| 1 | // mainloop with window server event handling\r |
| 2 | // event polling mechnism was taken from\r |
| 3 | // Peter van Sebille's projects\r |
| 4 | \r |
| 5 | // (c) Copyright 2006, notaz\r |
| 6 | // All Rights Reserved\r |
| 7 | \r |
| 8 | #include <e32base.h>\r |
| 9 | #include <hal.h>\r |
| 10 | #include <e32keys.h>\r |
| 11 | #include <w32std.h>\r |
| 12 | \r |
| 13 | #include <stdio.h>\r |
| 14 | #include <stdlib.h>\r |
| 15 | #include <sys/time.h>\r |
| 16 | \r |
| 17 | #include "debug.h"\r |
| 18 | #include "../Engine.h"\r |
| 19 | \r |
| 20 | #include "../../../pico/picoInt.h"\r |
| 21 | #include "vid.h"\r |
| 22 | #include "polledAS.h"\r |
| 23 | //#include "audio.h"\r |
| 24 | #include "audio_mediaserver.h"\r |
| 25 | \r |
| 26 | #include <EZlib.h>\r |
| 27 | #include "../../../zlib/gzio_symb.h"\r |
| 28 | \r |
| 29 | \r |
| 30 | //#define BENCHMARK\r |
| 31 | \r |
| 32 | \r |
| 33 | // scancodes we care about\r |
| 34 | enum TUsedScanCodes {\r |
| 35 | EStdKeyM600JogUp = EStdKeyDevice1,\r |
| 36 | EStdKeyM600JogDown = EStdKeyDevice2,\r |
| 37 | };\r |
| 38 | \r |
| 39 | static unsigned char keyFlags[256]; // lsb->msb: key_down, pulse_only, ?, ?, ?, ?, not_configurable, disabled\r |
| 40 | static unsigned char pressedKeys[11]; // List of pressed key scancodes, up to 10\r |
| 41 | \r |
| 42 | // list of areas\r |
| 43 | TPicoAreaConfigEntry areaConfig[] = {\r |
| 44 | { TRect( 0, 0, 0, 0) },\r |
| 45 | // small corner bottons\r |
| 46 | { TRect( 0, 0, 15, 15) },\r |
| 47 | { TRect(224, 0, 239, 15) },\r |
| 48 | { TRect( 0, 304, 15, 319) },\r |
| 49 | { TRect(224, 304, 239, 319) },\r |
| 50 | // normal buttons\r |
| 51 | { TRect( 0, 0, 79, 63) },\r |
| 52 | { TRect( 80, 0, 159, 63) },\r |
| 53 | { TRect(160, 0, 239, 63) },\r |
| 54 | { TRect( 0, 64, 79, 127) },\r |
| 55 | { TRect( 80, 64, 159, 127) },\r |
| 56 | { TRect(160, 64, 239, 127) },\r |
| 57 | { TRect( 0, 128, 79, 191) },\r |
| 58 | { TRect( 80, 128, 159, 191) },\r |
| 59 | { TRect(160, 128, 239, 191) },\r |
| 60 | { TRect( 0, 192, 79, 255) },\r |
| 61 | { TRect( 80, 192, 159, 255) },\r |
| 62 | { TRect(160, 192, 239, 255) },\r |
| 63 | { TRect( 0, 256, 79, 319) },\r |
| 64 | { TRect( 80, 256, 159, 319) },\r |
| 65 | { TRect(160, 256, 239, 319) },\r |
| 66 | { TRect( 0, 0, 0, 0) }\r |
| 67 | };\r |
| 68 | \r |
| 69 | // PicoPad[] format: SACB RLDU\r |
| 70 | const char *actionNames[] = {\r |
| 71 | "UP", "DOWN", "LEFT", "RIGHT", "B", "C", "A", "START",\r |
| 72 | 0, 0, 0, 0, 0, 0, 0, 0, // Z, Y, X, MODE (enabled only when needed), ?, ?, ?, ?\r |
| 73 | 0, 0, 0, 0, "VOLUME@UP", "VOLUME@DOWN", "NEXT@SAVE@SLOT", "PREV@SAVE@SLOT", // ?, ?, ?, ?, vol_up, vol_down, next_slot, prev_slot\r |
| 74 | 0, 0, "PAUSE@EMU", "SAVE@STATE", "LOAD@STATE", 0, 0, "DONE" // ?, switch_renderer, [...], "FRAMESKIP@8", "AUTO@FRAMESKIP"\r |
| 75 | };\r |
| 76 | \r |
| 77 | \r |
| 78 | // globals are allowed, so why not to (ab)use them?\r |
| 79 | //TInt machineUid = 0;\r |
| 80 | int gamestate = PGS_Paused, gamestate_next = PGS_Paused;\r |
| 81 | TPicoConfig *currentConfig = 0;\r |
| 82 | static char noticeMsg[64]; // notice msg to draw\r |
| 83 | static timeval noticeMsgTime = { 0, 0 }; // when started showing\r |
| 84 | static CGameAudioMS *gameAudio = 0; // the audio object itself\r |
| 85 | static int reset_timing, pico_was_reset;\r |
| 86 | static int state_slot = 0;\r |
| 87 | extern const char *RomFileName;\r |
| 88 | extern RSemaphore initSemaphore;\r |
| 89 | extern RSemaphore pauseSemaphore;\r |
| 90 | \r |
| 91 | // some forward declarations\r |
| 92 | static void MainInit();\r |
| 93 | static void MainExit();\r |
| 94 | static void DumpMemInfo();\r |
| 95 | void MainOldCleanup();\r |
| 96 | \r |
| 97 | \r |
| 98 | class TPicoDirectScreenAccess : public MDirectScreenAccess\r |
| 99 | {\r |
| 100 | public: // implements MDirectScreenAccess\r |
| 101 | void Restart(RDirectScreenAccess::TTerminationReasons aReason);\r |
| 102 | public: // implements MAbortDirectScreenAccess\r |
| 103 | void AbortNow(RDirectScreenAccess::TTerminationReasons aReason);\r |
| 104 | };\r |
| 105 | \r |
| 106 | \r |
| 107 | // just for a nicer grouping of WS related stuff\r |
| 108 | class CGameWindow\r |
| 109 | {\r |
| 110 | public:\r |
| 111 | static void ConstructResourcesL(void);\r |
| 112 | static void FreeResources(void);\r |
| 113 | static void DoKeys(void);\r |
| 114 | static void DoKeysConfig(TUint &which);\r |
| 115 | static void RunEvents(TUint32 which);\r |
| 116 | \r |
| 117 | static RWsSession* iWsSession;\r |
| 118 | static RWindowGroup iWsWindowGroup;\r |
| 119 | static RWindow iWsWindow;\r |
| 120 | static CWsScreenDevice* iWsScreen;\r |
| 121 | static CWindowGc* iWindowGc;\r |
| 122 | static TRequestStatus iWsEventStatus;\r |
| 123 | // static TThreadId iLauncherThreadId;\r |
