Merge pull request #542 from gameblabla/mdec_fix
[pcsx_rearmed.git] / frontend / libretro_core_options.h
... / ...
CommitLineData
1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 1.3
17 ********************************
18 *
19 * - 1.3: Move translations to libretro_core_options_intl.h
20 * - libretro_core_options_intl.h includes BOM and utf-8
21 * fix for MSVC 2010-2013
22 * - Added HAVE_NO_LANGEXTRA flag to disable translations
23 * on platforms/compilers without BOM support
24 * - 1.2: Use core options v1 interface when
25 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
26 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
27 * - 1.1: Support generation of core options v0 retro_core_option_value
28 * arrays containing options with a single value
29 * - 1.0: First commit
30*/
31
32#ifdef __cplusplus
33extern "C" {
34#endif
35
36/*
37 ********************************
38 * Core Option Definitions
39 ********************************
40*/
41
42/* RETRO_LANGUAGE_ENGLISH */
43
44/* Default language:
45 * - All other languages must include the same keys and values
46 * - Will be used as a fallback in the event that frontend language
47 * is not available
48 * - Will be used as a fallback for any missing entries in
49 * frontend language definition
50 */
51
52struct retro_core_option_definition option_defs_us[] = {
53 {
54 "pcsx_rearmed_frameskip",
55 "Frameskip",
56 "Choose how much frames should be skipped to improve performance at the expense of visual smoothness.",
57 {
58 { "0", NULL },
59 { "1", NULL },
60 { "2", NULL },
61 { "3", NULL },
62 { NULL, NULL },
63 },
64 "0",
65 },
66 {
67 "pcsx_rearmed_bios",
68 "Use BIOS",
69 "Allows you to use real bios file (if available) or emulated bios (HLE). Its recommended to use official bios file for better compatibility.",
70 {
71 { "auto", "auto" },
72 { "HLE", "hle" },
73 { NULL, NULL },
74 },
75 "auto",
76 },
77 {
78 "pcsx_rearmed_region",
79 "Region",
80 "Choose what region the system is from. 60 Hz for NTSC, 50 Hz for PAL.",
81 {
82 { "auto", "auto" },
83 { "NTSC", "ntsc" },
84 { "PAL", "pal" },
85 { NULL, NULL },
86 },
87 "auto",
88 },
89 {
90 "pcsx_rearmed_memcard2",
91 "Enable Second Memory Card (Shared)",
92 "Enabled the memory card slot 2. This memory card is shared amongst all games.",
93 {
94 { "disabled", NULL },
95 { "enabled", NULL },
96 { NULL, NULL },
97 },
98 "disabled",
99 },
100 {
101 "pcsx_rearmed_show_other_input_settings",
102 "Show other input settings",
103 "Shows or hides other inputs settings like multitaps, player 3-8 ports, analog fine-tunings, etc.",
104 {
105 { "disabled", NULL },
106 { "enabled", NULL },
107 { NULL, NULL },
108 },
109 "disabled",
110 },
111 {
112 "pcsx_rearmed_input_sensitivity",
113 "Emulated Mouse Sensitivity",
114 "Adjust responsiveness when using mouse controller (Default 1.0).",
115 {
116 { "0.05", NULL },
117 { "0.10", NULL },
118 { "0.15", NULL },
119 { "0.20", NULL },
120 { "0.25", NULL },
121 { "0.30", NULL },
122 { "0.35", NULL },
123 { "0.40", NULL },
124 { "0.45", NULL },
125 { "0.50", NULL },
126 { "0.55", NULL },
127 { "0.60", NULL },
128 { "0.65", NULL },
129 { "0.70", NULL },
130 { "0.75", NULL },
131 { "0.80", NULL },
132 { "0.85", NULL },
133 { "0.90", NULL },
134 { "0.95", NULL },
135 { "1.00", NULL },
136 { "1.05", NULL },
137 { "1.10", NULL },
