| 1 | #include "app.h"\r |
| 2 | \r |
| 3 | // d3d\r |
| 4 | static IDirect3D8 *Direct3D=NULL;\r |
| 5 | IDirect3DDevice8 *Device=NULL;\r |
| 6 | IDirect3DSurface8 *DirectBack=NULL; // Back Buffer\r |
| 7 | \r |
| 8 | static IDirect3DVertexBuffer8 *VertexBuffer=NULL;\r |
| 9 | \r |
| 10 | struct CustomVertex\r |
| 11 | {\r |
| 12 | float x,y,z; // Vertex cordinates\r |
| 13 | unsigned int colour;\r |
| 14 | float u,v; // Texture coordinates\r |
| 15 | };\r |
| 16 | #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1)\r |
| 17 | \r |
| 18 | static CustomVertex VertexList[4];\r |
| 19 | \r |
| 20 | // ddraw\r |
| 21 | #include <ddraw.h>\r |
| 22 | \r |
| 23 | LPDIRECTDRAW7 m_pDD = NULL;\r |
| 24 | LPDIRECTDRAWSURFACE7 m_pddsFrontBuffer = NULL;\r |
| 25 | LPDIRECTDRAWSURFACE7 m_pddsBackBuffer = NULL;\r |
| 26 | \r |
| 27 | // quick and dirty stuff..\r |
| 28 | static void DirectExitDDraw()\r |
| 29 | {\r |
| 30 | RELEASE(m_pddsBackBuffer);\r |
| 31 | RELEASE(m_pddsFrontBuffer);\r |
| 32 | RELEASE(m_pDD);\r |
| 33 | }\r |
| 34 | \r |
| 35 | static int DirectDrawInit()\r |
| 36 | {\r |
| 37 | HRESULT ret;\r |
| 38 | LPDIRECTDRAWCLIPPER pcClipper = NULL;\r |
| 39 | DDSURFACEDESC2 ddsd;\r |
| 40 | \r |
| 41 | ret = DirectDrawCreateEx(NULL, (VOID**)&m_pDD, IID_IDirectDraw7, NULL);\r |
| 42 | if (ret) { LOGFAIL(); return 1; }\r |
| 43 | \r |
| 44 | // Set cooperative level\r |
| 45 | ret = m_pDD->SetCooperativeLevel( FrameWnd, DDSCL_NORMAL );\r |
| 46 | if (ret) { LOGFAIL(); goto fail; }\r |
| 47 | \r |
| 48 | // Create the primary surface\r |
| 49 | ZeroMemory( &ddsd, sizeof( ddsd ) );\r |
| 50 | ddsd.dwSize = sizeof( ddsd );\r |
| 51 | ddsd.dwFlags = DDSD_CAPS;\r |
| 52 | ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;\r |
| 53 | \r |
| 54 | ret = m_pDD->CreateSurface( &ddsd, &m_pddsFrontBuffer, NULL );\r |
| 55 | if (ret) { LOGFAIL(); goto fail; }\r |
| 56 | \r |
| 57 | // Create the backbuffer surface\r |
| 58 | ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;\r |
| 59 | ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;\r |
| 60 | ddsd.dwWidth = EmuWidth;\r |
| 61 | ddsd.dwHeight = EmuHeight;\r |
| 62 | \r |
| 63 | ret = m_pDD->CreateSurface( &ddsd, &m_pddsBackBuffer, NULL );\r |
| 64 | if (ret) { LOGFAIL(); goto fail; }\r |
| 65 | \r |
| 66 | // clipper\r |
| 67 | ret = m_pDD->CreateClipper( 0, &pcClipper, NULL );\r |
| 68 | if (ret) { LOGFAIL(); goto fail; }\r |
| 69 | \r |
| 70 | ret = pcClipper->SetHWnd( 0, FrameWnd );\r |
| 71 | if (ret) { LOGFAIL(); goto fail; }\r |
| 72 | \r |
| 73 | ret = m_pddsFrontBuffer->SetClipper( pcClipper );\r |
| 74 | if (ret) { LOGFAIL(); goto fail; }\r |
| 75 | \r |
| 76 | RELEASE(pcClipper);\r |
