patch another gpulib alignment issue
[pcsx_rearmed.git] / libpcsxcore / database.c
... / ...
CommitLineData
1#include "misc.h"
2#include "sio.h"
3#include "ppf.h"
4#include "new_dynarec/new_dynarec.h"
5#include "lightrec/plugin.h"
6
7/* It's duplicated from emu_if.c */
8#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
9
10/* Corresponds to LIGHTREC_OPT_INV_DMA_ONLY of lightrec.h */
11#define LIGHTREC_HACK_INV_DMA_ONLY (1 << 0)
12
13u32 lightrec_hacks;
14
15static const char * const MemorycardHack_db[] =
16{
17 /* Lifeforce Tenka, also known as Codename Tenka */
18 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
19 "SLES00616", "SLES00617", "SCUS94409"
20};
21
22static const char * const cdr_read_hack_db[] =
23{
24 /* T'ai Fu - Wrath of the Tiger */
25 "SLUS00787",
26};
27
28static const char * const gpu_slow_llist_db[] =
29{
30 /* Bomberman Fantasy Race */
31 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
32 /* Crash Bash */
33 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
34 /* Final Fantasy IV */
35 "SCES03840", "SLPM86028", "SLUS01360",
36 /* Simple 1500 Series Vol. 57: The Meiro */
37 "SLPM86715",
38 /* Spot Goes to Hollywood */
39 "SLES00330", "SLPS00394", "SLUS00014",
40 /* Tiny Tank */
41 "SCES01338", "SCES02072", "SCES02072", "SCES02072", "SCES02072", "SCUS94427",
42 /* Vampire Hunter D */
43 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
44};
45
46static const char * const gpu_busy_hack_db[] =
47{
48 /* ToHeart (Japan) */
49 "SLPS01919", "SLPS01920",
50};
51
52static const char * const gpu_centering_hack_db[] =
53{
54 /* Gradius Gaiden */
55 "SLPM86042", "SLPM86103", "SLPM87323",
56 /* Sexy Parodius */
57 "SLPM86009",
58};
59
60static const char * const dualshock_timing1024_hack_db[] =
61{
62 /* Judge Dredd - could also be poor cdrom+mdec+dma timing */
63 "SLUS00630", "SLES00755",
64};
65
66static const char * const dualshock_init_analog_hack_db[] =
67{
68 /* Formula 1 Championship Edition */
69 "SLUS00546",
70};
71
72#define HACK_ENTRY(var, list) \
73 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
74
75static const struct
76{
77 const char *name;
78 boolean *var;
79 const char * const * id_list;
80 size_t id_list_len;
81}
82hack_db[] =
83{
84 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
85 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
86 HACK_ENTRY(gpu_busy, gpu_busy_hack_db),
87 HACK_ENTRY(gpu_centering, gpu_centering_hack_db),
88 HACK_ENTRY(gpu_timing1024, dualshock_timing1024_hack_db),
89 HACK_ENTRY(dualshock_init_analog, dualshock_init_analog_hack_db),
90};
91
92static const struct
93{
94 int mult;
95 const char * const id[4];
96}
97cycle_multiplier_overrides[] =
98{
99 /* note: values are = (10000 / gui_option) */
100 /* Internal Section - fussy about timings */
101 { 202, { "SLPS01868" } },
102 /* Super Robot Taisen Alpha - on the edge with 175,
103 * changing memcard settings is enough to break/unbreak it */
104 { 190, { "SLPS02528", "SLPS02636" } },
105 /* Brave Fencer Musashi - cd sectors arrive too fast */
106 { 170, { "SLUS00726", "SLPS01490" } },
107#if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
108 /* Parasite Eve II - internal timer checks */
109 { 125, { "SLUS01042", "SLUS01055", "SLES02558", "SLES12558" } },
110#endif
111 /* Discworld Noir - audio skips if CPU runs too fast */
112 { 222, { "SLES01549", "SLES02063", "SLES02064" } },
113 /* Digimon World */
114 { 153, { "SLUS01032", "SLES02914" } },
115 /* Syphon Filter - reportedly hangs under unknown conditions */
116 { 169, { "SCUS94240" } },
117 /* Psychic Detective - some weird race condition in the game's cdrom code */
118 { 222, { "SLUS00165", "SLUS00166", "SLUS00167" } },
119 { 222, { "SLES00070", "SLES10070", "SLES20070" } },
120 /* Zero Divide - sometimes too fast */
121 { 200, { "SLUS00183", "SLES00159", "SLPS00083", "SLPM80008" } },
122};
123
124static const struct
125{
126 const char * const id;
127 u32 hacks;
128}
129lightrec_hacks_db[] =
130{
131 /* Formula One Arcade */
132 { "SCES03886", LIGHTREC_HACK_INV_DMA_ONLY },
133
134 /* Formula One '99 */
135 { "SLUS00870", LIGHTREC_HACK_INV_DMA_ONLY },
136 { "SCPS10101", LIGHTREC_HACK_INV_DMA_ONLY },
137 { "SCES01979", LIGHTREC_HACK_INV_DMA_ONLY },
138 { "SLES01979", LIGHTREC_HACK_INV_DMA_ONLY },
139
140 /* Formula One 2000 */
141 { "SLUS01134", LIGHTREC_HACK_INV_DMA_ONLY },
142 { "SCES02777", LIGHTREC_HACK_INV_DMA_ONLY },
143 { "SCES02778", LIGHTREC_HACK_INV_DMA_ONLY },
144 { "SCES02779", LIGHTREC_HACK_INV_DMA_ONLY },
145
146 /* Formula One 2001 */
147 { "SCES03404", LIGHTREC_HACK_INV_DMA_ONLY },
148 { "SCES03423", LIGHTREC_HACK_INV_DMA_ONLY },
149 { "SCES03424", LIGHTREC_HACK_INV_DMA_ONLY },