138 { "1.15", NULL },
139 { "1.20", NULL },
140 { "1.25", NULL },
141 { "1.30", NULL },
142 { "1.35", NULL },
143 { "1.40", NULL },
144 { "1.45", NULL },
145 { "1.50", NULL },
146 { "1.55", NULL },
147 { "1.60", NULL },
148 { "1.65", NULL },
149 { "1.70", NULL },
150 { "1.75", NULL },
151 { "1.80", NULL },
152 { "1.85", NULL },
153 { "1.90", NULL },
154 { "1.95", NULL },
155 { "2.00", NULL },
156 },
157 "1.00",
158 },
159 {
160 "pcsx_rearmed_multitap",
161 "Multitap Mode (Restart)",
162 "Sets the playstation multitap peripheral to either controller port 1 or controller port 2 to support of upto 5 players simultaneously, or on both for upto 8 players simultaneously. Option depends on games that has support for multitap feature. Leave option on disabled if not such compatible games to avoid any input-related problems.",
163 {
164 { "disabled", NULL },
165 { "port 1", NULL },
166 { "port 2", NULL },
167 { "ports 1 and 2", NULL },
168 { NULL, NULL },
169 },
170 "disabled",
171 },
172 {
173 "pcsx_rearmed_negcon_deadzone",
174 "NegCon Twist Deadzone (Percent)",
175 "Sets the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
176 {
177 { "0", NULL },
178 { "5", NULL },
179 { "10", NULL },
180 { "15", NULL },
181 { "20", NULL },
182 { "25", NULL },
183 { "30", NULL },
184 { NULL, NULL },
185 },
186 "0",
187 },
188 {
189 "pcsx_rearmed_negcon_response",
190 "NegCon Twist Response",
191 "Specifies the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
192 {
193 { "linear", NULL },
194 { "quadratic", NULL },
195 { "cubic", NULL },
196 { NULL, NULL },
197 },
198 "linear",
199 },
200 {
201 "pcsx_rearmed_analog_axis_modifier",
202 "Analog axis bounds.",
203 "Range bounds for analog axis. Square bounds help controllers with highly circular ranges that are unable to fully saturate the x and y axis at 45degree deflections.",
204 {
205 { "circle", NULL },
206 { "square", NULL },
207 { NULL, NULL },
208 },
209 "circle",
210 },
211 {
212 "pcsx_rearmed_vibration",
213 "Enable Vibration",
214 "Enables vibration feedback for controllers that supports vibration features.",
215 {
216 { "disabled", NULL },
217 { "enabled", NULL },
218 { NULL, NULL },
219 },
220 "enabled",
221 },
222 {
223 "pcsx_rearmed_gunconadjustx",
224 "Guncon Adjust X",
225 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
226 {
227 { "0", NULL },
228 { "-25", NULL },
229 { "-24", NULL },
230 { "-23", NULL },
231 { "-22", NULL },
232 { "-21", NULL },
233 { "-20", NULL },
234 { "-19", NULL },
235 { "-18", NULL },
236 { "-17", NULL },
237 { "-16", NULL },
238 { "-15", NULL },
239 { "-14", NULL },
240 { "-13", NULL },
241 { "-12", NULL },
242 { "-11", NULL },
243 { "-10", NULL },
244 { "-09", NULL },
245 { "-08", NULL },
246 { "-07", NULL },
247 { "-06", NULL },
248 { "-05", NULL },
249 { "-04", NULL },
250 { "-03", NULL },
251 { "-02", NULL },
252 { "-01", NULL },
253 { "00", NULL },
254 { "01", NULL },
255 { "02", NULL },
256 { "03", NULL },
257 { "04", NULL },
258 { "05", NULL },
259 { "06", NULL },
260 { "07", NULL },
261 { "08", NULL },
262 { "09", NULL },
263 { "10", NULL },
264 { "11", NULL },
265 { "12", NULL },
266 { "13", NULL },
267 { "14", NULL },
268 { "15", NULL },
269 { "16", NULL },
270 { "17", NULL },
271 { "18", NULL },
272 { "19", NULL },
273 { "20", NULL },
274 { "21", NULL },
