| 1 | \r |
| 2 | #include <stdio.h>\r |
| 3 | \r |
| 4 | #ifdef _XBOX\r |
| 5 | #include <xtl.h>\r |
| 6 | #endif\r |
| 7 | \r |
| 8 | #ifndef _XBOX\r |
| 9 | #define WIN32_LEAN_AND_MEAN\r |
| 10 | #include <windows.h>\r |
| 11 | #include <d3d8.h>\r |
| 12 | #endif\r |
| 13 | \r |
| 14 | #include <d3dx8.h>\r |
| 15 | \r |
| 16 | #include "Pico.h"\r |
| 17 | \r |
| 18 | #define PI 3.14159265f\r |
| 19 | \r |
| 20 | #define RELEASE(x) if (x) x->Release(); x=NULL;\r |
| 21 | \r |
| 22 | #ifdef _XBOX\r |
| 23 | #define HOME "d:\\"\r |
| 24 | #else\r |
| 25 | #define HOME ".\\"\r |
| 26 | #endif\r |
| 27 | \r |
| 28 | // Emu.cpp\r |
| 29 | extern unsigned short *EmuScreen;\r |
| 30 | extern int EmuWidth,EmuHeight;\r |
| 31 | int EmuInit();\r |
| 32 | void EmuExit();\r |
| 33 | int EmuRomLoad(char *name);\r |
| 34 | int EmuFrame();\r |
| 35 | \r |
| 36 | // Input.cpp\r |
| 37 | struct Input\r |
| 38 | {\r |
| 39 | short axis[4];\r |
| 40 | unsigned char button[16];\r |
| 41 | unsigned char held[16]; // How long has the button been held\r |
| 42 | char repeat[16]; // Auto-repeat\r |
| 43 | };\r |
| 44 | extern struct Input Inp;\r |
| 45 | int InputInit();\r |
| 46 | void InputExit();\r |
| 47 | int InputUpdate();\r |
| 48 | int InputLightCal(int cx,int cy,int ux,int uy);\r |
| 49 | \r |
| 50 | // LightCal.cpp\r |
| 51 | int LightCalReset();\r |
| 52 | int LightCalUpdate();\r |
| 53 | int LightCalRender();\r |
| 54 | \r |
| 55 | // Loop.cpp\r |
| 56 | void preLoopInit();\r |
| 57 | extern char LoopQuit;\r |
| 58 | extern int LoopMode;\r |
| 59 | \r |
| 60 | int LoopInit();\r |
| 61 | void LoopExit();\r |
| 62 | int LoopCode();\r |
| 63 | \r |
| 64 | // Main.cpp\r |
| 65 | extern HWND FrameWnd;\r |
| 66 | extern int MainWidth,MainHeight;\r |
| 67 | extern char AppName[];\r |
| 68 | extern "C" int dprintf(char *format, ...);\r |
| 69 | \r |
| 70 | // Rom.cpp\r |
| 71 | extern unsigned char *RomData;\r |
| 72 | extern int RomLen;\r |
| 73 | extern char RomName[260];\r |
| 74 | int RomLoad();\r |
| 75 | void RomFree();\r |
| 76 | \r |
| 77 | // --------------------------------------------\r |
| 78 | // Direct.cpp\r |
| 79 | extern IDirect3DDevice8 *Device;\r |
| 80 | extern IDirect3DSurface8 *DirectBack; // Back Buffer\r |
| 81 | int DirectInit();\r |
| 82 | int DirectClear(unsigned int colour);\r |
| 83 | int DirectScreen();\r |
| 84 | int DirectPresent();\r |
| 85 | void DirectExit();\r |
| 86 | \r |
| 87 | // DSound.cpp:\r |
| 88 | int DSoundInit();\r |
| 89 | void DSoundExit();\r |
| 90 | int DSoundUpdate();\r |
| 91 | extern short *DSoundNext; // Buffer for next sound data to put in loop\r |
| 92 | //extern int DSoundSeg; // Seg length in samples\r |
| 93 | void DSoundMute();\r |
| 94 | void DSoundUnMute();\r |
| 95 | \r |
| 96 | // Font.cpp\r |
| 97 | int FontInit();\r |
| 98 | void FontExit();\r |
| 99 | int FontSetColour(unsigned int colour);\r |
| 100 | int FontText(WCHAR *,int,int);\r |
| 101 | \r |
| 102 | // TexScreen.cpp\r |
| 103 | extern IDirect3DTexture8 *TexScreen;\r |
| 104 | extern int TexWidth,TexHeight;\r |
| 105 | int TexScreenInit();\r |
| 106 | void TexScreenExit();\r |
| 107 | int TexScreenSwizzle();\r |
| 108 | int TexScreenLinear();\r |