Merge pull request #633 from libretro/revert-631-autoframeskip
[pcsx_rearmed.git] / frontend / libretro_core_options.h
... / ...
CommitLineData
1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 1.3
17 ********************************
18 *
19 * - 1.3: Move translations to libretro_core_options_intl.h
20 * - libretro_core_options_intl.h includes BOM and utf-8
21 * fix for MSVC 2010-2013
22 * - Added HAVE_NO_LANGEXTRA flag to disable translations
23 * on platforms/compilers without BOM support
24 * - 1.2: Use core options v1 interface when
25 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
26 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
27 * - 1.1: Support generation of core options v0 retro_core_option_value
28 * arrays containing options with a single value
29 * - 1.0: First commit
30*/
31
32#ifdef __cplusplus
33extern "C" {
34#endif
35
36/*
37 ********************************
38 * Core Option Definitions
39 ********************************
40*/
41
42/* RETRO_LANGUAGE_ENGLISH */
43
44/* Default language:
45 * - All other languages must include the same keys and values
46 * - Will be used as a fallback in the event that frontend language
47 * is not available
48 * - Will be used as a fallback for any missing entries in
49 * frontend language definition
50 */
51
52struct retro_core_option_definition option_defs_us[] = {
53 {
54 "pcsx_rearmed_frameskip",
55 "Frameskip",
56 "Choose how much frames should be skipped to improve performance at the expense of visual smoothness.",
57 {
58 { "0", NULL },
59 { "1", NULL },
60 { "2", NULL },
61 { "3", NULL },
62 { NULL, NULL },
63 },
64 "0",
65 },
66 {
67 "pcsx_rearmed_bios",
68 "Use BIOS",
69 "Allows you to use real bios file (if available) or emulated bios (HLE). Its recommended to use official bios file for better compatibility.",
70 {
71 { "auto", "auto" },
72 { "HLE", "hle" },
73 { NULL, NULL },
74 },
75 "auto",
76 },
77 {
78 "pcsx_rearmed_region",
79 "Region",
80 "Choose what region the system is from. 60 Hz for NTSC, 50 Hz for PAL.",
81 {
82 { "auto", "auto" },
83 { "NTSC", "ntsc" },
84 { "PAL", "pal" },
85 { NULL, NULL },
86 },
87 "auto",
88 },
89 {
90 "pcsx_rearmed_memcard2",
91 "Enable Second Memory Card (Shared)",
92 "Enabled the memory card slot 2. This memory card is shared amongst all games.",
93 {
94 { "disabled", NULL },
95 { "enabled", NULL },
96 { NULL, NULL },
97 },
98 "disabled",
99 },
100 {
101 "pcsx_rearmed_show_other_input_settings",
102 "Show other input settings",
103 "Shows or hides other inputs settings like multitaps, player 3-8 ports, analog fine-tunings, etc.",
104 {
105 { "disabled", NULL },
106 { "enabled", NULL },
107 { NULL, NULL },
108 },
109 "disabled",
110 },
111 {
112 "pcsx_rearmed_input_sensitivity",
113 "Emulated Mouse Sensitivity",
114 "Adjust responsiveness when using mouse controller (Default 1.0).",
115 {
116 { "0.05", NULL },
117 { "0.10", NULL },
118 { "0.15", NULL },
119 { "0.20", NULL },
120 { "0.25", NULL },
121 { "0.30", NULL },
122 { "0.35", NULL },
123 { "0.40", NULL },
124 { "0.45", NULL },
125 { "0.50", NULL },
126 { "0.55", NULL },
127 { "0.60", NULL },
128 { "0.65", NULL },
129 { "0.70", NULL },
130 { "0.75", NULL },
131 { "0.80", NULL },
132 { "0.85", NULL },
133 { "0.90", NULL },
134 { "0.95", NULL },
135 { "1.00", NULL },
136 { "1.05", NULL },
137 { "1.10", NULL },
138 { "1.15", NULL },
139 { "1.20", NULL },
140 { "1.25", NULL },
141 { "1.30", NULL },
142 { "1.35", NULL },
143 { "1.40", NULL },
144 { "1.45", NULL },
