linux: oshide becomes xenv for broader use
[picodrive.git] / platform / uiq2 / launcher / App.cpp
... / ...
CommitLineData
1/*******************************************************************\r
2 *\r
3 * File: App.cpp\r
4 *\r
5 * Author: Peter van Sebille (peter@yipton.net)\r
6 *\r
7 * Modified/adapted for picodriveN by notaz, 2006\r
8 *\r
9 * (c) Copyright 2006, notaz\r
10 * (c) Copyright 2002, Peter van Sebille\r
11 * All Rights Reserved\r
12 *\r
13 *******************************************************************/\r
14\r
15#include "app.h"\r
16// #include "picodriven.mbg" // bitmap identifiers\r
17#include "picodriven.rsg"\r
18#include <eikenv.h>\r
19#include <qbtselectdlg.h>\r
20//#include <gulutil.h>\r
21//#include <bautils.h>\r
22#include <eikmenub.h> // CEikMenuBar\r
23#include <apgtask.h> // TApaSystemEvent\r
24\r
25#include "Dialogs.h"\r
26\r
27\r
28CApaDocument* CPicolApplication::CreateDocumentL()\r
29{\r
30 return new (ELeave) CPicolDocument(*this);\r
31}\r
32\r
33\r
34CPicolDocument::CPicolDocument(CEikApplication& aApp)\r
35 : CEikDocument(aApp)\r
36{\r
37}\r
38\r
39CPicolDocument::~CPicolDocument()\r
40{\r
41}\r
42\r
43CEikAppUi* CPicolDocument::CreateAppUiL()\r
44{\r
45 return new(ELeave) CPicolAppUi;\r
46}\r
47\r
48\r
49////////////////////////////////////////////////////////////////\r
50//\r
51// class CPicolAppUi\r
52//\r
53////////////////////////////////////////////////////////////////\r
54\r
55CPicolAppUi::CPicolAppUi()\r
56: iCurrentLConfig(iCurrentConfig)\r
57{\r
58 // set default config\r
59 Mem::FillZ(&iCurrentConfig, sizeof(iCurrentConfig));\r
60 iCurrentConfig.iFlags = 1; // use_sram\r
61 iCurrentConfig.iFrameskip = TPicoConfig::PFSkipAuto;\r
62 iCurrentConfig.iScreenRotation = TPicoConfig::PRot90;\r
63}\r
64\r
65CPicolAppUi::~CPicolAppUi()\r
66{\r
67 delete iAppView;\r
68 DeregisterView(*iFOView);\r
69 delete iFOView;\r
70 DeregisterView(*iFCView);\r
71 delete iFCView;\r
72}\r
73\r
74void CPicolAppUi::ConstructL()\r
75{\r
76 BaseConstructL();\r
77\r
78 // load config\r
79 iCurrentLConfig.Load();\r
80\r
81 iAppView=new(ELeave) CEPicolAppView;\r
82 iAppView->ConstructL(ClientRect());\r
83\r
84 iFOView=new(ELeave) CPicolFOView(*iAppView);\r
85 RegisterViewL(*iFOView); \r
86 iFCView=new(ELeave) CPicolFCView(*iAppView);\r
87 RegisterViewL(*iFCView);\r
88}\r
89\r
90\r
91void CPicolAppUi::HandleCommandL(TInt aCommand)\r
92{\r
93 TInt oldFrameskip = iCurrentConfig.iFrameskip;\r
94 TInt res;\r
95\r
96 // give time for config dialog destruction\r
97 if(iAfterConfigDialog) {\r
98 iAfterConfigDialog = EFalse;\r
99 TTime now; now.UniversalTime();\r
100 if(now.MicroSecondsFrom(iConfigDialogClosed).Int64().Low() < 2500*1000)\r
101 User::After(2500*1000-now.MicroSecondsFrom(iConfigDialogClosed).Int64().Low());\r
102 }\r
103\r
104 switch (aCommand)\r
105 {\r
106 case EEikCmdPicoLoadState:\r
107 if(iGameRunner) {\r
108 CEikonEnv::Static()->BusyMsgL(_L("Loading State"));\r
109 res = ss.SendReceive(PicoMsgLoadState, 0);\r
110 CEikonEnv::Static()->BusyMsgCancel();\r
111 // emu doesn't start to run if load fails, so we can display this\r
112 if(res) CEikonEnv::Static()->InfoMsg(_L("Load Failed"));\r
113 }\r
