| 1 | #ifndef INCLUDE_c48097f3ff2a6a9af1cce8fd7a9b3f0c |
| 2 | #define INCLUDE_c48097f3ff2a6a9af1cce8fd7a9b3f0c 1 |
| 3 | |
| 4 | /* gamepad - MXYZ SACB RLDU */ |
| 5 | #define GBTN_UP 0 |
| 6 | #define GBTN_DOWN 1 |
| 7 | #define GBTN_LEFT 2 |
| 8 | #define GBTN_RIGHT 3 |
| 9 | #define GBTN_B 4 |
| 10 | #define GBTN_C 5 |
| 11 | #define GBTN_A 6 |
| 12 | #define GBTN_START 7 |
| 13 | #define GBTN_Z 8 |
| 14 | #define GBTN_Y 9 |
| 15 | #define GBTN_X 10 |
| 16 | #define GBTN_MODE 11 |
| 17 | |
| 18 | /* ui events */ |
| 19 | #define PEVB_VOL_DOWN 30 |
| 20 | #define PEVB_VOL_UP 29 |
| 21 | #define PEVB_STATE_LOAD 28 |
| 22 | #define PEVB_STATE_SAVE 27 |
| 23 | #define PEVB_SWITCH_RND 26 |
| 24 | #define PEVB_SSLOT_PREV 25 |
| 25 | #define PEVB_SSLOT_NEXT 24 |
| 26 | #define PEVB_MENU 23 |
| 27 | #define PEVB_FF 22 |
| 28 | #define PEVB_PICO_PNEXT 21 |
| 29 | #define PEVB_PICO_PPREV 20 |
| 30 | #define PEVB_PICO_SWINP 19 |
| 31 | |
| 32 | #define PEV_VOL_DOWN (1 << PEVB_VOL_DOWN) |
| 33 | #define PEV_VOL_UP (1 << PEVB_VOL_UP) |
| 34 | #define PEV_STATE_LOAD (1 << PEVB_STATE_LOAD) |
| 35 | #define PEV_STATE_SAVE (1 << PEVB_STATE_SAVE) |
| 36 | #define PEV_SWITCH_RND (1 << PEVB_SWITCH_RND) |
| 37 | #define PEV_SSLOT_PREV (1 << PEVB_SSLOT_PREV) |
| 38 | #define PEV_SSLOT_NEXT (1 << PEVB_SSLOT_NEXT) |
| 39 | #define PEV_MENU (1 << PEVB_MENU) |
| 40 | #define PEV_FF (1 << PEVB_FF) |
| 41 | #define PEV_PICO_PNEXT (1 << PEVB_PICO_PNEXT) |
| 42 | #define PEV_PICO_PPREV (1 << PEVB_PICO_PPREV) |
| 43 | #define PEV_PICO_SWINP (1 << PEVB_PICO_SWINP) |
| 44 | |
| 45 | #define PEV_MASK 0x7ff80000 |
| 46 | |
| 47 | #endif /* INCLUDE_c48097f3ff2a6a9af1cce8fd7a9b3f0c */ |