| 1 | /* gameplaySP |
| 2 | * |
| 3 | * Copyright (C) 2006 Exophase <exophase@gmail.com> |
| 4 | * |
| 5 | * This program is free software; you can redistribute it and/or |
| 6 | * modify it under the terms of the GNU General Public License as |
| 7 | * published by the Free Software Foundation; either version 2 of |
| 8 | * the License, or (at your option) any later version. |
| 9 | * |
| 10 | * This program is distributed in the hope that it will be useful, |
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 13 | * General Public License for more details. |
| 14 | * |
| 15 | * You should have received a copy of the GNU General Public License |
| 16 | * along with this program; if not, write to the Free Software |
| 17 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| 18 | */ |
| 19 | |
| 20 | #include "common.h" |
| 21 | |
| 22 | // Special thanks to psp298 for the analog->dpad code! |
| 23 | |
| 24 | void trigger_key(u32 key) |
| 25 | { |
| 26 | u32 p1_cnt = io_registers[REG_P1CNT]; |
| 27 | u32 p1; |
| 28 | |
| 29 | if((p1_cnt >> 14) & 0x01) |
| 30 | { |
| 31 | u32 key_intersection = (p1_cnt & key) & 0x3FF; |
| 32 | |
| 33 | if(p1_cnt >> 15) |
| 34 | { |
| 35 | if(key_intersection == (p1_cnt & 0x3FF)) |
| 36 | raise_interrupt(IRQ_KEYPAD); |
| 37 | } |
| 38 | else |
| 39 | { |
| 40 | if(key_intersection) |
| 41 | raise_interrupt(IRQ_KEYPAD); |
| 42 | } |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | u32 key = 0; |
| 47 | |
| 48 | u32 global_enable_analog = 1; |
| 49 | u32 analog_sensitivity_level = 4; |
| 50 | |
| 51 | typedef enum |
| 52 | { |
| 53 | BUTTON_NOT_HELD, |
| 54 | BUTTON_HELD_INITIAL, |
| 55 | BUTTON_HELD_REPEAT |
| 56 | } button_repeat_state_type; |
| 57 | |
| 58 | |
| 59 | // These define autorepeat values (in microseconds), tweak as necessary. |
| 60 | |
| 61 | #define BUTTON_REPEAT_START 200000 |
| 62 | #define BUTTON_REPEAT_CONTINUE 50000 |
| 63 | |
| 64 | button_repeat_state_type button_repeat_state = BUTTON_NOT_HELD; |
| 65 | u32 button_repeat = 0; |
| 66 | gui_action_type cursor_repeat = CURSOR_NONE; |
| 67 | |
| 68 | |
| 69 | #ifdef PSP_BUILD |
| 70 | |
| 71 | u32 gamepad_config_map[16] = |
| 72 | { |
| 73 | BUTTON_ID_MENU, // Triangle |
| 74 | BUTTON_ID_A, // Circle |
| 75 | BUTTON_ID_B, // Cross |
| 76 | BUTTON_ID_START, // Square |
| 77 | BUTTON_ID_L, // Ltrigger |
| 78 | BUTTON_ID_R, // Rtrigger |
| 79 | BUTTON_ID_DOWN, // Down |
| 80 | BUTTON_ID_LEFT, // Left |
| 81 | BUTTON_ID_UP, // Up |
| 82 | BUTTON_ID_RIGHT, // Right |
| 83 | BUTTON_ID_SELECT, // Select |
| 84 | BUTTON_ID_START, // Start |
| 85 | BUTTON_ID_UP, // Analog up |
| 86 | BUTTON_ID_DOWN, // Analog down |
| 87 | BUTTON_ID_LEFT, // Analog left |
| 88 | BUTTON_ID_RIGHT // Analog right |
| 89 | }; |
| 90 | |
| 91 | #define PSP_ALL_BUTTON_MASK 0xFFFF |
| 92 | |
| 93 | gui_action_type get_gui_input() |
| 94 | { |
| 95 | SceCtrlData ctrl_data; |
| 96 | gui_action_type new_button = CURSOR_NONE; |
| 97 | u32 new_buttons; |
| 98 | |
| 99 | static u32 last_buttons = 0; |