| 77 | return 0;\r |
| 78 | \r |
| 79 | fail:\r |
| 80 | RELEASE(pcClipper);\r |
| 81 | DirectExitDDraw();\r |
| 82 | return 1;\r |
| 83 | }\r |
| 84 | \r |
| 85 | static int DirectScreenDDraw()\r |
| 86 | {\r |
| 87 | DDSURFACEDESC2 sd;\r |
| 88 | unsigned short *ps=EmuScreen;\r |
| 89 | int ret, x, y;\r |
| 90 | \r |
| 91 | memset(&sd, 0, sizeof(sd));\r |
| 92 | sd.dwSize = sizeof(sd);\r |
| 93 | ret = m_pddsBackBuffer->Lock(NULL, &sd, DDLOCK_SURFACEMEMORYPTR|DDLOCK_WAIT|DDLOCK_WRITEONLY, NULL);\r |
| 94 | if (ret) { LOGFAIL(); return 1; }\r |
| 95 | \r |
| 96 | //dprintf2("w: %i h: %i pi: %i pf: %i\n", sd.dwWidth, sd.dwHeight, sd.lPitch, sd.ddpfPixelFormat.dwRGBBitCount);\r |
| 97 | \r |
| 98 | if (sd.ddpfPixelFormat.dwRGBBitCount == 32)\r |
| 99 | {\r |
| 100 | int *dst = (int *)sd.lpSurface;\r |
| 101 | for (y = 0; y < EmuHeight; y++)\r |
| 102 | {\r |
| 103 | for (x = 0; x < EmuWidth; x++)\r |
| 104 | {\r |
| 105 | int s = *ps++;\r |
| 106 | dst[x] = ((s&0xf800)<<8) | ((s&0x07e0)<<5) | ((s&0x001f)<<3);\r |
| 107 | }\r |
| 108 | dst = (int *)((char *)dst + sd.lPitch);\r |
| 109 | }\r |
| 110 | }\r |
| 111 | else if (sd.ddpfPixelFormat.dwRGBBitCount == 16)\r |
| 112 | {\r |
| 113 | unsigned short *dst = (unsigned short *)sd.lpSurface;\r |
| 114 | for (y = 0; y < EmuHeight; y++)\r |
| 115 | {\r |
| 116 | memcpy(dst, ps, EmuWidth*2);\r |
| 117 | ps += EmuWidth;\r |
| 118 | dst = (unsigned short *)((char *)dst + sd.lPitch);\r |
| 119 | }\r |
| 120 | }\r |
| 121 | else\r |
| 122 | {\r |
| 123 | LOGFAIL();\r |
| 124 | }\r |
| 125 | \r |
| 126 | ret = m_pddsBackBuffer->Unlock(NULL);\r |
| 127 | if (ret) { LOGFAIL(); return 1; }\r |
| 128 | return 0;\r |
| 129 | }\r |
| 130 | \r |
| 131 | static int DirectClearDDraw(unsigned int colour)\r |
| 132 | {\r |
| 133 | int ret;\r |
| 134 | DDBLTFX ddbltfx;\r |
| 135 | ZeroMemory( &ddbltfx, sizeof(ddbltfx) );\r |
| 136 | ddbltfx.dwSize = sizeof(ddbltfx);\r |
| 137 | ddbltfx.dwFillColor = colour;\r |
| 138 | \r |
| 139 | if (m_pddsBackBuffer != NULL)\r |
| 140 | ret = m_pddsBackBuffer->Blt( NULL, NULL, NULL, DDBLT_COLORFILL, &ddbltfx );\r |
| 141 | if (ret) { LOGFAIL(); return 1; }\r |
| 142 | return 0;\r |
| 143 | }\r |
| 144 | \r |
| 145 | static int DirectPresentDDraw()\r |
| 146 | {\r |
| 147 | int ret = m_pddsFrontBuffer->Blt(&FrameRectMy, m_pddsBackBuffer, NULL, DDBLT_WAIT, NULL);\r |
| 148 | if (ret) { LOGFAIL(); return 1; }\r |
| 149 | return 0;\r |
| 150 | }\r |
| 151 | \r |
| 152 | \r |
| 153 | /* D3D */\r |
| 154 | \r |
| 155 | int DirectInit()\r |
| 156 | {\r |
| 157 | D3DPRESENT_PARAMETERS d3dpp;\r |
| 158 | D3DDISPLAYMODE mode;\r |
| 159 | int i,u,ret=0;\r |
| 160 | \r |
