| 1 | /* gameplaySP |
| 2 | * |
| 3 | * Copyright (C) 2006 Exophase <exophase@gmail.com> |
| 4 | * |
| 5 | * This program is free software; you can redistribute it and/or |
| 6 | * modify it under the terms of the GNU General Public License as |
| 7 | * published by the Free Software Foundation; either version 2 of |
| 8 | * the License, or (at your option) any later version. |
| 9 | * |
| 10 | * This program is distributed in the hope that it will be useful, |
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 13 | * General Public License for more details. |
| 14 | * |
| 15 | * You should have received a copy of the GNU General Public License |
| 16 | * along with this program; if not, write to the Free Software |
| 17 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| 18 | */ |
| 19 | |
| 20 | #include "common.h" |
| 21 | |
| 22 | // Special thanks to psp298 for the analog->dpad code! |
| 23 | |
| 24 | void trigger_key(u32 key) |
| 25 | { |
| 26 | u32 p1_cnt = io_registers[REG_P1CNT]; |
| 27 | |
| 28 | if((p1_cnt >> 14) & 0x01) |
| 29 | { |
| 30 | u32 key_intersection = (p1_cnt & key) & 0x3FF; |
| 31 | |
| 32 | if(p1_cnt >> 15) |
| 33 | { |
| 34 | if(key_intersection == (p1_cnt & 0x3FF)) |
| 35 | raise_interrupt(IRQ_KEYPAD); |
| 36 | } |
| 37 | else |
| 38 | { |
| 39 | if(key_intersection) |
| 40 | raise_interrupt(IRQ_KEYPAD); |
| 41 | } |
| 42 | } |
| 43 | } |
| 44 | |
| 45 | u32 key = 0; |
| 46 | |
| 47 | u32 global_enable_analog = 1; |
| 48 | u32 analog_sensitivity_level = 4; |
| 49 | |
| 50 | typedef enum |
| 51 | { |
| 52 | BUTTON_NOT_HELD, |
| 53 | BUTTON_HELD_INITIAL, |
| 54 | BUTTON_HELD_REPEAT |
| 55 | } button_repeat_state_type; |
| 56 | |
| 57 | |
| 58 | // These define autorepeat values (in microseconds), tweak as necessary. |
| 59 | |
| 60 | #define BUTTON_REPEAT_START 200000 |
| 61 | #define BUTTON_REPEAT_CONTINUE 50000 |
| 62 | |
| 63 | button_repeat_state_type button_repeat_state = BUTTON_NOT_HELD; |
| 64 | u32 button_repeat = 0; |
| 65 | gui_action_type cursor_repeat = CURSOR_NONE; |
| 66 | |
| 67 | |
| 68 | #ifdef PSP_BUILD |
| 69 | |
| 70 | u32 gamepad_config_map[16] = |
| 71 | { |
| 72 | BUTTON_ID_MENU, // Triangle |
| 73 | BUTTON_ID_A, // Circle |
| 74 | BUTTON_ID_B, // Cross |
| 75 | BUTTON_ID_START, // Square |
| 76 | BUTTON_ID_L, // Ltrigger |
| 77 | BUTTON_ID_R, // Rtrigger |
| 78 | BUTTON_ID_DOWN, // Down |
| 79 | BUTTON_ID_LEFT, // Left |
| 80 | BUTTON_ID_UP, // Up |
| 81 | BUTTON_ID_RIGHT, // Right |
| 82 | BUTTON_ID_SELECT, // Select |
| 83 | BUTTON_ID_START, // Start |
| 84 | BUTTON_ID_UP, // Analog up |
| 85 | BUTTON_ID_DOWN, // Analog down |
| 86 | BUTTON_ID_LEFT, // Analog left |
| 87 | BUTTON_ID_RIGHT // Analog right |
| 88 | }; |
| 89 | |
| 90 | #define PSP_ALL_BUTTON_MASK 0xFFFF |
| 91 | |
| 92 | gui_action_type get_gui_input() |
| 93 | { |
| 94 | SceCtrlData ctrl_data; |
| 95 | gui_action_type new_button = CURSOR_NONE; |
| 96 | u32 new_buttons; |
| 97 | |
| 98 | static u32 last_buttons = 0; |
| 99 | static u64 button_repeat_timestamp; |
| 100 | |
| 101 | delay_us(25000); |
| 102 | |
