| 1 | \r |
| 2 | About\r |
| 3 | -----\r |
| 4 | \r |
| 5 | This version of PicoDrive is another enhanced version of Dave's\r |
| 6 | Megadrive / Genesis emulator for Pocket PC. The original Dave's code was\r |
| 7 | heavily modified (including Cyclone core), parts of it were rewritten in\r |
| 8 | asm, many features added, accuracy increased. This version is aimed at\r |
| 9 | ARM-based handheld devices, so ports exist for GP2X handheld console,\r |
| 10 | Symbian smartphones and PocketPC devices.\r |
| 11 | \r |
| 12 | \r |
| 13 | How to make it run\r |
| 14 | ------------------\r |
| 15 | \r |
| 16 | GP2X:\r |
| 17 | Copy PicoDrive.gpe, code940.bin and mmuhack.o to any place in your filesystem\r |
| 18 | (all 3 files must be in the same directory) and run PicoDrive.gpe.\r |
| 19 | Then load a ROM and enjoy!\r |
| 20 | \r |
| 21 | Symbian:\r |
| 22 | Select PicoDrive from application (tools) menu and run it. That's it!\r |
| 23 | \r |
| 24 | All:\r |
| 25 | If you have any problems (game does not boot, sound is glitchy, broken graphics),\r |
| 26 | make sure you enable "Accurate timing", "Emulate Z80" and then disable\r |
| 27 | "Fast renderer". This way you will get the best compatibility this emulator can\r |
| 28 | provide.\r |
| 29 | \r |
| 30 | \r |
| 31 | Configuration\r |
| 32 | -------------\r |
| 33 | \r |
| 34 | See config.txt file.\r |
| 35 | \r |
| 36 | \r |
| 37 | Problems / limitations\r |
| 38 | ----------------------\r |
| 39 | \r |
| 40 | * 32x, Sega CD, SVP are not emulated.\r |
| 41 | * Various VDP quirks (window bug, scroll size 2, etc.) are not emulated,\r |
| 42 | as very few games use this.\r |
| 43 | * Some games don't work or have glitches because of inaccurate timing and sync\r |
| 44 | between the emulated chips.\r |
| 45 | \r |
| 46 | \r |
| 47 | Credits\r |
| 48 | -------\r |
| 49 | \r |
| 50 | This emulator uses code from these people/projects:\r |
| 51 | \r |
| 52 | Dave\r |
| 53 | Cyclone 68000 core, Pico emulation library\r |
| 54 | Homepage: http://www.finalburn.com/\r |
| 55 | \r |
| 56 | notaz\r |
| 57 | GP2X port, Cyclone 68000 hacks, lots of additional coding (see changelog).\r |
| 58 | \r |
| 59 | Reesy & FluBBa\r |
| 60 | DrZ80, the Z80 emulator written in ARM assembly.\r |
| 61 | Homepage: http://reesy.gp32x.de/\r |
| 62 | \r |
| 63 | Tatsuyuki Satoh, Jarek Burczynski, MultiArcadeMachineEmulator development\r |
| 64 | software implementation of Yamaha FM sound generator\r |
| 65 | \r |
| 66 | MultiArcadeMachineEmulator (MAME) development\r |
| 67 | Texas Instruments SN76489 / SN76496 programmable tone /noise generator\r |
| 68 | Homepage: http://www.mame.net/\r |
| 69 | \r |
| 70 | \r |
| 71 | Additional thanks\r |
| 72 | -----------------\r |
| 73 | \r |
| 74 | * Charles MacDonald (http://cgfm2.emuviews.com/) for old but still very useful\r |
| 75 | info about genesis hardware.\r |
| 76 |