| 1 | /*************************************************************************** |
| 2 | spu.c - description |
| 3 | ------------------- |
| 4 | begin : Wed May 15 2002 |
| 5 | copyright : (C) 2002 by Pete Bernert |
| 6 | email : BlackDove@addcom.de |
| 7 | ***************************************************************************/ |
| 8 | /*************************************************************************** |
| 9 | * * |
| 10 | * This program is free software; you can redistribute it and/or modify * |
| 11 | * it under the terms of the GNU General Public License as published by * |
| 12 | * the Free Software Foundation; either version 2 of the License, or * |
| 13 | * (at your option) any later version. See also the license.txt file for * |
| 14 | * additional informations. * |
| 15 | * * |
| 16 | ***************************************************************************/ |
| 17 | |
| 18 | #include "stdafx.h" |
| 19 | |
| 20 | #define _IN_SPU |
| 21 | |
| 22 | #include "externals.h" |
| 23 | #include "cfg.h" |
| 24 | #include "dsoundoss.h" |
| 25 | #include "regs.h" |
| 26 | |
| 27 | #ifdef ENABLE_NLS |
| 28 | #include <libintl.h> |
| 29 | #include <locale.h> |
| 30 | #define _(x) gettext(x) |
| 31 | #define N_(x) (x) |
| 32 | #else |
| 33 | #define _(x) (x) |
| 34 | #define N_(x) (x) |
| 35 | #endif |
| 36 | |
| 37 | #if defined (USEMACOSX) |
| 38 | static char * libraryName = N_("Mac OS X Sound"); |
| 39 | #elif defined (USEALSA) |
| 40 | static char * libraryName = N_("ALSA Sound"); |
| 41 | #elif defined (USEOSS) |
| 42 | static char * libraryName = N_("OSS Sound"); |
| 43 | #elif defined (USESDL) |
| 44 | static char * libraryName = N_("SDL Sound"); |
| 45 | #elif defined (USEPULSEAUDIO) |
| 46 | static char * libraryName = N_("PulseAudio Sound"); |
| 47 | #else |
| 48 | static char * libraryName = N_("NULL Sound"); |
| 49 | #endif |
| 50 | |
| 51 | static char * libraryInfo = N_("P.E.Op.S. Sound Driver V1.7\nCoded by Pete Bernert and the P.E.Op.S. team\n"); |
| 52 | |
| 53 | // globals |
| 54 | |
| 55 | // psx buffer / addresses |
| 56 | |
| 57 | unsigned short regArea[10000]; |
| 58 | unsigned short spuMem[256*1024]; |
| 59 | unsigned char * spuMemC; |
| 60 | unsigned char * pSpuIrq=0; |
| 61 | unsigned char * pSpuBuffer; |
| 62 | unsigned char * pMixIrq=0; |
| 63 | |
| 64 | // user settings |
| 65 | |
| 66 | int iVolume=3; |
| 67 | int iXAPitch=1; |
| 68 | int iUseTimer=2; |
| 69 | int iSPUIRQWait=1; |
| 70 | int iDebugMode=0; |
| 71 | int iRecordMode=0; |
| 72 | int iUseReverb=2; |
| 73 | int iUseInterpolation=2; |
| 74 | int iDisStereo=0; |
| 75 | |
| 76 | // MAIN infos struct for each channel |
| 77 | |
| 78 | SPUCHAN s_chan[MAXCHAN+1]; // channel + 1 infos (1 is security for fmod handling) |
| 79 | REVERBInfo rvb; |
| 80 | |
| 81 | unsigned long dwNoiseVal=1; // global noise generator |
| 82 | int iSpuAsyncWait=0; |
| 83 | |
| 84 | unsigned short spuCtrl=0; // some vars to store psx reg infos |
| 85 | unsigned short spuStat=0; |
| 86 | unsigned short spuIrq=0; |
| 87 | unsigned long spuAddr=0xffffffff; // address into spu mem |
| 88 | int bEndThread=0; // thread handlers |
| 89 | int bThreadEnded=0; |
| 90 | int bSpuInit=0; |
| 91 | int bSPUIsOpen=0; |
| 92 | |
| 93 | static pthread_t thread = (pthread_t)-1; // thread id (linux) |
| 94 | |
| 95 | unsigned long dwNewChannel=0; // flags for faster testing, if new channel starts |
| 96 | |
| 97 | void (CALLBACK *irqCallback)(void)=0; // func of main emu, called on spu irq |
| 98 | void (CALLBACK *cddavCallback)(unsigned short,unsigned short)=0; |
| 99 | |
| 100 | // certain globals (were local before, but with the new timeproc I need em global) |
| 101 | |
| 102 | static const int f[5][2] = { { 0, 0 }, |
| 103 | { 60, 0 }, |
| 104 | { 115, -52 }, |
| 105 | { 98, -55 }, |
| 106 | { 122, -60 } }; |
| 107 | int SSumR[NSSIZE]; |
| 108 | int SSumL[NSSIZE]; |
| 109 | int iFMod[NSSIZE]; |
| 110 | int iCycle = 0; |
| 111 | short * pS; |
| 112 | |
| 113 | int lastch=-1; // last channel processed on spu irq in timer mode |
| 114 | static int lastns=0; // last ns pos |
| 115 | static int iSecureStart=0; // secure start counter |
| 116 | |
| 117 | //////////////////////////////////////////////////////////////////////// |
| 118 | // CODE AREA |
| 119 | //////////////////////////////////////////////////////////////////////// |
| 120 | |
| 121 | // dirty inline func includes |
| 122 | |
| 123 | #include "reverb.c" |