| 103 | sceCtrlPeekBufferPositive(&ctrl_data, 1); |
| 104 | ctrl_data.Buttons &= PSP_ALL_BUTTON_MASK; |
| 105 | new_buttons = (last_buttons ^ ctrl_data.Buttons) & ctrl_data.Buttons; |
| 106 | last_buttons = ctrl_data.Buttons; |
| 107 | |
| 108 | if(new_buttons & PSP_CTRL_LEFT) |
| 109 | new_button = CURSOR_LEFT; |
| 110 | |
| 111 | if(new_buttons & PSP_CTRL_RIGHT) |
| 112 | new_button = CURSOR_RIGHT; |
| 113 | |
| 114 | if(new_buttons & PSP_CTRL_UP) |
| 115 | new_button = CURSOR_UP; |
| 116 | |
| 117 | if(new_buttons & PSP_CTRL_DOWN) |
| 118 | new_button = CURSOR_DOWN; |
| 119 | |
| 120 | if(new_buttons & PSP_CTRL_START) |
| 121 | new_button = CURSOR_SELECT; |
| 122 | |
| 123 | if(new_buttons & PSP_CTRL_CIRCLE) |
| 124 | new_button = CURSOR_SELECT; |
| 125 | |
| 126 | if(new_buttons & PSP_CTRL_CROSS) |
| 127 | new_button = CURSOR_EXIT; |
| 128 | |
| 129 | if(new_buttons & PSP_CTRL_SQUARE) |
| 130 | new_button = CURSOR_BACK; |
| 131 | |
| 132 | if(new_button != CURSOR_NONE) |
| 133 | { |
| 134 | get_ticks_us(&button_repeat_timestamp); |
| 135 | button_repeat_state = BUTTON_HELD_INITIAL; |
| 136 | button_repeat = new_buttons; |
| 137 | cursor_repeat = new_button; |
| 138 | } |
| 139 | else |
| 140 | { |
| 141 | if(ctrl_data.Buttons & button_repeat) |
| 142 | { |
| 143 | u64 new_ticks; |
| 144 | get_ticks_us(&new_ticks); |
| 145 | |
| 146 | if(button_repeat_state == BUTTON_HELD_INITIAL) |
| 147 | { |
| 148 | if((new_ticks - button_repeat_timestamp) > |
| 149 | BUTTON_REPEAT_START) |
| 150 | { |
| 151 | new_button = cursor_repeat; |
| 152 | button_repeat_timestamp = new_ticks; |
| 153 | button_repeat_state = BUTTON_HELD_REPEAT; |
| 154 | } |
| 155 | } |
| 156 | |
| 157 | if(button_repeat_state == BUTTON_HELD_REPEAT) |
| 158 | { |
| 159 | if((new_ticks - button_repeat_timestamp) > |
| 160 | BUTTON_REPEAT_CONTINUE) |
| 161 | { |
| 162 | new_button = cursor_repeat; |
| 163 | button_repeat_timestamp = new_ticks; |
| 164 | } |
| 165 | } |
| 166 | } |
| 167 | } |
| 168 | |
| 169 | return new_button; |
| 170 | } |
| 171 | |
| 172 | #define PSP_CTRL_ANALOG_UP (1 << 28) |
| 173 | #define PSP_CTRL_ANALOG_DOWN (1 << 29) |
| 174 | #define PSP_CTRL_ANALOG_LEFT (1 << 30) |
| 175 | #define PSP_CTRL_ANALOG_RIGHT (1 << 31) |
| 176 | |
| 177 | u32 button_psp_mask_to_config[] = |
| 178 | { |
| 179 | PSP_CTRL_TRIANGLE, |
| 180 | PSP_CTRL_CIRCLE, |
| 181 | PSP_CTRL_CROSS, |
| 182 | PSP_CTRL_SQUARE, |
| 183 | PSP_CTRL_LTRIGGER, |
| 184 | PSP_CTRL_RTRIGGER, |
| 185 | PSP_CTRL_DOWN, |
| 186 | PSP_CTRL_LEFT, |
| 187 | PSP_CTRL_UP, |
| 188 | PSP_CTRL_RIGHT, |
| 189 | PSP_CTRL_SELECT, |
| 190 | PSP_CTRL_START, |
| 191 | PSP_CTRL_ANALOG_UP, |
| 192 | PSP_CTRL_ANALOG_DOWN, |
| 193 | PSP_CTRL_ANALOG_LEFT, |
| 194 | PSP_CTRL_ANALOG_RIGHT |
| 195 | }; |
| 196 | |
| 197 | u32 button_id_to_gba_mask[] = |
| 198 | { |
| 199 | BUTTON_UP, |
| 200 | BUTTON_DOWN, |
| 201 | BUTTON_LEFT, |
| 202 | BUTTON_RIGHT, |
| 203 | BUTTON_A, |
| 204 | BUTTON_B, |
| 205 | BUTTON_L, |
| 206 | BUTTON_R, |
| 207 | BUTTON_START, |
| 208 | BUTTON_SELECT, |
| 209 | BUTTON_NONE, |
| 210 | BUTTON_NONE, |
