some irq hacks
[picodrive.git] / pico / draw.c
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CommitLineData
1/*\r
2 * line renderer\r
3 * (c) Copyright Dave, 2004\r
4 * (C) notaz, 2006-2010\r
5 *\r
6 * This work is licensed under the terms of MAME license.\r
7 * See COPYING file in the top-level directory.\r
8 */\r
9/*\r
10 * The renderer has 4 modes now:\r
11 * - normal\r
12 * - shadow/hilight (s/h)\r
13 * - "sonic mode" for midline palette changes (8bit mode only)\r
14 * - accurate sprites (AS) [+ s/h]\r
15 *\r
16 * AS and s/h both use upper bits for both priority and shadow/hilight flags.\r
17 * "sonic mode" is autodetected, shadow/hilight is enabled by emulated game.\r
18 * AS is enabled by user and takes priority over "sonic mode".\r
19 *\r
20 * since renderer always draws line in 8bit mode, there are 2 spare bits:\r
21 * b \ mode: s/h as sonic\r
22 * 00 normal - pal index\r
23 * 01 shadow - pal index\r
24 * 10 hilight+op spr spr pal index\r
25 * 11 shadow +op spr - pal index\r
26 *\r
27 * not handled properly:\r
28 * - hilight op on shadow tile\r
29 * - AS + s/h (s/h sprite flag interferes with and cleared by AS code)\r
30 */\r
31\r
32#include "pico_int.h"\r
33\r
34int (*PicoScanBegin)(unsigned int num) = NULL;\r
35int (*PicoScanEnd) (unsigned int num) = NULL;\r
36\r
37static unsigned char DefHighCol[8+320+8];\r
38static unsigned char *HighColBase = DefHighCol;\r
39static int HighColIncrement;\r
40\r
41static unsigned int DefOutBuff[320*2/2];\r
42void *DrawLineDestBase = DefOutBuff;\r
43int DrawLineDestIncrement;\r
44\r
45static int HighCacheA[41+1]; // caches for high layers\r
46static int HighCacheB[41+1];\r
47static int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r
48\r
49#define LF_PLANE_1 (1 << 0)\r
50#define LF_SH (1 << 1) // must be = 2\r
51#define LF_FORCE (1 << 2)\r
52\r
53#define SPRL_HAVE_HI 0x80 // have hi priority sprites\r
54#define SPRL_HAVE_LO 0x40 // *lo*\r
55#define SPRL_MAY_HAVE_OP 0x20 // may have operator sprites on the line\r
56#define SPRL_LO_ABOVE_HI 0x10 // low priority sprites may be on top of hi\r
57unsigned char HighLnSpr[240][3 + MAX_LINE_SPRITES]; // sprite_count, ^flags, tile_count, [spritep]...\r
58\r
59int rendstatus_old;\r
60int rendlines;\r
61\r
62static int skip_next_line=0;\r
63\r
64struct TileStrip\r
65{\r
66 int nametab; // Position in VRAM of name table (for this tile line)\r
67 int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap\r
68 int hscroll; // Horizontal scroll value in pixels for the line\r
69 int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap\r
70 int *hc; // cache for high tile codes and their positions\r
71 int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)\r
72};\r
73\r
74// stuff available in asm:\r
75#ifdef _ASM_DRAW_C\r
76void DrawWindow(int tstart, int tend, int prio, int sh,\r
77 struct PicoEState *est);\r
78void DrawAllSprites(unsigned char *sprited, int prio, int sh,\r
79 struct PicoEState *est);\r
80void DrawTilesFromCache(int *hc, int sh, int rlim,\r
81 struct PicoEState *est);\r
82void DrawSpritesSHi(unsigned char *sprited, struct PicoEState *est);\r
83void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells,\r
84 struct PicoEState *est);\r
85void *blockcpy(void *dst, const void *src, size_t n);\r
86void blockcpy_or(void *dst, void *src, size_t n, int pat);\r
87#else\r
88// utility\r
89void blockcpy_or(void *dst, void *src, size_t n, int pat)\r
90{\r
91 unsigned char *pd = dst, *ps = src;\r
92 for (; n; n--)\r
93 *pd++ = (unsigned char) (*ps++ | pat);\r
94}\r
95#define blockcpy memcpy\r
96#endif\r
97\r
98\r
99#define TileNormMaker(funcname,pix_func) \\r
100static void funcname(int sx, unsigned int pack, int pal) \\r
101{ \\r
102 unsigned char *pd = Pico.est.HighCol + sx; \\r
103 unsigned int t; \\r
104 \\r
105 t = (pack&0x0000f000)>>12; pix_func(0); \\r
106 t = (pack&0x00000f00)>> 8; pix_func(1); \\r
107 t = (pack&0x000000f0)>> 4; pix_func(2); \\r
108 t = (pack&0x0000000f) ; pix_func(3); \\r
109 t = (pack&0xf0000000)>>28; pix_func(4); \\r
110 t = (pack&0x0f000000)>>24; pix_func(5); \\r
111 t = (pack&0x00f00000)>>20; pix_func(6); \\r
112 t = (pack&0x000f0000)>>16; pix_func(7); \\r
113}\r
114\r
115#define TileFlipMaker(funcname,pix_func) \\r
116static void funcname(int sx, unsigned int pack, int pal) \\r
117{ \\r
118 unsigned char *pd = Pico.est.HighCol + sx; \\r
119 unsigned int t; \\r
120 \\r
121 t = (pack&0x000f0000)>>16; pix_func(0); \\r
122 t = (pack&0x00f00000)>>20; pix_func(1); \\r
123 t = (pack&0x0f000000)>>24; pix_func(2); \\r
124 t = (pack&0xf0000000)>>28; pix_func(3); \\r
125 t = (pack&0x0000000f) ; pix_func(4); \\r
126 t = (pack&0x000000f0)>> 4; pix_func(5); \\r
127 t = (pack&0x00000f00)>> 8; pix_func(6); \\r
128 t = (pack&0x0000f000)>>12; pix_func(7); \\r
129}\r
130\r
131\r
132#define pix_just_write(x) \\r
133 if (t) pd[x]=pal|t\r
134\r
135TileNormMaker(TileNorm,pix_just_write)\r
136TileFlipMaker(TileFlip,pix_just_write)\r
137\r
138#ifndef _ASM_DRAW_C\r
139\r
140// draw a sprite pixel, process operator colors\r
141#define pix_sh(x) \\r
142 if (!t); \\r
143 else if (t>=0xe) pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \\r
144 else pd[x]=pal|t\r
145\r
146TileNormMaker(TileNormSH, pix_sh)\r
147TileFlipMaker(TileFlipSH, pix_sh)\r
148\r
149// draw a sprite pixel, mark operator colors\r
150#define pix_sh_markop(x) \\r
151 if (!t); \\r
152 else if (t>=0xe) pd[x]|=0x80; \\r
153 else pd[x]=pal|t\r
154\r
155TileNormMaker(TileNormSH_markop, pix_sh_markop)\r
156TileFlipMaker(TileFlipSH_markop, pix_sh_markop)\r
157\r
158// process operator pixels only, apply only on low pri tiles and other op pixels\r
159#define pix_sh_onlyop(x) \\r
160 if (t>=0xe && (pd[x]&0xc0)) \\r
161 pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \\r
162\r
163TileNormMaker(TileNormSH_onlyop_lp, pix_sh_onlyop)\r
164TileFlipMaker(TileFlipSH_onlyop_lp, pix_sh_onlyop)\r
165\r
166#endif\r
167\r
168// draw a sprite pixel (AS)\r
169#define pix_as(x) \\r
170 if (t && !(pd[x]&0x80)) pd[x]=pal|t\r
171\r
172TileNormMaker(TileNormAS, pix_as)\r
173TileFlipMaker(TileFlipAS, pix_as)\r
174\r
175// draw a sprite pixel, skip operator colors (AS)\r
176#define pix_sh_as_noop(x) \\r