275 { "22", NULL },
276 { "23", NULL },
277 { "24", NULL },
278 { "25", NULL },
279 { NULL, NULL },
280 },
281 "0",
282 },
283 {
284 "pcsx_rearmed_gunconadjusty",
285 "Guncon Adjust Y",
286 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
287 {
288 { "0", NULL },
289 { "-25", NULL },
290 { "-24", NULL },
291 { "-23", NULL },
292 { "-22", NULL },
293 { "-21", NULL },
294 { "-20", NULL },
295 { "-19", NULL },
296 { "-18", NULL },
297 { "-17", NULL },
298 { "-16", NULL },
299 { "-15", NULL },
300 { "-14", NULL },
301 { "-13", NULL },
302 { "-12", NULL },
303 { "-11", NULL },
304 { "-10", NULL },
305 { "-09", NULL },
306 { "-08", NULL },
307 { "-07", NULL },
308 { "-06", NULL },
309 { "-05", NULL },
310 { "-04", NULL },
311 { "-03", NULL },
312 { "-02", NULL },
313 { "-01", NULL },
314 { "00", NULL },
315 { "01", NULL },
316 { "02", NULL },
317 { "03", NULL },
318 { "04", NULL },
319 { "05", NULL },
320 { "06", NULL },
321 { "07", NULL },
322 { "08", NULL },
323 { "09", NULL },
324 { "10", NULL },
325 { "11", NULL },
326 { "12", NULL },
327 { "13", NULL },
328 { "14", NULL },
329 { "15", NULL },
330 { "16", NULL },
331 { "17", NULL },
332 { "18", NULL },
333 { "19", NULL },
334 { "20", NULL },
335 { "21", NULL },
336 { "22", NULL },
337 { "23", NULL },
338 { "24", NULL },
339 { "25", NULL },
340 { NULL, NULL },
341 },
342 "0",
343 },
344 {
345 "pcsx_rearmed_gunconadjustratiox",
346 "Guncon Adjust Ratio X",
347 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
348 {
349 { "1", NULL },
350 { "0.75", NULL },
351 { "0.76", NULL },
352 { "0.77", NULL },
353 { "0.78", NULL },
354 { "0.79", NULL },
355 { "0.80", NULL },
356 { "0.81", NULL },
357 { "0.82", NULL },
358 { "0.83", NULL },
359 { "0.84", NULL },
360 { "0.85", NULL },
361 { "0.86", NULL },
362 { "0.87", NULL },
363 { "0.88", NULL },
364 { "0.89", NULL },
365 { "0.90", NULL },
366 { "0.91", NULL },
367 { "0.92", NULL },
368 { "0.93", NULL },
369 { "0.94", NULL },
370 { "0.95", NULL },
371 { "0.96", NULL },
372 { "0.97", NULL },
373 { "0.98", NULL },
374 { "0.99", NULL },
375 { "1.00", NULL },
376 { "1.01", NULL },
377 { "1.02", NULL },
378 { "1.03", NULL },
379 { "1.04", NULL },
380 { "1.05", NULL },
381 { "1.06", NULL },
382 { "1.07", NULL },
383 { "1.08", NULL },
384 { "1.09", NULL },
385 { "1.10", NULL },
386 { "1.11", NULL },
387 { "1.12", NULL },
388 { "1.13", NULL },
389 { "1.14", NULL },
390 { "1.15", NULL },
391 { "1.16", NULL },
392 { "1.17", NULL },
393 { "1.18", NULL },
394 { "1.19", NULL },
395 { "1.20", NULL },
396 { "1.21", NULL },
397 { "1.22", NULL },
398 { "1.23", NULL },
399 { "1.24", NULL },
400 { "1.25", NULL },
401 { NULL, NULL },
402 },
403 "1",
404 },
405 {
406 "pcsx_rearmed_gunconadjustratioy",
407 "Guncon Adjust Ratio Y",
408 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
409 {
410 { "1", NULL },
411 { "0.75", NULL },
412 { "0.76", NULL },
413 { "0.77", NULL },
414 { "0.78", NULL },
415 { "0.79", NULL },
416 { "0.80", NULL },
417 { "0.81", NULL },
418 { "0.82", NULL },
419 { "0.83", NULL },
420 { "0.84", NULL },
421 { "0.85", NULL },
422 { "0.86", NULL },
423 { "0.87", NULL },
424 { "0.88", NULL },
425 { "0.89", NULL },
426 { "0.90", NULL },
427 { "0.91", NULL },
428 { "0.92", NULL },
429 { "0.93", NULL },
430 { "0.94", NULL },
431 { "0.95", NULL },
432 { "0.96", NULL },