| 211 | BUTTON_NONE, |
| 212 | BUTTON_NONE |
| 213 | }; |
| 214 | |
| 215 | gui_action_type get_gui_input_fs_hold(u32 button_id) |
| 216 | { |
| 217 | gui_action_type new_button = get_gui_input(); |
| 218 | if((last_buttons & button_psp_mask_to_config[button_id]) == 0) |
| 219 | return CURSOR_BACK; |
| 220 | |
| 221 | return new_button; |
| 222 | } |
| 223 | |
| 224 | u32 rapidfire_flag = 1; |
| 225 | |
| 226 | u32 update_input() |
| 227 | { |
| 228 | SceCtrlData ctrl_data; |
| 229 | u32 buttons; |
| 230 | u32 non_repeat_buttons; |
| 231 | u32 button_id; |
| 232 | u32 i; |
| 233 | u32 new_key = 0; |
| 234 | u32 analog_sensitivity = 92 - (analog_sensitivity_level * 4); |
| 235 | u32 inv_analog_sensitivity = 256 - analog_sensitivity; |
| 236 | |
| 237 | sceCtrlPeekBufferPositive(&ctrl_data, 1); |
| 238 | |
| 239 | buttons = ctrl_data.Buttons; |
| 240 | |
| 241 | if(global_enable_analog) |
| 242 | { |
| 243 | if(ctrl_data.Lx < analog_sensitivity) |
| 244 | buttons |= PSP_CTRL_ANALOG_LEFT; |
| 245 | |
| 246 | if(ctrl_data.Lx > inv_analog_sensitivity) |
| 247 | buttons |= PSP_CTRL_ANALOG_RIGHT; |
| 248 | |
| 249 | if(ctrl_data.Ly < analog_sensitivity) |
| 250 | buttons |= PSP_CTRL_ANALOG_UP; |
| 251 | |
| 252 | if(ctrl_data.Ly > inv_analog_sensitivity) |
| 253 | buttons |= PSP_CTRL_ANALOG_DOWN; |
| 254 | } |
| 255 | |
| 256 | non_repeat_buttons = (last_buttons ^ buttons) & buttons; |
| 257 | last_buttons = buttons; |
| 258 | |
| 259 | for(i = 0; i < 16; i++) |
| 260 | { |
| 261 | if(non_repeat_buttons & button_psp_mask_to_config[i]) |
| 262 | button_id = gamepad_config_map[i]; |
| 263 | else |
| 264 | button_id = BUTTON_ID_NONE; |
| 265 | |
| 266 | switch(button_id) |
| 267 | { |
| 268 | case BUTTON_ID_MENU: |
| 269 | { |
| 270 | u16 *screen_copy = copy_screen(); |
| 271 | u32 ret_val = menu(screen_copy); |
| 272 | free(screen_copy); |
| 273 | |
| 274 | return ret_val; |
| 275 | } |
| 276 | |
| 277 | case BUTTON_ID_LOADSTATE: |
| 278 | { |
| 279 | u8 current_savestate_filename[512]; |
| 280 | get_savestate_filename_noshot(savestate_slot, |
| 281 | current_savestate_filename); |
| 282 | load_state(current_savestate_filename); |
| 283 | return 1; |
| 284 | } |
| 285 | |
| 286 | case BUTTON_ID_SAVESTATE: |
| 287 | { |
| 288 | u8 current_savestate_filename[512]; |
| 289 | u16 *current_screen = copy_screen(); |
| 290 | get_savestate_filename_noshot(savestate_slot, |
| 291 | current_savestate_filename); |
| 292 | save_state(current_savestate_filename, current_screen); |
| 293 | free(current_screen); |
| 294 | return 0; |
| 295 | } |
| 296 | |
| 297 | case BUTTON_ID_FASTFORWARD: |
| 298 | print_string("FASTFORWARD", 0xFFFF, 0x0000, 0, 50); |
| 299 | synchronize_flag ^= 1; |
| 300 | return 0; |
| 301 | } |
| 302 | |
| 303 | if(buttons & button_psp_mask_to_config[i]) |
| 304 | { |
| 305 | button_id = gamepad_config_map[i]; |
| 306 | if(button_id < BUTTON_ID_MENU) |
| 307 | { |
| 308 | new_key |= button_id_to_gba_mask[button_id]; |
| 309 | } |
| 310 | else |
| 311 | |
| 312 | if((button_id >= BUTTON_ID_RAPIDFIRE_A) && |
