lightrec: Improve hack around icache emulation
[pcsx_rearmed.git] / libpcsxcore / database.c
... / ...
CommitLineData
1#include "misc.h"
2#include "sio.h"
3#include "ppf.h"
4#include "new_dynarec/new_dynarec.h"
5#include "lightrec/plugin.h"
6
7/* It's duplicated from emu_if.c */
8#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
9
10/* Corresponds to LIGHTREC_OPT_INV_DMA_ONLY of lightrec.h */
11#define LIGHTREC_HACK_INV_DMA_ONLY (1 << 0)
12
13u32 lightrec_hacks;
14
15static const char * const MemorycardHack_db[] =
16{
17 /* Lifeforce Tenka, also known as Codename Tenka */
18 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
19 "SLES00616", "SLES00617", "SCUS94409"
20};
21
22static const char * const cdr_read_hack_db[] =
23{
24 /* T'ai Fu - Wrath of the Tiger */
25 "SLUS00787",
26};
27
28static const char * const gpu_slow_llist_db[] =
29{
30 /* Bomberman Fantasy Race */
31 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
32 /* Crash Bash */
33 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
34 /* Final Fantasy IV */
35 "SCES03840", "SLPM86028", "SLUS01360",
36 /* Simple 1500 Series Vol. 57: The Meiro */
37 "SLPM86715",
38 /* Spot Goes to Hollywood */
39 "SLES00330", "SLPS00394", "SLUS00014",
40 /* Tiny Tank */
41 "SCES01338", "SCES02072", "SCES02072", "SCES02072", "SCES02072", "SCUS94427",
42 /* Vampire Hunter D */
43 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
44};
45
46static const char * const gpu_busy_hack_db[] =
47{
48 /* ToHeart (Japan) */
49 "SLPS01919", "SLPS01920",
50};
51
52static const char * const gpu_centering_hack_db[] =
53{
54 /* Gradius Gaiden */
55 "SLPM86042", "SLPM86103", "SLPM87323",
56 /* Sexy Parodius */
57 "SLPM86009",
58};
59
60static const char * const dualshock_init_analog_hack_db[] =
61{
62 /* Formula 1 Championship Edition */
63 "SLUS00546",
64};
65
66#define HACK_ENTRY(var, list) \
67 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
68
69static const struct
70{
71 const char *name;
72 boolean *var;
73 const char * const * id_list;
74 size_t id_list_len;
75}
76hack_db[] =
77{
78 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
79 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
80 HACK_ENTRY(gpu_busy, gpu_busy_hack_db),
81 HACK_ENTRY(gpu_centering, gpu_centering_hack_db),
82 HACK_ENTRY(dualshock_init_analog, dualshock_init_analog_hack_db),
83};
84
85static const struct
86{
87 int mult;
88 const char * const id[4];
89}
90cycle_multiplier_overrides[] =
91{
92 /* note: values are = (10000 / gui_option) */
93 /* Internal Section - fussy about timings */
94 { 202, { "SLPS01868" } },
95 /* Super Robot Taisen Alpha - on the edge with 175,
96 * changing memcard settings is enough to break/unbreak it */
97 { 190, { "SLPS02528", "SLPS02636" } },
98 /* Brave Fencer Musashi - cd sectors arrive too fast */
99 { 170, { "SLUS00726", "SLPS01490" } },
100#if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
101 /* Parasite Eve II - internal timer checks */
102 { 125, { "SLUS01042", "SLUS01055", "SLES02558", "SLES12558" } },
103#endif
104 /* Discworld Noir - audio skips if CPU runs too fast */
105 { 222, { "SLES01549", "SLES02063", "SLES02064" } },
106 /* Judge Dredd - could also be poor MDEC timing */
107 { 128, { "SLUS00630", "SLES00755" } },
108 /* Digimon World */
109 { 153, { "SLUS01032", "SLES02914" } },
110 /* Syphon Filter - reportedly hangs under unknown conditions */
111 { 169, { "SCUS94240" } },
112 /* Psychic Detective - some weird race condition in the game's cdrom code */
113 { 222, { "SLUS00165", "SLUS00166", "SLUS00167" } },
114 { 222, { "SLES00070", "SLES10070", "SLES20070" } },
115};
116
117static const struct
118{
119 const char * const id;
120 u32 hacks;
121}
122lightrec_hacks_db[] =
123{
124 /* Formula One Arcade */
125 { "SCES03886", LIGHTREC_HACK_INV_DMA_ONLY },
126
127 /* Formula One '99 */
128 { "SLUS00870", LIGHTREC_HACK_INV_DMA_ONLY },
129 { "SCPS10101", LIGHTREC_HACK_INV_DMA_ONLY },
130 { "SCES01979", LIGHTREC_HACK_INV_DMA_ONLY },
131 { "SLES01979", LIGHTREC_HACK_INV_DMA_ONLY },
132
133 /* Formula One 2000 */
134 { "SLUS01134", LIGHTREC_HACK_INV_DMA_ONLY },
135 { "SCES02777", LIGHTREC_HACK_INV_DMA_ONLY },
136 { "SCES02778", LIGHTREC_HACK_INV_DMA_ONLY },
137 { "SCES02779", LIGHTREC_HACK_INV_DMA_ONLY },
138
139 /* Formula One 2001 */
140 { "SCES03404", LIGHTREC_HACK_INV_DMA_ONLY },
141 { "SCES03423", LIGHTREC_HACK_INV_DMA_ONLY },
142 { "SCES03424", LIGHTREC_HACK_INV_DMA_ONLY },
143 { "SCES03524", LIGHTREC_HACK_INV_DMA_ONLY },
144};
145
146/* Function for automatic patching according to GameID. */
