| 1 | // audio interface, used in picodriveN\r |
| 2 | \r |
| 3 | #ifndef __AUDIO_H\r |
| 4 | #define __AUDIO_H\r |
| 5 | \r |
| 6 | #include <e32std.h>\r |
| 7 | \r |
| 8 | \r |
| 9 | class IGameAudio : public CBase\r |
| 10 | {\r |
| 11 | public:\r |
| 12 | virtual TInt16 *NextFrameL() = 0;\r |
| 13 | virtual TInt16 *DupeFrameL(TInt &aUnderflowed) = 0;\r |
| 14 | virtual TInt16 *ResumeL() = 0;\r |
| 15 | virtual void Pause() = 0;\r |
| 16 | virtual void ChangeVolume(TInt aUp) = 0; // for Motorolas (experimental)\r |
| 17 | };\r |
| 18 | \r |
| 19 | \r |
| 20 | // our audio object maker type\r |
| 21 | typedef IGameAudio *(*_gameAudioNew)(TInt aRate, TBool aStereo, TInt aPcmFrames, TInt aBufferedFrames);\r |
| 22 | \r |
| 23 | \r |
| 24 | #endif /* __AUDIO_H */\r |