Hide other inputs from core options
[pcsx_rearmed.git] / frontend / libretro_core_options.h
... / ...
CommitLineData
1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 1.3
17 ********************************
18 *
19 * - 1.3: Move translations to libretro_core_options_intl.h
20 * - libretro_core_options_intl.h includes BOM and utf-8
21 * fix for MSVC 2010-2013
22 * - Added HAVE_NO_LANGEXTRA flag to disable translations
23 * on platforms/compilers without BOM support
24 * - 1.2: Use core options v1 interface when
25 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
26 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
27 * - 1.1: Support generation of core options v0 retro_core_option_value
28 * arrays containing options with a single value
29 * - 1.0: First commit
30*/
31
32#ifdef __cplusplus
33extern "C" {
34#endif
35
36/*
37 ********************************
38 * Core Option Definitions
39 ********************************
40*/
41
42/* RETRO_LANGUAGE_ENGLISH */
43
44/* Default language:
45 * - All other languages must include the same keys and values
46 * - Will be used as a fallback in the event that frontend language
47 * is not available
48 * - Will be used as a fallback for any missing entries in
49 * frontend language definition
50 */
51
52struct retro_core_option_definition option_defs_us[] = {
53 {
54 "pcsx_rearmed_frameskip",
55 "Frameskip",
56 "Choose how much frames should be skipped to improve performance at the expense of visual smoothness.",
57 {
58 { "0", NULL },
59 { "1", NULL },
60 { "2", NULL },
61 { "3", NULL },
62 { NULL, NULL },
63 },
64 "0",
65 },
66 {
67 "pcsx_rearmed_bios",
68 "Use BIOS",
69 "Allows you to use real bios file (if available) or emulated bios (HLE). Its recommended to use official bios file for better compatibility.",
70 {
71 { "auto", "auto" },
72 { "HLE", "hle" },
73 { NULL, NULL },
74 },
75 "auto",
76 },
77 {
78 "pcsx_rearmed_region",
79 "Region",
80 "Choose what region the system is from. 60 Hz for NTSC, 50 Hz for PAL.",
81 {
82 { "auto", "auto" },
83 { "NTSC", "ntsc" },
84 { "PAL", "pal" },
85 { NULL, NULL },
86 },
87 "auto",
88 },
89 {
90 "pcsx_rearmed_memcard2",
91 "Enable Second Memory Card (Shared)",
92 "Enabled the memory card slot 2. This memory card is shared amongst all games.",
93 {
94 { "disabled", NULL },
95 { "enabled", NULL },
96 { NULL, NULL },
97 },
98 "disabled",
99 },
100 {
101 "pcsx_rearmed_show_other_input_settings",
102 "Show other input settings",
103 "Shows or hides other inputs settings like multitaps, player 3-8 ports, analog fine-tunings, etc.",
104 {
105 { "disabled", NULL },
106 { "enabled", NULL },
107 { NULL, NULL },
108 },
109 "disabled",
110 },
111 {
112 "pcsx_rearmed_pad1type",
113 "Pad 1 Type",
114 "Pad type for player 1",
115 {
116 { "standard", NULL },
117 { "analog", NULL },
118 { "dualshock", NULL },
119 { "negcon", NULL },
120 { "guncon", NULL },
121 { "none", NULL },
122 { NULL, NULL },
123 },
124 "standard",
125 },
126 {
127 "pcsx_rearmed_pad2type",
128 "Pad 2 Type",
129 "Pad type for player 2",
130 {
131 { "standard", NULL },
132 { "analog", NULL },
133 { "dualshock", NULL },
134 { "negcon", NULL },
135 { "guncon", NULL },
136 { "none", NULL },
137 { NULL, NULL },
138 },
139 "standard",
140 },
141 {
142 "pcsx_rearmed_pad3type",
143 "Pad 3 Type",
144 "Pad type for player 3",
145 {
146 { "standard", NULL },
147 { "analog", NULL },
148 { "dualshock", NULL },