433 { "0.97", NULL },
434 { "0.98", NULL },
435 { "0.99", NULL },
436 { "1.00", NULL },
437 { "1.01", NULL },
438 { "1.02", NULL },
439 { "1.03", NULL },
440 { "1.04", NULL },
441 { "1.05", NULL },
442 { "1.06", NULL },
443 { "1.07", NULL },
444 { "1.08", NULL },
445 { "1.09", NULL },
446 { "1.10", NULL },
447 { "1.11", NULL },
448 { "1.12", NULL },
449 { "1.13", NULL },
450 { "1.14", NULL },
451 { "1.15", NULL },
452 { "1.16", NULL },
453 { "1.17", NULL },
454 { "1.18", NULL },
455 { "1.19", NULL },
456 { "1.20", NULL },
457 { "1.21", NULL },
458 { "1.22", NULL },
459 { "1.23", NULL },
460 { "1.24", NULL },
461 { "1.25", NULL },
462 { NULL, NULL },
463 },
464 "1",
465 },
466 {
467 "pcsx_rearmed_dithering",
468 "Enable Dithering",
469 "If Off, disables the dithering pattern the PSX applies to combat color banding.",
470 {
471 { "disabled", NULL },
472 { "enabled", NULL },
473 { NULL, NULL },
474 },
475#if defined HAVE_LIBNX || defined _3DS
476 "disabled",
477#else
478 "enabled",
479#endif
480 },
481
482#if defined(LIGHTREC) || defined(NEW_DYNAREC)
483 {
484 "pcsx_rearmed_drc",
485 "Dynamic Recompiler",
486 "Enables core to use dynamic recompiler or interpreter (slower) CPU instructions.",
487 {
488 { "disabled", NULL },
489 { "enabled", NULL },
490 { NULL, NULL },
491 },
492 "enabled",
493 },
494#endif /* LIGHTREC || NEW_DYNAREC */
495
496#ifdef NEW_DYNAREC
497 {
498 "pcsx_rearmed_psxclock",
499 "PSX CPU Clock",
500#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
501 "Overclock or underclock the PSX clock. Default is 50",
502#else
503 "Overclock or underclock the PSX clock. Default is 57",
504#endif
505 {
506 { "30", NULL },
507 { "31", NULL },
508 { "32", NULL },
509 { "33", NULL },
510 { "34", NULL },
511 { "35", NULL },
512 { "36", NULL },
513 { "37", NULL },
514 { "38", NULL },
515 { "39", NULL },
516 { "40", NULL },
517 { "41", NULL },
518 { "42", NULL },
519 { "43", NULL },
520 { "44", NULL },
521 { "45", NULL },
522 { "46", NULL },
523 { "47", NULL },
524 { "48", NULL },
525 { "49", NULL },
526 { "50", NULL },
527 { "51", NULL },
528 { "52", NULL },
529 { "53", NULL },
530 { "54", NULL },
531 { "55", NULL },
532 { "56", NULL },
533 { "57", NULL },
534 { "58", NULL },
535 { "59", NULL },
536 { "60", NULL },
537 { "61", NULL },
538 { "62", NULL },
539 { "63", NULL },
540 { "64", NULL },
541 { "65", NULL },
542 { "66", NULL },
543 { "67", NULL },
544 { "68", NULL },
545 { "69", NULL },
546 { "70", NULL },
547 { "71", NULL },
548 { "72", NULL },
549 { "73", NULL },
550 { "74", NULL },
551 { "75", NULL },
552 { "76", NULL },
553 { "77", NULL },
554 { "78", NULL },
555 { "79", NULL },
556 { "80", NULL },
557 { "81", NULL },
558 { "82", NULL },
559 { "83", NULL },
560 { "84", NULL },
561 { "85", NULL },
562 { "86", NULL },
563 { "87", NULL },
564 { "88", NULL },
565 { "89", NULL },
566 { "90", NULL },
567 { "91", NULL },
568 { "92", NULL },
569 { "93", NULL },
570 { "94", NULL },
571 { "95", NULL },
572 { "96", NULL },
573 { "97", NULL },
574 { "98", NULL },
575 { "99", NULL },
576 { "100", NULL },
577 { NULL, NULL },
578 },
579#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
580 "50",
581#else
582 "57",
583#endif
584 },
585#endif /* NEW_DYNAREC */
586
587#ifdef GPU_NEON
588 {
589 "pcsx_rearmed_neon_interlace_enable",
590 "Enable Interlacing Mode",