177 if (t && t < 0xe && !(pd[x]&0x80)) pd[x]=pal|t\r
178\r
179TileNormMaker(TileNormAS_noop, pix_sh_as_noop)\r
180TileFlipMaker(TileFlipAS_noop, pix_sh_as_noop)\r
181\r
182// mark pixel as sprite pixel (AS)\r
183#define pix_sh_as_onlymark(x) \\r
184 if (t) pd[x]|=0x80\r
185\r
186TileNormMaker(TileNormAS_onlymark, pix_sh_as_onlymark)\r
187TileFlipMaker(TileFlipAS_onlymark, pix_sh_as_onlymark)\r
188\r
189// mark pixel as sprite pixel (AS)\r
190#define pix_and(x) \\r
191 pd[x] = (pd[x] & 0xc0) | (pd[x] & (pal | t))\r
192\r
193TileNormMaker(TileNorm_and, pix_and)\r
194TileFlipMaker(TileFlip_and, pix_and)\r
195\r
196// --------------------------------------------\r
197\r
198#ifndef _ASM_DRAW_C\r
199static void DrawStrip(struct TileStrip *ts, int lflags, int cellskip)\r
200{\r
201 int tilex,dx,ty,code=0,addr=0,cells;\r
202 int oldcode=-1,blank=-1; // The tile we know is blank\r
203 int pal=0,sh;\r
204\r
205 // Draw tiles across screen:\r
206 sh = (lflags & LF_SH) << 5; // 0x40\r
207 tilex=((-ts->hscroll)>>3)+cellskip;\r
208 ty=(ts->line&7)<<1; // Y-Offset into tile\r
209 dx=((ts->hscroll-1)&7)+1;\r
210 cells = ts->cells - cellskip;\r
211 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
212 dx+=cellskip<<3;\r
213\r
214 for (; cells > 0; dx+=8, tilex++, cells--)\r
215 {\r
216 unsigned int pack;\r
217\r
218 code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];\r
219 if (code == blank)\r
220 continue;\r
221 if ((code >> 15) | (lflags & LF_FORCE)) { // high priority tile\r
222 int cval = code | (dx<<16) | (ty<<25);\r
223 if(code&0x1000) cval^=7<<26;\r
224 *ts->hc++ = cval; // cache it\r
225 continue;\r
226 }\r
227\r
228 if (code!=oldcode) {\r
229 oldcode = code;\r
230 // Get tile address/2:\r
231 addr=(code&0x7ff)<<4;\r
232 addr+=ty;\r
233 if (code&0x1000) addr^=0xe; // Y-flip\r
234\r
235 pal=((code>>9)&0x30)|sh;\r
236 }\r
237\r
238 pack = *(unsigned int *)(PicoMem.vram + addr);\r
239 if (!pack) {\r
240 blank = code;\r
241 continue;\r
242 }\r
243\r
244 if (code & 0x0800) TileFlip(dx, pack, pal);\r
245 else TileNorm(dx, pack, pal);\r
246 }\r
247\r
248 // terminate the cache list\r
249 *ts->hc = 0;\r
250 // if oldcode wasn't changed, it means all layer is hi priority\r
251 if (oldcode == -1) Pico.est.rendstatus |= PDRAW_PLANE_HI_PRIO;\r
252}\r
253\r
254// this is messy\r
255static void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)\r
256{\r
257 int tilex,dx,code=0,addr=0,cell=0;\r
258 int oldcode=-1,blank=-1; // The tile we know is blank\r
259 int pal=0,scan=Pico.est.DrawScanline;\r
260\r
261 // Draw tiles across screen:\r
262 tilex=(-ts->hscroll)>>3;\r
263 dx=((ts->hscroll-1)&7)+1;\r
264 if(dx != 8) cell--; // have hscroll, start with negative cell\r
265 cell+=cellskip;\r
266 tilex+=cellskip;\r
267 dx+=cellskip<<3;\r
268\r
269 for (; cell < ts->cells; dx+=8,tilex++,cell++)\r
270 {\r
271 int nametabadd, ty;\r
272 unsigned int pack;\r
273\r
274 //if((cell&1)==0)\r
275 {\r
276 int line,vscroll;\r
277 vscroll=PicoMem.vsram[(plane_sh&1)+(cell&~1)];\r
278\r
279 // Find the line in the name table\r
280 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
281 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
282 ty=(line&7)<<1; // Y-Offset into tile\r
283 }\r
284\r
285 code=PicoMem.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];\r
286 if (code==blank) continue;\r
287 if (code>>15) { // high priority tile\r
288 int cval = code | (dx<<16) | (ty<<25);\r
289 if(code&0x1000) cval^=7<<26;\r
290 *ts->hc++ = cval; // cache it\r
291 continue;\r
292 }\r
293\r
294 if (code!=oldcode) {\r
295 oldcode = code;\r
296 // Get tile address/2:\r
297 addr=(code&0x7ff)<<4;\r
298 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
299\r
300 pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);\r
301 }\r
302\r
303 pack = *(unsigned int *)(PicoMem.vram + addr);\r
304 if (!pack) {\r
305 blank = code;\r
306 continue;\r
307 }\r
308\r
309 if (code & 0x0800) TileFlip(dx, pack, pal);\r
310 else TileNorm(dx, pack, pal);\r
311 }\r
312\r
313 // terminate the cache list\r
314 *ts->hc = 0;\r
315 if (oldcode == -1) Pico.est.rendstatus |= PDRAW_PLANE_HI_PRIO;\r
316}\r
317#endif\r
318\r
319#ifndef _ASM_DRAW_C\r
320static\r
321#endif\r
322void DrawStripInterlace(struct TileStrip *ts)\r
323{\r
324 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r
325 int oldcode=-1,blank=-1; // The tile we know is blank\r
326 int pal=0;\r
327\r
328 // Draw tiles across screen:\r
329 tilex=(-ts->hscroll)>>3;\r
330 ty=(ts->line&15)<<1; // Y-Offset into tile\r
331 dx=((ts->hscroll-1)&7)+1;\r
332 cells = ts->cells;\r
333 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
334\r
335 for (; cells; dx+=8,tilex++,cells--)\r
336 {\r
337 unsigned int pack;\r
338\r
339 code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];\r
340 if (code==blank) continue;\r
341 if (code>>15) { // high priority tile\r
342 int cval = (code&0xfc00) | (dx<<16) | (ty<<25);\r
343 cval|=(code&0x3ff)<<1;\r
344 if(code&0x1000) cval^=0xf<<26;\r
345 *ts->hc++ = cval; // cache it\r
346 continue;\r
347 }\r
348\r
349 if (code!=oldcode) {\r
350 oldcode = code;\r
351 // Get tile address/2:\r
352 addr=(code&0x7ff)<<5;\r
353 if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip\r
354\r
355// pal=Pico.cram+((code>>9)&0x30);\r
356 pal=((code>>9)&0x30);\r
357 }\r
358\r
359 pack = *(unsigned int *)(PicoMem.vram + addr);\r
360 if (!pack) {\r
361 blank = code;\r
362 continue;\r
363 }\r
364\r
365 if (code & 0x0800) TileFlip(dx, pack, pal);\r
366 else TileNorm(dx, pack, pal);\r
367 }\r
368\r
369 // terminate the cache list\r
370 *ts->hc = 0;\r
371}\r
372\r
373// --------------------------------------------\r
374\r
375#ifndef _ASM_DRAW_C\r
376static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells,\r
377 struct PicoEState *est)\r
378{\r
379 struct PicoVideo *pvid=&Pico.video;\r
380 const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r
381 struct TileStrip ts;\r
382 int width, height, ymask;\r
383 int vscroll, htab;\r
384\r
385 ts.hc=hcache;\r
386 ts.cells=maxcells;\r
387\r
388 // Work out the TileStrip to draw\r
389\r
390 // Work out the name table size: 32 64 or 128 tiles (0-3)\r
391 width=pvid->reg[16];\r
392 height=(width>>4)&3; width&=3;\r
393\r
