Merge pull request #652 from pcercuei/update-lightrec-20220427
[pcsx_rearmed.git] / frontend / libretro_core_options.h
... / ...
CommitLineData
1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 1.3
17 ********************************
18 *
19 * - 1.3: Move translations to libretro_core_options_intl.h
20 * - libretro_core_options_intl.h includes BOM and utf-8
21 * fix for MSVC 2010-2013
22 * - Added HAVE_NO_LANGEXTRA flag to disable translations
23 * on platforms/compilers without BOM support
24 * - 1.2: Use core options v1 interface when
25 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
26 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
27 * - 1.1: Support generation of core options v0 retro_core_option_value
28 * arrays containing options with a single value
29 * - 1.0: First commit
30*/
31
32#ifdef __cplusplus
33extern "C" {
34#endif
35
36/*
37 ********************************
38 * Core Option Definitions
39 ********************************
40*/
41
42/* RETRO_LANGUAGE_ENGLISH */
43
44/* Default language:
45 * - All other languages must include the same keys and values
46 * - Will be used as a fallback in the event that frontend language
47 * is not available
48 * - Will be used as a fallback for any missing entries in
49 * frontend language definition
50 */
51
52struct retro_core_option_definition option_defs_us[] = {
53 {
54 "pcsx_rearmed_frameskip_type",
55 "Frameskip",
56 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
57 {
58 { "disabled", NULL },
59 { "auto", "Auto" },
60 { "auto_threshold", "Auto (Threshold)" },
61 { "fixed_interval", "Fixed Interval" },
62 { NULL, NULL },
63 },
64 "disabled"
65 },
66 {
67 "pcsx_rearmed_frameskip_threshold",
68 "Frameskip Threshold (%)",
69 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
70 {
71 { "15", NULL },
72 { "18", NULL },
73 { "21", NULL },
74 { "24", NULL },
75 { "27", NULL },
76 { "30", NULL },
77 { "33", NULL },
78 { "36", NULL },
79 { "39", NULL },
80 { "42", NULL },
81 { "45", NULL },
82 { "48", NULL },
83 { "51", NULL },
84 { "54", NULL },
85 { "57", NULL },
86 { "60", NULL },
87 { NULL, NULL },
88 },
89 "33"
90 },
91 {
92 "pcsx_rearmed_frameskip_interval",
93 "Frameskip Interval",
94 "Specifies the maximum number of frames that can be skipped before a new frame is rendered.",
95 {
96 { "1", NULL },
97 { "2", NULL },
98 { "3", NULL },
99 { "4", NULL },
100 { "5", NULL },
101 { "6", NULL },
102 { "7", NULL },
103 { "8", NULL },
104 { "9", NULL },
105 { "10", NULL },
106 { NULL, NULL },
107 },
108 "3"
109 },
110 {
111 "pcsx_rearmed_bios",
112 "Use BIOS",
113 "Allows you to use real bios file (if available) or emulated bios (HLE). Its recommended to use official bios file for better compatibility.",
114 {
115 { "auto", "auto" },
116 { "HLE", "hle" },
117 { NULL, NULL },
118 },
119 "auto",
120 },
121 {
122 "pcsx_rearmed_region",
123 "Region",
124 "Choose what region the system is from. 60 Hz for NTSC, 50 Hz for PAL.",
125 {
126 { "auto", "auto" },
127 { "NTSC", "ntsc" },
128 { "PAL", "pal" },
129 { NULL, NULL },
130 },
131 "auto",
132 },
133 {
134 "pcsx_rearmed_memcard2",
135 "Enable Second Memory Card (Shared)",
136 "Enabled the memory card slot 2. This memory card is shared amongst all games.",
137 {
138 { "disabled", NULL },
139 { "enabled", NULL },
140 { NULL, NULL },
141 },
142 "disabled",
143 },
144 {
145 "pcsx_rearmed_show_other_input_settings",
146 "Show other input settings",
147 "Shows or hides other inputs settings like multitaps, player 3-8 ports, analog fine-tunings, etc.",
148 {
149 { "disabled", NULL },
150 { "enabled", NULL },
151 { NULL, NULL },
152 },
153 "disabled",
