| 1 | \r |
| 2 | #include "app.h"\r |
| 3 | #include <commdlg.h>\r |
| 4 | \r |
| 5 | extern char *romname;\r |
| 6 | extern unsigned char *rom_data;\r |
| 7 | extern unsigned int rom_size;\r |
| 8 | extern int fastForward;\r |
| 9 | extern int frameStep;\r |
| 10 | extern int emu_frame;\r |
| 11 | \r |
| 12 | struct Input Inp;\r |
| 13 | \r |
| 14 | // --------------------- XBox Input -----------------------------\r |
| 15 | #ifdef _XBOX\r |
| 16 | static HANDLE GamePad=NULL;\r |
| 17 | static XINPUT_STATE Pad;\r |
| 18 | \r |
| 19 | static int DeadZone(short *paxis)\r |
| 20 | {\r |
| 21 | int zone=0x2000;\r |
| 22 | int a=*paxis;\r |
| 23 | \r |
| 24 | if (a<-zone) a+=zone;\r |
| 25 | else if (a> zone) a-=zone; else a=0;\r |
| 26 | \r |
| 27 | *paxis=(short)a;\r |
| 28 | return 0;\r |
| 29 | }\r |
| 30 | \r |
| 31 | static int DeviceRead()\r |
| 32 | {\r |
| 33 | int but=0,a=0;\r |
| 34 | \r |
| 35 | memset(Inp.axis, 0,sizeof(Inp.axis));\r |
| 36 | memset(Inp.button,0,sizeof(Inp.button));\r |
| 37 | \r |
| 38 | if (GamePad==NULL) GamePad=XInputOpen(XDEVICE_TYPE_GAMEPAD,0,XDEVICE_NO_SLOT,NULL);\r |
| 39 | if (GamePad==NULL) return 1;\r |
| 40 | \r |
| 41 | // Read XBox joypad:\r |
| 42 | XInputGetState(GamePad,&Pad);\r |
| 43 | \r |
| 44 | // Get analog axes:\r |
| 45 | Inp.axis[0]=Pad.Gamepad.sThumbLX;\r |
| 46 | Inp.axis[1]=Pad.Gamepad.sThumbLY;\r |
| 47 | Inp.axis[2]=Pad.Gamepad.sThumbRX;\r |
| 48 | Inp.axis[3]=Pad.Gamepad.sThumbRY;\r |
| 49 | \r |
| 50 | for (a=0;a<4;a++) DeadZone(Inp.axis+a);\r |
| 51 | \r |
| 52 | // Get digital buttons:\r |
| 53 | but=Pad.Gamepad.wButtons;\r |
| 54 | for (a=0;a<8;a++)\r |
| 55 | {\r |
| 56 | if (but&(1<<a)) Inp.button[a]=0xff;\r |
| 57 | }\r |
| 58 | \r |
| 59 | // Get analog buttons:\r |
| 60 | memcpy(Inp.button+8, Pad.Gamepad.bAnalogButtons, 8);\r |
| 61 | \r |
| 62 | return 0;\r |
| 63 | }\r |
| 64 | \r |
| 65 | #endif\r |
| 66 | \r |
| 67 | // --------------------- Windows Input -----------------------------\r |
| 68 | \r |
| 69 | #ifndef _XBOX\r |
| 70 | \r |
| 71 | static int DeviceRead()\r |
| 72 | {\r |
| 73 | int push=0x6000;\r |
| 74 | int axis[]={0,0,0,0};\r |
| 75 | int i=0;\r |
| 76 | \r |
| 77 | memset(Inp.axis, 0,sizeof(Inp.axis));\r |
| 78 | memset(Inp.button,0,sizeof(Inp.button));\r |
| 79 | \r |
| 80 | if (GetForegroundWindow()!=FrameWnd) return 1;\r |
| 81 | \r |
| 82 | if (GetAsyncKeyState(VK_LEFT )) axis[0]-=push;\r |
| 83 | if (GetAsyncKeyState(VK_RIGHT)) axis[0]+=push;\r |
| 84 | if (GetAsyncKeyState(VK_DOWN )) axis[1]-=push;\r |
| 85 | if (GetAsyncKeyState(VK_UP )) axis[1]+=push;\r |
| 86 | for (i=0;i<4;i++) Inp.axis[i]=(short)axis[i];\r |
| 87 | \r |