394 ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)\r
395 ymask=(height<<8)|0xff; // Y Mask in pixels\r
396 switch (width) {\r
397 case 1: ymask &= 0x1ff; break;\r
398 case 2: ymask = 0x007; break;\r
399 case 3: ymask = 0x0ff; break;\r
400 }\r
401\r
402 // Find name table:\r
403 if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
404 else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
405\r
406 htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
407 if ( pvid->reg[11]&2) htab+=est->DrawScanline<<1; // Offset by line\r
408 if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
409 htab+=plane_sh&1; // A or B\r
410\r
411 // Get horizontal scroll value, will be masked later\r
412 ts.hscroll = PicoMem.vram[htab & 0x7fff];\r
413\r
414 if((pvid->reg[12]&6) == 6) {\r
415 // interlace mode 2\r
416 vscroll = PicoMem.vsram[plane_sh & 1]; // Get vertical scroll value\r
417\r
418 // Find the line in the name table\r
419 ts.line=(vscroll+(est->DrawScanline<<1))&((ymask<<1)|1);\r
420 ts.nametab+=(ts.line>>4)<<shift[width];\r
421\r
422 DrawStripInterlace(&ts);\r
423 } else if( pvid->reg[11]&4) {\r
424 // shit, we have 2-cell column based vscroll\r
425 // luckily this doesn't happen too often\r
426 ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
427 DrawStripVSRam(&ts, plane_sh, cellskip);\r
428 } else {\r
429 vscroll = PicoMem.vsram[plane_sh & 1]; // Get vertical scroll value\r
430\r
431 // Find the line in the name table\r
432 ts.line=(vscroll+est->DrawScanline)&ymask;\r
433 ts.nametab+=(ts.line>>3)<<shift[width];\r
434\r
435 DrawStrip(&ts, plane_sh, cellskip);\r
436 }\r
437}\r
438\r
439\r
440// --------------------------------------------\r
441\r
442// tstart & tend are tile pair numbers\r
443static void DrawWindow(int tstart, int tend, int prio, int sh,\r
444 struct PicoEState *est)\r
445{\r
446 struct PicoVideo *pvid=&Pico.video;\r
447 int tilex,ty,nametab,code=0;\r
448 int blank=-1; // The tile we know is blank\r
449\r
450 // Find name table line:\r
451 if (pvid->reg[12]&1)\r
452 {\r
453 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r
454 nametab+=(est->DrawScanline>>3)<<6;\r
455 }\r
456 else\r
457 {\r
458 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r
459 nametab+=(est->DrawScanline>>3)<<5;\r
460 }\r
461\r
462 tilex=tstart<<1;\r
463\r
464 if (!(est->rendstatus & PDRAW_WND_DIFF_PRIO)) {\r
465 // check the first tile code\r
466 code = PicoMem.vram[nametab + tilex];\r
467 // if the whole window uses same priority (what is often the case), we may be able to skip this field\r
468 if ((code>>15) != prio) return;\r
469 }\r
470\r
471 tend<<=1;\r
472 ty=(est->DrawScanline&7)<<1; // Y-Offset into tile\r
473\r
474 // Draw tiles across screen:\r
475 if (!sh)\r
476 {\r
477 for (; tilex < tend; tilex++)\r
478 {\r
479 unsigned int pack;\r
480 int dx, addr;\r
481 int pal;\r
482\r
483 code = PicoMem.vram[nametab + tilex];\r
484 if (code==blank) continue;\r
485 if ((code>>15) != prio) {\r
486 est->rendstatus |= PDRAW_WND_DIFF_PRIO;\r
487 continue;\r
488 }\r
489\r
490 // Get tile address/2:\r
491 addr=(code&0x7ff)<<4;\r
492 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
493\r
494 pack = *(unsigned int *)(PicoMem.vram + addr);\r
495 if (!pack) {\r
496 blank = code;\r
497 continue;\r
498 }\r
499\r
500 pal = ((code >> 9) & 0x30);\r
501 dx = 8 + (tilex << 3);\r
502\r
503 if (code & 0x0800) TileFlip(dx, pack, pal);\r
504 else TileNorm(dx, pack, pal);\r
505 }\r
506 }\r
507 else\r
508 {\r
509 for (; tilex < tend; tilex++)\r
510 {\r
511 unsigned int pack;\r
512 int dx, addr;\r
513 int pal;\r
514\r
515 code = PicoMem.vram[nametab + tilex];\r
516 if(code==blank) continue;\r
517 if((code>>15) != prio) {\r
518 est->rendstatus |= PDRAW_WND_DIFF_PRIO;\r
519 continue;\r
520 }\r
521\r
522 pal=((code>>9)&0x30);\r
523\r
524 if (prio) {\r
525 int *zb = (int *)(est->HighCol+8+(tilex<<3));\r
526 *zb++ &= 0xbfbfbfbf;\r
527 *zb &= 0xbfbfbfbf;\r
528 } else {\r
529 pal |= 0x40;\r
530 }\r
531\r
532 // Get tile address/2:\r
533 addr=(code&0x7ff)<<4;\r
534 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
535\r
536 pack = *(unsigned int *)(PicoMem.vram + addr);\r
537 if (!pack) {\r
538 blank = code;\r
539 continue;\r
540 }\r
541\r
542 dx = 8 + (tilex << 3);\r
543\r
544 if (code & 0x0800) TileFlip(dx, pack, pal);\r
545 else TileNorm(dx, pack, pal);\r
546 }\r
547 }\r
548}\r
549\r
550// --------------------------------------------\r
551\r
552static void DrawTilesFromCacheShPrep(void)\r
553{\r
554 // as some layer has covered whole line with hi priority tiles,\r
555 // we can process whole line and then act as if sh/hi mode was off,\r
556 // but leave lo pri op sprite markers alone\r
557 int c = 320/4, *zb = (int *)(Pico.est.HighCol+8);\r
558 Pico.est.rendstatus |= PDRAW_SHHI_DONE;\r
559 while (c--)\r
560 {\r
561 *zb++ &= 0xbfbfbfbf;\r
562 }\r
563}\r
564\r
565static void DrawTilesFromCache(int *hc, int sh, int rlim, struct PicoEState *est)\r
566{\r
567 int code, addr, dx;\r
568 unsigned int pack;\r
569 int pal;\r
570\r
571 // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it\r
572\r
573 if (sh && (est->rendstatus & (PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO)))\r
574 {\r
575 if (!(est->rendstatus & PDRAW_SHHI_DONE))\r
576 DrawTilesFromCacheShPrep();\r
577 sh = 0;\r
578 }\r
579\r
580 if (!sh)\r
581 {\r
582 short blank=-1; // The tile we know is blank\r
583 while ((code=*hc++)) {\r
584 if (!(code & 0x8000) || (short)code == blank)\r
585 continue;\r
586 // Get tile address/2:\r
587 addr = (code & 0x7ff) << 4;\r
588 addr += code >> 25; // y offset into tile\r
589\r
590 pack = *(unsigned int *)(PicoMem.vram + addr);\r
591 if (!pack) {\r
592 blank = (short)code;\r
593 continue;\r
594 }\r
595\r
596 dx = (code >> 16) & 0x1ff;\r
597 pal = ((code >> 9) & 0x30);\r
598 if (rlim-dx < 0)\r
599 goto last_cut_tile;\r
600\r
601 if (code & 0x0800) TileFlip(dx, pack, pal);\r
602 else TileNorm(dx, pack, pal);\r
603 }\r
604 }\r
605 else\r
606 {\r
607 while ((code=*hc++)) {\r
608 unsigned char *zb;\r
609\r
610 // Get tile address/2:\r
611 addr=(code&0x7ff)<<4;\r
612 addr+=(unsigned int)code>>25; // y offset into tile\r
613 dx=(code>>16)&0x1ff;\r
614 zb = est->HighCol+dx;\r
615 *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf;\r