| 124 | #include "adsr.c" |
| 125 | |
| 126 | //////////////////////////////////////////////////////////////////////// |
| 127 | // helpers for simple interpolation |
| 128 | |
| 129 | // |
| 130 | // easy interpolation on upsampling, no special filter, just "Pete's common sense" tm |
| 131 | // |
| 132 | // instead of having n equal sample values in a row like: |
| 133 | // ____ |
| 134 | // |____ |
| 135 | // |
| 136 | // we compare the current delta change with the next delta change. |
| 137 | // |
| 138 | // if curr_delta is positive, |
| 139 | // |
| 140 | // - and next delta is smaller (or changing direction): |
| 141 | // \. |
| 142 | // -__ |
| 143 | // |
| 144 | // - and next delta significant (at least twice) bigger: |
| 145 | // --_ |
| 146 | // \. |
| 147 | // |
| 148 | // - and next delta is nearly same: |
| 149 | // \. |
| 150 | // \. |
| 151 | // |
| 152 | // |
| 153 | // if curr_delta is negative, |
| 154 | // |
| 155 | // - and next delta is smaller (or changing direction): |
| 156 | // _-- |
| 157 | // / |
| 158 | // |
| 159 | // - and next delta significant (at least twice) bigger: |
| 160 | // / |
| 161 | // __- |
| 162 | // |
| 163 | // - and next delta is nearly same: |
| 164 | // / |
| 165 | // / |
| 166 | // |
| 167 | |
| 168 | |
| 169 | INLINE void InterpolateUp(int ch) |
| 170 | { |
| 171 | if(s_chan[ch].SB[32]==1) // flag == 1? calc step and set flag... and don't change the value in this pass |
| 172 | { |
| 173 | const int id1=s_chan[ch].SB[30]-s_chan[ch].SB[29]; // curr delta to next val |
| 174 | const int id2=s_chan[ch].SB[31]-s_chan[ch].SB[30]; // and next delta to next-next val :) |
| 175 | |
| 176 | s_chan[ch].SB[32]=0; |
| 177 | |
| 178 | if(id1>0) // curr delta positive |
| 179 | { |
| 180 | if(id2<id1) |
| 181 | {s_chan[ch].SB[28]=id1;s_chan[ch].SB[32]=2;} |
| 182 | else |
| 183 | if(id2<(id1<<1)) |
| 184 | s_chan[ch].SB[28]=(id1*s_chan[ch].sinc)/0x10000L; |
| 185 | else |
| 186 | s_chan[ch].SB[28]=(id1*s_chan[ch].sinc)/0x20000L; |
| 187 | } |
| 188 | else // curr delta negative |
| 189 | { |
| 190 | if(id2>id1) |
| 191 | {s_chan[ch].SB[28]=id1;s_chan[ch].SB[32]=2;} |
| 192 | else |
| 193 | if(id2>(id1<<1)) |
| 194 | s_chan[ch].SB[28]=(id1*s_chan[ch].sinc)/0x10000L; |
| 195 | else |
| 196 | s_chan[ch].SB[28]=(id1*s_chan[ch].sinc)/0x20000L; |
| 197 | } |
| 198 | } |
| 199 | else |
| 200 | if(s_chan[ch].SB[32]==2) // flag 1: calc step and set flag... and don't change the value in this pass |
| 201 | { |
| 202 | s_chan[ch].SB[32]=0; |
| 203 | |
| 204 | s_chan[ch].SB[28]=(s_chan[ch].SB[28]*s_chan[ch].sinc)/0x20000L; |
| 205 | if(s_chan[ch].sinc<=0x8000) |
| 206 | s_chan[ch].SB[29]=s_chan[ch].SB[30]-(s_chan[ch].SB[28]*((0x10000/s_chan[ch].sinc)-1)); |
| 207 | else s_chan[ch].SB[29]+=s_chan[ch].SB[28]; |
| 208 | } |
| 209 | else // no flags? add bigger val (if possible), calc smaller step, set flag1 |
| 210 | s_chan[ch].SB[29]+=s_chan[ch].SB[28]; |
| 211 | } |
| 212 | |
| 213 | // |
| 214 | // even easier interpolation on downsampling, also no special filter, again just "Pete's common sense" tm |
| 215 | // |
| 216 | |
| 217 | INLINE void InterpolateDown(int ch) |
| 218 | { |
| 219 | if(s_chan[ch].sinc>=0x20000L) // we would skip at least one val? |
| 220 | { |
| 221 | s_chan[ch].SB[29]+=(s_chan[ch].SB[30]-s_chan[ch].SB[29])/2; // add easy weight |
| 222 | if(s_chan[ch].sinc>=0x30000L) // we would skip even more vals? |
| 223 | s_chan[ch].SB[29]+=(s_chan[ch].SB[31]-s_chan[ch].SB[30])/2;// add additional next weight |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | //////////////////////////////////////////////////////////////////////// |
| 228 | // helpers for gauss interpolation |
| 229 | |
| 230 | #define gval0 (((short*)(&s_chan[ch].SB[29]))[gpos]) |
| 231 | #define gval(x) (((short*)(&s_chan[ch].SB[29]))[(gpos+x)&3]) |
| 232 | |
| 233 | #include "gauss_i.h" |
| 234 | |
| 235 | //////////////////////////////////////////////////////////////////////// |
| 236 | |
| 237 | #include "xa.c" |
| 238 | |
| 239 | //////////////////////////////////////////////////////////////////////// |
| 240 | // START SOUND... called by main thread to setup a new sound on a channel |
| 241 | //////////////////////////////////////////////////////////////////////// |
| 242 | |
| 243 | INLINE void StartSound(int ch) |
| 244 | { |
| 245 | StartADSR(ch); |
| 246 | StartREVERB(ch); |
| 247 | |
| 248 | s_chan[ch].pCurr=s_chan[ch].pStart; // set sample start |
