more timing hacks
[pcsx_rearmed.git] / libpcsxcore / database.c
... / ...
CommitLineData
1#include "misc.h"
2#include "sio.h"
3#include "ppf.h"
4#include "new_dynarec/new_dynarec.h"
5#include "lightrec/plugin.h"
6
7/* It's duplicated from emu_if.c */
8#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
9
10/* Corresponds to LIGHTREC_OPT_INV_DMA_ONLY of lightrec.h */
11#define LIGHTREC_HACK_INV_DMA_ONLY (1 << 0)
12
13u32 lightrec_hacks;
14
15static const char * const MemorycardHack_db[] =
16{
17 /* Lifeforce Tenka, also known as Codename Tenka */
18 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
19 "SLES00616", "SLES00617", "SCUS94409"
20};
21
22static const char * const cdr_read_hack_db[] =
23{
24 /* T'ai Fu - Wrath of the Tiger */
25 "SLUS00787",
26};
27
28static const char * const gpu_slow_llist_db[] =
29{
30 /* Bomberman Fantasy Race */
31 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
32 /* Crash Bash */
33 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
34 /* Final Fantasy IV */
35 "SCES03840", "SLPM86028", "SLUS01360",
36 /* Point Blank - calibration cursor */
37 "SCED00287", "SCES00886", "SLUS00481",
38 /* Simple 1500 Series Vol. 57: The Meiro */
39 "SLPM86715",
40 /* Spot Goes to Hollywood */
41 "SLES00330", "SLPS00394", "SLUS00014",
42 /* Tiny Tank */
43 "SCES01338", "SCES02072", "SCES02072", "SCES02072", "SCES02072", "SCUS94427",
44 /* Vampire Hunter D */
45 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
46};
47
48static const char * const gpu_busy_hack_db[] =
49{
50 /* ToHeart (Japan) */
51 "SLPS01919", "SLPS01920",
52};
53
54static const char * const gpu_centering_hack_db[] =
55{
56 /* Gradius Gaiden */
57 "SLPM86042", "SLPM86103", "SLPM87323",
58 /* Sexy Parodius */
59 "SLPM86009",
60};
61
62static const char * const dualshock_timing1024_hack_db[] =
63{
64 /* Judge Dredd - could also be poor cdrom+mdec+dma timing */
65 "SLUS00630", "SLES00755",
66};
67
68static const char * const dualshock_init_analog_hack_db[] =
69{
70 /* Formula 1 Championship Edition */
71 "SLUS00546",
72};
73
74#define HACK_ENTRY(var, list) \
75 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
76
77static const struct
78{
79 const char *name;
80 boolean *var;
81 const char * const * id_list;
82 size_t id_list_len;
83}
84hack_db[] =
85{
86 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
87 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
88 HACK_ENTRY(gpu_busy, gpu_busy_hack_db),
89 HACK_ENTRY(gpu_centering, gpu_centering_hack_db),
90 HACK_ENTRY(gpu_timing1024, dualshock_timing1024_hack_db),
91 HACK_ENTRY(dualshock_init_analog, dualshock_init_analog_hack_db),
92};
93
94static const struct
95{
96 int mult;
97 const char * const id[4];
98}
99cycle_multiplier_overrides[] =
100{
101 /* note: values are = (10000 / gui_option) */
102 /* Internal Section - fussy about timings */
103 { 202, { "SLPS01868" } },
104 /* Super Robot Taisen Alpha - on the edge with 175,
105 * changing memcard settings is enough to break/unbreak it */
106 { 190, { "SLPS02528", "SLPS02636" } },
107 /* Brave Fencer Musashi - cd sectors arrive too fast */
108 { 170, { "SLUS00726", "SLPS01490" } },
109#if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
110 /* Parasite Eve II - internal timer checks */
111 { 125, { "SLUS01042", "SLUS01055", "SLES02558", "SLES12558" } },
112#endif
113 /* Discworld Noir - audio skips if CPU runs too fast */
114 { 222, { "SLES01549", "SLES02063", "SLES02064" } },
115 /* Digimon World */
116 { 153, { "SLUS01032", "SLES02914" } },
117 /* Syphon Filter - reportedly hangs under unknown conditions */
118 { 169, { "SCUS94240" } },
119 /* Psychic Detective - some weird race condition in the game's cdrom code */
120 { 222, { "SLUS00165", "SLUS00166", "SLUS00167" } },
121 { 222, { "SLES00070", "SLES10070", "SLES20070" } },
122 /* Vib-Ribbon - cd timing issues (PAL+ari64drc only?) */
123 { 200, { "SCES02873" } },
124 /* Zero Divide - sometimes too fast */
125 { 200, { "SLUS00183", "SLES00159", "SLPS00083", "SLPM80008" } },
126};
127
128static const struct
129{
130 const char * const id;
131 u32 hacks;
132}
133lightrec_hacks_db[] =
134{
135 /* Formula One Arcade */
136 { "SCES03886", LIGHTREC_HACK_INV_DMA_ONLY },
137
138 /* Formula One '99 */
139 { "SLUS00870", LIGHTREC_HACK_INV_DMA_ONLY },
140 { "SCPS10101", LIGHTREC_HACK_INV_DMA_ONLY },
141 { "SCES01979", LIGHTREC_HACK_INV_DMA_ONLY },
142 { "SLES01979", LIGHTREC_HACK_INV_DMA_ONLY },
143
144 /* Formula One 2000 */
145 { "SLUS01134", LIGHTREC_HACK_INV_DMA_ONLY },
146 { "SCES02777", LIGHTREC_HACK_INV_DMA_ONLY },
147 { "SCES02778", LIGHTREC_HACK_INV_DMA_ONLY },
148 { "SCES02779", LIGHTREC_HACK_INV_DMA_ONLY },
149
150 /* Formula One 2001 */
151 { "SCES03404", LIGHTREC_HACK_INV_DMA_ONLY },
152 { "SCES03423", LIGHTREC_HACK_INV_DMA_ONLY },