150 { "SCES03524", LIGHTREC_HACK_INV_DMA_ONLY },
151};
152
153/* Function for automatic patching according to GameID. */
154void Apply_Hacks_Cdrom(void)
155{
156 size_t i, j;
157
158 memset(&Config.hacks, 0, sizeof(Config.hacks));
159
160 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
161 {
162 for (j = 0; j < hack_db[i].id_list_len; j++)
163 {
164 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
165 continue;
166 *hack_db[i].var = 1;
167 SysPrintf("using hack: %s\n", hack_db[i].name);
168 break;
169 }
170 }
171
172 if (Config.hacks.dualshock_init_analog) {
173 // assume the default is off, see LoadPAD1plugin()
174 for (i = 0; i < 8; i++)
175 padToggleAnalog(i);
176 }
177
178 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
179 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
180 {
181 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
182 {
183 /* Disable the second memory card slot for the game */
184 Config.Mcd2[0] = 0;
185 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
186 McdDisable[1] = 1;
187 break;
188 }
189 }
190
191 /* Dynarec game-specific hacks */
192 new_dynarec_hacks_pergame = 0;
193 Config.cycle_multiplier_override = 0;
194
195 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
196 {
197 const char * const * const ids = cycle_multiplier_overrides[i].id;
198 for (j = 0; j < ARRAY_SIZE(cycle_multiplier_overrides[i].id); j++)
199 if (ids[j] && strcmp(ids[j], CdromId) == 0)
200 break;
201 if (j < ARRAY_SIZE(cycle_multiplier_overrides[i].id))
202 {
203 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
204 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
205 SysPrintf("using cycle_multiplier_override: %d\n",
206 Config.cycle_multiplier_override);
207 break;
208 }
209 }
210
211 lightrec_hacks = 0;
212
213 for (i = 0; drc_is_lightrec() && i < ARRAY_SIZE(lightrec_hacks_db); i++) {
214 if (strcmp(CdromId, lightrec_hacks_db[i].id) == 0)
215 {
216 lightrec_hacks = lightrec_hacks_db[i].hacks;
217 SysPrintf("using lightrec_hacks: 0x%x\n", lightrec_hacks);
218 break;
219 }
220 }
221}
222
223// from duckstation's gamedb.json
224static const u16 libcrypt_ids[] = {
225 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
226 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
227 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
228 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
229 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
230 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
231 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
232 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
233 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
234 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
235 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
236 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
237 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
238 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
239 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
240 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
241 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
242 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
243 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
244 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
245 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
246 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
247 32967, 32968, 32969
248};
249
250// as documented by nocash
251static const u16 libcrypt_sectors[16] = {
252 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
253 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
254};
255
256int check_unsatisfied_libcrypt(void)
257{
258 const char *p = CdromId + 4;
259 u16 id, key = 0;
260 size_t i;
261
262 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
263 return 0;
264 while (*p == '0')
265 p++;
266 id = (u16)atoi(p);
267 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
268 if (id == libcrypt_ids[i])
269 break;
270 if (i == ARRAY_SIZE(libcrypt_ids))
271 return 0;
272
273 // detected a protected game
274 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
275 SysPrintf("==================================================\n");
276 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
277 SysPrintf("==================================================\n");
278 return 1;
279 }
280
281 if (sbi_sectors) {
282 // calculate key just for fun (we don't really need it)
283 for (i = 0; i < 16; i++)
284 if (CheckSBI(libcrypt_sectors[i] - 2*75))
285 key |= 1u << (15 - i);
286 }
287 if (key)
288 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
289 else
290 SysPrintf("%s\n", "LibCrypt detected");
291 return 0;
292}