| 249 | |
| 250 | s_chan[ch].s_1=0; // init mixing vars |
| 251 | s_chan[ch].s_2=0; |
| 252 | s_chan[ch].iSBPos=28; |
| 253 | |
| 254 | s_chan[ch].bNew=0; // init channel flags |
| 255 | s_chan[ch].bStop=0; |
| 256 | s_chan[ch].bOn=1; |
| 257 | |
| 258 | s_chan[ch].SB[29]=0; // init our interpolation helpers |
| 259 | s_chan[ch].SB[30]=0; |
| 260 | |
| 261 | if(iUseInterpolation>=2) // gauss interpolation? |
| 262 | {s_chan[ch].spos=0x30000L;s_chan[ch].SB[28]=0;} // -> start with more decoding |
| 263 | else {s_chan[ch].spos=0x10000L;s_chan[ch].SB[31]=0;} // -> no/simple interpolation starts with one 44100 decoding |
| 264 | |
| 265 | dwNewChannel&=~(1<<ch); // clear new channel bit |
| 266 | } |
| 267 | |
| 268 | //////////////////////////////////////////////////////////////////////// |
| 269 | // ALL KIND OF HELPERS |
| 270 | //////////////////////////////////////////////////////////////////////// |
| 271 | |
| 272 | INLINE void VoiceChangeFrequency(int ch) |
| 273 | { |
| 274 | s_chan[ch].iUsedFreq=s_chan[ch].iActFreq; // -> take it and calc steps |
| 275 | s_chan[ch].sinc=s_chan[ch].iRawPitch<<4; |
| 276 | if(!s_chan[ch].sinc) s_chan[ch].sinc=1; |
| 277 | if(iUseInterpolation==1) s_chan[ch].SB[32]=1; // -> freq change in simle imterpolation mode: set flag |
| 278 | } |
| 279 | |
| 280 | //////////////////////////////////////////////////////////////////////// |
| 281 | |
| 282 | INLINE void FModChangeFrequency(int ch,int ns) |
| 283 | { |
| 284 | int NP=s_chan[ch].iRawPitch; |
| 285 | |
| 286 | NP=((32768L+iFMod[ns])*NP)/32768L; |
| 287 | |
| 288 | if(NP>0x3fff) NP=0x3fff; |
| 289 | if(NP<0x1) NP=0x1; |
| 290 | |
| 291 | NP=(44100L*NP)/(4096L); // calc frequency |
| 292 | |
| 293 | s_chan[ch].iActFreq=NP; |
| 294 | s_chan[ch].iUsedFreq=NP; |
| 295 | s_chan[ch].sinc=(((NP/10)<<16)/4410); |
| 296 | if(!s_chan[ch].sinc) s_chan[ch].sinc=1; |
| 297 | if(iUseInterpolation==1) // freq change in simple interpolation mode |
| 298 | s_chan[ch].SB[32]=1; |
| 299 | iFMod[ns]=0; |
| 300 | } |
| 301 | |
| 302 | //////////////////////////////////////////////////////////////////////// |
| 303 | |
| 304 | // noise handler... just produces some noise data |
| 305 | // surely wrong... and no noise frequency (spuCtrl&0x3f00) will be used... |
| 306 | // and sometimes the noise will be used as fmod modulation... pfff |
| 307 | |
| 308 | INLINE int iGetNoiseVal(int ch) |
| 309 | { |
| 310 | int fa; |
| 311 | |
| 312 | if((dwNoiseVal<<=1)&0x80000000L) |
| 313 | { |
| 314 | dwNoiseVal^=0x0040001L; |
| 315 | fa=((dwNoiseVal>>2)&0x7fff); |
| 316 | fa=-fa; |
| 317 | } |
| 318 | else fa=(dwNoiseVal>>2)&0x7fff; |
| 319 | |
| 320 | // mmm... depending on the noise freq we allow bigger/smaller changes to the previous val |
| 321 | fa=s_chan[ch].iOldNoise+((fa-s_chan[ch].iOldNoise)/((0x001f-((spuCtrl&0x3f00)>>9))+1)); |
| 322 | if(fa>32767L) fa=32767L; |
| 323 | if(fa<-32767L) fa=-32767L; |
| 324 | s_chan[ch].iOldNoise=fa; |
| 325 | |
| 326 | if(iUseInterpolation<2) // no gauss/cubic interpolation? |
| 327 | s_chan[ch].SB[29] = fa; // -> store noise val in "current sample" slot |
| 328 | return fa; |
| 329 | } |
| 330 | |
| 331 | //////////////////////////////////////////////////////////////////////// |
| 332 | |
| 333 | INLINE void StoreInterpolationVal(int ch,int fa) |
| 334 | { |
| 335 | if(s_chan[ch].bFMod==2) // fmod freq channel |
| 336 | s_chan[ch].SB[29]=fa; |
| 337 | else |
| 338 | { |
| 339 | if((spuCtrl&0x4000)==0) fa=0; // muted? |
| 340 | else // else adjust |
| 341 | { |
| 342 | if(fa>32767L) fa=32767L; |
| 343 | if(fa<-32767L) fa=-32767L; |
| 344 | } |
| 345 | |
| 346 | if(iUseInterpolation>=2) // gauss/cubic interpolation |
| 347 | { |
| 348 | int gpos = s_chan[ch].SB[28]; |
| 349 | gval0 = fa; |
| 350 | gpos = (gpos+1) & 3; |
| 351 | s_chan[ch].SB[28] = gpos; |
| 352 | } |
| 353 | else |
| 354 | if(iUseInterpolation==1) // simple interpolation |
| 355 | { |
| 356 | s_chan[ch].SB[28] = 0; |
| 357 | s_chan[ch].SB[29] = s_chan[ch].SB[30]; // -> helpers for simple linear interpolation: delay real val for two slots, and calc the two deltas, for a 'look at the future behaviour' |
| 358 | s_chan[ch].SB[30] = s_chan[ch].SB[31]; |
| 359 | s_chan[ch].SB[31] = fa; |
| 360 | s_chan[ch].SB[32] = 1; // -> flag: calc new interolation |
| 361 | } |
| 362 | else s_chan[ch].SB[29]=fa; // no interpolation |
| 363 | } |
| 364 | } |
| 365 | |