| 161 | memset(&d3dpp,0,sizeof(d3dpp));\r |
| 162 | memset(&mode,0,sizeof(mode));\r |
| 163 | \r |
| 164 | Direct3D=Direct3DCreate8(D3D_SDK_VERSION); if (Direct3D==NULL) return 1;\r |
| 165 | \r |
| 166 | // Set up the structure used to create the D3D device:\r |
| 167 | d3dpp.BackBufferWidth =MainWidth;\r |
| 168 | d3dpp.BackBufferHeight=MainHeight;\r |
| 169 | d3dpp.BackBufferCount =1;\r |
| 170 | d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD;\r |
| 171 | d3dpp.MultiSampleType =D3DMULTISAMPLE_NONE;\r |
| 172 | \r |
| 173 | #ifdef _XBOX\r |
| 174 | d3dpp.BackBufferFormat=D3DFMT_X8R8G8B8;\r |
| 175 | d3dpp.FullScreen_RefreshRateInHz=60;\r |
| 176 | #else\r |
| 177 | Direct3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&mode);\r |
| 178 | d3dpp.BackBufferFormat=mode.Format;\r |
| 179 | d3dpp.Windowed=1;\r |
| 180 | d3dpp.hDeviceWindow=FrameWnd;\r |
| 181 | #endif\r |
| 182 | \r |
| 183 | // Try to create a device with hardware vertex processing:\r |
| 184 | for (i=0;i<3;i++)\r |
| 185 | {\r |
| 186 | int behave=D3DCREATE_HARDWARE_VERTEXPROCESSING;\r |
| 187 | \r |
| 188 | // Try software vertex processing:\r |
| 189 | if (i==1) behave=D3DCREATE_MIXED_VERTEXPROCESSING;\r |
| 190 | if (i==2) behave=D3DCREATE_SOFTWARE_VERTEXPROCESSING;\r |
| 191 | \r |
| 192 | Direct3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,FrameWnd,\r |
| 193 | behave|D3DCREATE_MULTITHREADED,&d3dpp,&Device);\r |
| 194 | if (Device) break;\r |
| 195 | }\r |
| 196 | \r |
| 197 | if (Device==NULL)\r |
| 198 | {\r |
| 199 | #if 0\r |
| 200 | // try ref\r |
| 201 | Direct3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_REF,FrameWnd,\r |
| 202 | D3DCREATE_SOFTWARE_VERTEXPROCESSING|D3DCREATE_MULTITHREADED,&d3dpp,&Device);\r |
| 203 | if (Device==NULL) goto fail0;\r |
| 204 | HMODULE test = LoadLibrary("d3d8d.dll");\r |
| 205 | if (test != NULL) FreeLibrary(test);\r |
| 206 | else {\r |
| 207 | error("Sorry, but this program requires Direct3D with hardware acceleration.\n\n"\r |
| 208 | "You can try using Direct3D software emulation, but you have to install "\r |
| 209 | "DirectX SDK for it to work\n(it seems to be missing now).");\r |
| 210 | goto fail1;\r |
| 211 | }\r |
| 212 | #else\r |
| 213 | goto fail1;\r |
| 214 | #endif\r |
| 215 | }\r |
| 216 | \r |
| 217 | Device->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&DirectBack);\r |
| 218 | if (DirectBack==NULL) goto fail1;\r |
| 219 | \r |
| 220 | Device->CreateVertexBuffer(sizeof(VertexList),0,D3DFVF_CUSTOMVERTEX,D3DPOOL_DEFAULT,&VertexBuffer);\r |
| 221 | if (VertexBuffer==NULL) goto fail2;\r |
| 222 | \r |
| 223 | ret=TexScreenInit(); if (ret) goto fail3;\r |
| 224 | \r |
| 225 | //FontInit();\r |
