| 1 | #include "app.h"\r |
| 2 | //#include "FileMenu.h"\r |
| 3 | \r |
| 4 | char LoopQuit=0,LoopWait=0,LoopWaiting=0;\r |
| 5 | static FILE *DebugFile=NULL;\r |
| 6 | int LoopMode=0;\r |
| 7 | static void UpdateSound(int len);\r |
| 8 | \r |
| 9 | int LoopInit()\r |
| 10 | {\r |
| 11 | int ret=0;\r |
| 12 | \r |
| 13 | // bits LSb->MSb:\r |
| 14 | // enable_ym2612&dac, enable_sn76496, enable_z80, stereo_sound;\r |
| 15 | // alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites\r |
| 16 | PicoOpt=0xbccf;\r |
| 17 | PsndRate=44100;\r |
| 18 | \r |
| 19 | // Init Direct3D:\r |
| 20 | ret=DirectInit(); if (ret) { error("DirectX video init failed"); return 1; }\r |
| 21 | InputInit();\r |
| 22 | \r |
| 23 | // Init DirectSound:\r |
| 24 | //DSoundInit();\r |
| 25 | \r |
| 26 | ret=EmuInit(); if (ret) return 1;\r |
| 27 | \r |
| 28 | LoopMode=8;\r |
| 29 | PicoWriteSound = UpdateSound;\r |
| 30 | PicoAutoRgnOrder = 0x184;\r |
| 31 | \r |
| 32 | return 0;\r |
| 33 | }\r |
| 34 | \r |
| 35 | extern "C" char *debugString();\r |
| 36 | \r |
| 37 | void LoopExit()\r |
| 38 | {\r |
| 39 | dprintf(debugString());\r |
| 40 | \r |
| 41 | EmuExit();\r |
| 42 | InputExit();\r |
| 43 | DirectExit();\r |
| 44 | \r |
| 45 | if (DebugFile) fclose(DebugFile);\r |
| 46 | DebugFile=NULL;\r |
| 47 | }\r |
| 48 | \r |
| 49 | // ----------------------------------------------------------------\r |
| 50 | \r |
| 51 | static void UpdateSound(int len)\r |
| 52 | {\r |
| 53 | while (DSoundUpdate() > 0) { Sleep(1); }\r |
| 54 | //while (DSoundUpdate()== 0) { }\r |
| 55 | }\r |
| 56 | \r |
| 57 | static void PostProcess()\r |
| 58 | {\r |
| 59 | static int lock_to_1_1_prev = 0, is_40_prev = -1;\r |
| 60 | int is_40;\r |
| 61 | PicoGetInternal(PI_IS40_CELL, (pint_ret_t *)&is_40);\r |
| 62 | if (lock_to_1_1)\r |
| 63 | {\r |
| 64 | if (is_40 != is_40_prev || !lock_to_1_1_prev)\r |
| 65 | PostMessage(FrameWnd, WM_COMMAND, 0x20000 | (is_40 ? 1100 : 1101), 0);\r |
| 66 | }\r |
| 67 | if (is_40 != is_40_prev)\r |
| 68 | {\r |
| 69 | EmuScreenRect.left = is_40 ? 0 : 32;\r |
| 70 | EmuScreenRect.right = is_40 ? 320 : 256+32;\r |
| 71 | }\r |
| 72 | lock_to_1_1_prev = lock_to_1_1;\r |
| 73 | is_40_prev = is_40;\r |
| 74 | }\r |
| 75 | \r |
| 76 | int LoopCode()\r |
| 77 | {\r |
| 78 | \r |
| 79 | // Main loop:\r |
| 80 | while (!LoopQuit)\r |
| 81 | {\r |
| 82 | if (LoopWait)\r |
| 83 | {\r |
| 84 | DSoundExit();\r |
| 85 | while (!LoopQuit && LoopWait) { LoopWaiting=1; Sleep(100); }\r |
| 86 | if (LoopQuit) break;\r |
| 87 | DSoundInit();\r |
| 88 | }\r |
| 89 | InputUpdate();\r |
| 90 | \r |
| 91 | DirectClear(0);\r |
| 92 | EmuFrame();\r |
| 93 | PostProcess();\r |
| 94 | DirectScreen();\r |
| 95 | DirectPresent();\r |
| 96 | // UpdateSound();\r |
| 97 | }\r |
| 98 | DSoundExit();\r |
| 99 | \r |
| 100 | return 0;\r |
| 101 | }\r |
| 102 | \r |
| 103 | // -------------------------------------------------------------------------------------\r |
| 104 | \r |
| 105 | #if 0\r |
| 106 | extern "C" int dprintf(char *format, ...)\r |
| 107 | {\r |
| 108 | char *name=NULL;\r |
| 109 | va_list val=NULL;\r |
| 110 | \r |
| 111 | #ifdef _XBOX\r |
| 112 | name="d:\\zout.txt";\r |
| 113 | #else\r |
| 114 | name="zout.txt";\r |
| 115 | #endif\r |
| 116 | \r |
| 117 | if (DebugFile==NULL) DebugFile=fopen(name,"wt");\r |
| 118 | if (DebugFile==NULL) return 1;\r |
| 119 | \r |
| 120 | fprintf(DebugFile, "%05i: ", emu_frame);\r |
| 121 | va_start(val,format);\r |
| 122 | vfprintf(DebugFile,format,val);\r |
| 123 | fprintf(DebugFile, "\n");\r |
| 124 | fflush(DebugFile);\r |
| 125 | \r |
| 126 | va_end(val);\r |
| 127 | return 0;\r |
| 128 | }\r |
| 129 | #endif\r |
| 130 | \r |
| 131 | extern "C" int lprintf(char *format, ...)\r |
| 132 | {\r |
| 133 | char str[512];\r |
| 134 | va_list val=NULL;\r |
| 135 | \r |
| 136 | va_start(val,format);\r |
| 137 | vsprintf(str,format,val);\r |
| 138 | va_end(val);\r |
| 139 | OutputDebugString(str);\r |
| 140 | \r |
| 141 | return 0;\r |
| 142 | }\r |
| 143 | \r |