| 366 | //////////////////////////////////////////////////////////////////////// |
| 367 | |
| 368 | INLINE int iGetInterpolationVal(int ch) |
| 369 | { |
| 370 | int fa; |
| 371 | |
| 372 | if(s_chan[ch].bFMod==2) return s_chan[ch].SB[29]; |
| 373 | |
| 374 | switch(iUseInterpolation) |
| 375 | { |
| 376 | //--------------------------------------------------// |
| 377 | case 3: // cubic interpolation |
| 378 | { |
| 379 | long xd;int gpos; |
| 380 | xd = ((s_chan[ch].spos) >> 1)+1; |
| 381 | gpos = s_chan[ch].SB[28]; |
| 382 | |
| 383 | fa = gval(3) - 3*gval(2) + 3*gval(1) - gval0; |
| 384 | fa *= (xd - (2<<15)) / 6; |
| 385 | fa >>= 15; |
| 386 | fa += gval(2) - gval(1) - gval(1) + gval0; |
| 387 | fa *= (xd - (1<<15)) >> 1; |
| 388 | fa >>= 15; |
| 389 | fa += gval(1) - gval0; |
| 390 | fa *= xd; |
| 391 | fa >>= 15; |
| 392 | fa = fa + gval0; |
| 393 | |
| 394 | } break; |
| 395 | //--------------------------------------------------// |
| 396 | case 2: // gauss interpolation |
| 397 | { |
| 398 | int vl, vr;int gpos; |
| 399 | vl = (s_chan[ch].spos >> 6) & ~3; |
| 400 | gpos = s_chan[ch].SB[28]; |
| 401 | vr=(gauss[vl]*gval0)&~2047; |
| 402 | vr+=(gauss[vl+1]*gval(1))&~2047; |
| 403 | vr+=(gauss[vl+2]*gval(2))&~2047; |
| 404 | vr+=(gauss[vl+3]*gval(3))&~2047; |
| 405 | fa = vr>>11; |
| 406 | } break; |
| 407 | //--------------------------------------------------// |
| 408 | case 1: // simple interpolation |
| 409 | { |
| 410 | if(s_chan[ch].sinc<0x10000L) // -> upsampling? |
| 411 | InterpolateUp(ch); // --> interpolate up |
| 412 | else InterpolateDown(ch); // --> else down |
| 413 | fa=s_chan[ch].SB[29]; |
| 414 | } break; |
| 415 | //--------------------------------------------------// |
| 416 | default: // no interpolation |
| 417 | { |
| 418 | fa=s_chan[ch].SB[29]; |
| 419 | } break; |
| 420 | //--------------------------------------------------// |
| 421 | } |
| 422 | |
| 423 | return fa; |
| 424 | } |
| 425 | |
| 426 | //////////////////////////////////////////////////////////////////////// |
| 427 | // MAIN SPU FUNCTION |
| 428 | // here is the main job handler... thread, timer or direct func call |
| 429 | // basically the whole sound processing is done in this fat func! |
| 430 | //////////////////////////////////////////////////////////////////////// |
| 431 | |
| 432 | // 5 ms waiting phase, if buffer is full and no new sound has to get started |
| 433 | // .. can be made smaller (smallest val: 1 ms), but bigger waits give |
| 434 | // better performance |
| 435 | |
| 436 | #define PAUSE_W 5 |
| 437 | #define PAUSE_L 5000 |
| 438 | |
| 439 | //////////////////////////////////////////////////////////////////////// |
| 440 | |
| 441 | static void *MAINThread(void *arg) |
| 442 | { |
| 443 | int s_1,s_2,fa,ns; |
| 444 | #ifndef _MACOSX |
| 445 | int voldiv = iVolume; |
| 446 | #else |
| 447 | const int voldiv = 2; |
| 448 | #endif |
| 449 | unsigned char * start;unsigned int nSample; |
| 450 | int ch,predict_nr,shift_factor,flags,d,s; |
| 451 | int bIRQReturn=0; |
| 452 | |
| 453 | while(!bEndThread) // until we are shutting down |
| 454 | { |
| 455 | // ok, at the beginning we are looking if there is |
| 456 | // enuff free place in the dsound/oss buffer to |
| 457 | // fill in new data, or if there is a new channel to start. |
| 458 | // if not, we wait (thread) or return (timer/spuasync) |
| 459 | // until enuff free place is available/a new channel gets |
| 460 | // started |
| 461 | |
| 462 | if(dwNewChannel) // new channel should start immedately? |
| 463 | { // (at least one bit 0 ... MAXCHANNEL is set?) |
| 464 | iSecureStart++; // -> set iSecure |
| 465 | if(iSecureStart>5) iSecureStart=0; // (if it is set 5 times - that means on 5 tries a new samples has been started - in a row, we will reset it, to give the sound update a chance) |
| 466 | } |
| 467 | else iSecureStart=0; // 0: no new channel should start |
| 468 | |
| 469 | while(!iSecureStart && !bEndThread && // no new start? no thread end? |
| 470 | (SoundGetBytesBuffered()>TESTSIZE)) // and still enuff data in sound buffer? |
| 471 | { |
| 472 | iSecureStart=0; // reset secure |
| 473 | |
| 474 | if(iUseTimer) return 0; // linux no-thread mode? bye |
| 475 | usleep(PAUSE_L); // else sleep for x ms (linux) |
| 476 | |
| 477 | if(dwNewChannel) iSecureStart=1; // if a new channel kicks in (or, of course, sound buffer runs low), we will leave the loop |
| 478 | } |
| 479 | |
