Merge pull request #653 from jdgleaver/core-options-v2
[pcsx_rearmed.git] / libpcsxcore / cdrom.c
... / ...
CommitLineData
1/***************************************************************************
2 * Copyright (C) 2007 Ryan Schultz, PCSX-df Team, PCSX team *
3 * *
4 * This program is free software; you can redistribute it and/or modify *
5 * it under the terms of the GNU General Public License as published by *
6 * the Free Software Foundation; either version 2 of the License, or *
7 * (at your option) any later version. *
8 * *
9 * This program is distributed in the hope that it will be useful, *
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
12 * GNU General Public License for more details. *
13 * *
14 * You should have received a copy of the GNU General Public License *
15 * along with this program; if not, write to the *
16 * Free Software Foundation, Inc., *
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
18 ***************************************************************************/
19
20/*
21* Handles all CD-ROM registers and functions.
22*/
23
24#include "cdrom.h"
25#include "ppf.h"
26#include "psxdma.h"
27#include "arm_features.h"
28
29/* logging */
30#if 0
31#define CDR_LOG SysPrintf
32#else
33#define CDR_LOG(...)
34#endif
35#if 0
36#define CDR_LOG_I SysPrintf
37#else
38#define CDR_LOG_I(...)
39#endif
40#if 0
41#define CDR_LOG_IO SysPrintf
42#else
43#define CDR_LOG_IO(...)
44#endif
45//#define CDR_LOG_CMD_IRQ
46
47cdrStruct cdr;
48static unsigned char *pTransfer;
49static s16 read_buf[CD_FRAMESIZE_RAW/2];
50
51/* CD-ROM magic numbers */
52#define CdlSync 0 /* nocash documentation : "Uh, actually, returns error code 40h = Invalid Command...?" */
53#define CdlNop 1
54#define CdlSetloc 2
55#define CdlPlay 3
56#define CdlForward 4
57#define CdlBackward 5
58#define CdlReadN 6
59#define CdlStandby 7
60#define CdlStop 8
61#define CdlPause 9
62#define CdlReset 10
63#define CdlMute 11
64#define CdlDemute 12
65#define CdlSetfilter 13
66#define CdlSetmode 14
67#define CdlGetparam 15
68#define CdlGetlocL 16
69#define CdlGetlocP 17
70#define CdlReadT 18
71#define CdlGetTN 19
72#define CdlGetTD 20
73#define CdlSeekL 21
74#define CdlSeekP 22
75#define CdlSetclock 23
76#define CdlGetclock 24
77#define CdlTest 25
78#define CdlID 26
79#define CdlReadS 27
80#define CdlInit 28
81#define CdlGetQ 29
82#define CdlReadToc 30
83
84char *CmdName[0x100]= {
85 "CdlSync", "CdlNop", "CdlSetloc", "CdlPlay",
86 "CdlForward", "CdlBackward", "CdlReadN", "CdlStandby",
87 "CdlStop", "CdlPause", "CdlReset", "CdlMute",
88 "CdlDemute", "CdlSetfilter", "CdlSetmode", "CdlGetparam",
89 "CdlGetlocL", "CdlGetlocP", "CdlReadT", "CdlGetTN",
90 "CdlGetTD", "CdlSeekL", "CdlSeekP", "CdlSetclock",
91 "CdlGetclock", "CdlTest", "CdlID", "CdlReadS",
92 "CdlInit", NULL, "CDlReadToc", NULL
93};
94
95unsigned char Test04[] = { 0 };
96unsigned char Test05[] = { 0 };
97unsigned char Test20[] = { 0x98, 0x06, 0x10, 0xC3 };
98unsigned char Test22[] = { 0x66, 0x6F, 0x72, 0x20, 0x45, 0x75, 0x72, 0x6F };
99unsigned char Test23[] = { 0x43, 0x58, 0x44, 0x32, 0x39 ,0x34, 0x30, 0x51 };
100
101// cdr.Stat:
102#define NoIntr 0
103#define DataReady 1
104#define Complete 2
105#define Acknowledge 3
106#define DataEnd 4
107#define DiskError 5
108
109/* Modes flags */
110#define MODE_SPEED (1<<7) // 0x80
111#define MODE_STRSND (1<<6) // 0x40 ADPCM on/off
112#define MODE_SIZE_2340 (1<<5) // 0x20
113#define MODE_SIZE_2328 (1<<4) // 0x10
114#define MODE_SIZE_2048 (0<<4) // 0x00
115#define MODE_SF (1<<3) // 0x08 channel on/off
116#define MODE_REPORT (1<<2) // 0x04
117#define MODE_AUTOPAUSE (1<<1) // 0x02
118#define MODE_CDDA (1<<0) // 0x01
119
120/* Status flags */
121#define STATUS_PLAY (1<<7) // 0x80
122#define STATUS_SEEK (1<<6) // 0x40
123#define STATUS_READ (1<<5) // 0x20
124#define STATUS_SHELLOPEN (1<<4) // 0x10
125#define STATUS_UNKNOWN3 (1<<3) // 0x08
126#define STATUS_UNKNOWN2 (1<<2) // 0x04
127#define STATUS_ROTATING (1<<1) // 0x02
128#define STATUS_ERROR (1<<0) // 0x01
129
130/* Errors */
131#define ERROR_NOTREADY (1<<7) // 0x80
132#define ERROR_INVALIDCMD (1<<6) // 0x40
133#define ERROR_INVALIDARG (1<<5) // 0x20
134
135// 1x = 75 sectors per second
136// PSXCLK = 1 sec in the ps
137// so (PSXCLK / 75) = cdr read time (linuzappz)
138#define cdReadTime (PSXCLK / 75)
139
140enum drive_state {
141 DRIVESTATE_STANDBY = 0,
142 DRIVESTATE_LID_OPEN,
143 DRIVESTATE_RESCAN_CD,
144 DRIVESTATE_PREPARE_CD,
145 DRIVESTATE_STOPPED,
146};
147
148// for cdr.Seeked
149enum seeked_state {
150 SEEK_PENDING = 0,
151 SEEK_DONE = 1,
152};
153
154static struct CdrStat stat;
155
156static unsigned int msf2sec(const u8 *msf) {
157 return ((msf[0] * 60 + msf[1]) * 75) + msf[2];
158}
159
160// for that weird psemu API..