| 313 | (button_id <= BUTTON_ID_RAPIDFIRE_L)) |
| 314 | { |
| 315 | rapidfire_flag ^= 1; |
| 316 | if(rapidfire_flag) |
| 317 | { |
| 318 | new_key |= button_id_to_gba_mask[button_id - |
| 319 | BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A]; |
| 320 | } |
| 321 | else |
| 322 | { |
| 323 | new_key &= ~button_id_to_gba_mask[button_id - |
| 324 | BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A]; |
| 325 | } |
| 326 | } |
| 327 | } |
| 328 | } |
| 329 | |
| 330 | if((new_key | key) != key) |
| 331 | trigger_key(new_key); |
| 332 | |
| 333 | key = new_key; |
| 334 | |
| 335 | io_registers[REG_P1] = (~key) & 0x3FF; |
| 336 | |
| 337 | return 0; |
| 338 | } |
| 339 | |
| 340 | void init_input() |
| 341 | { |
| 342 | sceCtrlSetSamplingCycle(0); |
| 343 | sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); |
| 344 | } |
| 345 | |
| 346 | #endif |
| 347 | |
| 348 | |
| 349 | #if defined(GP2X_BUILD) || defined(PND_BUILD) |
| 350 | |
| 351 | extern u32 fps_debug; |
| 352 | |
| 353 | gui_action_type get_gui_input() |
| 354 | { |
| 355 | gui_action_type new_button = CURSOR_NONE; |
| 356 | u32 buttons = gpsp_plat_joystick_read(); |
| 357 | u32 new_buttons; |
| 358 | |
| 359 | static u32 last_buttons = 0; |
| 360 | static u64 button_repeat_timestamp; |
| 361 | |
| 362 | delay_us(25000); |
| 363 | |
| 364 | new_buttons = (last_buttons ^ buttons) & buttons; |
| 365 | last_buttons = buttons; |
| 366 | |
| 367 | new_button = gpsp_plat_buttons_to_cursor(new_buttons); |
| 368 | if(new_button != CURSOR_NONE) |
| 369 | { |
| 370 | get_ticks_us(&button_repeat_timestamp); |
| 371 | button_repeat_state = BUTTON_HELD_INITIAL; |
| 372 | button_repeat = new_buttons; |
| 373 | cursor_repeat = new_button; |
| 374 | } |
| 375 | else |
| 376 | { |
| 377 | if(buttons & button_repeat) |
| 378 | { |
| 379 | u64 new_ticks; |
| 380 | get_ticks_us(&new_ticks); |
| 381 | |
| 382 | if(button_repeat_state == BUTTON_HELD_INITIAL) |
| 383 | { |
| 384 | if((new_ticks - button_repeat_timestamp) > |
| 385 | BUTTON_REPEAT_START) |
| 386 | { |
| 387 | new_button = cursor_repeat; |
| 388 | button_repeat_timestamp = new_ticks; |
| 389 | button_repeat_state = BUTTON_HELD_REPEAT; |
| 390 | } |
| 391 | } |
| 392 | |
| 393 | if(button_repeat_state == BUTTON_HELD_REPEAT) |
| 394 | { |
| 395 | if((new_ticks - button_repeat_timestamp) > |
| 396 | BUTTON_REPEAT_CONTINUE) |
| 397 | { |
| 398 | new_button = cursor_repeat; |
| 399 | button_repeat_timestamp = new_ticks; |
| 400 | } |
| 401 | } |
| 402 | } |
| 403 | } |
| 404 | |
| 405 | return new_button; |
| 406 | } |
| 407 | |
| 408 | u32 button_id_to_gba_mask[] = |
| 409 | { |
| 410 | BUTTON_UP, |
| 411 | BUTTON_DOWN, |
| 412 | BUTTON_LEFT, |
| 413 | BUTTON_RIGHT, |
| 414 | BUTTON_A, |
| 415 | BUTTON_B, |
| 416 | BUTTON_L, |
| 417 | BUTTON_R, |
| 418 | BUTTON_START, |
| 419 | BUTTON_SELECT, |
| 420 | BUTTON_NONE, |
| 421 | BUTTON_NONE, |
| 422 | BUTTON_NONE, |
| 423 | BUTTON_NONE |
| 424 | }; |
| 425 | |
| 426 | u32 update_input() |
| 427 | { |
| 428 | static u32 rapidfire_flag = 1; |
| 429 | static u32 last_buttons; |
