| 1 | // This is part of Pico Library\r |
| 2 | \r |
| 3 | // (c) Copyright 2004 Dave, All rights reserved.\r |
| 4 | // (c) Copyright 2006-2008 notaz, All rights reserved.\r |
| 5 | // Free for non-commercial use.\r |
| 6 | \r |
| 7 | // For commercial use, separate licencing terms must be obtained.\r |
| 8 | \r |
| 9 | /*\r |
| 10 | * The renderer has 4 modes now:\r |
| 11 | * - normal\r |
| 12 | * - shadow/hilight (s/h)\r |
| 13 | * - "sonic mode" for midline palette changes (8bit mode only)\r |
| 14 | * - accurate sprites (AS) [+ s/h]\r |
| 15 | *\r |
| 16 | * AS and s/h both use upper bits for both priority and shadow/hilight flags.\r |
| 17 | * "sonic mode" is autodetected, shadow/hilight is enabled by emulated game.\r |
| 18 | * AS is enabled by user and takes priority over "sonic mode".\r |
| 19 | *\r |
| 20 | * since renderer always draws line in 8bit mode, there are 2 spare bits:\r |
| 21 | * b \ mode: s/h as sonic\r |
| 22 | * 00 normal - -\r |
| 23 | * 01 shadow - pal index\r |
| 24 | * 10 hilight+op spr spr pal index\r |
| 25 | * 11 shadow +op spr - pal index\r |
| 26 | *\r |
| 27 | * not handled properly:\r |
| 28 | * - hilight op on shadow tile\r |
| 29 | * - AS + s/h (s/h sprite flag interferes with and cleared by AS code)\r |
| 30 | */\r |
| 31 | \r |
| 32 | #include "pico_int.h"\r |
| 33 | \r |
| 34 | int (*PicoScanBegin)(unsigned int num) = NULL;\r |
| 35 | int (*PicoScanEnd) (unsigned int num) = NULL;\r |
| 36 | \r |
| 37 | #if OVERRIDE_HIGHCOL\r |
| 38 | static unsigned char DefHighCol[8+320+8];\r |
| 39 | unsigned char *HighCol=DefHighCol;\r |
| 40 | #else\r |
| 41 | unsigned char HighCol[8+320+8];\r |
| 42 | #endif\r |
| 43 | static unsigned int DefOutBuff[320*2/2];\r |
| 44 | void *DrawLineDest=DefOutBuff; // pointer to dest buffer where to draw this line to\r |
| 45 | \r |
| 46 | static int HighCacheA[41+1]; // caches for high layers\r |
| 47 | static int HighCacheB[41+1];\r |
| 48 | int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r |
| 49 | \r |
| 50 | #define SPRL_HAVE_HI 0x80 // have hi priority sprites\r |
| 51 | #define SPRL_HAVE_LO 0x40 // *lo*\r |
| 52 | #define SPRL_MAY_HAVE_OP 0x20 // may have operator sprites on the line\r |
| 53 | #define SPRL_LO_ABOVE_HI 0x10 // low priority sprites may be on top of hi\r |
| 54 | unsigned char HighLnSpr[240][3 + MAX_LINE_SPRITES]; // sprite_count, ^flags, tile_count, [spritep]...\r |
| 55 | \r |
| 56 | int rendstatus, rendstatus_old;\r |
| 57 | int DrawScanline;\r |
| 58 | int PicoDrawMask = -1;\r |
| 59 | \r |
| 60 | static int skip_next_line=0;\r |
| 61 | \r |
| 62 | //unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };\r |
| 63 | \r |
| 64 | struct TileStrip\r |
| 65 | {\r |
| 66 | int nametab; // Position in VRAM of name table (for this tile line)\r |
| 67 | int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap\r |
| 68 | int hscroll; // Horizontal scroll value in pixels for the line\r |
| 69 | int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap\r |
| 70 | int *hc; // cache for high tile codes and their positions\r |
| 71 | int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)\r |
| 72 | };\r |
| 73 | \r |
| 74 | // stuff available in asm:\r |
| 75 | #ifdef _ASM_DRAW_C\r |
| 76 | void DrawWindow(int tstart, int tend, int prio, int sh);\r |
| 77 | void DrawAllSprites(unsigned char *sprited, int prio, int sh);\r |
| 78 | void DrawTilesFromCache(int *hc, int sh, int rlim);\r |
| 79 | void DrawSpritesSHi(unsigned char *sprited);\r |
| 80 | void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);\r |
| 81 | void FinalizeLineBGR444(int sh, int line);\r |
| 82 | void *blockcpy(void *dst, const void *src, size_t n);\r |
| 83 | void blockcpy_or(void *dst, void *src, size_t n, int pat);\r |
| 84 | #else\r |
| 85 | // utility\r |
| 86 | void blockcpy_or(void *dst, void *src, size_t n, int pat)\r |
| 87 | {\r |
| 88 | unsigned char *pd = dst, *ps = src;\r |
| 89 | for (; n; n--)\r |
| 90 | *pd++ = (unsigned char) (*ps++ | pat);\r |
| 91 | }\r |
| 92 | #define blockcpy memcpy\r |
| 93 | #endif\r |
| 94 | \r |
| 95 | \r |
| 96 | #define TileNormMaker(funcname,pix_func) \\r |
| 97 | static int funcname(int sx,int addr,int pal) \\r |
| 98 | { \\r |
| 99 | unsigned char *pd = HighCol+sx; \\r |
| 100 | unsigned int pack=0; unsigned int t=0; \\r |
| 101 | \\r |
| 102 | pack=*(unsigned int *)(Pico.vram+addr); /* Get 8 pixels */ \\r |
| 103 | if (pack) \\r |
| 104 | { \\r |
| 105 | t=(pack&0x0000f000)>>12; pix_func(0); \\r |
| 106 | t=(pack&0x00000f00)>> 8; pix_func(1); \\r |
| 107 | t=(pack&0x000000f0)>> 4; pix_func(2); \\r |
| 108 | t=(pack&0x0000000f) ; pix_func(3); \\r |
| 109 | t=(pack&0xf0000000)>>28; pix_func(4); \\r |
| 110 | t=(pack&0x0f000000)>>24; pix_func(5); \\r |
| 111 | t=(pack&0x00f00000)>>20; pix_func(6); \\r |
| 112 | t=(pack&0x000f0000)>>16; pix_func(7); \\r |
| 113 | return 0; \\r |
| 114 | } \\r |
| 115 | \\r |
| 116 | return 1; /* Tile blank */ \\r |
| 117 | }\r |
| 118 | \r |
| 119 | \r |
| 120 | #define TileFlipMaker(funcname,pix_func) \\r |
| 121 | static int funcname(int sx,int addr,int pal) \\r |
| 122 | { \\r |
| 123 | unsigned char *pd = HighCol+sx; \\r |
| 124 | unsigned int pack=0; unsigned int t=0; \\r |
| 125 | \\r |
| 126 | pack=*(unsigned int *)(Pico.vram+addr); /* Get 8 pixels */ \\r |
| 127 | if (pack) \\r |
| 128 | { \\r |
| 129 | t=(pack&0x000f0000)>>16; pix_func(0); \\r |
| 130 | t=(pack&0x00f00000)>>20; pix_func(1); \\r |
| 131 | t=(pack&0x0f000000)>>24; pix_func(2); \\r |
| 132 | t=(pack&0xf0000000)>>28; pix_func(3); \\r |
| 133 | t=(pack&0x0000000f) ; pix_func(4); \\r |
| 134 | t=(pack&0x000000f0)>> 4; pix_func(5); \\r |
| 135 | t=(pack&0x00000f00)>> 8; pix_func(6); \\r |
| 136 | t=(pack&0x0000f000)>>12; pix_func(7); \\r |
| 137 | return 0; \\r |
| 138 | } \\r |
| 139 | \\r |
| 140 | return 1; /* Tile blank */ \\r |
| 141 | }\r |
| 142 | \r |
| 143 | \r |
| 144 | #ifdef _ASM_DRAW_C_AMIPS\r |
| 145 | int TileNorm(int sx,int addr,int pal);\r |
| 146 | int TileFlip(int sx,int addr,int pal);\r |
| 147 | #else\r |
| 148 | \r |
| 149 | #define pix_just_write(x) \\r |
| 150 | if (t) pd[x]=pal|t\r |
| 151 | \r |
| 152 | TileNormMaker(TileNorm,pix_just_write)\r |
| 153 | TileFlipMaker(TileFlip,pix_just_write)\r |
| 154 | \r |
| 155 | #endif\r |
| 156 | \r |
| 157 | #ifndef _ASM_DRAW_C\r |
| 158 | \r |
| 159 | // draw a sprite pixel, process operator colors\r |
| 160 | #define pix_sh(x) \\r |
| 161 | if (!t); \\r |
| 162 | else if (t>=0xe) pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \\r |
| 163 | else pd[x]=pal|t\r |
| 164 | \r |
| 165 | TileNormMaker(TileNormSH, pix_sh)\r |
| 166 | TileFlipMaker(TileFlipSH, pix_sh)\r |
| 167 | \r |
| 168 | // draw a sprite pixel, mark operator colors\r |
| 169 | #define pix_sh_markop(x) \\r |
| 170 | if (!t); \\r |