149 { "negcon", NULL },
150 { "guncon", NULL },
151 { "none", NULL },
152 { NULL, NULL },
153 },
154 "none",
155 },
156 {
157 "pcsx_rearmed_pad4type",
158 "Pad 4 Type",
159 "Pad type for player 4",
160 {
161 { "standard", NULL },
162 { "analog", NULL },
163 { "dualshock", NULL },
164 { "negcon", NULL },
165 { "guncon", NULL },
166 { "none", NULL },
167 { NULL, NULL },
168 },
169 "none",
170 },
171 {
172 "pcsx_rearmed_pad5type",
173 "Pad 5 Type",
174 "Pad type for player 5",
175 {
176 { "standard", NULL },
177 { "analog", NULL },
178 { "dualshock", NULL },
179 { "negcon", NULL },
180 { "guncon", NULL },
181 { "none", NULL },
182 { NULL, NULL },
183 },
184 "none",
185 },{
186 "pcsx_rearmed_pad6type",
187 "Pad 6 Type",
188 "Pad type for player 6",
189 {
190 { "standard", NULL },
191 { "analog", NULL },
192 { "dualshock", NULL },
193 { "negcon", NULL },
194 { "guncon", NULL },
195 { "none", NULL },
196 { NULL, NULL },
197 },
198 "none",
199 },{
200 "pcsx_rearmed_pad7type",
201 "Pad 7 Type",
202 "Pad type for player 7",
203 {
204 { "standard", NULL },
205 { "analog", NULL },
206 { "dualshock", NULL },
207 { "negcon", NULL },
208 { "guncon", NULL },
209 { "none", NULL },
210 { NULL, NULL },
211 },
212 "none",
213 },{
214 "pcsx_rearmed_pad8type",
215 "Pad 8 Type",
216 "Pad type for player 8",
217 {
218 { "standard", NULL },
219 { "analog", NULL },
220 { "dualshock", NULL },
221 { "negcon", NULL },
222 { "guncon", NULL },
223 { "none", NULL },
224 { NULL, NULL },
225 },
226 "none",
227 },
228 {
229 "pcsx_rearmed_multitap1",
230 "Multitap 1",
231 "Enables/Disables multitap on port 1, allowing upto 5 players in games that permit it.",
232 {
233 { "auto", NULL },
234 { "disabled", NULL },
235 { "enabled", NULL },
236 { NULL, NULL },
237 },
238 "auto",
239 },
240 {
241 "pcsx_rearmed_multitap2",
242 "Multitap 2",
243 "Enables/Disables multitap on port 2, allowing up to 8 players in games that permit it. Multitap 1 has to be enabled for this to work.",
244 {
245 { "auto", NULL },
246 { "disabled", NULL },
247 { "enabled", NULL },
248 { NULL, NULL },
249 },
250 "auto",
251 },
252 {
253 "pcsx_rearmed_negcon_deadzone",
254 "NegCon Twist Deadzone (Percent)",
255 "Sets the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
256 {
257 { "0", NULL },
258 { "5", NULL },
259 { "10", NULL },
260 { "15", NULL },
261 { "20", NULL },
262 { "25", NULL },
263 { "30", NULL },
264 { NULL, NULL },
265 },
266 "0",
267 },
268 {
269 "pcsx_rearmed_negcon_response",
270 "NegCon Twist Response",
271 "Specifies the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
272 {
273 { "linear", NULL },
274 { "quadratic", NULL },
275 { "cubic", NULL },
276 { NULL, NULL },
277 },
278 "linear",
279 },
280 {
281 "pcsx_rearmed_analog_axis_modifier",
282 "Analog axis bounds.",
283 "Range bounds for analog axis. Square bounds help controllers with highly circular ranges that are unable to fully saturate the x and y axis at 45degree deflections.",
284 {
285 { "circle", NULL },
286 { "square", NULL },
287 { NULL, NULL },
288 },
289 "circle",
290 },
291 {
292 "pcsx_rearmed_vibration",
293 "Enable Vibration",
294 "Enables vibration feedback for controllers that supports vibration features.",
295 {
296 { "disabled", NULL },
297 { "enabled", NULL },
298 { NULL, NULL },
299 },
300 "enabled",
301 },
302 {
303 "pcsx_rearmed_gunconadjustx",
304 "Guncon Adjust X",
305 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
