| 1 | #ifndef __P_EXTERNALS_H__ |
| 2 | #define __P_EXTERNALS_H__ |
| 3 | |
| 4 | void dfinput_activate(void); |
| 5 | |
| 6 | /* get gunstate from emu frontend, |
| 7 | * xn, yn - layer position normalized to 0..1023 */ |
| 8 | #define GUNIN_TRIGGER (1<<0) |
| 9 | #define GUNIN_BTNA (1<<1) |
| 10 | #define GUNIN_BTNB (1<<2) |
| 11 | #define GUNIN_TRIGGER2 (1<<3) /* offscreen trigger */ |
| 12 | extern void pl_update_gun(int *xn, int *yn, int *xres, int *yres, int *in); |
| 13 | |
| 14 | /* vibration trigger to frontend */ |
| 15 | extern int in_enable_vibration; |
| 16 | extern void plat_trigger_vibrate(int pad, int low, int high); |
| 17 | |
| 18 | #endif /* __P_EXTERNALS_H__ */ |