145 { "1.50", NULL },
146 { "1.55", NULL },
147 { "1.60", NULL },
148 { "1.65", NULL },
149 { "1.70", NULL },
150 { "1.75", NULL },
151 { "1.80", NULL },
152 { "1.85", NULL },
153 { "1.90", NULL },
154 { "1.95", NULL },
155 { "2.00", NULL },
156 },
157 "1.00",
158 },
159 {
160 "pcsx_rearmed_multitap",
161 "Multitap Mode (Restart)",
162 "Sets the playstation multitap peripheral to either controller port 1 or controller port 2 to support of upto 5 players simultaneously, or on both for upto 8 players simultaneously. Option depends on games that has support for multitap feature. Leave option on disabled if not such compatible games to avoid any input-related problems.",
163 {
164 { "disabled", NULL },
165 { "port 1", NULL },
166 { "port 2", NULL },
167 { "ports 1 and 2", NULL },
168 { NULL, NULL },
169 },
170 "disabled",
171 },
172 {
173 "pcsx_rearmed_negcon_deadzone",
174 "NegCon Twist Deadzone (Percent)",
175 "Sets the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
176 {
177 { "0", NULL },
178 { "5", NULL },
179 { "10", NULL },
180 { "15", NULL },
181 { "20", NULL },
182 { "25", NULL },
183 { "30", NULL },
184 { NULL, NULL },
185 },
186 "0",
187 },
188 {
189 "pcsx_rearmed_negcon_response",
190 "NegCon Twist Response",
191 "Specifies the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
192 {
193 { "linear", NULL },
194 { "quadratic", NULL },
195 { "cubic", NULL },
196 { NULL, NULL },
197 },
198 "linear",
199 },
200 {
201 "pcsx_rearmed_analog_axis_modifier",
202 "Analog axis bounds.",
203 "Range bounds for analog axis. Square bounds help controllers with highly circular ranges that are unable to fully saturate the x and y axis at 45degree deflections.",
204 {
205 { "circle", NULL },
206 { "square", NULL },
207 { NULL, NULL },
208 },
209 "circle",
210 },
211 {
212 "pcsx_rearmed_vibration",
213 "Enable Vibration",
214 "Enables vibration feedback for controllers that supports vibration features.",
215 {
216 { "disabled", NULL },
217 { "enabled", NULL },
218 { NULL, NULL },
219 },
220 "enabled",
221 },
222 {
223 "pcsx_rearmed_gunconadjustx",
224 "Guncon Adjust X",
225 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
226 {
227 { "0", NULL },
228 { "-25", NULL },
229 { "-24", NULL },
230 { "-23", NULL },
231 { "-22", NULL },
232 { "-21", NULL },
233 { "-20", NULL },
234 { "-19", NULL },
235 { "-18", NULL },
236 { "-17", NULL },
237 { "-16", NULL },
238 { "-15", NULL },
239 { "-14", NULL },
240 { "-13", NULL },
241 { "-12", NULL },
242 { "-11", NULL },
243 { "-10", NULL },
244 { "-09", NULL },
245 { "-08", NULL },
246 { "-07", NULL },
247 { "-06", NULL },
248 { "-05", NULL },
249 { "-04", NULL },
250 { "-03", NULL },
251 { "-02", NULL },
252 { "-01", NULL },
253 { "00", NULL },
254 { "01", NULL },
255 { "02", NULL },
256 { "03", NULL },
257 { "04", NULL },
258 { "05", NULL },
259 { "06", NULL },
260 { "07", NULL },
261 { "08", NULL },
262 { "09", NULL },
263 { "10", NULL },
264 { "11", NULL },
265 { "12", NULL },
266 { "13", NULL },
267 { "14", NULL },
268 { "15", NULL },
269 { "16", NULL },
270 { "17", NULL },
271 { "18", NULL },
272 { "19", NULL },
273 { "20", NULL },
274 { "21", NULL },
275 { "22", NULL },
276 { "23", NULL },
277 { "24", NULL },
278 { "25", NULL },
279 { NULL, NULL },
280 },
281 "0",
282 },
283 {
284 "pcsx_rearmed_gunconadjusty",
285 "Guncon Adjust Y",
286 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
287 {
288 { "0", NULL },
289 { "-25", NULL },
290 { "-24", NULL },
291 { "-23", NULL },