| 480 | //--------------------------------------------------// continue from irq handling in timer mode? |
| 481 | |
| 482 | if(lastch>=0) // will be -1 if no continue is pending |
| 483 | { |
| 484 | ch=lastch; ns=lastns; lastch=-1; // -> setup all kind of vars to continue |
| 485 | goto GOON; // -> directly jump to the continue point |
| 486 | } |
| 487 | |
| 488 | //--------------------------------------------------// |
| 489 | //- main channel loop -// |
| 490 | //--------------------------------------------------// |
| 491 | { |
| 492 | for(ch=0;ch<MAXCHAN;ch++) // loop em all... we will collect 1 ms of sound of each playing channel |
| 493 | { |
| 494 | if(s_chan[ch].bNew) StartSound(ch); // start new sound |
| 495 | if(!s_chan[ch].bOn) continue; // channel not playing? next |
| 496 | |
| 497 | if(s_chan[ch].iActFreq!=s_chan[ch].iUsedFreq) // new psx frequency? |
| 498 | VoiceChangeFrequency(ch); |
| 499 | |
| 500 | ns=0; |
| 501 | while(ns<NSSIZE) // loop until 1 ms of data is reached |
| 502 | { |
| 503 | if(s_chan[ch].bFMod==1 && iFMod[ns]) // fmod freq channel |
| 504 | FModChangeFrequency(ch,ns); |
| 505 | |
| 506 | while(s_chan[ch].spos>=0x10000L) |
| 507 | { |
| 508 | if(s_chan[ch].iSBPos==28) // 28 reached? |
| 509 | { |
| 510 | start=s_chan[ch].pCurr; // set up the current pos |
| 511 | |
| 512 | if (start == (unsigned char*)-1) // special "stop" sign |
| 513 | { |
| 514 | s_chan[ch].bOn=0; // -> turn everything off |
| 515 | s_chan[ch].ADSRX.lVolume=0; |
| 516 | s_chan[ch].ADSRX.EnvelopeVol=0; |
| 517 | goto ENDX; // -> and done for this channel |
| 518 | } |
| 519 | |
| 520 | s_chan[ch].iSBPos=0; |
| 521 | |
| 522 | //////////////////////////////////////////// spu irq handler here? mmm... do it later |
| 523 | |
| 524 | s_1=s_chan[ch].s_1; |
| 525 | s_2=s_chan[ch].s_2; |
| 526 | |
| 527 | predict_nr=(int)*start;start++; |
| 528 | shift_factor=predict_nr&0xf; |
| 529 | predict_nr >>= 4; |
| 530 | flags=(int)*start;start++; |
| 531 | |
| 532 | // -------------------------------------- // |
| 533 | |
| 534 | for (nSample=0;nSample<28;start++) |
| 535 | { |
| 536 | d=(int)*start; |
| 537 | s=((d&0xf)<<12); |
| 538 | if(s&0x8000) s|=0xffff0000; |
| 539 | |
| 540 | fa=(s >> shift_factor); |
| 541 | fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6); |
| 542 | s_2=s_1;s_1=fa; |
| 543 | s=((d & 0xf0) << 8); |
| 544 | |
| 545 | s_chan[ch].SB[nSample++]=fa; |
| 546 | |
| 547 | if(s&0x8000) s|=0xffff0000; |
| 548 | fa=(s>>shift_factor); |
| 549 | fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6); |
| 550 | s_2=s_1;s_1=fa; |
| 551 | |
| 552 | s_chan[ch].SB[nSample++]=fa; |
| 553 | } |
| 554 | |
| 555 | //////////////////////////////////////////// irq check |
| 556 | |
| 557 | if(irqCallback && (spuCtrl&0x40)) // some callback and irq active? |
| 558 | { |
| 559 | if((pSpuIrq > start-16 && // irq address reached? |
| 560 | pSpuIrq <= start) || |
| 561 | ((flags&1) && // special: irq on looping addr, when stop/loop flag is set |
| 562 | (pSpuIrq > s_chan[ch].pLoop-16 && |
| 563 | pSpuIrq <= s_chan[ch].pLoop))) |
| 564 | { |
| 565 | s_chan[ch].iIrqDone=1; // -> debug flag |
| 566 | irqCallback(); // -> call main emu |
| 567 | |
| 568 | if(iSPUIRQWait) // -> option: wait after irq for main emu |
| 569 | { |
| 570 | iSpuAsyncWait=1; |
| 571 | bIRQReturn=1; |
| 572 | } |
| 573 | } |
| 574 | } |
| 575 | |
| 576 | //////////////////////////////////////////// flag handler |
| 577 | |
| 578 | if((flags&4) && (!s_chan[ch].bIgnoreLoop)) |
| 579 | s_chan[ch].pLoop=start-16; // loop adress |
| 580 | |
| 581 | if(flags&1) // 1: stop/loop |
| 582 | { |
| 583 | // We play this block out first... |
| 584 | //if(!(flags&2)) // 1+2: do loop... otherwise: stop |
| 585 | if(flags!=3 || s_chan[ch].pLoop==NULL) // PETE: if we don't check exactly for 3, loop hang ups will happen (DQ4, for example) |
| 586 | { // and checking if pLoop is set avoids crashes, yeah |
| 587 | start = (unsigned char*)-1; |
| 588 | } |
| 589 | else |
| 590 | { |
| 591 | start = s_chan[ch].pLoop; |
| 592 | } |
| 593 | } |
| 594 | |
| 595 | s_chan[ch].pCurr=start; // store values for next cycle |
| 596 | s_chan[ch].s_1=s_1; |
| 597 | s_chan[ch].s_2=s_2; |
| 598 | |
| 599 | if(bIRQReturn) // special return for "spu irq - wait for cpu action" |
| 600 | { |
| 601 | bIRQReturn=0; |
| 602 | if(iUseTimer!=2) |
| 603 | { |
| 604 | DWORD dwWatchTime=timeGetTime_spu()+2500; |
| 605 | |
| 606 | while(iSpuAsyncWait && !bEndThread && |
