| 1 | <?xml version="1.0" encoding="UTF-8"?> |
| 2 | <PXML xmlns="http://openpandora.org/namespaces/PXML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PXML_schema.xsd"> |
| 3 | <package id="package.pcsx_rearmed.notaz"> |
| 4 | <titles> |
| 5 | <title lang="en_US">PCSX ReARMed</title> |
| 6 | </titles> |
| 7 | <version major="1" minor="9" release="92" build="%PR%"/> |
| 8 | <author name="PCSX team/notaz" website="http://notaz.gp2x.de/"/> |
| 9 | </package> |
| 10 | <application id="pcsx_rearmed.notaz.%PR%" appdata="pcsx_rearmed"> |
| 11 | <titles> |
| 12 | <title lang="en_US">PCSX ReARMed %PR%</title> |
| 13 | </titles> |
| 14 | <title lang="en_US">PCSX ReARMed %PR%</title> |
| 15 | |
| 16 | <descriptions> |
| 17 | <description lang="en_US">PCSX ReARMed is heavily optimized PlayStation Emulator. It's a PCSX fork based on the PCSX-Reloaded project, which itself contains code from PCSX, PCSX-df and PCSX-Revolution. |
| 18 | |
| 19 | The emulator features MIPS->ARM recompiler by Ari64 and ARM NEON GPU by Exophase, that in many cases produces pixel perfect graphics at very high performance. There is also NEON-optimized GTE code, optimized P.E.Op.S. (Pete's) SPU; PCSX4ALL and traditional P.E.Op.S. GPUs are also available.</description> |
| 20 | </descriptions> |
| 21 | |
| 22 | <exec command="pcsx.sh"/> |
| 23 | |
| 24 | <icon src="pcsx.png"/> |
| 25 | |
| 26 | <author name="PCSX team/notaz" website="http://notaz.gp2x.de/"/> |
| 27 | |
| 28 | <version major="1" minor="9" release="92" build="%PR%"/> |
| 29 | |
| 30 | <licenses> |
| 31 | <license name="GPLv2+" url="http://www.gnu.org/licenses/gpl-2.0.html" sourcecodeurl="http://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git"/> |
| 32 | </licenses> |
| 33 | |
| 34 | <info name="PCSX ReARMed %PR% readme" type="text/plain" src="readme.txt"/> |
| 35 | |
| 36 | <categories> |
| 37 | <category name="Game"> |
| 38 | <subcategory name="Emulator"/> |
| 39 | </category> |
| 40 | </categories> |
| 41 | </application> |
| 42 | </PXML> |