114 break;\r
115\r
116 case EEikCmdPicoSaveState:\r
117 if(iGameRunner) {\r
118 CEikonEnv::Static()->BusyMsgL(_L("Saving State"));\r
119 res = ss.SendReceive(PicoMsgSaveState, 0);\r
120 CEikonEnv::Static()->BusyMsgCancel();\r
121 if(res) CEikonEnv::Static()->InfoMsg(_L("Save Failed"));\r
122 }\r
123 break;\r
124\r
125 case EEikCmdPicoLoadROM:\r
126 DisplayOpenROMDialogL();\r
127 break;\r
128\r
129 case EEikCmdPicoResume:\r
130 ss.Send(PicoMsgResume, 0);\r
131 iEmuRunning = ETrue;\r
132 break;\r
133\r
134 case EEikCmdPicoReset: \r
135 ss.Send(PicoMsgReset, 0);\r
136 iEmuRunning = ETrue;\r
137 break;\r
138\r
139 case EEikCmdPicoKeys:\r
140 if(!iGameRunner) RunGameL();\r
141 ss.Send(PicoMsgKeys, 0);\r
142 iEmuRunning = ETrue;\r
143 break;\r
144 \r
145 case EEikCmdPicoSettings:\r
146 DisplayConfigDialogL();\r
147 break;\r
148\r
149 case EEikCmdHelpAbout: // EEikCmdPicoAbout:\r
150 DisplayAboutDialogL();\r
151 break;\r
152\r
153 // standard identifier must be used here, TApaTask::EndTask() and probably others send it\r
154 case EEikCmdExit: // EEikCmdPicoExit:\r
155 if(iGameRunner) {\r
156 iQuitting = ETrue;\r
157 iExitForcer = CExitForcer::NewL(*this, 2000);\r
158 ss.Send(PicoMsgQuit, 0);\r
159 } else {\r
160 iCurrentLConfig.Save();\r
161 DEBUGPRINT(_L("[app] Exit (menu)"));\r
162 Exit();\r
163 }\r
164 break;\r
165\r
166 // frameskips\r
167 case EEikCmdPicoFrameskipAuto:\r
168 iCurrentConfig.iFrameskip = TPicoConfig::PFSkipAuto;\r
169 break;\r
170\r
171 case EEikCmdPicoFrameskip0:\r
172 iCurrentConfig.iFrameskip = TPicoConfig::PFSkip0;\r
173 break;\r
174\r
175 case EEikCmdPicoFrameskip1:\r
176 iCurrentConfig.iFrameskip = 1;\r
177 break;\r
178\r
179 case EEikCmdPicoFrameskip2:\r
180 iCurrentConfig.iFrameskip = 2;\r
181 break;\r
182\r
183 case EEikCmdPicoFrameskip4:\r
184 iCurrentConfig.iFrameskip = 4;\r
185 break;\r
186\r
187 case EEikCmdPicoFrameskip8:\r
188 iCurrentConfig.iFrameskip = 8;\r
189 break;\r
190\r
191 case EEikCmdPicoDebugKillEmu:\r
192 if(iGameRunner) {\r
193 iExitForcer = CExitForcer::NewL(*this, 4000);\r
194 ss.Send(PicoMsgQuit, 0);\r
195 }\r
196 break;\r
197\r
198 case EEikCmdPicoDebugInfo:\r
199 if(iGameRunner)\r
200 DisplayDebugDialogL();\r
201 break;\r
202 }\r
203\r
204 // send config update if needed\r
205 if(iCurrentConfig.iFrameskip != oldFrameskip)\r
206 SendConfig();\r
207}\r
208\r
209\r
210void CPicolAppUi::HandleSystemEventL(const TWsEvent& aEvent)\r
211{\r
212 TApaSystemEvent event;\r
213 event = *(TApaSystemEvent*)aEvent.EventData();\r
214 \r
215 if(event == EApaSystemEventBroughtToForeground) // application brought to foreground\r
216 {\r
217 DEBUGPRINT(_L("[app] EApaSystemEventBroughtToForeground, iEmuRunning=%i"), iEmuRunning);\r
218 // we might have missed flip open event (when moved to background),\r
219 // so make sure we have correct view active\r
220 if(iCoeEnv->ScreenDevice()->CurrentScreenMode() == EScreenModeFlipOpen) {\r
221 ActivateViewL(TVwsViewId(KUidPicolApp, KUidPicolFOView));\r
222 return;\r
223 }\r
224 }\r
225 if(event == EApaSystemEventShutdown)\r
226 {\r
227 DEBUGPRINT(_L("[app] EApaSystemEventShutdown"));\r
228 }\r
229\r
230 CEikAppUi::HandleSystemEventL(aEvent);\r
231}\r
232\r