| 100 | static u64 button_repeat_timestamp; |
| 101 | |
| 102 | delay_us(25000); |
| 103 | |
| 104 | sceCtrlPeekBufferPositive(&ctrl_data, 1); |
| 105 | ctrl_data.Buttons &= PSP_ALL_BUTTON_MASK; |
| 106 | new_buttons = (last_buttons ^ ctrl_data.Buttons) & ctrl_data.Buttons; |
| 107 | last_buttons = ctrl_data.Buttons; |
| 108 | |
| 109 | if(new_buttons & PSP_CTRL_LEFT) |
| 110 | new_button = CURSOR_LEFT; |
| 111 | |
| 112 | if(new_buttons & PSP_CTRL_RIGHT) |
| 113 | new_button = CURSOR_RIGHT; |
| 114 | |
| 115 | if(new_buttons & PSP_CTRL_UP) |
| 116 | new_button = CURSOR_UP; |
| 117 | |
| 118 | if(new_buttons & PSP_CTRL_DOWN) |
| 119 | new_button = CURSOR_DOWN; |
| 120 | |
| 121 | if(new_buttons & PSP_CTRL_START) |
| 122 | new_button = CURSOR_SELECT; |
| 123 | |
| 124 | if(new_buttons & PSP_CTRL_CIRCLE) |
| 125 | new_button = CURSOR_SELECT; |
| 126 | |
| 127 | if(new_buttons & PSP_CTRL_CROSS) |
| 128 | new_button = CURSOR_EXIT; |
| 129 | |
| 130 | if(new_buttons & PSP_CTRL_SQUARE) |
| 131 | new_button = CURSOR_BACK; |
| 132 | |
| 133 | if(new_button != CURSOR_NONE) |
| 134 | { |
| 135 | get_ticks_us(&button_repeat_timestamp); |
| 136 | button_repeat_state = BUTTON_HELD_INITIAL; |
| 137 | button_repeat = new_buttons; |
| 138 | cursor_repeat = new_button; |
| 139 | } |
| 140 | else |
| 141 | { |
| 142 | if(ctrl_data.Buttons & button_repeat) |
| 143 | { |
| 144 | u64 new_ticks; |
| 145 | get_ticks_us(&new_ticks); |
| 146 | |
| 147 | if(button_repeat_state == BUTTON_HELD_INITIAL) |
| 148 | { |
| 149 | if((new_ticks - button_repeat_timestamp) > |
| 150 | BUTTON_REPEAT_START) |
| 151 | { |
| 152 | new_button = cursor_repeat; |
| 153 | button_repeat_timestamp = new_ticks; |
| 154 | button_repeat_state = BUTTON_HELD_REPEAT; |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | if(button_repeat_state == BUTTON_HELD_REPEAT) |
| 159 | { |
| 160 | if((new_ticks - button_repeat_timestamp) > |
| 161 | BUTTON_REPEAT_CONTINUE) |
| 162 | { |
| 163 | new_button = cursor_repeat; |
| 164 | button_repeat_timestamp = new_ticks; |
| 165 | } |
| 166 | } |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | return new_button; |
| 171 | } |
| 172 | |
| 173 | #define PSP_CTRL_ANALOG_UP (1 << 28) |
| 174 | #define PSP_CTRL_ANALOG_DOWN (1 << 29) |
| 175 | #define PSP_CTRL_ANALOG_LEFT (1 << 30) |
| 176 | #define PSP_CTRL_ANALOG_RIGHT (1 << 31) |
| 177 | |
| 178 | u32 button_psp_mask_to_config[] = |
| 179 | { |
| 180 | PSP_CTRL_TRIANGLE, |
| 181 | PSP_CTRL_CIRCLE, |
| 182 | PSP_CTRL_CROSS, |
| 183 | PSP_CTRL_SQUARE, |
| 184 | PSP_CTRL_LTRIGGER, |
| 185 | PSP_CTRL_RTRIGGER, |
| 186 | PSP_CTRL_DOWN, |
| 187 | PSP_CTRL_LEFT, |
| 188 | PSP_CTRL_UP, |
| 189 | PSP_CTRL_RIGHT, |
| 190 | PSP_CTRL_SELECT, |
| 191 | PSP_CTRL_START, |
| 192 | PSP_CTRL_ANALOG_UP, |
| 193 | PSP_CTRL_ANALOG_DOWN, |
| 194 | PSP_CTRL_ANALOG_LEFT, |
| 195 | PSP_CTRL_ANALOG_RIGHT |
| 196 | }; |
| 197 | |
| 198 | u32 button_id_to_gba_mask[] = |
| 199 | { |
| 200 | BUTTON_UP, |
| 201 | BUTTON_DOWN, |
