| 1 | //#pragma warning (disable:4201)\r |
| 2 | #include <stdlib.h>\r |
| 3 | #define WIN32_LEAN_AND_MEAN\r |
| 4 | #include <windows.h>\r |
| 5 | #include <mmsystem.h>\r |
| 6 | #include <dsound.h>\r |
| 7 | \r |
| 8 | #include "dsnd.h"\r |
| 9 | #include "../common/lprintf.h"\r |
| 10 | \r |
| 11 | #define NSEGS 4\r |
| 12 | #define RELEASE(x) if (x) x->Release(); x=NULL;\r |
| 13 | \r |
| 14 | static LPDIRECTSOUND DSound;\r |
| 15 | static LPDIRECTSOUNDBUFFER LoopBuffer;\r |
| 16 | static LPDIRECTSOUNDNOTIFY DSoundNotify;\r |
| 17 | static HANDLE seg_played_event;\r |
| 18 | static int LoopLen, LoopWrite, LoopSeg; // bytes\r |
| 19 | \r |
| 20 | static int LoopBlank(void)\r |
| 21 | {\r |
| 22 | void *mema=NULL,*memb=NULL;\r |
| 23 | DWORD sizea=0,sizeb=0;\r |
| 24 | \r |
| 25 | LoopBuffer->Lock(0, LoopLen, &mema,&sizea, &memb,&sizeb, 0);\r |
| 26 | \r |
| 27 | if (mema) memset(mema,0,sizea);\r |
| 28 | \r |
| 29 | LoopBuffer->Unlock(mema,sizea, memb,sizeb);\r |
| 30 | \r |
| 31 | return 0;\r |
| 32 | }\r |
| 33 | \r |
| 34 | int DSoundInit(HWND wnd_coop, int rate, int stereo, int seg_samples)\r |
| 35 | {\r |
| 36 | DSBUFFERDESC dsbd;\r |
| 37 | WAVEFORMATEX wfx;\r |
| 38 | DSBPOSITIONNOTIFY notifies[NSEGS];\r |
| 39 | int i;\r |
| 40 | \r |
| 41 | memset(&dsbd,0,sizeof(dsbd));\r |
| 42 | memset(&wfx,0,sizeof(wfx));\r |
| 43 | \r |
| 44 | // Make wave format:\r |
| 45 | wfx.wFormatTag=WAVE_FORMAT_PCM;\r |
| 46 | wfx.nChannels=stereo ? 2 : 1;\r |
| 47 | wfx.nSamplesPerSec=rate;\r |
| 48 | wfx.wBitsPerSample=16;\r |
| 49 | \r |
| 50 | wfx.nBlockAlign=(WORD)((wfx.nChannels*wfx.wBitsPerSample)>>3);\r |
| 51 | wfx.nAvgBytesPerSec=wfx.nBlockAlign*wfx.nSamplesPerSec;\r |
| 52 | \r |
| 53 | // Create the DirectSound interface:\r |
| 54 | DirectSoundCreate(NULL,&DSound,NULL);\r |
| 55 | if (DSound==NULL) return 1;\r |
| 56 | \r |
| 57 | LoopSeg = seg_samples * 2;\r |
| 58 | if (stereo)\r |
| 59 | LoopSeg *= 2;\r |
| 60 | \r |
| 61 | LoopLen = LoopSeg * NSEGS;\r |
| 62 | \r |
| 63 | DSound->SetCooperativeLevel(wnd_coop, DSSCL_PRIORITY);\r |
| 64 | dsbd.dwFlags=DSBCAPS_GLOBALFOCUS; // Play in background\r |
| 65 | dsbd.dwFlags|=DSBCAPS_GETCURRENTPOSITION2|DSBCAPS_CTRLPOSITIONNOTIFY;\r |
| 66 | \r |
| 67 | // Create the looping buffer:\r |
| 68 | dsbd.dwSize=sizeof(dsbd);\r |
| 69 | dsbd.dwBufferBytes=LoopLen;\r |
| 70 | dsbd.lpwfxFormat=&wfx;\r |
| 71 | \r |
| 72 | DSound->CreateSoundBuffer(&dsbd,&LoopBuffer,NULL);\r |
| 73 | if (LoopBuffer==NULL) return 1;\r |
| 74 | \r |
| 75 | LoopBuffer->QueryInterface(IID_IDirectSoundNotify, (LPVOID*)&DSoundNotify);\r |
| 76 | if (DSoundNotify == NULL) {\r |
| 77 | lprintf("QueryInterface(IID_IDirectSoundNotify) failed\n");\r |
| 78 | goto out;\r |
| 79 | }\r |
| 80 | \r |
| 81 | seg_played_event = CreateEvent(NULL, 0, 0, NULL);\r |