292 { "-22", NULL },
293 { "-21", NULL },
294 { "-20", NULL },
295 { "-19", NULL },
296 { "-18", NULL },
297 { "-17", NULL },
298 { "-16", NULL },
299 { "-15", NULL },
300 { "-14", NULL },
301 { "-13", NULL },
302 { "-12", NULL },
303 { "-11", NULL },
304 { "-10", NULL },
305 { "-09", NULL },
306 { "-08", NULL },
307 { "-07", NULL },
308 { "-06", NULL },
309 { "-05", NULL },
310 { "-04", NULL },
311 { "-03", NULL },
312 { "-02", NULL },
313 { "-01", NULL },
314 { "00", NULL },
315 { "01", NULL },
316 { "02", NULL },
317 { "03", NULL },
318 { "04", NULL },
319 { "05", NULL },
320 { "06", NULL },
321 { "07", NULL },
322 { "08", NULL },
323 { "09", NULL },
324 { "10", NULL },
325 { "11", NULL },
326 { "12", NULL },
327 { "13", NULL },
328 { "14", NULL },
329 { "15", NULL },
330 { "16", NULL },
331 { "17", NULL },
332 { "18", NULL },
333 { "19", NULL },
334 { "20", NULL },
335 { "21", NULL },
336 { "22", NULL },
337 { "23", NULL },
338 { "24", NULL },
339 { "25", NULL },
340 { NULL, NULL },
341 },
342 "0",
343 },
344 {
345 "pcsx_rearmed_gunconadjustratiox",
346 "Guncon Adjust Ratio X",
347 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
348 {
349 { "1", NULL },
350 { "0.75", NULL },
351 { "0.76", NULL },
352 { "0.77", NULL },
353 { "0.78", NULL },
354 { "0.79", NULL },
355 { "0.80", NULL },
356 { "0.81", NULL },
357 { "0.82", NULL },
358 { "0.83", NULL },
359 { "0.84", NULL },
360 { "0.85", NULL },
361 { "0.86", NULL },
362 { "0.87", NULL },
363 { "0.88", NULL },
364 { "0.89", NULL },
365 { "0.90", NULL },
366 { "0.91", NULL },
367 { "0.92", NULL },
368 { "0.93", NULL },
369 { "0.94", NULL },
370 { "0.95", NULL },
371 { "0.96", NULL },
372 { "0.97", NULL },
373 { "0.98", NULL },
374 { "0.99", NULL },
375 { "1.00", NULL },
376 { "1.01", NULL },
377 { "1.02", NULL },
378 { "1.03", NULL },
379 { "1.04", NULL },
380 { "1.05", NULL },
381 { "1.06", NULL },
382 { "1.07", NULL },
383 { "1.08", NULL },
384 { "1.09", NULL },
385 { "1.10", NULL },
386 { "1.11", NULL },
387 { "1.12", NULL },
388 { "1.13", NULL },
389 { "1.14", NULL },
390 { "1.15", NULL },
391 { "1.16", NULL },
392 { "1.17", NULL },
393 { "1.18", NULL },
394 { "1.19", NULL },
395 { "1.20", NULL },
396 { "1.21", NULL },
397 { "1.22", NULL },
398 { "1.23", NULL },
399 { "1.24", NULL },
400 { "1.25", NULL },
401 { NULL, NULL },
402 },
403 "1",
404 },
405 {
406 "pcsx_rearmed_gunconadjustratioy",
407 "Guncon Adjust Ratio Y",
408 "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
409 {
410 { "1", NULL },
411 { "0.75", NULL },
412 { "0.76", NULL },
413 { "0.77", NULL },
414 { "0.78", NULL },
415 { "0.79", NULL },
416 { "0.80", NULL },
417 { "0.81", NULL },
418 { "0.82", NULL },
419 { "0.83", NULL },
420 { "0.84", NULL },
421 { "0.85", NULL },
422 { "0.86", NULL },
423 { "0.87", NULL },
424 { "0.88", NULL },
425 { "0.89", NULL },
426 { "0.90", NULL },
427 { "0.91", NULL },
428 { "0.92", NULL },
429 { "0.93", NULL },
430 { "0.94", NULL },
431 { "0.95", NULL },
432 { "0.96", NULL },
433 { "0.97", NULL },
434 { "0.98", NULL },
435 { "0.99", NULL },
436 { "1.00", NULL },
437 { "1.01", NULL },
438 { "1.02", NULL },
439 { "1.03", NULL },
440 { "1.04", NULL },
441 { "1.05", NULL },
442 { "1.06", NULL },
443 { "1.07", NULL },
444 { "1.08", NULL },
445 { "1.09", NULL },
446 { "1.10", NULL },
447 { "1.11", NULL },
448 { "1.12", NULL },
449 { "1.13", NULL },
450 { "1.14", NULL },
451 { "1.15", NULL },
452 { "1.16", NULL },
453 { "1.17", NULL },
454 { "1.18", NULL },
455 { "1.19", NULL },