| 202 | BUTTON_LEFT, |
| 203 | BUTTON_RIGHT, |
| 204 | BUTTON_A, |
| 205 | BUTTON_B, |
| 206 | BUTTON_L, |
| 207 | BUTTON_R, |
| 208 | BUTTON_START, |
| 209 | BUTTON_SELECT, |
| 210 | BUTTON_NONE, |
| 211 | BUTTON_NONE, |
| 212 | BUTTON_NONE, |
| 213 | BUTTON_NONE |
| 214 | }; |
| 215 | |
| 216 | gui_action_type get_gui_input_fs_hold(u32 button_id) |
| 217 | { |
| 218 | gui_action_type new_button = get_gui_input(); |
| 219 | if((last_buttons & button_psp_mask_to_config[button_id]) == 0) |
| 220 | return CURSOR_BACK; |
| 221 | |
| 222 | return new_button; |
| 223 | } |
| 224 | |
| 225 | u32 rapidfire_flag = 1; |
| 226 | |
| 227 | u32 update_input() |
| 228 | { |
| 229 | SceCtrlData ctrl_data; |
| 230 | u32 buttons; |
| 231 | u32 non_repeat_buttons; |
| 232 | u32 button_id; |
| 233 | u32 i; |
| 234 | u32 new_key = 0; |
| 235 | u32 analog_sensitivity = 92 - (analog_sensitivity_level * 4); |
| 236 | u32 inv_analog_sensitivity = 256 - analog_sensitivity; |
| 237 | |
| 238 | sceCtrlPeekBufferPositive(&ctrl_data, 1); |
| 239 | |
| 240 | buttons = ctrl_data.Buttons; |
| 241 | |
| 242 | if(global_enable_analog) |
| 243 | { |
| 244 | if(ctrl_data.Lx < analog_sensitivity) |
| 245 | buttons |= PSP_CTRL_ANALOG_LEFT; |
| 246 | |
| 247 | if(ctrl_data.Lx > inv_analog_sensitivity) |
| 248 | buttons |= PSP_CTRL_ANALOG_RIGHT; |
| 249 | |
| 250 | if(ctrl_data.Ly < analog_sensitivity) |
| 251 | buttons |= PSP_CTRL_ANALOG_UP; |
| 252 | |
| 253 | if(ctrl_data.Ly > inv_analog_sensitivity) |
| 254 | buttons |= PSP_CTRL_ANALOG_DOWN; |
| 255 | } |
| 256 | |
| 257 | non_repeat_buttons = (last_buttons ^ buttons) & buttons; |
| 258 | last_buttons = buttons; |
| 259 | |
| 260 | for(i = 0; i < 16; i++) |
| 261 | { |
| 262 | if(non_repeat_buttons & button_psp_mask_to_config[i]) |
| 263 | button_id = gamepad_config_map[i]; |
| 264 | else |
| 265 | button_id = BUTTON_ID_NONE; |
| 266 | |
| 267 | switch(button_id) |
| 268 | { |
| 269 | case BUTTON_ID_MENU: |
| 270 | { |
| 271 | u16 *screen_copy = copy_screen(); |
| 272 | u32 ret_val = menu(screen_copy); |
| 273 | free(screen_copy); |
| 274 | |
| 275 | return ret_val; |
| 276 | } |
| 277 | |
| 278 | case BUTTON_ID_LOADSTATE: |
| 279 | { |
| 280 | u8 current_savestate_filename[512]; |
| 281 | get_savestate_filename_noshot(savestate_slot, |
| 282 | current_savestate_filename); |
| 283 | load_state(current_savestate_filename); |
| 284 | return 1; |
| 285 | } |
| 286 | |
| 287 | case BUTTON_ID_SAVESTATE: |
| 288 | { |
| 289 | u8 current_savestate_filename[512]; |
| 290 | u16 *current_screen = copy_screen(); |
| 291 | get_savestate_filename_noshot(savestate_slot, |
| 292 | current_savestate_filename); |
| 293 | save_state(current_savestate_filename, current_screen); |
| 294 | free(current_screen); |
| 295 | return 0; |
| 296 | } |
| 297 | |
| 298 | case BUTTON_ID_FASTFORWARD: |
| 299 | print_string("FASTFORWARD", 0xFFFF, 0x0000, 0, 50); |
| 300 | synchronize_flag ^= 1; |
| 301 | return 0; |
| 302 | } |
| 303 | |
| 304 | if(buttons & button_psp_mask_to_config[i]) |