306 {
307 { "0", NULL },
308 { "-25", NULL },
309 { "-24", NULL },
310 { "-23", NULL },
311 { "-22", NULL },
312 { "-21", NULL },
313 { "-20", NULL },
314 { "-19", NULL },
315 { "-18", NULL },
316 { "-17", NULL },
317 { "-16", NULL },
318 { "-15", NULL },
319 { "-14", NULL },
320 { "-13", NULL },
321 { "-12", NULL },
322 { "-11", NULL },
323 { "-10", NULL },
324 { "-09", NULL },
325 { "-08", NULL },
326 { "-07", NULL },
327 { "-06", NULL },
328 { "-05", NULL },
329 { "-04", NULL },
330 { "-03", NULL },
331 { "-02", NULL },
332 { "-01", NULL },
333 { "00", NULL },
334 { "01", NULL },
335 { "02", NULL },
336 { "03", NULL },
337 { "04", NULL },
338 { "05", NULL },
339 { "06", NULL },
340 { "07", NULL },
341 { "08", NULL },
342 { "09", NULL },
343 { "10", NULL },
344 { "11", NULL },
345 { "12", NULL },
346 { "13", NULL },
347 { "14", NULL },
348 { "15", NULL },
349 { "16", NULL },
350 { "17", NULL },
351 { "18", NULL },
352 { "19", NULL },
353 { "20", NULL },
354 { "21", NULL },
355 { "22", NULL },
356 { "23", NULL },
357 { "24", NULL },
358 { "25", NULL },
359 { NULL, NULL },
360 },
361 "0",
362 },
363 {
364 "pcsx_rearmed_gunconadjusty",
365 "Guncon Adjust Y",
366 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
367 {
368 { "0", NULL },
369 { "-25", NULL },
370 { "-24", NULL },
371 { "-23", NULL },
372 { "-22", NULL },
373 { "-21", NULL },
374 { "-20", NULL },
375 { "-19", NULL },
376 { "-18", NULL },
377 { "-17", NULL },
378 { "-16", NULL },
379 { "-15", NULL },
380 { "-14", NULL },
381 { "-13", NULL },
382 { "-12", NULL },
383 { "-11", NULL },
384 { "-10", NULL },
385 { "-09", NULL },
386 { "-08", NULL },
387 { "-07", NULL },
388 { "-06", NULL },
389 { "-05", NULL },
390 { "-04", NULL },
391 { "-03", NULL },
392 { "-02", NULL },
393 { "-01", NULL },
394 { "00", NULL },
395 { "01", NULL },
396 { "02", NULL },
397 { "03", NULL },
398 { "04", NULL },
399 { "05", NULL },
400 { "06", NULL },
401 { "07", NULL },
402 { "08", NULL },
403 { "09", NULL },
404 { "10", NULL },
405 { "11", NULL },
406 { "12", NULL },
407 { "13", NULL },
408 { "14", NULL },
409 { "15", NULL },
410 { "16", NULL },
411 { "17", NULL },
412 { "18", NULL },
413 { "19", NULL },
414 { "20", NULL },
415 { "21", NULL },
416 { "22", NULL },
417 { "23", NULL },
418 { "24", NULL },
419 { "25", NULL },
420 { NULL, NULL },
421 },
422 "0",
423 },
424 {
425 "pcsx_rearmed_gunconadjustratiox",
426 "Guncon Adjust Ratio X",
427 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
428 {
429 { "1", NULL },
430 { "0.75", NULL },
431 { "0.76", NULL },
432 { "0.77", NULL },
433 { "0.78", NULL },
434 { "0.79", NULL },
435 { "0.80", NULL },
436 { "0.81", NULL },
437 { "0.82", NULL },
438 { "0.83", NULL },
439 { "0.84", NULL },
440 { "0.85", NULL },
441 { "0.86", NULL },
442 { "0.87", NULL },
443 { "0.88", NULL },
444 { "0.89", NULL },
445 { "0.90", NULL },
446 { "0.91", NULL },
447 { "0.92", NULL },
448 { "0.93", NULL },
449 { "0.94", NULL },
450 { "0.95", NULL },
451 { "0.96", NULL },
452 { "0.97", NULL },
453 { "0.98", NULL },
454 { "0.99", NULL },
455 { "1.00", NULL },
456 { "1.01", NULL },
457 { "1.02", NULL },
458 { "1.03", NULL },
459 { "1.04", NULL },
460 { "1.05", NULL },
461 { "1.06", NULL },
462 { "1.07", NULL },
463 { "1.08", NULL },
464 { "1.09", NULL },
465 { "1.10", NULL },
466 { "1.11", NULL },
467 { "1.12", NULL },
468 { "1.13", NULL },
469 { "1.14", NULL },