591 "Enables fake scanlines effect.",
592 {
593 { "disabled", NULL },
594 { "enabled", NULL },
595 { NULL, NULL },
596 },
597 "disabled",
598 },
599 {
600 "pcsx_rearmed_neon_enhancement_enable",
601 "Enhanced Resolution (Slow)",
602 "Renders in double resolution at the cost of lower performance.",
603 {
604 { "disabled", NULL },
605 { "enabled", NULL },
606 { NULL, NULL },
607 },
608 "disabled",
609 },
610 {
611 "pcsx_rearmed_neon_enhancement_no_main",
612 "Enhanced Resolution (Speed Hack)",
613 "Speed hack for Enhanced resolution option (glitches some games).",
614 {
615 { "disabled", NULL },
616 { "enabled", NULL },
617 { NULL, NULL },
618 },
619 "disabled",
620 },
621#endif /* GPU_NEON */
622
623 {
624 "pcsx_rearmed_duping_enable",
625 "Frame Duping",
626 "A speedup, redraws/reuses the last frame if there was no new data.",
627 {
628 { "disabled", NULL },
629 { "enabled", NULL },
630 { NULL, NULL },
631 },
632 "enabled",
633 },
634 {
635 "pcsx_rearmed_display_internal_fps",
636 "Display Internal FPS",
637 "Shows an on-screen frames per second counter when enabled.",
638 {
639 { "disabled", NULL },
640 { "enabled", NULL },
641 { NULL, NULL },
642 },
643 "disabled",
644 },
645
646 /* GPU PEOPS OPTIONS */
647#ifdef GPU_PEOPS
648 {
649 "pcsx_rearmed_show_gpu_peops_settings",
650 "Advanced GPU P.E.Op.S. Settings",
651 "Shows or hides advanced GPU plugin settings. NOTE: Quick Menu must be toggled for this setting to take effect.",
652 {
653 { "disabled", NULL },
654 { "enabled", NULL },
655 { NULL, NULL },
656 },
657 "disabled",
658 },
659 {
660 "pcsx_rearmed_gpu_peops_odd_even_bit",
661 "(GPU) Odd/Even Bit Hack",
662 "Needed for Chrono Cross.",
663 {
664 { "disabled", NULL },
665 { "enabled", NULL },
666 { NULL, NULL },
667 },
668 "disabled",
669 },
670 {
671 "pcsx_rearmed_gpu_peops_expand_screen_width",
672 "(GPU) Expand Screen Width",
673 "Capcom fighting games",
674 {
675 { "disabled", NULL },
676 { "enabled", NULL },
677 { NULL, NULL },
678 },
679 "disabled",
680 },
681 {
682 "pcsx_rearmed_gpu_peops_ignore_brightness",
683 "(GPU) Ignore Brightness Color",
684 "Black screens in Lunar Silver Star Story games",
685 {
686 { "disabled", NULL },
687 { "enabled", NULL },
688 { NULL, NULL },
689 },
690 "disabled",
691 },
692 {
693 "pcsx_rearmed_gpu_peops_disable_coord_check",
694 "(GPU) Disable Coordinate Check",
695 "Compatibility mode",
696 {
697 { "disabled", NULL },
698 { "enabled", NULL },
699 { NULL, NULL },
700 },
701 "disabled",
702 },
703 {
704 "pcsx_rearmed_gpu_peops_lazy_screen_update",
705 "(GPU) Lazy Screen Update",
706 "Pandemonium 2",
707 {
708 { "disabled", NULL },
709 { "enabled", NULL },
710 { NULL, NULL },
711 },
712 "disabled",
713 },
714 {
715 "pcsx_rearmed_gpu_peops_old_frame_skip",
716 "(GPU) Old Frame Skipping",
717 "Skip every second frame",
718 {
719 { "disabled", NULL },
720 { "enabled", NULL },
721 { NULL, NULL },
722 },
723 "enabled",
724 },
725 {
726 "pcsx_rearmed_gpu_peops_repeated_triangles",
727 "(GPU) Repeated Flat Tex Triangles",
728 "Needed by Star Wars: Dark Forces",
729 {
730 { "disabled", NULL },
731 { "enabled", NULL },
732 { NULL, NULL },
733 },
734 "disabled",
735 },
736 {
737 "pcsx_rearmed_gpu_peops_quads_with_triangles",
738 "(GPU) Draw Quads with Triangles",
739 "Better g-colors, worse textures",
740 {
741 { "disabled", NULL },