| 430 | u32 handled_buttons; |
| 431 | u32 button_id; |
| 432 | u32 new_key = 0; |
| 433 | u32 buttons = gpsp_plat_joystick_read(); |
| 434 | u32 i; |
| 435 | |
| 436 | #ifdef GP2X_BUILD |
| 437 | if((buttons & GP2X_VOL_DOWN) && (buttons & GP2X_VOL_UP)) |
| 438 | { |
| 439 | buttons &= ~(GP2X_VOL_DOWN | GP2X_VOL_UP); |
| 440 | buttons |= GP2X_VOL_MIDDLE; |
| 441 | } |
| 442 | |
| 443 | /* for Wiz */ |
| 444 | if((buttons & GP2X_VOL_DOWN) && (buttons & GP2X_SELECT)) |
| 445 | { |
| 446 | buttons &= ~(GP2X_VOL_DOWN | GP2X_SELECT); |
| 447 | buttons |= GP2X_VOL_MIDDLE; |
| 448 | } |
| 449 | |
| 450 | last_buttons &= ~(GP2X_VOL_DOWN | GP2X_VOL_UP); |
| 451 | #endif |
| 452 | |
| 453 | handled_buttons = (last_buttons ^ buttons) & buttons; |
| 454 | last_buttons = buttons; |
| 455 | |
| 456 | for(i = 0; i < PLAT_BUTTON_COUNT; i++) |
| 457 | { |
| 458 | if(handled_buttons & button_plat_mask_to_config[i]) |
| 459 | button_id = gamepad_config_map[i]; |
| 460 | else |
| 461 | button_id = BUTTON_ID_NONE; |
| 462 | |
| 463 | switch(button_id) |
| 464 | { |
| 465 | case BUTTON_ID_MENU: |
| 466 | { |
| 467 | u16 *screen_copy = copy_screen(); |
| 468 | u32 ret_val = menu(screen_copy); |
| 469 | free(screen_copy); |
| 470 | |
| 471 | return ret_val; |
| 472 | } |
| 473 | |
| 474 | case BUTTON_ID_LOADSTATE: |
| 475 | { |
| 476 | char current_savestate_filename[512]; |
| 477 | get_savestate_filename_noshot(savestate_slot, |
| 478 | current_savestate_filename); |
| 479 | load_state(current_savestate_filename); |
| 480 | return 1; |
| 481 | } |
| 482 | |
| 483 | case BUTTON_ID_SAVESTATE: |
| 484 | { |
| 485 | char current_savestate_filename[512]; |
| 486 | u16 *current_screen = copy_screen(); |
| 487 | get_savestate_filename_noshot(savestate_slot, |
| 488 | current_savestate_filename); |
| 489 | save_state(current_savestate_filename, current_screen); |
| 490 | free(current_screen); |
| 491 | return 0; |
| 492 | } |
| 493 | |
| 494 | case BUTTON_ID_FASTFORWARD: |
| 495 | synchronize_flag ^= 1; |
| 496 | return 0; |
| 497 | |
| 498 | #ifdef GP2X_BUILD |
| 499 | case BUTTON_ID_VOLUP: |
| 500 | gp2x_sound_volume(1); |
| 501 | break; |
| 502 | |
| 503 | case BUTTON_ID_VOLDOWN: |
| 504 | gp2x_sound_volume(0); |
| 505 | break; |
| 506 | #endif |
| 507 | |
| 508 | case BUTTON_ID_FPS: |
| 509 | fps_debug ^= 1; |
| 510 | break; |
| 511 | } |
| 512 | |
| 513 | if(buttons & button_plat_mask_to_config[i]) |
| 514 | { |
| 515 | button_id = gamepad_config_map[i]; |
| 516 | if(button_id < BUTTON_ID_MENU) |
| 517 | { |
| 518 | new_key |= button_id_to_gba_mask[button_id]; |
| 519 | } |
| 520 | else |
| 521 | |
| 522 | if((button_id >= BUTTON_ID_RAPIDFIRE_A) && |
| 523 | (button_id <= BUTTON_ID_RAPIDFIRE_L)) |
| 524 | { |
| 525 | rapidfire_flag ^= 1; |
| 526 | if(rapidfire_flag) |
| 527 | { |
| 528 | new_key |= button_id_to_gba_mask[button_id - |
| 529 | BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A]; |
| 530 | } |
| 531 | else |
| 532 | { |
| 533 | new_key &= ~button_id_to_gba_mask[button_id - |
| 534 | BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A]; |
| 535 | } |
