platform ps2, handle audio similar to psp
[picodrive.git] / pico / sound / mix.h
... / ...
CommitLineData
1
2//void mix_32_to_32(int *dest, int *src, int count);
3void mix_16h_to_32(s32 *dest, s16 *src, int count);
4void mix_16h_to_32_s1(s32 *dest, s16 *src, int count);
5void mix_16h_to_32_s2(s32 *dest, s16 *src, int count);
6
7void mix_16h_to_32_resample_stereo(s32 *dest, s16 *src, int count, int fac16);
8void mix_16h_to_32_resample_mono(s32 *dest, s16 *src, int count, int fac16);
9void mix_32_to_16_stereo(s16 *dest, s32 *src, int count);
10void mix_32_to_16_mono(s16 *dest, s32 *src, int count);
11
12extern int mix_32_to_16_level;
13void mix_32_to_16_stereo_lvl(s16 *dest, s32 *src, int count);
14void mix_reset(int alpha_q16);