154 },
155 {
156 "pcsx_rearmed_input_sensitivity",
157 "Emulated Mouse Sensitivity",
158 "Adjust responsiveness when using mouse controller (Default 1.0).",
159 {
160 { "0.05", NULL },
161 { "0.10", NULL },
162 { "0.15", NULL },
163 { "0.20", NULL },
164 { "0.25", NULL },
165 { "0.30", NULL },
166 { "0.35", NULL },
167 { "0.40", NULL },
168 { "0.45", NULL },
169 { "0.50", NULL },
170 { "0.55", NULL },
171 { "0.60", NULL },
172 { "0.65", NULL },
173 { "0.70", NULL },
174 { "0.75", NULL },
175 { "0.80", NULL },
176 { "0.85", NULL },
177 { "0.90", NULL },
178 { "0.95", NULL },
179 { "1.00", NULL },
180 { "1.05", NULL },
181 { "1.10", NULL },
182 { "1.15", NULL },
183 { "1.20", NULL },
184 { "1.25", NULL },
185 { "1.30", NULL },
186 { "1.35", NULL },
187 { "1.40", NULL },
188 { "1.45", NULL },
189 { "1.50", NULL },
190 { "1.55", NULL },
191 { "1.60", NULL },
192 { "1.65", NULL },
193 { "1.70", NULL },
194 { "1.75", NULL },
195 { "1.80", NULL },
196 { "1.85", NULL },
197 { "1.90", NULL },
198 { "1.95", NULL },
199 { "2.00", NULL },
200 },
201 "1.00",
202 },
203 {
204 "pcsx_rearmed_multitap",
205 "Multitap Mode (Restart)",
206 "Sets the playstation multitap peripheral to either controller port 1 or controller port 2 to support of upto 5 players simultaneously, or on both for upto 8 players simultaneously. Option depends on games that has support for multitap feature. Leave option on disabled if not such compatible games to avoid any input-related problems.",
207 {
208 { "disabled", NULL },
209 { "port 1", NULL },
210 { "port 2", NULL },
211 { "ports 1 and 2", NULL },
212 { NULL, NULL },
213 },
214 "disabled",
215 },
216 {
217 "pcsx_rearmed_negcon_deadzone",
218 "NegCon Twist Deadzone (Percent)",
219 "Sets the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
220 {
221 { "0", NULL },
222 { "5", NULL },
223 { "10", NULL },
224 { "15", NULL },
225 { "20", NULL },
226 { "25", NULL },
227 { "30", NULL },
228 { NULL, NULL },
229 },
230 "0",
231 },
232 {
233 "pcsx_rearmed_negcon_response",
234 "NegCon Twist Response",
235 "Specifies the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
236 {
237 { "linear", NULL },
238 { "quadratic", NULL },
239 { "cubic", NULL },
240 { NULL, NULL },
241 },
242 "linear",
243 },
244 {
245 "pcsx_rearmed_analog_axis_modifier",
246 "Analog axis bounds.",
247 "Range bounds for analog axis. Square bounds help controllers with highly circular ranges that are unable to fully saturate the x and y axis at 45degree deflections.",
248 {
249 { "circle", NULL },
250 { "square", NULL },
251 { NULL, NULL },
252 },
253 "circle",
254 },
255 {
256 "pcsx_rearmed_vibration",
257 "Enable Vibration",
258 "Enables vibration feedback for controllers that supports vibration features.",
259 {
260 { "disabled", NULL },
261 { "enabled", NULL },
262 { NULL, NULL },
263 },
264 "enabled",
265 },
266 {
267 "pcsx_rearmed_gunconadjustx",
268 "Guncon Adjust X",
269 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
270 {
271 { "0", NULL },
272 { "-25", NULL },
273 { "-24", NULL },
274 { "-23", NULL },
275 { "-22", NULL },
276 { "-21", NULL },
277 { "-20", NULL },
278 { "-19", NULL },
279 { "-18", NULL },
280 { "-17", NULL },
281 { "-16", NULL },
282 { "-15", NULL },
283 { "-14", NULL },
284 { "-13", NULL },
285 { "-12", NULL },
286 { "-11", NULL },
287 { "-10", NULL },
288 { "-09", NULL },
289 { "-08", NULL },
290 { "-07", NULL },
291 { "-06", NULL },
292 { "-05", NULL },
293 { "-04", NULL },
294 { "-03", NULL },
295 { "-02", NULL },
296 { "-01", NULL },
297 { "00", NULL },
298 { "01", NULL },
299 { "02", NULL },
300 { "03", NULL },
301 { "04", NULL },
302 { "05", NULL },