| 536 | } |
| 537 | } |
| 538 | } |
| 539 | |
| 540 | if((new_key | key) != key) |
| 541 | trigger_key(new_key); |
| 542 | |
| 543 | key = new_key; |
| 544 | |
| 545 | io_registers[REG_P1] = (~key) & 0x3FF; |
| 546 | |
| 547 | return 0; |
| 548 | } |
| 549 | |
| 550 | void init_input() |
| 551 | { |
| 552 | |
| 553 | } |
| 554 | |
| 555 | #endif |
| 556 | |
| 557 | |
| 558 | #if defined(RPI_BUILD) |
| 559 | |
| 560 | u32 key_map(SDLKey key_sym) |
| 561 | { |
| 562 | switch(key_sym) |
| 563 | { |
| 564 | case SDLK_a: |
| 565 | return BUTTON_L; |
| 566 | |
| 567 | case SDLK_s: |
| 568 | return BUTTON_R; |
| 569 | |
| 570 | case SDLK_DOWN: |
| 571 | return BUTTON_DOWN; |
| 572 | |
| 573 | case SDLK_UP: |
| 574 | return BUTTON_UP; |
| 575 | |
| 576 | case SDLK_LEFT: |
| 577 | return BUTTON_LEFT; |
| 578 | |
| 579 | case SDLK_RIGHT: |
| 580 | return BUTTON_RIGHT; |
| 581 | |
| 582 | case SDLK_RETURN: |
| 583 | return BUTTON_START; |
| 584 | |
| 585 | case SDLK_BACKSPACE: |
| 586 | return BUTTON_SELECT; |
| 587 | |
| 588 | case SDLK_x: |
| 589 | return BUTTON_B; |
| 590 | |
| 591 | case SDLK_z: |
| 592 | return BUTTON_A; |
| 593 | |
| 594 | default: |
| 595 | return BUTTON_NONE; |
| 596 | } |
| 597 | } |
| 598 | #endif |
| 599 | |
| 600 | #if defined(PC_BUILD) |
| 601 | |
| 602 | u32 key_map(SDLKey key_sym) |
| 603 | { |
| 604 | switch(key_sym) |
| 605 | { |
| 606 | case SDLK_LSHIFT: |
| 607 | return BUTTON_L; |
| 608 | |
| 609 | case SDLK_x: |
| 610 | return BUTTON_R; |
| 611 | |
| 612 | case SDLK_DOWN: |
| 613 | return BUTTON_DOWN; |
| 614 | |
| 615 | case SDLK_UP: |
| 616 | return BUTTON_UP; |
| 617 | |
| 618 | case SDLK_LEFT: |
| 619 | return BUTTON_LEFT; |
| 620 | |
| 621 | case SDLK_RIGHT: |
| 622 | return BUTTON_RIGHT; |
| 623 | |
| 624 | case SDLK_RETURN: |
| 625 | return BUTTON_START; |
| 626 | |
| 627 | case SDLK_RSHIFT: |
| 628 | return BUTTON_SELECT; |
| 629 | |
| 630 | case SDLK_LCTRL: |
| 631 | return BUTTON_B; |
| 632 | |
| 633 | case SDLK_LALT: |
| 634 | return BUTTON_A; |
| 635 | |
| 636 | default: |
| 637 | return BUTTON_NONE; |
| 638 | } |
| 639 | } |
| 640 | #endif |
| 641 | #if defined(PC_BUILD) || defined(RPI_BUILD) |
| 642 | |
| 643 | u32 joy_map(u32 button) |
| 644 | { |
| 645 | switch(button) |
| 646 | { |
| 647 | case 4: |
| 648 | return BUTTON_L; |
| 649 | |
| 650 | case 5: |
| 651 | return BUTTON_R; |
| 652 | |
| 653 | case 2: |
| 654 | return BUTTON_START; |
| 655 | |
| 656 | case 3: |
| 657 | return BUTTON_SELECT; |
| 658 | |
| 659 | case 1: |
| 660 | return BUTTON_B; |
| 661 | |
| 662 | case 0: |
| 663 | return BUTTON_A; |
| 664 | |
| 665 | default: |
| 666 | return BUTTON_NONE; |
| 667 | } |
| 668 | } |
| 669 | |
| 670 | gui_action_type get_gui_input() |
| 671 | { |
| 672 | SDL_Event event; |
| 673 | gui_action_type gui_action = CURSOR_NONE; |
| 674 | |
| 675 | delay_us(30000); |
| 676 | |
| 677 | while(SDL_PollEvent(&event)) |
| 678 | { |
| 679 | switch(event.type) |
| 680 | { |
| 681 | case SDL_QUIT: |
| 682 | quit(); |
| 683 | |
| 684 | case SDL_KEYDOWN: |
| 685 | { |
| 686 | switch(event.key.keysym.sym) |