161static unsigned int fsm2sec(const u8 *msf) {
162 return ((msf[2] * 60 + msf[1]) * 75) + msf[0];
163}
164
165static void sec2msf(unsigned int s, u8 *msf) {
166 msf[0] = s / 75 / 60;
167 s = s - msf[0] * 75 * 60;
168 msf[1] = s / 75;
169 s = s - msf[1] * 75;
170 msf[2] = s;
171}
172
173// cdrInterrupt
174#define CDR_INT(eCycle) { \
175 psxRegs.interrupt |= (1 << PSXINT_CDR); \
176 psxRegs.intCycle[PSXINT_CDR].cycle = eCycle; \
177 psxRegs.intCycle[PSXINT_CDR].sCycle = psxRegs.cycle; \
178 new_dyna_set_event(PSXINT_CDR, eCycle); \
179}
180
181// cdrReadInterrupt
182#define CDREAD_INT(eCycle) { \
183 psxRegs.interrupt |= (1 << PSXINT_CDREAD); \
184 psxRegs.intCycle[PSXINT_CDREAD].cycle = eCycle; \
185 psxRegs.intCycle[PSXINT_CDREAD].sCycle = psxRegs.cycle; \
186 new_dyna_set_event(PSXINT_CDREAD, eCycle); \
187}
188
189// cdrLidSeekInterrupt
190#define CDRLID_INT(eCycle) { \
191 psxRegs.interrupt |= (1 << PSXINT_CDRLID); \
192 psxRegs.intCycle[PSXINT_CDRLID].cycle = eCycle; \
193 psxRegs.intCycle[PSXINT_CDRLID].sCycle = psxRegs.cycle; \
194 new_dyna_set_event(PSXINT_CDRLID, eCycle); \
195}
196
197// cdrPlayInterrupt
198#define CDRMISC_INT(eCycle) { \
199 psxRegs.interrupt |= (1 << PSXINT_CDRPLAY); \
200 psxRegs.intCycle[PSXINT_CDRPLAY].cycle = eCycle; \
201 psxRegs.intCycle[PSXINT_CDRPLAY].sCycle = psxRegs.cycle; \
202 new_dyna_set_event(PSXINT_CDRPLAY, eCycle); \
203}
204
205#define StopReading() { \
206 if (cdr.Reading) { \
207 cdr.Reading = 0; \
208 psxRegs.interrupt &= ~(1 << PSXINT_CDREAD); \
209 } \
210 cdr.StatP &= ~(STATUS_READ|STATUS_SEEK);\
211}
212
213#define StopCdda() { \
214 if (cdr.Play) { \
215 if (!Config.Cdda) CDR_stop(); \
216 cdr.StatP &= ~STATUS_PLAY; \
217 cdr.Play = FALSE; \
218 cdr.FastForward = 0; \
219 cdr.FastBackward = 0; \
220 /*SPU_registerCallback( SPUirq );*/ \
221 } \
222}
223
224#define SetResultSize(size) { \
225 cdr.ResultP = 0; \
226 cdr.ResultC = size; \
227 cdr.ResultReady = 1; \
228}
229
230static void setIrq(void)
231{
232 if (cdr.Stat & cdr.Reg2)
233 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
234}
235
236// timing used in this function was taken from tests on real hardware
237// (yes it's slow, but you probably don't want to modify it)
238void cdrLidSeekInterrupt()
239{
240 switch (cdr.DriveState) {
241 default:
242 case DRIVESTATE_STANDBY:
243 cdr.StatP &= ~STATUS_SEEK;
244
245 if (CDR_getStatus(&stat) == -1)
246 return;
247
248 if (stat.Status & STATUS_SHELLOPEN)
249 {
250 StopCdda();
251 cdr.DriveState = DRIVESTATE_LID_OPEN;
252 CDRLID_INT(0x800);
253 }
254 break;
255
256 case DRIVESTATE_LID_OPEN:
257 if (CDR_getStatus(&stat) == -1)
258 stat.Status &= ~STATUS_SHELLOPEN;
259
260 // 02, 12, 10
261 if (!(cdr.StatP & STATUS_SHELLOPEN)) {
262 StopReading();
263 cdr.StatP |= STATUS_SHELLOPEN;
264
265 // could generate error irq here, but real hardware
266 // only sometimes does that
267 // (not done when lots of commands are sent?)
268
269 CDRLID_INT(cdReadTime * 30);
270 break;
271 }
272 else if (cdr.StatP & STATUS_ROTATING) {
273 cdr.StatP &= ~STATUS_ROTATING;
274 }
275 else if (!(stat.Status & STATUS_SHELLOPEN)) {
276 // closed now
277 CheckCdrom();
278
279 // cdr.StatP STATUS_SHELLOPEN is "sticky"
280 // and is only cleared by CdlNop
281
282 cdr.DriveState = DRIVESTATE_RESCAN_CD;
283 CDRLID_INT(cdReadTime * 105);
284 break;
285 }
286
287 // recheck for close
288 CDRLID_INT(cdReadTime * 3);
289 break;
290
291 case DRIVESTATE_RESCAN_CD:
292 cdr.StatP |= STATUS_ROTATING;
293 cdr.DriveState = DRIVESTATE_PREPARE_CD;
294
295 // this is very long on real hardware, over 6 seconds
296 // make it a bit faster here...
297 CDRLID_INT(cdReadTime * 150);
298 break;
299
300 case DRIVESTATE_PREPARE_CD:
301 cdr.StatP |= STATUS_SEEK;
302
303 cdr.DriveState = DRIVESTATE_STANDBY;
304 CDRLID_INT(cdReadTime * 26);
305 break;
306 }
307}
308
309static void Find_CurTrack(const u8 *time)
310{
311 int current, sect;
312
313 current = msf2sec(time);
314
315 for (cdr.CurTrack = 1; cdr.CurTrack < cdr.ResultTN[1]; cdr.CurTrack++) {
316 CDR_getTD(cdr.CurTrack + 1, cdr.ResultTD);
317 sect = fsm2sec(cdr.ResultTD);
318 if (sect - current >= 150)
319 break;
320 }
321}
322
323static void generate_subq(const u8 *time)
324{
325 unsigned char start[3], next[3];
326 unsigned int this_s, start_s, next_s, pregap;
327 int relative_s;
328
329 CDR_getTD(cdr.CurTrack, start);
330 if (cdr.CurTrack + 1 <= cdr.ResultTN[1]) {
331 pregap = 150;
332 CDR_getTD(cdr.CurTrack + 1, next);
333 }
334 else {
335 // last track - cd size
336 pregap = 0;
337 next[0] = cdr.SetSectorEnd[2];
338 next[1] = cdr.SetSectorEnd[1];
339 next[2] = cdr.SetSectorEnd[0];
340 }
341
342 this_s = msf2sec(time);
343 start_s = fsm2sec(start);
344 next_s = fsm2sec(next);
345
346 cdr.TrackChanged = FALSE;
347
348 if (next_s - this_s < pregap) {
349 cdr.TrackChanged = TRUE;
350 cdr.CurTrack++;
351 start_s = next_s;
352 }
353
354 cdr.subq.Index = 1;
355
356 relative_s = this_s - start_s;
357 if (relative_s < 0) {
358 cdr.subq.Index = 0;
359 relative_s = -relative_s;
360 }
361 sec2msf(relative_s, cdr.subq.Relative);
362
363 cdr.subq.Track = itob(cdr.CurTrack);
364 cdr.subq.Relative[0] = itob(cdr.subq.Relative[0]);
365 cdr.subq.Relative[1] = itob(cdr.subq.Relative[1]);
366 cdr.subq.Relative[2] = itob(cdr.subq.Relative[2]);
367 cdr.subq.Absolute[0] = itob(time[0]);
368 cdr.subq.Absolute[1] = itob(time[1]);
369 cdr.subq.Absolute[2] = itob(time[2]);
370}
371
372static void ReadTrack(const u8 *time) {
373 unsigned char tmp[3];
374 struct SubQ *subq;
375 u16 crc;
376
377 tmp[0] = itob(time[0]);
378 tmp[1] = itob(time[1]);
379 tmp[2] = itob(time[2]);
380
381 if (memcmp(cdr.Prev, tmp, 3) == 0)
382 return;
383
384 CDR_LOG("ReadTrack *** %02x:%02x:%02x\n", tmp[0], tmp[1], tmp[2]);
385
386 cdr.NoErr = CDR_readTrack(tmp);
387 memcpy(cdr.Prev, tmp, 3);
388
389 if (CheckSBI(time))
390 return;
391
392 subq = (struct SubQ *)CDR_getBufferSub();
393 if (subq != NULL && cdr.CurTrack == 1) {
394 crc = calcCrc((u8 *)subq + 12, 10);
395 if (crc == (((u16)subq->CRC[0] << 8) | subq->CRC[1])) {
396 cdr.subq.Track = subq->TrackNumber;
397 cdr.subq.Index = subq->IndexNumber;
398 memcpy(cdr.subq.Relative, subq->TrackRelativeAddress, 3);
399 memcpy(cdr.subq.Absolute, subq->AbsoluteAddress, 3);
400 }
401 else {
402 CDR_LOG_I("subq bad crc @%02x:%02x:%02x\n",
403 tmp[0], tmp[1], tmp[2]);
404 }
405 }
406 else {
407 generate_subq(time);
408 }
409
410 CDR_LOG(" -> %02x,%02x %02x:%02x:%02x %02x:%02x:%02x\n",
411 cdr.subq.Track, cdr.subq.Index,
412 cdr.subq.Relative[0], cdr.subq.Relative[1], cdr.subq.Relative[2],
413 cdr.subq.Absolute[0], cdr.subq.Absolute[1], cdr.subq.Absolute[2]);
414}
415
416static void AddIrqQueue(unsigned short irq, unsigned long ecycle) {
417 if (cdr.Irq != 0) {
418 if (irq == cdr.Irq || irq + 0x100 == cdr.Irq) {
419 cdr.IrqRepeated = 1;
420 CDR_INT(ecycle);
421 return;
422 }
423
424 CDR_LOG_I("cdr: override cmd %02x -> %02x\n", cdr.Irq, irq);
425 }
426
427 cdr.Irq = irq;
428 cdr.eCycle = ecycle;
429
430 CDR_INT(ecycle);
431}
432
433static void cdrPlayInterrupt_Autopause()
434{
435 u32 abs_lev_max = 0;
436 boolean abs_lev_chselect;
437 u32 i;
438
439 if ((cdr.Mode & MODE_AUTOPAUSE) && cdr.TrackChanged) {
440 CDR_LOG( "CDDA STOP\n" );
441
442 // Magic the Gathering
443 // - looping territory cdda
444
445 // ...?