233\r
234// called just before the menu is shown\r
235void CPicolAppUi::DynInitMenuPaneL(TInt aResourceId, CEikMenuPane* aMenuPane)\r
236{\r
237 if(aResourceId == R_APP_EMU_MENU) {\r
238 TBool dimmed = !iGameRunner || !iROMLoaded;\r
239 aMenuPane->SetItemDimmed(EEikCmdPicoLoadState, dimmed);\r
240 aMenuPane->SetItemDimmed(EEikCmdPicoSaveState, dimmed);\r
241 aMenuPane->SetItemDimmed(EEikCmdPicoResume, dimmed);\r
242 aMenuPane->SetItemDimmed(EEikCmdPicoReset, dimmed);\r
243 } else if(aResourceId == R_APP_FRAMESKIP_MENU) {\r
244 TInt itemToCheck = EEikCmdPicoFrameskipAuto;\r
245 switch(iCurrentConfig.iFrameskip) {\r
246 case 0: itemToCheck = EEikCmdPicoFrameskip0; break;\r
247 case 1: itemToCheck = EEikCmdPicoFrameskip1; break;\r
248 case 2: itemToCheck = EEikCmdPicoFrameskip2; break;\r
249 case 4: itemToCheck = EEikCmdPicoFrameskip4; break;\r
250 case 8: itemToCheck = EEikCmdPicoFrameskip8; break;\r
251 }\r
252 aMenuPane->SetItemButtonState(itemToCheck, EEikMenuItemSymbolOn);\r
253 }\r
254}\r
255\r
256\r
257void CPicolAppUi::DisplayAboutDialogL()\r
258{\r
259 CEikDialog* dialog = new(ELeave) CAboutDialog;\r
260 TInt iButtonRes = dialog->ExecuteLD(R_DIALOG_ABOUT);\r
261 if(iButtonRes == EEikBidYes) {\r
262 CCreditsDialog *creditsDialog = new (ELeave) CCreditsDialog();\r
263 creditsDialog->iMessageResourceID = R_TBUF_CREDITS;\r
264 creditsDialog->ExecuteLD(R_DIALOG_CREDITS);\r
265 }\r
266}\r
267\r
268\r
269void CPicolAppUi::DisplayOpenROMDialogL()\r
270{\r
271\r
272 TFileName file(iCurrentLConfig.iLastROMFile);\r
273 CEikDialog* dialog = new(ELeave) CEikFileOpenDialog(&file);\r
274 //((CEikFileOpenDialog *)dialog)->SetRequiredExtension(&ext);\r
275\r
276 if(dialog->ExecuteLD(R_EIK_DIALOG_FILE_OPEN) == EEikBidOk) {\r
277 CEikonEnv::Static()->BusyMsgL(_L("Loading ROM"));\r
278\r
279 // start emu process if it is not running\r
280 if(!iGameRunner) RunGameL();\r
281 iROMLoaded = EFalse;\r
282\r
283 TBuf8<KMaxFileName> file8;\r
284 file8.Copy(file);\r
285 TAny *p[KMaxMessageArguments];\r
286 p[0]= (TAny*)(&file8);\r
287 TInt res = ss.SendReceive(PicoMsgLoadROM, &p[0]);\r
288\r
289 CEikonEnv::Static()->BusyMsgCancel();\r
290\r
291 if(res == 1)\r
292 CEikonEnv::Static()->InfoWinL(_L("Error"), _L("Failed to open file."));\r
293 else if(res == 2)\r
294 CEikonEnv::Static()->InfoWinL(_L("Error"), _L("Failed to allocate memory."));\r
295 else if(res == 3)\r
296 CEikonEnv::Static()->InfoWinL(_L("Error"), _L("The file you selected is not a game ROM."));\r
297 else if(res == 4)\r
298 CEikonEnv::Static()->InfoWinL(_L("Error"), _L("No game ROMs found in zipfile."));\r
299 else if(res == 5)\r
300 CEikonEnv::Static()->InfoWinL(_L("Error"), _L("Failed while unzipping ROM."));\r
301 else if(res < 0)\r
302 CEikonEnv::Static()->InfoWinL(_L("Error"), _L("Failed to send request to emu process."));\r
303 else {\r
304 iROMLoaded = ETrue;\r
305 iEmuRunning = ETrue;\r
306 }\r
307\r
308 // sound errors which leave ROM loaded\r
309 if(res == 6)\r
310 CEikonEnv::Static()->InfoWinL(_L("Error"), _L("Failed to allocate sound buffer, disabled sound."));\r
311 else if(res == 7)\r
312 CEikonEnv::Static()->InfoWinL(_L("Error"), _L("Failed to start soundsystem, disabled sound."));\r
