frontend: update libpicofe, fix missed callbacks
[pcsx_rearmed.git] / plugins / dfsound / externals.h
... / ...
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1/***************************************************************************\r
2 externals.h - description\r
3 -------------------\r
4 begin : Wed May 15 2002\r
5 copyright : (C) 2002 by Pete Bernert\r
6 email : BlackDove@addcom.de\r
7 ***************************************************************************/\r
8/***************************************************************************\r
9 * *\r
10 * This program is free software; you can redistribute it and/or modify *\r
11 * it under the terms of the GNU General Public License as published by *\r
12 * the Free Software Foundation; either version 2 of the License, or *\r
13 * (at your option) any later version. See also the license.txt file for *\r
14 * additional informations. *\r
15 * *\r
16 ***************************************************************************/\r
17\r
18#ifndef __P_SOUND_EXTERNALS_H__\r
19#define __P_SOUND_EXTERNALS_H__\r
20\r
21#include <stdint.h>\r
22\r
23/////////////////////////////////////////////////////////\r
24// generic defines\r
25/////////////////////////////////////////////////////////\r
26\r
27//#define log_unhandled printf\r
28#define log_unhandled(...)\r
29\r
30#ifdef __GNUC__\r
31#define noinline __attribute__((noinline))\r
32#define unlikely(x) __builtin_expect((x), 0)\r
33#else\r
34#define noinline\r
35#define unlikely(x) x\r
36#endif\r
37#if defined(__GNUC__) && !defined(_TMS320C6X)\r
38#define preload __builtin_prefetch\r
39#else\r
40#define preload(...)\r
41#endif\r
42\r
43#define PSE_LT_SPU 4\r
44#define PSE_SPU_ERR_SUCCESS 0\r
45#define PSE_SPU_ERR -60\r
46#define PSE_SPU_ERR_NOTCONFIGURED PSE_SPU_ERR - 1\r
47#define PSE_SPU_ERR_INIT PSE_SPU_ERR - 2\r
48#ifndef max\r
49#define max(a,b) (((a) > (b)) ? (a) : (b))\r
50#define min(a,b) (((a) < (b)) ? (a) : (b))\r
51#endif\r
52\r
53////////////////////////////////////////////////////////////////////////\r
54// spu defines\r
55////////////////////////////////////////////////////////////////////////\r
56\r
57// num of channels\r
58#define MAXCHAN 24\r
59\r
60// note: must be even due to the way reverb works now\r
61#define NSSIZE ((44100 / 50 + 32) & ~1)\r
62\r
63///////////////////////////////////////////////////////////\r
64// struct defines\r
65///////////////////////////////////////////////////////////\r
66\r
67enum ADSR_State {\r
68 ADSR_ATTACK = 0,\r
69 ADSR_DECAY = 1,\r
70 ADSR_SUSTAIN = 2,\r
71 ADSR_RELEASE = 3,\r
72};\r
73\r
74// ADSR INFOS PER CHANNEL\r
75typedef struct\r
76{\r
77 unsigned char State:2; // ADSR_State\r
78 unsigned char AttackModeExp:1;\r
79 unsigned char SustainModeExp:1;\r
80 unsigned char SustainIncrease:1;\r
81 unsigned char ReleaseModeExp:1;\r
82 unsigned char AttackRate;\r
83 unsigned char DecayRate;\r
84 unsigned char SustainLevel;\r
85 unsigned char SustainRate;\r
86 unsigned char ReleaseRate;\r
87 int EnvelopeVol;\r
88} ADSRInfoEx;\r
89 \r
90///////////////////////////////////////////////////////////\r
91\r
92// MAIN CHANNEL STRUCT\r
93typedef struct\r
94{\r
95 int iSBPos; // mixing stuff\r
96 int spos;\r
97 int sinc;\r
98 int sinc_inv;\r
99\r
100 unsigned char * pCurr; // current pos in sound mem\r
101 unsigned char * pLoop; // loop ptr in sound mem\r