446 //cdr.ResultReady = 1;
447 //cdr.Stat = DataReady;
448 cdr.Stat = DataEnd;
449 setIrq();
450
451 StopCdda();
452 }
453 else if (((cdr.Mode & MODE_REPORT) || cdr.FastForward || cdr.FastBackward)) {
454 cdr.Result[0] = cdr.StatP;
455 cdr.Result[1] = cdr.subq.Track;
456 cdr.Result[2] = cdr.subq.Index;
457
458 abs_lev_chselect = cdr.subq.Absolute[1] & 0x01;
459
460 /* 8 is a hack. For accuracy, it should be 588. */
461 for (i = 0; i < 8; i++)
462 {
463 abs_lev_max = MAX_VALUE(abs_lev_max, abs(read_buf[i * 2 + abs_lev_chselect]));
464 }
465 abs_lev_max = MIN_VALUE(abs_lev_max, 32767);
466 abs_lev_max |= abs_lev_chselect << 15;
467
468 if (cdr.subq.Absolute[2] & 0x10) {
469 cdr.Result[3] = cdr.subq.Relative[0];
470 cdr.Result[4] = cdr.subq.Relative[1] | 0x80;
471 cdr.Result[5] = cdr.subq.Relative[2];
472 }
473 else {
474 cdr.Result[3] = cdr.subq.Absolute[0];
475 cdr.Result[4] = cdr.subq.Absolute[1];
476 cdr.Result[5] = cdr.subq.Absolute[2];
477 }
478
479 cdr.Result[6] = abs_lev_max >> 0;
480 cdr.Result[7] = abs_lev_max >> 8;
481
482 // Rayman: Logo freeze (resultready + dataready)
483 cdr.ResultReady = 1;
484 cdr.Stat = DataReady;
485
486 SetResultSize(8);
487 setIrq();
488 }
489}
490
491// also handles seek
492void cdrPlayInterrupt()
493{
494 if (cdr.Seeked == SEEK_PENDING) {
495 if (cdr.Stat) {
496 CDR_LOG_I("cdrom: seek stat hack\n");
497 CDRMISC_INT(0x1000);
498 return;
499 }
500 SetResultSize(1);
501 cdr.StatP |= STATUS_ROTATING;
502 cdr.StatP &= ~STATUS_SEEK;
503 cdr.Result[0] = cdr.StatP;
504 cdr.Seeked = SEEK_DONE;
505 if (cdr.Irq == 0) {
506 cdr.Stat = Complete;
507 setIrq();
508 }
509
510 if (cdr.SetlocPending) {
511 memcpy(cdr.SetSectorPlay, cdr.SetSector, 4);
512 cdr.SetlocPending = 0;
513 cdr.m_locationChanged = TRUE;
514 }
515 Find_CurTrack(cdr.SetSectorPlay);
516 ReadTrack(cdr.SetSectorPlay);
517 cdr.TrackChanged = FALSE;
518 }
519
520 if (!cdr.Play) return;
521
522 CDR_LOG( "CDDA - %d:%d:%d\n",
523 cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
524
525 if (memcmp(cdr.SetSectorPlay, cdr.SetSectorEnd, 3) == 0) {
526 StopCdda();
527 cdr.TrackChanged = TRUE;
528 }
529 else {
530 CDR_readCDDA(cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2], (u8 *)read_buf);
531 }
532
533 if (!cdr.Irq && !cdr.Stat && (cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)))
534 cdrPlayInterrupt_Autopause();
535
536 if (CDR_readCDDA && !cdr.Muted && !Config.Cdda) {
537 cdrAttenuate(read_buf, CD_FRAMESIZE_RAW / 4, 1);
538 if (SPU_playCDDAchannel)
539 SPU_playCDDAchannel(read_buf, CD_FRAMESIZE_RAW);
540 }
541
542 cdr.SetSectorPlay[2]++;
543 if (cdr.SetSectorPlay[2] == 75) {
544 cdr.SetSectorPlay[2] = 0;
545 cdr.SetSectorPlay[1]++;
546 if (cdr.SetSectorPlay[1] == 60) {
547 cdr.SetSectorPlay[1] = 0;
548 cdr.SetSectorPlay[0]++;
549 }
550 }
551
552 if (cdr.m_locationChanged)
553 {
554 CDRMISC_INT(cdReadTime * 30);
555 cdr.m_locationChanged = FALSE;
556 }
557 else
558 {
559 CDRMISC_INT(cdReadTime);
560 }
561
562 // update for CdlGetlocP/autopause
563 generate_subq(cdr.SetSectorPlay);
564}
565
566void cdrInterrupt() {
567 u16 Irq = cdr.Irq;
568 int no_busy_error = 0;
569 int start_rotating = 0;
570 int error = 0;
571 int delay;
572 unsigned int seekTime = 0;
573 u8 set_loc[3];
574 int i;
575
576 // Reschedule IRQ
577 if (cdr.Stat) {
578 CDR_LOG_I("cdrom: stat hack: %02x %x\n", cdr.Irq, cdr.Stat);
579 CDR_INT(0x1000);
580 return;
581 }
582
583 cdr.Ctrl &= ~0x80;
584
585 // default response
586 SetResultSize(1);
587 cdr.Result[0] = cdr.StatP;
588 cdr.Stat = Acknowledge;
589
590 if (cdr.IrqRepeated) {
591 cdr.IrqRepeated = 0;
592 if (cdr.eCycle > psxRegs.cycle) {
593 CDR_INT(cdr.eCycle);
594 goto finish;
595 }
596 }
597
598 cdr.Irq = 0;
599
600 switch (Irq) {
601 case CdlNop:
602 if (cdr.DriveState != DRIVESTATE_LID_OPEN)
603 cdr.StatP &= ~STATUS_SHELLOPEN;
604 no_busy_error = 1;
605 break;
606
607 case CdlSetloc:
608 CDR_LOG("CDROM setloc command (%02X, %02X, %02X)\n", cdr.Param[0], cdr.Param[1], cdr.Param[2]);
609
610 // MM must be BCD, SS must be BCD and <0x60, FF must be BCD and <0x75
611 if (((cdr.Param[0] & 0x0F) > 0x09) || (cdr.Param[0] > 0x99) || ((cdr.Param[1] & 0x0F) > 0x09) || (cdr.Param[1] >= 0x60) || ((cdr.Param[2] & 0x0F) > 0x09) || (cdr.Param[2] >= 0x75))
612 {
613 CDR_LOG("Invalid/out of range seek to %02X:%02X:%02X\n", cdr.Param[0], cdr.Param[1], cdr.Param[2]);
614 error = ERROR_INVALIDARG;
615 goto set_error;
616 }
617 else
618 {
619 for (i = 0; i < 3; i++)
620 {
621 set_loc[i] = btoi(cdr.Param[i]);
622 }
623
624 i = msf2sec(cdr.SetSectorPlay);
625 i = abs(i - msf2sec(set_loc));
626 if (i > 16)
627 cdr.Seeked = SEEK_PENDING;
628
629 memcpy(cdr.SetSector, set_loc, 3);
630 cdr.SetSector[3] = 0;
631 cdr.SetlocPending = 1;
632 }
633 break;
634
635 do_CdlPlay:
636 case CdlPlay:
637 StopCdda();
638 if (cdr.Seeked == SEEK_PENDING) {
639 // XXX: wrong, should seek instead..