| 171 | else if (t>=0xe) pd[x]|=0x80; \\r |
| 172 | else pd[x]=pal|t\r |
| 173 | \r |
| 174 | TileNormMaker(TileNormSH_markop, pix_sh_markop)\r |
| 175 | TileFlipMaker(TileFlipSH_markop, pix_sh_markop)\r |
| 176 | \r |
| 177 | // process operator pixels only, apply only on low pri tiles and other op pixels\r |
| 178 | #define pix_sh_onlyop(x) \\r |
| 179 | if (t>=0xe && (pd[x]&0xc0)) \\r |
| 180 | pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \\r |
| 181 | \r |
| 182 | TileNormMaker(TileNormSH_onlyop_lp, pix_sh_onlyop)\r |
| 183 | TileFlipMaker(TileFlipSH_onlyop_lp, pix_sh_onlyop)\r |
| 184 | \r |
| 185 | #endif\r |
| 186 | \r |
| 187 | // draw a sprite pixel (AS)\r |
| 188 | #define pix_as(x) \\r |
| 189 | if (t && !(pd[x]&0x80)) pd[x]=pal|t\r |
| 190 | \r |
| 191 | TileNormMaker(TileNormAS, pix_as)\r |
| 192 | TileFlipMaker(TileFlipAS, pix_as)\r |
| 193 | \r |
| 194 | // draw a sprite pixel, skip operator colors (AS)\r |
| 195 | #define pix_sh_as_noop(x) \\r |
| 196 | if (t && t < 0xe && !(pd[x]&0x80)) pd[x]=pal|t\r |
| 197 | \r |
| 198 | TileNormMaker(TileNormAS_noop, pix_sh_as_noop)\r |
| 199 | TileFlipMaker(TileFlipAS_noop, pix_sh_as_noop)\r |
| 200 | \r |
| 201 | // mark pixel as sprite pixel (AS)\r |
| 202 | #define pix_sh_as_onlymark(x) \\r |
| 203 | if (t) pd[x]|=0x80\r |
| 204 | \r |
| 205 | TileNormMaker(TileNormAS_onlymark, pix_sh_as_onlymark)\r |
| 206 | TileFlipMaker(TileFlipAS_onlymark, pix_sh_as_onlymark)\r |
| 207 | \r |
| 208 | \r |
| 209 | // --------------------------------------------\r |
| 210 | \r |
| 211 | #ifndef _ASM_DRAW_C\r |
| 212 | static void DrawStrip(struct TileStrip *ts, int plane_sh, int cellskip)\r |
| 213 | {\r |
| 214 | int tilex,dx,ty,code=0,addr=0,cells;\r |
| 215 | int oldcode=-1,blank=-1; // The tile we know is blank\r |
| 216 | int pal=0,sh;\r |
| 217 | \r |
| 218 | // Draw tiles across screen:\r |
| 219 | sh=(plane_sh<<5)&0x40;\r |
| 220 | tilex=((-ts->hscroll)>>3)+cellskip;\r |
| 221 | ty=(ts->line&7)<<1; // Y-Offset into tile\r |
| 222 | dx=((ts->hscroll-1)&7)+1;\r |
| 223 | cells = ts->cells - cellskip;\r |
| 224 | if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r |
| 225 | dx+=cellskip<<3;\r |
| 226 | \r |
| 227 | for (; cells > 0; dx+=8,tilex++,cells--)\r |
| 228 | {\r |
| 229 | int zero=0;\r |
| 230 | \r |
| 231 | code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r |
| 232 | if (code==blank) continue;\r |
| 233 | if (code>>15) { // high priority tile\r |
| 234 | int cval = code | (dx<<16) | (ty<<25);\r |
| 235 | if(code&0x1000) cval^=7<<26;\r |
| 236 | *ts->hc++ = cval; // cache it\r |
| 237 | continue;\r |
| 238 | }\r |
| 239 | \r |
| 240 | if (code!=oldcode) {\r |
| 241 | oldcode = code;\r |
| 242 | // Get tile address/2:\r |
| 243 | addr=(code&0x7ff)<<4;\r |
| 244 | addr+=ty;\r |
| 245 | if (code&0x1000) addr^=0xe; // Y-flip\r |
| 246 | \r |
| 247 | pal=((code>>9)&0x30)|sh;\r |
| 248 | }\r |
| 249 | \r |
| 250 | if (code&0x0800) zero=TileFlip(dx,addr,pal);\r |
| 251 | else zero=TileNorm(dx,addr,pal);\r |
| 252 | \r |
| 253 | if (zero) blank=code; // We know this tile is blank now\r |
| 254 | }\r |
| 255 | \r |
| 256 | // terminate the cache list\r |
| 257 | *ts->hc = 0;\r |
| 258 | // if oldcode wasn't changed, it means all layer is hi priority\r |
| 259 | if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;\r |
| 260 | }\r |
| 261 | \r |
| 262 | // this is messy\r |
| 263 | void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)\r |
| 264 | {\r |
| 265 | int tilex,dx,code=0,addr=0,cell=0;\r |
| 266 | int oldcode=-1,blank=-1; // The tile we know is blank\r |
| 267 | int pal=0,scan=DrawScanline;\r |
| 268 | \r |
| 269 | // Draw tiles across screen:\r |
| 270 | tilex=(-ts->hscroll)>>3;\r |
| 271 | dx=((ts->hscroll-1)&7)+1;\r |
| 272 | if(dx != 8) cell--; // have hscroll, start with negative cell\r |
| 273 | cell+=cellskip;\r |
| 274 | tilex+=cellskip;\r |
| 275 | dx+=cellskip<<3;\r |
| 276 | \r |
| 277 | for (; cell < ts->cells; dx+=8,tilex++,cell++)\r |
| 278 | {\r |
| 279 | int zero=0,nametabadd,ty;\r |
| 280 | \r |
| 281 | //if((cell&1)==0)\r |
| 282 | {\r |
| 283 | int line,vscroll;\r |
| 284 | vscroll=Pico.vsram[(plane_sh&1)+(cell&~1)];\r |
| 285 | \r |
| 286 | // Find the line in the name table\r |
| 287 | line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r |
| 288 | nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r |
| 289 | ty=(line&7)<<1; // Y-Offset into tile\r |
| 290 | }\r |
| 291 | \r |
| 292 | code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];\r |
| 293 | if (code==blank) continue;\r |
| 294 | if (code>>15) { // high priority tile\r |
| 295 | int cval = code | (dx<<16) | (ty<<25);\r |
| 296 | if(code&0x1000) cval^=7<<26;\r |
| 297 | *ts->hc++ = cval; // cache it\r |
| 298 | continue;\r |
| 299 | }\r |
| 300 | \r |
| 301 | if (code!=oldcode) {\r |
| 302 | oldcode = code;\r |
| 303 | // Get tile address/2:\r |
| 304 | addr=(code&0x7ff)<<4;\r |
| 305 | if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r |
| 306 | \r |
| 307 | pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);\r |
| 308 | }\r |
| 309 | \r |
| 310 | if (code&0x0800) zero=TileFlip(dx,addr,pal);\r |
| 311 | else zero=TileNorm(dx,addr,pal);\r |
| 312 | \r |
| 313 | if (zero) blank=code; // We know this tile is blank now\r |
| 314 | }\r |
| 315 | \r |
| 316 | // terminate the cache list\r |
| 317 | *ts->hc = 0;\r |
| 318 | if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;\r |
| 319 | }\r |
| 320 | #endif\r |
| 321 | \r |
| 322 | #ifndef _ASM_DRAW_C\r |
| 323 | static\r |
| 324 | #endif\r |
| 325 | void DrawStripInterlace(struct TileStrip *ts)\r |
| 326 | {\r |
| 327 | int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r |
| 328 | int oldcode=-1,blank=-1; // The tile we know is blank\r |
| 329 | int pal=0;\r |
| 330 | \r |
| 331 | // Draw tiles across screen:\r |
| 332 | tilex=(-ts->hscroll)>>3;\r |
| 333 | ty=(ts->line&15)<<1; // Y-Offset into tile\r |
| 334 | dx=((ts->hscroll-1)&7)+1;\r |
| 335 | cells = ts->cells;\r |
| 336 | if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r |
| 337 | \r |
| 338 | for (; cells; dx+=8,tilex++,cells--)\r |
| 339 | {\r |
| 340 | int zero=0;\r |
| 341 | \r |
| 342 | code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r |
| 343 | if (code==blank) continue;\r |
| 344 | if (code>>15) { // high priority tile\r |
| 345 | int cval = (code&0xfc00) | (dx<<16) | (ty<<25);\r |
| 346 | cval|=(code&0x3ff)<<1;\r |
| 347 | if(code&0x1000) cval^=0xf<<26;\r |
| 348 | *ts->hc++ = cval; // cache it\r |
| 349 | continue;\r |
| 350 | }\r |
| 351 | \r |
| 352 | if (code!=oldcode) {\r |
| 353 | oldcode = code;\r |
| 354 | // Get tile address/2:\r |
| 355 | addr=(code&0x7ff)<<5;\r |
| 356 | if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip\r |
| 357 | \r |