| 305 | { |
| 306 | button_id = gamepad_config_map[i]; |
| 307 | if(button_id < BUTTON_ID_MENU) |
| 308 | { |
| 309 | new_key |= button_id_to_gba_mask[button_id]; |
| 310 | } |
| 311 | else |
| 312 | |
| 313 | if((button_id >= BUTTON_ID_RAPIDFIRE_A) && |
| 314 | (button_id <= BUTTON_ID_RAPIDFIRE_L)) |
| 315 | { |
| 316 | rapidfire_flag ^= 1; |
| 317 | if(rapidfire_flag) |
| 318 | { |
| 319 | new_key |= button_id_to_gba_mask[button_id - |
| 320 | BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A]; |
| 321 | } |
| 322 | else |
| 323 | { |
| 324 | new_key &= ~button_id_to_gba_mask[button_id - |
| 325 | BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A]; |
| 326 | } |
| 327 | } |
| 328 | } |
| 329 | } |
| 330 | |
| 331 | if((new_key | key) != key) |
| 332 | trigger_key(new_key); |
| 333 | |
| 334 | key = new_key; |
| 335 | |
| 336 | io_registers[REG_P1] = (~key) & 0x3FF; |
| 337 | |
| 338 | return 0; |
| 339 | } |
| 340 | |
| 341 | void init_input() |
| 342 | { |
| 343 | sceCtrlSetSamplingCycle(0); |
| 344 | sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); |
| 345 | } |
| 346 | |
| 347 | #endif |
| 348 | |
| 349 | |
| 350 | #ifdef GP2X_BUILD |
| 351 | |
| 352 | // GP2X SDL requires a user made input method |
| 353 | #include <sys/mman.h> |
| 354 | #include <sys/ioctl.h> |
| 355 | #include "gp2x/gp2x.h" |
| 356 | |
| 357 | u32 gamepad_config_map[16] = |
| 358 | { |
| 359 | BUTTON_ID_UP, // Up |
| 360 | BUTTON_ID_LEFT, // Left |
| 361 | BUTTON_ID_DOWN, // Down |
| 362 | BUTTON_ID_RIGHT, // Right |
| 363 | BUTTON_ID_START, // Start |
| 364 | BUTTON_ID_SELECT, // Select |
| 365 | BUTTON_ID_L, // Ltrigger |
| 366 | BUTTON_ID_R, // Rtrigger |
| 367 | BUTTON_ID_NONE, // A |
| 368 | BUTTON_ID_A, // B |
| 369 | BUTTON_ID_B, // X |
| 370 | BUTTON_ID_NONE, // Y |
| 371 | BUTTON_ID_VOLDOWN, // Vol down |
| 372 | BUTTON_ID_VOLUP, // Vol up |
| 373 | BUTTON_ID_FPS, // Push |
| 374 | BUTTON_ID_MENU // Vol middle |
| 375 | }; |
| 376 | |
| 377 | extern u32 gp2x_fps_debug; |
| 378 | |
| 379 | u32 gpsp_gp2x_joystick_read(void) |
| 380 | { |
| 381 | u32 value = (gpsp_gp2x_memregs[0x1198 >> 1] & 0x00FF); |
| 382 | |
| 383 | if(value == 0xFD) |
| 384 | value = 0xFA; |
| 385 | if(value == 0xF7) |
| 386 | value = 0xEB; |
| 387 | if(value == 0xDF) |
| 388 | value = 0xAF; |
| 389 | if(value == 0x7F) |
| 390 | value = 0xBE; |
| 391 | |
| 392 | return ~((gpsp_gp2x_memregs[0x1184 >> 1] & 0xFF00) | value | |
| 393 | (gpsp_gp2x_memregs[0x1186 >> 1] << 16)); |
| 394 | } |
| 395 | |
| 396 | gui_action_type get_gui_input() |
| 397 | { |
| 398 | gui_action_type new_button = CURSOR_NONE; |
| 399 | u32 buttons = gpsp_gp2x_joystick_read(); |
| 400 | u32 new_buttons; |
| 401 | |
| 402 | static u32 last_buttons = 0; |
| 403 | static u64 button_repeat_timestamp; |
| 404 | |
| 405 | delay_us(25000); |
| 406 | |
| 407 | new_buttons = (last_buttons ^ buttons) & buttons; |
| 408 | last_buttons = buttons; |
| 409 | |
| 410 | if(new_buttons & GP2X_A) |
| 411 | new_button = CURSOR_BACK; |