| 607 | timeGetTime_spu()<dwWatchTime) |
| 608 | usleep(1000L); |
| 609 | } |
| 610 | else |
| 611 | { |
| 612 | lastch=ch; |
| 613 | lastns=ns; |
| 614 | |
| 615 | return 0; |
| 616 | } |
| 617 | } |
| 618 | |
| 619 | GOON: ; |
| 620 | } |
| 621 | |
| 622 | fa=s_chan[ch].SB[s_chan[ch].iSBPos++]; // get sample data |
| 623 | |
| 624 | StoreInterpolationVal(ch,fa); // store val for later interpolation |
| 625 | |
| 626 | s_chan[ch].spos -= 0x10000L; |
| 627 | } |
| 628 | |
| 629 | if(s_chan[ch].bNoise) |
| 630 | fa=iGetNoiseVal(ch); // get noise val |
| 631 | else fa=iGetInterpolationVal(ch); // get sample val |
| 632 | |
| 633 | s_chan[ch].sval = (MixADSR(ch) * fa) / 1023; // mix adsr |
| 634 | |
| 635 | if(s_chan[ch].bFMod==2) // fmod freq channel |
| 636 | iFMod[ns]=s_chan[ch].sval; // -> store 1T sample data, use that to do fmod on next channel |
| 637 | else // no fmod freq channel |
| 638 | { |
| 639 | ////////////////////////////////////////////// |
| 640 | // ok, left/right sound volume (psx volume goes from 0 ... 0x3fff) |
| 641 | |
| 642 | if(s_chan[ch].iMute) |
| 643 | s_chan[ch].sval=0; // debug mute |
| 644 | else |
| 645 | { |
| 646 | SSumL[ns]+=(s_chan[ch].sval*s_chan[ch].iLeftVolume)/0x4000L; |
| 647 | SSumR[ns]+=(s_chan[ch].sval*s_chan[ch].iRightVolume)/0x4000L; |
| 648 | } |
| 649 | |
| 650 | ////////////////////////////////////////////// |
| 651 | // now let us store sound data for reverb |
| 652 | |
| 653 | if(s_chan[ch].bRVBActive) StoreREVERB(ch,ns); |
| 654 | } |
| 655 | |
| 656 | //////////////////////////////////////////////// |
| 657 | // ok, go on until 1 ms data of this channel is collected |
| 658 | |
| 659 | ns++; |
| 660 | s_chan[ch].spos += s_chan[ch].sinc; |
| 661 | |
| 662 | } |
| 663 | ENDX: ; |
| 664 | } |
| 665 | } |
| 666 | |
| 667 | //---------------------------------------------------// |
| 668 | //- here we have another 1 ms of sound data |
| 669 | //---------------------------------------------------// |
| 670 | // mix XA infos (if any) |
| 671 | |
| 672 | MixXA(); |
| 673 | |
| 674 | /////////////////////////////////////////////////////// |
| 675 | // mix all channels (including reverb) into one buffer |
| 676 | |
| 677 | if(iDisStereo) // no stereo? |
| 678 | { |
| 679 | int dl, dr; |
| 680 | for (ns = 0; ns < NSSIZE; ns++) |
| 681 | { |
| 682 | SSumL[ns] += MixREVERBLeft(ns); |
| 683 | |
| 684 | dl = SSumL[ns] / voldiv; SSumL[ns] = 0; |
| 685 | if (dl < -32767) dl = -32767; if (dl > 32767) dl = 32767; |
| 686 | |
| 687 | SSumR[ns] += MixREVERBRight(); |
| 688 | |
| 689 | dr = SSumR[ns] / voldiv; SSumR[ns] = 0; |
| 690 | if (dr < -32767) dr = -32767; if (dr > 32767) dr = 32767; |
| 691 | *pS++ = (dl + dr) / 2; |
| 692 | } |
| 693 | } |
| 694 | else // stereo: |
| 695 | for (ns = 0; ns < NSSIZE; ns++) |
| 696 | { |
| 697 | SSumL[ns] += MixREVERBLeft(ns); |
| 698 | |
| 699 | d = SSumL[ns] / voldiv; SSumL[ns] = 0; |
| 700 | if (d < -32767) d = -32767; if (d > 32767) d = 32767; |
| 701 | *pS++ = d; |
| 702 | |
| 703 | SSumR[ns] += MixREVERBRight(); |
| 704 | |
| 705 | d = SSumR[ns] / voldiv; SSumR[ns] = 0; |
| 706 | if(d < -32767) d = -32767; if(d > 32767) d = 32767; |
| 707 | *pS++ = d; |
| 708 | } |
| 709 | |
| 710 | ////////////////////////////////////////////////////// |
| 711 | // special irq handling in the decode buffers (0x0000-0x1000) |
| 712 | // we know: |
| 713 | // the decode buffers are located in spu memory in the following way: |
| 714 | // 0x0000-0x03ff CD audio left |
| 715 | // 0x0400-0x07ff CD audio right |
| 716 | // 0x0800-0x0bff Voice 1 |
| 717 | // 0x0c00-0x0fff Voice 3 |
| 718 | // and decoded data is 16 bit for one sample |
| 719 | // we assume: |
| 720 | // even if voices 1/3 are off or no cd audio is playing, the internal |
| 721 | // play positions will move on and wrap after 0x400 bytes. |
| 722 | // Therefore: we just need a pointer from spumem+0 to spumem+3ff, and |
| 723 | // increase this pointer on each sample by 2 bytes. If this pointer |
| 724 | // (or 0x400 offsets of this pointer) hits the spuirq address, we generate |
| 725 | // an IRQ. Only problem: the "wait for cpu" option is kinda hard to do here |
| 726 | // in some of Peops timer modes. So: we ignore this option here (for now). |
| 727 | |
| 728 | if(pMixIrq && irqCallback) |
| 729 | { |
| 730 | for(ns=0;ns<NSSIZE;ns++) |
| 731 | { |
| 732 | if((spuCtrl&0x40) && pSpuIrq && pSpuIrq<spuMemC+0x1000) |
| 733 | { |