| 358 | // pal=Pico.cram+((code>>9)&0x30);\r |
| 359 | pal=((code>>9)&0x30);\r |
| 360 | }\r |
| 361 | \r |
| 362 | if (code&0x0800) zero=TileFlip(dx,addr,pal);\r |
| 363 | else zero=TileNorm(dx,addr,pal);\r |
| 364 | \r |
| 365 | if (zero) blank=code; // We know this tile is blank now\r |
| 366 | }\r |
| 367 | \r |
| 368 | // terminate the cache list\r |
| 369 | *ts->hc = 0;\r |
| 370 | }\r |
| 371 | \r |
| 372 | // --------------------------------------------\r |
| 373 | \r |
| 374 | #ifndef _ASM_DRAW_C\r |
| 375 | static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells)\r |
| 376 | {\r |
| 377 | struct PicoVideo *pvid=&Pico.video;\r |
| 378 | const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r |
| 379 | struct TileStrip ts;\r |
| 380 | int width, height, ymask;\r |
| 381 | int vscroll, htab;\r |
| 382 | \r |
| 383 | ts.hc=hcache;\r |
| 384 | ts.cells=maxcells;\r |
| 385 | \r |
| 386 | // Work out the TileStrip to draw\r |
| 387 | \r |
| 388 | // Work out the name table size: 32 64 or 128 tiles (0-3)\r |
| 389 | width=pvid->reg[16];\r |
| 390 | height=(width>>4)&3; width&=3;\r |
| 391 | \r |
| 392 | ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)\r |
| 393 | ymask=(height<<8)|0xff; // Y Mask in pixels\r |
| 394 | if(width == 1) ymask&=0x1ff;\r |
| 395 | else if(width>1) ymask =0x0ff;\r |
| 396 | \r |
| 397 | // Find name table:\r |
| 398 | if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r |
| 399 | else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r |
| 400 | \r |
| 401 | htab=pvid->reg[13]<<9; // Horizontal scroll table address\r |
| 402 | if ( pvid->reg[11]&2) htab+=DrawScanline<<1; // Offset by line\r |
| 403 | if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r |
| 404 | htab+=plane_sh&1; // A or B\r |
| 405 | \r |
| 406 | // Get horizontal scroll value, will be masked later\r |
| 407 | ts.hscroll=Pico.vram[htab&0x7fff];\r |
| 408 | \r |
| 409 | if((pvid->reg[12]&6) == 6) {\r |
| 410 | // interlace mode 2\r |
| 411 | vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r |
| 412 | \r |
| 413 | // Find the line in the name table\r |
| 414 | ts.line=(vscroll+(DrawScanline<<1))&((ymask<<1)|1);\r |
| 415 | ts.nametab+=(ts.line>>4)<<shift[width];\r |
| 416 | \r |
| 417 | DrawStripInterlace(&ts);\r |
| 418 | } else if( pvid->reg[11]&4) {\r |
| 419 | // shit, we have 2-cell column based vscroll\r |
| 420 | // luckily this doesn't happen too often\r |
| 421 | ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r |
| 422 | DrawStripVSRam(&ts, plane_sh, cellskip);\r |
| 423 | } else {\r |
| 424 | vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r |
| 425 | \r |
| 426 | // Find the line in the name table\r |
| 427 | ts.line=(vscroll+DrawScanline)&ymask;\r |
| 428 | ts.nametab+=(ts.line>>3)<<shift[width];\r |
| 429 | \r |
| 430 | DrawStrip(&ts, plane_sh, cellskip);\r |
| 431 | }\r |
| 432 | }\r |
| 433 | \r |
| 434 | \r |
| 435 | // --------------------------------------------\r |
| 436 | \r |
| 437 | // tstart & tend are tile pair numbers\r |
| 438 | static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache\r |
| 439 | {\r |
| 440 | struct PicoVideo *pvid=&Pico.video;\r |
| 441 | int tilex,ty,nametab,code=0;\r |
| 442 | int blank=-1; // The tile we know is blank\r |
| 443 | \r |
| 444 | // Find name table line:\r |
| 445 | if (pvid->reg[12]&1)\r |
| 446 | {\r |
| 447 | nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r |
| 448 | nametab+=(DrawScanline>>3)<<6;\r |
| 449 | }\r |
| 450 | else\r |
| 451 | {\r |
| 452 | nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r |
| 453 | nametab+=(DrawScanline>>3)<<5;\r |
| 454 | }\r |
| 455 | \r |
| 456 | tilex=tstart<<1;\r |
| 457 | \r |
| 458 | if (!(rendstatus & PDRAW_WND_DIFF_PRIO)) {\r |
| 459 | // check the first tile code\r |
| 460 | code=Pico.vram[nametab+tilex];\r |
| 461 | // if the whole window uses same priority (what is often the case), we may be able to skip this field\r |
| 462 | if ((code>>15) != prio) return;\r |
| 463 | }\r |
| 464 | \r |
| 465 | tend<<=1;\r |
| 466 | ty=(DrawScanline&7)<<1; // Y-Offset into tile\r |
| 467 | \r |
| 468 | // Draw tiles across screen:\r |
| 469 | if (!sh)\r |
| 470 | {\r |
| 471 | for (; tilex < tend; tilex++)\r |
| 472 | {\r |
| 473 | int addr=0,zero=0;\r |
| 474 | int pal;\r |
| 475 | \r |
| 476 | code=Pico.vram[nametab+tilex];\r |
| 477 | if (code==blank) continue;\r |
| 478 | if ((code>>15) != prio) {\r |
| 479 | rendstatus |= PDRAW_WND_DIFF_PRIO;\r |
| 480 | continue;\r |
| 481 | }\r |
| 482 | \r |
| 483 | pal=((code>>9)&0x30);\r |
| 484 | \r |
| 485 | // Get tile address/2:\r |
| 486 | addr=(code&0x7ff)<<4;\r |
| 487 | if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r |
| 488 | \r |
| 489 | if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r |
| 490 | else zero=TileNorm(8+(tilex<<3),addr,pal);\r |
| 491 | \r |
| 492 | if (zero) blank=code; // We know this tile is blank now\r |
| 493 | }\r |
| 494 | }\r |
| 495 | else\r |
| 496 | {\r |
| 497 | for (; tilex < tend; tilex++)\r |
| 498 | {\r |
| 499 | int addr=0,zero=0;\r |
| 500 | int pal;\r |
| 501 | \r |
| 502 | code=Pico.vram[nametab+tilex];\r |
| 503 | if(code==blank) continue;\r |
| 504 | if((code>>15) != prio) {\r |
| 505 | rendstatus |= PDRAW_WND_DIFF_PRIO;\r |
| 506 | continue;\r |
| 507 | }\r |
| 508 | \r |
| 509 | pal=((code>>9)&0x30);\r |
| 510 | \r |
| 511 | if (prio) {\r |
| 512 | int *zb = (int *)(HighCol+8+(tilex<<3));\r |
| 513 | *zb++ &= 0xbfbfbfbf;\r |
| 514 | *zb &= 0xbfbfbfbf;\r |
| 515 | } else {\r |
| 516 | pal |= 0x40;\r |
| 517 | }\r |
| 518 | \r |
| 519 | // Get tile address/2:\r |
| 520 | addr=(code&0x7ff)<<4;\r |
| 521 | if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r |
| 522 | \r |
| 523 | if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r |
| 524 | else zero=TileNorm(8+(tilex<<3),addr,pal);\r |
| 525 | \r |
| 526 | if (zero) blank=code; // We know this tile is blank now\r |
| 527 | }\r |
| 528 | }\r |
| 529 | }\r |
| 530 | \r |
| 531 | // --------------------------------------------\r |
| 532 | \r |
| 533 | static void DrawTilesFromCacheShPrep(void)\r |
| 534 | {\r |
| 535 | // as some layer has covered whole line with hi priority tiles,\r |
| 536 | // we can process whole line and then act as if sh/hi mode was off,\r |
| 537 | // but leave lo pri op sprite markers alone\r |
| 538 | int c = 320/4, *zb = (int *)(HighCol+8);\r |
| 539 | rendstatus |= PDRAW_SHHI_DONE;\r |
| 540 | while (c--)\r |
| 541 | {\r |
| 542 | *zb++ &= 0xbfbfbfbf;\r |
| 543 | }\r |
| 544 | }\r |
| 545 | \r |
| 546 | static void DrawTilesFromCache(int *hc, int sh, int rlim)\r |
| 547 | {\r |
| 548 | int code, addr, dx;\r |
| 549 | int pal;\r |
| 550 | \r |
| 551 | // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it\r |
| 552 | \r |