470 { "1.15", NULL },
471 { "1.16", NULL },
472 { "1.17", NULL },
473 { "1.18", NULL },
474 { "1.19", NULL },
475 { "1.20", NULL },
476 { "1.21", NULL },
477 { "1.22", NULL },
478 { "1.23", NULL },
479 { "1.24", NULL },
480 { "1.25", NULL },
481 { NULL, NULL },
482 },
483 "1",
484 },
485 {
486 "pcsx_rearmed_gunconadjustratioy",
487 "Guncon Adjust Ratio Y",
488 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
489 {
490 { "1", NULL },
491 { "0.75", NULL },
492 { "0.76", NULL },
493 { "0.77", NULL },
494 { "0.78", NULL },
495 { "0.79", NULL },
496 { "0.80", NULL },
497 { "0.81", NULL },
498 { "0.82", NULL },
499 { "0.83", NULL },
500 { "0.84", NULL },
501 { "0.85", NULL },
502 { "0.86", NULL },
503 { "0.87", NULL },
504 { "0.88", NULL },
505 { "0.89", NULL },
506 { "0.90", NULL },
507 { "0.91", NULL },
508 { "0.92", NULL },
509 { "0.93", NULL },
510 { "0.94", NULL },
511 { "0.95", NULL },
512 { "0.96", NULL },
513 { "0.97", NULL },
514 { "0.98", NULL },
515 { "0.99", NULL },
516 { "1.00", NULL },
517 { "1.01", NULL },
518 { "1.02", NULL },
519 { "1.03", NULL },
520 { "1.04", NULL },
521 { "1.05", NULL },
522 { "1.06", NULL },
523 { "1.07", NULL },
524 { "1.08", NULL },
525 { "1.09", NULL },
526 { "1.10", NULL },
527 { "1.11", NULL },
528 { "1.12", NULL },
529 { "1.13", NULL },
530 { "1.14", NULL },
531 { "1.15", NULL },
532 { "1.16", NULL },
533 { "1.17", NULL },
534 { "1.18", NULL },
535 { "1.19", NULL },
536 { "1.20", NULL },
537 { "1.21", NULL },
538 { "1.22", NULL },
539 { "1.23", NULL },
540 { "1.24", NULL },
541 { "1.25", NULL },
542 { NULL, NULL },
543 },
544 "1",
545 },
546 {
547 "pcsx_rearmed_dithering",
548 "Enable Dithering",
549 "If Off, disables the dithering pattern the PSX applies to combat color banding.",
550 {
551 { "disabled", NULL },
552 { "enabled", NULL },
553 { NULL, NULL },
554 },
555#if defined HAVE_LIBNX || defined _3DS
556 "disabled",
557#else
558 "enabled",
559#endif
560 },
561
562#if defined(LIGHTREC) || defined(NEW_DYNAREC)
563 {
564 "pcsx_rearmed_drc",
565 "Dynamic Recompiler",
566 "Enables core to use dynamic recompiler or interpreter (slower) CPU instructions.",
567 {
568 { "disabled", NULL },
569 { "enabled", NULL },
570 { NULL, NULL },
571 },
572 "enabled",
573 },
574#endif /* LIGHTREC || NEW_DYNAREC */
575
576#ifdef NEW_DYNAREC
577 {
578 "pcsx_rearmed_psxclock",
579 "PSX CPU Clock",
580#ifdef HAVE_PRE_ARMV7
581 "Overclock or underclock the PSX clock. Default is 50",
582#else
583 "Overclock or underclock the PSX clock. Default is 57",
584#endif
585 {
586 { "30", NULL },
587 { "31", NULL },
588 { "32", NULL },
589 { "33", NULL },
590 { "34", NULL },
591 { "35", NULL },
592 { "36", NULL },
593 { "37", NULL },
594 { "38", NULL },
595 { "39", NULL },
596 { "40", NULL },
597 { "41", NULL },
598 { "42", NULL },
599 { "43", NULL },
600 { "44", NULL },
601 { "45", NULL },
602 { "46", NULL },
603 { "47", NULL },
604 { "48", NULL },
605 { "49", NULL },
606 { "50", NULL },
607 { "51", NULL },
608 { "52", NULL },
609 { "53", NULL },
610 { "54", NULL },
611 { "55", NULL },
612 { "56", NULL },
613 { "57", NULL },
614 { "58", NULL },
615 { "59", NULL },
616 { "60", NULL },
617 { "61", NULL },
618 { "62", NULL },
619 { "63", NULL },
620 { "64", NULL },
621 { "65", NULL },
622 { "66", NULL },
623 { "67", NULL },
624 { "68", NULL },
625 { "69", NULL },
626 { "70", NULL },
627 { "71", NULL },
628 { "72", NULL },
629 { "73", NULL },