303 { "06", NULL },
304 { "07", NULL },
305 { "08", NULL },
306 { "09", NULL },
307 { "10", NULL },
308 { "11", NULL },
309 { "12", NULL },
310 { "13", NULL },
311 { "14", NULL },
312 { "15", NULL },
313 { "16", NULL },
314 { "17", NULL },
315 { "18", NULL },
316 { "19", NULL },
317 { "20", NULL },
318 { "21", NULL },
319 { "22", NULL },
320 { "23", NULL },
321 { "24", NULL },
322 { "25", NULL },
323 { NULL, NULL },
324 },
325 "0",
326 },
327 {
328 "pcsx_rearmed_gunconadjusty",
329 "Guncon Adjust Y",
330 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
331 {
332 { "0", NULL },
333 { "-25", NULL },
334 { "-24", NULL },
335 { "-23", NULL },
336 { "-22", NULL },
337 { "-21", NULL },
338 { "-20", NULL },
339 { "-19", NULL },
340 { "-18", NULL },
341 { "-17", NULL },
342 { "-16", NULL },
343 { "-15", NULL },
344 { "-14", NULL },
345 { "-13", NULL },
346 { "-12", NULL },
347 { "-11", NULL },
348 { "-10", NULL },
349 { "-09", NULL },
350 { "-08", NULL },
351 { "-07", NULL },
352 { "-06", NULL },
353 { "-05", NULL },
354 { "-04", NULL },
355 { "-03", NULL },
356 { "-02", NULL },
357 { "-01", NULL },
358 { "00", NULL },
359 { "01", NULL },
360 { "02", NULL },
361 { "03", NULL },
362 { "04", NULL },
363 { "05", NULL },
364 { "06", NULL },
365 { "07", NULL },
366 { "08", NULL },
367 { "09", NULL },
368 { "10", NULL },
369 { "11", NULL },
370 { "12", NULL },
371 { "13", NULL },
372 { "14", NULL },
373 { "15", NULL },
374 { "16", NULL },
375 { "17", NULL },
376 { "18", NULL },
377 { "19", NULL },
378 { "20", NULL },
379 { "21", NULL },
380 { "22", NULL },
381 { "23", NULL },
382 { "24", NULL },
383 { "25", NULL },
384 { NULL, NULL },
385 },
386 "0",
387 },
388 {
389 "pcsx_rearmed_gunconadjustratiox",
390 "Guncon Adjust Ratio X",
391 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
392 {
393 { "1", NULL },
394 { "0.75", NULL },
395 { "0.76", NULL },
396 { "0.77", NULL },
397 { "0.78", NULL },
398 { "0.79", NULL },
399 { "0.80", NULL },
400 { "0.81", NULL },
401 { "0.82", NULL },
402 { "0.83", NULL },
403 { "0.84", NULL },
404 { "0.85", NULL },
405 { "0.86", NULL },
406 { "0.87", NULL },
407 { "0.88", NULL },
408 { "0.89", NULL },
409 { "0.90", NULL },
410 { "0.91", NULL },
411 { "0.92", NULL },
412 { "0.93", NULL },
413 { "0.94", NULL },
414 { "0.95", NULL },
415 { "0.96", NULL },
416 { "0.97", NULL },
417 { "0.98", NULL },
418 { "0.99", NULL },
419 { "1.00", NULL },
420 { "1.01", NULL },
421 { "1.02", NULL },
422 { "1.03", NULL },
423 { "1.04", NULL },
424 { "1.05", NULL },
425 { "1.06", NULL },
426 { "1.07", NULL },
427 { "1.08", NULL },
428 { "1.09", NULL },
429 { "1.10", NULL },
430 { "1.11", NULL },
431 { "1.12", NULL },
432 { "1.13", NULL },
433 { "1.14", NULL },
434 { "1.15", NULL },
435 { "1.16", NULL },
436 { "1.17", NULL },
437 { "1.18", NULL },
438 { "1.19", NULL },
439 { "1.20", NULL },
440 { "1.21", NULL },
441 { "1.22", NULL },
442 { "1.23", NULL },
443 { "1.24", NULL },
444 { "1.25", NULL },
445 { NULL, NULL },
446 },
447 "1",
448 },
449 {
450 "pcsx_rearmed_gunconadjustratioy",
451 "Guncon Adjust Ratio Y",
452 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
453 {
454 { "1", NULL },
455 { "0.75", NULL },
456 { "0.76", NULL },
457 { "0.77", NULL },
458 { "0.78", NULL },
459 { "0.79", NULL },
460 { "0.80", NULL },
461 { "0.81", NULL },
462 { "0.82", NULL },
463 { "0.83", NULL },
464 { "0.84", NULL },
465 { "0.85", NULL },
466 { "0.86", NULL },
467 { "0.87", NULL },
468 { "0.88", NULL },
469 { "0.89", NULL },
470 { "0.90", NULL },
471 { "0.91", NULL },
472 { "0.92", NULL },
473 { "0.93", NULL },
474 { "0.94", NULL },
475 { "0.95", NULL },
476 { "0.96", NULL },