313 if(res == 6 || res == 7) iCurrentConfig.iFlags &= ~4;\r
314\r
315 iCurrentLConfig.iLastROMFile.Copy(file);\r
316 }\r
317}\r
318\r
319\r
320void CPicolAppUi::DisplayConfigDialogL()\r
321{\r
322 CPicoConfigDialog* configDialog = new(ELeave)CPicoConfigDialog(iCurrentConfig, iCurrentLConfig);\r
323 configDialog->ExecuteLD(R_PICO_CONFIG);\r
324\r
325 if(iGameRunner)\r
326 SendConfig();\r
327\r
328 iCurrentLConfig.Save();\r
329\r
330 // configDialog seems to be actually destroyed later after returning,\r
331 // and this usually happens just after resuming game and causes emu slowdowns :/\r
332 iAfterConfigDialog = ETrue;\r
333 iConfigDialogClosed.UniversalTime();\r
334}\r
335\r
336\r
337void CPicolAppUi::DisplayDebugDialogL()\r
338{\r
339 // first get our debug info\r
340 char dtxt[1024];\r
341\r
342 TAny *p[KMaxMessageArguments];\r
343 TPtr8 descr((TUint8*) dtxt, sizeof(dtxt));\r
344 p[0]= (TAny*)(&descr);\r
345 ss.SendReceive(PicoMsgRetrieveDebugStr, &p[0]);\r
346\r
347 CEikDialog* dialog = new(ELeave) CDebugDialog(dtxt);\r
348 dialog->ExecuteLD(R_DIALOG_DEBUG);\r
349}\r
350\r
351\r
352void CPicolAppUi::SendConfig()\r
353{\r
354 // send config\r
355 if(iGameRunner) {\r
356 TAny *p[KMaxMessageArguments];\r
357 TPtrC8 descr((TUint8*) &iCurrentConfig, sizeof(iCurrentConfig));\r
358 p[0]= (TAny*)(&descr);\r
359 ss.Send(PicoMsgConfigChange, &p[0]);\r
360 }\r
361}\r
362\r
363\r
364// get config from emu proc\r
365void CPicolAppUi::RetrieveConfig()\r
366{\r
367 // ask to configure keys and receive new config\r
368 TAny *p[KMaxMessageArguments];\r
369 TPtr8 descr((TUint8*) &iCurrentConfig, sizeof(iCurrentConfig));\r
370 p[0]= (TAny*)(&descr);\r
371 ss.SendReceive(PicoMsgRetrieveConfig, &p[0]);\r
372\r
373 iCurrentLConfig.Save();\r
374}\r
375\r
376\r
377void CPicolAppUi::NotifyEmuDeath()\r
378{\r
379 StopGame();\r
380 if(iQuitting) {\r
381 DEBUGPRINT(_L("[app] Exit (NotifyEmuDeath)"));\r
382 iCurrentLConfig.Save();\r
383 RProcess me;\r
384 me.Terminate(0);\r
385 }\r
386}\r
387\r
388\r
389void CPicolAppUi::NotifyForcedExit()\r
390{\r
391 DEBUGPRINT(_L("[app] Exit (NotifyForcedExit)"));\r
392 StopGame();\r
393 RProcess me;\r
394 me.Terminate(0);\r
395}\r
396\r
397\r
398TBool CPicolAppUi::EmuRunning() const\r
399{\r
400 return iEmuRunning;\r
401}\r
402\r
403\r
404void CPicolAppUi::StopGame()\r
405{\r
406 // in case we have busyMsg and process crashes\r
407 CEikonEnv::Static()->BusyMsgCancel();\r
408\r
409 ss.Close();\r
410 if(iGameRunner) delete iGameRunner;\r
411 iGameRunner = NULL;\r
412 if(iExitForcer) delete iExitForcer;\r
413 iExitForcer = NULL;\r
414 if(iThreadWatcher1) delete iThreadWatcher1;\r
415 iThreadWatcher1 = NULL;\r
416 iROMLoaded = EFalse;\r
417 iEmuRunning = EFalse;\r
418}\r
419\r
420\r
421void CPicolAppUi::RunGameL()\r
422{\r
423 TInt res = KErrNone;\r
424\r
425 // do one connection attemt to emu and ask it to quit if we succeed\r
426 res = ss.Connect();\r
427 if(res == KErrNone) {\r
428 ss.Send(PicoMsgQuit, 0);\r
429 ss.Close();\r
430 }\r
431\r
432 iGameRunner = CGameRunner::NewL(*this);\r
433\r
434 // Connect to the server\r
435 // we don't want to do complex asynchronous stuff here, so we just\r