| 226 | \r |
| 227 | Device->SetRenderState(D3DRS_LIGHTING,0); // Turn off lighting\r |
| 228 | \r |
| 229 | // Set up texture modes:\r |
| 230 | Device->SetTextureStageState(0,D3DTSS_ADDRESSU,D3DTADDRESS_CLAMP);\r |
| 231 | Device->SetTextureStageState(0,D3DTSS_ADDRESSV,D3DTADDRESS_CLAMP);\r |
| 232 | \r |
| 233 | return 0;\r |
| 234 | \r |
| 235 | fail3:\r |
| 236 | RELEASE(VertexBuffer)\r |
| 237 | fail2:\r |
| 238 | RELEASE(DirectBack)\r |
| 239 | fail1:\r |
| 240 | RELEASE(Device)\r |
| 241 | fail0:\r |
| 242 | RELEASE(Direct3D)\r |
| 243 | \r |
| 244 | // error("Failed to use Direct3D, trying DirectDraw..");\r |
| 245 | \r |
| 246 | // try DirectDraw\r |
| 247 | return DirectDrawInit();\r |
| 248 | }\r |
| 249 | \r |
| 250 | void DirectExit()\r |
| 251 | {\r |
| 252 | //FontExit();\r |
| 253 | TexScreenExit();\r |
| 254 | \r |
| 255 | // d3d\r |
| 256 | RELEASE(VertexBuffer)\r |
| 257 | RELEASE(DirectBack)\r |
| 258 | RELEASE(Device)\r |
| 259 | RELEASE(Direct3D)\r |
| 260 | \r |
| 261 | DirectExitDDraw();\r |
| 262 | }\r |
| 263 | \r |
| 264 | \r |
| 265 | static int MakeVertexList()\r |
| 266 | {\r |
| 267 | struct CustomVertex *vert=NULL,*pv=NULL;\r |
| 268 | float dist=0.0f;\r |
| 269 | float scalex=0.0f,scaley=0.0f;\r |
| 270 | unsigned int colour=0xffffff;\r |
| 271 | float right=0.0f,bottom=0.0f;\r |
| 272 | \r |
| 273 | if (LoopMode!=8) colour=0x102040;\r |
| 274 | \r |
| 275 | dist=10.0f; scalex=dist*1.3333f; scaley=dist;\r |
| 276 | \r |
| 277 | scalex*=640.0f/(float)MainWidth;\r |
| 278 | scaley*=448.0f/(float)MainHeight;\r |
| 279 | \r |
| 280 | vert=VertexList;\r |
| 281 | \r |
| 282 | // Put the vertices for the corners of the screen:\r |
| 283 | pv=vert;\r |
| 284 | pv->z=dist;\r |
| 285 | pv->x=-scalex; pv->y=scaley;\r |
| 286 | pv->colour=colour; pv++;\r |
| 287 | \r |
| 288 | *pv=vert[0]; pv->x= scalex; pv->y= scaley; pv++;\r |
| 289 | *pv=vert[0]; pv->x=-scalex; pv->y=-scaley; pv++;\r |
| 290 | *pv=vert[0]; pv->x= scalex; pv->y=-scaley; pv++;\r |
| 291 | \r |
| 292 | // Find where the screen images ends on the texture\r |
| 293 | right =(float)EmuWidth /(float)TexWidth;\r |
| 294 | bottom=(float)EmuHeight/(float)TexHeight;\r |
| 295 | \r |
| 296 | // Write texture coordinates:\r |
| 297 | pv=vert;\r |
| 298 | pv->u=0.0f; pv->v=0.00f; pv++;\r |
| 299 | pv->u=right; pv->v=0.00f; pv++;\r |
| 300 | pv->u=0.0f; pv->v=bottom; pv++;\r |
| 301 | pv->u=right; pv->v=bottom; pv++;\r |
| 302 | \r |
| 303 | return 0;\r |
| 304 | }\r |
| 305 | \r |
| 306 | int DirectClear(unsigned int colour)\r |
| 307 | {\r |
| 308 | if (Device == NULL)\r |
| 309 | return DirectClearDDraw(colour);\r |
| 310 | \r |