630 { "74", NULL },
631 { "75", NULL },
632 { "76", NULL },
633 { "77", NULL },
634 { "78", NULL },
635 { "79", NULL },
636 { "80", NULL },
637 { "81", NULL },
638 { "82", NULL },
639 { "83", NULL },
640 { "84", NULL },
641 { "85", NULL },
642 { "86", NULL },
643 { "87", NULL },
644 { "88", NULL },
645 { "89", NULL },
646 { "90", NULL },
647 { "91", NULL },
648 { "92", NULL },
649 { "93", NULL },
650 { "94", NULL },
651 { "95", NULL },
652 { "96", NULL },
653 { "97", NULL },
654 { "98", NULL },
655 { "99", NULL },
656 { "100", NULL },
657 { NULL, NULL },
658 },
659#ifdef HAVE_PRE_ARMV7
660 "50",
661#else
662 "57",
663#endif
664 },
665#endif /* NEW_DYNAREC */
666
667#ifdef GPU_NEON
668 {
669 "pcsx_rearmed_neon_interlace_enable",
670 "Enable Interlacing Mode",
671 "Enables fake scanlines effect.",
672 {
673 { "disabled", NULL },
674 { "enabled", NULL },
675 { NULL, NULL },
676 },
677 "disabled",
678 },
679 {
680 "pcsx_rearmed_neon_enhancement_enable",
681 "Enhanced Resolution (Slow)",
682 "Renders in double resolution at the cost of lower performance.",
683 {
684 { "disabled", NULL },
685 { "enabled", NULL },
686 { NULL, NULL },
687 },
688 "disabled",
689 },
690 {
691 "pcsx_rearmed_neon_enhancement_no_main",
692 "Enhanced Resolution (Speed Hack)",
693 "Speed hack for Enhanced resolution option (glitches some games).",
694 {
695 { "disabled", NULL },
696 { "enabled", NULL },
697 { NULL, NULL },
698 },
699 "disabled",
700 },
701#endif /* GPU_NEON */
702
703 {
704 "pcsx_rearmed_duping_enable",
705 "Frame Duping",
706 "A speedup, redraws/reuses the last frame if there was no new data.",
707 {
708 { "disabled", NULL },
709 { "enabled", NULL },
710 { NULL, NULL },
711 },
712 "enabled",
713 },
714 {
715 "pcsx_rearmed_display_internal_fps",
716 "Display Internal FPS",
717 "Shows an on-screen frames per second counter when enabled.",
718 {
719 { "disabled", NULL },
720 { "enabled", NULL },
721 { NULL, NULL },
722 },
723 "disabled",
724 },
725
726 /* GPU PEOPS OPTIONS */
727#ifdef GPU_PEOPS
728 {
729 "pcsx_rearmed_show_gpu_peops_settings",
730 "Advanced GPU P.E.Op.S. Settings",
731 "Shows or hides advanced GPU plugin settings. NOTE: Quick Menu must be toggled for this setting to take effect.",
732 {
733 { "disabled", NULL },
734 { "enabled", NULL },
735 { NULL, NULL },
736 },
737 "disabled",
738 },
739 {
740 "pcsx_rearmed_gpu_peops_odd_even_bit",
741 "(GPU) Odd/Even Bit Hack",
742 "Needed for Chrono Cross.",
743 {
744 { "disabled", NULL },
745 { "enabled", NULL },
746 { NULL, NULL },
747 },
748 "disabled",
749 },
750 {
751 "pcsx_rearmed_gpu_peops_expand_screen_width",
752 "(GPU) Expand Screen Width",
753 "Capcom fighting games",
754 {
755 { "disabled", NULL },
756 { "enabled", NULL },
757 { NULL, NULL },
758 },
759 "disabled",
760 },
761 {
762 "pcsx_rearmed_gpu_peops_ignore_brightness",
763 "(GPU) Ignore Brightness Color",
764 "Black screens in Lunar Silver Star Story games",
765 {
766 { "disabled", NULL },
767 { "enabled", NULL },
768 { NULL, NULL },
769 },
770 "disabled",
771 },
772 {
773 "pcsx_rearmed_gpu_peops_disable_coord_check",
774 "(GPU) Disable Coordinate Check",
775 "Compatibility mode",
776 {
777 { "disabled", NULL },
778 { "enabled", NULL },
779 { NULL, NULL },
780 },
781 "disabled",
782 },
783 {
784 "pcsx_rearmed_gpu_peops_lazy_screen_update",
785 "(GPU) Lazy Screen Update",
786 "Pandemonium 2",
787 {
788 { "disabled", NULL },
