL },
981 { "-1", NULL },
982 { "0", NULL },
983 { "1", NULL },
984 { "2", NULL },
985 { "3", NULL },
986 { "4", NULL },
987 { "5", NULL },
988 { "6", NULL },
989 { "7", NULL },
990 { "8", NULL },
991 { "9", NULL },
992 { "10", NULL },
993 { "11", NULL },
994 { "12", NULL },
995 { "13", NULL },
996 { "14", NULL },
997 { "15", NULL },
998 { "16", NULL },
999 { "17", NULL },
1000 { "18", NULL },
1001 { "19", NULL },
1002 { "20", NULL },
1003 { "21", NULL },
1004 { "22", NULL },
1005 { "23", NULL },
1006 { "24", NULL },
1007 { "25", NULL },
1008 { NULL, NULL },
1009 },
1010 "0",
1011 },
1012 {
1013 "pcsx_rearmed_gunconadjustratiox",
1014 "Guncon X Axis Response",
1015 NULL,
1016 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1017 NULL,
1018 "input",
1019 {
1020 { "0.75", NULL },
1021 { "0.76", NULL },
1022 { "0.77", NULL },
1023 { "0.78", NULL },
1024 { "0.79", NULL },
1025 { "0.80", NULL },
1026 { "0.81", NULL },
1027 { "0.82", NULL },
1028 { "0.83", NULL },
1029 { "0.84", NULL },
1030 { "0.85", NULL },
1031 { "0.86", NULL },
1032 { "0.87", NULL },
1033 { "0.88", NULL },
1034 { "0.89", NULL },
1035 { "0.90", NULL },
1036 { "0.91", NULL },
1037 { "0.92", NULL },
1038 { "0.93", NULL },
1039 { "0.94", NULL },
1040 { "0.95", NULL },
1041 { "0.96", NULL },
1042 { "0.97", NULL },
1043 { "0.98", NULL },
1044 { "0.99", NULL },
1045 { "1.00", NULL },
1046 { "1.01", NULL },
1047 { "1.02", NULL },
1048 { "1.03", NULL },
1049 { "1.04", NULL },
1050 { "1.05", NULL },
1051 { "1.06", NULL },
1052 { "1.07", NULL },
1053 { "1.08", NULL },
1054 { "1.09", NULL },
1055 { "1.10", NULL },
1056 { "1.11", NULL },
1057 { "1.12", NULL },
1058 { "1.13", NULL },
1059 { "1.14", NULL },
1060 { "1.15", NULL },
1061 { "1.16", NULL },
1062 { "1.17", NULL },
1063 { "1.18", NULL },
1064 { "1.19", NULL },
1065 { "1.20", NULL },
1066 { "1.21", NULL },
1067 { "1.22", NULL },
1068 { "1.23", NULL },
1069 { "1.24", NULL },
1070 { "1.25", NULL },
1071 { NULL, NULL },
1072 },
1073 "1.00",
1074 },
1075 {
1076 "pcsx_rearmed_gunconadjustratioy",
1077 "Guncon Y Axis Response",
1078 NULL,
1079 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1080 NULL,
1081 "input",
1082 {
1083 { "0.75", NULL },
1084 { "0.76", NULL },
1085 { "0.77", NULL },
1086 { "0.78", NULL },
1087 { "0.79", NULL },
1088 { "0.80", NULL },
1089 { "0.81", NULL },
1090 { "0.82", NULL },
1091 { "0.83", NULL },
1092 { "0.84", NULL },
1093 { "0.85", NULL },
1094 { "0.86", NULL },
1095 { "0.87", NULL },
1096 { "0.88", NULL },
1097 { "0.89", NULL },
1098 { "0.90", NULL },
1099 { "0.91", NULL },
1100 { "0.92", NULL },
1101 { "0.93", NULL },
1102 { "0.94", NULL },
1103 { "0.95", NULL },
1104 { "0.96", NULL },
1105 { "0.97", NULL },
1106 { "0.98", NULL },
1107 { "0.99", NULL },
1108 { "1.00", NULL },
1109 { "1.01", NULL },
1110 { "1.02", NULL },
1111 { "1.03", NULL },
1112 { "1.04", NULL },
1113 { "1.05", NULL },
1114 { "1.06", NULL },
1115 { "1.07", NULL },
1116 { "1.08", NULL },
1117 { "1.09", NULL },
1118 { "1.10", NULL },
1119 { "1.11", NULL },
1120 { "1.12", NULL },
1121 { "1.13", NULL },
1122 { "1.14", NULL },
1123 { "1.15", NULL },
1124 { "1.16", NULL },
1125 { "1.17", NULL },
1126 { "1.18", NULL },
1127 { "1.19", NULL },
1128 { "1.20", NULL },
1129 { "1.21", NULL },
1130 { "1.22", NULL },
1131 { "1.23", NULL },
1132 { "1.24", NULL },
1133 { "1.25", NULL },
1134 { NULL, NULL },
1135 },
1136 "1.00",
1137 },
1138 {
1139 "pcsx_rearmed_pe2_fix",
1140 "Parasite Eve 2/Vandal Hearts 1/2 Fix",
1141 NULL,
1142 "Hack fix required for correct operation of Parasite Eve 2 and Vandal Hearts 1/2. Should be disabled for all other games.",
1143 NULL,
1144 "compat_hack",
1145 {
1146 { "disabled", NULL },
1147 { "enabled", NULL },
1148 { NULL, NULL },
1149 },
1150 "disabled",
1151 },
1152 {
1153 "pcsx_rearmed_inuyasha_fix",
1154 "InuYasha Sengoku Battle Fix",
1155 NULL,
1156 "Hack fix required for correct operation of Inuyasha Sengoku Otogi Kassen. Should be disabled for all other games.",