456 { "1.20", NULL },
457 { "1.21", NULL },
458 { "1.22", NULL },
459 { "1.23", NULL },
460 { "1.24", NULL },
461 { "1.25", NULL },
462 { NULL, NULL },
463 },
464 "1",
465 },
466 {
467 "pcsx_rearmed_dithering",
468 "Enable Dithering",
469 "If Off, disables the dithering pattern the PSX applies to combat color banding.",
470 {
471 { "disabled", NULL },
472 { "enabled", NULL },
473 { NULL, NULL },
474 },
475#if defined HAVE_LIBNX || defined _3DS
476 "disabled",
477#else
478 "enabled",
479#endif
480 },
481
482#ifndef DRC_DISABLE
483 {
484 "pcsx_rearmed_drc",
485 "Dynamic Recompiler",
486 "Enables core to use dynamic recompiler or interpreter (slower) CPU instructions.",
487 {
488 { "disabled", NULL },
489 { "enabled", NULL },
490 { NULL, NULL },
491 },
492 "enabled",
493 },
494#endif
495
496#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
497 {
498 "pcsx_rearmed_psxclock",
499 "PSX CPU Clock",
500#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
501 "Overclock or underclock the PSX clock. Default is 50",
502#else
503 "Overclock or underclock the PSX clock. Default is 57",
504#endif
505 {
506 { "30", NULL },
507 { "31", NULL },
508 { "32", NULL },
509 { "33", NULL },
510 { "34", NULL },
511 { "35", NULL },
512 { "36", NULL },
513 { "37", NULL },
514 { "38", NULL },
515 { "39", NULL },
516 { "40", NULL },
517 { "41", NULL },
518 { "42", NULL },
519 { "43", NULL },
520 { "44", NULL },
521 { "45", NULL },
522 { "46", NULL },
523 { "47", NULL },
524 { "48", NULL },
525 { "49", NULL },
526 { "50", NULL },
527 { "51", NULL },
528 { "52", NULL },
529 { "53", NULL },
530 { "54", NULL },
531 { "55", NULL },
532 { "56", NULL },
533 { "57", NULL },
534 { "58", NULL },
535 { "59", NULL },
536 { "60", NULL },
537 { "61", NULL },
538 { "62", NULL },
539 { "63", NULL },
540 { "64", NULL },
541 { "65", NULL },
542 { "66", NULL },
543 { "67", NULL },
544 { "68", NULL },
545 { "69", NULL },
546 { "70", NULL },
547 { "71", NULL },
548 { "72", NULL },
549 { "73", NULL },
550 { "74", NULL },
551 { "75", NULL },
552 { "76", NULL },
553 { "77", NULL },
554 { "78", NULL },
555 { "79", NULL },
556 { "80", NULL },
557 { "81", NULL },
558 { "82", NULL },
559 { "83", NULL },
560 { "84", NULL },
561 { "85", NULL },
562 { "86", NULL },
563 { "87", NULL },
564 { "88", NULL },
565 { "89", NULL },
566 { "90", NULL },
567 { "91", NULL },
568 { "92", NULL },
569 { "93", NULL },
570 { "94", NULL },
571 { "95", NULL },
572 { "96", NULL },
573 { "97", NULL },
574 { "98", NULL },
575 { "99", NULL },
576 { "100", NULL },
577 { NULL, NULL },
578 },
579#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
580 "50",
581#else
582 "57",
583#endif
584 },
585#endif /* !DRC_DISABLE && !LIGHTREC */
586
587#ifdef GPU_NEON
588 {
589 "pcsx_rearmed_neon_interlace_enable",
590 "Enable Interlacing Mode",
591 "Enables fake scanlines effect.",
592 {
593 { "disabled", NULL },
594 { "enabled", NULL },
595 { NULL, NULL },
596 },
597 "disabled",
598 },
599 {
600 "pcsx_rearmed_neon_enhancement_enable",
601 "Enhanced Resolution (Slow)",
602 "Renders in double resolution at the cost of lower performance.",
603 {
604 { "disabled", NULL },
605 { "enabled", NULL },
606 { NULL, NULL },
607 },
608 "disabled",
609 },
610 {
611 "pcsx_rearmed_neon_enhancement_no_main",
612 "Enhanced Resolution (Speed Hack)",
613 "Speed hack for Enhanced resolution option (glitches some games).",
614 {
615 { "disabled", NULL },
616 { "enabled", NULL },
617 { NULL, NULL },
618 },
619 "disabled",
620 },