616 *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf;\r
617\r
618 pack = *(unsigned int *)(PicoMem.vram + addr);\r
619 if (!pack)\r
620 continue;\r
621\r
622 pal = ((code >> 9) & 0x30);\r
623 if (rlim - dx < 0)\r
624 goto last_cut_tile;\r
625\r
626 if (code & 0x0800) TileFlip(dx, pack, pal);\r
627 else TileNorm(dx, pack, pal);\r
628 }\r
629 }\r
630 return;\r
631\r
632last_cut_tile:\r
633 // for vertical window cutoff\r
634 {\r
635 unsigned char *pd = est->HighCol + dx;\r
636 unsigned int t;\r
637\r
638 if (code&0x0800)\r
639 {\r
640 switch (rlim-dx+8)\r
641 {\r
642 case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally\r
643 case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r
644 case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r
645 case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r
646 case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r
647 case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r
648 case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r
649 default: break;\r
650 }\r
651 }\r
652 else\r
653 {\r
654 switch (rlim-dx+8)\r
655 {\r
656 case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r
657 case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r
658 case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r
659 case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r
660 case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r
661 case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r
662 case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r
663 default: break;\r
664 }\r
665 }\r
666 }\r
667}\r
668\r
669// --------------------------------------------\r
670\r
671// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
672// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
673\r
674static void DrawSprite(int *sprite, int sh)\r
675{\r
676 int width=0,height=0;\r
677 int row=0,code=0;\r
678 int pal;\r
679 int tile=0,delta=0;\r
680 int sx, sy;\r
681 void (*fTileFunc)(int sx, unsigned int pack, int pal);\r
682\r
683 // parse the sprite data\r
684 sy=sprite[0];\r
685 code=sprite[1];\r
686 sx=code>>16; // X\r
687 width=sy>>28;\r
688 height=(sy>>24)&7; // Width and height in tiles\r
689 sy=(sy<<16)>>16; // Y\r
690\r
691 row=Pico.est.DrawScanline-sy; // Row of the sprite we are on\r
692\r
693 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
694\r
695 tile=code + (row>>3); // Tile number increases going down\r
696 delta=height; // Delta to increase tile by going right\r
697 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
698\r
699 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
700 delta<<=4; // Delta of address\r
701\r
702 pal=(code>>9)&0x30;\r
703 pal|=sh<<6;\r
704\r
705 if (sh && (code&0x6000) == 0x6000) {\r
706 if(code&0x0800) fTileFunc=TileFlipSH_markop;\r
707 else fTileFunc=TileNormSH_markop;\r
708 } else {\r
709 if(code&0x0800) fTileFunc=TileFlip;\r
710 else fTileFunc=TileNorm;\r
711 }\r
712\r
713 for (; width; width--,sx+=8,tile+=delta)\r
714 {\r
715 unsigned int pack;\r
716\r
717 if(sx<=0) continue;\r
718 if(sx>=328) break; // Offscreen\r
719\r
720 pack = *(unsigned int *)(PicoMem.vram + (tile & 0x7fff));\r
721 fTileFunc(sx, pack, pal);\r
722 }\r
723}\r
724#endif\r
725\r
726static NOINLINE void DrawTilesFromCacheForced(const int *hc)\r
727{\r
728 int code, addr, dx;\r
729 unsigned int pack;\r
730 int pal;\r
731\r
732 // *ts->hc++ = code | (dx<<16) | (ty<<25);\r
733 while ((code = *hc++)) {\r
734 // Get tile address/2:\r
735 addr = (code & 0x7ff) << 4;\r
736 addr += (code >> 25) & 0x0e; // y offset into tile\r
737\r
738 dx = (code >> 16) & 0x1ff;\r
739 pal = ((code >> 9) & 0x30);\r
740 pack = *(unsigned int *)(PicoMem.vram + addr);\r
741\r
742 if (code & 0x0800) TileFlip_and(dx, pack, pal);\r
743 else TileNorm_and(dx, pack, pal);\r
744 }\r
745}\r
746\r
747static void DrawSpriteInterlace(unsigned int *sprite)\r
748{\r
749 int width=0,height=0;\r
750 int row=0,code=0;\r
751 int pal;\r
752 int tile=0,delta=0;\r
753 int sx, sy;\r
754\r
755 // parse the sprite data\r
756 sy=sprite[0];\r
757 height=sy>>24;\r
758 sy=(sy&0x3ff)-0x100; // Y\r
759 width=(height>>2)&3; height&=3;\r
760 width++; height++; // Width and height in tiles\r
761\r
762 row=(Pico.est.DrawScanline<<1)-sy; // Row of the sprite we are on\r
763\r
764 code=sprite[1];\r
765 sx=((code>>16)&0x1ff)-0x78; // X\r
766\r
767 if (code&0x1000) row^=(16<<height)-1; // Flip Y\r
768\r
769 tile=code&0x3ff; // Tile number\r
770 tile+=row>>4; // Tile number increases going down\r
771 delta=height; // Delta to increase tile by going right\r
772 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
773\r
774 tile<<=5; tile+=(row&15)<<1; // Tile address\r
775\r
776 delta<<=5; // Delta of address\r
777 pal=((code>>9)&0x30); // Get palette pointer\r
778\r
779 for (; width; width--,sx+=8,tile+=delta)\r
780 {\r
781 unsigned int pack;\r
782\r
783 if(sx<=0) continue;\r
784 if(sx>=328) break; // Offscreen\r
785\r
786 pack = *(unsigned int *)(PicoMem.vram + (tile & 0x7fff));\r
787 if (code & 0x0800) TileFlip(sx, pack, pal);\r
788 else TileNorm(sx, pack, pal);\r
789 }\r
790}\r
791\r
792\r
793static NOINLINE void DrawAllSpritesInterlace(int pri, int sh)\r
794{\r
795 struct PicoVideo *pvid=&Pico.video;\r
796 int i,u,table,link=0,sline=Pico.est.DrawScanline<<1;\r
797 unsigned int *sprites[80]; // Sprite index\r
798\r
799 table=pvid->reg[5]&0x7f;\r
800 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
801 table<<=8; // Get sprite table address/2\r
802\r
803 for (i=u=0; u < 80 && i < 21; u++)\r
804 {\r
805 unsigned int *sprite;\r
806 int code, sx, sy, height;\r
807\r
808 sprite=(unsigned int *)(PicoMem.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
809\r
810 // get sprite info\r
811 code = sprite[0];\r
812 sx = sprite[1];\r
813 if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite\r
814\r
815 // check if it is on this line\r
816 sy = (code&0x3ff)-0x100;\r
817 height = (((code>>24)&3)+1)<<4;\r
818 if(sline < sy || sline >= sy+height) goto nextsprite; // no\r
819\r
820 // check if sprite is not hidden offscreen\r
821 sx = (sx>>16)&0x1ff;\r
822 sx -= 0x78; // Get X coordinate + 8\r
823 if(sx <= -8*3 || sx >= 328) goto nextsprite;\r