| 553 | if (sh && (rendstatus & (PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO)))\r |
| 554 | {\r |
| 555 | if (!(rendstatus & PDRAW_SHHI_DONE))\r |
| 556 | DrawTilesFromCacheShPrep();\r |
| 557 | sh = 0;\r |
| 558 | }\r |
| 559 | \r |
| 560 | if (!sh)\r |
| 561 | {\r |
| 562 | short blank=-1; // The tile we know is blank\r |
| 563 | while ((code=*hc++)) {\r |
| 564 | int zero;\r |
| 565 | if((short)code == blank) continue;\r |
| 566 | // Get tile address/2:\r |
| 567 | addr=(code&0x7ff)<<4;\r |
| 568 | addr+=(unsigned int)code>>25; // y offset into tile\r |
| 569 | dx=(code>>16)&0x1ff;\r |
| 570 | \r |
| 571 | pal=((code>>9)&0x30);\r |
| 572 | if (rlim-dx < 0) goto last_cut_tile;\r |
| 573 | \r |
| 574 | if (code&0x0800) zero=TileFlip(dx,addr,pal);\r |
| 575 | else zero=TileNorm(dx,addr,pal);\r |
| 576 | \r |
| 577 | if (zero) blank=(short)code;\r |
| 578 | }\r |
| 579 | }\r |
| 580 | else\r |
| 581 | {\r |
| 582 | while ((code=*hc++)) {\r |
| 583 | unsigned char *zb;\r |
| 584 | // Get tile address/2:\r |
| 585 | addr=(code&0x7ff)<<4;\r |
| 586 | addr+=(unsigned int)code>>25; // y offset into tile\r |
| 587 | dx=(code>>16)&0x1ff;\r |
| 588 | zb = HighCol+dx;\r |
| 589 | *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf;\r |
| 590 | *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf;\r |
| 591 | \r |
| 592 | pal=((code>>9)&0x30);\r |
| 593 | if (rlim-dx < 0) goto last_cut_tile;\r |
| 594 | \r |
| 595 | if (code&0x0800) TileFlip(dx,addr,pal);\r |
| 596 | else TileNorm(dx,addr,pal);\r |
| 597 | }\r |
| 598 | }\r |
| 599 | return;\r |
| 600 | \r |
| 601 | last_cut_tile:\r |
| 602 | {\r |
| 603 | unsigned int t, pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r |
| 604 | unsigned char *pd = HighCol+dx;\r |
| 605 | if (!pack) return;\r |
| 606 | if (code&0x0800)\r |
| 607 | {\r |
| 608 | switch (rlim-dx+8)\r |
| 609 | {\r |
| 610 | case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally\r |
| 611 | case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r |
| 612 | case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r |
| 613 | case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r |
| 614 | case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r |
| 615 | case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r |
| 616 | case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r |
| 617 | default: break;\r |
| 618 | }\r |
| 619 | }\r |
| 620 | else\r |
| 621 | {\r |
| 622 | switch (rlim-dx+8)\r |
| 623 | {\r |
| 624 | case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r |
| 625 | case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r |
| 626 | case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r |
| 627 | case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r |
| 628 | case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r |
| 629 | case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r |
| 630 | case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r |
| 631 | default: break;\r |
| 632 | }\r |
| 633 | }\r |
| 634 | }\r |
| 635 | }\r |
| 636 | \r |
| 637 | // --------------------------------------------\r |
| 638 | \r |
| 639 | // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r |
| 640 | // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r |
| 641 | \r |
| 642 | static void DrawSprite(int *sprite, int sh)\r |
| 643 | {\r |
| 644 | int width=0,height=0;\r |
| 645 | int row=0,code=0;\r |
| 646 | int pal;\r |
| 647 | int tile=0,delta=0;\r |
| 648 | int sx, sy;\r |
| 649 | int (*fTileFunc)(int sx,int addr,int pal);\r |
| 650 | \r |
| 651 | // parse the sprite data\r |
| 652 | sy=sprite[0];\r |
| 653 | code=sprite[1];\r |
| 654 | sx=code>>16; // X\r |
| 655 | width=sy>>28;\r |
| 656 | height=(sy>>24)&7; // Width and height in tiles\r |
| 657 | sy=(sy<<16)>>16; // Y\r |
| 658 | \r |
| 659 | row=DrawScanline-sy; // Row of the sprite we are on\r |
| 660 | \r |
| 661 | if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r |
| 662 | \r |
| 663 | tile=code + (row>>3); // Tile number increases going down\r |
| 664 | delta=height; // Delta to increase tile by going right\r |
| 665 | if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r |
| 666 | \r |
| 667 | tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r |
| 668 | delta<<=4; // Delta of address\r |
| 669 | \r |
| 670 | pal=(code>>9)&0x30;\r |
| 671 | pal|=sh<<6;\r |
| 672 | \r |
| 673 | if (sh && (code&0x6000) == 0x6000) {\r |
| 674 | if(code&0x0800) fTileFunc=TileFlipSH_markop;\r |
| 675 | else fTileFunc=TileNormSH_markop;\r |
| 676 | } else {\r |
| 677 | if(code&0x0800) fTileFunc=TileFlip;\r |
| 678 | else fTileFunc=TileNorm;\r |
| 679 | }\r |
| 680 | \r |
| 681 | for (; width; width--,sx+=8,tile+=delta)\r |
| 682 | {\r |
| 683 | if(sx<=0) continue;\r |
| 684 | if(sx>=328) break; // Offscreen\r |
| 685 | \r |
| 686 | tile&=0x7fff; // Clip tile address\r |
| 687 | fTileFunc(sx,tile,pal);\r |
| 688 | }\r |
| 689 | }\r |
| 690 | #endif\r |
| 691 | \r |
| 692 | static void DrawSpriteInterlace(unsigned int *sprite)\r |
| 693 | {\r |
| 694 | int width=0,height=0;\r |
| 695 | int row=0,code=0;\r |
| 696 | int pal;\r |
| 697 | int tile=0,delta=0;\r |
| 698 | int sx, sy;\r |
| 699 | \r |
| 700 | // parse the sprite data\r |
| 701 | sy=sprite[0];\r |
| 702 | height=sy>>24;\r |
| 703 | sy=(sy&0x3ff)-0x100; // Y\r |
| 704 | width=(height>>2)&3; height&=3;\r |
| 705 | width++; height++; // Width and height in tiles\r |
| 706 | \r |
| 707 | row=(DrawScanline<<1)-sy; // Row of the sprite we are on\r |
| 708 | \r |
| 709 | code=sprite[1];\r |
| 710 | sx=((code>>16)&0x1ff)-0x78; // X\r |
| 711 | \r |
| 712 | if (code&0x1000) row^=(16<<height)-1; // Flip Y\r |
| 713 | \r |
| 714 | tile=code&0x3ff; // Tile number\r |
| 715 | tile+=row>>4; // Tile number increases going down\r |
| 716 | delta=height; // Delta to increase tile by going right\r |
| 717 | if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r |
| 718 | \r |
| 719 | tile<<=5; tile+=(row&15)<<1; // Tile address\r |
| 720 | \r |
| 721 | delta<<=5; // Delta of address\r |
| 722 | pal=((code>>9)&0x30); // Get palette pointer\r |
| 723 | \r |
| 724 | for (; width; width--,sx+=8,tile+=delta)\r |
| 725 | {\r |
| 726 | if(sx<=0) continue;\r |
| 727 | if(sx>=328) break; // Offscreen\r |
| 728 | \r |
| 729 | tile&=0x7fff; // Clip tile address\r |
| 730 | if (code&0x0800) TileFlip(sx,tile,pal);\r |
| 731 | else TileNorm(sx,tile,pal);\r |
| 732 | }\r |
| 733 | }\r |
| 734 | \r |
| 735 | \r |
| 736 | static void DrawAllSpritesInterlace(int pri, int sh)\r |
| 737 | {\r |
| 738 | struct PicoVideo *pvid=&Pico.video;\r |
| 739 | int i,u,table,link=0,sline=DrawScanline<<1;\r |
| 740 | unsigned int *sprites[80]; // Sprite index\r |
| 741 | \r |
| 742 | table=pvid->reg[5]&0x7f;\r |
| 743 | if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r |