742 { "enabled", NULL },
743 { NULL, NULL },
744 },
745 "disabled",
746 },
747 {
748 "pcsx_rearmed_gpu_peops_fake_busy_state",
749 "(GPU) Fake 'Gpu Busy' States",
750 "Toggle busy flags after drawing",
751 {
752 { "disabled", NULL },
753 { "enabled", NULL },
754 { NULL, NULL },
755 },
756 "disabled",
757 },
758#endif
759
760 /* GPU UNAI Advanced Options */
761#ifdef GPU_UNAI
762 {
763 "pcsx_rearmed_show_gpu_unai_settings",
764 "Advance GPU UNAI/PCSX4All Settings",
765 "Shows or hides advanced gpu settings. A core restart might be needed for settings to take effect. NOTE: Quick Menu must be toggled for this setting to take effect.",
766 {
767 { "disabled", NULL },
768 { "enabled", NULL },
769 { NULL, NULL},
770 },
771 "disabled",
772 },
773 {
774 "pcsx_rearmed_gpu_unai_blending",
775 "(GPU) Enable Blending",
776 NULL,
777 {
778 { "disabled", NULL },
779 { "enabled", NULL },
780 { NULL, NULL},
781 },
782 "enabled",
783 },
784 {
785 "pcsx_rearmed_gpu_unai_lighting",
786 "(GPU) Enable Lighting",
787 NULL,
788 {
789 { "disabled", NULL },
790 { "enabled", NULL },
791 { NULL, NULL},
792 },
793 "enabled",
794 },
795 {
796 "pcsx_rearmed_gpu_unai_fast_lighting",
797 "(GPU) Enable Fast Lighting",
798 NULL,
799 {
800 { "disabled", NULL },
801 { "enabled", NULL },
802 { NULL, NULL},
803 },
804 "disabled",
805 },
806 {
807 "pcsx_rearmed_gpu_unai_ilace_force",
808 "(GPU) Enable Forced Interlace",
809 NULL,
810 {
811 { "disabled", NULL },
812 { "enabled", NULL },
813 { NULL, NULL},
814 },
815 "disabled",
816 },
817 {
818 "pcsx_rearmed_gpu_unai_pixel_skip",
819 "(GPU) Enable Pixel Skip",
820 NULL,
821 {
822 { "disabled", NULL },
823 { "enabled", NULL },
824 { NULL, NULL},
825 },
826 "disabled",
827 },
828 {
829 "pcsx_rearmed_gpu_unai_scale_hires",
830 "(GPU) Enable Hi-Res Downscaling",
831 "When enabled, will scale hi-res modes to 320x240, skipping unrendered pixels.",
832 {
833 { "disabled", NULL },
834 { "enabled", NULL },
835 { NULL, NULL},
836 },
837 "disabled",
838 },
839#endif /* GPU UNAI Advanced Settings */
840#ifdef THREAD_RENDERING
841 {
842 "pcsx_rearmed_gpu_thread_rendering",
843 "Threaded Rendering",
844 "When enabled, runs GPU commands in a thread. Sync waits for drawing to finish before vsync. Async will not wait unless there's another frame behind it.",
845 {
846 { "disabled", NULL },
847 { "sync", NULL },
848 { "async", NULL },
849 { NULL, NULL},
850 },
851 "disabled",
852 },
853#endif
854
855 {
856 "pcsx_rearmed_show_bios_bootlogo",
857 "Show Bios Bootlogo",
858 "When enabled, shows the PlayStation logo when starting or resetting. (Breaks some games).",
859 {
860 { "disabled", NULL },
861 { "enabled", NULL },
862 { NULL, NULL },
863 },
864 "disabled",
865 },
866 {
867 "pcsx_rearmed_spu_reverb",
868 "Sound Reverb",
869 "Enables or disables audio reverb effect.",
870 {
871 { "disabled", NULL },
872 { "enabled", NULL },
873 { NULL, NULL },
874 },
875 "enabled",
876 },
877 {
878 "pcsx_rearmed_spu_interpolation",
879 "Sound Interpolation",
880 NULL,
881 {
882 { "simple", "Simple" },
883 { "gaussian", "Gaussian" },
884 { "cubic", "Cubic" },
885 { "off", "disabled" },
886 { NULL, NULL },
887 },
888 "simple",
889 },
890 {
891 "pcsx_rearmed_pe2_fix",
892 "Parasite Eve 2/Vandal Hearts 1/2 Fix",
893 NULL,
894 {
895 { "disabled", NULL },
896 { "enabled", NULL },
