(Makefile libretro) Make more generic ARM target
[pcsx_rearmed.git] / frontend / pandora / pcsx.pxml.templ
... / ...
CommitLineData
1<?xml version="1.0" encoding="UTF-8"?>
2<PXML xmlns="http://openpandora.org/namespaces/PXML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PXML_schema.xsd">
3<package id="package.pcsx_rearmed.notaz">
4 <titles>
5 <title lang="en_US">PCSX ReARMed</title>
6 </titles>
7 <version major="1" minor="9" release="92" build="%PR%"/>
8 <author name="PCSX team/notaz" website="http://notaz.gp2x.de/"/>
9</package>
10<application id="pcsx_rearmed.notaz.%PR%" appdata="pcsx_rearmed">
11 <titles>
12 <title lang="en_US">PCSX ReARMed %PR%</title>
13 </titles>
14 <title lang="en_US">PCSX ReARMed %PR%</title>
15
16 <descriptions>
17 <description lang="en_US">PCSX ReARMed is heavily optimized PlayStation Emulator. It's a PCSX fork based on the PCSX-Reloaded project, which itself contains code from PCSX, PCSX-df and PCSX-Revolution.
18
19The emulator features MIPS->ARM recompiler by Ari64 and ARM NEON GPU by Exophase, that in many cases produces pixel perfect graphics at very high performance. There is also NEON-optimized GTE code, optimized P.E.Op.S. (Pete's) SPU; PCSX4ALL and traditional P.E.Op.S. GPUs are also available.</description>
20 </descriptions>
21
22 <exec command="pcsx.sh"/>
23
24 <icon src="pcsx.png"/>
25
26 <author name="PCSX team/notaz" website="http://notaz.gp2x.de/"/>
27
28 <version major="1" minor="9" release="92" build="%PR%"/>
29
30 <licenses>
31 <license name="GPLv2+" url="http://www.gnu.org/licenses/gpl-2.0.html" sourcecodeurl="http://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git"/>
32 </licenses>
33
34 <info name="PCSX ReARMed %PR% readme" type="text/plain" src="readme.txt"/>
35
36 <categories>
37 <category name="Game">
38 <subcategory name="Emulator"/>
39 </category>
40 </categories>
41</application>
42</PXML>