436 // wait and do several connection attempts\r
437 User::After(200000);\r
438 for(TInt attempt=0; attempt < 10; attempt++) {\r
439 res = ss.Connect();\r
440 if(res == KErrNone) break;\r
441 User::After(200000);\r
442 }\r
443\r
444 if(res != KErrNone) {\r
445 CEikonEnv::Static()->BusyMsgCancel();\r
446 CEikonEnv::Static()->InfoWinL(_L("Error"), _L("Failed to communicate with the emulation process."));\r
447 StopGame();\r
448 RProcess me;\r
449 me.Terminate(2);\r
450 }\r
451\r
452 // now we are successfully connected, that means emu process' helper-communication thread is running.\r
453 // we have to keep an eye on it too, because if it crashes, symbian OS leaves it's process\r
454 // alive, but it becomes useless without it's communication thread so we have to detect it's death.\r
455 iThreadWatcher1 = CThreadWatcher::NewL(*this, KServerName);\r
456\r
457 // send initial config\r
458 SendConfig();\r
459}\r
460\r
461\r
462/*\r
463void CPicolAppUi::HandleScreenDeviceChangedL()\r
464{\r
465 // does not receive when emu is in foreground\r
466 if(iCoeEnv->ScreenDevice()->CurrentScreenMode() == 0) { // flip open\r
467 // regain focus\r
468 //iCoeEnv->BringOwnerToFront();\r
469\r
470 }\r
471// ss.Send(PicoMsgFlipChange, 0);\r
472}\r
473*/\r
474\r
475void CPicolAppUi::HandleApplicationSpecificEventL(TInt aType, const TWsEvent& aEvent)\r
476{\r
477 DEBUGPRINT(_L("[app] event from server: %i"), aEvent.Type());\r
478\r
479 switch (aEvent.Type())\r
480 {\r
481 case EEventKeyCfgDone:\r
482 RetrieveConfig();\r
483 break;\r
484 \r
485 case EEventGamePaused:\r
486 iEmuRunning = EFalse;\r
487 break;\r
488 }\r
489}\r
490\r
491////////////////////////////////////////////////////////////////\r
492//\r
493// class CEPicolAppView\r
494//\r
495////////////////////////////////////////////////////////////////\r
496\r
497void CEPicolAppView::ConstructL(const TRect& aRect)\r
498{\r
499 CreateWindowL();\r
500 SetRect(aRect);\r
501 ActivateL();\r
502\r
503 /*\r
504 * Load background image\r
505 */\r
506/*\r
507 TBuf<1> name = _L("*");\r
508 TRAPD(err, iBgImage = CEikonEnv::Static()->CreateBitmapL(name, EMbmEdoomDoom));\r
509 if (iBgImage)\r
510 {\r
511 iImagePosition.iX = (aRect.Size().iWidth - iBgImage->SizeInPixels().iWidth) / 2;\r
512 iImagePosition.iY = (aRect.Size().iHeight - iBgImage->SizeInPixels().iHeight) / 2;\r
513 }\r
514*/\r
515}\r
516\r
517CEPicolAppView::~CEPicolAppView()\r
518{\r
519 //if (iBgImage) delete iBgImage;\r
520}\r
521\r
522\r
523void CEPicolAppView::Draw(const TRect& aRect) const\r
524{\r
525 CWindowGc& gc = SystemGc();\r
526\r
527 //if (iBgImage)\r
528 //{\r
529 // gc.DrawBitmap(iImagePosition, iBgImage);\r
530 // DrawUtils::ClearBetweenRects(gc, Rect(), TRect(iImagePosition, iBgImage->SizeInPixels()));\r
531 //}\r
532 //else\r
533 gc.Clear();//aRect);\r
534}\r
535\r
536\r
537////////////////////////////////////////////////////////////////\r
538//\r
539// class CPicolViewBase\r
540//\r
541////////////////////////////////////////////////////////////////\r
542\r
543void CPicolViewBase::ViewActivatedL(const TVwsViewId& /*aPrevViewId*/, TUid /*aCustomMessageId*/, const TDesC8& /*aCustomMessage*/)\r
544{\r
