| 1 | #include "app.h"\r |
| 2 | #include "FileMenu.h"\r |
| 3 | \r |
| 4 | // sram\r |
| 5 | struct PicoSRAM\r |
| 6 | {\r |
| 7 | unsigned char *data; // actual data\r |
| 8 | unsigned int start; // start address in 68k address space\r |
| 9 | unsigned int end;\r |
| 10 | unsigned char resize; // 1=SRAM size changed and needs to be reallocated on PicoReset\r |
| 11 | unsigned char reg_back; // copy of Pico.m.sram_reg to set after reset\r |
| 12 | unsigned char changed;\r |
| 13 | unsigned char pad;\r |
| 14 | };\r |
| 15 | \r |
| 16 | extern "C" PicoSRAM SRam;\r |
| 17 | extern char *romname;\r |
| 18 | int fastForward=0;\r |
| 19 | int frameStep=0;\r |
| 20 | \r |
| 21 | char LoopQuit=0;\r |
| 22 | static FILE *DebugFile=NULL;\r |
| 23 | int LoopMode=0;\r |
| 24 | static void UpdateSound();\r |
| 25 | \r |
| 26 | int LoopInit()\r |
| 27 | {\r |
| 28 | int ret=0;\r |
| 29 | \r |
| 30 | // bits LSb->MSb:\r |
| 31 | // enable_ym2612&dac, enable_sn76496, enable_z80, stereo_sound;\r |
| 32 | // alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites\r |
| 33 | PicoOpt=0x1f;\r |
| 34 | PsndRate=44100;\r |
| 35 | //PsndLen=PsndRate/60; // calculated later by pico itself\r |
| 36 | \r |
| 37 | // Init Direct3D:\r |
| 38 | ret=DirectInit(); if (ret) return 1;\r |
| 39 | InputInit();\r |
| 40 | \r |
| 41 | // Init DirectSound:\r |
| 42 | //DSoundInit();\r |
| 43 | \r |
| 44 | ret=EmuInit(); if (ret) return 1;\r |
| 45 | FileMenu.init();\r |
| 46 | \r |
| 47 | LoopMode=8;\r |
| 48 | PicoWriteSound = UpdateSound;\r |
| 49 | \r |
| 50 | return 0;\r |
| 51 | }\r |
| 52 | \r |
| 53 | void preLoopInit()\r |
| 54 | {\r |
| 55 | romname[strlen(romname)-3] = 0;\r |
| 56 | strcat(romname, "srm");\r |
| 57 | int sram_size = SRam.end-SRam.start+1;\r |
| 58 | if(SRam.reg_back & 4) sram_size=0x2000;\r |
| 59 | FILE *f = fopen(romname, "rb");\r |
| 60 | if(f && SRam.data)\r |
| 61 | fread(SRam.data, 1, sram_size, f);\r |
| 62 | if(f) fclose(f);\r |
| 63 | }\r |
| 64 | \r |
| 65 | extern "C" char *debugString();\r |
| 66 | \r |
| 67 | void LoopExit()\r |
| 68 | {\r |
| 69 | dprintf(debugString());\r |
| 70 | \r |
| 71 | romname[strlen(romname)-3] = 0;\r |
| 72 | strcat(romname, "srm");\r |
| 73 | int sram_size = SRam.end-SRam.start+1;\r |
| 74 | if(SRam.reg_back & 4) sram_size=0x2000;\r |
| 75 | for(; sram_size > 0; sram_size--)\r |
| 76 | if(SRam.data[sram_size-1]) break;\r |
| 77 | if(sram_size) {\r |
| 78 | FILE *f = fopen(romname, "wb");\r |
| 79 | if(f) {\r |
| 80 | fwrite(SRam.data, 1, sram_size, f);\r |
| 81 | fclose(f);\r |
| 82 | }\r |
| 83 | }\r |
| 84 | \r |
| 85 | FileMenu.exit();\r |
| 86 | EmuExit();\r |
| 87 | DSoundExit(); PsndLen=0;\r |
| 88 | InputExit();\r |
| 89 | DirectExit();\r |
| 90 | \r |
| 91 | if (DebugFile) fclose(DebugFile);\r |
| 92 | DebugFile=NULL;\r |
| 93 | }\r |
| 94 | \r |
| 95 | // ----------------------------------------------------------------\r |
| 96 | \r |
| 97 | int emu_frame = 0;\r |
| 98 | \r |
| 99 | static int DoGame()\r |
| 100 | {\r |
| 101 | if(fastForward) { PicoSkipFrame+=1; PicoSkipFrame&=7; }\r |
| 102 | else PicoSkipFrame=0;\r |
| 103 | \r |
| 104 | if(frameStep==1) return 0;\r |
| 105 | else if(frameStep==3) frameStep=1;\r |
| 106 | \r |
| 107 | EmuFrame();\r |
| 108 | emu_frame++;\r |
| 109 | \r |
| 110 | if (Inp.held[7]==1) LoopMode=2; // Right thumb = Toggle Menu\r |
| 111 | \r |
| 112 | return 0;\r |
| 113 | }\r |
| 114 | // ----------------------------------------------------------------\r |
| 115 | \r |
| 116 | static int MenuUpdate()\r |
| 117 | {\r |
| 118 | int delta=0;\r |
| 119 | \r |
| 120 | if (Inp.repeat[0]) delta-=0x100;\r |
| 121 | if (Inp.repeat[1]) delta+=0x100;\r |