621#endif /* GPU_NEON */
622
623 {
624 "pcsx_rearmed_duping_enable",
625 "Frame Duping",
626 "A speedup, redraws/reuses the last frame if there was no new data.",
627 {
628 { "disabled", NULL },
629 { "enabled", NULL },
630 { NULL, NULL },
631 },
632 "enabled",
633 },
634 {
635 "pcsx_rearmed_display_internal_fps",
636 "Display Internal FPS",
637 "Shows an on-screen frames per second counter when enabled.",
638 {
639 { "disabled", NULL },
640 { "enabled", NULL },
641 { NULL, NULL },
642 },
643 "disabled",
644 },
645
646 /* GPU PEOPS OPTIONS */
647#ifdef GPU_PEOPS
648 {
649 "pcsx_rearmed_show_gpu_peops_settings",
650 "Advanced GPU P.E.Op.S. Settings",
651 "Shows or hides advanced GPU plugin settings. NOTE: Quick Menu must be toggled for this setting to take effect.",
652 {
653 { "disabled", NULL },
654 { "enabled", NULL },
655 { NULL, NULL },
656 },
657 "disabled",
658 },
659 {
660 "pcsx_rearmed_gpu_peops_odd_even_bit",
661 "(GPU) Odd/Even Bit Hack",
662 "Needed for Chrono Cross.",
663 {
664 { "disabled", NULL },
665 { "enabled", NULL },
666 { NULL, NULL },
667 },
668 "disabled",
669 },
670 {
671 "pcsx_rearmed_gpu_peops_expand_screen_width",
672 "(GPU) Expand Screen Width",
673 "Capcom fighting games",
674 {
675 { "disabled", NULL },
676 { "enabled", NULL },
677 { NULL, NULL },
678 },
679 "disabled",
680 },
681 {
682 "pcsx_rearmed_gpu_peops_ignore_brightness",
683 "(GPU) Ignore Brightness Color",
684 "Black screens in Lunar Silver Star Story games",
685 {
686 { "disabled", NULL },
687 { "enabled", NULL },
688 { NULL, NULL },
689 },
690 "disabled",
691 },
692 {
693 "pcsx_rearmed_gpu_peops_disable_coord_check",
694 "(GPU) Disable Coordinate Check",
695 "Compatibility mode",
696 {
697 { "disabled", NULL },
698 { "enabled", NULL },
699 { NULL, NULL },
700 },
701 "disabled",
702 },
703 {
704 "pcsx_rearmed_gpu_peops_lazy_screen_update",
705 "(GPU) Lazy Screen Update",
706 "Pandemonium 2",
707 {
708 { "disabled", NULL },
709 { "enabled", NULL },
710 { NULL, NULL },
711 },
712 "disabled",
713 },
714 {
715 "pcsx_rearmed_gpu_peops_old_frame_skip",
716 "(GPU) Old Frame Skipping",
717 "Skip every second frame",
718 {
719 { "disabled", NULL },
720 { "enabled", NULL },
721 { NULL, NULL },
722 },
723 "enabled",
724 },
725 {
726 "pcsx_rearmed_gpu_peops_repeated_triangles",
727 "(GPU) Repeated Flat Tex Triangles",
728 "Needed by Star Wars: Dark Forces",
729 {
730 { "disabled", NULL },
731 { "enabled", NULL },
732 { NULL, NULL },
733 },
734 "disabled",
735 },
736 {
737 "pcsx_rearmed_gpu_peops_quads_with_triangles",
738 "(GPU) Draw Quads with Triangles",
739 "Better g-colors, worse textures",
740 {
741 { "disabled", NULL },
742 { "enabled", NULL },
743 { NULL, NULL },
744 },
745 "disabled",
746 },
747 {
748 "pcsx_rearmed_gpu_peops_fake_busy_state",
749 "(GPU) Fake 'Gpu Busy' States",
750 "Toggle busy flags after drawing",
751 {
752 { "disabled", NULL },
753 { "enabled", NULL },
754 { NULL, NULL },
755 },
756 "disabled",
757 },
758#endif
759
760 /* GPU UNAI Advanced Options */
761#ifdef GPU_UNAI
762 {
763 "pcsx_rearmed_show_gpu_unai_settings",
764 "Advance GPU UNAI/PCSX4All Settings",
765 "Shows or hides advanced gpu settings. A core restart might be needed for settings to take effect. NOTE: Quick Menu must be toggled for this setting to take effect.",
766 {
767 { "disabled", NULL },
768 { "enabled", NULL },
769 { NULL, NULL},
770 },
771 "disabled",
772 },
773 {
774 "pcsx_rearmed_gpu_unai_blending",
775 "(GPU) Enable Blending",
776 NULL,
777 {
778 { "disabled", NULL },