| 124 | // static RDirectScreenAccess* iDSA;\r |
| 125 | // static TRequestStatus iDSAstatus;\r |
| 126 | static TPicoDirectScreenAccess iPDSA;\r |
| 127 | static CDirectScreenAccess* iDSA;\r |
| 128 | };\r |
| 129 | \r |
| 130 | \r |
| 131 | static int snd_excess_add = 0, snd_excess_cnt = 0; // hack\r |
| 132 | \r |
| 133 | static void updateSound(void)\r |
| 134 | {\r |
| 135 | int len = PsndLen;\r |
| 136 | \r |
| 137 | snd_excess_cnt += snd_excess_add;\r |
| 138 | if (snd_excess_cnt >= 0x10000) {\r |
| 139 | snd_excess_cnt -= 0x10000;\r |
| 140 | if (PicoOpt&8) {\r |
| 141 | PsndOut[len*2] = PsndOut[len*2-2];\r |
| 142 | PsndOut[len*2+1] = PsndOut[len*2-1];\r |
| 143 | } else {\r |
| 144 | PsndOut[len] = PsndOut[len-1];\r |
| 145 | }\r |
| 146 | len++;\r |
| 147 | }\r |
| 148 | \r |
| 149 | PsndOut = gameAudio->NextFrameL(len);\r |
| 150 | if(!PsndOut) { // sound output problems?\r |
| 151 | strcpy(noticeMsg, "SOUND@OUTPUT@ERROR;@SOUND@DISABLED");\r |
| 152 | gettimeofday(¬iceMsgTime, 0);\r |
| 153 | }\r |
| 154 | }\r |
| 155 | \r |
| 156 | \r |
| 157 | static void SkipFrame(void)\r |
| 158 | {\r |
| 159 | PicoSkipFrame=1;\r |
| 160 | PicoFrame();\r |
| 161 | PicoSkipFrame=0;\r |
| 162 | }\r |
| 163 | \r |
| 164 | \r |
| 165 | static void simpleWait(int thissec, int lim_time)\r |
| 166 | {\r |
| 167 | struct timeval tval;\r |
| 168 | int sleep = 0;\r |
| 169 | \r |
| 170 | gettimeofday(&tval, 0);\r |
| 171 | if(thissec != tval.tv_sec) tval.tv_usec+=1000000;\r |
| 172 | \r |
| 173 | sleep = lim_time - tval.tv_usec - 2000;\r |
| 174 | if (sleep > 0) {\r |
| 175 | // User::After((sleep = lim_time - tval.tv_usec));\r |
| 176 | User::AfterHighRes(sleep);\r |
| 177 | }\r |
| 178 | }\r |
| 179 | \r |
| 180 | \r |
| 181 | static void TargetEpocGameL()\r |
| 182 | {\r |
| 183 | char buff[24]; // fps count c string\r |
| 184 | struct timeval tval; // timing\r |
| 185 | int thissec = 0, frames_done = 0, frames_shown = 0;\r |
| 186 | int target_fps, target_frametime;\r |
| 187 | int i, lim_time;\r |
| 188 | //TRawEvent blevent;\r |
| 189 | \r |
| 190 | MainInit();\r |
| 191 | buff[0] = 0;\r |
| 192 | \r |
| 193 | // just to keep the backlight on (works only on UIQ2)\r |
| 194 | //blevent.Set(TRawEvent::EActive);\r |
| 195 | \r |
| 196 | // loop?\r |
| 197 | for(;;) {\r |
| 198 | if(gamestate == PGS_Running) {\r |
| 199 | // switch context to other thread\r |
| 200 | User::After(50000);\r |
| 201 | // prepare window and stuff\r |
| 202 | CGameWindow::ConstructResourcesL();\r |
| 203 | \r |
| 204 | // if the system has something to do, it should better do it now\r |
| 205 | User::After(50000);\r |
| 206 | //CPolledActiveScheduler::Instance()->Schedule();\r |
| 207 | \r |
| 208 | // pal/ntsc might have changed, reset related stuff\r |
| 209 | if(Pico.m.pal) {\r |
| 210 | target_fps = 50;\r |
| 211 | if(!noticeMsgTime.tv_sec) strcpy(noticeMsg, "PAL@SYSTEM@/@50@FPS");\r |
| 212 | } else {\r |
| 213 | target_fps = 60;\r |
| 214 | if(!noticeMsgTime.tv_sec) strcpy(noticeMsg, "NTSC@SYSTEM@/@60@FPS");\r |
| 215 | }\r |
| 216 | target_frametime = 1000000/target_fps;\r |
| 217 | if(!noticeMsgTime.tv_sec && pico_was_reset)\r |
| 218 | gettimeofday(¬iceMsgTime, 0);\r |
| 219 | \r |
| 220 | if (PsndOut) {\r |
| 221 | snd_excess_cnt = 0;\r |
| 222 | snd_excess_add = ((PsndRate - PsndLen*target_fps)<<16) / target_fps;\r |
| 223 | }\r |
| 224 | \r |
| 225 | pico_was_reset = 0;\r |
| 226 | reset_timing = 1;\r |
| 227 | \r |
| 228 | while(gamestate == PGS_Running) {\r |
| 229 | gettimeofday(&tval, 0);\r |
| 230 | if(reset_timing) {\r |
| 231 | reset_timing = 0;\r |
| 232 | thissec = tval.tv_sec;\r |
| 233 | frames_done = tval.tv_usec/target_frametime;\r |
| 234 | }\r |
| 235 | \r |
| 236 | // show notice message?\r |
| 237 | char *notice = 0;\r |
| 238 | if(noticeMsgTime.tv_sec) {\r |
| 239 | if((tval.tv_sec*1000000+tval.tv_usec) - (noticeMsgTime.tv_sec*1000000+noticeMsgTime.tv_usec) > 2000000) // > 2.0 sec\r |
| 240 | noticeMsgTime.tv_sec = noticeMsgTime.tv_usec = 0;\r |
| 241 | else notice = noticeMsg;\r |
| 242 | }\r |
| 243 | \r |
| 244 | // second changed?\r |
| 245 | if(thissec != tval.tv_sec) {\r |
| 246 | #ifdef BENCHMARK\r |
| 247 | static int bench = 0, bench_fps = 0, bench_fps_s = 0, bfp = 0, bf[4];\r |
| 248 | if(++bench == 10) {\r |
| 249 | bench = 0;\r |
| 250 | bench_fps_s = bench_fps;\r |
| 251 | bf[bfp++ & 3] = bench_fps;\r |
| 252 | bench_fps = 0;\r |
| 253 | }\r |
| 254 | bench_fps += frames_shown;\r |
| 255 | sprintf(buff, "%02i/%02i/%02i", frames_shown, bench_fps_s, (bf[0]+bf[1]+bf[2]+bf[3])>>2);\r |
| 256 | #else\r |
| 257 | if(currentConfig->iFlags & 2) \r |
| 258 | sprintf(buff, "%02i/%02i", frames_shown, frames_done);\r |
| 259 | #endif\r |
| 260 | \r |
| 261 | \r |
| 262 | thissec = tval.tv_sec;\r |
| 263 | \r |
| 264 | if(PsndOut == 0 && currentConfig->iFrameskip >= 0) {\r |