| 734 | for(ch=0;ch<4;ch++) |
| 735 | { |
| 736 | if(pSpuIrq>=pMixIrq+(ch*0x400) && pSpuIrq<pMixIrq+(ch*0x400)+2) |
| 737 | {irqCallback();s_chan[ch].iIrqDone=1;} |
| 738 | } |
| 739 | } |
| 740 | pMixIrq+=2;if(pMixIrq>spuMemC+0x3ff) pMixIrq=spuMemC; |
| 741 | } |
| 742 | } |
| 743 | |
| 744 | InitREVERB(); |
| 745 | |
| 746 | // feed the sound |
| 747 | // wanna have around 1/60 sec (16.666 ms) updates |
| 748 | if (iCycle++ > 16) |
| 749 | { |
| 750 | SoundFeedStreamData((unsigned char *)pSpuBuffer, |
| 751 | ((unsigned char *)pS) - ((unsigned char *)pSpuBuffer)); |
| 752 | pS = (short *)pSpuBuffer; |
| 753 | iCycle = 0; |
| 754 | } |
| 755 | } |
| 756 | |
| 757 | // end of big main loop... |
| 758 | |
| 759 | bThreadEnded = 1; |
| 760 | |
| 761 | return 0; |
| 762 | } |
| 763 | |
| 764 | // SPU ASYNC... even newer epsxe func |
| 765 | // 1 time every 'cycle' cycles... harhar |
| 766 | |
| 767 | void CALLBACK SPUasync(unsigned long cycle) |
| 768 | { |
| 769 | if(iSpuAsyncWait) |
| 770 | { |
| 771 | iSpuAsyncWait++; |
| 772 | if(iSpuAsyncWait<=64) return; |
| 773 | iSpuAsyncWait=0; |
| 774 | } |
| 775 | |
| 776 | if(iUseTimer==2) // special mode, only used in Linux by this spu (or if you enable the experimental Windows mode) |
| 777 | { |
| 778 | if(!bSpuInit) return; // -> no init, no call |
| 779 | |
| 780 | MAINThread(0); // -> linux high-compat mode |
| 781 | } |
| 782 | } |
| 783 | |
| 784 | // SPU UPDATE... new epsxe func |
| 785 | // 1 time every 32 hsync lines |
| 786 | // (312/32)x50 in pal |
| 787 | // (262/32)x60 in ntsc |
| 788 | |
| 789 | // since epsxe 1.5.2 (linux) uses SPUupdate, not SPUasync, I will |
| 790 | // leave that func in the linux port, until epsxe linux is using |
| 791 | // the async function as well |
| 792 | |
| 793 | void CALLBACK SPUupdate(void) |
| 794 | { |
| 795 | SPUasync(0); |
| 796 | } |
| 797 | |
| 798 | // XA AUDIO |
| 799 | |
| 800 | void CALLBACK SPUplayADPCMchannel(xa_decode_t *xap) |
| 801 | { |
| 802 | if(!xap) return; |
| 803 | if(!xap->freq) return; // no xa freq ? bye |
| 804 | |
| 805 | FeedXA(xap); // call main XA feeder |
| 806 | } |
| 807 | |
| 808 | // CDDA AUDIO |
| 809 | void CALLBACK SPUplayCDDAchannel(short *pcm, int nbytes) |
| 810 | { |
| 811 | if (!pcm) return; |
| 812 | if (nbytes<=0) return; |
| 813 | |
| 814 | FeedCDDA((unsigned char *)pcm, nbytes); |
| 815 | } |
| 816 | |
| 817 | // SETUPTIMER: init of certain buffers and threads/timers |
| 818 | void SetupTimer(void) |
| 819 | { |
| 820 | memset(SSumR,0,NSSIZE*sizeof(int)); // init some mixing buffers |
| 821 | memset(SSumL,0,NSSIZE*sizeof(int)); |
| 822 | memset(iFMod,0,NSSIZE*sizeof(int)); |
| 823 | pS=(short *)pSpuBuffer; // setup soundbuffer pointer |
| 824 | |
| 825 | bEndThread=0; // init thread vars |
| 826 | bThreadEnded=0; |
| 827 | bSpuInit=1; // flag: we are inited |
| 828 | |
| 829 | if(!iUseTimer) // linux: use thread |
| 830 | { |
| 831 | pthread_create(&thread, NULL, MAINThread, NULL); |
| 832 | } |
| 833 | } |
| 834 | |
| 835 | // REMOVETIMER: kill threads/timers |
| 836 | void RemoveTimer(void) |
| 837 | { |
| 838 | bEndThread=1; // raise flag to end thread |
| 839 | |
| 840 | if(!iUseTimer) // linux tread? |
| 841 | { |
| 842 | int i=0; |
| 843 | while(!bThreadEnded && i<2000) {usleep(1000L);i++;} // -> wait until thread has ended |
| 844 | if(thread!=(pthread_t)-1) {pthread_cancel(thread);thread=(pthread_t)-1;} // -> cancel thread anyway |
| 845 | } |
| 846 | |
| 847 | bThreadEnded=0; // no more spu is running |
| 848 | bSpuInit=0; |
| 849 | } |
| 850 | |
| 851 | // SETUPSTREAMS: init most of the spu buffers |
| 852 | void SetupStreams(void) |
| 853 | { |
| 854 | int i; |
| 855 | |
| 856 | pSpuBuffer=(unsigned char *)malloc(32768); // alloc mixing buffer |
| 857 | |
| 858 | if(iUseReverb==1) i=88200*2; |
| 859 | else i=NSSIZE*2; |
| 860 | |
| 861 | sRVBStart = (int *)malloc(i*4); // alloc reverb buffer |
| 862 | memset(sRVBStart,0,i*4); |
| 863 | sRVBEnd = sRVBStart + i; |
| 864 | sRVBPlay = sRVBStart; |
| 865 | |
| 866 | XAStart = // alloc xa buffer |
| 867 | (uint32_t *)malloc(44100 * sizeof(uint32_t)); |
| 868 | XAEnd = XAStart + 44100; |
| 869 | XAPlay = XAStart; |
| 870 | XAFeed = XAStart; |
| 871 | |
| 872 | CDDAStart = // alloc cdda buffer |
| 873 | (uint32_t *)malloc(16384 * sizeof(uint32_t)); |
| 874 | CDDAEnd = CDDAStart + 16384; |
| 875 | CDDAPlay = CDDAStart; |
| 876 | CDDAFeed = CDDAStart + 1; |
| 877 | |
