| 1 | /*******************************************************************\r |
| 2 | *\r |
| 3 | * File: Engine.h\r |
| 4 | *\r |
| 5 | * Author: Peter van Sebille (peter@yipton.net)\r |
| 6 | *\r |
| 7 | * Modified/adapted for picodriveN by notaz, 2006\r |
| 8 | *\r |
| 9 | * (c) Copyright 2006, notaz\r |
| 10 | * (c) Copyright 2002, Peter van Sebille\r |
| 11 | * All Rights Reserved\r |
| 12 | *\r |
| 13 | *******************************************************************/\r |
| 14 | \r |
| 15 | #ifndef __ENGINE_H\r |
| 16 | #define __ENGINE_H\r |
| 17 | \r |
| 18 | #include <e32base.h>\r |
| 19 | #include <etel.h>\r |
| 20 | \r |
| 21 | #include "../ClientServer.h"\r |
| 22 | \r |
| 23 | class RFs;\r |
| 24 | \r |
| 25 | #ifdef __DEBUG_PRINT\r |
| 26 | #define DEBUGPRINT(x...) RDebug::Print(x)\r |
| 27 | #else\r |
| 28 | #define DEBUGPRINT(x...)\r |
| 29 | #endif\r |
| 30 | \r |
| 31 | \r |
| 32 | class MGameWatcher\r |
| 33 | {\r |
| 34 | public:\r |
| 35 | virtual void NotifyEmuDeath() = 0;\r |
| 36 | virtual void NotifyForcedExit() = 0;\r |
| 37 | };\r |
| 38 | \r |
| 39 | \r |
| 40 | class CGameRunner : public CActive\r |
| 41 | {\r |
| 42 | public:\r |
| 43 | static CGameRunner* NewL(MGameWatcher& aGameWatcher);\r |
| 44 | ~CGameRunner();\r |
| 45 | \r |
| 46 | void KillAfter(TInt ms);\r |
| 47 | \r |
| 48 | protected:\r |
| 49 | CGameRunner(MGameWatcher& aGameWatcher);\r |
| 50 | void ConstructL();\r |
| 51 | \r |
| 52 | virtual void RunL();\r |
| 53 | virtual void DoCancel();\r |
| 54 | \r |
| 55 | MGameWatcher& iGameWatcher;\r |
| 56 | TProcessId iProcessId;\r |
| 57 | };\r |
| 58 | \r |
| 59 | \r |
| 60 | class CExitForcer : public CActive\r |
| 61 | {\r |
| 62 | public:\r |
| 63 | static CExitForcer* NewL(MGameWatcher& aGameWatcher, TInt ms);\r |
| 64 | ~CExitForcer();\r |
| 65 | \r |
| 66 | protected:\r |
| 67 | CExitForcer(MGameWatcher& aGameWatcher);\r |
| 68 | void ConstructL(TInt ms);\r |
| 69 | \r |
| 70 | virtual void RunL();\r |
| 71 | virtual void DoCancel();\r |
| 72 | \r |
| 73 | MGameWatcher& iGameWatcher;\r |
| 74 | RTimer iTimer;\r |
| 75 | };\r |
| 76 | \r |
| 77 | \r |
| 78 | class CThreadWatcher : public CActive\r |
| 79 | {\r |
| 80 | public:\r |
| 81 | static CThreadWatcher* NewL(MGameWatcher& aGameWatcher, const TDesC& aName);\r |
| 82 | ~CThreadWatcher();\r |
| 83 | \r |
| 84 | protected:\r |
| 85 | CThreadWatcher(MGameWatcher& aGameWatcher, const TDesC& aName);\r |
| 86 | void ConstructL();\r |
| 87 | \r |
| 88 | virtual void RunL();\r |
| 89 | virtual void DoCancel();\r |
| 90 | \r |
| 91 | MGameWatcher& iGameWatcher;\r |
| 92 | const TDesC& iName; // thread name\r |
| 93 | };\r |
| 94 | \r |
| 95 | \r |
| 96 | // configuration emu process doesn't care about\r |
| 97 | class TPLauncherConfig {\r |
| 98 | public:\r |
| 99 | TPLauncherConfig(TPicoConfig &cfg);\r |
| 100 | void Load();\r |
| 101 | void Save();\r |
| 102 | \r |
| 103 | TBool iPad; // was iPauseOnCall\r |
| 104 | TFileName iLastROMFile;\r |
| 105 | TPicoConfig &iEmuConfig;\r |
| 106 | \r |
| 107 | private:\r |
| 108 | TFileName iIniFileName;\r |
| 109 | };\r |
| 110 | \r |
| 111 | \r |
| 112 | #endif\r |