| 265 | frames_done = frames_shown = 0;\r |
| 266 | } else {\r |
| 267 | // it is quite common for this implementation to leave 1 fame unfinished\r |
| 268 | // when second changes, but we don't want buffer to starve.\r |
| 269 | if(PsndOut && frames_done < target_fps && frames_done > target_fps-5) {\r |
| 270 | SkipFrame(); frames_done++;\r |
| 271 | }\r |
| 272 | \r |
| 273 | frames_done -= target_fps; if (frames_done < 0) frames_done = 0;\r |
| 274 | frames_shown -= target_fps; if (frames_shown < 0) frames_shown = 0;\r |
| 275 | if (frames_shown > frames_done) frames_shown = frames_done;\r |
| 276 | }\r |
| 277 | }\r |
| 278 | \r |
| 279 | \r |
| 280 | lim_time = (frames_done+1) * target_frametime;\r |
| 281 | if(currentConfig->iFrameskip >= 0) { // frameskip enabled\r |
| 282 | for(i = 0; i < currentConfig->iFrameskip; i++) {\r |
| 283 | CGameWindow::DoKeys();\r |
| 284 | SkipFrame(); frames_done++;\r |
| 285 | if (PsndOut) { // do framelimitting if sound is enabled\r |
| 286 | gettimeofday(&tval, 0);\r |
| 287 | if(thissec != tval.tv_sec) tval.tv_usec+=1000000;\r |
| 288 | if(tval.tv_usec < lim_time) { // we are too fast\r |
| 289 | simpleWait(thissec, lim_time);\r |
| 290 | }\r |
| 291 | }\r |
| 292 | lim_time += target_frametime;\r |
| 293 | }\r |
| 294 | } else if(tval.tv_usec > lim_time) { // auto frameskip\r |
| 295 | // no time left for this frame - skip\r |
| 296 | CGameWindow::DoKeys();\r |
| 297 | SkipFrame(); frames_done++;\r |
| 298 | continue;\r |
| 299 | }\r |
| 300 | \r |
| 301 | CGameWindow::DoKeys();\r |
| 302 | PicoFrame();\r |
| 303 | \r |
| 304 | // check time\r |
| 305 | gettimeofday(&tval, 0);\r |
| 306 | if(thissec != tval.tv_sec) tval.tv_usec+=1000000;\r |
| 307 | \r |
| 308 | // sleep if we are still too fast\r |
| 309 | if(PsndOut != 0 || currentConfig->iFrameskip < 0)\r |
| 310 | {\r |
| 311 | // TODO: check if User::After() is accurate\r |
| 312 | gettimeofday(&tval, 0);\r |
| 313 | if(thissec != tval.tv_sec) tval.tv_usec+=1000000;\r |
| 314 | if(tval.tv_usec < lim_time)\r |
| 315 | {\r |
| 316 | // we are too fast\r |
| 317 | simpleWait(thissec, lim_time);\r |
| 318 | }\r |
| 319 | }\r |
| 320 | \r |
| 321 | CPolledActiveScheduler::Instance()->Schedule();\r |
| 322 | \r |
| 323 | if (gamestate != PGS_Paused)\r |
| 324 | vidDrawFrame(notice, buff, frames_shown);\r |
| 325 | \r |
| 326 | frames_done++; frames_shown++;\r |
| 327 | }\r |
| 328 | \r |
| 329 | // save SRAM\r |
| 330 | if((currentConfig->iFlags & 1) && SRam.changed) {\r |
| 331 | saveLoadGame(0, 1);\r |
| 332 | SRam.changed = 0;\r |
| 333 | }\r |
| 334 | CGameWindow::FreeResources();\r |
| 335 | } else if(gamestate == PGS_Paused) {\r |
| 336 | DEBUGPRINT(_L("pausing.."));\r |
| 337 | pauseSemaphore.Wait();\r |
| 338 | } else if(gamestate == PGS_KeyConfig) {\r |
| 339 | // switch context to other thread\r |
| 340 | User::After(50000);\r |
| 341 | // prepare window and stuff\r |
| 342 | CGameWindow::ConstructResourcesL();\r |
| 343 | \r |
| 344 | TUint whichAction = 0;\r |
| 345 | while(gamestate == PGS_KeyConfig) {\r |
| 346 | CGameWindow::DoKeysConfig(whichAction);\r |
| 347 | CPolledActiveScheduler::Instance()->Schedule();\r |
| 348 | if (gamestate != PGS_Paused)\r |
| 349 | vidKeyConfigFrame(whichAction);\r |
| 350 | User::After(150000);\r |
| 351 | }\r |
| 352 | \r |
| 353 | CGameWindow::FreeResources();\r |
| 354 | } else if(gamestate == PGS_DebugHeap) {\r |
| 355 | #ifdef __DEBUG_PRINT\r |
| 356 | TInt cells = User::CountAllocCells();\r |
| 357 | TInt mem;\r |
| 358 | User::AllocSize(mem);\r |
| 359 | DEBUGPRINT(_L("worker: cels=%d, size=%d KB"), cells, mem/1024);\r |
| 360 | gamestate = gamestate_next;\r |
| 361 | #endif\r |
| 362 | } else if(gamestate == PGS_Quit) {\r |
| 363 | break;\r |
| 364 | }\r |
| 365 | }\r |
| 366 | \r |
| 367 | MainExit();\r |
| 368 | }\r |
| 369 | \r |
| 370 | \r |
| 371 | // main initialization\r |
| 372 | static void MainInit()\r |
| 373 | {\r |
| 374 | DEBUGPRINT(_L("\r\n\r\nstarting.."));\r |
| 375 | \r |
| 376 | // our thread might have been crashed previously, so many other objects may be still floating around\r |
| 377 | MainOldCleanup();\r |
| 378 | \r |
| 379 | DEBUGPRINT(_L("CPolledActiveScheduler::NewL()"));\r |
| 380 | CPolledActiveScheduler::NewL(); // create Polled AS for the sound engine\r |
| 381 | \r |
| 382 | // HAL::Get(HALData::EMachineUid, machineUid); // find out the machine UID\r |
| 383 | \r |
| 384 | DumpMemInfo();\r |
| 385 | \r |
| 386 | // try to start pico\r |
| 387 | DEBUGPRINT(_L("PicoInit();"));\r |
| 388 | PicoInit();\r |
| 389 | PicoDrawSetColorFormat(2);\r |
| 390 | PicoWriteSound = updateSound;\r |
| 391 | \r |
| 392 | // if (pauseSemaphore.Handle() <= 0)\r |
| 393 | // pauseSemaphore.CreateLocal(0);\r |
| 394 | DEBUGPRINT(_L("initSemaphore.Signal()"));\r |