477 { "0.97", NULL },
478 { "0.98", NULL },
479 { "0.99", NULL },
480 { "1.00", NULL },
481 { "1.01", NULL },
482 { "1.02", NULL },
483 { "1.03", NULL },
484 { "1.04", NULL },
485 { "1.05", NULL },
486 { "1.06", NULL },
487 { "1.07", NULL },
488 { "1.08", NULL },
489 { "1.09", NULL },
490 { "1.10", NULL },
491 { "1.11", NULL },
492 { "1.12", NULL },
493 { "1.13", NULL },
494 { "1.14", NULL },
495 { "1.15", NULL },
496 { "1.16", NULL },
497 { "1.17", NULL },
498 { "1.18", NULL },
499 { "1.19", NULL },
500 { "1.20", NULL },
501 { "1.21", NULL },
502 { "1.22", NULL },
503 { "1.23", NULL },
504 { "1.24", NULL },
505 { "1.25", NULL },
506 { NULL, NULL },
507 },
508 "1",
509 },
510 {
511 "pcsx_rearmed_dithering",
512 "Enable Dithering",
513 "If Off, disables the dithering pattern the PSX applies to combat color banding.",
514 {
515 { "disabled", NULL },
516 { "enabled", NULL },
517 { NULL, NULL },
518 },
519#if defined HAVE_LIBNX || defined _3DS
520 "disabled",
521#else
522 "enabled",
523#endif
524 },
525
526#ifndef DRC_DISABLE
527 {
528 "pcsx_rearmed_drc",
529 "Dynamic Recompiler",
530 "Enables core to use dynamic recompiler or interpreter (slower) CPU instructions.",
531 {
532 { "disabled", NULL },
533 { "enabled", NULL },
534 { NULL, NULL },
535 },
536 "enabled",
537 },
538#endif
539
540#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
541 {
542 "pcsx_rearmed_psxclock",
543 "PSX CPU Clock",
544#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
545 "Overclock or underclock the PSX clock. Default is 50",
546#else
547 "Overclock or underclock the PSX clock. Default is 57",
548#endif
549 {
550 { "30", NULL },
551 { "31", NULL },
552 { "32", NULL },
553 { "33", NULL },
554 { "34", NULL },
555 { "35", NULL },
556 { "36", NULL },
557 { "37", NULL },
558 { "38", NULL },
559 { "39", NULL },
560 { "40", NULL },
561 { "41", NULL },
562 { "42", NULL },
563 { "43", NULL },
564 { "44", NULL },
565 { "45", NULL },
566 { "46", NULL },
567 { "47", NULL },
568 { "48", NULL },
569 { "49", NULL },
570 { "50", NULL },
571 { "51", NULL },
572 { "52", NULL },
573 { "53", NULL },
574 { "54", NULL },
575 { "55", NULL },
576 { "56", NULL },
577 { "57", NULL },
578 { "58", NULL },
579 { "59", NULL },
580 { "60", NULL },
581 { "61", NULL },
582 { "62", NULL },
583 { "63", NULL },
584 { "64", NULL },
585 { "65", NULL },
586 { "66", NULL },
587 { "67", NULL },
588 { "68", NULL },
589 { "69", NULL },
590 { "70", NULL },
591 { "71", NULL },
592 { "72", NULL },
593 { "73", NULL },
594 { "74", NULL },
595 { "75", NULL },
596 { "76", NULL },
597 { "77", NULL },
598 { "78", NULL },
599 { "79", NULL },
600 { "80", NULL },
601 { "81", NULL },
602 { "82", NULL },
603 { "83", NULL },
604 { "84", NULL },
605 { "85", NULL },
606 { "86", NULL },
607 { "87", NULL },
608 { "88", NULL },
609 { "89", NULL },
610 { "90", NULL },
611 { "91", NULL },
612 { "92", NULL },
613 { "93", NULL },
614 { "94", NULL },
615 { "95", NULL },
616 { "96", NULL },
617 { "97", NULL },
618 { "98", NULL },
619 { "99", NULL },
620 { "100", NULL },
621 { NULL, NULL },
622 },
623#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
624 "50",
625#else
626 "57",
627#endif
628 },
629#endif /* !DRC_DISABLE && !LIGHTREC */
630
631#ifdef GPU_NEON
632 {
633 "pcsx_rearmed_neon_interlace_enable",
634 "Enable Interlacing Mode",
635 "Enables fake scanlines effect.",
636 {
637 { "disabled", NULL },
638 { "enabled", NULL },
639 { NULL, NULL },
640 },
641 "disabled",
642 },
643 {
644 "pcsx_rearmed_neon_enhancement_enable",
645 "Enhanced Resolution (Slow)",
646 "Renders in double resolution at the cost of lower performance.",
647 {