897 { NULL, NULL },
898 },
899 "disabled",
900 },
901 {
902 "pcsx_rearmed_inuyasha_fix",
903 "InuYasha Sengoku Battle Fix",
904 NULL,
905 {
906 { "disabled", NULL },
907 { "enabled", NULL },
908 { NULL, NULL },
909 },
910 "disabled",
911 },
912#ifndef _WIN32
913 {
914 "pcsx_rearmed_async_cd",
915 "CD Access Method (Restart)",
916 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Precache' loads disk image into memory for faster access (CHD only).",
917 {
918 { "sync", "Synchronous" },
919 { "async", "Asynchronous" },
920 { "precache", "Precache" },
921 { NULL, NULL},
922 },
923 "sync",
924 },
925#endif
926 /* ADVANCED OPTIONS */
927 {
928 "pcsx_rearmed_noxadecoding",
929 "XA Decoding",
930 NULL,
931 {
932 { "disabled", NULL },
933 { "enabled", NULL },
934 { NULL, NULL },
935 },
936 "enabled",
937 },
938 {
939 "pcsx_rearmed_nocdaudio",
940 "CD Audio",
941 NULL,
942 {
943 { "disabled", NULL },
944 { "enabled", NULL },
945 { NULL, NULL },
946 },
947 "enabled",
948 },
949 {
950 "pcsx_rearmed_spuirq",
951 "SPU IRQ Always Enabled",
952 "Compatibility tweak, should be left to off in most cases.",
953 {
954 { "disabled", NULL },
955 { "enabled", NULL },
956 { NULL, NULL },
957 },
958 "disabled",
959 },
960
961#ifdef NEW_DYNAREC
962 {
963 "pcsx_rearmed_nosmccheck",
964 "(Speed Hack) Disable SMC Checks",
965 "Will cause crashes when loading, break memcards.",
966 {
967 { "disabled", NULL },
968 { "enabled", NULL },
969 { NULL, NULL },
970 },
971 "disabled",
972 },
973 {
974 "pcsx_rearmed_gteregsunneeded",
975 "(Speed Hack) Assume GTE Regs Unneeded",
976 "May cause graphical glitches.",
977 {
978 { "disabled", NULL },
979 { "enabled", NULL },
980 { NULL, NULL },
981 },
982 "disabled",
983 },
984 {
985 "pcsx_rearmed_nogteflags",
986 "(Speed Hack) Disable GTE Flags",
987 "Will cause graphical glitches.",
988 {
989 { "disabled", NULL },
990 { "enabled", NULL },
991 { NULL, NULL },
992 },
993 "disabled",
994 },
995#endif /* NEW_DYNAREC */
996
997 { NULL, NULL, NULL, {{0}}, NULL },
998};
999
1000/*
1001 ********************************
1002 * Language Mapping
1003 ********************************
1004*/
1005
1006#ifndef HAVE_NO_LANGEXTRA
1007struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
1008 option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
1009 NULL, /* RETRO_LANGUAGE_JAPANESE */
1010 NULL, /* RETRO_LANGUAGE_FRENCH */
1011 NULL, /* RETRO_LANGUAGE_SPANISH */
1012 NULL, /* RETRO_LANGUAGE_GERMAN */
1013 NULL, /* RETRO_LANGUAGE_ITALIAN */
1014 NULL, /* RETRO_LANGUAGE_DUTCH */
1015 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1016 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1017 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1018 NULL, /* RETRO_LANGUAGE_KOREAN */
1019 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1020 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1021 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1022 NULL, /* RETRO_LANGUAGE_POLISH */
1023 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1024 NULL, /* RETRO_LANGUAGE_ARABIC */
1025 NULL, /* RETRO_LANGUAGE_GREEK */
1026 option_defs_tr, /* RETRO_LANGUAGE_TURKISH */
1027};
1028#endif
1029
1030/*
1031 ********************************
1032 * Functions
1033 ********************************
1034*/
1035
1036/* Handles configuration/setting of core options.