640 cdr.Seeked = SEEK_DONE;
641 }
642
643 cdr.FastBackward = 0;
644 cdr.FastForward = 0;
645
646 if (cdr.SetlocPending) {
647 memcpy(cdr.SetSectorPlay, cdr.SetSector, 4);
648 cdr.SetlocPending = 0;
649 cdr.m_locationChanged = TRUE;
650 }
651
652 // BIOS CD Player
653 // - Pause player, hit Track 01/02/../xx (Setloc issued!!)
654
655 if (cdr.ParamC == 0 || cdr.Param[0] == 0) {
656 CDR_LOG("PLAY Resume @ %d:%d:%d\n",
657 cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2]);
658 }
659 else
660 {
661 int track = btoi( cdr.Param[0] );
662
663 if (track <= cdr.ResultTN[1])
664 cdr.CurTrack = track;
665
666 CDR_LOG("PLAY track %d\n", cdr.CurTrack);
667
668 if (CDR_getTD((u8)cdr.CurTrack, cdr.ResultTD) != -1) {
669 cdr.SetSectorPlay[0] = cdr.ResultTD[2];
670 cdr.SetSectorPlay[1] = cdr.ResultTD[1];
671 cdr.SetSectorPlay[2] = cdr.ResultTD[0];
672 }
673 }
674
675 /*
676 Rayman: detect track changes
677 - fixes logo freeze
678
679 Twisted Metal 2: skip PREGAP + starting accurate SubQ
680 - plays tracks without retry play
681
682 Wild 9: skip PREGAP + starting accurate SubQ
683 - plays tracks without retry play
684 */
685 Find_CurTrack(cdr.SetSectorPlay);
686 ReadTrack(cdr.SetSectorPlay);
687 cdr.TrackChanged = FALSE;
688
689 if (!Config.Cdda)
690 CDR_play();
691
692 // Vib Ribbon: gameplay checks flag
693 cdr.StatP &= ~STATUS_SEEK;
694 cdr.Result[0] = cdr.StatP;
695
696 cdr.StatP |= STATUS_PLAY;
697
698 // BIOS player - set flag again
699 cdr.Play = TRUE;
700
701 CDRMISC_INT( cdReadTime );
702 start_rotating = 1;
703 break;
704
705 case CdlForward:
706 // TODO: error 80 if stopped
707 cdr.Stat = Complete;
708 // GameShark CD Player: Calls 2x + Play 2x
709 cdr.FastForward = 1;
710 cdr.FastBackward = 0;
711 break;
712
713 case CdlBackward:
714 cdr.Stat = Complete;
715
716 // GameShark CD Player: Calls 2x + Play 2x
717 cdr.FastBackward =1;
718 cdr.FastForward = 0;
719 break;
720
721 case CdlStandby:
722 if (cdr.DriveState != DRIVESTATE_STOPPED) {
723 error = ERROR_INVALIDARG;
724 goto set_error;
725 }
726 AddIrqQueue(CdlStandby + 0x100, cdReadTime * 125 / 2);
727 start_rotating = 1;
728 break;
729
730 case CdlStandby + 0x100:
731 cdr.Stat = Complete;
732 break;
733
734 case CdlStop:
735 if (cdr.Play) {
736 // grab time for current track
737 CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD);
738
739 cdr.SetSectorPlay[0] = cdr.ResultTD[2];
740 cdr.SetSectorPlay[1] = cdr.ResultTD[1];
741 cdr.SetSectorPlay[2] = cdr.ResultTD[0];
742 }
743
744 StopCdda();
745 StopReading();
746
747 delay = 0x800;
748 if (cdr.DriveState == DRIVESTATE_STANDBY)
749 delay = cdReadTime * 30 / 2;
750
751 cdr.DriveState = DRIVESTATE_STOPPED;
752 AddIrqQueue(CdlStop + 0x100, delay);
753 break;
754
755 case CdlStop + 0x100:
756 cdr.StatP &= ~STATUS_ROTATING;
757 cdr.Result[0] = cdr.StatP;
758 cdr.Stat = Complete;
759 break;
760
761 case CdlPause:
762 /*
763 Gundam Battle Assault 2: much slower (*)
764 - Fixes boot, gameplay
765 Hokuto no Ken 2: slower
766 - Fixes intro + subtitles
767 InuYasha - Feudal Fairy Tale: slower
768 - Fixes battles
769 */
770 /* Gameblabla - Tightening the timings (as taken from Duckstation).
771 * The timings from Duckstation are based upon hardware tests.
772 * Mednafen's timing don't work for Gundam Battle Assault 2 in PAL/50hz mode,
773 * seems to be timing sensitive as it can depend on the CPU's clock speed.
774 *
775 * We will need to get around this for Bedlam/Rise 2 later...
776 * */
777 if (cdr.DriveState == DRIVESTATE_STANDBY)
778 {
779 delay = 7000;
780 }
781 else
782 {
783 delay = (((cdr.Mode & MODE_SPEED) ? 2 : 1) * (1000000));
784 CDRMISC_INT((cdr.Mode & MODE_SPEED) ? cdReadTime / 2 : cdReadTime);
785 }
786 AddIrqQueue(CdlPause + 0x100, delay);
787 cdr.Ctrl |= 0x80;
788 break;
789
790 case CdlPause + 0x100:
791 cdr.StatP &= ~STATUS_READ;
792 cdr.Result[0] = cdr.StatP;
793 cdr.Stat = Complete;
794 break;
795
796 case CdlReset:
797 cdr.Muted = FALSE;
798 cdr.Mode = 0x20; /* Needed for This is Football 2, Pooh's Party and possibly others. */
799 AddIrqQueue(CdlReset + 0x100, 4100000);
800 no_busy_error = 1;
801 start_rotating = 1;
802 break;
803
804 case CdlReset + 0x100:
805 cdr.Stat = Complete;
806 break;
807
808 case CdlMute:
809 cdr.Muted = TRUE;
810 break;
811
812 case CdlDemute:
813 cdr.Muted = FALSE;
814 break;
815
816 case CdlSetfilter:
817 cdr.File = cdr.Param[0];
818 cdr.Channel = cdr.Param[1];
819 break;
820
821 case CdlSetmode:
822 no_busy_error = 1;
823 break;
824
825 case CdlGetparam:
826 SetResultSize(5);
827 cdr.Result[1] = cdr.Mode;
828 cdr.Result[2] = 0;
829 cdr.Result[3] = cdr.File;
830 cdr.Result[4] = cdr.Channel;
831 no_busy_error = 1;
832 break;
833
834 case CdlGetlocL:
835 SetResultSize(8);
836 memcpy(cdr.Result, cdr.Transfer, 8);
837 break;
838
839 case CdlGetlocP:
840 SetResultSize(8);
841 memcpy(&cdr.Result, &cdr.subq, 8);
842 break;
843
844 case CdlReadT: // SetSession?