648 { "disabled", NULL },
649 { "enabled", NULL },
650 { NULL, NULL },
651 },
652 "disabled",
653 },
654 {
655 "pcsx_rearmed_neon_enhancement_no_main",
656 "Enhanced Resolution (Speed Hack)",
657 "Speed hack for Enhanced resolution option (glitches some games).",
658 {
659 { "disabled", NULL },
660 { "enabled", NULL },
661 { NULL, NULL },
662 },
663 "disabled",
664 },
665#endif /* GPU_NEON */
666
667 {
668 "pcsx_rearmed_duping_enable",
669 "Frame Duping",
670 "A speedup, redraws/reuses the last frame if there was no new data.",
671 {
672 { "disabled", NULL },
673 { "enabled", NULL },
674 { NULL, NULL },
675 },
676 "enabled",
677 },
678 {
679 "pcsx_rearmed_display_internal_fps",
680 "Display Internal FPS",
681 "Shows an on-screen frames per second counter when enabled.",
682 {
683 { "disabled", NULL },
684 { "enabled", NULL },
685 { NULL, NULL },
686 },
687 "disabled",
688 },
689
690 /* GPU PEOPS OPTIONS */
691#ifdef GPU_PEOPS
692 {
693 "pcsx_rearmed_show_gpu_peops_settings",
694 "Advanced GPU P.E.Op.S. Settings",
695 "Shows or hides advanced GPU plugin settings. NOTE: Quick Menu must be toggled for this setting to take effect.",
696 {
697 { "disabled", NULL },
698 { "enabled", NULL },
699 { NULL, NULL },
700 },
701 "disabled",
702 },
703 {
704 "pcsx_rearmed_gpu_peops_odd_even_bit",
705 "(GPU) Odd/Even Bit Hack",
706 "Needed for Chrono Cross.",
707 {
708 { "disabled", NULL },
709 { "enabled", NULL },
710 { NULL, NULL },
711 },
712 "disabled",
713 },
714 {
715 "pcsx_rearmed_gpu_peops_expand_screen_width",
716 "(GPU) Expand Screen Width",
717 "Capcom fighting games",
718 {
719 { "disabled", NULL },
720 { "enabled", NULL },
721 { NULL, NULL },
722 },
723 "disabled",
724 },
725 {
726 "pcsx_rearmed_gpu_peops_ignore_brightness",
727 "(GPU) Ignore Brightness Color",
728 "Black screens in Lunar Silver Star Story games",
729 {
730 { "disabled", NULL },
731 { "enabled", NULL },
732 { NULL, NULL },
733 },
734 "disabled",
735 },
736 {
737 "pcsx_rearmed_gpu_peops_disable_coord_check",
738 "(GPU) Disable Coordinate Check",
739 "Compatibility mode",
740 {
741 { "disabled", NULL },
742 { "enabled", NULL },
743 { NULL, NULL },
744 },
745 "disabled",
746 },
747 {
748 "pcsx_rearmed_gpu_peops_lazy_screen_update",
749 "(GPU) Lazy Screen Update",
750 "Pandemonium 2",
751 {
752 { "disabled", NULL },
753 { "enabled", NULL },
754 { NULL, NULL },
755 },
756 "disabled",
757 },
758 {
759 "pcsx_rearmed_gpu_peops_old_frame_skip",
760 "(GPU) Old Frame Skipping",
761 "Skip every second frame",
762 {
763 { "disabled", NULL },
764 { "enabled", NULL },
765 { NULL, NULL },
766 },
767 "enabled",
768 },
769 {
770 "pcsx_rearmed_gpu_peops_repeated_triangles",
771 "(GPU) Repeated Flat Tex Triangles",
772 "Needed by Star Wars: Dark Forces",
773 {
774 { "disabled", NULL },
775 { "enabled", NULL },
776 { NULL, NULL },
777 },
778 "disabled",
779 },
780 {
781 "pcsx_rearmed_gpu_peops_quads_with_triangles",
782 "(GPU) Draw Quads with Triangles",
783 "Better g-colors, worse textures",
784 {
785 { "disabled", NULL },
786 { "enabled", NULL },
787 { NULL, NULL },
788 },
789 "disabled",
790 },
791 {
792 "pcsx_rearmed_gpu_peops_fake_busy_state",
793 "(GPU) Fake 'Gpu Busy' States",
794 "Toggle busy flags after drawing",
795 {
796 { "disabled", NULL },
797 { "enabled", NULL },
798 { NULL, NULL },
799 },
800 "disabled",
801 },
802#endif
803
804 /* GPU UNAI Advanced Options */
805#ifdef GPU_UNAI
806 {
807 "pcsx_rearmed_show_gpu_unai_settings",
808 "Advance GPU UNAI/PCSX4All Settings",
809 "Shows or hides advanced gpu settings. A core restart might be needed for settings to take effect. NOTE: Quick Menu must be toggled for this setting to take effect.",