102\r
103 unsigned int bReverb:1; // can we do reverb on this channel? must have ctrl register bit, to get active\r
104 unsigned int bRVBActive:1; // reverb active flag\r
105 unsigned int bNoise:1; // noise active flag\r
106 unsigned int bFMod:2; // freq mod (0=off, 1=sound channel, 2=freq channel)\r
107 unsigned int prevflags:3; // flags from previous block\r
108 unsigned int bIgnoreLoop:1; // Ignore loop\r
109 unsigned int bStarting:1; // starting after keyon\r
110 union {\r
111 struct {\r
112 int iLeftVolume; // left volume\r
113 int iRightVolume; // right volume\r
114 };\r
115 int iVolume[2];\r
116 };\r
117 ADSRInfoEx ADSRX;\r
118 int iRawPitch; // raw pitch (0...3fff)\r
119} SPUCHAN;\r
120\r
121///////////////////////////////////////////////////////////\r
122\r
123typedef struct\r
124{\r
125 int StartAddr; // reverb area start addr in samples\r
126 int CurrAddr; // reverb area curr addr in samples\r
127\r
128 int VolLeft;\r
129 int VolRight;\r
130\r
131 // directly from nocash docs\r
132 //int dAPF1; // 1DC0 disp Reverb APF Offset 1\r
133 //int dAPF2; // 1DC2 disp Reverb APF Offset 2\r
134 int vIIR; // 1DC4 volume Reverb Reflection Volume 1\r
135 int vCOMB1; // 1DC6 volume Reverb Comb Volume 1\r
136 int vCOMB2; // 1DC8 volume Reverb Comb Volume 2\r
137 int vCOMB3; // 1DCA volume Reverb Comb Volume 3\r
138 int vCOMB4; // 1DCC volume Reverb Comb Volume 4\r
139 int vWALL; // 1DCE volume Reverb Reflection Volume 2\r
140 int vAPF1; // 1DD0 volume Reverb APF Volume 1\r
141 int vAPF2; // 1DD2 volume Reverb APF Volume 2\r
142 int mLSAME; // 1DD4 src/dst Reverb Same Side Reflection Address 1 Left\r
143 int mRSAME; // 1DD6 src/dst Reverb Same Side Reflection Address 1 Right\r
144 int mLCOMB1; // 1DD8 src Reverb Comb Address 1 Left\r
145 int mRCOMB1; // 1DDA src Reverb Comb Address 1 Right\r
146 int mLCOMB2; // 1DDC src Reverb Comb Address 2 Left\r
147 int mRCOMB2; // 1DDE src Reverb Comb Address 2 Right\r
148 int dLSAME; // 1DE0 src Reverb Same Side Reflection Address 2 Left\r
149 int dRSAME; // 1DE2 src Reverb Same Side Reflection Address 2 Right\r
150 int mLDIFF; // 1DE4 src/dst Reverb Different Side Reflect Address 1 Left\r
151 int mRDIFF; // 1DE6 src/dst Reverb Different Side Reflect Address 1 Right\r
152 int mLCOMB3; // 1DE8 src Reverb Comb Address 3 Left\r
153 int mRCOMB3; // 1DEA src Reverb Comb Address 3 Right\r
154 int mLCOMB4; // 1DEC src Reverb Comb Address 4 Left\r
155 int mRCOMB4; // 1DEE src Reverb Comb Address 4 Right\r
156 int dLDIFF; // 1DF0 src Reverb Different Side Reflect Address 2 Left\r
157 int dRDIFF; // 1DF2 src Reverb Different Side Reflect Address 2 Right\r
158 int mLAPF1; // 1DF4 src/dst Reverb APF Address 1 Left\r
159 int mRAPF1; // 1DF6 src/dst Reverb APF Address 1 Right\r
160 int mLAPF2; // 1DF8 src/dst Reverb APF Address 2 Left\r
161 int mRAPF2; // 1DFA src/dst Reverb APF Address 2 Right\r
162 int vLIN; // 1DFC volume Reverb Input Volume Left\r
163 int vRIN; // 1DFE volume Reverb Input Volume Right\r
164\r
165 // subtracted offsets\r
166 int mLAPF1_dAPF1, mRAPF1_dAPF1, mLAPF2_dAPF2, mRAPF2_dAPF2;\r
167\r
168 int dirty; // registers changed\r
169} REVERBInfo;\r
170\r
171///////////////////////////////////////////////////////////\r
172\r
173// psx buffers / addresses\r
174\r
175typedef union\r
176{\r
177 int SB[28 + 4 + 4];\r
178 int SB_rvb[2][4*2]; // for reverb filtering\r