| 395 | initSemaphore.Signal();\r |
| 396 | }\r |
| 397 | \r |
| 398 | \r |
| 399 | // does not return\r |
| 400 | static void MainExit()\r |
| 401 | {\r |
| 402 | RThread thisThread;\r |
| 403 | \r |
| 404 | DEBUGPRINT(_L("%i: cleaning up.."), (TInt32) thisThread.Id());\r |
| 405 | \r |
| 406 | // save SRAM\r |
| 407 | if((currentConfig->iFlags & 1) && SRam.changed) {\r |
| 408 | saveLoadGame(0, 1);\r |
| 409 | SRam.changed = 0;\r |
| 410 | }\r |
| 411 | \r |
| 412 | PicoExit();\r |
| 413 | // pauseSemaphore.Close();\r |
| 414 | \r |
| 415 | if(gameAudio) delete gameAudio;\r |
| 416 | \r |
| 417 | // Polled AS\r |
| 418 | delete CPolledActiveScheduler::Instance();\r |
| 419 | }\r |
| 420 | \r |
| 421 | void MainOldCleanup()\r |
| 422 | {\r |
| 423 | DEBUGPRINT(_L("MainOldCleanup.."));\r |
| 424 | \r |
| 425 | // There was previously a handle leak here, so thread stuff was not cleaned\r |
| 426 | // and I thought I would have to do it mself.\r |
| 427 | \r |
| 428 | // clean any resources which might be left after a thread crash\r |
| 429 | //CGameWindow::FreeResources(ETrue);\r |
| 430 | \r |
| 431 | //if(CPolledActiveScheduler::Instance())\r |
| 432 | // delete CPolledActiveScheduler::Instance();\r |
| 433 | }\r |
| 434 | \r |
| 435 | static void DumpMemInfo()\r |
| 436 | {\r |
| 437 | TInt ramSize, ramSizeFree, romSize;\r |
| 438 | \r |
| 439 | HAL::Get(HALData::EMemoryRAM, ramSize);\r |
| 440 | HAL::Get(HALData::EMemoryRAMFree, ramSizeFree);\r |
| 441 | HAL::Get(HALData::EMemoryROM, romSize);\r |
| 442 | \r |
| 443 | DEBUGPRINT(_L("ram=%dKB, ram_free=%dKB, rom=%dKB"), ramSize/1024, ramSizeFree/1024, romSize/1024);\r |
| 444 | }\r |
| 445 | \r |
| 446 | \r |
| 447 | TInt EmuThreadFunction(TAny*)\r |
| 448 | {\r |
| 449 | const TUint32 exs = KExceptionAbort|KExceptionKill|KExceptionUserInterrupt|KExceptionFpe|KExceptionFault|KExceptionInteger|KExceptionDebug;\r |
| 450 | \r |
| 451 | DEBUGPRINT(_L("EmuThreadFunction()"));\r |
| 452 | User::SetExceptionHandler(ExceptionHandler, exs/*(TUint32) -1*/); // does not work?\r |
| 453 | \r |
| 454 | //TInt pc, sp;\r |
| 455 | //asm volatile ("str pc, %0" : "=m" (pc) );\r |
| 456 | //asm volatile ("str sp, %0" : "=m" (sp) );\r |
| 457 | //RDebug::Print(_L("executing @ 0x%08x, sp=0x%08x"), pc, sp);\r |
| 458 | \r |
| 459 | /*\r |
| 460 | RDebug::Print(_L("Base Bottom Top Size RW Name"));\r |
| 461 | TBuf<4> l_r(_L("R")), l_w(_L("W")), l_d(_L("-"));\r |
| 462 | RChunk chunk;\r |
| 463 | TFullName chunkname;\r |
| 464 | TFindChunk findChunk(_L("*"));\r |
| 465 | while( findChunk.Next(chunkname) != KErrNotFound ) {\r |
| 466 | chunk.Open(findChunk);\r |
| 467 | RDebug::Print(_L("%08x %08x %08x %08x %S%S %S"), chunk.Base(), chunk.Base()+chunk.Bottom(), chunk.Base()+chunk.Top(), chunk.Size(), chunk.IsReadable() ? &l_r : &l_d, chunk.IsWritable() ? &l_w : &l_d, &chunkname);\r |
| 468 | chunk.Close();\r |
| 469 | }\r |
| 470 | */\r |
| 471 | \r |
| 472 | // can't do that, will crash here\r |
| 473 | // if(cleanup) {\r |
| 474 | // DEBUGPRINT(_L("found old CTrapCleanup, deleting.."));\r |
| 475 | // delete cleanup;\r |
| 476 | // }\r |
| 477 | \r |
| 478 | CTrapCleanup *cleanup = CTrapCleanup::New();\r |
| 479 | \r |
| 480 | TRAPD(error, TargetEpocGameL());\r |
| 481 | \r |
| 482 | __ASSERT_ALWAYS(!error, User::Panic(_L("Picosmall"), error));\r |
| 483 | delete cleanup;\r |
| 484 | \r |
| 485 | DEBUGPRINT(_L("exitting..")); \r |
| 486 | return 1;\r |
| 487 | }\r |
| 488 | \r |
| 489 | \r |
| 490 | void TPicoDirectScreenAccess::Restart(RDirectScreenAccess::TTerminationReasons aReason)\r |
| 491 | {\r |
| 492 | DEBUGPRINT(_L("TPicoDirectScreenAccess::Restart(%i)"), aReason);\r |
| 493 | \r |
| 494 | // if (CGameWindow::iDSA) {\r |
| 495 | // TRAPD(error, CGameWindow::iDSA->StartL());\r |
| 496 | // if (error) DEBUGPRINT(_L("iDSA->StartL() error: %i"), error);\r |
| 497 | // }\r |
| 498 | }\r |
| 499 | \r |
| 500 | \r |
| 501 | void TPicoDirectScreenAccess::AbortNow(RDirectScreenAccess::TTerminationReasons aReason)\r |
| 502 | {\r |
| 503 | DEBUGPRINT(_L("TPicoDirectScreenAccess::AbortNow(%i)"), aReason);\r |
| 504 | \r |
| 505 | // the WS wants us to stop, so let's obey\r |
| 506 | gamestate = PGS_Paused;\r |
| 507 | }\r |
| 508 | \r |
| 509 | \r |
| 510 | void CGameWindow::ConstructResourcesL()\r |
| 511 | {\r |
| 512 | DEBUGPRINT(_L("ConstructResourcesL()"));\r |
| 513 | // connect to window server\r |
| 514 | // tried to create it globally and not re-connect everytime,\r |
| 515 | // but my window started to lose focus strangely\r |
| 516 | iWsSession = new(ELeave) RWsSession();\r |
| 517 | User::LeaveIfError(iWsSession->Connect());\r |
| 518 | \r |
| 519 | // * Tell the Window Server not to mess about with our process priority\r |
| 520 | // * Also, because of the way legacy games are written, they never sleep\r |