810 {
811 { "disabled", NULL },
812 { "enabled", NULL },
813 { NULL, NULL},
814 },
815 "disabled",
816 },
817 {
818 "pcsx_rearmed_gpu_unai_blending",
819 "(GPU) Enable Blending",
820 NULL,
821 {
822 { "disabled", NULL },
823 { "enabled", NULL },
824 { NULL, NULL},
825 },
826 "enabled",
827 },
828 {
829 "pcsx_rearmed_gpu_unai_lighting",
830 "(GPU) Enable Lighting",
831 NULL,
832 {
833 { "disabled", NULL },
834 { "enabled", NULL },
835 { NULL, NULL},
836 },
837 "enabled",
838 },
839 {
840 "pcsx_rearmed_gpu_unai_fast_lighting",
841 "(GPU) Enable Fast Lighting",
842 NULL,
843 {
844 { "disabled", NULL },
845 { "enabled", NULL },
846 { NULL, NULL},
847 },
848 "disabled",
849 },
850 {
851 "pcsx_rearmed_gpu_unai_ilace_force",
852 "(GPU) Enable Forced Interlace",
853 NULL,
854 {
855 { "disabled", NULL },
856 { "enabled", NULL },
857 { NULL, NULL},
858 },
859 "disabled",
860 },
861 {
862 "pcsx_rearmed_gpu_unai_pixel_skip",
863 "(GPU) Enable Pixel Skip",
864 NULL,
865 {
866 { "disabled", NULL },
867 { "enabled", NULL },
868 { NULL, NULL},
869 },
870 "disabled",
871 },
872 {
873 "pcsx_rearmed_gpu_unai_scale_hires",
874 "(GPU) Enable Hi-Res Downscaling",
875 "When enabled, will scale hi-res modes to 320x240, skipping unrendered pixels.",
876 {
877 { "disabled", NULL },
878 { "enabled", NULL },
879 { NULL, NULL},
880 },
881#ifdef _MIYOO
882 "enabled",
883#else
884 "disabled",
885#endif
886 },
887#endif /* GPU UNAI Advanced Settings */
888#ifdef THREAD_RENDERING
889 {
890 "pcsx_rearmed_gpu_thread_rendering",
891 "Threaded Rendering",
892 "When enabled, runs GPU commands in a thread. Sync waits for drawing to finish before vsync. Async will not wait unless there's another frame behind it.",
893 {
894 { "disabled", NULL },
895 { "sync", NULL },
896 { "async", NULL },
897 { NULL, NULL},
898 },
899 "disabled",
900 },
901#endif
902
903 {
904 "pcsx_rearmed_show_bios_bootlogo",
905 "Show Bios Bootlogo",
906 "When enabled, shows the PlayStation logo when starting or resetting. (Breaks some games).",
907 {
908 { "disabled", NULL },
909 { "enabled", NULL },
910 { NULL, NULL },
911 },
912 "disabled",
913 },
914 {
915 "pcsx_rearmed_spu_reverb",
916 "Sound Reverb",
917 "Enables or disables audio reverb effect.",
918 {
919 { "disabled", NULL },
920 { "enabled", NULL },
921 { NULL, NULL },
922 },
923#ifdef HAVE_PRE_ARMV7
924 "disabled",
925#else
926 "enabled",
927#endif
928 },
929 {
930 "pcsx_rearmed_spu_interpolation",
931 "Sound Interpolation",
932 NULL,
933 {
934 { "simple", "Simple" },
935 { "gaussian", "Gaussian" },
936 { "cubic", "Cubic" },
937 { "off", "disabled" },
938 { NULL, NULL },
939 },
940#ifdef HAVE_PRE_ARMV7
941 "off",
942#else
943 "simple",
944#endif
945 },
946 {
947 "pcsx_rearmed_pe2_fix",
948 "Parasite Eve 2/Vandal Hearts 1/2 Fix",
949 NULL,
950 {
951 { "disabled", NULL },
952 { "enabled", NULL },
953 { NULL, NULL },
954 },
955 "disabled",
956 },
957 {
958 "pcsx_rearmed_icache_emulation",
959 "Instruction Cache emulation",
960 "Enables or disables instruction cache emulation. Slower, but more accurate. Fails to run Spyro 2 PAL. This allows you to run F1 2001, Formula One Arcade, F1 99 and other games that may need instruction cache emulation. Interpreter only and partial on lightrec, does nothing on the ARMv7 backend.",
961 {
962 { "disabled", NULL },
963 { "enabled", NULL },
964 { NULL, NULL },
965 },
966 "disabled",
967 },
968 {
969 "pcsx_rearmed_inuyasha_fix",
970 "InuYasha Sengoku Battle Fix",
971 NULL,
972 {
973 { "disabled", NULL },
974 { "enabled", NULL },
975 { NULL, NULL },
976 },
977 "disabled",
978 },
979#ifndef _WIN32
980 {