| 744 | table<<=8; // Get sprite table address/2\r |
| 745 | \r |
| 746 | for (i=u=0; u < 80 && i < 21; u++)\r |
| 747 | {\r |
| 748 | unsigned int *sprite;\r |
| 749 | int code, sx, sy, height;\r |
| 750 | \r |
| 751 | sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r |
| 752 | \r |
| 753 | // get sprite info\r |
| 754 | code = sprite[0];\r |
| 755 | sx = sprite[1];\r |
| 756 | if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite\r |
| 757 | \r |
| 758 | // check if it is on this line\r |
| 759 | sy = (code&0x3ff)-0x100;\r |
| 760 | height = (((code>>24)&3)+1)<<4;\r |
| 761 | if(sline < sy || sline >= sy+height) goto nextsprite; // no\r |
| 762 | \r |
| 763 | // check if sprite is not hidden offscreen\r |
| 764 | sx = (sx>>16)&0x1ff;\r |
| 765 | sx -= 0x78; // Get X coordinate + 8\r |
| 766 | if(sx <= -8*3 || sx >= 328) goto nextsprite;\r |
| 767 | \r |
| 768 | // sprite is good, save it's pointer\r |
| 769 | sprites[i++]=sprite;\r |
| 770 | \r |
| 771 | nextsprite:\r |
| 772 | // Find next sprite\r |
| 773 | link=(code>>16)&0x7f;\r |
| 774 | if(!link) break; // End of sprites\r |
| 775 | }\r |
| 776 | \r |
| 777 | // Go through sprites backwards:\r |
| 778 | for (i-- ;i>=0; i--)\r |
| 779 | DrawSpriteInterlace(sprites[i]);\r |
| 780 | }\r |
| 781 | \r |
| 782 | \r |
| 783 | #ifndef _ASM_DRAW_C\r |
| 784 | /*\r |
| 785 | * s/h drawing: lo_layers|40, lo_sprites|40 && mark_op,\r |
| 786 | * hi_layers&=~40, hi_sprites\r |
| 787 | *\r |
| 788 | * Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size\r |
| 789 | * Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r |
| 790 | */\r |
| 791 | static void DrawSpritesSHi(unsigned char *sprited)\r |
| 792 | {\r |
| 793 | int (*fTileFunc)(int sx,int addr,int pal);\r |
| 794 | unsigned char *p;\r |
| 795 | int cnt;\r |
| 796 | \r |
| 797 | cnt = sprited[0] & 0x7f;\r |
| 798 | if (cnt == 0) return;\r |
| 799 | \r |
| 800 | p = &sprited[3];\r |
| 801 | \r |
| 802 | // Go through sprites backwards:\r |
| 803 | for (cnt--; cnt >= 0; cnt--)\r |
| 804 | {\r |
| 805 | int *sprite, code, pal, tile, sx, sy;\r |
| 806 | int offs, delta, width, height, row;\r |
| 807 | \r |
| 808 | offs = (p[cnt] & 0x7f) * 2;\r |
| 809 | sprite = HighPreSpr + offs;\r |
| 810 | code = sprite[1];\r |
| 811 | pal = (code>>9)&0x30;\r |
| 812 | \r |
| 813 | if (pal == 0x30)\r |
| 814 | {\r |
| 815 | if (code & 0x8000) // hi priority\r |
| 816 | {\r |
| 817 | if (code&0x800) fTileFunc=TileFlipSH;\r |
| 818 | else fTileFunc=TileNormSH;\r |
| 819 | } else {\r |
| 820 | if (code&0x800) fTileFunc=TileFlipSH_onlyop_lp;\r |
| 821 | else fTileFunc=TileNormSH_onlyop_lp;\r |
| 822 | }\r |
| 823 | } else {\r |
| 824 | if (!(code & 0x8000)) continue; // non-operator low sprite, already drawn\r |
| 825 | if (code&0x800) fTileFunc=TileFlip;\r |
| 826 | else fTileFunc=TileNorm;\r |
| 827 | }\r |
| 828 | \r |
| 829 | // parse remaining sprite data\r |
| 830 | sy=sprite[0];\r |
| 831 | sx=code>>16; // X\r |
| 832 | width=sy>>28;\r |
| 833 | height=(sy>>24)&7; // Width and height in tiles\r |
| 834 | sy=(sy<<16)>>16; // Y\r |
| 835 | \r |
| 836 | row=DrawScanline-sy; // Row of the sprite we are on\r |
| 837 | \r |
| 838 | if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r |
| 839 | \r |
| 840 | tile=code + (row>>3); // Tile number increases going down\r |
| 841 | delta=height; // Delta to increase tile by going right\r |
| 842 | if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r |
| 843 | \r |
| 844 | tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r |
| 845 | delta<<=4; // Delta of address\r |
| 846 | \r |
| 847 | for (; width; width--,sx+=8,tile+=delta)\r |
| 848 | {\r |
| 849 | if(sx<=0) continue;\r |
| 850 | if(sx>=328) break; // Offscreen\r |
| 851 | \r |
| 852 | tile&=0x7fff; // Clip tile address\r |
| 853 | fTileFunc(sx,tile,pal);\r |
| 854 | }\r |
| 855 | }\r |
| 856 | }\r |
| 857 | #endif // !_ASM_DRAW_C\r |
| 858 | \r |
| 859 | static void DrawSpritesHiAS(unsigned char *sprited, int sh)\r |
| 860 | {\r |
| 861 | int (*fTileFunc)(int sx,int addr,int pal);\r |
| 862 | unsigned char *p;\r |
| 863 | int entry, cnt, sh_cnt = 0;\r |
| 864 | \r |
| 865 | cnt = sprited[0] & 0x7f;\r |
| 866 | if (cnt == 0) return;\r |
| 867 | \r |
| 868 | rendstatus |= PDRAW_SPR_LO_ON_HI;\r |
| 869 | \r |
| 870 | p = &sprited[3];\r |
| 871 | \r |
| 872 | // Go through sprites:\r |
| 873 | for (entry = 0; entry < cnt; entry++)\r |
| 874 | {\r |
| 875 | int *sprite, code, pal, tile, sx, sy;\r |
| 876 | int offs, delta, width, height, row;\r |
| 877 | \r |
| 878 | offs = (p[entry] & 0x7f) * 2;\r |
| 879 | sprite = HighPreSpr + offs;\r |
| 880 | code = sprite[1];\r |
| 881 | pal = (code>>9)&0x30;\r |
| 882 | \r |
| 883 | if (code & 0x8000) // hi priority\r |
| 884 | {\r |
| 885 | if (sh && pal == 0x30)\r |
| 886 | {\r |
| 887 | if (code&0x800) fTileFunc=TileFlipAS_noop;\r |
| 888 | else fTileFunc=TileNormAS_noop;\r |
| 889 | } else {\r |
| 890 | if (code&0x800) fTileFunc=TileFlipAS;\r |
| 891 | else fTileFunc=TileNormAS;\r |
| 892 | }\r |
| 893 | } else {\r |
| 894 | if (code&0x800) fTileFunc=TileFlipAS_onlymark;\r |
| 895 | else fTileFunc=TileNormAS_onlymark;\r |
| 896 | }\r |
| 897 | if (sh && pal == 0x30)\r |
| 898 | p[sh_cnt++] = offs / 2; // re-save for sh/hi pass\r |
| 899 | \r |
| 900 | // parse remaining sprite data\r |
| 901 | sy=sprite[0];\r |
| 902 | sx=code>>16; // X\r |
| 903 | width=sy>>28;\r |
| 904 | height=(sy>>24)&7; // Width and height in tiles\r |
| 905 | sy=(sy<<16)>>16; // Y\r |
| 906 | \r |
| 907 | row=DrawScanline-sy; // Row of the sprite we are on\r |
| 908 | \r |
| 909 | if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r |
| 910 | \r |
| 911 | tile=code + (row>>3); // Tile number increases going down\r |
| 912 | delta=height; // Delta to increase tile by going right\r |
| 913 | if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r |
| 914 | \r |
| 915 | tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r |
| 916 | delta<<=4; // Delta of address\r |
| 917 | \r |
| 918 | pal |= 0x80;\r |
| 919 | for (; width; width--,sx+=8,tile+=delta)\r |
| 920 | {\r |
| 921 | if(sx<=0) continue;\r |
| 922 | if(sx>=328) break; // Offscreen\r |
| 923 | \r |
| 924 | tile&=0x7fff; // Clip tile address\r |
| 925 | fTileFunc(sx,tile,pal);\r |
| 926 | }\r |
| 927 | }\r |
| 928 | \r |
| 929 | if (!sh || !(sprited[1]&SPRL_MAY_HAVE_OP)) return;\r |
| 930 | \r |
| 931 | /* nasty 1: remove 'sprite' flags */\r |
| 932 | {\r |
| 933 | int c = 320/4/4, *zb = (int *)(HighCol+8);\r |
| 934 | while (c--)\r |
| 935 | {\r |
| 936 | *zb++ &= 0x7f7f7f7f; *zb++ &= 0x7f7f7f7f;\r |
| 937 | *zb++ &= 0x7f7f7f7f; *zb++ &= 0x7f7f7f7f;\r |
| 938 | }\r |
| 939 | }\r |
| 940 | \r |
| 941 | /* nasty 2: sh operator pass */\r |
| 942 | sprited[0] = sh_cnt;\r |
| 943 | DrawSpritesSHi(sprited);\r |
| 944 | }\r |