789 { "enabled", NULL },
790 { NULL, NULL },
791 },
792 "disabled",
793 },
794 {
795 "pcsx_rearmed_gpu_peops_old_frame_skip",
796 "(GPU) Old Frame Skipping",
797 "Skip every second frame",
798 {
799 { "disabled", NULL },
800 { "enabled", NULL },
801 { NULL, NULL },
802 },
803 "enabled",
804 },
805 {
806 "pcsx_rearmed_gpu_peops_repeated_triangles",
807 "(GPU) Repeated Flat Tex Triangles",
808 "Needed by Star Wars: Dark Forces",
809 {
810 { "disabled", NULL },
811 { "enabled", NULL },
812 { NULL, NULL },
813 },
814 "disabled",
815 },
816 {
817 "pcsx_rearmed_gpu_peops_quads_with_triangles",
818 "(GPU) Draw Quads with Triangles",
819 "Better g-colors, worse textures",
820 {
821 { "disabled", NULL },
822 { "enabled", NULL },
823 { NULL, NULL },
824 },
825 "disabled",
826 },
827 {
828 "pcsx_rearmed_gpu_peops_fake_busy_state",
829 "(GPU) Fake 'Gpu Busy' States",
830 "Toggle busy flags after drawing",
831 {
832 { "disabled", NULL },
833 { "enabled", NULL },
834 { NULL, NULL },
835 },
836 "disabled",
837 },
838#endif
839
840 /* GPU UNAI Advanced Options */
841#ifdef GPU_UNAI
842 {
843 "pcsx_rearmed_show_gpu_unai_settings",
844 "Advance GPU UNAI/PCSX4All Settings",
845 "Shows or hides advanced gpu settings. A core restart might be needed for settings to take effect. NOTE: Quick Menu must be toggled for this setting to take effect.",
846 {
847 { "disabled", NULL },
848 { "enabled", NULL },
849 { NULL, NULL},
850 },
851 "disabled",
852 },
853 {
854 "pcsx_rearmed_gpu_unai_blending",
855 "(GPU) Enable Blending",
856 NULL,
857 {
858 { "disabled", NULL },
859 { "enabled", NULL },
860 { NULL, NULL},
861 },
862 "enabled",
863 },
864 {
865 "pcsx_rearmed_gpu_unai_lighting",
866 "(GPU) Enable Lighting",
867 NULL,
868 {
869 { "disabled", NULL },
870 { "enabled", NULL },
871 { NULL, NULL},
872 },
873 "enabled",
874 },
875 {
876 "pcsx_rearmed_gpu_unai_fast_lighting",
877 "(GPU) Enable Fast Lighting",
878 NULL,
879 {
880 { "disabled", NULL },
881 { "enabled", NULL },
882 { NULL, NULL},
883 },
884 "enabled",
885 },
886 {
887 "pcsx_rearmed_gpu_unai_ilace_force",
888 "(GPU) Enable Forced Interlace",
889 NULL,
890 {
891 { "disabled", NULL },
892 { "enabled", NULL },
893 { NULL, NULL},
894 },
895 "disabled",
896 },
897 {
898 "pcsx_rearmed_gpu_unai_pixel_skip",
899 "(GPU) Enable Pixel Skip",
900 NULL,
901 {
902 { "disabled", NULL },
903 { "enabled", NULL },
904 { NULL, NULL},
905 },
906 "disabled",
907 },
908#endif /* GPU UNAI Advanced Settings */
909
910 {
911 "pcsx_rearmed_show_bios_bootlogo",
912 "Show Bios Bootlogo",
913 "When enabled, shows the PlayStation logo when starting or resetting. (Breaks some games).",
914 {
915 { "disabled", NULL },
916 { "enabled", NULL },
917 { NULL, NULL },
918 },
919 "disabled",
920 },
921 {
922 "pcsx_rearmed_spu_reverb",
923 "Sound Reverb",
924 "Enables or disables audio reverb effect.",
925 {
926 { "disabled", NULL },
927 { "enabled", NULL },
928 { NULL, NULL },
929 },
930 "enabled",
931 },
932 {
933 "pcsx_rearmed_spu_interpolation",
934 "Sound Interpolation",
935 NULL,
936 {
937 { "simple", "Simple" },
938 { "gaussian", "Gaussian" },
939 { "cubic", "Cubic" },
940 { "off", "disabled" },
941 { NULL, NULL },
942 },
943 "simple",
944 },
945 {
946 "pcsx_rearmed_idiablofix",
947 "Diablo Music Fix",
948 NULL,
949 {
950 { "disabled", NULL },
951 { "enabled", NULL },
952 { NULL, NULL },
953 },
954 "disabled",
955 },
956 {
957 "pcsx_rearmed_pe2_fix",