1157 NULL,
1158 "compat_hack",
1159 {
1160 { "disabled", NULL },
1161 { "enabled", NULL },
1162 { NULL, NULL },
1163 },
1164 "disabled",
1165 },
1166 {
1167 "pcsx_rearmed_spuirq",
1168 "SPU IRQ Always Enabled",
1169 NULL,
1170 "Hack for certain games where events tied to audio cues do not trigger correctly. Fixes unopenable doors in Alien Resurrection. Fixes desynchronised FMV audio in Legend of Mana. Should be disabled unless required.",
1171 NULL,
1172 "compat_hack",
1173 {
1174 { "disabled", NULL },
1175 { "enabled", NULL },
1176 { NULL, NULL },
1177 },
1178 "disabled",
1179 },
1180 {
1181 "pcsx_rearmed_icache_emulation",
1182 "Instruction Cache Emulation",
1183 NULL,
1184 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. May cause certain games to fail (e.g. Spyro 2: Gateway to Glimmer, PAL version) so should be disabled unless needed. [Interpreter only and partial on lightrec, unsupported when using ARMv7 backend]",
1185 NULL,
1186 "compat_hack",
1187 {
1188 { "disabled", NULL },
1189 { "enabled", NULL },
1190 { NULL, NULL },
1191 },
1192 "disabled",
1193 },
1194#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
1195 {
1196 "pcsx_rearmed_nocompathacks",
1197 "Disable Automatic Compatibility Hacks",
1198 NULL,
1199 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1200 NULL,
1201 "compat_hack",
1202 {
1203 { "disabled", NULL },
1204 { "enabled", NULL },
1205 { NULL, NULL },
1206 },
1207 "disabled",
1208 },
1209 {
1210 "pcsx_rearmed_nosmccheck",
1211 "(Speed Hack) Disable SMC Checks",
1212 "Disable SMC Checks",
1213 "Will cause crashes when loading, and lead to memory card failure.",
1214 NULL,
1215 "speed_hack",
1216 {
1217 { "disabled", NULL },
1218 { "enabled", NULL },
1219 { NULL, NULL },
1220 },
1221 "disabled",
1222 },
1223 {
1224 "pcsx_rearmed_gteregsunneeded",
1225 "(Speed Hack) Assume GTE Registers Unneeded",
1226 "Assume GTE Registers Unneeded",
1227 "May cause rendering errors.",
1228 NULL,
1229 "speed_hack",
1230 {
1231 { "disabled", NULL },
1232 { "enabled", NULL },
1233 { NULL, NULL },
1234 },
1235 "disabled",
1236 },
1237 {
1238 "pcsx_rearmed_nogteflags",
1239 "(Speed Hack) Disable GTE Flags",
1240 "Disable GTE Flags",
1241 "Will cause rendering errors.",
1242 NULL,
1243 "speed_hack",
1244 {
1245 { "disabled", NULL },
1246 { "enabled", NULL },
1247 { NULL, NULL },
1248 },
1249 "disabled",
1250 },
1251 {
1252 "pcsx_rearmed_nostalls",
1253 "(Speed Hack) Disable CPU/GTE Stalls",
1254 "Disable CPU/GTE Stalls",
1255 "Will cause some games to run too quickly.",
1256 NULL,
1257 "speed_hack",
1258 {
1259 { "disabled", NULL },
1260 { "enabled", NULL },
1261 { NULL, NULL },
1262 },
1263 "disabled",
1264 },
1265#endif /* !DRC_DISABLE && !LIGHTREC */
1266 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1267};
1268
1269struct retro_core_options_v2 options_us = {
1270 option_cats_us,
1271 option_defs_us
1272};
1273
1274/*
1275 ********************************
1276 * Language Mapping
1277 ********************************
1278*/
1279
1280#ifndef HAVE_NO_LANGEXTRA
1281struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1282 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1283 NULL, /* RETRO_LANGUAGE_JAPANESE */
1284 NULL, /* RETRO_LANGUAGE_FRENCH */
1285 NULL, /* RETRO_LANGUAGE_SPANISH */
1286 NULL, /* RETRO_LANGUAGE_GERMAN */
1287 NULL, /* RETRO_LANGUAGE_ITALIAN */
1288 NULL, /* RETRO_LANGUAGE_DUTCH */
1289 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1290 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1291 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1292 NULL, /* RETRO_LANGUAGE_KOREAN */
1293 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1294 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1295 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1296 NULL, /* RETRO_LANGUAGE_POLISH */
1297 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1298 NULL, /* RETRO_LANGUAGE_ARABIC */
1299 NULL, /* RETRO_LANGUAGE_GREEK */