| 412 | |
| 413 | if(new_buttons & GP2X_X) |
| 414 | new_button = CURSOR_EXIT; |
| 415 | |
| 416 | if(new_buttons & GP2X_B) |
| 417 | new_button = CURSOR_SELECT; |
| 418 | |
| 419 | if(new_buttons & GP2X_UP) |
| 420 | new_button = CURSOR_UP; |
| 421 | |
| 422 | if(new_buttons & GP2X_DOWN) |
| 423 | new_button = CURSOR_DOWN; |
| 424 | |
| 425 | if(new_buttons & GP2X_LEFT) |
| 426 | new_button = CURSOR_LEFT; |
| 427 | |
| 428 | if(new_buttons & GP2X_RIGHT) |
| 429 | new_button = CURSOR_RIGHT; |
| 430 | |
| 431 | |
| 432 | if(new_button != CURSOR_NONE) |
| 433 | { |
| 434 | get_ticks_us(&button_repeat_timestamp); |
| 435 | button_repeat_state = BUTTON_HELD_INITIAL; |
| 436 | button_repeat = new_buttons; |
| 437 | cursor_repeat = new_button; |
| 438 | } |
| 439 | else |
| 440 | { |
| 441 | if(buttons & button_repeat) |
| 442 | { |
| 443 | u64 new_ticks; |
| 444 | get_ticks_us(&new_ticks); |
| 445 | |
| 446 | if(button_repeat_state == BUTTON_HELD_INITIAL) |
| 447 | { |
| 448 | if((new_ticks - button_repeat_timestamp) > |
| 449 | BUTTON_REPEAT_START) |
| 450 | { |
| 451 | new_button = cursor_repeat; |
| 452 | button_repeat_timestamp = new_ticks; |
| 453 | button_repeat_state = BUTTON_HELD_REPEAT; |
| 454 | } |
| 455 | } |
| 456 | |
| 457 | if(button_repeat_state == BUTTON_HELD_REPEAT) |
| 458 | { |
| 459 | if((new_ticks - button_repeat_timestamp) > |
| 460 | BUTTON_REPEAT_CONTINUE) |
| 461 | { |
| 462 | new_button = cursor_repeat; |
| 463 | button_repeat_timestamp = new_ticks; |
| 464 | } |
| 465 | } |
| 466 | } |
| 467 | } |
| 468 | |
| 469 | return new_button; |
| 470 | } |
| 471 | |
| 472 | #define GP2X_VOL_MIDDLE (1 << 24) |
| 473 | |
| 474 | u32 button_gp2x_mask_to_config[] = |
| 475 | { |
| 476 | GP2X_UP, |
| 477 | GP2X_LEFT, |
| 478 | GP2X_DOWN, |
| 479 | GP2X_RIGHT, |
| 480 | GP2X_START, |
| 481 | GP2X_SELECT, |
| 482 | GP2X_L, |
| 483 | GP2X_R, |
| 484 | GP2X_A, |
| 485 | GP2X_B, |
| 486 | GP2X_X, |
| 487 | GP2X_Y, |
| 488 | GP2X_VOL_DOWN, |
| 489 | GP2X_VOL_UP, |
| 490 | GP2X_PUSH, |
| 491 | GP2X_VOL_MIDDLE |
| 492 | }; |
| 493 | |
| 494 | u32 button_id_to_gba_mask[] = |
| 495 | { |
| 496 | BUTTON_UP, |
| 497 | BUTTON_DOWN, |
| 498 | BUTTON_LEFT, |
| 499 | BUTTON_RIGHT, |
| 500 | BUTTON_A, |
| 501 | BUTTON_B, |
| 502 | BUTTON_L, |
| 503 | BUTTON_R, |
| 504 | BUTTON_START, |
| 505 | BUTTON_SELECT, |
| 506 | BUTTON_NONE, |
| 507 | BUTTON_NONE, |
| 508 | BUTTON_NONE, |
| 509 | BUTTON_NONE |
| 510 | }; |
| 511 | |
| 512 | u32 update_input() |
| 513 | { |
| 514 | static u32 rapidfire_flag = 1; |
| 515 | static u32 last_buttons; |
| 516 | u32 handled_buttons; |
| 517 | u32 button_id; |
| 518 | u32 new_key = 0; |
| 519 | u32 buttons = gpsp_gp2x_joystick_read(); |
| 520 | u32 i; |
| 521 | |
| 522 | if((buttons & GP2X_VOL_DOWN) && (buttons & GP2X_VOL_UP)) |
| 523 | { |
| 524 | buttons &= ~(GP2X_VOL_DOWN | GP2X_VOL_UP); |
| 525 | buttons |= GP2X_VOL_MIDDLE; |
| 526 | } |
| 527 | |
| 528 | handled_buttons = ((last_buttons ^ buttons) | GP2X_VOL_DOWN | GP2X_VOL_UP) & buttons; |