958 "Parasite Eve 2/Vandal Hearts 1/2 Fix",
959 NULL,
960 {
961 { "disabled", NULL },
962 { "enabled", NULL },
963 { NULL, NULL },
964 },
965 "disabled",
966 },
967 {
968 "pcsx_rearmed_inuyasha_fix",
969 "InuYasha Sengoku Battle Fix",
970 NULL,
971 {
972 { "disabled", NULL },
973 { "enabled", NULL },
974 { NULL, NULL },
975 },
976 "disabled",
977 },
978#ifndef _WIN32
979 {
980 "pcsx_rearmed_async_cd",
981 "CD Access Method (Restart)",
982 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage.",
983 {
984 { "sync", "Synchronous" },
985 { "async", "Asynchronous" },
986 { NULL, NULL},
987 },
988 "sync",
989 },
990#endif
991 /* ADVANCED OPTIONS */
992 {
993 "pcsx_rearmed_noxadecoding",
994 "XA Decoding",
995 NULL,
996 {
997 { "disabled", NULL },
998 { "enabled", NULL },
999 { NULL, NULL },
1000 },
1001 "enabled",
1002 },
1003 {
1004 "pcsx_rearmed_nocdaudio",
1005 "CD Audio",
1006 NULL,
1007 {
1008 { "disabled", NULL },
1009 { "enabled", NULL },
1010 { NULL, NULL },
1011 },
1012 "enabled",
1013 },
1014 {
1015 "pcsx_rearmed_spuirq",
1016 "SPU IRQ Always Enabled",
1017 "Compatibility tweak, should be left to off in most cases.",
1018 {
1019 { "disabled", NULL },
1020 { "enabled", NULL },
1021 { NULL, NULL },
1022 },
1023 "disabled",
1024 },
1025
1026#ifdef NEW_DYNAREC
1027 {
1028 "pcsx_rearmed_nosmccheck",
1029 "(Speed Hack) Disable SMC Checks",
1030 "Will cause crashes when loading, break memcards.",
1031 {
1032 { "disabled", NULL },
1033 { "enabled", NULL },
1034 { NULL, NULL },
1035 },
1036 "disabled",
1037 },
1038 {
1039 "pcsx_rearmed_gteregsunneeded",
1040 "(Speed Hack) Assume GTE Regs Unneeded",
1041 "May cause graphical glitches.",
1042 {
1043 { "disabled", NULL },
1044 { "enabled", NULL },
1045 { NULL, NULL },
1046 },
1047 "disabled",
1048 },
1049 {
1050 "pcsx_rearmed_nogteflags",
1051 "(Speed Hack) Disable GTE Flags",
1052 "Will cause graphical glitches.",
1053 {
1054 { "disabled", NULL },
1055 { "enabled", NULL },
1056 { NULL, NULL },
1057 },
1058 "disabled",
1059 },
1060#endif /* NEW_DYNAREC */
1061
1062 { NULL, NULL, NULL, {{0}}, NULL },
1063};
1064
1065/*
1066 ********************************
1067 * Language Mapping
1068 ********************************
1069*/
1070
1071#ifndef HAVE_NO_LANGEXTRA
1072struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
1073 option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
1074 NULL, /* RETRO_LANGUAGE_JAPANESE */
1075 NULL, /* RETRO_LANGUAGE_FRENCH */
1076 NULL, /* RETRO_LANGUAGE_SPANISH */
1077 NULL, /* RETRO_LANGUAGE_GERMAN */
1078 NULL, /* RETRO_LANGUAGE_ITALIAN */
1079 NULL, /* RETRO_LANGUAGE_DUTCH */
1080 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1081 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1082 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1083 NULL, /* RETRO_LANGUAGE_KOREAN */
1084 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1085 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1086 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1087 NULL, /* RETRO_LANGUAGE_POLISH */
1088 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1089 NULL, /* RETRO_LANGUAGE_ARABIC */
1090 NULL, /* RETRO_LANGUAGE_GREEK */
1091 option_defs_tr, /* RETRO_LANGUAGE_TURKISH */
1092};
1093#endif
1094
1095/*
1096 ********************************
1097 * Functions
1098 ********************************
1099*/
1100
1101/* Handles configuration/setting of core options.