1300 &options_tr, /* RETRO_LANGUAGE_TURKISH */
1301};
1302#endif
1303
1304/*
1305 ********************************
1306 * Functions
1307 ********************************
1308*/
1309
1310/* Handles configuration/setting of core options.
1311 * Should be called as early as possible - ideally inside
1312 * retro_set_environment(), and no later than retro_load_game()
1313 * > We place the function body in the header to avoid the
1314 * necessity of adding more .c files (i.e. want this to
1315 * be as painless as possible for core devs)
1316 */
1317
1318static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1319 bool *categories_supported)
1320{
1321 unsigned version = 0;
1322#ifndef HAVE_NO_LANGEXTRA
1323 unsigned language = 0;
1324#endif
1325
1326 if (!environ_cb || !categories_supported)
1327 return;
1328
1329 *categories_supported = false;
1330
1331 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1332 version = 0;
1333
1334 if (version >= 2)
1335 {
1336#ifndef HAVE_NO_LANGEXTRA
1337 struct retro_core_options_v2_intl core_options_intl;
1338
1339 core_options_intl.us = &options_us;
1340 core_options_intl.local = NULL;
1341
1342 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1343 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1344 core_options_intl.local = options_intl[language];
1345
1346 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1347 &core_options_intl);
1348#else
1349 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1350 &options_us);
1351#endif
1352 }
1353 else
1354 {
1355 size_t i, j;
1356 size_t option_index = 0;
1357 size_t num_options = 0;
1358 struct retro_core_option_definition
1359 *option_v1_defs_us = NULL;
1360#ifndef HAVE_NO_LANGEXTRA
1361 size_t num_options_intl = 0;
1362 struct retro_core_option_v2_definition
1363 *option_defs_intl = NULL;
1364 struct retro_core_option_definition
1365 *option_v1_defs_intl = NULL;
1366 struct retro_core_options_intl
1367 core_options_v1_intl;
1368#endif
1369 struct retro_variable *variables = NULL;
1370 char **values_buf = NULL;
1371
1372 /* Determine total number of options */
1373 while (true)
1374 {
1375 if (option_defs_us[num_options].key)
1376 num_options++;
1377 else
1378 break;
1379 }
1380
1381 if (version >= 1)
1382 {
1383 /* Allocate US array */
1384 option_v1_defs_us = (struct retro_core_option_definition *)
1385 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1386
1387 /* Copy parameters from option_defs_us array */
1388 for (i = 0; i < num_options; i++)
1389 {
1390 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1391 struct retro_core_option_value *option_values = option_def_us->values;
1392 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1393 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
1394
1395 option_v1_def_us->key = option_def_us->key;
1396 option_v1_def_us->desc = option_def_us->desc;
1397 option_v1_def_us->info = option_def_us->info;
1398 option_v1_def_us->default_value = option_def_us->default_value;
1399
1400 /* Values must be copied individually... */
1401 while (option_values->value)
1402 {
1403 option_v1_values->value = option_values->value;
1404 option_v1_values->label = option_values->label;
1405
1406 option_values++;
1407 option_v1_values++;
1408 }
1409 }
1410
1411#ifndef HAVE_NO_LANGEXTRA
1412 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1413 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1414 options_intl[language])
1415 option_defs_intl = options_intl[language]->definitions;
1416
1417 if (option_defs_intl)
1418 {
1419 /* Determine number of intl options */
1420 while (true)
1421 {
1422 if (option_defs_intl[num_options_intl].key)
1423 num_options_intl++;
1424 else
1425 break;
1426 }
1427
1428 /* Allocate intl array */
1429 option_v1_defs_intl = (struct retro_core_option_definition *)
1430 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1431
1432 /* Copy parameters from option_defs_intl array */
1433 for (i = 0; i < num_options_intl; i++)
1434 {