| 945 | \r |
| 946 | \r |
| 947 | // Index + 0 : ----hhvv -lllllll -------y yyyyyyyy\r |
| 948 | // Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn\r |
| 949 | // v\r |
| 950 | // Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size\r |
| 951 | // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r |
| 952 | \r |
| 953 | void PrepareSprites(int full)\r |
| 954 | {\r |
| 955 | struct PicoVideo *pvid=&Pico.video;\r |
| 956 | int u,link=0,sh;\r |
| 957 | int table=0;\r |
| 958 | int *pd = HighPreSpr;\r |
| 959 | int max_lines = 224, max_sprites = 80, max_width = 328;\r |
| 960 | int max_line_sprites = 20; // 20 sprites, 40 tiles\r |
| 961 | \r |
| 962 | if (!(Pico.video.reg[12]&1))\r |
| 963 | max_sprites = 64, max_line_sprites = 16, max_width = 264;\r |
| 964 | if (PicoOpt & POPT_DIS_SPRITE_LIM)\r |
| 965 | max_line_sprites = MAX_LINE_SPRITES;\r |
| 966 | \r |
| 967 | if (pvid->reg[1]&8) max_lines = 240;\r |
| 968 | sh = Pico.video.reg[0xC]&8; // shadow/hilight?\r |
| 969 | \r |
| 970 | table=pvid->reg[5]&0x7f;\r |
| 971 | if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r |
| 972 | table<<=8; // Get sprite table address/2\r |
| 973 | \r |
| 974 | if (!full)\r |
| 975 | {\r |
| 976 | int pack;\r |
| 977 | // updates: tilecode, sx\r |
| 978 | for (u=0; u < max_sprites && (pack = *pd); u++, pd+=2)\r |
| 979 | {\r |
| 980 | unsigned int *sprite;\r |
| 981 | int code2, sx, sy, height;\r |
| 982 | \r |
| 983 | sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r |
| 984 | \r |
| 985 | // parse sprite info\r |
| 986 | code2 = sprite[1];\r |
| 987 | sx = (code2>>16)&0x1ff;\r |
| 988 | sx -= 0x78; // Get X coordinate + 8\r |
| 989 | sy = (pack << 16) >> 16;\r |
| 990 | height = (pack >> 24) & 0xf;\r |
| 991 | \r |
| 992 | if (sy < max_lines && sy + (height<<3) > DrawScanline && // sprite onscreen (y)?\r |
| 993 | (sx > -24 || sx < max_width)) // onscreen x\r |
| 994 | {\r |
| 995 | int y = (sy >= DrawScanline) ? sy : DrawScanline;\r |
| 996 | int entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);\r |
| 997 | for (; y < sy + (height<<3) && y < max_lines; y++)\r |
| 998 | {\r |
| 999 | int i, cnt;\r |
| 1000 | cnt = HighLnSpr[y][0] & 0x7f;\r |
| 1001 | if (cnt >= max_line_sprites) continue; // sprite limit?\r |
| 1002 | \r |
| 1003 | for (i = 0; i < cnt; i++)\r |
| 1004 | if (((HighLnSpr[y][3+i] ^ entry) & 0x7f) == 0) goto found;\r |
| 1005 | \r |
| 1006 | // this sprite was previously missing\r |
| 1007 | HighLnSpr[y][3+cnt] = entry;\r |
| 1008 | HighLnSpr[y][0] = cnt + 1;\r |
| 1009 | found:;\r |
| 1010 | if (entry & 0x80)\r |
| 1011 | HighLnSpr[y][1] |= SPRL_HAVE_HI;\r |
| 1012 | else HighLnSpr[y][1] |= SPRL_HAVE_LO;\r |
| 1013 | }\r |
| 1014 | }\r |
| 1015 | \r |
| 1016 | code2 &= ~0xfe000000;\r |
| 1017 | code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits\r |
| 1018 | pd[1] = code2;\r |
| 1019 | \r |
| 1020 | // Find next sprite\r |
| 1021 | link=(sprite[0]>>16)&0x7f;\r |
| 1022 | if (!link) break; // End of sprites\r |
| 1023 | }\r |
| 1024 | }\r |
| 1025 | else\r |
| 1026 | {\r |
| 1027 | for (u = 0; u < max_lines; u++)\r |
| 1028 | *((int *)&HighLnSpr[u][0]) = 0;\r |
| 1029 | \r |
| 1030 | for (u = 0; u < max_sprites; u++)\r |
| 1031 | {\r |
| 1032 | unsigned int *sprite;\r |
| 1033 | int code, code2, sx, sy, hv, height, width;\r |
| 1034 | \r |
| 1035 | sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r |
| 1036 | \r |
| 1037 | // parse sprite info\r |
| 1038 | code = sprite[0];\r |
| 1039 | sy = (code&0x1ff)-0x80;\r |
| 1040 | hv = (code>>24)&0xf;\r |
| 1041 | height = (hv&3)+1;\r |
| 1042 | \r |
| 1043 | width = (hv>>2)+1;\r |
| 1044 | code2 = sprite[1];\r |
| 1045 | sx = (code2>>16)&0x1ff;\r |
| 1046 | sx -= 0x78; // Get X coordinate + 8\r |
| 1047 | \r |
| 1048 | if (sy < max_lines && sy + (height<<3) > DrawScanline) // sprite onscreen (y)?\r |
| 1049 | {\r |
| 1050 | int entry, y, sx_min, onscr_x, maybe_op = 0;\r |
| 1051 | \r |
| 1052 | sx_min = 8-(width<<3);\r |
| 1053 | onscr_x = sx_min < sx && sx < max_width;\r |
| 1054 | if (sh && (code2 & 0x6000) == 0x6000)\r |
| 1055 | maybe_op = SPRL_MAY_HAVE_OP;\r |
| 1056 | \r |
| 1057 | entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);\r |
| 1058 | y = (sy >= DrawScanline) ? sy : DrawScanline;\r |
| 1059 | for (; y < sy + (height<<3) && y < max_lines; y++)\r |
| 1060 | {\r |
| 1061 | unsigned char *p = &HighLnSpr[y][0];\r |
| 1062 | int cnt = p[0];\r |
| 1063 | if (cnt >= max_line_sprites) continue; // sprite limit?\r |
| 1064 | \r |
| 1065 | if (p[2] >= max_line_sprites*2) { // tile limit?\r |
| 1066 | p[0] |= 0x80;\r |
| 1067 | continue;\r |
| 1068 | }\r |
| 1069 | p[2] += width;\r |
| 1070 | \r |
| 1071 | if (sx == -0x78) {\r |
| 1072 | if (cnt > 0)\r |
| 1073 | p[0] |= 0x80; // masked, no more sprites for this line\r |
| 1074 | continue;\r |
| 1075 | }\r |
| 1076 | // must keep the first sprite even if it's offscreen, for masking\r |
| 1077 | if (cnt > 0 && !onscr_x) continue; // offscreen x\r |
| 1078 | \r |
| 1079 | p[3+cnt] = entry;\r |
| 1080 | p[0] = cnt + 1;\r |
| 1081 | p[1] |= (entry & 0x80) ? SPRL_HAVE_HI : SPRL_HAVE_LO;\r |
| 1082 | p[1] |= maybe_op; // there might be op sprites on this line\r |
| 1083 | if (cnt > 0 && (code2 & 0x8000) && !(p[3+cnt-1]&0x80))\r |
| 1084 | p[1] |= SPRL_LO_ABOVE_HI;\r |
| 1085 | }\r |
| 1086 | }\r |
| 1087 | \r |
| 1088 | *pd++ = (width<<28)|(height<<24)|(hv<<16)|((unsigned short)sy);\r |
| 1089 | *pd++ = (sx<<16)|((unsigned short)code2);\r |
| 1090 | \r |
| 1091 | // Find next sprite\r |
| 1092 | link=(code>>16)&0x7f;\r |
| 1093 | if (!link) break; // End of sprites\r |
| 1094 | }\r |
| 1095 | *pd = 0;\r |
| 1096 | \r |
| 1097 | #if 0\r |
| 1098 | for (u = 0; u < max_lines; u++)\r |
| 1099 | {\r |
| 1100 | int y;\r |
| 1101 | printf("c%03i: %2i, %2i: ", u, HighLnSpr[u][0] & 0x7f, HighLnSpr[u][2]);\r |
| 1102 | for (y = 0; y < HighLnSpr[u][0] & 0x7f; y++)\r |
| 1103 | printf(" %i", HighLnSpr[u][y+3]);\r |
| 1104 | printf("\n");\r |
| 1105 | }\r |
| 1106 | #endif\r |
| 1107 | }\r |
| 1108 | }\r |
| 1109 | \r |
| 1110 | #ifndef _ASM_DRAW_C\r |
| 1111 | static void DrawAllSprites(unsigned char *sprited, int prio, int sh)\r |
| 1112 | {\r |
| 1113 | int rs = rendstatus;\r |
| 1114 | unsigned char *p;\r |
| 1115 | int cnt;\r |
| 1116 | \r |
| 1117 | if (rs & (PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES)) {\r |
| 1118 | //elprintf(EL_STATUS, "PrepareSprites(%i)", (rs>>4)&1);\r |
| 1119 | PrepareSprites(rs & PDRAW_DIRTY_SPRITES);\r |
| 1120 | rendstatus = rs & ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);\r |
| 1121 | }\r |
| 1122 | \r |
| 1123 | cnt = sprited[0] & 0x7f;\r |
| 1124 | if (cnt == 0) return;\r |
| 1125 | \r |
| 1126 | p = &sprited[3];\r |
| 1127 | \r |
| 1128 | // Go through sprites backwards:\r |