| 311 | Device->Clear(0,NULL,D3DCLEAR_TARGET,colour,1.0f,0);\r |
| 312 | return 0;\r |
| 313 | }\r |
| 314 | \r |
| 315 | int DirectPresent()\r |
| 316 | {\r |
| 317 | if (Device == NULL)\r |
| 318 | return DirectPresentDDraw();\r |
| 319 | \r |
| 320 | Device->Present(NULL,NULL,NULL,NULL);\r |
| 321 | return 0;\r |
| 322 | }\r |
| 323 | \r |
| 324 | static int SetupMatrices()\r |
| 325 | {\r |
| 326 | D3DXVECTOR3 eye ( 0.0f, 0.0f, 0.0f );\r |
| 327 | D3DXVECTOR3 look( 0.0f, 0.0f, 0.0f );\r |
| 328 | D3DXVECTOR3 up ( 0.0f, 1.0f, 0.0f );\r |
| 329 | D3DXMATRIX mat;\r |
| 330 | float nudgex=0.0f,nudgey=0.0f;\r |
| 331 | \r |
| 332 | memset(&mat,0,sizeof(mat));\r |
| 333 | \r |
| 334 | mat.m[0][0]=mat.m[1][1]=mat.m[2][2]=mat.m[3][3]=1.0f;\r |
| 335 | Device->SetTransform(D3DTS_WORLD,&mat);\r |
| 336 | \r |
| 337 | look.x=(float)Inp.axis[2]/2457.6f;\r |
| 338 | look.y=(float)Inp.axis[3]/2457.6f;\r |
| 339 | look.z=10.0f;\r |
| 340 | \r |
| 341 | // Nudge pixels to the centre of each screen pixel:\r |
| 342 | nudgex=13.3333f/(float)(MainWidth <<1);\r |
| 343 | nudgey=10.0000f/(float)(MainHeight<<1);\r |
| 344 | eye.x +=nudgex; eye.y +=nudgey;\r |
| 345 | look.x+=nudgex; look.y+=nudgey;\r |
| 346 | \r |
| 347 | D3DXMatrixLookAtLH(&mat,&eye,&look,&up);\r |
| 348 | Device->SetTransform(D3DTS_VIEW,&mat);\r |
| 349 | \r |
| 350 | D3DXMatrixPerspectiveFovLH(&mat, 0.5f*PI, 1.3333f, 0.2f, 1000.0f);\r |
| 351 | Device->SetTransform(D3DTS_PROJECTION,&mat);\r |
| 352 | return 0;\r |
| 353 | }\r |
| 354 | \r |
| 355 | int DirectScreen()\r |
| 356 | {\r |
| 357 | unsigned char *lock=NULL;\r |
| 358 | int ret;\r |
| 359 | \r |
| 360 | if (Device == NULL)\r |
| 361 | return DirectScreenDDraw();\r |
| 362 | \r |
| 363 | // Copy the screen to the screen texture:\r |
| 364 | #ifdef _XBOX\r |
| 365 | TexScreenSwizzle();\r |
| 366 | #else\r |
| 367 | ret=TexScreenLinear();\r |
| 368 | if (ret) dprintf2("TexScreenLinear failed\n");\r |
| 369 | #endif\r |
| 370 | \r |
| 371 | SetupMatrices();\r |
| 372 | \r |
| 373 | MakeVertexList();\r |
| 374 | \r |
| 375 | // Copy vertices in:\r |
| 376 | VertexBuffer->Lock(0,sizeof(VertexList),&lock,0);\r |
| 377 | if (lock==NULL) { dprintf2("VertexBuffer->Lock failed\n"); return 1; }\r |
| 378 | memcpy(lock,VertexList,sizeof(VertexList));\r |
| 379 | VertexBuffer->Unlock();\r |
| 380 | \r |
| 381 | Device->BeginScene();\r |
| 382 | Device->SetTexture(0,TexScreen);\r |
| 383 | Device->SetStreamSource(0,VertexBuffer,sizeof(CustomVertex));\r |
| 384 | Device->SetVertexShader(D3DFVF_CUSTOMVERTEX);\r |
| 385 | Device->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2);\r |
| 386 | Device->EndScene();\r |
| 387 | \r |
| 388 | return 0;\r |
| 389 | }\r |