824\r
825 // sprite is good, save it's pointer\r
826 sprites[i++]=sprite;\r
827\r
828 nextsprite:\r
829 // Find next sprite\r
830 link=(code>>16)&0x7f;\r
831 if(!link) break; // End of sprites\r
832 }\r
833\r
834 // Go through sprites backwards:\r
835 for (i-- ;i>=0; i--)\r
836 DrawSpriteInterlace(sprites[i]);\r
837}\r
838\r
839\r
840#ifndef _ASM_DRAW_C\r
841/*\r
842 * s/h drawing: lo_layers|40, lo_sprites|40 && mark_op,\r
843 * hi_layers&=~40, hi_sprites\r
844 *\r
845 * Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size\r
846 * Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
847 */\r
848static void DrawSpritesSHi(unsigned char *sprited, const struct PicoEState *est)\r
849{\r
850 void (*fTileFunc)(int sx, unsigned int pack, int pal);\r
851 unsigned char *p;\r
852 int cnt;\r
853\r
854 cnt = sprited[0] & 0x7f;\r
855 if (cnt == 0) return;\r
856\r
857 p = &sprited[3];\r
858\r
859 // Go through sprites backwards:\r
860 for (cnt--; cnt >= 0; cnt--)\r
861 {\r
862 int *sprite, code, pal, tile, sx, sy;\r
863 int offs, delta, width, height, row;\r
864\r
865 offs = (p[cnt] & 0x7f) * 2;\r
866 sprite = est->HighPreSpr + offs;\r
867 code = sprite[1];\r
868 pal = (code>>9)&0x30;\r
869\r
870 if (pal == 0x30)\r
871 {\r
872 if (code & 0x8000) // hi priority\r
873 {\r
874 if (code&0x800) fTileFunc=TileFlipSH;\r
875 else fTileFunc=TileNormSH;\r
876 } else {\r
877 if (code&0x800) fTileFunc=TileFlipSH_onlyop_lp;\r
878 else fTileFunc=TileNormSH_onlyop_lp;\r
879 }\r
880 } else {\r
881 if (!(code & 0x8000)) continue; // non-operator low sprite, already drawn\r
882 if (code&0x800) fTileFunc=TileFlip;\r
883 else fTileFunc=TileNorm;\r
884 }\r
885\r
886 // parse remaining sprite data\r
887 sy=sprite[0];\r
888 sx=code>>16; // X\r
889 width=sy>>28;\r
890 height=(sy>>24)&7; // Width and height in tiles\r
891 sy=(sy<<16)>>16; // Y\r
892\r
893 row=est->DrawScanline-sy; // Row of the sprite we are on\r
894\r
895 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
896\r
897 tile=code + (row>>3); // Tile number increases going down\r
898 delta=height; // Delta to increase tile by going right\r
899 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
900\r
901 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
902 delta<<=4; // Delta of address\r
903\r
904 for (; width; width--,sx+=8,tile+=delta)\r
905 {\r
906 unsigned int pack;\r
907\r
908 if(sx<=0) continue;\r
909 if(sx>=328) break; // Offscreen\r
910\r
911 pack = *(unsigned int *)(PicoMem.vram + (tile & 0x7fff));\r
912 fTileFunc(sx, pack, pal);\r
913 }\r
914 }\r
915}\r
916#endif // !_ASM_DRAW_C\r
917\r
918static void DrawSpritesHiAS(unsigned char *sprited, int sh)\r
919{\r
920 void (*fTileFunc)(int sx, unsigned int pack, int pal);\r
921 unsigned char *p;\r
922 int entry, cnt, sh_cnt = 0;\r
923\r
924 cnt = sprited[0] & 0x7f;\r
925 if (cnt == 0) return;\r
926\r
927 Pico.est.rendstatus |= PDRAW_SPR_LO_ON_HI;\r
928\r
929 p = &sprited[3];\r
930\r
931 // Go through sprites:\r
932 for (entry = 0; entry < cnt; entry++)\r
933 {\r
934 int *sprite, code, pal, tile, sx, sy;\r
935 int offs, delta, width, height, row;\r
936\r
937 offs = (p[entry] & 0x7f) * 2;\r
938 sprite = HighPreSpr + offs;\r
939 code = sprite[1];\r
940 pal = (code>>9)&0x30;\r
941\r
942 if (code & 0x8000) // hi priority\r
943 {\r
944 if (sh && pal == 0x30)\r
945 {\r
946 if (code&0x800) fTileFunc=TileFlipAS_noop;\r
947 else fTileFunc=TileNormAS_noop;\r
948 } else {\r
949 if (code&0x800) fTileFunc=TileFlipAS;\r
950 else fTileFunc=TileNormAS;\r
951 }\r
952 } else {\r
953 if (code&0x800) fTileFunc=TileFlipAS_onlymark;\r
954 else fTileFunc=TileNormAS_onlymark;\r
955 }\r
956 if (sh && pal == 0x30)\r
957 p[sh_cnt++] = offs / 2; // re-save for sh/hi pass\r
958\r
959 // parse remaining sprite data\r
960 sy=sprite[0];\r
961 sx=code>>16; // X\r
962 width=sy>>28;\r
963 height=(sy>>24)&7; // Width and height in tiles\r
964 sy=(sy<<16)>>16; // Y\r
965\r
966 row=Pico.est.DrawScanline-sy; // Row of the sprite we are on\r
967\r
968 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
969\r
970 tile=code + (row>>3); // Tile number increases going down\r
971 delta=height; // Delta to increase tile by going right\r
972 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
973\r
974 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
975 delta<<=4; // Delta of address\r
976\r
977 pal |= 0x80;\r
978 for (; width; width--,sx+=8,tile+=delta)\r
979 {\r
980 unsigned int pack;\r
981\r
982 if(sx<=0) continue;\r
983 if(sx>=328) break; // Offscreen\r
984\r
985 pack = *(unsigned int *)(PicoMem.vram + (tile & 0x7fff));\r
986 fTileFunc(sx, pack, pal);\r
987 }\r
988 }\r
989\r
990 if (!sh || !(sprited[1]&SPRL_MAY_HAVE_OP)) return;\r
991\r
992 /* nasty 1: remove 'sprite' flags */\r
993 {\r
994 int c = 320/4/4, *zb = (int *)(Pico.est.HighCol+8);\r
995 while (c--)\r
996 {\r
997 *zb++ &= 0x7f7f7f7f; *zb++ &= 0x7f7f7f7f;\r
998 *zb++ &= 0x7f7f7f7f; *zb++ &= 0x7f7f7f7f;\r
999 }\r
1000 }\r
1001\r
1002 /* nasty 2: sh operator pass */\r
1003 sprited[0] = sh_cnt;\r
1004 DrawSpritesSHi(sprited, &Pico.est);\r
1005}\r
1006\r
1007\r
1008// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy\r
1009// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn\r
1010// v\r
1011// Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size\r
1012// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
1013\r
1014static NOINLINE void PrepareSprites(int full)\r
1015{\r
1016 const struct PicoVideo *pvid=&Pico.video;\r
1017 const struct PicoEState *est=&Pico.est;\r
1018 int u,link=0,sh;\r
1019 int table=0;\r
1020 int *pd = HighPreSpr;\r
1021 int max_lines = 224, max_sprites = 80, max_width = 328;\r
1022 int max_line_sprites = 20; // 20 sprites, 40 tiles\r
1023\r
1024 if (!(Pico.video.reg[12]&1))\r
1025 max_sprites = 64, max_line_sprites = 16, max_width = 264;\r
1026 if (PicoOpt & POPT_DIS_SPRITE_LIM)\r
1027 max_line_sprites = MAX_LINE_SPRITES;\r
1028\r
1029 if (pvid->reg[1]&8) max_lines = 240;\r
1030 sh = Pico.video.reg[0xC]&8; // shadow/hilight?\r
1031\r
1032 table=pvid->reg[5]&0x7f;\r
1033 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
1034 table<<=8; // Get sprite table address/2\r
1035\r
1036 if (!full)\r
1037 {\r
1038 int pack;\r