779 { "enabled", NULL },
780 { NULL, NULL},
781 },
782 "enabled",
783 },
784 {
785 "pcsx_rearmed_gpu_unai_lighting",
786 "(GPU) Enable Lighting",
787 NULL,
788 {
789 { "disabled", NULL },
790 { "enabled", NULL },
791 { NULL, NULL},
792 },
793 "enabled",
794 },
795 {
796 "pcsx_rearmed_gpu_unai_fast_lighting",
797 "(GPU) Enable Fast Lighting",
798 NULL,
799 {
800 { "disabled", NULL },
801 { "enabled", NULL },
802 { NULL, NULL},
803 },
804 "disabled",
805 },
806 {
807 "pcsx_rearmed_gpu_unai_ilace_force",
808 "(GPU) Enable Forced Interlace",
809 NULL,
810 {
811 { "disabled", NULL },
812 { "enabled", NULL },
813 { NULL, NULL},
814 },
815 "disabled",
816 },
817 {
818 "pcsx_rearmed_gpu_unai_pixel_skip",
819 "(GPU) Enable Pixel Skip",
820 NULL,
821 {
822 { "disabled", NULL },
823 { "enabled", NULL },
824 { NULL, NULL},
825 },
826 "disabled",
827 },
828 {
829 "pcsx_rearmed_gpu_unai_scale_hires",
830 "(GPU) Enable Hi-Res Downscaling",
831 "When enabled, will scale hi-res modes to 320x240, skipping unrendered pixels.",
832 {
833 { "disabled", NULL },
834 { "enabled", NULL },
835 { NULL, NULL},
836 },
837#ifdef _MIYOO
838 "enabled",
839#else
840 "disabled",
841#endif
842 },
843#endif /* GPU UNAI Advanced Settings */
844#ifdef THREAD_RENDERING
845 {
846 "pcsx_rearmed_gpu_thread_rendering",
847 "Threaded Rendering",
848 "When enabled, runs GPU commands in a thread. Sync waits for drawing to finish before vsync. Async will not wait unless there's another frame behind it.",
849 {
850 { "disabled", NULL },
851 { "sync", NULL },
852 { "async", NULL },
853 { NULL, NULL},
854 },
855 "disabled",
856 },
857#endif
858
859 {
860 "pcsx_rearmed_show_bios_bootlogo",
861 "Show Bios Bootlogo",
862 "When enabled, shows the PlayStation logo when starting or resetting. (Breaks some games).",
863 {
864 { "disabled", NULL },
865 { "enabled", NULL },
866 { NULL, NULL },
867 },
868 "disabled",
869 },
870 {
871 "pcsx_rearmed_spu_reverb",
872 "Sound Reverb",
873 "Enables or disables audio reverb effect.",
874 {
875 { "disabled", NULL },
876 { "enabled", NULL },
877 { NULL, NULL },
878 },
879#ifdef HAVE_PRE_ARMV7
880 "disabled",
881#else
882 "enabled",
883#endif
884 },
885 {
886 "pcsx_rearmed_spu_interpolation",
887 "Sound Interpolation",
888 NULL,
889 {
890 { "simple", "Simple" },
891 { "gaussian", "Gaussian" },
892 { "cubic", "Cubic" },
893 { "off", "disabled" },
894 { NULL, NULL },
895 },
896#ifdef HAVE_PRE_ARMV7
897 "off",
898#else
899 "simple",
900#endif
901 },
902 {
903 "pcsx_rearmed_pe2_fix",
904 "Parasite Eve 2/Vandal Hearts 1/2 Fix",
905 NULL,
906 {
907 { "disabled", NULL },
908 { "enabled", NULL },
909 { NULL, NULL },
910 },
911 "disabled",
912 },
913 {
914 "pcsx_rearmed_icache_emulation",
915 "Instruction Cache emulation",
916 "Enables or disables instruction cache emulation. Slower, but more accurate. Fails to run Spyro 2 PAL. This allows you to run F1 2001, Formula One Arcade, F1 99 and other games that may need instruction cache emulation. Interpreter only and partial on lightrec, does nothing on the ARMv7 backend.",
917 {
918 { "disabled", NULL },
919 { "enabled", NULL },
920 { NULL, NULL },
921 },
922 "disabled",
923 },
924 {
925 "pcsx_rearmed_inuyasha_fix",
926 "InuYasha Sengoku Battle Fix",
927 NULL,
928 {
929 { "disabled", NULL },
930 { "enabled", NULL },
931 { NULL, NULL },
932 },
933 "disabled",
934 },
935#ifndef _WIN32
936 {
937 "pcsx_rearmed_async_cd",
938 "CD Access Method (Restart)",