147void Apply_Hacks_Cdrom(void)
148{
149 size_t i, j;
150
151 memset(&Config.hacks, 0, sizeof(Config.hacks));
152
153 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
154 {
155 for (j = 0; j < hack_db[i].id_list_len; j++)
156 {
157 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
158 continue;
159 *hack_db[i].var = 1;
160 SysPrintf("using hack: %s\n", hack_db[i].name);
161 break;
162 }
163 }
164
165 if (Config.hacks.dualshock_init_analog) {
166 // assume the default is off, see LoadPAD1plugin()
167 for (i = 0; i < 8; i++)
168 padToggleAnalog(i);
169 }
170
171 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
172 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
173 {
174 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
175 {
176 /* Disable the second memory card slot for the game */
177 Config.Mcd2[0] = 0;
178 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
179 McdDisable[1] = 1;
180 break;
181 }
182 }
183
184 /* Dynarec game-specific hacks */
185 new_dynarec_hacks_pergame = 0;
186 Config.cycle_multiplier_override = 0;
187
188 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
189 {
190 const char * const * const ids = cycle_multiplier_overrides[i].id;
191 for (j = 0; j < ARRAY_SIZE(cycle_multiplier_overrides[i].id); j++)
192 if (ids[j] && strcmp(ids[j], CdromId) == 0)
193 break;
194 if (j < ARRAY_SIZE(cycle_multiplier_overrides[i].id))
195 {
196 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
197 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
198 SysPrintf("using cycle_multiplier_override: %d\n",
199 Config.cycle_multiplier_override);
200 break;
201 }
202 }
203
204 lightrec_hacks = 0;
205
206 for (i = 0; drc_is_lightrec() && i < ARRAY_SIZE(lightrec_hacks_db); i++) {
207 if (strcmp(CdromId, lightrec_hacks_db[i].id) == 0)
208 {
209 lightrec_hacks = lightrec_hacks_db[i].hacks;
210 SysPrintf("using lightrec_hacks: 0x%x\n", lightrec_hacks);
211 break;
212 }
213 }
214}
215
216// from duckstation's gamedb.json
217static const u16 libcrypt_ids[] = {
218 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
219 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
220 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
221 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
222 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
223 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
224 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
225 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
226 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
227 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
228 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
229 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
230 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
231 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
232 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
233 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
234 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
235 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
236 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
237 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
238 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
239 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
240 32967, 32968, 32969
241};
242
243// as documented by nocash
244static const u16 libcrypt_sectors[16] = {
245 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
246 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
247};
248
249int check_unsatisfied_libcrypt(void)
250{
251 const char *p = CdromId + 4;
252 u16 id, key = 0;
253 size_t i;
254
255 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
256 return 0;
257 while (*p == '0')
258 p++;
259 id = (u16)atoi(p);
260 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
261 if (id == libcrypt_ids[i])
262 break;
263 if (i == ARRAY_SIZE(libcrypt_ids))
264 return 0;
265
266 // detected a protected game
267 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
268 SysPrintf("==================================================\n");
269 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
270 SysPrintf("==================================================\n");
271 return 1;
272 }
273
274 if (sbi_sectors) {
275 // calculate key just for fun (we don't really need it)
276 for (i = 0; i < 16; i++)
277 if (CheckSBI(libcrypt_sectors[i] - 2*75))
278 key |= 1u << (15 - i);
279 }
280 if (key)
281 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
282 else
283 SysPrintf("%s\n", "LibCrypt detected");
284 return 0;
285}