1039 // updates: tilecode, sx\r
1040 for (u=0; u < max_sprites && (pack = *pd); u++, pd+=2)\r
1041 {\r
1042 unsigned int *sprite;\r
1043 int code2, sx, sy, height;\r
1044\r
1045 sprite=(unsigned int *)(PicoMem.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
1046\r
1047 // parse sprite info\r
1048 code2 = sprite[1];\r
1049 sx = (code2>>16)&0x1ff;\r
1050 sx -= 0x78; // Get X coordinate + 8\r
1051 sy = (pack << 16) >> 16;\r
1052 height = (pack >> 24) & 0xf;\r
1053\r
1054 if (sy < max_lines &&\r
1055 sy + (height<<3) > est->DrawScanline && // sprite onscreen (y)?\r
1056 (sx > -24 || sx < max_width)) // onscreen x\r
1057 {\r
1058 int y = (sy >= est->DrawScanline) ? sy : est->DrawScanline;\r
1059 int entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);\r
1060 for (; y < sy + (height<<3) && y < max_lines; y++)\r
1061 {\r
1062 int i, cnt;\r
1063 cnt = HighLnSpr[y][0] & 0x7f;\r
1064 if (cnt >= max_line_sprites) continue; // sprite limit?\r
1065\r
1066 for (i = 0; i < cnt; i++)\r
1067 if (((HighLnSpr[y][3+i] ^ entry) & 0x7f) == 0) goto found;\r
1068\r
1069 // this sprite was previously missing\r
1070 HighLnSpr[y][3+cnt] = entry;\r
1071 HighLnSpr[y][0] = cnt + 1;\r
1072found:;\r
1073 if (entry & 0x80)\r
1074 HighLnSpr[y][1] |= SPRL_HAVE_HI;\r
1075 else HighLnSpr[y][1] |= SPRL_HAVE_LO;\r
1076 }\r
1077 }\r
1078\r
1079 code2 &= ~0xfe000000;\r
1080 code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits\r
1081 pd[1] = code2;\r
1082\r
1083 // Find next sprite\r
1084 link=(sprite[0]>>16)&0x7f;\r
1085 if (!link) break; // End of sprites\r
1086 }\r
1087 }\r
1088 else\r
1089 {\r
1090 for (u = 0; u < max_lines; u++)\r
1091 *((int *)&HighLnSpr[u][0]) = 0;\r
1092\r
1093 for (u = 0; u < max_sprites; u++)\r
1094 {\r
1095 unsigned int *sprite;\r
1096 int code, code2, sx, sy, hv, height, width;\r
1097\r
1098 sprite=(unsigned int *)(PicoMem.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
1099\r
1100 // parse sprite info\r
1101 code = sprite[0];\r
1102 sy = (code&0x1ff)-0x80;\r
1103 hv = (code>>24)&0xf;\r
1104 height = (hv&3)+1;\r
1105\r
1106 width = (hv>>2)+1;\r
1107 code2 = sprite[1];\r
1108 sx = (code2>>16)&0x1ff;\r
1109 sx -= 0x78; // Get X coordinate + 8\r
1110\r
1111 if (sy < max_lines && sy + (height<<3) > est->DrawScanline) // sprite onscreen (y)?\r
1112 {\r
1113 int entry, y, sx_min, onscr_x, maybe_op = 0;\r
1114\r
1115 sx_min = 8-(width<<3);\r
1116 onscr_x = sx_min < sx && sx < max_width;\r
1117 if (sh && (code2 & 0x6000) == 0x6000)\r
1118 maybe_op = SPRL_MAY_HAVE_OP;\r
1119\r
1120 entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);\r
1121 y = (sy >= est->DrawScanline) ? sy : est->DrawScanline;\r
1122 for (; y < sy + (height<<3) && y < max_lines; y++)\r
1123 {\r
1124 unsigned char *p = &HighLnSpr[y][0];\r
1125 int cnt = p[0];\r
1126 if (cnt >= max_line_sprites) continue; // sprite limit?\r
1127\r
1128 if (p[2] >= max_line_sprites*2) { // tile limit?\r
1129 p[0] |= 0x80;\r
1130 continue;\r
1131 }\r
1132 p[2] += width;\r
1133\r
1134 if (sx == -0x78) {\r
1135 if (cnt > 0)\r
1136 p[0] |= 0x80; // masked, no more sprites for this line\r
1137 continue;\r
1138 }\r
1139 // must keep the first sprite even if it's offscreen, for masking\r
1140 if (cnt > 0 && !onscr_x) continue; // offscreen x\r
1141\r
1142 p[3+cnt] = entry;\r
1143 p[0] = cnt + 1;\r
1144 p[1] |= (entry & 0x80) ? SPRL_HAVE_HI : SPRL_HAVE_LO;\r
1145 p[1] |= maybe_op; // there might be op sprites on this line\r
1146 if (cnt > 0 && (code2 & 0x8000) && !(p[3+cnt-1]&0x80))\r
1147 p[1] |= SPRL_LO_ABOVE_HI;\r
1148 }\r
1149 }\r
1150\r
1151 *pd++ = (width<<28)|(height<<24)|(hv<<16)|((unsigned short)sy);\r
1152 *pd++ = (sx<<16)|((unsigned short)code2);\r
1153\r
1154 // Find next sprite\r
1155 link=(code>>16)&0x7f;\r
1156 if (!link) break; // End of sprites\r
1157 }\r
1158 *pd = 0;\r
1159\r
1160#if 0\r
1161 for (u = 0; u < max_lines; u++)\r
1162 {\r
1163 int y;\r
1164 printf("c%03i: %2i, %2i: ", u, HighLnSpr[u][0] & 0x7f, HighLnSpr[u][2]);\r
1165 for (y = 0; y < HighLnSpr[u][0] & 0x7f; y++)\r
1166 printf(" %i", HighLnSpr[u][y+3]);\r
1167 printf("\n");\r
1168 }\r
1169#endif\r
1170 }\r
1171}\r
1172\r
1173#ifndef _ASM_DRAW_C\r
1174static void DrawAllSprites(unsigned char *sprited, int prio, int sh,\r
1175 struct PicoEState *est)\r
1176{\r
1177 unsigned char *p;\r
1178 int cnt;\r
1179\r
1180 cnt = sprited[0] & 0x7f;\r
1181 if (cnt == 0) return;\r
1182\r
1183 p = &sprited[3];\r
1184\r
1185 // Go through sprites backwards:\r
1186 for (cnt--; cnt >= 0; cnt--)\r
1187 {\r
1188 int offs;\r
1189 if ((p[cnt] >> 7) != prio) continue;\r
1190 offs = (p[cnt]&0x7f) * 2;\r
1191 DrawSprite(HighPreSpr + offs, sh);\r
1192 }\r
1193}\r
1194\r
1195\r
1196// --------------------------------------------\r
1197\r
1198void BackFill(int reg7, int sh, struct PicoEState *est)\r
1199{\r
1200 unsigned int back;\r
1201\r
1202 // Start with a blank scanline (background colour):\r
1203 back=reg7&0x3f;\r
1204 back|=sh<<6;\r
1205 back|=back<<8;\r
1206 back|=back<<16;\r
1207\r
1208 memset32((int *)(est->HighCol+8), back, 320/4);\r
1209}\r
1210#endif\r
1211\r
1212// --------------------------------------------\r
1213\r
1214#ifndef _ASM_DRAW_C\r
1215void PicoDoHighPal555(int sh, int line, struct PicoEState *est)\r
1216{\r
1217 unsigned int *spal, *dpal;\r
1218 unsigned int t, i;\r
1219\r
1220 Pico.m.dirtyPal = 0;\r
1221\r
1222 spal = (void *)PicoMem.cram;\r
1223 dpal = (void *)est->HighPal;\r
1224\r
1225 for (i = 0; i < 0x40 / 2; i++) {\r
1226 t = spal[i];\r
1227#ifdef USE_BGR555\r
1228 t = ((t & 0x000e000e)<< 1) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)<<4);\r
1229#else\r
1230 t = ((t & 0x000e000e)<<12) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)>>7);\r
1231#endif\r
1232 // treat it like it was 4-bit per channel, since in s/h mode it somewhat is that.\r
1233 // otherwise intensity difference between this and s/h will be wrong\r
1234 t |= (t >> 4) & 0x08610861; // 0x18e318e3\r
1235 dpal[i] = t;\r
1236 }\r
1237\r
1238 // norm: xxx0, sh: 0xxx, hi: 0xxx + 7\r
1239 if (sh)\r
1240 {\r
1241 // shadowed pixels\r
1242 for (i = 0; i < 0x40 / 2; i++)\r
1243 dpal[0x40/2 | i] = dpal[0xc0/2 | i] = (dpal[i] >> 1) & 0x738e738e;\r
1244 // hilighted pixels\r