153 { "SCES03424", LIGHTREC_HACK_INV_DMA_ONLY },
154 { "SCES03524", LIGHTREC_HACK_INV_DMA_ONLY },
155};
156
157/* Function for automatic patching according to GameID. */
158void Apply_Hacks_Cdrom(void)
159{
160 size_t i, j;
161
162 memset(&Config.hacks, 0, sizeof(Config.hacks));
163
164 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
165 {
166 for (j = 0; j < hack_db[i].id_list_len; j++)
167 {
168 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
169 continue;
170 *hack_db[i].var = 1;
171 SysPrintf("using hack: %s\n", hack_db[i].name);
172 break;
173 }
174 }
175
176 if (Config.hacks.dualshock_init_analog) {
177 // assume the default is off, see LoadPAD1plugin()
178 for (i = 0; i < 8; i++)
179 padToggleAnalog(i);
180 }
181
182 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
183 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
184 {
185 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
186 {
187 /* Disable the second memory card slot for the game */
188 Config.Mcd2[0] = 0;
189 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
190 McdDisable[1] = 1;
191 break;
192 }
193 }
194
195 /* Dynarec game-specific hacks */
196 new_dynarec_hacks_pergame = 0;
197 Config.cycle_multiplier_override = 0;
198
199 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
200 {
201 const char * const * const ids = cycle_multiplier_overrides[i].id;
202 for (j = 0; j < ARRAY_SIZE(cycle_multiplier_overrides[i].id); j++)
203 if (ids[j] && strcmp(ids[j], CdromId) == 0)
204 break;
205 if (j < ARRAY_SIZE(cycle_multiplier_overrides[i].id))
206 {
207 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
208 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
209 SysPrintf("using cycle_multiplier_override: %d\n",
210 Config.cycle_multiplier_override);
211 break;
212 }
213 }
214
215 lightrec_hacks = 0;
216
217 for (i = 0; drc_is_lightrec() && i < ARRAY_SIZE(lightrec_hacks_db); i++) {
218 if (strcmp(CdromId, lightrec_hacks_db[i].id) == 0)
219 {
220 lightrec_hacks = lightrec_hacks_db[i].hacks;
221 SysPrintf("using lightrec_hacks: 0x%x\n", lightrec_hacks);
222 break;
223 }
224 }
225}
226
227// from duckstation's gamedb.json
228static const u16 libcrypt_ids[] = {
229 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
230 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
231 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
232 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
233 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
234 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
235 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
236 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
237 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
238 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
239 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
240 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
241 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
242 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
243 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
244 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
245 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
246 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
247 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
248 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
249 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
250 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
251 32967, 32968, 32969
252};
253
254// as documented by nocash
255static const u16 libcrypt_sectors[16] = {
256 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
257 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
258};
259
260int check_unsatisfied_libcrypt(void)
261{
262 const char *p = CdromId + 4;
263 u16 id, key = 0;
264 size_t i;
265
266 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
267 return 0;
268 while (*p == '0')
269 p++;
270 id = (u16)atoi(p);
271 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
272 if (id == libcrypt_ids[i])
273 break;
274 if (i == ARRAY_SIZE(libcrypt_ids))
275 return 0;
276
277 // detected a protected game
278 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
279 SysPrintf("==================================================\n");
280 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
281 SysPrintf("==================================================\n");
282 return 1;
283 }
284
285 if (sbi_sectors) {
286 // calculate key just for fun (we don't really need it)
287 for (i = 0; i < 16; i++)
288 if (CheckSBI(libcrypt_sectors[i] - 2*75))
289 key |= 1u << (15 - i);
290 }
291 if (key)
292 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
293 else
294 SysPrintf("%s\n", "LibCrypt detected");
295 return 0;
296}