| 1129 | for (cnt--; cnt >= 0; cnt--)\r |
| 1130 | {\r |
| 1131 | int offs;\r |
| 1132 | if ((p[cnt] >> 7) != prio) continue;\r |
| 1133 | offs = (p[cnt]&0x7f) * 2;\r |
| 1134 | DrawSprite(HighPreSpr + offs, sh);\r |
| 1135 | }\r |
| 1136 | }\r |
| 1137 | \r |
| 1138 | \r |
| 1139 | // --------------------------------------------\r |
| 1140 | \r |
| 1141 | void BackFill(int reg7, int sh)\r |
| 1142 | {\r |
| 1143 | unsigned int back;\r |
| 1144 | \r |
| 1145 | // Start with a blank scanline (background colour):\r |
| 1146 | back=reg7&0x3f;\r |
| 1147 | back|=sh<<6;\r |
| 1148 | back|=back<<8;\r |
| 1149 | back|=back<<16;\r |
| 1150 | \r |
| 1151 | memset32((int *)(HighCol+8), back, 320/4);\r |
| 1152 | }\r |
| 1153 | #endif\r |
| 1154 | \r |
| 1155 | // --------------------------------------------\r |
| 1156 | \r |
| 1157 | unsigned short HighPal[0x100];\r |
| 1158 | \r |
| 1159 | #ifndef _ASM_DRAW_C\r |
| 1160 | void PicoDoHighPal555(int sh)\r |
| 1161 | {\r |
| 1162 | unsigned int *spal, *dpal;\r |
| 1163 | unsigned short *pal=HighPal;\r |
| 1164 | int i, t;\r |
| 1165 | \r |
| 1166 | Pico.m.dirtyPal = 0;\r |
| 1167 | \r |
| 1168 | spal = (void *)Pico.cram;\r |
| 1169 | dpal = (void *)HighPal;\r |
| 1170 | \r |
| 1171 | for (i = 0; i < 0x40; i++) {\r |
| 1172 | unsigned int t = spal[i];\r |
| 1173 | #ifdef USE_BGR555\r |
| 1174 | t = ((t & 0x000e000e)<< 1) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)<<4);\r |
| 1175 | #else\r |
| 1176 | t = ((t & 0x000e000e)<<12) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)>>7);\r |
| 1177 | #endif\r |
| 1178 | t |= (t >> 3) & 0x18e318e3;\r |
| 1179 | dpal[i] = t;\r |
| 1180 | }\r |
| 1181 | \r |
| 1182 | if (sh)\r |
| 1183 | {\r |
| 1184 | // shadowed pixels\r |
| 1185 | for (i = 0x3f; i >= 0; i--)\r |
| 1186 | pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);\r |
| 1187 | // hilighted pixels\r |
| 1188 | for (i = 0x3f; i >= 0; i--) {\r |
| 1189 | t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;\r |
| 1190 | pal[0x80|i]=(unsigned short)t;\r |
| 1191 | }\r |
| 1192 | }\r |
| 1193 | }\r |
| 1194 | \r |
| 1195 | static void FinalizeLineBGR444(int sh, int line)\r |
| 1196 | {\r |
| 1197 | unsigned short *pd=DrawLineDest;\r |
| 1198 | unsigned char *ps=HighCol+8;\r |
| 1199 | unsigned short *pal=Pico.cram;\r |
| 1200 | int len, i, t, mask=0xff;\r |
| 1201 | \r |
| 1202 | if (Pico.video.reg[12]&1) {\r |
| 1203 | len = 320;\r |
| 1204 | } else {\r |
| 1205 | if(!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r |
| 1206 | len = 256;\r |
| 1207 | }\r |
| 1208 | \r |
| 1209 | if(sh) {\r |
| 1210 | pal=HighPal;\r |
| 1211 | if(Pico.m.dirtyPal) {\r |
| 1212 | blockcpy(pal, Pico.cram, 0x40*2);\r |
| 1213 | // shadowed pixels\r |
| 1214 | for(i = 0x3f; i >= 0; i--)\r |
| 1215 | pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);\r |
| 1216 | // hilighted pixels\r |
| 1217 | for(i = 0x3f; i >= 0; i--) {\r |
| 1218 | t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;\r |
| 1219 | pal[0x80|i]=(unsigned short)t;\r |
| 1220 | }\r |
| 1221 | Pico.m.dirtyPal = 0;\r |
| 1222 | }\r |
| 1223 | }\r |
| 1224 | \r |
| 1225 | if (!sh && (rendstatus & PDRAW_SPR_LO_ON_HI))\r |
| 1226 | mask=0x3f; // accurate sprites\r |
| 1227 | \r |
| 1228 | for(i = 0; i < len; i++)\r |
| 1229 | pd[i] = pal[ps[i] & mask];\r |
| 1230 | }\r |
| 1231 | \r |
| 1232 | \r |
| 1233 | void FinalizeLineRGB555(int sh, int line)\r |
| 1234 | {\r |
| 1235 | unsigned short *pd=DrawLineDest;\r |
| 1236 | unsigned char *ps=HighCol+8;\r |
| 1237 | unsigned short *pal=HighPal;\r |
| 1238 | int len;\r |
| 1239 | \r |
| 1240 | if (Pico.m.dirtyPal)\r |
| 1241 | PicoDoHighPal555(sh);\r |
| 1242 | \r |
| 1243 | if (Pico.video.reg[12]&1) {\r |
| 1244 | len = 320;\r |
| 1245 | } else {\r |
| 1246 | if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r |
| 1247 | len = 256;\r |
| 1248 | }\r |
| 1249 | \r |
| 1250 | {\r |
| 1251 | #ifndef PSP\r |
| 1252 | int i, mask=0xff;\r |
| 1253 | if (!sh && (rendstatus & PDRAW_SPR_LO_ON_HI))\r |
| 1254 | mask=0x3f; // accurate sprites, upper bits are priority stuff\r |
| 1255 | \r |
| 1256 | for (i = 0; i < len; i++)\r |
| 1257 | pd[i] = pal[ps[i] & mask];\r |
| 1258 | #else\r |
| 1259 | extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r |
| 1260 | extern void amips_clut_6bit(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r |
| 1261 | if (!sh && (rendstatus & PDRAW_SPR_LO_ON_HI))\r |
| 1262 | amips_clut_6bit(pd, ps, pal, len);\r |
| 1263 | else amips_clut(pd, ps, pal, len);\r |
| 1264 | #endif\r |
| 1265 | }\r |
| 1266 | }\r |
| 1267 | #endif\r |
| 1268 | \r |
| 1269 | static void FinalizeLine8bit(int sh, int line)\r |
| 1270 | {\r |
| 1271 | unsigned char *pd = DrawLineDest;\r |
| 1272 | int len, rs = rendstatus;\r |
| 1273 | static int dirty_count;\r |
| 1274 | \r |
| 1275 | if (!sh && Pico.m.dirtyPal == 1)\r |
| 1276 | {\r |
| 1277 | // a hack for mid-frame palette changes\r |
| 1278 | if (!(rs & PDRAW_SONIC_MODE))\r |
| 1279 | dirty_count = 1;\r |
| 1280 | else dirty_count++;\r |
| 1281 | rs |= PDRAW_SONIC_MODE;\r |
| 1282 | rendstatus = rs;\r |
| 1283 | if (dirty_count == 3) {\r |
| 1284 | blockcpy(HighPal, Pico.cram, 0x40*2);\r |
| 1285 | } else if (dirty_count == 11) {\r |
| 1286 | blockcpy(HighPal+0x40, Pico.cram, 0x40*2);\r |
| 1287 | }\r |
| 1288 | }\r |
| 1289 | \r |
| 1290 | if (Pico.video.reg[12]&1) {\r |
| 1291 | len = 320;\r |
| 1292 | } else {\r |
| 1293 | if (!(PicoOpt & POPT_DIS_32C_BORDER))\r |
| 1294 | pd += 32;\r |
| 1295 | len = 256;\r |
| 1296 | }\r |
| 1297 | \r |
| 1298 | if (!sh && (rs & PDRAW_SONIC_MODE)) {\r |
| 1299 | if (dirty_count >= 11) {\r |
| 1300 | blockcpy_or(pd, HighCol+8, len, 0x80);\r |
| 1301 | } else {\r |
| 1302 | blockcpy_or(pd, HighCol+8, len, 0x40);\r |
| 1303 | }\r |
| 1304 | } else {\r |
| 1305 | blockcpy(pd, HighCol+8, len);\r |
| 1306 | }\r |
| 1307 | }\r |
| 1308 | \r |
| 1309 | static void (*FinalizeLine)(int sh, int line);\r |
| 1310 | \r |
| 1311 | // --------------------------------------------\r |
| 1312 | \r |
| 1313 | static int DrawDisplay(int sh)\r |
| 1314 | {\r |
| 1315 | unsigned char *sprited = &HighLnSpr[DrawScanline][0];\r |
| 1316 | struct PicoVideo *pvid=&Pico.video;\r |
| 1317 | int win=0,edge=0,hvwind=0;\r |
| 1318 | int maxw,maxcells;\r |
| 1319 | \r |
| 1320 | rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO);\r |
| 1321 | \r |
| 1322 | if (pvid->reg[12]&1) {\r |
| 1323 | maxw = 328; maxcells = 40;\r |
| 1324 | } else {\r |
| 1325 | maxw = 264; maxcells = 32;\r |
| 1326 | }\r |
| 1327 | \r |
| 1328 | // Find out if the window is on this line:\r |
| 1329 | win=pvid->reg[0x12];\r |
| 1330 | edge=(win&0x1f)<<3;\r |
| 1331 | \r |
| 1332 | if (win&0x80) { if (DrawScanline>=edge) hvwind=1; }\r |
| 1333 | else { if (DrawScanline< edge) hvwind=1; }\r |