| 521 | // * and thus never voluntarily yield the CPU. We set our process priority\r |
| 522 | // * to EPriorityForeground and hope that a Telephony application on\r |
| 523 | // * this device runs at EPriorityForeground as well. If not, tough! ;-)\r |
| 524 | \r |
| 525 | iWsSession->ComputeMode(RWsSession::EPriorityControlDisabled);\r |
| 526 | RProcess me;\r |
| 527 | me.SetPriority(EPriorityForeground);\r |
| 528 | \r |
| 529 | iWsScreen = new(ELeave) CWsScreenDevice(*iWsSession);\r |
| 530 | User::LeaveIfError(iWsScreen->Construct());\r |
| 531 | // User::LeaveIfError(iWsScreen->CreateContext(iWindowGc));\r |
| 532 | \r |
| 533 | iWsWindowGroup = RWindowGroup(*iWsSession);\r |
| 534 | User::LeaveIfError(iWsWindowGroup.Construct((TUint32)&iWsWindowGroup));\r |
| 535 | //iWsWindowGroup.SetOrdinalPosition(0);\r |
| 536 | //iWsWindowGroup.SetName(KServerWGName);\r |
| 537 | iWsWindowGroup.EnableScreenChangeEvents(); // flip events (EEventScreenDeviceChanged)\r |
| 538 | iWsWindowGroup.EnableFocusChangeEvents(); // EEventFocusGroupChanged\r |
| 539 | iWsWindowGroup.SetOrdinalPosition(0, 1); // TInt aPos, TInt aOrdinalPriority\r |
| 540 | \r |
| 541 | iWsWindow=RWindow(*iWsSession);\r |
| 542 | User::LeaveIfError(iWsWindow.Construct(iWsWindowGroup, (TUint32)&iWsWindow));\r |
| 543 | iWsWindow.SetSize(iWsScreen->SizeInPixels());\r |
| 544 | iWsWindow.PointerFilter(EPointerFilterDrag, 0);\r |
| 545 | iWsWindow.SetPointerGrab(ETrue);\r |
| 546 | iWsWindow.SetVisible(ETrue);\r |
| 547 | iWsWindow.Activate();\r |
| 548 | \r |
| 549 | #if 0\r |
| 550 | // request access through RDirectScreenAccess api, but don't care about the result\r |
| 551 | // hangs?\r |
| 552 | RRegion *dsa_region = 0;\r |
| 553 | iDSA = new(ELeave) RDirectScreenAccess(*iWsSession);\r |
| 554 | if(iDSA->Construct() == KErrNone)\r |
| 555 | iDSA->Request(dsa_region, iDSAstatus, iWsWindow);\r |
| 556 | DEBUGPRINT(_L("DSA: %i"), dsa_region ? dsa_region->Count() : -1);\r |
| 557 | #endif\r |
| 558 | \r |
| 559 | TInt ret;\r |
| 560 | \r |
| 561 | // request access through CDirectScreenAccess\r |
| 562 | iDSA = CDirectScreenAccess::NewL(*iWsSession, *iWsScreen, iWsWindow, iPDSA);\r |
| 563 | \r |
| 564 | // now get the screenbuffer\r |
| 565 | TScreenInfoV01 screenInfo;\r |
| 566 | TPckg<TScreenInfoV01> sI(screenInfo);\r |
| 567 | UserSvr::ScreenInfo(sI);\r |
| 568 | \r |
| 569 | if(!screenInfo.iScreenAddressValid)\r |
| 570 | User::Leave(KErrNotSupported);\r |
| 571 | \r |
| 572 | DEBUGPRINT(_L("framebuffer=0x%08x (%dx%d)"), screenInfo.iScreenAddress,\r |
| 573 | screenInfo.iScreenSize.iWidth, screenInfo.iScreenSize.iHeight);\r |
| 574 | \r |
| 575 | // vidInit\r |
| 576 | DEBUGPRINT(_L("vidInit()"));\r |
| 577 | ret = vidInit((void *)screenInfo.iScreenAddress, 0);\r |
| 578 | DEBUGPRINT(_L("vidInit() done (%i)"), ret);\r |
| 579 | \r |
| 580 | User::LeaveIfError(ret);\r |
| 581 | \r |
| 582 | memset(keyFlags, 0, 256);\r |
| 583 | keyFlags[EStdKeyM600JogUp] = keyFlags[EStdKeyM600JogDown] = 2; // add "pulse only" for jog up/down\r |
| 584 | keyFlags[EStdKeyOff] = 0x40; // not configurable\r |
| 585 | \r |
| 586 | // try to start the audio engine\r |
| 587 | static int PsndRate_old = 0, PicoOpt_old = 0, pal_old = 0;\r |
| 588 | \r |
| 589 | if(gamestate == PGS_Running && (currentConfig->iFlags & 4)) {\r |
| 590 | TInt err = 0;\r |
| 591 | if(PsndRate != PsndRate_old || (PicoOpt&11) != (PicoOpt_old&11) || Pico.m.pal != pal_old) {\r |
| 592 | // if rate changed, reset all enabled chips, else reset only those chips, which were recently enabled\r |
| 593 | //sound_reset(PsndRate != PsndRate_old ? PicoOpt : (PicoOpt&(PicoOpt^PicoOpt_old)));\r |
| 594 | sound_rerate();\r |
| 595 | }\r |
| 596 | if(!gameAudio || PsndRate != PsndRate_old || ((PicoOpt&8) ^ (PicoOpt_old&8)) || Pico.m.pal != pal_old) { // rate or stereo or pal/ntsc changed\r |
| 597 | if(gameAudio) delete gameAudio; gameAudio = 0;\r |
| 598 | DEBUGPRINT(_L("starting audio: %i len: %i stereo: %i, pal: %i"), PsndRate, PsndLen, PicoOpt&8, Pico.m.pal);\r |
| 599 | TRAP(err, gameAudio = CGameAudioMS::NewL(PsndRate, (PicoOpt&8) ? 1 : 0, Pico.m.pal ? 50 : 60));\r |
| 600 | }\r |
| 601 | if( gameAudio) {\r |
| 602 | TRAP(err, PsndOut = gameAudio->ResumeL());\r |
| 603 | }\r |
| 604 | if(err) {\r |
| 605 | if(gameAudio) delete gameAudio;\r |
| 606 | gameAudio = 0;\r |
| 607 | PsndOut = 0;\r |
| 608 | strcpy(noticeMsg, "SOUND@STARTUP@FAILED");\r |
| 609 | gettimeofday(¬iceMsgTime, 0);\r |
| 610 | }\r |
| 611 | PsndRate_old = PsndRate;\r |
| 612 | PicoOpt_old = PicoOpt;\r |
| 613 | pal_old = Pico.m.pal;\r |
| 614 | } else {\r |
| 615 | if(gameAudio) delete gameAudio;\r |
| 616 | gameAudio = 0;\r |
| 617 | PsndOut = 0;\r |
| 618 | }\r |
| 619 | \r |
| 620 | CPolledActiveScheduler::Instance()->Schedule();\r |
| 621 | \r |