| 529 | last_buttons = buttons; |
| 530 | |
| 531 | for(i = 0; i < 16; i++) |
| 532 | { |
| 533 | if(handled_buttons & button_gp2x_mask_to_config[i]) |
| 534 | button_id = gamepad_config_map[i]; |
| 535 | else |
| 536 | button_id = BUTTON_ID_NONE; |
| 537 | |
| 538 | switch(button_id) |
| 539 | { |
| 540 | case BUTTON_ID_MENU: |
| 541 | { |
| 542 | u16 *screen_copy = copy_screen(); |
| 543 | u32 ret_val = menu(screen_copy); |
| 544 | free(screen_copy); |
| 545 | |
| 546 | return ret_val; |
| 547 | } |
| 548 | |
| 549 | case BUTTON_ID_LOADSTATE: |
| 550 | { |
| 551 | u8 current_savestate_filename[512]; |
| 552 | get_savestate_filename_noshot(savestate_slot, |
| 553 | current_savestate_filename); |
| 554 | load_state(current_savestate_filename); |
| 555 | return 1; |
| 556 | } |
| 557 | |
| 558 | case BUTTON_ID_SAVESTATE: |
| 559 | { |
| 560 | u8 current_savestate_filename[512]; |
| 561 | u16 *current_screen = copy_screen(); |
| 562 | get_savestate_filename_noshot(savestate_slot, |
| 563 | current_savestate_filename); |
| 564 | save_state(current_savestate_filename, current_screen); |
| 565 | free(current_screen); |
| 566 | return 0; |
| 567 | } |
| 568 | |
| 569 | case BUTTON_ID_FASTFORWARD: |
| 570 | print_string("FASTFORWARD", 0xFFFF, 0x0000, 0, 50); |
| 571 | synchronize_flag ^= 1; |
| 572 | return 0; |
| 573 | |
| 574 | case BUTTON_ID_VOLUP: |
| 575 | gp2x_sound_volume(1); |
| 576 | break; |
| 577 | |
| 578 | case BUTTON_ID_VOLDOWN: |
| 579 | gp2x_sound_volume(0); |
| 580 | break; |
| 581 | |
| 582 | case BUTTON_ID_FPS: |
| 583 | gp2x_fps_debug ^= 1; |
| 584 | break; |
| 585 | } |
| 586 | |
| 587 | if(buttons & button_gp2x_mask_to_config[i]) |
| 588 | { |
| 589 | button_id = gamepad_config_map[i]; |
| 590 | if(button_id < BUTTON_ID_MENU) |
| 591 | { |
| 592 | new_key |= button_id_to_gba_mask[button_id]; |
| 593 | } |
| 594 | else |
| 595 | |
| 596 | if((button_id >= BUTTON_ID_RAPIDFIRE_A) && |
| 597 | (button_id <= BUTTON_ID_RAPIDFIRE_L)) |
| 598 | { |
| 599 | rapidfire_flag ^= 1; |
| 600 | if(rapidfire_flag) |
| 601 | { |
| 602 | new_key |= button_id_to_gba_mask[button_id - |
| 603 | BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A]; |
| 604 | } |
| 605 | else |
| 606 | { |
| 607 | new_key &= ~button_id_to_gba_mask[button_id - |
| 608 | BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A]; |
| 609 | } |
| 610 | } |
| 611 | } |
| 612 | } |
| 613 | |
| 614 | if((new_key | key) != key) |
| 615 | trigger_key(new_key); |
| 616 | |
| 617 | key = new_key; |
| 618 | |
| 619 | io_registers[REG_P1] = (~key) & 0x3FF; |
| 620 | |
| 621 | return 0; |
| 622 | } |
| 623 | |
| 624 | void init_input() |
| 625 | { |
| 626 | |
| 627 | } |
| 628 | |
| 629 | #endif |
| 630 | |
| 631 | |
| 632 | |
| 633 | #ifdef PC_BUILD |
| 634 | |
| 635 | u32 key_map(SDLKey key_sym) |
| 636 | { |
| 637 | switch(key_sym) |
| 638 | { |
| 639 | case SDLK_LSHIFT: |
| 640 | return BUTTON_L; |
| 641 | |
| 642 | case SDLK_x: |
| 643 | return BUTTON_R; |