845 // really long
846 AddIrqQueue(CdlReadT + 0x100, cdReadTime * 290 / 4);
847 start_rotating = 1;
848 break;
849
850 case CdlReadT + 0x100:
851 cdr.Stat = Complete;
852 break;
853
854 case CdlGetTN:
855 SetResultSize(3);
856 if (CDR_getTN(cdr.ResultTN) == -1) {
857 cdr.Stat = DiskError;
858 cdr.Result[0] |= STATUS_ERROR;
859 } else {
860 cdr.Stat = Acknowledge;
861 cdr.Result[1] = itob(cdr.ResultTN[0]);
862 cdr.Result[2] = itob(cdr.ResultTN[1]);
863 }
864 break;
865
866 case CdlGetTD:
867 cdr.Track = btoi(cdr.Param[0]);
868 SetResultSize(4);
869 if (CDR_getTD(cdr.Track, cdr.ResultTD) == -1) {
870 cdr.Stat = DiskError;
871 cdr.Result[0] |= STATUS_ERROR;
872 } else {
873 cdr.Stat = Acknowledge;
874 cdr.Result[0] = cdr.StatP;
875 cdr.Result[1] = itob(cdr.ResultTD[2]);
876 cdr.Result[2] = itob(cdr.ResultTD[1]);
877 /* According to Nocash's documentation, the function doesn't care about ff.
878 * This can be seen also in Mednafen's implementation. */
879 //cdr.Result[3] = itob(cdr.ResultTD[0]);
880 }
881 break;
882
883 case CdlSeekL:
884 case CdlSeekP:
885 StopCdda();
886 StopReading();
887 cdr.StatP |= STATUS_SEEK;
888
889 /*
890 Crusaders of Might and Magic = 0.5x-4x
891 - fix cutscene speech start
892
893 Eggs of Steel = 2x-?
894 - fix new game
895
896 Medievil = ?-4x
897 - fix cutscene speech
898
899 Rockman X5 = 0.5-4x
900 - fix capcom logo
901 */
902 CDRMISC_INT(cdr.Seeked == SEEK_DONE ? 0x800 : cdReadTime * 4);
903 cdr.Seeked = SEEK_PENDING;
904 start_rotating = 1;
905 break;
906
907 case CdlTest:
908 switch (cdr.Param[0]) {
909 case 0x20: // System Controller ROM Version
910 SetResultSize(4);
911 memcpy(cdr.Result, Test20, 4);
912 break;
913 case 0x22:
914 SetResultSize(8);
915 memcpy(cdr.Result, Test22, 4);
916 break;
917 case 0x23: case 0x24:
918 SetResultSize(8);
919 memcpy(cdr.Result, Test23, 4);
920 break;
921 }
922 no_busy_error = 1;
923 break;
924
925 case CdlID:
926 AddIrqQueue(CdlID + 0x100, 20480);
927 break;
928
929 case CdlID + 0x100:
930 SetResultSize(8);
931 cdr.Result[0] = cdr.StatP;
932 cdr.Result[1] = 0;
933 cdr.Result[2] = 0;
934 cdr.Result[3] = 0;
935
936 // 0x10 - audio | 0x40 - disk missing | 0x80 - unlicensed
937 if (CDR_getStatus(&stat) == -1 || stat.Type == 0 || stat.Type == 0xff) {
938 cdr.Result[1] = 0xc0;
939 }
940 else {
941 if (stat.Type == 2)
942 cdr.Result[1] |= 0x10;
943 if (CdromId[0] == '\0')
944 cdr.Result[1] |= 0x80;
945 }
946 cdr.Result[0] |= (cdr.Result[1] >> 4) & 0x08;
947
948 /* This adds the string "PCSX" in Playstation bios boot screen */
949 memcpy((char *)&cdr.Result[4], "PCSX", 4);
950 cdr.Stat = Complete;
951 break;
952
953 case CdlInit:
954 // yes, it really sets STATUS_SHELLOPEN
955 cdr.StatP |= STATUS_SHELLOPEN;
956 cdr.DriveState = DRIVESTATE_RESCAN_CD;
957 CDRLID_INT(20480);
958 no_busy_error = 1;
959 start_rotating = 1;
960 break;
961
962 case CdlGetQ:
963 no_busy_error = 1;
964 break;
965
966 case CdlReadToc:
967 AddIrqQueue(CdlReadToc + 0x100, cdReadTime * 180 / 4);
968 no_busy_error = 1;
969 start_rotating = 1;
970 break;
971
972 case CdlReadToc + 0x100:
973 cdr.Stat = Complete;
974 no_busy_error = 1;
975 break;
976
977 case CdlReadN:
978 case CdlReadS:
979 if (cdr.SetlocPending) {
980 seekTime = abs(msf2sec(cdr.SetSectorPlay) - msf2sec(cdr.SetSector)) * (cdReadTime / 200);
981 /*
982 * Gameblabla :
983 * It was originally set to 1000000 for Driver, however it is not high enough for Worms Pinball
984 * and was unreliable for that game.
985 * I also tested it against Mednafen and Driver's titlescreen music starts 25 frames later, not immediatly.
986 *
987 * Obviously, this isn't perfect but right now, it should be a bit better.
988 * Games to test this against if you change that setting :
989 * - Driver (titlescreen music delay and retry mission)
990 * - Worms Pinball (Will either not boot or crash in the memory card screen)
991 * - Viewpoint (short pauses if the delay in the ingame music is too long)
992 *
993 * It seems that 3386880 * 5 is too much for Driver's titlescreen and it starts skipping.
994 * However, 1000000 is not enough for Worms Pinball to reliably boot.
995 */
996 if(seekTime > 3386880 * 2) seekTime = 3386880 * 2;
997 memcpy(cdr.SetSectorPlay, cdr.SetSector, 4);
998 cdr.SetlocPending = 0;
999 cdr.m_locationChanged = TRUE;
1000 }
1001 Find_CurTrack(cdr.SetSectorPlay);
1002
1003 if ((cdr.Mode & MODE_CDDA) && cdr.CurTrack > 1)
1004 // Read* acts as play for cdda tracks in cdda mode
1005 goto do_CdlPlay;
1006
1007 cdr.Reading = 1;
1008 cdr.FirstSector = 1;
1009
1010 // Fighting Force 2 - update subq time immediately
1011 // - fixes new game
1012 ReadTrack(cdr.SetSectorPlay);
1013
1014
1015 // Crusaders of Might and Magic - update getlocl now
1016 // - fixes cutscene speech
1017 {
1018 u8 *buf = CDR_getBuffer();
1019 if (buf != NULL)
1020 memcpy(cdr.Transfer, buf, 8);
1021 }
1022
1023 /*
1024 Duke Nukem: Land of the Babes - seek then delay read for one frame
1025 - fixes cutscenes
1026 C-12 - Final Resistance - doesn't like seek
1027 */
1028
1029 /*
1030 By nicolasnoble from PCSX Redux :
1031 "It LOOKS like this logic is wrong, therefore disabling it with `&& false` for now.
1032 For "PoPoLoCrois Monogatari II", the game logic will soft lock and will never issue GetLocP to detect
1033 the end of its XA streams, as it seems to assume ReadS will not return a status byte with the SEEK
1034 flag set. I think the reasonning is that since it's invalid to call GetLocP while seeking, the game
1035 tries to protect itself against errors by preventing from issuing a GetLocP while it knows the
1036 last status was "seek". But this makes the logic just softlock as it'll never get a notification
1037 about the fact the drive is done seeking and the read actually started.
