db: Override cycle multiplier for Colin McRae PAL
[pcsx_rearmed.git] / libpcsxcore / database.c
... / ...
CommitLineData
1#include "misc.h"
2#include "sio.h"
3#include "ppf.h"
4#include "new_dynarec/new_dynarec.h"
5#include "lightrec/plugin.h"
6
7/* It's duplicated from emu_if.c */
8#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
9
10/* Corresponds to LIGHTREC_OPT_INV_DMA_ONLY of lightrec.h */
11#define LIGHTREC_HACK_INV_DMA_ONLY (1 << 0)
12
13u32 lightrec_hacks;
14
15static const char * const MemorycardHack_db[] =
16{
17 /* Lifeforce Tenka, also known as Codename Tenka */
18 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
19 "SLES00616", "SLES00617", "SCUS94409"
20};
21
22static const char * const cdr_read_hack_db[] =
23{
24 /* T'ai Fu - Wrath of the Tiger */
25 "SLUS00787",
26};
27
28static const char * const gpu_slow_llist_db[] =
29{
30 /* Bomberman Fantasy Race */
31 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
32 /* Crash Bash */
33 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
34 /* Final Fantasy IV */
35 "SCES03840", "SLPM86028", "SLUS01360",
36 /* Point Blank - calibration cursor */
37 "SCED00287", "SCES00886", "SLUS00481",
38 /* Simple 1500 Series Vol. 57: The Meiro */
39 "SLPM86715",
40 /* Spot Goes to Hollywood */
41 "SLES00330", "SLPS00394", "SLUS00014",
42 /* Tiny Tank */
43 "SCES01338", "SCES02072", "SCES02072", "SCES02072", "SCES02072", "SCUS94427",
44 /* Vampire Hunter D */
45 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
46};
47
48static const char * const gpu_centering_hack_db[] =
49{
50 /* Gradius Gaiden */
51 "SLPM86042", "SLPM86103", "SLPM87323",
52 /* Sexy Parodius */
53 "SLPM86009",
54};
55
56static const char * const dualshock_timing1024_hack_db[] =
57{
58 /* Judge Dredd - could also be poor cdrom+mdec+dma timing */
59 "SLUS00630", "SLES00755",
60};
61
62static const char * const dualshock_init_analog_hack_db[] =
63{
64 /* Formula 1 Championship Edition */
65 "SLUS00546",
66};
67
68#define HACK_ENTRY(var, list) \
69 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
70
71static const struct
72{
73 const char *name;
74 boolean *var;
75 const char * const * id_list;
76 size_t id_list_len;
77}
78hack_db[] =
79{
80 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
81 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
82 HACK_ENTRY(gpu_centering, gpu_centering_hack_db),
83 HACK_ENTRY(gpu_timing1024, dualshock_timing1024_hack_db),
84 HACK_ENTRY(dualshock_init_analog, dualshock_init_analog_hack_db),
85};
86
87static const struct
88{
89 int mult;
90 const char * const id[4];
91}
92cycle_multiplier_overrides[] =
93{
94 /* note: values are = (10000 / gui_option) */
95 /* Internal Section - fussy about timings */
96 { 202, { "SLPS01868" } },
97 /* Super Robot Taisen Alpha - on the edge with 175,
98 * changing memcard settings is enough to break/unbreak it */
99 { 190, { "SLPS02528", "SLPS02636" } },
100 /* Colin McRae Rally - language selection menu does not work with 175 */
101 { 174, { "SLES00477" } },
102 /* Brave Fencer Musashi - cd sectors arrive too fast */
103 { 170, { "SLUS00726", "SLPS01490" } },
104#if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
105 /* Parasite Eve II - internal timer checks */
106 { 125, { "SLUS01042", "SLUS01055", "SLES02558", "SLES12558" } },
107#endif
108 /* Discworld Noir - audio skips if CPU runs too fast */
109 { 222, { "SLES01549", "SLES02063", "SLES02064" } },
110 /* Digimon World */
111 { 153, { "SLUS01032", "SLES02914" } },
112 /* Syphon Filter - reportedly hangs under unknown conditions */
113 { 169, { "SCUS94240" } },
114 /* Psychic Detective - some weird race condition in the game's cdrom code */
115 { 222, { "SLUS00165", "SLUS00166", "SLUS00167" } },
116 { 222, { "SLES00070", "SLES10070", "SLES20070" } },
117 /* Vib-Ribbon - cd timing issues (PAL+ari64drc only?) */
118 { 200, { "SCES02873" } },
119 /* Zero Divide - sometimes too fast */
120 { 200, { "SLUS00183", "SLES00159", "SLPS00083", "SLPM80008" } },
121};
122
123static const struct
124{
125 const char * const id;
126 u32 hacks;
127}
128lightrec_hacks_db[] =
129{
130 /* Formula One Arcade */
131 { "SCES03886", LIGHTREC_HACK_INV_DMA_ONLY },
132
133 /* Formula One '99 */
134 { "SLUS00870", LIGHTREC_HACK_INV_DMA_ONLY },
135 { "SCPS10101", LIGHTREC_HACK_INV_DMA_ONLY },
136 { "SCES01979", LIGHTREC_HACK_INV_DMA_ONLY },
137 { "SLES01979", LIGHTREC_HACK_INV_DMA_ONLY },
138
139 /* Formula One 2000 */
140 { "SLUS01134", LIGHTREC_HACK_INV_DMA_ONLY },
141 { "SCES02777", LIGHTREC_HACK_INV_DMA_ONLY },
142 { "SCES02778", LIGHTREC_HACK_INV_DMA_ONLY },
143 { "SCES02779", LIGHTREC_HACK_INV_DMA_ONLY },
144
145 /* Formula One 2001 */
146 { "SCES03404", LIGHTREC_HACK_INV_DMA_ONLY },
147 { "SCES03423", LIGHTREC_HACK_INV_DMA_ONLY },