| 644 | |
| 645 | case SDLK_DOWN: |
| 646 | return BUTTON_DOWN; |
| 647 | |
| 648 | case SDLK_UP: |
| 649 | return BUTTON_UP; |
| 650 | |
| 651 | case SDLK_LEFT: |
| 652 | return BUTTON_LEFT; |
| 653 | |
| 654 | case SDLK_RIGHT: |
| 655 | return BUTTON_RIGHT; |
| 656 | |
| 657 | case SDLK_RETURN: |
| 658 | return BUTTON_START; |
| 659 | |
| 660 | case SDLK_RSHIFT: |
| 661 | return BUTTON_SELECT; |
| 662 | |
| 663 | case SDLK_LCTRL: |
| 664 | return BUTTON_B; |
| 665 | |
| 666 | case SDLK_LALT: |
| 667 | return BUTTON_A; |
| 668 | |
| 669 | default: |
| 670 | return BUTTON_NONE; |
| 671 | } |
| 672 | } |
| 673 | |
| 674 | u32 joy_map(u32 button) |
| 675 | { |
| 676 | switch(button) |
| 677 | { |
| 678 | case 4: |
| 679 | return BUTTON_L; |
| 680 | |
| 681 | case 5: |
| 682 | return BUTTON_R; |
| 683 | |
| 684 | case 9: |
| 685 | return BUTTON_START; |
| 686 | |
| 687 | case 8: |
| 688 | return BUTTON_SELECT; |
| 689 | |
| 690 | case 0: |
| 691 | return BUTTON_B; |
| 692 | |
| 693 | case 1: |
| 694 | return BUTTON_A; |
| 695 | |
| 696 | default: |
| 697 | return BUTTON_NONE; |
| 698 | } |
| 699 | } |
| 700 | |
| 701 | gui_action_type get_gui_input() |
| 702 | { |
| 703 | SDL_Event event; |
| 704 | gui_action_type gui_action = CURSOR_NONE; |
| 705 | |
| 706 | delay_us(30000); |
| 707 | |
| 708 | while(SDL_PollEvent(&event)) |
| 709 | { |
| 710 | switch(event.type) |
| 711 | { |
| 712 | case SDL_QUIT: |
| 713 | quit(); |
| 714 | |
| 715 | case SDL_KEYDOWN: |
| 716 | { |
| 717 | switch(event.key.keysym.sym) |
| 718 | { |
| 719 | case SDLK_ESCAPE: |
| 720 | gui_action = CURSOR_EXIT; |
| 721 | break; |
| 722 | |
| 723 | case SDLK_DOWN: |
| 724 | gui_action = CURSOR_DOWN; |
| 725 | break; |
| 726 | |
| 727 | case SDLK_UP: |
| 728 | gui_action = CURSOR_UP; |
| 729 | break; |
| 730 | |
| 731 | case SDLK_LEFT: |
| 732 | gui_action = CURSOR_LEFT; |
| 733 | break; |
| 734 | |
| 735 | case SDLK_RIGHT: |
| 736 | gui_action = CURSOR_RIGHT; |
| 737 | break; |
| 738 | |
| 739 | case SDLK_RETURN: |
| 740 | gui_action = CURSOR_SELECT; |
| 741 | break; |
| 742 | |
| 743 | case SDLK_BACKSPACE: |
| 744 | gui_action = CURSOR_BACK; |
| 745 | break; |
| 746 | } |
| 747 | break; |
| 748 | } |
| 749 | } |
| 750 | } |
| 751 | |
| 752 | return gui_action; |
| 753 | } |
| 754 | |
| 755 | u32 update_input() |
| 756 | { |
| 757 | SDL_Event event; |
| 758 | |
| 759 | while(SDL_PollEvent(&event)) |
| 760 | { |
| 761 | switch(event.type) |
| 762 | { |
| 763 | case SDL_QUIT: |
| 764 | quit(); |
| 765 | |
| 766 | case SDL_KEYDOWN: |
| 767 | { |
| 768 | if(event.key.keysym.sym == SDLK_ESCAPE) |
| 769 | { |
| 770 | quit(); |
| 771 | } |
| 772 | |
| 773 | if(event.key.keysym.sym == SDLK_BACKSPACE) |
| 774 | { |
| 775 | u16 *screen_copy = copy_screen(); |
| 776 | u32 ret_val = menu(screen_copy); |
| 777 | free(screen_copy); |
| 778 | |
| 779 | return ret_val; |
| 780 | } |
| 781 | else |
| 782 | |
| 783 | if(event.key.keysym.sym == SDLK_F1) |
| 784 | { |
| 785 | debug_on(); |
| 786 | } |
| 787 | else |