| 122 | \r |
| 123 | if (Inp.button[14]>30) delta-=Inp.button[14]-30;\r |
| 124 | if (Inp.button[15]>30) delta+=Inp.button[15]-30;\r |
| 125 | \r |
| 126 | if (delta) FileMenu.scroll(delta);\r |
| 127 | \r |
| 128 | if (Inp.held[8]==1 || Inp.held[10]==1 || Inp.held[4]==1) // A, X or Start\r |
| 129 | {\r |
| 130 | //RomFree();\r |
| 131 | //FileMenu.getFilePath(RomName);\r |
| 132 | //RomLoad();\r |
| 133 | //LoopMode=8; // Go to game\r |
| 134 | }\r |
| 135 | \r |
| 136 | if (Inp.held[7]==1) LoopMode=8; // Right thumb = Toggle Menu\r |
| 137 | \r |
| 138 | return 0;\r |
| 139 | }\r |
| 140 | \r |
| 141 | static int MenuRender()\r |
| 142 | {\r |
| 143 | WCHAR text[80]={0};\r |
| 144 | wsprintfW(text,L"%.40S v%x.%.3x",AppName,PicoVer>>12,PicoVer&0xfff);\r |
| 145 | FontSetColour(0x60c0ff);\r |
| 146 | FontText(text,64,48);\r |
| 147 | \r |
| 148 | FileMenu.render();\r |
| 149 | \r |
| 150 | return 0;\r |
| 151 | }\r |
| 152 | \r |
| 153 | // ----------------------------------------------------------------\r |
| 154 | \r |
| 155 | static int ModeUpdate()\r |
| 156 | {\r |
| 157 | if (Inp.held[14] && Inp.held[15] && Inp.held[12]==1) LoopQuit=1; // L+R+black to quit:\r |
| 158 | if (Inp.button[4]>30 && Inp.button[5]>30) LoopQuit=1; // Start and back to quit\r |
| 159 | \r |
| 160 | if (LoopMode==8) { DoGame(); return 0; }\r |
| 161 | \r |
| 162 | if (DSoundNext) memset(DSoundNext,0,PsndLen<<2);\r |
| 163 | \r |
| 164 | if (LoopMode==2) { FileMenu.scan(); LoopMode++; return 0; }\r |
| 165 | if (LoopMode==3) { MenuUpdate(); return 0; }\r |
| 166 | if (LoopMode==4) { LightCalUpdate(); return 0; }\r |
| 167 | \r |
| 168 | LoopMode=2; // Unknown mode, go to rom menu\r |
| 169 | return 0;\r |
| 170 | }\r |
| 171 | \r |
| 172 | \r |
| 173 | static int ModeRender()\r |
| 174 | {\r |
| 175 | DirectScreen();\r |
| 176 | if (LoopMode==3) MenuRender();\r |
| 177 | if (LoopMode==4) LightCalRender();\r |
| 178 | \r |
| 179 | return 0;\r |
| 180 | }\r |
| 181 | \r |
| 182 | static void UpdateSound()\r |
| 183 | {\r |
| 184 | if(fastForward) return;\r |
| 185 | while (DSoundUpdate()) { Sleep(1); }\r |
| 186 | while (DSoundUpdate()==0) { }\r |
| 187 | }\r |
| 188 | \r |
| 189 | int LoopCode()\r |
| 190 | {\r |
| 191 | \r |
| 192 | // Main loop:\r |
| 193 | while (!LoopQuit)\r |
| 194 | {\r |
| 195 | InputUpdate();\r |
| 196 | \r |
| 197 | DirectClear(0);\r |
| 198 | ModeUpdate();\r |
| 199 | ModeRender();\r |
| 200 | DirectPresent();\r |
| 201 | // UpdateSound();\r |
| 202 | }\r |
| 203 | \r |
| 204 | return 0;\r |
| 205 | }\r |
| 206 | \r |
| 207 | // -------------------------------------------------------------------------------------\r |
| 208 | \r |
| 209 | extern "C" int dprintf(char *format, ...)\r |
| 210 | {\r |
| 211 | char *name=NULL;\r |
| 212 | va_list val=NULL;\r |
| 213 | \r |
| 214 | #ifdef _XBOX\r |
| 215 | name="d:\\zout.txt";\r |
| 216 | #else\r |
| 217 | name="zout.txt";\r |
| 218 | #endif\r |
| 219 | \r |
| 220 | if (DebugFile==NULL) DebugFile=fopen(name,"wt");\r |
| 221 | if (DebugFile==NULL) return 1;\r |
| 222 | \r |
| 223 | fprintf(DebugFile, "%05i: ", emu_frame);\r |
| 224 | va_start(val,format);\r |
| 225 | vfprintf(DebugFile,format,val);\r |
| 226 | fprintf(DebugFile, "\n");\r |
| 227 | fflush(DebugFile);\r |
| 228 | \r |
| 229 | va_end(val);\r |
| 230 | return 0;\r |
| 231 | }\r |
| 232 | \r |
| 233 | extern "C" int dprintf2(char *format, ...)\r |
| 234 | {\r |
| 235 | char str[512];\r |
| 236 | va_list val=NULL;\r |
| 237 | \r |
| 238 | va_start(val,format);\r |
| 239 | vsprintf(str,format,val);\r |
| 240 | va_end(val);\r |
| 241 | OutputDebugString(str);\r |
| 242 | \r |
| 243 | return 0;\r |
| 244 | }\r |