939 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Precache' loads disk image into memory for faster access (CHD only).",
940 {
941 { "sync", "Synchronous" },
942 { "async", "Asynchronous" },
943 { "precache", "Precache" },
944 { NULL, NULL},
945 },
946 "sync",
947 },
948#endif
949 /* ADVANCED OPTIONS */
950 {
951 "pcsx_rearmed_noxadecoding",
952 "XA Decoding",
953 NULL,
954 {
955 { "disabled", NULL },
956 { "enabled", NULL },
957 { NULL, NULL },
958 },
959 "enabled",
960 },
961 {
962 "pcsx_rearmed_nocdaudio",
963 "CD Audio",
964 NULL,
965 {
966 { "disabled", NULL },
967 { "enabled", NULL },
968 { NULL, NULL },
969 },
970 "enabled",
971 },
972 {
973 "pcsx_rearmed_spuirq",
974 "SPU IRQ Always Enabled",
975 "Compatibility tweak, should be left to off in most cases.",
976 {
977 { "disabled", NULL },
978 { "enabled", NULL },
979 { NULL, NULL },
980 },
981 "disabled",
982 },
983
984#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
985 {
986 "pcsx_rearmed_nosmccheck",
987 "(Speed Hack) Disable SMC Checks",
988 "Will cause crashes when loading, break memcards.",
989 {
990 { "disabled", NULL },
991 { "enabled", NULL },
992 { NULL, NULL },
993 },
994 "disabled",
995 },
996 {
997 "pcsx_rearmed_gteregsunneeded",
998 "(Speed Hack) Assume GTE Regs Unneeded",
999 "May cause graphical glitches.",
1000 {
1001 { "disabled", NULL },
1002 { "enabled", NULL },
1003 { NULL, NULL },
1004 },
1005 "disabled",
1006 },
1007 {
1008 "pcsx_rearmed_nogteflags",
1009 "(Speed Hack) Disable GTE Flags",
1010 "Will cause graphical glitches.",
1011 {
1012 { "disabled", NULL },
1013 { "enabled", NULL },
1014 { NULL, NULL },
1015 },
1016 "disabled",
1017 },
1018 {
1019 "pcsx_rearmed_nostalls",
1020 "Disable CPU/GTE stalls",
1021 "Will cause some games to run too fast.",
1022 {
1023 { "disabled", NULL },
1024 { "enabled", NULL },
1025 { NULL, NULL },
1026 },
1027 "disabled",
1028 },
1029 {
1030 "pcsx_rearmed_nocompathacks",
1031 "Disable compat hacks",
1032 "Disables game-specific compatibility hacks.",
1033 {
1034 { "disabled", NULL },
1035 { "enabled", NULL },
1036 { NULL, NULL },
1037 },
1038 "disabled",
1039 },
1040#endif /* !DRC_DISABLE && !LIGHTREC */
1041
1042 { NULL, NULL, NULL, {{0}}, NULL },
1043};
1044
1045/*
1046 ********************************
1047 * Language Mapping
1048 ********************************
1049*/
1050
1051#ifndef HAVE_NO_LANGEXTRA
1052struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
1053 option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
1054 NULL, /* RETRO_LANGUAGE_JAPANESE */
1055 NULL, /* RETRO_LANGUAGE_FRENCH */
1056 NULL, /* RETRO_LANGUAGE_SPANISH */
1057 NULL, /* RETRO_LANGUAGE_GERMAN */
1058 NULL, /* RETRO_LANGUAGE_ITALIAN */
1059 NULL, /* RETRO_LANGUAGE_DUTCH */
1060 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1061 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1062 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1063 NULL, /* RETRO_LANGUAGE_KOREAN */
1064 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1065 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1066 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1067 NULL, /* RETRO_LANGUAGE_POLISH */
1068 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1069 NULL, /* RETRO_LANGUAGE_ARABIC */
1070 NULL, /* RETRO_LANGUAGE_GREEK */
1071 option_defs_tr, /* RETRO_LANGUAGE_TURKISH */
1072};
1073#endif
1074
1075/*
1076 ********************************
1077 * Functions
1078 ********************************
1079*/
1080
1081/* Handles configuration/setting of core options.