| 788 | |
| 789 | if(event.key.keysym.sym == SDLK_F2) |
| 790 | { |
| 791 | FILE *fp = fopen("palette_ram.bin", "wb"); |
| 792 | printf("writing palette RAM\n"); |
| 793 | fwrite(palette_ram, 1024, 1, fp); |
| 794 | fclose(fp); |
| 795 | printf("writing palette VRAM\n"); |
| 796 | fp = fopen("vram.bin", "wb"); |
| 797 | fwrite(vram, 1024 * 96, 1, fp); |
| 798 | fclose(fp); |
| 799 | printf("writing palette OAM RAM\n"); |
| 800 | fp = fopen("oam_ram.bin", "wb"); |
| 801 | fwrite(oam_ram, 1024, 1, fp); |
| 802 | fclose(fp); |
| 803 | printf("writing palette I/O registers\n"); |
| 804 | fp = fopen("io_registers.bin", "wb"); |
| 805 | fwrite(io_registers, 1024, 1, fp); |
| 806 | fclose(fp); |
| 807 | } |
| 808 | else |
| 809 | |
| 810 | if(event.key.keysym.sym == SDLK_F3) |
| 811 | { |
| 812 | dump_translation_cache(); |
| 813 | } |
| 814 | else |
| 815 | |
| 816 | if(event.key.keysym.sym == SDLK_F5) |
| 817 | { |
| 818 | u8 current_savestate_filename[512]; |
| 819 | u16 *current_screen = copy_screen(); |
| 820 | get_savestate_filename_noshot(savestate_slot, |
| 821 | current_savestate_filename); |
| 822 | save_state(current_savestate_filename, current_screen); |
| 823 | free(current_screen); |
| 824 | } |
| 825 | else |
| 826 | |
| 827 | if(event.key.keysym.sym == SDLK_F7) |
| 828 | { |
| 829 | u8 current_savestate_filename[512]; |
| 830 | get_savestate_filename_noshot(savestate_slot, |
| 831 | current_savestate_filename); |
| 832 | load_state(current_savestate_filename); |
| 833 | debug_on(); |
| 834 | return 1; |
| 835 | } |
| 836 | else |
| 837 | |
| 838 | if(event.key.keysym.sym == SDLK_BACKQUOTE) |
| 839 | { |
| 840 | synchronize_flag ^= 1; |
| 841 | } |
| 842 | else |
| 843 | { |
| 844 | key |= key_map(event.key.keysym.sym); |
| 845 | trigger_key(key); |
| 846 | } |
| 847 | |
| 848 | break; |
| 849 | } |
| 850 | |
| 851 | case SDL_KEYUP: |
| 852 | { |
| 853 | key &= ~(key_map(event.key.keysym.sym)); |
| 854 | break; |
| 855 | } |
| 856 | |
| 857 | case SDL_JOYBUTTONDOWN: |
| 858 | { |
| 859 | key |= joy_map(event.jbutton.button); |
| 860 | trigger_key(key); |
| 861 | break; |
| 862 | } |
| 863 | |
| 864 | case SDL_JOYBUTTONUP: |
| 865 | { |
| 866 | key &= ~(joy_map(event.jbutton.button)); |
| 867 | break; |
| 868 | } |
| 869 | } |
| 870 | } |
| 871 | |
| 872 | io_registers[REG_P1] = (~key) & 0x3FF; |
| 873 | |
| 874 | return 0; |
| 875 | } |
| 876 | |
| 877 | void init_input() |
| 878 | { |
| 879 | u32 joystick_count = SDL_NumJoysticks(); |
| 880 | |
| 881 | if(joystick_count > 0) |
| 882 | { |
| 883 | SDL_JoystickOpen(0); |
| 884 | SDL_JoystickEventState(SDL_ENABLE); |
| 885 | } |
| 886 | } |
| 887 | |
| 888 | #endif |
| 889 | |
| 890 | |
| 891 | #define input_savestate_builder(type) \ |
| 892 | void input_##type##_savestate(file_tag_type savestate_file) \ |
| 893 | { \ |
| 894 | file_##type##_variable(savestate_file, key); \ |
| 895 | } \ |
| 896 | |
| 897 | input_savestate_builder(read); |
| 898 | input_savestate_builder(write_mem); |
| 899 | |