981 "pcsx_rearmed_async_cd",
982 "CD Access Method (Restart)",
983 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Precache' loads disk image into memory for faster access (CHD only).",
984 {
985 { "sync", "Synchronous" },
986 { "async", "Asynchronous" },
987 { "precache", "Precache" },
988 { NULL, NULL},
989 },
990 "sync",
991 },
992#endif
993 /* ADVANCED OPTIONS */
994 {
995 "pcsx_rearmed_noxadecoding",
996 "XA Decoding",
997 NULL,
998 {
999 { "disabled", NULL },
1000 { "enabled", NULL },
1001 { NULL, NULL },
1002 },
1003 "enabled",
1004 },
1005 {
1006 "pcsx_rearmed_nocdaudio",
1007 "CD Audio",
1008 NULL,
1009 {
1010 { "disabled", NULL },
1011 { "enabled", NULL },
1012 { NULL, NULL },
1013 },
1014 "enabled",
1015 },
1016 {
1017 "pcsx_rearmed_spuirq",
1018 "SPU IRQ Always Enabled",
1019 "Compatibility tweak, should be left to off in most cases.",
1020 {
1021 { "disabled", NULL },
1022 { "enabled", NULL },
1023 { NULL, NULL },
1024 },
1025 "disabled",
1026 },
1027
1028#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
1029 {
1030 "pcsx_rearmed_nosmccheck",
1031 "(Speed Hack) Disable SMC Checks",
1032 "Will cause crashes when loading, break memcards.",
1033 {
1034 { "disabled", NULL },
1035 { "enabled", NULL },
1036 { NULL, NULL },
1037 },
1038 "disabled",
1039 },
1040 {
1041 "pcsx_rearmed_gteregsunneeded",
1042 "(Speed Hack) Assume GTE Regs Unneeded",
1043 "May cause graphical glitches.",
1044 {
1045 { "disabled", NULL },
1046 { "enabled", NULL },
1047 { NULL, NULL },
1048 },
1049 "disabled",
1050 },
1051 {
1052 "pcsx_rearmed_nogteflags",
1053 "(Speed Hack) Disable GTE Flags",
1054 "Will cause graphical glitches.",
1055 {
1056 { "disabled", NULL },
1057 { "enabled", NULL },
1058 { NULL, NULL },
1059 },
1060 "disabled",
1061 },
1062 {
1063 "pcsx_rearmed_nostalls",
1064 "Disable CPU/GTE stalls",
1065 "Will cause some games to run too fast.",
1066 {
1067 { "disabled", NULL },
1068 { "enabled", NULL },
1069 { NULL, NULL },
1070 },
1071 "disabled",
1072 },
1073 {
1074 "pcsx_rearmed_nocompathacks",
1075 "Disable compat hacks",
1076 "Disables game-specific compatibility hacks.",
1077 {
1078 { "disabled", NULL },
1079 { "enabled", NULL },
1080 { NULL, NULL },
1081 },
1082 "disabled",
1083 },
1084#endif /* !DRC_DISABLE && !LIGHTREC */
1085
1086 { NULL, NULL, NULL, {{0}}, NULL },
1087};
1088
1089/*
1090 ********************************
1091 * Language Mapping
1092 ********************************
1093*/
1094
1095#ifndef HAVE_NO_LANGEXTRA
1096struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
1097 option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
1098 NULL, /* RETRO_LANGUAGE_JAPANESE */
1099 NULL, /* RETRO_LANGUAGE_FRENCH */
1100 NULL, /* RETRO_LANGUAGE_SPANISH */
1101 NULL, /* RETRO_LANGUAGE_GERMAN */
1102 NULL, /* RETRO_LANGUAGE_ITALIAN */
1103 NULL, /* RETRO_LANGUAGE_DUTCH */
1104 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1105 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1106 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1107 NULL, /* RETRO_LANGUAGE_KOREAN */
1108 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1109 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1110 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1111 NULL, /* RETRO_LANGUAGE_POLISH */
1112 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1113 NULL, /* RETRO_LANGUAGE_ARABIC */
1114 NULL, /* RETRO_LANGUAGE_GREEK */
1115 option_defs_tr, /* RETRO_LANGUAGE_TURKISH */
1116};
1117#endif
1118
1119/*
1120 ********************************
1121 * Functions
1122 ********************************
1123*/
1124
1125/* Handles configuration/setting of core options.