| 82 | if (seg_played_event == NULL)\r |
| 83 | goto out;\r |
| 84 | \r |
| 85 | for (i = 0; i < NSEGS; i++) {\r |
| 86 | notifies[i].dwOffset = i * LoopSeg;\r |
| 87 | notifies[i].hEventNotify = seg_played_event;\r |
| 88 | }\r |
| 89 | i = DSoundNotify->SetNotificationPositions(NSEGS, notifies);\r |
| 90 | if (i != DS_OK) {\r |
| 91 | lprintf("SetNotificationPositions failed\n");\r |
| 92 | goto out;\r |
| 93 | }\r |
| 94 | \r |
| 95 | out:\r |
| 96 | LoopBlank();\r |
| 97 | LoopBuffer->Play(0, 0, DSBPLAY_LOOPING);\r |
| 98 | return 0;\r |
| 99 | }\r |
| 100 | \r |
| 101 | void DSoundExit(void)\r |
| 102 | {\r |
| 103 | if (LoopBuffer)\r |
| 104 | LoopBuffer->Stop();\r |
| 105 | RELEASE(DSoundNotify);\r |
| 106 | RELEASE(LoopBuffer)\r |
| 107 | RELEASE(DSound)\r |
| 108 | CloseHandle(seg_played_event);\r |
| 109 | seg_played_event = NULL;\r |
| 110 | }\r |
| 111 | \r |
| 112 | static int WriteSeg(const void *buff)\r |
| 113 | {\r |
| 114 | void *mema=NULL,*memb=NULL;\r |
| 115 | DWORD sizea=0,sizeb=0;\r |
| 116 | int ret;\r |
| 117 | \r |
| 118 | // Lock the segment at 'LoopWrite' and copy the next segment in\r |
| 119 | ret = LoopBuffer->Lock(LoopWrite, LoopSeg, &mema, &sizea, &memb, &sizeb, 0);\r |
| 120 | if (ret != DS_OK)\r |
| 121 | lprintf("LoopBuffer->Lock() failed: %i\n", ret);\r |
| 122 | \r |
| 123 | if (mema) memcpy(mema,buff,sizea);\r |
| 124 | // if (memb) memcpy(memb,DSoundNext+sizea,sizeb);\r |
| 125 | if (sizeb != 0) lprintf("sizeb is not 0! (%i)\n", sizeb);\r |
| 126 | \r |
| 127 | ret = LoopBuffer->Unlock(mema,sizea, memb, sizeb);\r |
| 128 | if (ret != DS_OK)\r |
| 129 | lprintf("LoopBuffer->Unlock() failed: %i\n", ret);\r |
| 130 | \r |
| 131 | return 0;\r |
| 132 | }\r |
| 133 | \r |
| 134 | int DSoundUpdate(const void *buff, int blocking)\r |
| 135 | {\r |
| 136 | DWORD play = 0;\r |
| 137 | int pos;\r |
| 138 | \r |
| 139 | LoopBuffer->GetCurrentPosition(&play, NULL);\r |
| 140 | pos = play;\r |
| 141 | \r |
| 142 | // 'LoopWrite' is the next seg in the loop that we want to write\r |
| 143 | // First check that the sound 'play' pointer has moved out of it:\r |
| 144 | if (blocking) {\r |
| 145 | while (LoopWrite <= pos && pos < LoopWrite + LoopSeg) {\r |
| 146 | WaitForSingleObject(seg_played_event, 5000);\r |
| 147 | LoopBuffer->GetCurrentPosition(&play, NULL);\r |
| 148 | pos = play;\r |
| 149 | }\r |
| 150 | }\r |
| 151 | else {\r |
| 152 | if (LoopWrite <= pos && pos < LoopWrite + LoopSeg)\r |
| 153 | return 1;\r |
| 154 | }\r |
| 155 | \r |
| 156 | WriteSeg(buff);\r |
| 157 | \r |
| 158 | // Advance LoopWrite to next seg:\r |
| 159 | LoopWrite += LoopSeg;\r |
| 160 | if (LoopWrite + LoopSeg > LoopLen)\r |
| 161 | LoopWrite = 0;\r |
| 162 | \r |
| 163 | return 0;\r |
| 164 | }\r |
| 165 | \r |