1038 In other words, this state machine here is probably wrong in assuming the response to ReadS/ReadN is
1039 done right away. It's rather when it's done seeking, and the read has actually started. This probably
1040 requires a bit more work to make sure seek delays are processed properly.
1041 Checked with a few games, this seems to work fine."
1042
1043 Gameblabla additional notes :
1044 This still needs the "+ seekTime" that PCSX Redux doesn't have for the Driver "retry" mission error.
1045 */
1046 cdr.StatP |= STATUS_READ;
1047 cdr.StatP &= ~STATUS_SEEK;
1048 CDREAD_INT(((cdr.Mode & 0x80) ? (cdReadTime) : cdReadTime * 2) + seekTime);
1049
1050 cdr.Result[0] = cdr.StatP;
1051 start_rotating = 1;
1052 break;
1053
1054 case CdlSync:
1055 default:
1056 CDR_LOG_I("Invalid command: %02x\n", Irq);
1057 error = ERROR_INVALIDCMD;
1058 // FALLTHROUGH
1059
1060 set_error:
1061 SetResultSize(2);
1062 cdr.Result[0] = cdr.StatP | STATUS_ERROR;
1063 cdr.Result[1] = error;
1064 cdr.Stat = DiskError;
1065 break;
1066 }
1067
1068 if (cdr.DriveState == DRIVESTATE_STOPPED && start_rotating) {
1069 cdr.DriveState = DRIVESTATE_STANDBY;
1070 cdr.StatP |= STATUS_ROTATING;
1071 }
1072
1073 if (!no_busy_error) {
1074 switch (cdr.DriveState) {
1075 case DRIVESTATE_LID_OPEN:
1076 case DRIVESTATE_RESCAN_CD:
1077 case DRIVESTATE_PREPARE_CD:
1078 SetResultSize(2);
1079 cdr.Result[0] = cdr.StatP | STATUS_ERROR;
1080 cdr.Result[1] = ERROR_NOTREADY;
1081 cdr.Stat = DiskError;
1082 break;
1083 }
1084 }
1085
1086finish:
1087 setIrq();
1088 cdr.ParamC = 0;
1089
1090#ifdef CDR_LOG_CMD_IRQ
1091 {
1092 int i;
1093 SysPrintf("CDR IRQ %d cmd %02x stat %02x: ",
1094 !!(cdr.Stat & cdr.Reg2), Irq, cdr.Stat);
1095 for (i = 0; i < cdr.ResultC; i++)
1096 SysPrintf("%02x ", cdr.Result[i]);
1097 SysPrintf("\n");
1098 }
1099#endif
1100}
1101
1102#ifdef HAVE_ARMV7
1103 #define ssat32_to_16(v) \
1104 asm("ssat %0,#16,%1" : "=r" (v) : "r" (v))
1105#else
1106 #define ssat32_to_16(v) do { \
1107 if (v < -32768) v = -32768; \
1108 else if (v > 32767) v = 32767; \
1109 } while (0)
1110#endif
1111
1112void cdrAttenuate(s16 *buf, int samples, int stereo)
1113{
1114 int i, l, r;
1115 int ll = cdr.AttenuatorLeftToLeft;
1116 int lr = cdr.AttenuatorLeftToRight;
1117 int rl = cdr.AttenuatorRightToLeft;
1118 int rr = cdr.AttenuatorRightToRight;
1119
1120 if (lr == 0 && rl == 0 && 0x78 <= ll && ll <= 0x88 && 0x78 <= rr && rr <= 0x88)
1121 return;
1122
1123 if (!stereo && ll == 0x40 && lr == 0x40 && rl == 0x40 && rr == 0x40)
1124 return;
1125
1126 if (stereo) {
1127 for (i = 0; i < samples; i++) {
1128 l = buf[i * 2];
1129 r = buf[i * 2 + 1];
1130 l = (l * ll + r * rl) >> 7;
1131 r = (r * rr + l * lr) >> 7;
1132 ssat32_to_16(l);
1133 ssat32_to_16(r);
1134 buf[i * 2] = l;
1135 buf[i * 2 + 1] = r;
1136 }
1137 }
1138 else {
1139 for (i = 0; i < samples; i++) {
1140 l = buf[i];
1141 l = l * (ll + rl) >> 7;
1142 //r = r * (rr + lr) >> 7;
1143 ssat32_to_16(l);
1144 //ssat32_to_16(r);
1145 buf[i] = l;
1146 }
1147 }
1148}
1149
1150void cdrReadInterrupt() {
1151 u8 *buf;
1152
1153 if (!cdr.Reading)
1154 return;
1155
1156 if (cdr.Irq || cdr.Stat) {
1157 CDR_LOG_I("cdrom: read stat hack %02x %x\n", cdr.Irq, cdr.Stat);
1158 CDREAD_INT(0x1000);
1159 return;
1160 }
1161
1162 cdr.OCUP = 1;
1163 SetResultSize(1);
1164 cdr.StatP |= STATUS_READ|STATUS_ROTATING;
1165 cdr.StatP &= ~STATUS_SEEK;
1166 cdr.Result[0] = cdr.StatP;
1167 cdr.Seeked = SEEK_DONE;
1168
1169 ReadTrack(cdr.SetSectorPlay);
1170
1171 buf = CDR_getBuffer();
1172 if (buf == NULL)
1173 cdr.NoErr = 0;
1174
1175 if (cdr.NoErr == 0) {
1176 CDR_LOG_I("cdrReadInterrupt() Log: err\n");
1177 memset(cdr.Transfer, 0, DATA_SIZE);
1178 cdr.Stat = DiskError;
1179 cdr.Result[0] |= STATUS_ERROR;
1180 CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime);
1181 return;
1182 }
1183
1184 memcpy(cdr.Transfer, buf, DATA_SIZE);
1185 CheckPPFCache(cdr.Transfer, cdr.Prev[0], cdr.Prev[1], cdr.Prev[2]);
1186
1187
1188 CDR_LOG("cdrReadInterrupt() Log: cdr.Transfer %x:%x:%x\n", cdr.Transfer[0], cdr.Transfer[1], cdr.Transfer[2]);
1189
1190 if ((!cdr.Muted) && (cdr.Mode & MODE_STRSND) && (!Config.Xa) && (cdr.FirstSector != -1)) { // CD-XA
1191 // Firemen 2: Multi-XA files - briefings, cutscenes
1192 if( cdr.FirstSector == 1 && (cdr.Mode & MODE_SF)==0 ) {
1193 cdr.File = cdr.Transfer[4 + 0];
1194 cdr.Channel = cdr.Transfer[4 + 1];
1195 }
1196
1197 /* Gameblabla
1198 * Skips playing on channel 255.
1199 * Fixes missing audio in Blue's Clues : Blue's Big Musical. (Should also fix Taxi 2)
1200 * TODO : Check if this is the proper behaviour.
1201 * */
1202 if((cdr.Transfer[4 + 2] & 0x4) &&
1203 (cdr.Transfer[4 + 1] == cdr.Channel) &&
1204 (cdr.Transfer[4 + 0] == cdr.File) && cdr.Channel != 255) {
1205 int ret = xa_decode_sector(&cdr.Xa, cdr.Transfer+4, cdr.FirstSector);
1206 if (!ret) {
1207 cdrAttenuate(cdr.Xa.pcm, cdr.Xa.nsamples, cdr.Xa.stereo);
1208 /*
1209 * Gameblabla -
1210 * This is a hack for Megaman X4, Castlevania etc...