1126 * Should be called as early as possible - ideally inside
1127 * retro_set_environment(), and no later than retro_load_game()
1128 * > We place the function body in the header to avoid the
1129 * necessity of adding more .c files (i.e. want this to
1130 * be as painless as possible for core devs)
1131 */
1132
1133static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
1134{
1135 unsigned version = 0;
1136
1137 if (!environ_cb)
1138 return;
1139
1140 if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
1141 {
1142#ifndef HAVE_NO_LANGEXTRA
1143 struct retro_core_options_intl core_options_intl;
1144 unsigned language = 0;
1145
1146 core_options_intl.us = option_defs_us;
1147 core_options_intl.local = NULL;
1148
1149 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1150 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1151 core_options_intl.local = option_defs_intl[language];
1152
1153 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
1154#else
1155 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
1156#endif
1157 }
1158 else
1159 {
1160 size_t i;
1161 size_t option_index = 0;
1162 size_t num_options = 0;
1163 struct retro_variable *variables = NULL;
1164 char **values_buf = NULL;
1165
1166 /* Determine number of options
1167 * > Note: We are going to skip a number of irrelevant
1168 * core options when building the retro_variable array,
1169 * but we'll allocate space for all of them. The difference
1170 * in resource usage is negligible, and this allows us to
1171 * keep the code 'cleaner' */
1172 while (true)
1173 {
1174 if (option_defs_us[num_options].key)
1175 num_options++;
1176 else
1177 break;
1178 }
1179
1180 /* Allocate arrays */
1181 variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
1182 values_buf = (char **)calloc(num_options, sizeof(char *));
1183
1184 if (!variables || !values_buf)
1185 goto error;
1186
1187 /* Copy parameters from option_defs_us array */
1188 for (i = 0; i < num_options; i++)
1189 {
1190 const char *key = option_defs_us[i].key;
1191 const char *desc = option_defs_us[i].desc;
1192 const char *default_value = option_defs_us[i].default_value;
1193 struct retro_core_option_value *values = option_defs_us[i].values;
1194 size_t buf_len = 3;
1195 size_t default_index = 0;
1196
1197 values_buf[i] = NULL;
1198
1199 /* Skip options that are irrelevant when using the
1200 * old style core options interface */
1201 if ((strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0))
1202 continue;
1203
1204 if (desc)
1205 {
1206 size_t num_values = 0;
1207
1208 /* Determine number of values */
1209 while (true)
1210 {
1211 if (values[num_values].value)
1212 {
1213 /* Check if this is the default value */
1214 if (default_value)
1215 if (strcmp(values[num_values].value, default_value) == 0)
1216 default_index = num_values;
1217
1218 buf_len += strlen(values[num_values].value);
1219 num_values++;
1220 }
1221 else
1222 break;
1223 }
1224
1225 /* Build values string */
1226 if (num_values > 0)
1227 {
1228 size_t j;
1229
1230 buf_len += num_values - 1;
1231 buf_len += strlen(desc);
1232
1233 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1234 if (!values_buf[i])
1235 goto error;
1236
1237 strcpy(values_buf[i], desc);
1238 strcat(values_buf[i], "; ");
1239
1240 /* Default value goes first */
1241 strcat(values_buf[i], values[default_index].value);
1242
1243 /* Add remaining values */
1244 for (j = 0; j < num_values; j++)
1245 {
1246 if (j != default_index)
1247 {
1248 strcat(values_buf[i], "|");
1249 strcat(values_buf[i], values[j].value);
1250 }
1251 }
1252 }
1253 }
1254
1255 variables[option_index].key = key;
1256 variables[option_index].value = values_buf[i];
1257 option_index++;
1258 }
1259
1260 /* Set variables */
1261 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1262
1263error:
1264
1265 /* Clean up */
1266 if (values_buf)
1267 {
1268 for (i = 0; i < num_options; i++)
1269 {
1270 if (values_buf[i])
1271 {
1272 free(values_buf[i]);
1273 values_buf[i] = NULL;
1274 }
1275 }
1276
1277 free(values_buf);
1278 values_buf = NULL;
1279 }
1280
1281 if (variables)
1282 {
1283 free(variables);
1284 variables = NULL;
1285 }
1286 }
1287}
1288
1289#ifdef __cplusplus
1290}
1291#endif
1292
1293#endif