148 { "SCES03424", LIGHTREC_HACK_INV_DMA_ONLY },
149 { "SCES03524", LIGHTREC_HACK_INV_DMA_ONLY },
150};
151
152/* Function for automatic patching according to GameID. */
153void Apply_Hacks_Cdrom(void)
154{
155 size_t i, j;
156
157 memset(&Config.hacks, 0, sizeof(Config.hacks));
158
159 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
160 {
161 for (j = 0; j < hack_db[i].id_list_len; j++)
162 {
163 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
164 continue;
165 *hack_db[i].var = 1;
166 SysPrintf("using hack: %s\n", hack_db[i].name);
167 break;
168 }
169 }
170
171 if (Config.hacks.dualshock_init_analog) {
172 // assume the default is off, see LoadPAD1plugin()
173 for (i = 0; i < 8; i++)
174 padToggleAnalog(i);
175 }
176
177 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
178 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
179 {
180 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
181 {
182 /* Disable the second memory card slot for the game */
183 Config.Mcd2[0] = 0;
184 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
185 McdDisable[1] = 1;
186 break;
187 }
188 }
189
190 /* Dynarec game-specific hacks */
191 new_dynarec_hacks_pergame = 0;
192 Config.cycle_multiplier_override = 0;
193
194 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
195 {
196 const char * const * const ids = cycle_multiplier_overrides[i].id;
197 for (j = 0; j < ARRAY_SIZE(cycle_multiplier_overrides[i].id); j++)
198 if (ids[j] && strcmp(ids[j], CdromId) == 0)
199 break;
200 if (j < ARRAY_SIZE(cycle_multiplier_overrides[i].id))
201 {
202 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
203 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
204 SysPrintf("using cycle_multiplier_override: %d\n",
205 Config.cycle_multiplier_override);
206 break;
207 }
208 }
209
210 lightrec_hacks = 0;
211
212 for (i = 0; drc_is_lightrec() && i < ARRAY_SIZE(lightrec_hacks_db); i++) {
213 if (strcmp(CdromId, lightrec_hacks_db[i].id) == 0)
214 {
215 lightrec_hacks = lightrec_hacks_db[i].hacks;
216 SysPrintf("using lightrec_hacks: 0x%x\n", lightrec_hacks);
217 break;
218 }
219 }
220}
221
222// from duckstation's gamedb.json
223static const u16 libcrypt_ids[] = {
224 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
225 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
226 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
227 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
228 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
229 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
230 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
231 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
232 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
233 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
234 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
235 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
236 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
237 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
238 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
239 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
240 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
241 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
242 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
243 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
244 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
245 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
246 32967, 32968, 32969
247};
248
249// as documented by nocash
250static const u16 libcrypt_sectors[16] = {
251 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
252 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
253};
254
255int check_unsatisfied_libcrypt(void)
256{
257 const char *p = CdromId + 4;
258 u16 id, key = 0;
259 size_t i;
260
261 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
262 return 0;
263 while (*p == '0')
264 p++;
265 id = (u16)atoi(p);
266 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
267 if (id == libcrypt_ids[i])
268 break;
269 if (i == ARRAY_SIZE(libcrypt_ids))
270 return 0;
271
272 // detected a protected game
273 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
274 SysPrintf("==================================================\n");
275 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
276 SysPrintf("==================================================\n");
277 return 1;
278 }
279
280 if (sbi_sectors) {
281 // calculate key just for fun (we don't really need it)
282 for (i = 0; i < 16; i++)
283 if (CheckSBI(libcrypt_sectors[i] - 2*75))
284 key |= 1u << (15 - i);
285 }
286 if (key)
287 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
288 else
289 SysPrintf("%s\n", "LibCrypt detected");
290 return 0;
291}