1435 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1436 struct retro_core_option_value *option_values = option_def_intl->values;
1437 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1438 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1439
1440 option_v1_def_intl->key = option_def_intl->key;
1441 option_v1_def_intl->desc = option_def_intl->desc;
1442 option_v1_def_intl->info = option_def_intl->info;
1443 option_v1_def_intl->default_value = option_def_intl->default_value;
1444
1445 /* Values must be copied individually... */
1446 while (option_values->value)
1447 {
1448 option_v1_values->value = option_values->value;
1449 option_v1_values->label = option_values->label;
1450
1451 option_values++;
1452 option_v1_values++;
1453 }
1454 }
1455 }
1456
1457 core_options_v1_intl.us = option_v1_defs_us;
1458 core_options_v1_intl.local = option_v1_defs_intl;
1459
1460 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1461#else
1462 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1463#endif
1464 }
1465 else
1466 {
1467 /* Allocate arrays */
1468 variables = (struct retro_variable *)calloc(num_options + 1,
1469 sizeof(struct retro_variable));
1470 values_buf = (char **)calloc(num_options, sizeof(char *));
1471
1472 if (!variables || !values_buf)
1473 goto error;
1474
1475 /* Copy parameters from option_defs_us array */
1476 for (i = 0; i < num_options; i++)
1477 {
1478 const char *key = option_defs_us[i].key;
1479 const char *desc = option_defs_us[i].desc;
1480 const char *default_value = option_defs_us[i].default_value;
1481 struct retro_core_option_value *values = option_defs_us[i].values;
1482 size_t buf_len = 3;
1483 size_t default_index = 0;
1484
1485 values_buf[i] = NULL;
1486
1487 /* Skip options that are irrelevant when using the
1488 * old style core options interface */
1489 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1490 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1491 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1492 continue;
1493
1494 if (desc)
1495 {
1496 size_t num_values = 0;
1497
1498 /* Determine number of values */
1499 while (true)
1500 {
1501 if (values[num_values].value)
1502 {
1503 /* Check if this is the default value */
1504 if (default_value)
1505 if (strcmp(values[num_values].value, default_value) == 0)
1506 default_index = num_values;
1507
1508 buf_len += strlen(values[num_values].value);
1509 num_values++;
1510 }
1511 else
1512 break;
1513 }
1514
1515 /* Build values string */
1516 if (num_values > 0)
1517 {
1518 buf_len += num_values - 1;
1519 buf_len += strlen(desc);
1520
1521 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1522 if (!values_buf[i])
1523 goto error;
1524
1525 strcpy(values_buf[i], desc);
1526 strcat(values_buf[i], "; ");
1527
1528 /* Default value goes first */
1529 strcat(values_buf[i], values[default_index].value);
1530
1531 /* Add remaining values */
1532 for (j = 0; j < num_values; j++)
1533 {
1534 if (j != default_index)
1535 {
1536 strcat(values_buf[i], "|");
1537 strcat(values_buf[i], values[j].value);
1538 }
1539 }
1540 }
1541 }
1542
1543 variables[option_index].key = key;
1544 variables[option_index].value = values_buf[i];
1545 option_index++;
1546 }
1547
1548 /* Set variables */
1549 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1550 }
1551
1552error:
1553 /* Clean up */
1554
1555 if (option_v1_defs_us)
1556 {
1557 free(option_v1_defs_us);
1558 option_v1_defs_us = NULL;
1559 }
1560
1561#ifndef HAVE_NO_LANGEXTRA
1562 if (option_v1_defs_intl)
1563 {
1564 free(option_v1_defs_intl);
1565 option_v1_defs_intl = NULL;
1566 }
1567#endif
1568
1569 if (values_buf)
1570 {
1571 for (i = 0; i < num_options; i++)
1572 {
1573 if (values_buf[i])
1574 {
1575 free(values_buf[i]);
1576 values_buf[i] = NULL;
1577 }
1578 }
1579
1580 free(values_buf);
1581 values_buf = NULL;
1582 }
1583
1584 if (variables)
1585 {
1586 free(variables);
1587 variables = NULL;
1588 }
1589 }
1590}
1591
1592#ifdef __cplusplus
1593}
1594#endif
1595
1596#endif