1082 * Should be called as early as possible - ideally inside
1083 * retro_set_environment(), and no later than retro_load_game()
1084 * > We place the function body in the header to avoid the
1085 * necessity of adding more .c files (i.e. want this to
1086 * be as painless as possible for core devs)
1087 */
1088
1089static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
1090{
1091 unsigned version = 0;
1092
1093 if (!environ_cb)
1094 return;
1095
1096 if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
1097 {
1098#ifndef HAVE_NO_LANGEXTRA
1099 struct retro_core_options_intl core_options_intl;
1100 unsigned language = 0;
1101
1102 core_options_intl.us = option_defs_us;
1103 core_options_intl.local = NULL;
1104
1105 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1106 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1107 core_options_intl.local = option_defs_intl[language];
1108
1109 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
1110#else
1111 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
1112#endif
1113 }
1114 else
1115 {
1116 size_t i;
1117 size_t option_index = 0;
1118 size_t num_options = 0;
1119 struct retro_variable *variables = NULL;
1120 char **values_buf = NULL;
1121
1122 /* Determine number of options
1123 * > Note: We are going to skip a number of irrelevant
1124 * core options when building the retro_variable array,
1125 * but we'll allocate space for all of them. The difference
1126 * in resource usage is negligible, and this allows us to
1127 * keep the code 'cleaner' */
1128 while (true)
1129 {
1130 if (option_defs_us[num_options].key)
1131 num_options++;
1132 else
1133 break;
1134 }
1135
1136 /* Allocate arrays */
1137 variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
1138 values_buf = (char **)calloc(num_options, sizeof(char *));
1139
1140 if (!variables || !values_buf)
1141 goto error;
1142
1143 /* Copy parameters from option_defs_us array */
1144 for (i = 0; i < num_options; i++)
1145 {
1146 const char *key = option_defs_us[i].key;
1147 const char *desc = option_defs_us[i].desc;
1148 const char *default_value = option_defs_us[i].default_value;
1149 struct retro_core_option_value *values = option_defs_us[i].values;
1150 size_t buf_len = 3;
1151 size_t default_index = 0;
1152
1153 values_buf[i] = NULL;
1154
1155 /* Skip options that are irrelevant when using the
1156 * old style core options interface */
1157 if ((strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0))
1158 continue;
1159
1160 if (desc)
1161 {
1162 size_t num_values = 0;
1163
1164 /* Determine number of values */
1165 while (true)
1166 {
1167 if (values[num_values].value)
1168 {
1169 /* Check if this is the default value */
1170 if (default_value)
1171 if (strcmp(values[num_values].value, default_value) == 0)
1172 default_index = num_values;
1173
1174 buf_len += strlen(values[num_values].value);
1175 num_values++;
1176 }
1177 else
1178 break;
1179 }
1180
1181 /* Build values string */
1182 if (num_values > 0)
1183 {
1184 size_t j;
1185
1186 buf_len += num_values - 1;
1187 buf_len += strlen(desc);
1188
1189 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1190 if (!values_buf[i])
1191 goto error;
1192
1193 strcpy(values_buf[i], desc);
1194 strcat(values_buf[i], "; ");
1195
1196 /* Default value goes first */
1197 strcat(values_buf[i], values[default_index].value);
1198
1199 /* Add remaining values */
1200 for (j = 0; j < num_values; j++)
1201 {
1202 if (j != default_index)
1203 {
1204 strcat(values_buf[i], "|");
1205 strcat(values_buf[i], values[j].value);
1206 }
1207 }
1208 }
1209 }
1210
1211 variables[option_index].key = key;
1212 variables[option_index].value = values_buf[i];
1213 option_index++;
1214 }
1215
1216 /* Set variables */
1217 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1218
1219error:
1220
1221 /* Clean up */
1222 if (values_buf)
1223 {
1224 for (i = 0; i < num_options; i++)
1225 {
1226 if (values_buf[i])
1227 {
1228 free(values_buf[i]);
1229 values_buf[i] = NULL;
1230 }
1231 }
1232
1233 free(values_buf);
1234 values_buf = NULL;
1235 }
1236
1237 if (variables)
1238 {
1239 free(variables);
1240 variables = NULL;
1241 }
1242 }
1243}
1244
1245#ifdef __cplusplus
1246}
1247#endif
1248
1249#endif