| 88 | if (GetAsyncKeyState(VK_RETURN)) Inp.button[4]=0xff; // Start\r |
| 89 | //if (GetAsyncKeyState(VK_ESCAPE)) Inp.button[7]=0xff; // Right thumb\r |
| 90 | \r |
| 91 | if (GetAsyncKeyState('Z')) Inp.button[10]=0xff;\r |
| 92 | if (GetAsyncKeyState('X')) Inp.button[ 8]=0xff;\r |
| 93 | if (GetAsyncKeyState('C')) Inp.button[ 9]=0xff;\r |
| 94 | \r |
| 95 | if (GetAsyncKeyState('A')) Inp.button[13]=0xff;\r |
| 96 | if (GetAsyncKeyState('S')) Inp.button[12]=0xff;\r |
| 97 | if (GetAsyncKeyState('D')) Inp.button[11]=0xff;\r |
| 98 | if (GetAsyncKeyState('F')) Inp.button[14]=0xff;\r |
| 99 | \r |
| 100 | static int sblobked = 0;\r |
| 101 | if(!sblobked && GetAsyncKeyState(VK_F6)) {\r |
| 102 | FILE *PmovFile;\r |
| 103 | romname[strlen(romname)-3] = 0;\r |
| 104 | strcat(romname, "mds");\r |
| 105 | PmovFile = fopen(romname, "wb");\r |
| 106 | if(PmovFile) {\r |
| 107 | PmovState(5, PmovFile);\r |
| 108 | fclose(PmovFile);\r |
| 109 | }\r |
| 110 | sblobked = 1;\r |
| 111 | }\r |
| 112 | else if(!sblobked && GetAsyncKeyState(VK_F9)) {\r |
| 113 | FILE *PmovFile;\r |
| 114 | romname[strlen(romname)-3] = 0;\r |
| 115 | strcat(romname, "mds");\r |
| 116 | PmovFile = fopen(romname, "rb");\r |
| 117 | if(PmovFile) {\r |
| 118 | PmovState(6, PmovFile);\r |
| 119 | fclose(PmovFile);\r |
| 120 | }\r |
| 121 | sblobked = 1;\r |
| 122 | }\r |
| 123 | else if(!sblobked && GetAsyncKeyState(VK_TAB)) {\r |
| 124 | PicoReset(0);\r |
| 125 | sblobked = 1;\r |
| 126 | emu_frame = 0;\r |
| 127 | }\r |
| 128 | else if(!sblobked && GetAsyncKeyState(VK_ESCAPE)) {\r |
| 129 | DSoundMute();\r |
| 130 | FILE *rom = 0;\r |
| 131 | OPENFILENAME of; ZeroMemory(&of, sizeof(OPENFILENAME));\r |
| 132 | of.lStructSize = sizeof(OPENFILENAME);\r |
| 133 | of.lpstrFilter = "ROMs\0*.smd;*.bin;*.gen\0";\r |
| 134 | of.lpstrFile = romname; romname[0] = 0;\r |
| 135 | of.nMaxFile = MAX_PATH;\r |
| 136 | of.Flags = OFN_FILEMUSTEXIST|OFN_HIDEREADONLY;\r |
| 137 | GetOpenFileName(&of);\r |
| 138 | rom = fopen(romname, "rb");\r |
| 139 | DSoundUnMute();\r |
| 140 | if(!rom) return 1;\r |
| 141 | PicoCartLoad(rom, &rom_data, &rom_size);\r |
| 142 | PicoCartInsert(rom_data, rom_size);\r |
| 143 | fclose(rom);\r |
| 144 | sblobked = 1;\r |
| 145 | }\r |
| 146 | else if(!sblobked && GetAsyncKeyState(VK_BACK)) {\r |
| 147 | if(frameStep) frameStep=0;\r |
| 148 | else fastForward^=1;\r |
| 149 | sblobked = 1;\r |
| 150 | }\r |
| 151 | else if(!sblobked && GetAsyncKeyState(VK_OEM_5)) {\r |
| 152 | frameStep=3;\r |
| 153 | sblobked = 1;\r |
| 154 | }\r |
| 155 | else\r |
| 156 | sblobked = GetAsyncKeyState(VK_F6) | GetAsyncKeyState(VK_F9) |\r |