1037 * Should be called as early as possible - ideally inside
1038 * retro_set_environment(), and no later than retro_load_game()
1039 * > We place the function body in the header to avoid the
1040 * necessity of adding more .c files (i.e. want this to
1041 * be as painless as possible for core devs)
1042 */
1043
1044static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
1045{
1046 unsigned version = 0;
1047
1048 if (!environ_cb)
1049 return;
1050
1051 if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
1052 {
1053#ifndef HAVE_NO_LANGEXTRA
1054 struct retro_core_options_intl core_options_intl;
1055 unsigned language = 0;
1056
1057 core_options_intl.us = option_defs_us;
1058 core_options_intl.local = NULL;
1059
1060 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1061 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1062 core_options_intl.local = option_defs_intl[language];
1063
1064 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
1065#else
1066 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
1067#endif
1068 }
1069 else
1070 {
1071 size_t i;
1072 size_t option_index = 0;
1073 size_t num_options = 0;
1074 struct retro_variable *variables = NULL;
1075 char **values_buf = NULL;
1076
1077 /* Determine number of options
1078 * > Note: We are going to skip a number of irrelevant
1079 * core options when building the retro_variable array,
1080 * but we'll allocate space for all of them. The difference
1081 * in resource usage is negligible, and this allows us to
1082 * keep the code 'cleaner' */
1083 while (true)
1084 {
1085 if (option_defs_us[num_options].key)
1086 num_options++;
1087 else
1088 break;
1089 }
1090
1091 /* Allocate arrays */
1092 variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
1093 values_buf = (char **)calloc(num_options, sizeof(char *));
1094
1095 if (!variables || !values_buf)
1096 goto error;
1097
1098 /* Copy parameters from option_defs_us array */
1099 for (i = 0; i < num_options; i++)
1100 {
1101 const char *key = option_defs_us[i].key;
1102 const char *desc = option_defs_us[i].desc;
1103 const char *default_value = option_defs_us[i].default_value;
1104 struct retro_core_option_value *values = option_defs_us[i].values;
1105 size_t buf_len = 3;
1106 size_t default_index = 0;
1107
1108 values_buf[i] = NULL;
1109
1110 /* Skip options that are irrelevant when using the
1111 * old style core options interface */
1112 if ((strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0))
1113 continue;
1114
1115 if (desc)
1116 {
1117 size_t num_values = 0;
1118
1119 /* Determine number of values */
1120 while (true)
1121 {
1122 if (values[num_values].value)
1123 {
1124 /* Check if this is the default value */
1125 if (default_value)
1126 if (strcmp(values[num_values].value, default_value) == 0)
1127 default_index = num_values;
1128
1129 buf_len += strlen(values[num_values].value);
1130 num_values++;
1131 }
1132 else
1133 break;
1134 }
1135
1136 /* Build values string */
1137 if (num_values > 0)
1138 {
1139 size_t j;
1140
1141 buf_len += num_values - 1;
1142 buf_len += strlen(desc);
1143
1144 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1145 if (!values_buf[i])
1146 goto error;
1147
1148 strcpy(values_buf[i], desc);
1149 strcat(values_buf[i], "; ");
1150
1151 /* Default value goes first */
1152 strcat(values_buf[i], values[default_index].value);
1153
1154 /* Add remaining values */
1155 for (j = 0; j < num_values; j++)
1156 {
1157 if (j != default_index)
1158 {
1159 strcat(values_buf[i], "|");
1160 strcat(values_buf[i], values[j].value);
1161 }
1162 }
1163 }
1164 }
1165
1166 variables[option_index].key = key;
1167 variables[option_index].value = values_buf[i];
1168 option_index++;
1169 }
1170
1171 /* Set variables */
1172 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1173
1174error:
1175
1176 /* Clean up */
1177 if (values_buf)
1178 {
1179 for (i = 0; i < num_options; i++)
1180 {
1181 if (values_buf[i])
1182 {
1183 free(values_buf[i]);
1184 values_buf[i] = NULL;
1185 }
1186 }
1187
1188 free(values_buf);
1189 values_buf = NULL;
1190 }
1191
1192 if (variables)
1193 {
1194 free(variables);
1195 variables = NULL;
1196 }
1197 }
1198}
1199
1200#ifdef __cplusplus
1201}
1202#endif
1203
1204#endif