| 687 | { |
| 688 | case SDLK_ESCAPE: |
| 689 | gui_action = CURSOR_EXIT; |
| 690 | break; |
| 691 | |
| 692 | case SDLK_DOWN: |
| 693 | gui_action = CURSOR_DOWN; |
| 694 | break; |
| 695 | |
| 696 | case SDLK_UP: |
| 697 | gui_action = CURSOR_UP; |
| 698 | break; |
| 699 | |
| 700 | case SDLK_LEFT: |
| 701 | gui_action = CURSOR_LEFT; |
| 702 | break; |
| 703 | |
| 704 | case SDLK_RIGHT: |
| 705 | gui_action = CURSOR_RIGHT; |
| 706 | break; |
| 707 | |
| 708 | case SDLK_RETURN: |
| 709 | gui_action = CURSOR_SELECT; |
| 710 | break; |
| 711 | |
| 712 | case SDLK_BACKSPACE: |
| 713 | gui_action = CURSOR_BACK; |
| 714 | break; |
| 715 | default: |
| 716 | break; |
| 717 | } |
| 718 | } |
| 719 | break; |
| 720 | #ifdef RPI_BUILD |
| 721 | case SDL_JOYBUTTONDOWN: |
| 722 | { |
| 723 | switch (event.jbutton.button) |
| 724 | { |
| 725 | case 2: |
| 726 | gui_action = CURSOR_BACK; |
| 727 | break; |
| 728 | |
| 729 | case 1: |
| 730 | gui_action = CURSOR_EXIT; |
| 731 | break; |
| 732 | |
| 733 | case 0: |
| 734 | gui_action = CURSOR_SELECT; |
| 735 | break; |
| 736 | } |
| 737 | } |
| 738 | break; |
| 739 | |
| 740 | case SDL_JOYAXISMOTION: |
| 741 | { |
| 742 | if (event.jaxis.axis==0) { //Left-Right |
| 743 | if (event.jaxis.value < -3200) gui_action = CURSOR_LEFT; |
| 744 | else if (event.jaxis.value > 3200) gui_action = CURSOR_RIGHT; |
| 745 | } |
| 746 | if (event.jaxis.axis==1) { //Up-Down |
| 747 | if (event.jaxis.value < -3200) gui_action = CURSOR_UP; |
| 748 | else if (event.jaxis.value > 3200) gui_action = CURSOR_DOWN; |
| 749 | } |
| 750 | } |
| 751 | break; |
| 752 | |
| 753 | #endif |
| 754 | default: |
| 755 | break; |
| 756 | } |
| 757 | } |
| 758 | return gui_action; |
| 759 | } |
| 760 | |
| 761 | u32 update_input() |
| 762 | { |
| 763 | SDL_Event event; |
| 764 | |
| 765 | while(SDL_PollEvent(&event)) |
| 766 | { |
| 767 | switch(event.type) |
| 768 | { |
| 769 | case SDL_QUIT: |
| 770 | quit(); |
| 771 | |
| 772 | case SDL_KEYDOWN: |
| 773 | { |
| 774 | if(event.key.keysym.sym == SDLK_ESCAPE) |
| 775 | { |
| 776 | quit(); |
| 777 | } |
| 778 | #ifdef PC_BUILD |
| 779 | if(event.key.keysym.sym == SDLK_BACKSPACE) |
| 780 | #else |
| 781 | if(event.key.keysym.sym == SDLK_F10) |
| 782 | #endif |
| 783 | { |
| 784 | u16 *screen_copy = copy_screen(); |
| 785 | u32 ret_val = menu(screen_copy); |
| 786 | free(screen_copy); |
| 787 | |
| 788 | return ret_val; |
| 789 | } |
| 790 | else |
| 791 | #ifdef PC_BUILD |
| 792 | if(event.key.keysym.sym == SDLK_F1) |
| 793 | { |
| 794 | debug_on(); |
| 795 | } |
| 796 | else |
| 797 | |
| 798 | if(event.key.keysym.sym == SDLK_F2) |
| 799 | { |
| 800 | FILE *fp = fopen("palette_ram.bin", "wb"); |
| 801 | printf("writing palette RAM\n"); |
| 802 | fwrite(palette_ram, 1024, 1, fp); |
| 803 | fclose(fp); |
| 804 | printf("writing palette VRAM\n"); |
| 805 | fp = fopen("vram.bin", "wb"); |
| 806 | fwrite(vram, 1024 * 96, 1, fp); |
| 807 | fclose(fp); |
| 808 | printf("writing palette OAM RAM\n"); |
| 809 | fp = fopen("oam_ram.bin", "wb"); |
| 810 | fwrite(oam_ram, 1024, 1, fp); |