| 622 | // start key WS event polling\r |
| 623 | iWsSession->EventReady(&iWsEventStatus);\r |
| 624 | \r |
| 625 | iWsSession->Flush(); // check: short hang in UIQ2\r |
| 626 | User::After(1);\r |
| 627 | \r |
| 628 | // I don't know why but the Window server sometimes hangs completely (hanging the phone too) after calling StartL()\r |
| 629 | // Is this a sync broblem? weird bug?\r |
| 630 | TRAP(ret, iDSA->StartL());\r |
| 631 | if (ret) DEBUGPRINT(_L("iDSA->StartL() error: %i"), ret);\r |
| 632 | \r |
| 633 | // User::After(1);\r |
| 634 | // CPolledActiveScheduler::Instance()->Schedule();\r |
| 635 | \r |
| 636 | DEBUGPRINT(_L("CGameWindow::ConstructResourcesL() finished."));\r |
| 637 | }\r |
| 638 | \r |
| 639 | // this may be run even if there is nothing to free\r |
| 640 | void CGameWindow::FreeResources()\r |
| 641 | {\r |
| 642 | if(gameAudio) gameAudio->Pause();\r |
| 643 | \r |
| 644 | //DEBUGPRINT(_L("CPolledActiveScheduler::Instance(): %08x"), CPolledActiveScheduler::Instance());\r |
| 645 | if(CPolledActiveScheduler::Instance())\r |
| 646 | CPolledActiveScheduler::Instance()->Schedule();\r |
| 647 | \r |
| 648 | #if 0\r |
| 649 | // free RDirectScreenAccess stuff (seems to be deleted automatically after crash?)\r |
| 650 | if(iDSA) {\r |
| 651 | iDSA->Cancel();\r |
| 652 | iDSA->Close();\r |
| 653 | delete iDSA;\r |
| 654 | }\r |
| 655 | iDSA = NULL;\r |
| 656 | #endif\r |
| 657 | if(iDSA) delete iDSA;\r |
| 658 | iDSA = 0;\r |
| 659 | \r |
| 660 | if(iWsSession->WsHandle() > 0 && iWsEventStatus != KRequestPending) // TODO: 2 UIQ2 (?)\r |
| 661 | iWsSession->EventReadyCancel();\r |
| 662 | \r |
| 663 | if(iWsWindow.WsHandle() > 0)\r |
| 664 | iWsWindow.Close();\r |
| 665 | \r |
| 666 | if(iWsWindowGroup.WsHandle() > 0)\r |
| 667 | iWsWindowGroup.Close();\r |
| 668 | \r |
| 669 | // these must be deleted before calling iWsSession->Close()\r |
| 670 | if(iWsScreen) {\r |
| 671 | delete iWsScreen;\r |
| 672 | iWsScreen = NULL;\r |
| 673 | }\r |
| 674 | \r |
| 675 | if(iWsSession->WsHandle() > 0) {\r |
| 676 | iWsSession->Close();\r |
| 677 | delete iWsSession;\r |
| 678 | }\r |
| 679 | \r |
| 680 | vidFree();\r |
| 681 | \r |
| 682 | // emu might change renderer by itself, so we may need to sync config\r |
| 683 | if(currentConfig && currentConfig->iPicoOpt != PicoOpt) {\r |
| 684 | currentConfig->iFlags |= 0x80;\r |
| 685 | }\r |
| 686 | }\r |
| 687 | \r |
| 688 | \r |
| 689 | void CGameWindow::DoKeys(void)\r |
| 690 | {\r |
| 691 | TWsEvent iWsEvent;\r |
| 692 | TInt iWsEventType;\r |
| 693 | unsigned long allActions = 0;\r |
| 694 | static unsigned long areaActions = 0, forceUpdate = 0;\r |
| 695 | int i, nEvents;\r |
| 696 | \r |
| 697 | for(nEvents = 0; iWsEventStatus != KRequestPending; nEvents++)\r |
| 698 | {\r |
| 699 | iWsSession->GetEvent(iWsEvent);\r |
| 700 | iWsEventType = iWsEvent.Type();\r |
| 701 | \r |
| 702 | // pointer events?\r |
| 703 | if(iWsEventType == EEventPointer) {\r |
| 704 | if(iWsEvent.Pointer()->iType == TPointerEvent::EButton1Up) {\r |
| 705 | areaActions = 0; // remove all directionals\r |
| 706 | } else { // if(iWsEvent.Pointer()->iType == TPointerEvent::EButton1Down) {\r |
| 707 | TPoint p = iWsEvent.Pointer()->iPosition;\r |
| 708 | const TPicoAreaConfigEntry *e = areaConfig + 1;\r |
| 709 | for(i = 0; !e->rect.IsEmpty(); e++, i++)\r |
| 710 | if(e->rect.Contains(p)) {\r |
| 711 | areaActions = currentConfig->iAreaBinds[i];\r |
| 712 | break;\r |
| 713 | }\r |
| 714 | //DEBUGPRINT(_L("pointer event: %i %i"), p.iX, p.iY);\r |
| 715 | }\r |
| 716 | }\r |
| 717 | else if(iWsEventType == EEventKeyDown || iWsEventType == EEventKeyUp) {\r |
| 718 | TInt iScanCode = iWsEvent.Key()->iScanCode;\r |
| 719 | //DEBUGPRINT(_L("key event: 0x%02x"), iScanCode);\r |
| 720 | \r |
| 721 | if(iScanCode < 256)\r |
| 722 | {\r |
| 723 | if(iWsEventType == EEventKeyDown) {\r |
| 724 | keyFlags[iScanCode] |= 1;\r |
| 725 | for(i=0; i < 10; i++) {\r |
| 726 | if( pressedKeys[i] == (TUint8) iScanCode) break;\r |
| 727 | if(!pressedKeys[i]) { pressedKeys[i] = (TUint8) iScanCode; break; }\r |
| 728 | }\r |
| 729 | } else if(!(keyFlags[iScanCode]&2)) {\r |
| 730 | keyFlags[iScanCode] &= ~1;\r |
| 731 | for(i=0; i < 10; i++) {\r |
| 732 | if(pressedKeys[i] == (TUint8) iScanCode) { pressedKeys[i] = 0; break; }\r |
| 733 | }\r |
| 734 | }\r |
| 735 | \r |
| 736 | // power?\r |
| 737 | if(iScanCode == EStdKeyOff) gamestate = PGS_Paused;\r |
| 738 | } else {\r |
| 739 | DEBUGPRINT(_L("weird scancode: 0x%02x"), iScanCode);\r |
| 740 | }\r |
| 741 | }\r |
| 742 | else if(iWsEventType == EEventScreenDeviceChanged) {\r |
| 743 | // ???\r |
| 744 | //User::After(500000);\r |
| 745 | //reset_timing = 1;\r |
| 746 | DEBUGPRINT(_L("EEventScreenDeviceChanged, focus: %i, our: %i"),\r |
| 747 | iWsSession->GetFocusWindowGroup(), iWsWindowGroup.Identifier());\r |