| 157 | GetAsyncKeyState(VK_TAB) | GetAsyncKeyState(VK_ESCAPE) |\r |
| 158 | GetAsyncKeyState(VK_BACK) | GetAsyncKeyState(VK_OEM_5);\r |
| 159 | \r |
| 160 | return 0;\r |
| 161 | }\r |
| 162 | \r |
| 163 | #endif\r |
| 164 | \r |
| 165 | int InputInit()\r |
| 166 | {\r |
| 167 | memset(&Inp,0,sizeof(Inp));\r |
| 168 | #ifdef _XBOX\r |
| 169 | memset(&Pad,0,sizeof(Pad));\r |
| 170 | XInitDevices(0,NULL);\r |
| 171 | #endif\r |
| 172 | return 0;\r |
| 173 | }\r |
| 174 | \r |
| 175 | void InputExit()\r |
| 176 | {\r |
| 177 | #ifdef _XBOX\r |
| 178 | if (GamePad) XInputClose(GamePad);\r |
| 179 | GamePad=NULL;\r |
| 180 | #endif\r |
| 181 | }\r |
| 182 | \r |
| 183 | int InputUpdate()\r |
| 184 | {\r |
| 185 | int i=0;\r |
| 186 | int push=0x2000;\r |
| 187 | \r |
| 188 | DeviceRead(); // Read XBox or PC device \r |
| 189 | \r |
| 190 | // Use left analog for left digital too:\r |
| 191 | if (Inp.axis[1]>= push) Inp.button[0]|=0xff; // Up\r |
| 192 | if (Inp.axis[1]<=-push) Inp.button[1]|=0xff; // Down\r |
| 193 | if (Inp.axis[0]<=-push) Inp.button[2]|=0xff; // Left\r |
| 194 | if (Inp.axis[0]>= push) Inp.button[3]|=0xff; // Right\r |
| 195 | \r |
| 196 | // Update debounce/time held information:\r |
| 197 | for (i=0;i<sizeof(Inp.held);i++)\r |
| 198 | {\r |
| 199 | if (Inp.held[i]==0)\r |
| 200 | {\r |
| 201 | if (Inp.button[i]>30) Inp.held[i]=1; // Just pressed\r |
| 202 | }\r |
| 203 | else\r |
| 204 | {\r |
| 205 | // Is the button still being held down?\r |
| 206 | Inp.held[i]++;\r |
| 207 | if (Inp.held[i]>=0x80) Inp.held[i]&=0xbf; // (Keep looping around)\r |
| 208 | \r |
| 209 | if (Inp.button[i]<25) Inp.held[i]=0; // No\r |
| 210 | }\r |
| 211 | }\r |
| 212 | \r |
| 213 | // Work out some key repeat values:\r |
| 214 | for (i=0;i<sizeof(Inp.repeat);i++)\r |
| 215 | {\r |
| 216 | char rep=0;\r |
| 217 | int held=Inp.held[i];\r |
| 218 | \r |
| 219 | if (held==1) rep=1;\r |
| 220 | if (held>=0x20 && (held&1)) rep=1;\r |
| 221 | \r |
| 222 | Inp.repeat[i]=rep;\r |
| 223 | }\r |
| 224 | \r |
| 225 | return 0;\r |
| 226 | }\r |
| 227 | \r |
| 228 | // Set Lightgun calibration values:\r |
| 229 | int InputLightCal(int cx,int cy,int ux,int uy)\r |
| 230 | {\r |
| 231 | #ifdef _XBOX\r |
| 232 | XINPUT_LIGHTGUN_CALIBRATION_OFFSETS cal;\r |
| 233 | \r |
| 234 | memset(&cal,0,sizeof(cal));\r |
| 235 | \r |
| 236 | cal.wCenterX =(WORD)cx;\r |
| 237 | cal.wCenterY =(WORD)cy;\r |
| 238 | cal.wUpperLeftX=(WORD)ux;\r |
| 239 | cal.wUpperLeftY=(WORD)uy;\r |
| 240 | XInputSetLightgunCalibration(GamePad,&cal);\r |
| 241 | \r |
| 242 | #endif\r |
| 243 | \r |
| 244 | (void)(cx+cy+ux+uy);\r |
| 245 | \r |
| 246 | return 0;\r |
| 247 | }\r |