1245 for (i = 0; i < 0x40 / 2; i++) {\r
1246 t = ((dpal[i] >> 1) & 0x738e738e) + 0x738e738e; // 0x7bef7bef;\r
1247 t |= (t >> 4) & 0x08610861;\r
1248 dpal[0x80/2 | i] = t;\r
1249 }\r
1250 }\r
1251}\r
1252\r
1253void FinalizeLine555(int sh, int line, struct PicoEState *est)\r
1254{\r
1255 unsigned short *pd=est->DrawLineDest;\r
1256 unsigned char *ps=est->HighCol+8;\r
1257 unsigned short *pal=est->HighPal;\r
1258 int len;\r
1259\r
1260 if (Pico.m.dirtyPal)\r
1261 PicoDoHighPal555(sh, line, est);\r
1262\r
1263 if (Pico.video.reg[12]&1) {\r
1264 len = 320;\r
1265 } else {\r
1266 if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
1267 len = 256;\r
1268 }\r
1269\r
1270 {\r
1271#ifndef PSP\r
1272 int i, mask=0xff;\r
1273 if (!sh && (est->rendstatus & PDRAW_SPR_LO_ON_HI))\r
1274 mask=0x3f; // accurate sprites, upper bits are priority stuff\r
1275\r
1276 for (i = 0; i < len; i++)\r
1277 pd[i] = pal[ps[i] & mask];\r
1278#else\r
1279 extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
1280 extern void amips_clut_6bit(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
1281 if (!sh && (est->rendstatus & PDRAW_SPR_LO_ON_HI))\r
1282 amips_clut_6bit(pd, ps, pal, len);\r
1283 else amips_clut(pd, ps, pal, len);\r
1284#endif\r
1285 }\r
1286}\r
1287#endif\r
1288\r
1289static void FinalizeLine8bit(int sh, int line, struct PicoEState *est)\r
1290{\r
1291 unsigned char *pd = est->DrawLineDest;\r
1292 int len, rs = est->rendstatus;\r
1293 static int dirty_count;\r
1294\r
1295 if (!sh && Pico.m.dirtyPal == 1)\r
1296 {\r
1297 // a hack for mid-frame palette changes\r
1298 if (!(rs & PDRAW_SONIC_MODE))\r
1299 dirty_count = 1;\r
1300 else dirty_count++;\r
1301 rs |= PDRAW_SONIC_MODE;\r
1302 est->rendstatus = rs;\r
1303 if (dirty_count == 3) {\r
1304 blockcpy(est->HighPal, PicoMem.cram, 0x40*2);\r
1305 } else if (dirty_count == 11) {\r
1306 blockcpy(est->HighPal+0x40, PicoMem.cram, 0x40*2);\r
1307 }\r
1308 }\r
1309\r
1310 if (Pico.video.reg[12]&1) {\r
1311 len = 320;\r
1312 } else {\r
1313 if (!(PicoOpt & POPT_DIS_32C_BORDER))\r
1314 pd += 32;\r
1315 len = 256;\r
1316 }\r
1317\r
1318 if (!sh && (rs & PDRAW_SONIC_MODE)) {\r
1319 if (dirty_count >= 11) {\r
1320 blockcpy_or(pd, est->HighCol+8, len, 0x80);\r
1321 } else {\r
1322 blockcpy_or(pd, est->HighCol+8, len, 0x40);\r
1323 }\r
1324 } else {\r
1325 blockcpy(pd, est->HighCol+8, len);\r
1326 }\r
1327}\r
1328\r
1329static void (*FinalizeLine)(int sh, int line, struct PicoEState *est);\r
1330\r
1331// --------------------------------------------\r
1332\r
1333static int DrawDisplay(int sh)\r
1334{\r
1335 struct PicoEState *est=&Pico.est;\r
1336 unsigned char *sprited = &HighLnSpr[est->DrawScanline][0];\r
1337 struct PicoVideo *pvid=&Pico.video;\r
1338 int win=0, edge=0, hvwind=0, lflags;\r
1339 int maxw, maxcells;\r
1340\r
1341 if (est->rendstatus & (PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES)) {\r
1342 // elprintf(EL_STATUS, "PrepareSprites(%i)", (est->rendstatus>>4)&1);\r
1343 PrepareSprites(est->rendstatus & PDRAW_DIRTY_SPRITES);\r
1344 est->rendstatus &= ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);\r
1345 }\r
1346\r
1347 est->rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO);\r
1348\r
1349 if (pvid->reg[12]&1) {\r
1350 maxw = 328; maxcells = 40;\r
1351 } else {\r
1352 maxw = 264; maxcells = 32;\r
1353 }\r
1354\r
1355 // Find out if the window is on this line:\r
1356 win=pvid->reg[0x12];\r
1357 edge=(win&0x1f)<<3;\r
1358\r
1359 if (win&0x80) { if (est->DrawScanline>=edge) hvwind=1; }\r
1360 else { if (est->DrawScanline< edge) hvwind=1; }\r
1361\r
1362 if (!hvwind) // we might have a vertical window here\r
1363 {\r
1364 win=pvid->reg[0x11];\r
1365 edge=win&0x1f;\r
1366 if (win&0x80) {\r
1367 if (!edge) hvwind=1;\r
1368 else if(edge < (maxcells>>1)) hvwind=2;\r
1369 } else {\r
1370 if (!edge);\r
1371 else if(edge < (maxcells>>1)) hvwind=2;\r
1372 else hvwind=1;\r
1373 }\r
1374 }\r
1375\r
1376 /* - layer B low - */\r
1377 if (!(pvid->debug_p & PVD_KILL_B)) {\r
1378 lflags = LF_PLANE_1 | (sh << 1);\r
1379 if (pvid->debug_p & PVD_FORCE_B)\r
1380 lflags |= LF_FORCE;\r
1381 DrawLayer(lflags, HighCacheB, 0, maxcells, est);\r
1382 }\r
1383 /* - layer A low - */\r
1384 lflags = 0 | (sh << 1);\r
1385 if (pvid->debug_p & PVD_FORCE_A)\r
1386 lflags |= LF_FORCE;\r
1387 if (pvid->debug_p & PVD_KILL_A)\r
1388 ;\r
1389 else if (hvwind == 1)\r
1390 DrawWindow(0, maxcells>>1, 0, sh, est);\r
1391 else if (hvwind == 2) {\r
1392 DrawLayer(lflags, HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells, est);\r
1393 DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh, est);\r
1394 }\r
1395 else\r
1396 DrawLayer(lflags, HighCacheA, 0, maxcells, est);\r
1397 /* - sprites low - */\r
1398 if (pvid->debug_p & PVD_KILL_S_LO)\r
1399 ;\r
1400 else if (est->rendstatus & PDRAW_INTERLACE)\r
1401 DrawAllSpritesInterlace(0, sh);\r
1402 else if (sprited[1] & SPRL_HAVE_LO)\r
1403 DrawAllSprites(sprited, 0, sh, est);\r
1404\r
1405 /* - layer B hi - */\r
1406 if (!(pvid->debug_p & PVD_KILL_B) && HighCacheB[0])\r
1407 DrawTilesFromCache(HighCacheB, sh, maxw, est);\r
1408 /* - layer A hi - */\r
1409 if (pvid->debug_p & PVD_KILL_A)\r
1410 ;\r
1411 else if (hvwind == 1)\r
1412 DrawWindow(0, maxcells>>1, 1, sh, est);\r
1413 else if (hvwind == 2) {\r
1414 if (HighCacheA[0])\r
1415 DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : maxw, est);\r
1416 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh, est);\r
1417 } else\r
1418 if (HighCacheA[0])\r
1419 DrawTilesFromCache(HighCacheA, sh, maxw, est);\r
1420 /* - sprites hi - */\r
1421 if (pvid->debug_p & PVD_KILL_S_HI)\r
1422 ;\r
1423 else if (est->rendstatus & PDRAW_INTERLACE)\r
1424 DrawAllSpritesInterlace(1, sh);\r
1425 // have sprites without layer pri bit ontop of sprites with that bit\r
1426 else if ((sprited[1] & 0xd0) == 0xd0 && (PicoOpt & POPT_ACC_SPRITES))\r
1427 DrawSpritesHiAS(sprited, sh);\r
1428 else if (sh && (sprited[1] & SPRL_MAY_HAVE_OP))\r
1429 DrawSpritesSHi(sprited, est);\r
1430 else if (sprited[1] & SPRL_HAVE_HI)\r
1431 DrawAllSprites(sprited, 1, 0, est);\r
1432\r
1433 if (pvid->debug_p & PVD_FORCE_B)\r
1434 DrawTilesFromCacheForced(HighCacheB);\r
1435 else if (pvid->debug_p & PVD_FORCE_A)\r