| 748 | }\r |
| 749 | else if(iWsEventType == EEventFocusGroupChanged) {\r |
| 750 | TInt focusGrpId = iWsSession->GetFocusWindowGroup();\r |
| 751 | DEBUGPRINT(_L("EEventFocusGroupChanged: %i, our: %i"),\r |
| 752 | focusGrpId, iWsWindowGroup.Identifier());\r |
| 753 | // if it is not us and not launcher that got focus, pause emu\r |
| 754 | if(focusGrpId != iWsWindowGroup.Identifier())\r |
| 755 | gamestate = PGS_Paused;\r |
| 756 | }\r |
| 757 | \r |
| 758 | iWsEventStatus = KRequestPending;\r |
| 759 | iWsSession->EventReady(&iWsEventStatus);\r |
| 760 | }\r |
| 761 | \r |
| 762 | if(nEvents || forceUpdate) {\r |
| 763 | allActions = areaActions;\r |
| 764 | forceUpdate = 0;\r |
| 765 | \r |
| 766 | // add all pushed button actions\r |
| 767 | for(i = 9; i >= 0; i--) {\r |
| 768 | int scan = pressedKeys[i];\r |
| 769 | if(scan) {\r |
| 770 | if(keyFlags[scan] & 1) allActions |= currentConfig->iKeyBinds[scan];\r |
| 771 | if((keyFlags[scan]& 3)==3) forceUpdate = 1;\r |
| 772 | if(keyFlags[scan] & 2) keyFlags[scan] &= ~1;\r |
| 773 | }\r |
| 774 | }\r |
| 775 | \r |
| 776 | PicoPad[0] = (unsigned short) allActions;\r |
| 777 | if(allActions & 0xFFFF0000) {\r |
| 778 | RunEvents(allActions >> 16);\r |
| 779 | areaActions = 0;\r |
| 780 | }\r |
| 781 | }\r |
| 782 | }\r |
| 783 | \r |
| 784 | \r |
| 785 | void CGameWindow::DoKeysConfig(TUint &which)\r |
| 786 | {\r |
| 787 | TWsEvent iWsEvent;\r |
| 788 | int i;\r |
| 789 | \r |
| 790 | while(iWsEventStatus != KRequestPending)\r |
| 791 | {\r |
| 792 | TUint currentActCode = 1 << which;\r |
| 793 | \r |
| 794 | iWsSession->GetEvent(iWsEvent);\r |
| 795 | \r |
| 796 | // pointer events?\r |
| 797 | if(iWsEvent.Type() == EEventPointer) {\r |
| 798 | TPoint p = iWsEvent.Pointer()->iPosition;\r |
| 799 | TRect prev(56, 0, 120, 26);\r |
| 800 | TRect next(120, 0, 180, 26);\r |
| 801 | \r |
| 802 | if(iWsEvent.Pointer()->iType == TPointerEvent::EButton1Down) {\r |
| 803 | if(prev.Contains(p)) do { which = (which-1) & 0x1F; } while(!actionNames[which]);\r |
| 804 | else if(next.Contains(p)) do { which = (which+1) & 0x1F; } while(!actionNames[which]);\r |
| 805 | else if(which == 31) gamestate = PGS_Paused; // done\r |
| 806 | else {\r |
| 807 | const TPicoAreaConfigEntry *e = areaConfig + 1;\r |
| 808 | for(i = 0; e->rect != TRect(0,0,0,0); e++, i++)\r |
| 809 | if(e->rect.Contains(p)) {\r |
| 810 | currentConfig->iAreaBinds[i] ^= currentActCode;\r |
| 811 | break;\r |
| 812 | }\r |
| 813 | }\r |
| 814 | }\r |
| 815 | }\r |
| 816 | else if(iWsEvent.Type() == EEventKeyDown || iWsEvent.Type() == EEventKeyUp)\r |
| 817 | {\r |
| 818 | TUint scan = (TUint) iWsEvent.Key()->iScanCode;\r |
| 819 | \r |
| 820 | // key events?\r |
| 821 | if(iWsEvent.Type() == EEventKeyDown) {\r |
| 822 | if(which == 31) {\r |
| 823 | gamestate = PGS_Paused;\r |
| 824 | } else if (scan < 256) {\r |
| 825 | if(!(keyFlags[scan]&0x40)) currentConfig->iKeyBinds[scan] ^= currentActCode;\r |
| 826 | }\r |
| 827 | }\r |
| 828 | \r |
| 829 | // power?\r |
| 830 | if(iWsEvent.Key()->iScanCode == EStdKeyOff) gamestate = PGS_Paused;\r |
| 831 | }\r |
| 832 | else if(iWsEvent.Type() == EEventFocusGroupChanged) {\r |
| 833 | TInt focusGrpId = iWsSession->GetFocusWindowGroup();\r |
| 834 | // if we lost focus, exit config mode\r |
| 835 | if(focusGrpId != iWsWindowGroup.Identifier())\r |
| 836 | gamestate = PGS_Paused;\r |
| 837 | }\r |
| 838 | \r |
| 839 | // iWsEventStatus = KRequestPending;\r |
| 840 | iWsSession->EventReady(&iWsEventStatus);\r |
| 841 | }\r |
| 842 | }\r |
| 843 | \r |
| 844 | \r |
| 845 | void CGameWindow::RunEvents(TUint32 which)\r |
| 846 | {\r |
| 847 | if(which & 0x4000) currentConfig->iFrameskip = -1;\r |
| 848 | if(which & 0x2000) currentConfig->iFrameskip = 8;\r |
| 849 | if(which & 0x1800) { // save or load (but not both)\r |
| 850 | if(PsndOut) gameAudio->Pause(); // this may take a while, so we pause sound output\r |
| 851 | \r |
| 852 | vidDrawNotice((which & 0x1000) ? "LOADING@GAME" : "SAVING@GAME");\r |
| 853 | saveLoadGame(which & 0x1000);\r |
| 854 | \r |
| 855 | if(PsndOut) PsndOut = gameAudio->ResumeL();\r |
| 856 | reset_timing = 1;\r |
| 857 | }\r |
| 858 | if(which & 0x0400) gamestate = PGS_Paused;\r |
| 859 | if(which & 0x0200) { // switch renderer\r |
| 860 | if(!(currentConfig->iScreenMode == TPicoConfig::PMFit &&\r |
| 861 | (currentConfig->iScreenRotation == TPicoConfig::PRot0 || currentConfig->iScreenRotation == TPicoConfig::PRot180))) {\r |
| 862 | \r |
| 863 | PicoOpt^=0x10;\r |
| 864 | vidInit(0, 1);\r |
| 865 | \r |
| 866 | strcpy(noticeMsg, (PicoOpt&0x10) ? "ALT@RENDERER" : "DEFAULT@RENDERER");\r |
| 867 | gettimeofday(¬iceMsgTime, 0);\r |
| 868 | }\r |
| 869 | }\r |
| 870 | if(which & 0x00c0) {\r |
| 871 | if(which&0x0080) {\r |
| 872 | state_slot -= 1;\r |