| 1334 | \r |
| 1335 | if (!hvwind) // we might have a vertical window here\r |
| 1336 | {\r |
| 1337 | win=pvid->reg[0x11];\r |
| 1338 | edge=win&0x1f;\r |
| 1339 | if (win&0x80) {\r |
| 1340 | if (!edge) hvwind=1;\r |
| 1341 | else if(edge < (maxcells>>1)) hvwind=2;\r |
| 1342 | } else {\r |
| 1343 | if (!edge);\r |
| 1344 | else if(edge < (maxcells>>1)) hvwind=2;\r |
| 1345 | else hvwind=1;\r |
| 1346 | }\r |
| 1347 | }\r |
| 1348 | \r |
| 1349 | /* - layer B low - */\r |
| 1350 | if (PicoDrawMask & PDRAW_LAYERB_ON)\r |
| 1351 | DrawLayer(1|(sh<<1), HighCacheB, 0, maxcells);\r |
| 1352 | /* - layer A low - */\r |
| 1353 | if (!(PicoDrawMask & PDRAW_LAYERA_ON));\r |
| 1354 | else if (hvwind == 1)\r |
| 1355 | DrawWindow(0, maxcells>>1, 0, sh);\r |
| 1356 | else if (hvwind == 2) {\r |
| 1357 | DrawLayer(0|(sh<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);\r |
| 1358 | DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh);\r |
| 1359 | } else\r |
| 1360 | DrawLayer(0|(sh<<1), HighCacheA, 0, maxcells);\r |
| 1361 | /* - sprites low - */\r |
| 1362 | if (!(PicoDrawMask & PDRAW_SPRITES_LOW_ON));\r |
| 1363 | else if (rendstatus & PDRAW_INTERLACE)\r |
| 1364 | DrawAllSpritesInterlace(0, sh);\r |
| 1365 | else if (sprited[1] & SPRL_HAVE_LO)\r |
| 1366 | DrawAllSprites(sprited, 0, sh);\r |
| 1367 | \r |
| 1368 | /* - layer B hi - */\r |
| 1369 | if ((PicoDrawMask & PDRAW_LAYERB_ON) && HighCacheB[0])\r |
| 1370 | DrawTilesFromCache(HighCacheB, sh, maxw);\r |
| 1371 | /* - layer A hi - */\r |
| 1372 | if (!(PicoDrawMask & PDRAW_LAYERA_ON));\r |
| 1373 | else if (hvwind == 1)\r |
| 1374 | DrawWindow(0, maxcells>>1, 1, sh);\r |
| 1375 | else if (hvwind == 2) {\r |
| 1376 | if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : maxw);\r |
| 1377 | DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);\r |
| 1378 | } else\r |
| 1379 | if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, maxw);\r |
| 1380 | /* - sprites hi - */\r |
| 1381 | if (!(PicoDrawMask & PDRAW_SPRITES_HI_ON));\r |
| 1382 | else if (rendstatus & PDRAW_INTERLACE)\r |
| 1383 | DrawAllSpritesInterlace(1, sh);\r |
| 1384 | // have sprites without layer pri bit ontop of sprites with that bit\r |
| 1385 | else if ((sprited[1] & 0xd0) == 0xd0 && (PicoOpt & POPT_ACC_SPRITES))\r |
| 1386 | DrawSpritesHiAS(sprited, sh);\r |
| 1387 | else if (sh && (sprited[1] & SPRL_MAY_HAVE_OP))\r |
| 1388 | DrawSpritesSHi(sprited);\r |
| 1389 | else if (sprited[1] & SPRL_HAVE_HI)\r |
| 1390 | DrawAllSprites(sprited, 1, 0);\r |
| 1391 | \r |
| 1392 | #if 0\r |
| 1393 | {\r |
| 1394 | int *c, a, b;\r |
| 1395 | for (a = 0, c = HighCacheA; *c; c++, a++);\r |
| 1396 | for (b = 0, c = HighCacheB; *c; c++, b++);\r |
| 1397 | printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count, DrawScanline, a, b);\r |
| 1398 | }\r |
| 1399 | #endif\r |
| 1400 | \r |
| 1401 | return 0;\r |
| 1402 | }\r |
| 1403 | \r |
| 1404 | // MUST be called every frame\r |
| 1405 | PICO_INTERNAL void PicoFrameStart(void)\r |
| 1406 | {\r |
| 1407 | // prepare to do this frame\r |
| 1408 | rendstatus = 0;\r |
| 1409 | if ((Pico.video.reg[12]&6) == 6)\r |
| 1410 | rendstatus |= PDRAW_INTERLACE; // interlace mode\r |
| 1411 | if (Pico.video.reg[1] & 8)\r |
| 1412 | rendstatus |= PDRAW_240LINES;\r |
| 1413 | \r |
| 1414 | DrawScanline = 0;\r |
| 1415 | skip_next_line = 0;\r |
| 1416 | \r |
| 1417 | if (rendstatus != rendstatus_old) {\r |
| 1418 | rendstatus_old = rendstatus;\r |
| 1419 | emu_video_mode_change((rendstatus & PDRAW_240LINES) ? 0 : 8,\r |
| 1420 | (rendstatus & PDRAW_240LINES) ? 240 : 224,\r |
| 1421 | (Pico.video.reg[12] & 1) ? 0 : 1);\r |
| 1422 | }\r |
| 1423 | \r |
| 1424 | if (PicoOpt & POPT_ALT_RENDERER)\r |
| 1425 | return;\r |
| 1426 | \r |
| 1427 | if (Pico.m.dirtyPal)\r |
| 1428 | Pico.m.dirtyPal = 2; // reset dirty if needed\r |
| 1429 | PrepareSprites(1);\r |
| 1430 | }\r |
| 1431 | \r |
| 1432 | static void DrawBlankedLine(int line, int offs, int sh, int bgc)\r |
| 1433 | {\r |
| 1434 | if (PicoScanBegin != NULL)\r |
| 1435 | PicoScanBegin(line + offs);\r |
| 1436 | \r |
| 1437 | BackFill(bgc, sh);\r |
| 1438 | \r |
| 1439 | if (FinalizeLine != NULL)\r |
| 1440 | FinalizeLine(sh, line);\r |
| 1441 | \r |
| 1442 | if (PicoScanEnd != NULL)\r |
| 1443 | PicoScanEnd(line + offs);\r |
| 1444 | }\r |
| 1445 | \r |
| 1446 | static void PicoLine(int line, int offs, int sh, int bgc)\r |
| 1447 | {\r |
| 1448 | if (skip_next_line > 0) {\r |
| 1449 | skip_next_line--;\r |
| 1450 | return;\r |
| 1451 | }\r |
| 1452 | \r |
| 1453 | DrawScanline = line;\r |
| 1454 | if (PicoScanBegin != NULL)\r |
| 1455 | skip_next_line = PicoScanBegin(line + offs);\r |
| 1456 | \r |
| 1457 | // Draw screen:\r |
| 1458 | BackFill(bgc, sh);\r |
| 1459 | if (Pico.video.reg[1]&0x40)\r |
| 1460 | DrawDisplay(sh);\r |
| 1461 | \r |
| 1462 | if (FinalizeLine != NULL)\r |
| 1463 | FinalizeLine(sh, line);\r |
| 1464 | \r |
| 1465 | if (PicoScanEnd != NULL)\r |
| 1466 | skip_next_line = PicoScanEnd(line + offs);\r |
| 1467 | }\r |
| 1468 | \r |
| 1469 | void PicoDrawSync(int to, int blank_last_line)\r |
| 1470 | {\r |
| 1471 | int line, offs = 0;\r |
| 1472 | int sh = (Pico.video.reg[0xC] & 8) >> 3; // shadow/hilight?\r |
| 1473 | int bgc = Pico.video.reg[7];\r |
| 1474 | \r |
| 1475 | if (!(rendstatus & PDRAW_240LINES))\r |
| 1476 | offs = 8;\r |
| 1477 | \r |
| 1478 | // need to know which pixels are bg for 32x\r |
| 1479 | if (PicoAHW & PAHW_32X)\r |
| 1480 | bgc = 0;\r |
| 1481 | \r |
| 1482 | for (line = DrawScanline; line < to; line++)\r |
| 1483 | {\r |
| 1484 | #if !CAN_HANDLE_240_LINES\r |
| 1485 | if (line >= 224) break;\r |
| 1486 | #endif\r |
| 1487 | PicoLine(line, offs, sh, bgc);\r |
| 1488 | }\r |
| 1489 | \r |
| 1490 | #if !CAN_HANDLE_240_LINES\r |
| 1491 | if (line >= 224) {\r |
| 1492 | DrawScanline = 240;\r |
| 1493 | return;\r |
| 1494 | }\r |
| 1495 | #endif\r |
| 1496 | \r |
| 1497 | // last line\r |
| 1498 | if (line <= to)\r |
| 1499 | {\r |
| 1500 | if (blank_last_line)\r |
| 1501 | DrawBlankedLine(line, offs, sh, bgc);\r |
| 1502 | else PicoLine(line, offs, sh, bgc);\r |
| 1503 | line++;\r |
| 1504 | }\r |
| 1505 | DrawScanline = line;\r |
| 1506 | }\r |
| 1507 | \r |
| 1508 | void PicoDrawSetColorFormat(int which)\r |
| 1509 | {\r |
| 1510 | switch (which)\r |
| 1511 | {\r |
| 1512 | case 2: FinalizeLine = FinalizeLine8bit; break;\r |
| 1513 | case 1: FinalizeLine = (PicoAHW & PAHW_32X) ? FinalizeLine32xRGB555 : FinalizeLineRGB555; break;\r |
| 1514 | case 0: FinalizeLine = FinalizeLineBGR444; break;\r |
| 1515 | default:FinalizeLine = NULL; break;\r |
| 1516 | }\r |
| 1517 | PicoDrawSetColorFormatMode4(which);\r |
| 1518 | #if OVERRIDE_HIGHCOL\r |
| 1519 | if (which)\r |
| 1520 | HighCol=DefHighCol;\r |
| 1521 | #endif\r |
| 1522 | }\r |
| 1523 | \r |