1436 DrawTilesFromCacheForced(HighCacheA);\r
1437\r
1438#if 0\r
1439 {\r
1440 int *c, a, b;\r
1441 for (a = 0, c = HighCacheA; *c; c++, a++);\r
1442 for (b = 0, c = HighCacheB; *c; c++, b++);\r
1443 printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count,\r
1444 Pico.est.DrawScanline, a, b);\r
1445 }\r
1446#endif\r
1447\r
1448 return 0;\r
1449}\r
1450\r
1451// MUST be called every frame\r
1452PICO_INTERNAL void PicoFrameStart(void)\r
1453{\r
1454 int offs = 8, lines = 224;\r
1455\r
1456 // prepare to do this frame\r
1457 Pico.est.rendstatus = 0;\r
1458 if ((Pico.video.reg[12] & 6) == 6)\r
1459 Pico.est.rendstatus |= PDRAW_INTERLACE; // interlace mode\r
1460 if (!(Pico.video.reg[12] & 1))\r
1461 Pico.est.rendstatus |= PDRAW_32_COLS;\r
1462 if (Pico.video.reg[1] & 8) {\r
1463 offs = 0;\r
1464 lines = 240;\r
1465 }\r
1466\r
1467 if (Pico.est.rendstatus != rendstatus_old || lines != rendlines) {\r
1468 rendlines = lines;\r
1469 // mode_change() might reset rendstatus_old by calling SetColorFormat\r
1470 emu_video_mode_change((lines == 240) ? 0 : 8,\r
1471 lines, (Pico.video.reg[12] & 1) ? 0 : 1);\r
1472 rendstatus_old = Pico.est.rendstatus;\r
1473 }\r
1474\r
1475 Pico.est.HighCol = HighColBase + offs * HighColIncrement;\r
1476 Pico.est.DrawLineDest = (char *)DrawLineDestBase + offs * DrawLineDestIncrement;\r
1477 Pico.est.DrawScanline = 0;\r
1478 skip_next_line = 0;\r
1479\r
1480 if (PicoOpt & POPT_ALT_RENDERER)\r
1481 return;\r
1482\r
1483 if (Pico.m.dirtyPal)\r
1484 Pico.m.dirtyPal = 2; // reset dirty if needed\r
1485 PrepareSprites(1);\r
1486}\r
1487\r
1488static void DrawBlankedLine(int line, int offs, int sh, int bgc)\r
1489{\r
1490 if (PicoScanBegin != NULL)\r
1491 PicoScanBegin(line + offs);\r
1492\r
1493 BackFill(bgc, sh, &Pico.est);\r
1494\r
1495 if (FinalizeLine != NULL)\r
1496 FinalizeLine(sh, line, &Pico.est);\r
1497\r
1498 if (PicoScanEnd != NULL)\r
1499 PicoScanEnd(line + offs);\r
1500\r
1501 Pico.est.HighCol += HighColIncrement;\r
1502 Pico.est.DrawLineDest = (char *)Pico.est.DrawLineDest + DrawLineDestIncrement;\r
1503}\r
1504\r
1505static void PicoLine(int line, int offs, int sh, int bgc)\r
1506{\r
1507 int skip = 0;\r
1508\r
1509 if (skip_next_line > 0) {\r
1510 skip_next_line--;\r
1511 return;\r
1512 }\r
1513\r
1514 Pico.est.DrawScanline = line;\r
1515 if (PicoScanBegin != NULL)\r
1516 skip = PicoScanBegin(line + offs);\r
1517\r
1518 if (skip) {\r
1519 skip_next_line = skip - 1;\r
1520 return;\r
1521 }\r
1522\r
1523 if (Pico.video.debug_p & (PVD_FORCE_A | PVD_FORCE_B))\r
1524 bgc = 0x3f;\r
1525\r
1526 // Draw screen:\r
1527 BackFill(bgc, sh, &Pico.est);\r
1528 if (Pico.video.reg[1]&0x40)\r
1529 DrawDisplay(sh);\r
1530\r
1531 if (FinalizeLine != NULL)\r
1532 FinalizeLine(sh, line, &Pico.est);\r
1533\r
1534 if (PicoScanEnd != NULL)\r
1535 skip_next_line = PicoScanEnd(line + offs);\r
1536\r
1537 Pico.est.HighCol += HighColIncrement;\r
1538 Pico.est.DrawLineDest = (char *)Pico.est.DrawLineDest + DrawLineDestIncrement;\r
1539}\r
1540\r
1541void PicoDrawSync(int to, int blank_last_line)\r
1542{\r
1543 int line, offs = 0;\r
1544 int sh = (Pico.video.reg[0xC] & 8) >> 3; // shadow/hilight?\r
1545 int bgc = Pico.video.reg[7];\r
1546\r
1547 pprof_start(draw);\r
1548\r
1549 if (rendlines != 240) {\r
1550 offs = 8;\r
1551 if (to > 223)\r
1552 to = 223;\r
1553 }\r
1554\r
1555 for (line = Pico.est.DrawScanline; line < to; line++)\r
1556 PicoLine(line, offs, sh, bgc);\r
1557\r
1558 // last line\r
1559 if (line <= to)\r
1560 {\r
1561 if (blank_last_line)\r
1562 DrawBlankedLine(line, offs, sh, bgc);\r
1563 else PicoLine(line, offs, sh, bgc);\r
1564 line++;\r
1565 }\r
1566 Pico.est.DrawScanline = line;\r
1567\r
1568 pprof_end(draw);\r
1569}\r
1570\r
1571// also works for fast renderer\r
1572void PicoDrawUpdateHighPal(void)\r
1573{\r
1574 struct PicoEState *est = &Pico.est;\r
1575 int sh = (Pico.video.reg[0xC] & 8) >> 3; // shadow/hilight?\r
1576 if (PicoOpt & POPT_ALT_RENDERER)\r
1577 sh = 0; // no s/h support\r
1578\r
1579 PicoDoHighPal555(sh, 0, &Pico.est);\r
1580 if (est->rendstatus & PDRAW_SONIC_MODE) {\r
1581 // FIXME?\r
1582 memcpy(est->HighPal + 0x40, est->HighPal, 0x40*2);\r
1583 memcpy(est->HighPal + 0x80, est->HighPal, 0x40*2);\r
1584 }\r
1585}\r
1586\r
1587void PicoDrawSetOutFormat(pdso_t which, int use_32x_line_mode)\r
1588{\r
1589 switch (which)\r
1590 {\r
1591 case PDF_8BIT:\r
1592 FinalizeLine = FinalizeLine8bit;\r
1593 break;\r
1594\r
1595 case PDF_RGB555:\r
1596 if ((PicoAHW & PAHW_32X) && use_32x_line_mode)\r
1597 FinalizeLine = FinalizeLine32xRGB555;\r
1598 else\r
1599 FinalizeLine = FinalizeLine555;\r
1600 break;\r
1601\r
1602 default:\r
1603 FinalizeLine = NULL;\r
1604 break;\r
1605 }\r
1606 PicoDrawSetOutFormat32x(which, use_32x_line_mode);\r
1607 PicoDrawSetOutputMode4(which);\r
1608 rendstatus_old = -1;\r
1609}\r
1610\r
1611// note: may be called on the middle of frame\r
1612void PicoDrawSetOutBuf(void *dest, int increment)\r
1613{\r
1614 DrawLineDestBase = dest;\r
1615 DrawLineDestIncrement = increment;\r
1616 Pico.est.DrawLineDest = DrawLineDestBase + Pico.est.DrawScanline * increment;\r
1617}\r
1618\r
1619void PicoDrawSetInternalBuf(void *dest, int increment)\r
1620{\r
1621 if (dest != NULL) {\r
1622 HighColBase = dest;\r
1623 HighColIncrement = increment;\r
1624 Pico.est.HighCol = HighColBase + Pico.est.DrawScanline * increment;\r
1625 }\r
1626 else {\r
1627 HighColBase = DefHighCol;\r
1628 HighColIncrement = 0;\r
1629 }\r
1630}\r
1631\r
1632void PicoDrawSetCallbacks(int (*begin)(unsigned int num), int (*end)(unsigned int num))\r
1633{\r
1634 PicoScanBegin = NULL;\r
1635 PicoScanEnd = NULL;\r
1636 PicoScan32xBegin = NULL;\r
1637 PicoScan32xEnd = NULL;\r
1638\r
1639 if ((PicoAHW & PAHW_32X) && FinalizeLine != FinalizeLine32xRGB555) {\r
1640 PicoScan32xBegin = begin;\r
1641 PicoScan32xEnd = end;\r
1642 }\r
1643 else {\r
1644 PicoScanBegin = begin;\r
1645 PicoScanEnd = end;\r
1646 }\r
1647}\r
1648\r
1649void PicoDrawInit(void)\r
1650{\r
1651 Pico.est.DrawLineDest = DefOutBuff;\r
1652 Pico.est.HighCol = HighColBase;\r
1653 Pico.est.HighPreSpr = HighPreSpr;\r
1654 rendstatus_old = -1;\r
1655}\r
1656\r
1657// vim:ts=2:sw=2:expandtab\r