1211 * that regressed from the new m_locationChanged and CDROM timings changes.
1212 * It is mostly noticeable in Castevania however and the stuttering can be very jarring.
1213 *
1214 * According to PCSX redux authors, we shouldn't cause a location change if
1215 * the sector difference is too small.
1216 * I attempted to go with that approach but came empty handed.
1217 * So for now, let's just set cdr.m_locationChanged to false when playing back any ADPCM samples.
1218 * This does not regress Crash Team Racing's intro at least.
1219 */
1220 cdr.m_locationChanged = FALSE;
1221 SPU_playADPCMchannel(&cdr.Xa);
1222 cdr.FirstSector = 0;
1223 }
1224 else cdr.FirstSector = -1;
1225 }
1226 }
1227
1228 cdr.SetSectorPlay[2]++;
1229 if (cdr.SetSectorPlay[2] == 75) {
1230 cdr.SetSectorPlay[2] = 0;
1231 cdr.SetSectorPlay[1]++;
1232 if (cdr.SetSectorPlay[1] == 60) {
1233 cdr.SetSectorPlay[1] = 0;
1234 cdr.SetSectorPlay[0]++;
1235 }
1236 }
1237
1238 cdr.Readed = 0;
1239
1240 uint32_t delay = (cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime;
1241 if (cdr.m_locationChanged) {
1242 CDREAD_INT(delay * 30);
1243 cdr.m_locationChanged = FALSE;
1244 } else {
1245 CDREAD_INT(delay);
1246 }
1247
1248 /*
1249 Croc 2: $40 - only FORM1 (*)
1250 Judge Dredd: $C8 - only FORM1 (*)
1251 Sim Theme Park - no adpcm at all (zero)
1252 */
1253
1254 if (!(cdr.Mode & MODE_STRSND) || !(cdr.Transfer[4+2] & 0x4)) {
1255 cdr.Stat = DataReady;
1256 setIrq();
1257 }
1258
1259 // update for CdlGetlocP
1260 ReadTrack(cdr.SetSectorPlay);
1261}
1262
1263/*
1264cdrRead0:
1265 bit 0,1 - mode
1266 bit 2 - unknown
1267 bit 3 - unknown
1268 bit 4 - unknown
1269 bit 5 - 1 result ready
1270 bit 6 - 1 dma ready
1271 bit 7 - 1 command being processed
1272*/
1273
1274unsigned char cdrRead0(void) {
1275 if (cdr.ResultReady)
1276 cdr.Ctrl |= 0x20;
1277 else
1278 cdr.Ctrl &= ~0x20;
1279
1280 if (cdr.OCUP)
1281 cdr.Ctrl |= 0x40;
1282// else
1283// cdr.Ctrl &= ~0x40;
1284
1285 // What means the 0x10 and the 0x08 bits? I only saw it used by the bios
1286 cdr.Ctrl |= 0x18;
1287
1288 CDR_LOG_IO("cdr r0: %02x\n", cdr.Ctrl);
1289
1290 return psxHu8(0x1800) = cdr.Ctrl;
1291}
1292
1293void cdrWrite0(unsigned char rt) {
1294 CDR_LOG_IO("cdr w0: %02x\n", rt);
1295
1296 cdr.Ctrl = (rt & 3) | (cdr.Ctrl & ~3);
1297}
1298
1299unsigned char cdrRead1(void) {
1300 if ((cdr.ResultP & 0xf) < cdr.ResultC)
1301 psxHu8(0x1801) = cdr.Result[cdr.ResultP & 0xf];
1302 else
1303 psxHu8(0x1801) = 0;
1304 cdr.ResultP++;
1305 if (cdr.ResultP == cdr.ResultC)
1306 cdr.ResultReady = 0;
1307
1308 CDR_LOG_IO("cdr r1: %02x\n", psxHu8(0x1801));
1309
1310 return psxHu8(0x1801);
1311}
1312
1313void cdrWrite1(unsigned char rt) {
1314 CDR_LOG_IO("cdr w1: %02x\n", rt);
1315
1316 switch (cdr.Ctrl & 3) {
1317 case 0:
1318 break;
1319 case 3:
1320 cdr.AttenuatorRightToRightT = rt;
1321 return;
1322 default:
1323 return;
1324 }
1325
1326 cdr.Cmd = rt;
1327 cdr.OCUP = 0;
1328
1329#ifdef CDR_LOG_CMD_IRQ
1330 SysPrintf("CD1 write: %x (%s)", rt, CmdName[rt]);
1331 if (cdr.ParamC) {
1332 SysPrintf(" Param[%d] = {", cdr.ParamC);
1333 for (i = 0; i < cdr.ParamC; i++)
1334 SysPrintf(" %x,", cdr.Param[i]);
1335 SysPrintf("}\n");
1336 } else {
1337 SysPrintf("\n");
1338 }
1339#endif
1340
1341 cdr.ResultReady = 0;
1342 cdr.Ctrl |= 0x80;
1343 // cdr.Stat = NoIntr;
1344 AddIrqQueue(cdr.Cmd, 0x800);
1345
1346 switch (cdr.Cmd) {
1347 case CdlReadN:
1348 case CdlReadS:
1349 case CdlPause:
1350 StopCdda();
1351 StopReading();
1352 break;
1353
1354 case CdlInit:
1355 case CdlReset:
1356 cdr.Seeked = SEEK_DONE;
1357 StopCdda();
1358 StopReading();
1359 break;
1360
1361 case CdlSetmode:
1362 CDR_LOG("cdrWrite1() Log: Setmode %x\n", cdr.Param[0]);
1363
1364 cdr.Mode = cdr.Param[0];
1365
1366 // Squaresoft on PlayStation 1998 Collector's CD Vol. 1
1367 // - fixes choppy movie sound
1368 if( cdr.Play && (cdr.Mode & MODE_CDDA) == 0 )
1369 StopCdda();
1370 break;
1371 }
1372}
1373
1374unsigned char cdrRead2(void) {
1375 unsigned char ret;
1376
1377 if (cdr.Readed == 0) {
1378 ret = 0;
1379 } else {
1380 ret = *pTransfer++;
1381 }
1382
1383 CDR_LOG_IO("cdr r2: %02x\n", ret);
1384 return ret;
1385}
1386
1387void cdrWrite2(unsigned char rt) {
1388 CDR_LOG_IO("cdr w2: %02x\n", rt);
1389
1390 switch (cdr.Ctrl & 3) {
1391 case 0:
1392 if (cdr.ParamC < 8) // FIXME: size and wrapping
1393 cdr.Param[cdr.ParamC++] = rt;
1394 return;
1395 case 1:
1396 cdr.Reg2 = rt;
1397 setIrq();
1398 return;
1399 case 2:
1400 cdr.AttenuatorLeftToLeftT = rt;
1401 return;
1402 case 3:
1403 cdr.AttenuatorRightToLeftT = rt;
1404 return;
1405 }
1406}
1407
1408unsigned char cdrRead3(void) {
1409 if (cdr.Ctrl & 0x1)
1410 psxHu8(0x1803) = cdr.Stat | 0xE0;
1411 else
1412 psxHu8(0x1803) = cdr.Reg2 | 0xE0;
1413
1414 CDR_LOG_IO("cdr r3: %02x\n", psxHu8(0x1803));
1415 return psxHu8(0x1803);
1416}
1417
1418void cdrWrite3(unsigned char rt) {
1419 CDR_LOG_IO("cdr w3: %02x\n", rt);
1420
1421 switch (cdr.Ctrl & 3) {