| 873 | if(state_slot < 0) state_slot = 9;\r |
| 874 | } else {\r |
| 875 | state_slot += 1;\r |
| 876 | if(state_slot > 9) state_slot = 0;\r |
| 877 | }\r |
| 878 | sprintf(noticeMsg, "SAVE@SLOT@%i@SELECTED", state_slot);\r |
| 879 | gettimeofday(¬iceMsgTime, 0);\r |
| 880 | }\r |
| 881 | if(which & 0x0020) if(gameAudio) gameAudio->ChangeVolume(0);\r |
| 882 | if(which & 0x0010) if(gameAudio) gameAudio->ChangeVolume(1);\r |
| 883 | }\r |
| 884 | \r |
| 885 | \r |
| 886 | // must use wrappers, or else will run into some weird loader error (see pico/area.c)\r |
| 887 | static size_t fRead2(void *p, size_t _s, size_t _n, void *file)\r |
| 888 | {\r |
| 889 | return fread(p, _s, _n, (FILE *) file);\r |
| 890 | }\r |
| 891 | \r |
| 892 | static size_t fWrite2(void *p, size_t _s, size_t _n, void *file)\r |
| 893 | {\r |
| 894 | return fwrite(p, _s, _n, (FILE *) file);\r |
| 895 | }\r |
| 896 | \r |
| 897 | static size_t gzRead2(void *p, size_t, size_t _n, void *file)\r |
| 898 | {\r |
| 899 | return gzread(file, p, _n);\r |
| 900 | }\r |
| 901 | \r |
| 902 | static size_t gzWrite2(void *p, size_t, size_t _n, void *file)\r |
| 903 | {\r |
| 904 | return gzwrite(file, p, _n);\r |
| 905 | }\r |
| 906 | \r |
| 907 | \r |
| 908 | // this function is shared between both threads\r |
| 909 | int saveLoadGame(int load, int sram)\r |
| 910 | {\r |
| 911 | int res = 0;\r |
| 912 | \r |
| 913 | if(!RomFileName) return -1;\r |
| 914 | \r |
| 915 | // make save filename\r |
| 916 | char saveFname[KMaxFileName];\r |
| 917 | strcpy(saveFname, RomFileName);\r |
| 918 | saveFname[KMaxFileName-8] = 0;\r |
| 919 | if(saveFname[strlen(saveFname)-4] == '.') saveFname[strlen(saveFname)-4] = 0;\r |
| 920 | if(sram) strcat(saveFname, ".srm");\r |
| 921 | else {\r |
| 922 | if(state_slot > 0 && state_slot < 10) sprintf(saveFname, "%s.%i", saveFname, state_slot);\r |
| 923 | strcat(saveFname, ".mds");\r |
| 924 | }\r |
| 925 | \r |
| 926 | DEBUGPRINT(_L("saveLoad (%i, %i): %S"), load, sram, DO_CONV(saveFname));\r |
| 927 | \r |
| 928 | if(sram) {\r |
| 929 | FILE *sramFile;\r |
| 930 | int sram_size = SRam.end-SRam.start+1;\r |
| 931 | if(SRam.reg_back & 4) sram_size=0x2000;\r |
| 932 | if(!SRam.data) return 0; // SRam forcefully disabled for this game\r |
| 933 | if(load) {\r |
| 934 | sramFile = fopen(saveFname, "rb");\r |
| 935 | if(!sramFile) return -1;\r |
| 936 | fread(SRam.data, 1, sram_size, sramFile);\r |
| 937 | fclose(sramFile);\r |
| 938 | } else {\r |
| 939 | // sram save needs some special processing\r |
| 940 | // see if we have anything to save\r |
| 941 | for(; sram_size > 0; sram_size--)\r |
| 942 | if(SRam.data[sram_size-1]) break;\r |
| 943 | \r |
| 944 | if(sram_size) {\r |
| 945 | sramFile = fopen(saveFname, "wb");\r |
| 946 | res = fwrite(SRam.data, 1, sram_size, sramFile);\r |
| 947 | res = (res != sram_size) ? -1 : 0;\r |
| 948 | fclose(sramFile);\r |
| 949 | }\r |
| 950 | }\r |
| 951 | return res;\r |
| 952 | } else {\r |
| 953 | void *PmovFile = NULL;\r |
| 954 | // try gzip first\r |
| 955 | if(currentConfig->iFlags & 0x80) {\r |
| 956 | strcat(saveFname, ".gz");\r |
| 957 | if( (PmovFile = gzopen(saveFname, load ? "rb" : "wb")) ) {\r |
| 958 | areaRead = gzRead2;\r |
| 959 | areaWrite = gzWrite2;\r |
| 960 | if(!load) gzsetparams(PmovFile, 9, Z_DEFAULT_STRATEGY);\r |
| 961 | } else\r |
| 962 | saveFname[strlen(saveFname)-3] = 0;\r |
| 963 | }\r |
| 964 | if(!PmovFile) { // gzip failed or was disabled\r |
| 965 | if( (PmovFile = fopen(saveFname, load ? "rb" : "wb")) ) {\r |
| 966 | areaRead = fRead2;\r |
| 967 | areaWrite = fWrite2;\r |
| 968 | }\r |
| 969 | }\r |
| 970 | if(PmovFile) {\r |
| 971 | PmovState(load ? 6 : 5, PmovFile); // load/save\r |
| 972 | strcpy(noticeMsg, load ? "GAME@LOADED" : "GAME@SAVED");\r |
| 973 | if(areaRead == gzRead2)\r |
| 974 | gzclose(PmovFile);\r |
| 975 | else fclose ((FILE *) PmovFile);\r |
| 976 | PmovFile = 0;\r |
| 977 | if (load) Pico.m.dirtyPal=1;\r |
| 978 | } else {\r |
| 979 | strcpy(noticeMsg, load ? "LOAD@FAILED" : "SAVE@FAILED");\r |
| 980 | res = -1;\r |
| 981 | }\r |
| 982 | \r |
| 983 | gettimeofday(¬iceMsgTime, 0);\r |
| 984 | return res;\r |
| 985 | }\r |
| 986 | }\r |
| 987 | \r |
| 988 | // static class members\r |
| 989 | RWsSession* CGameWindow::iWsSession;\r |
| 990 | RWindowGroup CGameWindow::iWsWindowGroup;\r |
| 991 | RWindow CGameWindow::iWsWindow;\r |
| 992 | CWsScreenDevice* CGameWindow::iWsScreen = NULL;\r |
| 993 | CWindowGc* CGameWindow::iWindowGc = NULL;\r |
| 994 | TRequestStatus CGameWindow::iWsEventStatus = KRequestPending;\r |
| 995 | //RDirectScreenAccess* CGameWindow::iDSA;\r |
| 996 | //TRequestStatus CGameWindow::iDSAstatus = KRequestPending;\r |
| 997 | TPicoDirectScreenAccess CGameWindow::iPDSA;\r |
| 998 | CDirectScreenAccess* CGameWindow::iDSA = NULL;\r |
| 999 | \r |