| 878 | for(i=0;i<MAXCHAN;i++) // loop sound channels |
| 879 | { |
| 880 | // we don't use mutex sync... not needed, would only |
| 881 | // slow us down: |
| 882 | // s_chan[i].hMutex=CreateMutex(NULL,FALSE,NULL); |
| 883 | s_chan[i].ADSRX.SustainLevel = 1024; // -> init sustain |
| 884 | s_chan[i].iMute=0; |
| 885 | s_chan[i].iIrqDone=0; |
| 886 | s_chan[i].pLoop=spuMemC; |
| 887 | s_chan[i].pStart=spuMemC; |
| 888 | s_chan[i].pCurr=spuMemC; |
| 889 | } |
| 890 | |
| 891 | pMixIrq=spuMemC; // enable decoded buffer irqs by setting the address |
| 892 | } |
| 893 | |
| 894 | // REMOVESTREAMS: free most buffer |
| 895 | void RemoveStreams(void) |
| 896 | { |
| 897 | free(pSpuBuffer); // free mixing buffer |
| 898 | pSpuBuffer = NULL; |
| 899 | free(sRVBStart); // free reverb buffer |
| 900 | sRVBStart = NULL; |
| 901 | free(XAStart); // free XA buffer |
| 902 | XAStart = NULL; |
| 903 | free(CDDAStart); // free CDDA buffer |
| 904 | CDDAStart = NULL; |
| 905 | } |
| 906 | |
| 907 | // INIT/EXIT STUFF |
| 908 | |
| 909 | // SPUINIT: this func will be called first by the main emu |
| 910 | long CALLBACK SPUinit(void) |
| 911 | { |
| 912 | spuMemC = (unsigned char *)spuMem; // just small setup |
| 913 | memset((void *)&rvb, 0, sizeof(REVERBInfo)); |
| 914 | InitADSR(); |
| 915 | |
| 916 | iVolume = 3; |
| 917 | iReverbOff = -1; |
| 918 | spuIrq = 0; |
| 919 | spuAddr = 0xffffffff; |
| 920 | bEndThread = 0; |
| 921 | bThreadEnded = 0; |
| 922 | spuMemC = (unsigned char *)spuMem; |
| 923 | pMixIrq = 0; |
| 924 | memset((void *)s_chan, 0, (MAXCHAN + 1) * sizeof(SPUCHAN)); |
| 925 | pSpuIrq = 0; |
| 926 | iSPUIRQWait = 1; |
| 927 | lastch = -1; |
| 928 | |
| 929 | ReadConfig(); // read user stuff |
| 930 | SetupStreams(); // prepare streaming |
| 931 | |
| 932 | return 0; |
| 933 | } |
| 934 | |
| 935 | // SPUOPEN: called by main emu after init |
| 936 | long CALLBACK SPUopen(void) |
| 937 | { |
| 938 | if (bSPUIsOpen) return 0; // security for some stupid main emus |
| 939 | |
| 940 | SetupSound(); // setup sound (before init!) |
| 941 | SetupTimer(); // timer for feeding data |
| 942 | |
| 943 | bSPUIsOpen = 1; |
| 944 | |
| 945 | return PSE_SPU_ERR_SUCCESS; |
| 946 | } |
| 947 | |
| 948 | // SPUCLOSE: called before shutdown |
| 949 | long CALLBACK SPUclose(void) |
| 950 | { |
| 951 | if (!bSPUIsOpen) return 0; // some security |
| 952 | |
| 953 | bSPUIsOpen = 0; // no more open |
| 954 | |
| 955 | RemoveTimer(); // no more feeding |
| 956 | RemoveSound(); // no more sound handling |
| 957 | |
| 958 | return 0; |
| 959 | } |
| 960 | |
| 961 | // SPUSHUTDOWN: called by main emu on final exit |
| 962 | long CALLBACK SPUshutdown(void) |
| 963 | { |
| 964 | SPUclose(); |
| 965 | RemoveStreams(); // no more streaming |
| 966 | |
| 967 | return 0; |
| 968 | } |
| 969 | |
| 970 | // SPUTEST: we don't test, we are always fine ;) |
| 971 | long CALLBACK SPUtest(void) |
| 972 | { |
| 973 | return 0; |
| 974 | } |
| 975 | |
| 976 | // SPUCONFIGURE: call config dialog |
| 977 | long CALLBACK SPUconfigure(void) |
| 978 | { |
| 979 | #ifdef _MACOSX |
| 980 | DoConfiguration(); |
| 981 | #else |
| 982 | StartCfgTool("CFG"); |
| 983 | #endif |
| 984 | return 0; |
| 985 | } |
| 986 | |
| 987 | // SPUABOUT: show about window |
| 988 | void CALLBACK SPUabout(void) |
| 989 | { |
| 990 | #ifdef _MACOSX |
| 991 | DoAbout(); |
| 992 | #else |
| 993 | StartCfgTool("ABOUT"); |
| 994 | #endif |
| 995 | } |
| 996 | |
| 997 | // SETUP CALLBACKS |
| 998 | // this functions will be called once, |
| 999 | // passes a callback that should be called on SPU-IRQ/cdda volume change |
| 1000 | void CALLBACK SPUregisterCallback(void (CALLBACK *callback)(void)) |
| 1001 | { |
| 1002 | irqCallback = callback; |
| 1003 | } |
| 1004 | |
| 1005 | void CALLBACK SPUregisterCDDAVolume(void (CALLBACK *CDDAVcallback)(unsigned short,unsigned short)) |
| 1006 | { |
| 1007 | cddavCallback = CDDAVcallback; |
| 1008 | } |
| 1009 | |
| 1010 | // COMMON PLUGIN INFO FUNCS |
| 1011 | char * CALLBACK PSEgetLibName(void) |
| 1012 | { |
| 1013 | return _(libraryName); |
| 1014 | } |
| 1015 | |
| 1016 | unsigned long CALLBACK PSEgetLibType(void) |
| 1017 | { |
| 1018 | return PSE_LT_SPU; |
| 1019 | } |
| 1020 | |
| 1021 | unsigned long CALLBACK PSEgetLibVersion(void) |
| 1022 | { |
| 1023 | return (1 << 16) | (6 << 8); |
| 1024 | } |
| 1025 | |
| 1026 | char * SPUgetLibInfos(void) |
| 1027 | { |
| 1028 | return _(libraryInfo); |
| 1029 | } |