| 811 | fclose(fp); |
| 812 | printf("writing palette I/O registers\n"); |
| 813 | fp = fopen("io_registers.bin", "wb"); |
| 814 | fwrite(io_registers, 1024, 1, fp); |
| 815 | fclose(fp); |
| 816 | } |
| 817 | else |
| 818 | |
| 819 | if(event.key.keysym.sym == SDLK_F3) |
| 820 | { |
| 821 | dump_translation_cache(); |
| 822 | } |
| 823 | else |
| 824 | #endif |
| 825 | if(event.key.keysym.sym == SDLK_F5) |
| 826 | { |
| 827 | char current_savestate_filename[512]; |
| 828 | u16 *current_screen = copy_screen(); |
| 829 | get_savestate_filename_noshot(savestate_slot, |
| 830 | current_savestate_filename); |
| 831 | save_state(current_savestate_filename, current_screen); |
| 832 | free(current_screen); |
| 833 | } |
| 834 | else |
| 835 | |
| 836 | if(event.key.keysym.sym == SDLK_F7) |
| 837 | { |
| 838 | char current_savestate_filename[512]; |
| 839 | get_savestate_filename_noshot(savestate_slot, |
| 840 | current_savestate_filename); |
| 841 | load_state(current_savestate_filename); |
| 842 | debug_on(); |
| 843 | return 1; |
| 844 | } |
| 845 | else |
| 846 | |
| 847 | if(event.key.keysym.sym == SDLK_BACKQUOTE) |
| 848 | { |
| 849 | synchronize_flag ^= 1; |
| 850 | } |
| 851 | else |
| 852 | { |
| 853 | key |= key_map(event.key.keysym.sym); |
| 854 | trigger_key(key); |
| 855 | } |
| 856 | |
| 857 | break; |
| 858 | } |
| 859 | |
| 860 | case SDL_KEYUP: |
| 861 | { |
| 862 | key &= ~(key_map(event.key.keysym.sym)); |
| 863 | break; |
| 864 | } |
| 865 | |
| 866 | case SDL_JOYBUTTONDOWN: |
| 867 | { |
| 868 | key |= joy_map(event.jbutton.button); |
| 869 | trigger_key(key); |
| 870 | break; |
| 871 | } |
| 872 | |
| 873 | case SDL_JOYBUTTONUP: |
| 874 | { |
| 875 | key &= ~(joy_map(event.jbutton.button)); |
| 876 | break; |
| 877 | } |
| 878 | #ifdef RPI_BUILD |
| 879 | case SDL_JOYAXISMOTION: |
| 880 | { |
| 881 | if (event.jaxis.axis==0) { //Left-Right |
| 882 | key &= ~(BUTTON_LEFT|BUTTON_RIGHT); |
| 883 | if (event.jaxis.value < -3200) key |= BUTTON_LEFT; |
| 884 | else if (event.jaxis.value > 3200) key |= BUTTON_RIGHT; |
| 885 | } |
| 886 | if (event.jaxis.axis==1) { //Up-Down |
| 887 | key &= ~(BUTTON_UP|BUTTON_DOWN); |
| 888 | if (event.jaxis.value < -3200) key |= BUTTON_UP; |
| 889 | else if (event.jaxis.value > 3200) key |= BUTTON_DOWN; |
| 890 | } |
| 891 | break; |
| 892 | #endif |
| 893 | } |
| 894 | } |
| 895 | } |
| 896 | |
| 897 | io_registers[REG_P1] = (~key) & 0x3FF; |
| 898 | |
| 899 | return 0; |
| 900 | } |
| 901 | |
| 902 | void init_input() |
| 903 | { |
| 904 | u32 joystick_count = SDL_NumJoysticks(); |
| 905 | |
| 906 | if(joystick_count > 0) |
| 907 | { |
| 908 | SDL_JoystickOpen(0); |
| 909 | SDL_JoystickEventState(SDL_ENABLE); |
| 910 | } |
| 911 | } |
| 912 | |
| 913 | #endif |
| 914 | |
| 915 | |
| 916 | #define input_savestate_builder(type) \ |
| 917 | void input_##type##_savestate(file_tag_type savestate_file) \ |
| 918 | { \ |
| 919 | file_##type##_variable(savestate_file, key); \ |
| 920 | } \ |
| 921 | |
| 922 | input_savestate_builder(read); |
| 923 | input_savestate_builder(write_mem); |
| 924 | |