1422 case 0:
1423 break; // transfer
1424 case 1:
1425 cdr.Stat &= ~rt;
1426
1427 if (rt & 0x40)
1428 cdr.ParamC = 0;
1429 return;
1430 case 2:
1431 cdr.AttenuatorLeftToRightT = rt;
1432 return;
1433 case 3:
1434 if (rt & 0x20) {
1435 memcpy(&cdr.AttenuatorLeftToLeft, &cdr.AttenuatorLeftToLeftT, 4);
1436 CDR_LOG_I("CD-XA Volume: %02x %02x | %02x %02x\n",
1437 cdr.AttenuatorLeftToLeft, cdr.AttenuatorLeftToRight,
1438 cdr.AttenuatorRightToLeft, cdr.AttenuatorRightToRight);
1439 }
1440 return;
1441 }
1442
1443 if ((rt & 0x80) && cdr.Readed == 0) {
1444 cdr.Readed = 1;
1445 pTransfer = cdr.Transfer;
1446
1447 switch (cdr.Mode & 0x30) {
1448 case MODE_SIZE_2328:
1449 case 0x00:
1450 pTransfer += 12;
1451 break;
1452
1453 case MODE_SIZE_2340:
1454 pTransfer += 0;
1455 break;
1456
1457 default:
1458 break;
1459 }
1460 }
1461}
1462
1463void psxDma3(u32 madr, u32 bcr, u32 chcr) {
1464 u32 cdsize;
1465 int size;
1466 u8 *ptr;
1467
1468 CDR_LOG("psxDma3() Log: *** DMA 3 *** %x addr = %x size = %x\n", chcr, madr, bcr);
1469
1470 switch (chcr) {
1471 case 0x11000000:
1472 case 0x11400100:
1473 if (cdr.Readed == 0) {
1474 CDR_LOG("psxDma3() Log: *** DMA 3 *** NOT READY\n");
1475 break;
1476 }
1477
1478 cdsize = (bcr & 0xffff) * 4;
1479
1480 // Ape Escape: bcr = 0001 / 0000
1481 // - fix boot
1482 if( cdsize == 0 )
1483 {
1484 switch (cdr.Mode & (MODE_SIZE_2340|MODE_SIZE_2328)) {
1485 case MODE_SIZE_2340: cdsize = 2340; break;
1486 case MODE_SIZE_2328: cdsize = 2328; break;
1487 default:
1488 case MODE_SIZE_2048: cdsize = 2048; break;
1489 }
1490 }
1491
1492
1493 ptr = (u8 *)PSXM(madr);
1494 if (ptr == NULL) {
1495 CDR_LOG("psxDma3() Log: *** DMA 3 *** NULL Pointer!\n");
1496 break;
1497 }
1498
1499 /*
1500 GS CDX: Enhancement CD crash
1501 - Setloc 0:0:0
1502 - CdlPlay
1503 - Spams DMA3 and gets buffer overrun
1504 */
1505 size = CD_FRAMESIZE_RAW - (pTransfer - cdr.Transfer);
1506 if (size > cdsize)
1507 size = cdsize;
1508 if (size > 0)
1509 {
1510 memcpy(ptr, pTransfer, size);
1511 }
1512
1513 psxCpu->Clear(madr, cdsize / 4);
1514 pTransfer += cdsize;
1515
1516 if( chcr == 0x11400100 ) {
1517 HW_DMA3_MADR = SWAPu32(madr + cdsize);
1518 CDRDMA_INT( (cdsize/4) / 4 );
1519 }
1520 else if( chcr == 0x11000000 ) {
1521 // CDRDMA_INT( (cdsize/4) * 1 );
1522 // halted
1523 psxRegs.cycle += (cdsize/4) * 24/2;
1524 CDRDMA_INT(16);
1525 }
1526 return;
1527
1528 default:
1529 CDR_LOG("psxDma3() Log: Unknown cddma %x\n", chcr);
1530 break;
1531 }
1532
1533 HW_DMA3_CHCR &= SWAP32(~0x01000000);
1534 DMA_INTERRUPT(3);
1535}
1536
1537void cdrDmaInterrupt()
1538{
1539 if (HW_DMA3_CHCR & SWAP32(0x01000000))
1540 {
1541 HW_DMA3_CHCR &= SWAP32(~0x01000000);
1542 DMA_INTERRUPT(3);
1543 }
1544}
1545
1546static void getCdInfo(void)
1547{
1548 u8 tmp;
1549
1550 CDR_getTN(cdr.ResultTN);
1551 CDR_getTD(0, cdr.SetSectorEnd);
1552 tmp = cdr.SetSectorEnd[0];
1553 cdr.SetSectorEnd[0] = cdr.SetSectorEnd[2];
1554 cdr.SetSectorEnd[2] = tmp;
1555}
1556
1557void cdrReset() {
1558 memset(&cdr, 0, sizeof(cdr));
1559 cdr.CurTrack = 1;
1560 cdr.File = 1;
1561 cdr.Channel = 1;
1562 cdr.Reg2 = 0x1f;
1563 cdr.Stat = NoIntr;
1564 cdr.DriveState = DRIVESTATE_STANDBY;
1565 cdr.StatP = STATUS_ROTATING;
1566 pTransfer = cdr.Transfer;
1567 cdr.SetlocPending = 0;
1568 cdr.m_locationChanged = FALSE;
1569
1570 // BIOS player - default values
1571 cdr.AttenuatorLeftToLeft = 0x80;
1572 cdr.AttenuatorLeftToRight = 0x00;
1573 cdr.AttenuatorRightToLeft = 0x00;
1574 cdr.AttenuatorRightToRight = 0x80;
1575
1576 getCdInfo();
1577}
1578
1579int cdrFreeze(void *f, int Mode) {
1580 u32 tmp;
1581 u8 tmpp[3];
1582
1583 if (Mode == 0 && !Config.Cdda)
1584 CDR_stop();
1585
1586 cdr.freeze_ver = 0x63647202;
1587 gzfreeze(&cdr, sizeof(cdr));
1588
1589 if (Mode == 1) {
1590 cdr.ParamP = cdr.ParamC;
1591 tmp = pTransfer - cdr.Transfer;
1592 }
1593
1594 gzfreeze(&tmp, sizeof(tmp));
1595
1596 if (Mode == 0) {
1597 getCdInfo();
1598
1599 pTransfer = cdr.Transfer + tmp;
1600
1601 // read right sub data
1602 tmpp[0] = btoi(cdr.Prev[0]);
1603 tmpp[1] = btoi(cdr.Prev[1]);
1604 tmpp[2] = btoi(cdr.Prev[2]);
1605 cdr.Prev[0]++;
1606 ReadTrack(tmpp);
1607
1608 if (cdr.Play) {
1609 if (cdr.freeze_ver < 0x63647202)
1610 memcpy(cdr.SetSectorPlay, cdr.SetSector, 3);
1611
1612 Find_CurTrack(cdr.SetSectorPlay);
1613 if (!Config.Cdda)
1614 CDR_play();
1615 }
1616
1617 if ((cdr.freeze_ver & 0xffffff00) != 0x63647200) {
1618 // old versions did not latch Reg2, have to fixup..
1619 if (cdr.Reg2 == 0) {
1620 SysPrintf("cdrom: fixing up old savestate\n");
1621 cdr.Reg2 = 7;
1622 }
1623 // also did not save Attenuator..
1624 if ((cdr.AttenuatorLeftToLeft | cdr.AttenuatorLeftToRight
1625 | cdr.AttenuatorRightToLeft | cdr.AttenuatorRightToRight) == 0)
1626 {
1627 cdr.AttenuatorLeftToLeft = cdr.AttenuatorRightToRight = 0x80;
1628 }
1629 }
1630 }
1631
1632 return 0;
1633}
1634
1635void LidInterrupt() {
1636 getCdInfo();
1637 StopCdda();
1638 cdrLidSeekInterrupt();
1639}