1102 * Should be called as early as possible - ideally inside
1103 * retro_set_environment(), and no later than retro_load_game()
1104 * > We place the function body in the header to avoid the
1105 * necessity of adding more .c files (i.e. want this to
1106 * be as painless as possible for core devs)
1107 */
1108
1109static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
1110{
1111 unsigned version = 0;
1112
1113 if (!environ_cb)
1114 return;
1115
1116 if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
1117 {
1118#ifndef HAVE_NO_LANGEXTRA
1119 struct retro_core_options_intl core_options_intl;
1120 unsigned language = 0;
1121
1122 core_options_intl.us = option_defs_us;
1123 core_options_intl.local = NULL;
1124
1125 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1126 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1127 core_options_intl.local = option_defs_intl[language];
1128
1129 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
1130#else
1131 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
1132#endif
1133 }
1134 else
1135 {
1136 size_t i;
1137 size_t option_index = 0;
1138 size_t num_options = 0;
1139 struct retro_variable *variables = NULL;
1140 char **values_buf = NULL;
1141
1142 /* Determine number of options
1143 * > Note: We are going to skip a number of irrelevant
1144 * core options when building the retro_variable array,
1145 * but we'll allocate space for all of them. The difference
1146 * in resource usage is negligible, and this allows us to
1147 * keep the code 'cleaner' */
1148 while (true)
1149 {
1150 if (option_defs_us[num_options].key)
1151 num_options++;
1152 else
1153 break;
1154 }
1155
1156 /* Allocate arrays */
1157 variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
1158 values_buf = (char **)calloc(num_options, sizeof(char *));
1159
1160 if (!variables || !values_buf)
1161 goto error;
1162
1163 /* Copy parameters from option_defs_us array */
1164 for (i = 0; i < num_options; i++)
1165 {
1166 const char *key = option_defs_us[i].key;
1167 const char *desc = option_defs_us[i].desc;
1168 const char *default_value = option_defs_us[i].default_value;
1169 struct retro_core_option_value *values = option_defs_us[i].values;
1170 size_t buf_len = 3;
1171 size_t default_index = 0;
1172
1173 values_buf[i] = NULL;
1174
1175 /* Skip options that are irrelevant when using the
1176 * old style core options interface */
1177 if ((strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0))
1178 continue;
1179
1180 if (desc)
1181 {
1182 size_t num_values = 0;
1183
1184 /* Determine number of values */
1185 while (true)
1186 {
1187 if (values[num_values].value)
1188 {
1189 /* Check if this is the default value */
1190 if (default_value)
1191 if (strcmp(values[num_values].value, default_value) == 0)
1192 default_index = num_values;
1193
1194 buf_len += strlen(values[num_values].value);
1195 num_values++;
1196 }
1197 else
1198 break;
1199 }
1200
1201 /* Build values string */
1202 if (num_values > 0)
1203 {
1204 size_t j;
1205
1206 buf_len += num_values - 1;
1207 buf_len += strlen(desc);
1208
1209 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1210 if (!values_buf[i])
1211 goto error;
1212
1213 strcpy(values_buf[i], desc);
1214 strcat(values_buf[i], "; ");
1215
1216 /* Default value goes first */
1217 strcat(values_buf[i], values[default_index].value);
1218
1219 /* Add remaining values */
1220 for (j = 0; j < num_values; j++)
1221 {
1222 if (j != default_index)
1223 {
1224 strcat(values_buf[i], "|");
1225 strcat(values_buf[i], values[j].value);
1226 }
1227 }
1228 }
1229 }
1230
1231 variables[option_index].key = key;
1232 variables[option_index].value = values_buf[i];
1233 option_index++;
1234 }
1235
1236 /* Set variables */
1237 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1238
1239error:
1240
1241 /* Clean up */
1242 if (values_buf)
1243 {
1244 for (i = 0; i < num_options; i++)
1245 {
1246 if (values_buf[i])
1247 {
1248 free(values_buf[i]);
1249 values_buf[i] = NULL;
1250 }
1251 }
1252
1253 free(values_buf);
1254 values_buf = NULL;
1255 }
1256
1257 if (variables)
1258 {
1259 free(variables);
1260 variables = NULL;
1261 }
1262 }
1263}
1264
1265#ifdef __cplusplus
1266}
1267#endif
1268
1269#endif