545 TPixelsAndRotation sizeAndRotation;\r
546 CEikonEnv::Static()->ScreenDevice()->GetDefaultScreenSizeAndRotation(sizeAndRotation);\r
547 CEikonEnv::Static()->ScreenDevice()->SetScreenSizeAndRotation(sizeAndRotation);\r
548 //iAppViewCtl.MakeVisible(ETrue);\r
549}\r
550\r
551void CPicolViewBase::ViewDeactivated()\r
552{\r
553 //iAppViewCtl.MakeVisible(EFalse);\r
554}\r
555\r
556\r
557////////////////////////////////////////////////////////////////\r
558//\r
559// class CPicolFOView\r
560//\r
561////////////////////////////////////////////////////////////////\r
562\r
563TVwsViewId CPicolFOView::ViewId() const\r
564{\r
565 return TVwsViewId(KUidPicolApp, KUidPicolFOView);\r
566}\r
567\r
568TVwsViewIdAndMessage CPicolFOView::ViewScreenDeviceChangedL()\r
569{\r
570 // only handle change to FC mode when emu process is running\r
571 if(static_cast<CPicolAppUi*>(CEikonEnv::Static()->AppUi())->EmuRunning())\r
572 return TVwsViewIdAndMessage(TVwsViewId(KUidPicolApp, KUidPicolFCView));\r
573 else return MCoeView::ViewScreenDeviceChangedL();\r
574}\r
575\r
576TBool CPicolFOView::ViewScreenModeCompatible(TInt aScreenMode)\r
577{\r
578 return (aScreenMode == EScreenModeFlipOpen);\r
579}\r
580\r
581void CPicolFOView::ViewActivatedL(const TVwsViewId& aPrevViewId, TUid aCustomMessageId, const TDesC8& aCustomMessage)\r
582{\r
583 DEBUGPRINT(_L("[app] FO"));\r
584 CPicolViewBase::ViewActivatedL(aPrevViewId, aCustomMessageId, aCustomMessage);\r
585 CEikonEnv::Static()->AppUiFactory()->MenuBar()->MakeVisible(ETrue);\r
586\r
587 iAppViewCtl.SetRect(static_cast<CEikAppUi*>(CEikonEnv::Static()->AppUi())->ClientRect());\r
588}\r
589\r
590\r
591////////////////////////////////////////////////////////////////\r
592//\r
593// class CPicolFCView\r
594//\r
595////////////////////////////////////////////////////////////////\r
596\r
597TVwsViewId CPicolFCView::ViewId() const\r
598{\r
599 return TVwsViewId(KUidPicolApp, KUidPicolFCView);\r
600}\r
601\r
602TVwsViewIdAndMessage CPicolFCView::ViewScreenDeviceChangedL()\r
603{\r
604 return TVwsViewIdAndMessage(TVwsViewId(KUidPicolApp, KUidPicolFOView));\r
605}\r
606\r
607TBool CPicolFCView::ViewScreenModeCompatible(TInt aScreenMode)\r
608{\r
609 return (aScreenMode == EScreenModeFlipClosed);\r
610}\r
611\r
612void CPicolFCView::ViewActivatedL(const TVwsViewId& aPrevViewId, TUid aCustomMessageId, const TDesC8& aCustomMessage)\r
613{\r
614 DEBUGPRINT(_L("[app] FC"));\r
615 CPicolViewBase::ViewActivatedL(aPrevViewId, aCustomMessageId, aCustomMessage);\r
616 CEikonEnv::Static()->AppUiFactory()->MenuBar()->MakeVisible(EFalse);\r
617 //iAppViewCtl.ChangeLayout(ETrue);\r
618 iAppViewCtl.SetRect(CEikonEnv::Static()->ScreenDevice()->SizeInPixels());\r
619}\r
620\r
621\r
622////////////////////////////////////////////////////////////////\r
623//\r
624// framework\r
625//\r
626////////////////////////////////////////////////////////////////\r
627\r
628GLDEF_C TInt E32Dll(TDllReason)\r
629{\r
630 return KErrNone;\r
631}\r
632\r
633\r
634EXPORT_C CApaApplication* NewApplication()\r
635{\r
636 return new CPicolApplication;\r
637}\r
638\r
639\r
640TUid CPicolApplication::AppDllUid() const\r
641{\r
642 return KUidPicolApp;\r
643}\r
644\r