179 struct {\r
180 int sample[28];\r
181 union {\r
182 struct {\r
183 int pos;\r
184 int val[4];\r
185 } gauss;\r
186 int simple[5]; // 28-32\r
187 } interp;\r
188 int sinc_old;\r
189 };\r
190} sample_buf;\r
191\r
192typedef struct\r
193{\r
194 unsigned short spuCtrl;\r
195 unsigned short spuStat;\r
196\r
197 unsigned int spuAddr;\r
198\r
199 unsigned int cycles_played;\r
200 unsigned int cycles_dma_end;\r
201 int decode_pos;\r
202 int decode_dirty_ch;\r
203 unsigned int bSpuInit:1;\r
204 unsigned int bSPUIsOpen:1;\r
205 unsigned int bMemDirty:1; // had external write to SPU RAM\r
206\r
207 unsigned int dwNoiseVal; // global noise generator\r
208 unsigned int dwNoiseCount;\r
209 unsigned int dwNewChannel; // flags for faster testing, if new channel starts\r
210 unsigned int dwChannelsAudible; // not silent channels\r
211 unsigned int dwChannelDead; // silent+not useful channels\r
212\r
213 unsigned int XARepeat;\r
214 unsigned int XALastVal;\r
215\r
216 int iLeftXAVol;\r
217 int iRightXAVol;\r
218\r
219 int cdClearSamples; // extra samples to clear the capture buffers\r
220 struct { // channel volume in the cd controller\r
221 unsigned char ll, lr, rl, rr; // see cdr.Attenuator* in cdrom.c\r
222 } cdv; // applied on spu side for easier emulation\r
223\r
224 unsigned int last_keyon_cycles;\r
225\r
226 union {\r
227 unsigned char *spuMemC;\r
228 unsigned short *spuMem;\r
229 };\r
230 unsigned char * pSpuIrq;\r
231\r
232 unsigned char * pSpuBuffer;\r
233 short * pS;\r
234\r
235 SPUCHAN * s_chan;\r
236 REVERBInfo * rvb;\r
237\r
238 int * SSumLR;\r
239\r
240 void (CALLBACK *irqCallback)(int);\r
241 //void (CALLBACK *cddavCallback)(short, short);\r
242 void (CALLBACK *scheduleCallback)(unsigned int);\r
243\r
244 const xa_decode_t * xapGlobal;\r
245 unsigned int * XAFeed;\r
246 unsigned int * XAPlay;\r
247 unsigned int * XAStart;\r
248 unsigned int * XAEnd;\r
249\r
250 unsigned int * CDDAFeed;\r
251 unsigned int * CDDAPlay;\r
252 unsigned int * CDDAStart;\r
253 unsigned int * CDDAEnd;\r
254\r
255 unsigned short regArea[0x400];\r
256\r
257 sample_buf sb[MAXCHAN+1]; // last entry is used for reverb filter\r
258 int interpolation;\r
259\r
260#if P_HAVE_PTHREAD || defined(WANT_THREAD_CODE)\r
261 sample_buf * sb_thread;\r
262 sample_buf sb_thread_[MAXCHAN+1];\r
263#endif\r
264} SPUInfo;\r
265\r
266#define regAreaRef(offset) \\r
267 spu.regArea[((offset) - 0xc00) >> 1]\r
268#define regAreaGet(offset) \\r
269 regAreaRef(offset)\r
270#define regAreaGetCh(ch, offset) \\r
271 spu.regArea[(((ch) << 4) | (offset)) >> 1]\r
272\r
273///////////////////////////////////////////////////////////\r
274// SPU.C globals\r
275///////////////////////////////////////////////////////////\r
276\r
277#ifndef _IN_SPU\r
278\r
279extern SPUInfo spu;\r
280\r
281void do_samples(unsigned int cycles_to, int force_no_thread);\r
282void schedule_next_irq(void);\r
283void check_irq_io(unsigned int addr);\r
284void do_irq_io(int cycles_after);\r
285\r
286#define do_samples_if_needed(c, no_thread, samples) \\r
287 do { \\r
288 if ((no_thread) || (int)((c) - spu.cycles_played) >= (samples) * 768) \\r
289 do_samples(c, no_thread); \\r
290 } while (0)\r
291\r
292#endif\r
293\r
294void FeedXA(const xa_decode_t *xap);\r
295void FeedCDDA(unsigned char *pcm, int nBytes);\r
296\r
297#endif /* __P_SOUND_EXTERNALS_H__ */\r